Chapter 4: Mission at 100% Midnight in Final Fantasy VII Remake

We tell you how to overcome Chapter 4: Mission at midnight of Final Fantasy VII Remake at 100%. Leave nothing undone in your fight against Shinra.

After Final Fantasy VII Remake seems to tell us that the path of the protagonists parted at the end of Chapter 3: The Seventh Heaven , Jessie shows up with a commission. And with a most succulent reward, really. We hope you saved your game before finishing the previous chapter , as we indicated, because now an event with a losable trophy takes place .

What you have to do is overcome the minigame of the motorcycle journey , trying to replicate what you see in the video of these lines. In this way you will get the No speed limit trophy . If you see that you are doing bloody wrong, load the manual save from a moment ago and in less than a minute you will be back on the bike. Or you can go through everything and let it turn out as it turns out . At the moment there is no freedom of movement , so follow the instructions.

There is nothing to collect or search , go straight to the target and do what they tell you. Don’t worry, you can’t do it wrong. Take a look around the room , and read the letter lying on the carpet . The card is in the orange suit . Follow Biggs and Wedge down the street and after the sequences, you can explore Warehouse S7-6 . Entering the northwest corner, without going down the stairs , you will find a chest with 2 ultra potions . Now, go downstairs with the Training Center sign on top. You will be able to interact with a console to “Train” . It is to destroy some laser turrets, you can take advantage to analyze them.

Go back upstairs and talk to Biggs. Before continuing, it would be good to buy an electrical material . Roboces to shock and stuff. Remember to equip it. When you’re ready, talk to Wedge again and confirm to move on. Go through the south gate and you will be faced with a fairly large group of Sentinels and some Grenadiers . They do not pose any kind of threat. Ah! Don’t forget to analyze them! Keep defeating enemies until you see a sequence, a Riot Control and an elite Sentinel will appear (we will no longer tell you about analyzing enemies: every time you see a new one, use analysis). Keep attacking while avoiding the turret missiles.

With this pair out of the game, another Elite Sentinel and a Fighter will appear . Keep being cannon fodder, watch your life and kill them. You will see a sequence when Biggs takes down the second turret. Now you face a pack of guard dogs . Pay attention because they are somewhat faster than humans, although they are still basic mobs . There are two rounds, after which you have to fight with two Annihilators .

This part can be a bit more complicated, unless you have the electrical matter and the Ifrit matter equipped , as we have recommended. Casting Electro while the summoning bar fills up . When it’s full, select Summon, which will be in your character’s general action menu, and take the infernal beast for a ride. It should be enough to keep the machines at bay, leave them Vulnerable, and cast Electro to finish them off , if Ifrit doesn’t finish them off sooner.

When you have removed so many generic enemies, you will have to face a boss .

  • Boss:Roche .

After the sequence, go with Biggs to the objective marker. Then cross next to Jessie and go after her down the street. Watch out for breakable boxes when you’re in the hallway … and little else. This is called a flight in style. When you regain control of Cloud, you will be on Junk Boulevard . Before following Wedge, you can go around and break boxes to see if you find a couple of Moguri Medals . There will be few enemies in the area, nothing new. Talk to Chadley along the way if you have Combat Reports to turn in.

You have nothing else to do . Go to Wedge and, when you get rid of him, to Jessie’s. You will receive a protective matter . You can access or reject your proposal, in our case we have accepted, keep that in mind. You can go to the Item Shop to buy a Purifying Matter … and little else. Go to your apartment to continue the story. You will face various Echoes . They are really easy enemies to eliminate as long as you use magic attacks . Simply cast Pyro, Electro, Aero, or Ice to weaken them, then take them out to hell, move on, and defeat the next boss .

  • Boss:Nether Echo .

At the end of the sequence, Barret will give you some money and Wedge will give you a lucky commodity . From now on you will be able to adjust equipment and matters of any of the characters that have been in your team, even if they have left it. Go to the weapons store to buy, if it seems convenient, two astral bracelets for your companions, so that they can carry an extra material. Be careful because the defense they offer compared to the iron ring is less , decide on your own. You should also make sure to carry all elemental materials with you , to ensure that you can do any kind of damage to monsters.

by Abdullah Sam
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