Insurgency: Sandstorm Rebel Weapons Guide

How to Use Rebel Weapons: Tips for Using Assault Rifles, Machine Guns, Carbines, Submachine Guns and Pistols

Insurgency: Sandstorm is a multiplayer shooter with several game modes, in which there are always two opposing sides – defenders and rebels.

In the previous guide, we talked about how to properly use the main weapons and pistols available in the arsenal of defenders. Now let’s talk about arming the rebel army.

The main weapon for the rebels

SKS (Simonov self-loading carbine)

  • Application:
  • Cost:2 points.

SCS

SCS was developed from SVT 40 during the Second World War. In general, SVT technology is an important milestone in the development of weapons, so even the Germans began to use it as a role model. SKS is another effective and inexpensive weapon, but all its disadvantages stem from the lack of a fully automatic firing mode. Yes, the carbine is good as a mid-range sniper rifle, but up close you will have to train your hand well to compete with your opponents. The magazine holds 15 rounds, although the extended clip will increase the stock to 30.

AKM (Kalashnikov assault rifle)

  • Application:commander, gunner, observer, destroyer.
  • Cost:3 points.

AKM

AKM is what appeared during the development and modernization of AK-47 technology. The weapon is surprisingly effective at close to medium range. As an analogue of the M16, the Kalashnikov assault rifle is better able to penetrate cover and has a fully automatic firing mode. The recoil is fairly easy to control, but the weapon loses much of its effectiveness over long ranges. Therefore, the most ideal option is shooting at close range. You can also play around with a grenade launcher.

M16A2

  • Application:commander, gunner, observer, destroyer.
  • Cost:3 points.

М16А2

Modification of the classic M16. Almost identical to the M16A4: the same cartridges are used, single and explosive (three bullets each) firing modes. Riflescopes are useless. If the weapon was worth two points, then it could be preferred, but for three it is best to choose the AKM.

AK-74

  • Application:commander, gunner, observer, destroyer.
  • Cost:4 points.

AK-74

A true classic, a slot machine that is successful in all games. The AK-74 is versatile and effective on all bands. This is the weapon that, in principle, will never disappoint you. With it, you will defeat opponents with the M4. Moreover, it costs less than the M4A1. You can install an underbarrel grenade launcher or play as a sniper.

TOZ-194

  • Application:
  • Cost:2 points.

TOZ-194

A good weapon that can be used at close range and at medium range.

Ultrasound

  • Application:
  • Cost:3 points.

UZI

An Israeli ultrasound, which, despite its purpose, is characterized by a low rate of fire. And the large capacity of the clip does not even save. Suitable exclusively for close combat.

PKM

  • Application:
  • Cost:3 points.

PKM

The high rate of fire means that a magazine for 100 PCM rounds is consumed quickly. The machine gun has a very strong recoil, so when firing from the hip, it is inferior to the M249 SAW. Cartridges of 7.62 caliber allow you to kill everyone. You can shoot from any distance, but from the hip it is ideal only in close combat.

AKS74U

  • Application:breecher, advisor.
  • Cost:4 points.

AKS74U

A shortened version of the AK-74. Great for close combat. The further the target is, the less effective the weapon becomes.

FN FAL (“Hair dryer”)

  • Application:
  • Cost:5 points.

FN FAL

The standard weapon of the British army, used until the 80s. This weapon is ideal for medium to long ranges. It is easy to operate when single shooting. You can almost always kill with one shot. Weaknesses appear in fully automatic firing mode or at close range. The recoil is very strong, and the magazine holds only 20 rounds (with the help of points can be expanded to 30).

Mosin rifle

  • Application:
  • Cost:2 points.

Mosin rifle

An ancient but still effective weapon. It is over a hundred years old. Reloading takes a disastrously long time, so the rifle is useless in close combat. At medium and sniper ranges, the weapon manifests itself in a solid “four”. Since the armor in the game has been cut down, you can now kill everyone with one shot.

SVD

  • Application:sniper, advisor.
  • Cost:4 points.

SVD

The standard sniper rifle of the Russian army. You will have to get used to the sight, but the weapon is overwhelming at medium and long distances. However, a 10-round magazine is quickly emptied. Faster than the Mk14 EBR.

Rebel pistols

The Makarov pistol

  • Application:for all classes.
  • Cost:

Makarov

The famous Makarov pistol (TT) is known to every Russian-speaking gamer. The magazine holds eight rounds, the damage is minimal, and overall the weapon in the game, unfortunately, feels like an air pistol. In fact, this is the weakest pistol in the game, but it is free, so you will always have access to it. Of course, if you compare with bare hands, it is better to have Makarov than nothing.

Browning Hi-Power

  • Application:for all classes.
  • Cost:1 point.

Browning HP

The evolved Colt 1911. The store holds 14 rounds. It is noteworthy that instead of .45 caliber, 9mm cartridges are used in the weapon. Before the introduction of the Glock, the weapon was the best of all pistols.

Colt M1911

  • Application: for all classes.
  • Cost: 2 points.

COLT M1911

The famous “Colt 1911”. The magazine holds seven .45 rounds. If it was once a killer weapon, then in the modern world the pistol is not as effective and useful. Seven rounds in the magazine are extremely few, and the .45 caliber is no better than 9mm rounds. It’s hard to find any worthwhile justification for purchasing it when, for one point less, you can buy the more advanced Browning Hi-Power. Take at least the size of the clip!

Beretta M9

  • Application:for all classes.
  • Cost:2 points.

Beretta m9

This weapon is also referred to as the Beretta 92. A good pistol, the clip of which holds 15 rounds of 9mm caliber. Compares with Browning Hi-Power, but costs a little more.

Write in the comments what you think about the above, and also do not forget to read the tips for beginners and recommendations for the use of defenders’ weapons.

by Abdullah Sam
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