DOOM Eternal Guide – Where to Find All Secrets

The location of all collectibles: runes, crystals, mods, batteries, albums, toys and more

DOOM Eternal is id Software’s sparkling first-person shooter that blends old and new ideas beautifully. While traveling across Earth and Mars, the Doom Slayer will explore vast locations with many secrets hidden in them. Our guide describes the location of all hidden objects. Among them:

toys
albums
master tokens
Codex entries
Guardian crystals
Guardian batteries
runes
mod bots
Praetorian glasses
cheat codes
heavenly keys.

Note. By spending Praetorian tokens on Exploration skills, you can choose a passive skill that shows the location of all secret items in the area. However, most of them are well hidden, and even having such a skill will not make your task much easier. Our guide shows the location of ALL Doom Eternal secrets.

Toys are small figurines of various enemies. Exclusively collectible items, do not give bonuses, but you can unlock an achievement. Marked on the map with a “question”.

Albums are music records that provide access to various tracks from old id Software games. In the Stronghold of the Guardians, carefully examine the walls. Frames for paintings hang on them. Covers will appear there. Interacting with the picture, you can start this or that track. On the map before collection they are marked with a “question”.

Master Tokens – appear towards the end of the game. for each weapon (practically) there are two modifications that you can rearrange and which are activated via RMB. There are 3 improvements for each modification. The first two improvements are purchased, and for the third one you need to show your skills by completing a certain test. For example, in the case of the “Precise Arrow” for the heavy cannon, you have to kill 785 enemies with accurate headshots. If you don’t want to complete the challenge and want to instantly unlock the master ability for a specific weapon modification, you can spend a master token on it.

Codex – Pages describing different places, characters, enemies, and so on. Everything you need to know about the history of the Doom universe!

Guardian Crystals – allow you to choose different upgrades. There are 12 improvements in total, respectively, and 12 guardian crystals. In addition to improvement, each crystal increases armor, ammo, or health. That is, you can activate 4 improvements for each parameter. In addition, the improvements are linked in pairs. Read carefully what each pair gives to understand which bonuses you need to unlock first.

Guardian Batteries are special batteries that you can insert into empty slots in the Guardian Stronghold (on your ship). They will open doors behind which various secrets are hidden.

Runes – Allows you to unlock runes. There are 9 pieces in total, but you can only activate three at a time.

Mod Bot – Allows you to unlock mods for weapons.

Praetorian Points – unlocks passive improvements for the character.

Cheat codes – through the “Select mission” menu, you can replay already completed story missions by activating certain codes. In the selection menu press R to see all codes. More about them in a separate guide.

Celestial Keys – 6 keys that you get for clearing the Executioner’s Gate. They are needed to unlock the secret weapon. More about them in a separate guide.

Hell on earth

  • Mod bot – 3
  • Codex – 6
  • Toy – 3
  • Cheat codes – 1

The first mod bot will be found literally at the very beginning of the game, in the room where you will also pick up the chainsaw.

In the same room, in the far left corner, look for a cracked wall. Break it to get to the “question” behind bars along the corridors. This is a secret and here you will get a zombie (earthling) toy.

After the first protracted battle with the appearance of imps and soldiers, you can find the first page of the codex.

After killing the priest, you will find yourself on the street. Find the code page before heading into the building. Inside the same building, there is a second mod bot. Break the green wall nearby and climb the ledge on the right. From there, jump to the other side of the floor to find a secret – the Executioner’s toy.

When you find yourself in a protracted battle, after which you will need to look for a key card for the gate on the left, enter the building on the left. There is a code page on the second floor. From the page, jump down to the side to find a secret – an extra life. There is a question room in the same building. Go outside at the beginning of the location and climb the containers on the right. Jump from them to the second floor on the right. Smash the wall to find the secret – the imp’s toy. And when you break the wall in the building on the right to find the key card, go along the right wall and break another one. Behind it is a secret room with extra life.

