PlayerUnknown’s Battlegrounds: weapons guide

In this PlayerUnknown’s Battlegrounds guide, you will learn about all the weapons available in the game: the caliber of ammunition, the size of the clip, which modules can be used, which shooting modes are there

We recommend:

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Below we will tell you about all the weapons currently available in Playerunknown’s Battlegrounds . You will learn about the firing modes, the used projectiles, possible modules that enhance the weapon. With the information below, you will increase your chances of winning!

Pistols

Pistols in Playerunknown’s Battlegrounds are mostly useful as a starting weapon when you can’t find anything else, or if it’s in accessible locations. But there are still interesting specimens. For example, the P18C’s fully automatic firing mode makes it a deadly weapon at close range, while a precision shot to the head with a revolver can kill an enemy with almost one shot.

P18C

Ammunition : 9mm rounds.

Firing modes : semi-automatic and automatic.

Pistol with the lowest damage, but a high rate of fire. The base magazine holds 17 rounds. It takes three headshots or six chest hits to kill an enemy without helmet or armor, respectively.

Modules : extended and fast charging clips, silencer and extended fast charging clips.

P92

Ammunition : 9mm rounds.

Shooting modes : semi-automatic.

A pistol with medium damage and the same rate of fire. The base clip holds 15 rounds. To kill an enemy, you need to make two shots to the head or four to the torso, provided that he is not wearing armor or a helmet.

Modules : extended and fast charging clips, silencer and extended fast charging clips.

P1911

Ammunition : .45 ammo.

Shooting modes : semi-automatic.

A pistol with medium damage and high rate of fire. The base clip holds 7 rounds. To kill an enemy, you need to make two shots to the head or three in the torso, provided that he is not wearing armor or a helmet.

P1911

Modules : extended and fast charging clips, silencer and extended fast charging clips.

R1895

Ammunition : 7.62mm rounds.

Shooting modes : semi-automatic.

A pistol with huge damage and low rate of fire. The base clip holds seven rounds. To kill an enemy, you need to make one headshot or three in the torso, provided that he is not wearing armor or a helmet.

R1895

Modules : muffler.

Shotguns

It is a weapon with tremendous damage at close range, which allows you to kill even an armored enemy with a direct shot near. The damage stat is based on nine pellets in each round that hits the enemy. The peculiarity of using weapons can be called the fact that you rarely have time for the second shot, so you need to kill the enemy first.

S686

Ammunition : 12 gauge.

Double-barreled shotgun with extremely high damage at close range and a clip capacity of two rounds. Kills opponents, regardless of the type of armor, if all nine shots hit the torso or head.

Modules : chokes and cartridge belts.

S1897

Ammunition : 12 gauge.

A pump-action shotgun with extremely high damage at close range and a five-round clip. Kills opponents, regardless of the type of armor, if all nine fractions (on the body or head) fly into it.

S1897

Modules : chokes and cartridge belts.

S12K

Ammunition : 12 gauge.

Semi-automatic shotgun with huge damage at close range and a clip capacity of nine rounds. Kills opponents, regardless of the type of armor, if all nine fractions (on the body or head) fly into it.

S12K

Modules : extended and quick-charging clips, silencer, extended fast-charging clips and holographic sight.

We recommend:

From all that has been proposed, we would recommend that you choose the S686 double-barreled gun, add chokes to it, which will allow most of the pellets to hit the enemy located at a distance of up to 12 meters. The fact that you can fire two shots almost at the same time means that you have the opportunity to kill any enemy at a time, regardless of armor and distance (of course, if it is still relatively close range).

Submachine guns

Submachine guns are a good alternative to the shotgun when it comes to close range gunfights. At the same time, the UMP-9 allows you to keep the enemy at medium range with the added double or quadruple sight.

MICRO UZI (Micro Uzi)

Ammunition : 9mm rounds.

Firing modes : semi-automatic and fully automatic.

Compact submachine gun with short firing range, highest rate of fire and a starting clip with a capacity of 25 rounds. To kill an enemy, you will need to shoot twice in the head or five times in the torso, provided that he is not wearing armor or a helmet.

Micro Uzi

Modules : extended and quick-charging clips, silencer, butt for “Micro Uzi”, extended fast-charging clip, flame arrester and compensator.

UMP-9

Ammunition : 9mm rounds.

Firing modes : semi-automatic, fully automatic and short burst.

