Heroes & Generals guide: how to play for the USA

A guide for those who decided to play Heroes & Generals for the USA, but do not know how to use the features of this side of the conflict most effectively

Other guides:

  • Guide to Heroes & Generals: how to play for the USSR
  • Heroes & Generals guide: how to play as Germany
  • Heroes & Generals Guide: Strategy Mode
  • Heroes & Generals Guide: How to Earn Credits Fast
  • Heroes & Generals Guide: Squad Play
  • Heroes & Generals Guide: USA Weapon Assembly
  • Heroes & Generals Guide: German Weapon Assembling
  • Heroes & Generals Guide: USSR Weapon Assembly
  • Heroes & Generals Guide: Paratrooper Briefing
  • Heroes & Generals Guide: Tanker’s Guide
  • Heroes & Generals Guide: Flight Academy
  • Heroes & Generals Guide: Treatment for Newbies
  • Guide to Heroes & Generals: the best sniper
  • Guide to Heroes & Generals: one warrior in the field
  • Heroes & Generals Guide: War for Beginners
  • Heroes & Generals Guide: Rank Upgrade for Newbies

Some players consider the United States to be the strongest side of the conflict in Heroes & Generals . However, even in this case, you need to know the things that, in theory, make the United States a favorite. And in practice, even they need to be able to use them.

Primary weapon

As a regular infantryman, you need to jump from the controversial M3 Grease Gun to the more reliable Thompson M1A1 as quickly as possible. After that, you will get your hands on this magnificent weapon, try to increase its accuracy with improvements. Precisely accuracy, since its damage is quite high, and the rate of fire is simply excellent by default. Another useful melee weapon is the M1 / ​​M2 Carbine. This carbine can easily compete with the best assault rifles of other nations due to its high rate of fire. However, a sufficiently high aiming and effective range makes the M1 / ​​M2 an almost universal weapon. In addition, it is, by and large, the only automatic “barrel” that is suitable for battles at medium and medium-long distances in the United States.

Heroes & Generals

All US machine guns have one drawback – a very massive default sight, which makes it difficult to mow down enemies at close range. Plus, the M1918A2 Automatic Rifle and the Johnson M1941 LMG have very modest magazines and long reload times. These types of weapons will only work in conjunction with your partners, who will be able to cover you at the time of reloading.

US paratroopers and tank crews have the opportunity to get their hands on the M1A1 Carbine, an excellent semi-automatic rifle that takes up just four slots as standard. This allows you to bring something extra – grenades, med packs, binoculars or a repair kit. Actually, it is “excellent” precisely due to its modest weight – any more or less adequate automatic weapon will easily shoot the M1A1 Carbine. Try to somehow improve the rate of fire and shoot carefully so that too frequent shots do not lead the barrel too far.

Secondary weapon

Many will probably disagree, but a good solution would be to save some credits and skip the 1911 Pistol, for the time being using the M1903 Pocket Hammerless. This kid takes only one slot, and with a good build is capable of killing with three shots at a distance of up to 10 meters. Considering that it will be necessary to fight back precisely at short distances, the help turns out to be more than digestible. The 1911 Pistol is of course quite good too, especially when firing from the reed. However, if you have to aim and run at the same time in a hot mess, then shooting will be quite difficult.

Heroes & Generals

The main dish, of course, is the powerful M1917 revolver. Together with United Defense Super P +, it can be made amazingly killer. It does have to put up with slow reloading and slow rate of fire, but at medium range this is a real beast.

Melee and equipment

Of the interesting things, the United States only has Combat Knife 1219C2, which does not consume stamina, hits quickly, but is very limited in its attack radius. With such a friend, you will have to get close to the enemy and do everything as quickly as possible. In addition, there is an interesting anti-tank grenade No.74, which is quite effective to use due to the fact that it sticks to the vehicle’s hull. The damage from it is the most modest among competitors, but you have to pay for the convenience.

Also, do not forget that the US has the ability to save precious gear slots for additional attachments due to a more compact primary weapon.

by Abdullah Sam
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