The third and final mod bot of the level is located in the metro, next to the cars. Then there will be a building that needs to be cleaned, and after it – a tunnel where the codex page lies.

At the top of the shopping center, on the top floor, an elevator shaft is open. Jump into the elevator and take an extra life. There will be more demons outside. Jump onto the yellow pipe to the right of the bridge to find an extra life.

Inside the citadel, before interacting with the elevator panel, find two more pages of the codex.

Glee

  • Mod bot – 1
  • Guardian Crystals – 1
  • Codex – 7
  • Guardian Battery – 1
  • Rune – 1
  • Heavenly Key – 1
  • Toy – 2
  • Album – 1

At the very beginning, jump down to the ledge to find an extra life. When you break through the first wall, roll left to find the codex page. After destroying the first serious group of enemies, look for a wall with a crack on the right. Smash to find the secret – the armor.

In the corridors with electricity, go forward to the very end to find the first rune. Use the pipe to climb higher and look to the elevator to find an extra life. When you go down the stairs from the corridor with electricity, turn into the utility room on the right and break the wall to find the secret – the arachnotron toy.

After getting out of the building and going to the left, you will have to use the pipe to jump onto the wall. Turn around and jump onto the ledge with the code page, by the locked grate. A little later, next to one of the three remotes that you must destroy, you can find another page of the code.

When you get a dash, exit the building, jump down and find a secret niche with extra life. The same one is hidden behind the throne of King Novik. He also has a niche with a code page. You will receive your first Guardian battery in the story. Roll right in front of the battery. You went there earlier. Jump double jump and double dash to reach the yellow pipe. Repeat with the second pipe to get to the secret skirmish site. A time trial will start. For the allotted segment, you need to kill all enemies. If you have time, you will get a gunsmith point. Otherwise, you will have to start all over again.

You will find the mod bot on the way to the plot reactor, so don’t miss it. And when you return, catch an extra life in the jump. Outside, where the Titan is, into which you insert the reactor, there is a cube. Find the green side and push the cube away to enter a secret area. Hidden here is the Doom album – At Doom’s Gate.

After activating the Titan’s hand, when you climb over the abyss along the walls, take the codex page. From the spear sticking out of the Titan, you can jump down to find another secret skirmish.

When you destroy the passage with the third Titan (insert the reactor into your shoulder), enter the corridors with the purple liquid and turn left from the upward rise. There will be a rune. At the falling platforms section, look down to see the code page.

In the Traitor’s cave, there is a code page at the top. Climb up, get out of the cave and look left. There will be an area with fire below. Jump there to find a secret – a cacodemon toy.

Cultist base

  • Mod bot – 1
  • Guardian Crystals – 1
  • Praetorian Points – 5
  • Codex – 1
  • Guardian Battery – 3
  • Rune – 1
  • Heavenly Key – 1
  • Toy – 2
  • Album – 1
  • Cheat codes – 1

There is a codex page in the corner to the right at the beginning of the location. When you go up the first wall with red electrical gizmos, go left of the wall with a green crack. Break the wall with a normal crack and jump on the stone head to pick up the gargoyle toy. After the first serious battle, you will see a battery of Sentinels over the passage leading to the yellow bridge. Look where you came from. To the left of the passage, there is a platform at the edge of the cliff. Jump on it, break the grate and hit the green button. Access to the springboard will open. Go to him in the opposite direction, jump up and fly to the ledge with the battery.

After the battle inside the building, where the closed door is located (requiring the cultist key), go to the balcony and take the Praetorian token. When you find the cultist’s key, head back to the springboard. Turn left and you will see a green target around the corner. Shoot it to open a path between the building and the rock. He will lead you to an extra life.

Once in the courtyard after the first enemies with shields, go to the edge and jump down. From here, jump forward using the yellow bar to find a cache with a strange face. Break it down and take an extra life. You will receive the only rune moving through the plot. The same goes for the mod bot! Immediately behind the mod bot there will be a corridor with several opponents using shields. There is a ledge with a crack on the wall to the left. Break the wall to access the Praetorian Token.