Short and medium range submachine gun with the lowest rate of fire compared to other submachine guns and a starting clip with a capacity of 30 rounds. To kill an enemy, you need to shoot twice in the head or three times in the torso, provided that he is not wearing armor or a helmet.

Modules : extended and quick-charging clips, silencer, extended fast-charging clip, flame arrester, compensator, holographic sight, vertical fore-end, angled fore-end, collimator sight, sight with four times magnification.

TOMMY GUN

Ammunition : .45 ACP ammo.

Firing modes : semi-automatic and fully automatic.

A melee submachine gun obtained from containers with an average rate of fire, but a large base magazine for 100 rounds. To kill an enemy, you need to shoot twice in the head or three times in the torso, provided that he is not wearing armor or a helmet.

TOMMY GUN

Module : silencer, compensator, flame arrester, extended magazine (containers only).

VECTOR

Ammunition : .45 ACP ammo.

Firing modes : semi-automatic, fully automatic and short burst.

A short-range submachine gun with a higher rate of fire and controlled recoil, but a very small clip capacity of 13 rounds. To kill an enemy, you need to shoot twice in the head or four times in the torso, provided that he is not wearing armor or a helmet.

Modules : extended and quick-loading clips, silencer, tactical stock, extended fast-charging clip, flame arrester, compensator, holographic sight, vertical forearm, collimator sight, sight with 2x magnification.

We recommend:

The complete and modified Vector should help you win any battle. It has a high rate of fire and unsurpassed accuracy when shooting at close range, which will destroy any opponent with an assault rifle. But still beware of whoever has a shotgun!

Assault rifles

These are weapons with medium to high firing range and the same clip sizes. It can be called the most stable working option in any scenario, especially in the early stages.

AKM

Ammunition : 7.62mm rounds.

Firing modes : semi-automatic and fully automatic.

A high damage assault rifle with an average rate of fire compared to all other weapon options in this category. Suffers from strong recoil on automatic fire, but can provide good long-range accuracy when shooting in semi-automatic mode. The initial magazine capacity is 30 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

Modules : extended magazine, quick-loading clip, silencer, flash suppressor, compensator, extended quick-charging clip, holographic sight, sight with 2x magnification, collimator sight, scope with 8x magnification, scope with 15x magnification.

GROZA

Ammunition : 7.62mm rounds.

Firing modes : semi-automatic and fully automatic.

A container-only short and medium range rifle with a very high rate of fire and an initial clip capacity of 30 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

GROZA

Modules : extended magazine, quick-charging clip, silencer, extended quick-charging clip, holographic sight, sight with 2x magnification, sight with 4x magnification.

M16A4

Ammunition : 5.56mm rounds.

Firing modes : semi-automatic and short burst.

Assault rifle with medium damage, high rate of fire compared to other weapons in this category. Good accuracy when shooting at long distances in semi-automatic mode. The initial magazine capacity is 30 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

M16A4

Modules : extended magazine, quick-loading clip, silencer, flash suppressor, compensator, extended quick-charging clip, holographic sight, sight with 2x magnification, collimator sight, scope with 8x magnification, scope with 15x magnification.

M416

Ammunition : 5.56mm rounds.

Firing modes : semi-automatic and fully automatic.

An assault rifle with medium damage, medium rate of fire and an initial magazine capacity of 30 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

M416

Modules : extended magazine, quick-loading clip, silencer, flash suppressor, compensator, extended quick-charging clip, holographic sight, sight with 2x magnification, collimator sight, sight with 8x magnification, sight with 15x magnification, angled forend, vertical forend, tactical stock.

SCAR-L

Ammunition : 5.56mm rounds.

Firing modes : semi-automatic and fully automatic.

An assault rifle with medium damage, medium rate of fire, but good recoil control when using the appropriate modules. The original clip capacity is 30 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

SCAR-L

Modules : extended magazine, quick-loading clip, silencer, flame arrester, compensator, extended quick-charging clip, holographic sight, sight with 2x magnification, collimator sight, sight with 8x magnification, sight with 15x magnification, angled forend, vertical forend.

M249

Ammunition : 5.56mm rounds.

Shooting modes : fully automatic.

Obtained only from containers, the high damage rifle boasts a large clip and provides high accuracy at close to medium ranges. The stand can be deployed on slopes to provide accuracy over longer distances. The original magazine capacity is 100 rounds. To kill an enemy, you need to shoot once in the head or three times in the torso, provided that he is not wearing armor or a helmet.

