Last Day of June Walkthrough

Detailed walkthrough of the Last Day of June adventure

At the beginning of the Last Day of June game you will find yourself on the pier. Get up by pressing the E key to go to the car on the hill, as the beloved of the protagonist froze. Before bringing the cape, you can pick any flower nearby and present it to the girl (on the same E key). Go up the hill, go to the front passenger door and press the interact button to pick up the cape. Give it to the girl from the pier. If you gave her a flower, then she will draw the main character with him in her hand.

Now you will need to control the girl. Walk right and open the front door. After receiving a gift from the old man, go to the back of the house, climb the stairs and enter the door immediately opposite it. Place a gift on a bedside table with a picture of that very pier.

When you wake up, put on your glasses and open the window in the background to make sure everything is okay. Climb the stairs to the second floor. Previously, you will meet a neighbor who will pass the bottle opener. Examine the picture of the pier, wait for the cutscene to complete.

Back at the pier, you will find that it has started to rain. Run to the car, get behind the wheel, and start the car on the second try. Just hold down the “Space” key to make the main character go in the direction in which you want.

Remembrance # 1

You will soon understand what the game is about. After waking up from the next nightmares, sit in a wheelchair and follow to the kitchen nearby. Open the refrigerator, but you will not find anything edible there.

Fridge

Turn around and on the shelf nailed to the wall, you will see cans. Take one of them. The hero will remember that he left the bottle opener in the room with the paintings. Open the door with the glowing handle on the side of the corridor with the stairs, examine the two drawers until the sheet from the picture of the hero’s beloved falls. Interact with her on R to trigger the first memory.

As a boy, go downstairs and pick up the ball lying on the road.

Back in the house, try to interact with the picture of the ball three times, but the memory won’t start. Three other easels are activated. Interact with anyone, then roll out into the street and explore the various scenes. Any characters can open wooden gates only if you are from the side of the castle. If this is not the case, then you will not be able to open it. At the same time, all characters can open metal gates, but they are too heavy for a boy. Wooden gates, after opening, remain in this position for other memories, and metal gates are immediately closed.

Find a picture of a boy that you can drive up to.

Boy painting

The GG does not know how to ride the steps. Return to the house and interact with the painting of the boy to start a flashback.

So, you must make sure that the boy does not run out onto the road to fetch the ball. When control passes to you, go to the nearest part of the treehouse, take the rope and use it on the hook. Downstairs, the old man will take the rope. Everyone refuses to play ball with the boy.

NOTE . At the location, you can see round icons depicting different characters. There are four playable characters (besides the YY). Each of them can collect an icon with their own image. In this case, it will be highlighted in blue, not gray. Each character has five icons – they will add to the “Memories” section from the main menu of the photo.

Now, as a boy, you can collect two of his memories (hereinafter – photographs). Go to the backyard of the house through the hole in the fence and see a photo (1/20) under the tree – a blue icon. Here, pick up the ball lying on the ground, return to the main courtyard and hit the ball on the flowerpot near the gate (after all, the gate cannot be opened). Go outside and see a man with a gun. He will refuse to play with the boy. If you go left, past the dog, you can find a narrow bridge, at the end of which is the second photo (2/20) .

Second memory

If you play ball with the dog, it will eventually fly off onto the road, an accident will occur and everything will remain in place.

You also need to go to the right, climb the steps and invite the old man to play a ball. He will refuse, but will give a hint that he would not mind playing with the kite. First you need to get to the snake. To do this, try removing the rope near the old man. He will start to grumble. With the ball in your hands, go to another flowerpot near the building (there will also be an old man’s icon there) and throw the ball into it. The old man will be distracted, and you can take the rope and go down with it using the hook on the cliff nearby. Do so. Go not to the snake, but to the right, opening the wicket, go up to the old man and take the ball that was thrown into the pot. Run to the basketball hoop with the kite and throw the ball at it. Return with the snake to the old man. This will end the memory, and the accident will not happen.

Remembrance # 2

As usual, find the passage to the girl’s portrait and interact with it. Activate the memory in the painting by returning back to the house.

You will see that this blonde girl was in love with the main character. After collecting things, pick up the cardboard box and try to open the door on the right. Then you will be able to rotate the camera. Lower the box by pressing E again anywhere, open the door and go outside with the box.

Having done this, take a look around. To get to the car, you need to open two gates. You can open them only without a box in your hands. Having done this, try to go with the box through the open gate, but nothing will come of it – every time the heroine stands on a pile of leaves, holding the box in her hands, she almost falls and stops. In general, in this case, it is impossible to go further.