A little further there will be a spacious location where the priest will appear. Kill all opponents, enter the building and look for the Guardian battery in the left wing (where the cacodemon flies). In the wing on the right, find a mechanism with a green symbol. Hit it to make yellow pipes appear. Jump forward on them and grab the wall. Jump from it for extra life. You will uncover the Guardian Crystal according to the plot of the game. Just remember to activate it. Then you will gain access to a secret skirmish nearby. Shoot the cue ball to kill other enemies.

After that there will be a side room with descending walls. Enter the niche of the left wall and wait for it to lower you down. In this corridor, behind large containers is a Praetorian token. When you climb up using the niche in the wall, jump over the ledge on the left to find the grate. There is a Guardian battery behind it. Look to the right to see a wall with a niche that rises even higher. Go through it and go upstairs. This will get you to the Guardians’ battery.

In the hallway with falling blades and zombies, there is a crack on one of the grates on the right. Smash it to find a secret – a toy soldier with a blaster. When you jump onto the sarcophagus hanging from above (using a springboard), look around and see a niche with a praetorian token. After that, you will need to climb up the columns, which you can cling to. Climb to the very top to find a secret skirmish. She will be in a room with a wall of ice and a crack. Use the rocket launcher to kill all enemies.

When you get to the red location with tentacles crawling out of the ground, go to the corridor on the left, where the platform goes up and down. Follow it to the left to find a secret behind the bars. This is the Doom II album – Into Sandy’s City.

After traveling on the platform to the Dome of Terror, head right and find a Praetorian Token.

Doom Hunter Aviaries

  • Mod bot – 1
  • Guardian Crystals – 1
  • Praetorian Points – 4
  • Codex – 3
  • Guardian Battery – 2
  • Rune – 1
  • Toy – 2
  • Album – 1
  • Cheat codes – 1

After stopping the platform, when you go up the walls, you can find a mod bot. Turn around, pick up the moment and jump to the yellow pipe, and from it – onto the wall. Turn around and jump to extra life. Go back to the wall you just climbed and fly to the beginning of the location to the right forward. In the corner there is a niche with a Praetorian token.

In the hall with the first skirmish, there is a grate, behind which is a Guardian battery. In the center of the hall there is a niche with a crack in the floor. Break it and get to the hidden battery. Rising from the room, you will run into a large glass, behind which you can see the flow of energy. Because of this flow, it is very easy to overlook the rotating code page.

In a room with a moving platform from which lava flows, climb the ledges at the very end. From the top, take a running jump towards the moving platform. You need to fly into the pipe above it to find the toy of the lost soul. Go a little further and you will find a code page behind the door on the right. There is a rune in the same room.

When you win the battle and open the sarcophagus, from which the demon’s body will be taken to create the boss, you will need to go out through the passage to the ring and from it jump onto the wall to the right. Then you jump onto the wall of the circular tower. Climb this wall left, down, left, up to find a hole leading inward. Here is the album Keen – Shadows Don’t Scare Commander Keen. It is also needed by trial. There is a hole in the middle. Jump down there and find a Praetorian token.

When you find yourself outside, the marker will indicate the entrance to the complex. But to get there, you have to find a red key card. Turn around and see a separate area. There is a wall on the left. Jump on it, then fly through the booster to get to this part of the complex. There is extra life on the first tier. At the opposite end there is a Guardian crystal. Turn around and climb inside through the hole. There will be a Guardian battery here. And when you use the key card, then, having climbed the steps, turn right. Using the boxes, jump into the niche under the ceiling, where there will be a Praetorian token.