Modules : extended magazine, quick-loading clip, silencer, flash suppressor, compensator, extended quick-charging clip, holographic sight, sight with 2x magnification, collimator sight, scope with 8x magnification, scope with 15x magnification.

We recommend:

Unfortunately, there is no clear leader in this category, so which rifle is more comfortable for you depends on your preferred playstyle, but also what modules are found along the way. The fully equipped SCAR-L provides high accuracy at medium ranges when fired in fully automatic mode, while the Kalashnikov assault rifle or M16 can act as a decent medium to long range weapon with the right scope.

Sniper rifles

Sniper rifles provide the best combination of range and power, but have limited clip size and low rate of fire. However, all the disadvantages are balanced by the ability to accurately shoot at long distances and inflict huge damage per shot. At the same time, if you decide to use a rifle, you must act as accurately as possible – shots from it attract the attention of all opponents nearby and give out your position.

VSS “Vintorez”

Ammunition : cartridges of 9 mm caliber.

Shooting mode : semi-automatic and fully automatic.

A rifle with medium damage, medium range for sniper weapons and 9mm rounds. It is characterized by a high rate of fire, equipped with a silencer and a fourfold sight, which provides good accuracy at short and medium distances. The initial clip capacity is 10 rounds. To kill an enemy, you need to shoot twice in the head or three times in the torso, provided that he is not wearing armor or a helmet.

Modules : extended magazine, quick-charging clip, extended quick-charging clip, butt cheek piece.

SKS

Ammunition : 7.62 mm cartridges.

Shooting mode : semi-automatic.

A rifle from the DMR series, which provides high damage compared to the average assault rifle, and accurate shooting at longer distances. Has a high rate of fire compared to conventional sniper rifles, but inflicts less damage at long distances. The initial magazine capacity is 10 rounds. To kill an enemy, you need to shoot once in the head or twice in the torso, provided that he is not wearing armor or a helmet.

SKS

Modules : extended magazine, quick-loading clip, butt cheek, silencer, flash suppressor, compensator, holographic sight, double sight, angled forend, vertical forend, extended quick-loading clip, collimator sight, sight with 4x, 8x or 15x magnification.

KAR98K

Ammunition : 7.62 mm cartridges.

Shooting mode : semi-automatic.

A screw-driven sniper rifle found in containers. It is characterized by high accuracy and high damage, but slow rate of fire. The original clip capacity is five rounds. To kill an enemy, you need to shoot once in the head or twice in the torso, provided that he is not wearing armor or a helmet.

KAR98K

Modules : cartridge belts, extended magazine, quick-loading clip, butt cheek, silencer, flash suppressor, compensator, holographic sight, double sight, angled forend, vertical forend, extended quick-loading clip, collimator sight, sight with 4x, 8x or 15x magnification.

M24

Ammunition : 7.62 mm cartridges.

Shooting mode : semi-automatic.

Another bolt from containers with high accuracy and slightly above average damage, but slow rate of fire. The clip capacity is five rounds. To kill an enemy, you need to shoot once in the head or twice in the torso, provided that he is not wearing armor or a helmet.

Modules : cartridge belts, extended magazine, quick-loading clip, butt cheek, silencer, flash suppressor, compensator, holographic sight, double sight, angled forend, vertical forend, extended quick-loading clip, collimator sight, sight with 4x, 8x or 15x magnification.

AWM

Ammunition : .300 ammunition.

Shooting mode : semi-automatic.

The bolt dropping out of containers is characterized by very high accuracy and extremely high damage, but still shoots quite slowly. The magazine capacity is five rounds. To kill an enemy, you need to shoot once in the head or in the torso, provided that he is not wearing armor or a helmet.

Modules : cartridge belts, extended magazine, quick-loading clip, butt cheek, silencer, flash suppressor, compensator, holographic sight, double sight, angled forend, vertical forend, extended quick-loading clip, collimator sight, sight with 4x, 8x or 15x magnification.

We recommend:

The AWM sniper rifle provides the highest damage of any weapon available in the game and is the only one that pierces a Tier 3 helmet with a single shot. Use the weapon wisely as you will probably only have one attempt to kill your opponent.

Crossbow

Ammunition : bolts.

Shooting mode : semi-automatic.

Crossbow

It is characterized by high damage, but low rate of fire and projectile speed. Effective only in close combat at the beginning of the game. To kill an enemy, you need to shoot once in the head or in the torso, provided that he is not wearing armor or a helmet.

Modules : holographic sight, quiver, collimator sight, sight with 4x, 8x and 15x magnification.

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