Without the box, run to the car and head back down the main street. Open the gate to the same courtyard, since the castle is on this side. Thanks to this, you can take the box and go a different way. But you can’t place it in the trunk of a car – there are leaves under it. Look around and notice a yard with a garage nearby, covered with a red and white barrier. Place the box on the shelf on the side of the barrier to raise it.

We leave the box at the barrier

Open both gates in front, so that the boy can get to the photo (memory) located here.

By the way, now run into the yard where the boy was and take the first photo (3/20) of the girl.

You also need a rake stuck in a pile of leaves in the yard with a garage, near the barrier. Take them and remove the leaves near the car with boxes. Put the rake back in place and place the box in the car. Now you will be given a hint that these boxes would be good to tie. The old man had the rope, but in the previous flashback you, as a boy, took it. Go to the place where the kite was and ask the boy for a rope. He won’t want to give it up. Get in your car and drive away – the result will remain unchanged.

Memory correction # 1

Now, for the first time, you will need to correct the previous memory. Rewind the picture of the boy, and instead of taking the kite, play with the dog until the day is over. You will see how the main character still gets into an accident, like it was the first time.

NOTE . Be sure to take the boy’s third photo (4/20) , which was mentioned above – as a blond girl, you opened the passage to her (near the main character’s house, not far from the garage door and the rake).

Memory correction # 2

Replay the memory with the girl and run to the old man on the mountain. Ask him for a rope, tie the boxes with it and leave. It seemed that the beloved GG was surviving.

Play flashback to see what happened this time. As you can imagine, you have to play as a man with a gun.

Remembrance # 3

First, watch the cut-scene and leave the house, holding the gun in your hands. The hunter’s target is the bluebird that has stolen the gold medal. You can walk up to any tree and see a hint appear. By pressing the E key, you can call the dog. But the fact is that the dog will not come running if the boy is playing with it (and it is, so far).

You will have to shoot at the trees in which the bird is hiding (you need to approach and interact with the tree that glitters). Moving from one tree to another, shooting at it, you will find yourself on the edge and be able to end the day.

On the other hand, be sure to open the main gate of the hunter’s house and the side gate (on the right, if you stand with your back to the house). Thanks to this, the girl leaving the house will be able to get to the next photo in her memory.

And that is not all. Also, in the role of the hunter, collect three of his photographs, which you have access to right now. One photo (5/20) is located near the gate on the right side of the house (stand with your back to the front door and go right). The second photo (6/20) is in the courtyard of one of the houses, not far from the place where the boy plays with the dog (and the ball). The third photo (7/20) is located next to a tree and a ring with a kite stuck inside.

Photo of a hunter in a meadow with a kite

Take it all away, and then end the day. So far, everything is unchanged and it is necessary to correct previous memories.

Memory correction # 1

As a boy, you will need to get a kite again instead of playing with a ball and a dog. But don’t be in a hurry! First, the passage to the courtyard of the hunter’s house was opened. Go up to the house and turn right from it, where there is another photo in the gazebo (8/20) . Also, be sure to go with the ball in the courtyard of the house, which the blonde girl left (moving). There is a hole in the fence and a flowerpot. Throw the ball at him, go through the hole and take the photo (9/20) .

Photo of a boy in the backyard of a blond girl house

Now you can safely knock down a kite with a ball and watch what happens. Since the girl will not receive the rope, the GG will all die because of the same blonde beauty, from whose pickup boxes will fall out (she will not be able to tie them).

In fact, here it is enough to correct this memory, but I would immediately recommend returning to memory # 2, but not changing anything (since the rope is still occupied by the balloon), but going through the gate on the side of the hunter’s house to raise the tenth among all the photos ( 10/20) .

We repeat memory number 3

Restart the hunter’s memory. But this time you can call the dog under the trees, where there is no fence and the corresponding sign (with the image of the crossed out dog). What is the dog doing? If the bird flies to a tree near which the dog is, then it will be frightened and change direction. Let’s figure out what needs to be done here.

First, leave the house and call the dog to the tree a little to the right. Shoot the tree in which the bird is hiding. After that, go down to the barrier, which was raised earlier, and call the dog to the tree located on the right side of it (closer to the garage). Before that, the bird had to hide in a tree to the left of the barrier. Shoot at him, the bird will fly to the next one, but will get scared and change direction, having flown away after the pickup of a blond girl.

Shoot a bird on this tree, which will cause a few apples to fall directly onto the barrier mechanism, and it will rise.

Go forward to a clearing with four criss-cross apple trees. You won’t be able to collect any photographs here, so get down to looking closely at the bird. Now the bird is to the right of the bridge, on the tree that is closer to it. Call the dog to the diagonal tree and then shoot. The bird will fly away to a neighboring tree to the right of the bridge, if you stand facing it, but a little further. Call the dog to the tree located diagonally from the current one, and then shoot again. The bird will fly over the bridge. Run there and shoot at the only tree. The bird will put the medal in the nest with chicks.