When you find yourself on the extreme building, which is highlighted as a ring on the diagram, go along the ramp to the very end (counterclockwise) to find a Praetorian token. Then, as you move back, you will find the code page (impossible to miss). After picking up the page, turn around and look up to find a green target. Shoot her and jump down into the secret niche with the Hell Knight’s toy.

Bloody supernest

  • Mod bot – 2
  • Guardian Crystals – 1
  • Praetorian Points – 5
  • Codex – 3
  • Guardian Battery – 3
  • Rune – 2
  • Heavenly Key – 1
  • Toy – 3
  • Album – 2
  • Cheat codes – 1

You can’t miss the first page of the code. The situation is similar with the second page. When you go through the door, which will be kicked out during the first skirmish, jump over the pit to pick up the page. From here you will need to climb up between the walls for a hook. At the top, inspect the wing opposite the marker to find a mod bot in the restroom.

From the mod bot, go to the far part of the floor, where you will need to kill enemies. Here the column still rises and falls. There will be a wall on the right that you can destroy. Do this and you will see the beginning of the location. Fly to the convoy with extra life. Go down. Kicks will come out of the side building. Having dealt with him, examine the two open passages nearby (teeth parted). One hides a praetorian token, and the other, where the kicks were, a first aid kit and ammunition. However, this is a secret.

When you jump using the crossbar of the descending column above, moving behind the yellow key, turn around and jump into the niche above the column. There will be a secret – a toy for soldiers with a shield.

In the hall where the first totem of cruelty will appear, kill enemies until 4 green teleports are activated. One of them will lead to the Praetorian token, and the other will lead to the altar with a secret skirmish. She, by the way, is needed by the test in the assignment. You will need to kill two giants. Shoot one of them with a rocket launcher, then cut through a normal enemy to replenish its ammunition, and also kill the second monster.

When using the yellow bloody key for the first time, turn to the ramp on the right to fly over the ledge with the rune.

After you fall down in the first elevator shaft, before jumping even lower, go forward a little and pick up the Guardian crystal. And next to the place where the machine gun is hidden, there is a code page.

When you find the first isolation suit, move through the corridors with radioactive liquid. Walk past the rotating column of poles and into the secret corridor ahead to collect the Guardian battery. And when you go down even lower, to another place with radiation, then in the corridor to the right you will find the altar of a secret skirmish. Kill the enemies below. You can throw a grenade there. Use the rocket launcher.

After you activate the first generator and kill the enemies in the room, where access to the green teleport will open, go to the right of the teleport to find the mod bot at the end of the corridor.

When you destroy the totem of cruelty and fly to the other side using a pole on a thing rotating in the air, you will need to push the cube and get to the building. There is a hole in the wall inside the building. Jump out of it and fly with the other pole to the “question”. Hidden here is the Doom III – Main Theme album.

When you jump in the corridor with poison on the walls, you need to look back from one of them to see a platform with a praetorian token.

When you find the blue key, then open the first opening for them to get to the location with three holes for colored keys. Open the passage further using the same key. Climb up and open access to the springboard. In a jump, fly to the side ledge where the toy is. The springboard, which can be opened on both sides with a blue key, can be used to get inside the building. There will be a battery of Guardians and a key to the Executioner’s Gate.

Committee complex

  • Mod bot – 2
  • Guardian Crystals – 1
  • Praetorian Points – 5
  • Codex – 5
  • Guardian Battery – 3
  • Rune – 2
  • Heavenly Key – 1
  • Toy – 3
  • Album – 2
  • Cheat codes – 1

After falling in the elevator, look for a “question” in one of the offices on the side. This is a mancubus toy. When you jump down through the two holes, roll to the right (not left to the marker) and break the glass door on your right hand to enter the office with the Praetorian token.

When you find yourself in the building, where you will meet the first cybermancubus, after the victory, jump onto the ledge, where the marker points. There will be a mod bot on the right. Also go up the stairs and this time don’t use the wall, just jump over to the door on the opposite side. On the left is the Guardians’ battery and on the right is the cue ball toy. When you fly to another building using the yellow pipe, jump down through the hole in the floor to pick up the IDKFA cheat code. Climb up the stairs, turn right and break the wall to find the mod bot.