Nest with chicks

ALWAYS open the wooden gate on the right. The lock is on the other side, but you can bypass the door through an iron gate that cannot be opened by a child. There are steps here. It is impossible to climb along them, since the path is blocked by a flowerpot. But a photograph of a hunter is hidden at the top.

Finally, go through the metal gate to the left of the tree in which the bird was last sitting. Note the rope hanging from the post. She will definitely come in handy! There is another gate on the right, behind which is the last photograph of the hunter, but it is cluttered with two flowerpots. Go into the passage to the left of the hanging rope, try to walk along the boards, but the hunter will fall down. This is how the memory ends.

Memory correction # 1

Before dealing with this memory, run the sequence with the child to do something. All of his photographs were collected by you earlier. But now we need to help the rest of the heroes in this regard.

Go behind the barrier to a clearing with four trees. On the left there is a slope along which you can climb up. Do this and use the ball to knock down both flowerpots blocking the path to the blonde girl icon.

Go downstairs and go to the distant tree, on which the bird sat for the last time. First, go through the open wooden gate on the right (you should have opened it in advance by the hunter or any other character except the boy) and knock the flowerpot blocking the way to the stairs with the ball.

With the same ball, knock down another flowerpot located to the right of the last apple tree. Go to the territory with the nest and chicks, where you will need to knock down another flowerpot near the metal gate on the left. After that, just complete the memory as you did earlier – shoot down the kite with the ball.

Memory correction # 2

Now start the blonde girl’s flashback. Run to the clearing with four apple trees and go up the slope to the left. Pick up another photo here (11/20) .

Photo of a girl at the top of the slope

Go down and go to the back of the location. Go through the wooden gate on the right to pick up a photo near the stairs (12/20) . Finally, find another photograph (13/20) , this time the last of the five (referring to the girl), near a rope hanging from a beam. Take this rope. You can try to drop the rope to the hunter, but nothing will work, because the dog will not let you through.

Return to the car and see how the girl is pulling the boxes with a new rope. Watch the cut-scene – this time the collapse will happen because of the dog running after the pickup truck with the girl. Something needs to be changed!

We repeat memory number 3

After leaving the house, call the dog to the right tree and shoot at where the bird is hiding. After that, you will automatically move closer to the desired nest. Take the photo (14/20) by going up the stairs behind the gate on the right. Go through the metal gate to the left of the apple tree, and then through the other to the right, because now there is no flowerpot blocking the path. Having done this, first take the last photo (15/20) of the hunter, and then interact with the nest. It would seem that everything is working out and all obstacles have been removed.

ATTENTION!!! This is your last chance to collect pictures of a boy, a girl and a hunter. As soon as you take the key from the nest with the chicks (provided that in the boy’s memory he is playing with a kite, and the girl has fastened the boxes with a blue rope in hers), then it will be impossible to return and adjust anything. Consider this!

Back in the house, trigger the flashback to find out how it all ended this time.

Remembrance # 4

Leave the house through the opened door, move left and take the old man’s icon. Return to the house and trigger the flashback.

This time it will be different. The rest of the memories will be crossed out (they have nothing to do with the current one). All you have to do is take the gift to the house of the main characters several times. But for the first time, first go up to the house where the first rope was and the old man tended the flowers. On the side of the house there is a gate with a keyhole, and only the old man has the key. Open the gate and collect four photographs in the area at once (16/20, 17/20, 18/20, 19/20) .

Gate that you need to open with a key

To take the last photo, after appearing at the location, turn around and enter the old man’s house. Go through the back door and turn left, where the photo will be (20/20) .

Every new time you go to the house of the main characters, gaps will appear on the location. Just bypass them and deliver the gift. Eventually, the old man’s photo will be crossed out, and you will see a cut-scene.

Next, you will need to find a sequence of actions, thanks to which the main character does not point her husband to the picture of the pier. To do this, make the hunter shoot confetti, the boy plays with the ball, and the girl rides a bike. After that, interact with the old man to play the resulting sequence.

After that, destroy all the paintings, go up the stairs on a special device and enter the children’s room. Examine the notebook on the curbstone in front, interact with its last page to return to the pier. This time, do not get behind the wheel, but offer this to the beloved of the protagonist – come up and interact with the passenger door. Tell the girl everything you know until the cut-price starts. Go to the black smoke and watch the cut-scene. Next, there will be a series of videos from which you will find out what happened.

Little spoiler

Finally, do not rush to close the game at the end credits, because after them the final cut-scene awaits you.