When you jump from one building to another with a decrease in several floors, you will find yourself in ruins, where there will also be a model of a golden plane. At the beginning where you fell, there are plates on the left. Jump over them to break the wall and enter the cache with the codex page and the Guardian crystal. Then, when you overcome another segment with climbing the walls, you will find yourself in the corridor, where the hologram of the representative of the KLA will work. On the left there will be a Praetorian token.

In the large two-story building, head up to the second floor and take a running jump to the Praetorian token and the secret skirmish altar. You will also find a code page along the way. For a secret skirmish, we recommend using a machine gun. On the third floor of the same building, in a side room on the left, a whip toy is hidden. In a burning building with wooden walls, go down the story through the hole in the floor, and you will see a rune on the side.

After activating the first turret, once in the corridors, go forward and look into the room on the left. There will be a Guardian battery. Going down the elevator and walking forward, you will be taken by surprise: the floor will crack under your feet. If you fell, go back upstairs and find the codex page behind the equipment in the back room. there is a Praetorian token in the adjacent corridor. On the level below, in one of the corridors behind the rubble there is a rune. A little later, in the room with the purple liquid, you will pick up the Guardians’ battery (the story path is similar).

Another hidden path is above. Ride up the elevator to get into a corridor with ordinary demons and electrical discharges. The door on the left is locked, but further on to the left is a room with a yellow remote control. Use it to open this door. Go through it, pick up the codex page. There is a descent to the right, but you can also jump onto a platform under the ceiling. Do the latter and take an extra life. Then go downstairs and activate a secret skirmish. When you pass it, look for the Quake II – Quad Machine album opposite behind the box. The skirmish is easy to get through with a machine gun and a rocket launcher.

When you find yourself in the parking lot, where the plot skirmish begins, look in the side room for the Quake III – Intro album. Go down to the lower parking level and look for a Praetorian token in the small room on the right.

Core of Mars

  • Guardian Crystals – 1
  • Praetorian Points – 5
  • Codex – 2
  • Guardian Battery – 3
  • Rune – 2
  • Heavenly Key – 1
  • Toy – 3
  • Album – 2
  • Cheat codes – 1

After destroying the first serious demon with horns, you will go through the door and see a rune. Impossible to miss! And when, after the first plot skirmish, go down through the hole, jump along the platforms in the opposite direction from the marker to find a battery of Guardians. In a room with a cartographic post and capsules that rise and fall, from the roof of one of them, jump onto the platform in the upper left. There will be a Praetorian token. Then, when on another capsule go up to the marker, exiting the ventilation, look to the left. There will be a code page.

When you complete a story skirmish with a BFG-9000 in your hands and go down through the hole, break the wall on the left and jump down to the right to enter a hidden corridor with a Praetorian token. And to the left of it will be the altar of a secret skirmish. Use the machine gun to kill all enemies. when from here take the elevator, enter the room to the right, where the prowler’s toy lies. Further along the plot, you will find a rune.

In the tentacle corridor, look for boxes through which you can climb up into the ventilation to get a Praetorian token. Jump to the side of the springboard, turn around and use the pipe to fly into the ventilation with a “question”. This is Doom 64 – Intro album. After getting out, instead of the marker, enter the building on the opposite side. Break the grate and enter the portal that will take you to the altar of the secret skirmish. Having dealt with it, climb up on the springboard and behind the column in front, look for a toy carcass. There is ventilation nearby from which you can fall for extra life.

When you jump down the islets, you will find an extra life on one of them. To climb up to it, use the side wall for the holds. There will be three separate pieces of land nearby. They have walls that you can climb up. Do this to get to the Praetorian token. When you use the trampoline, enter the room ahead and take the Guardian Crystal. Exit, go right and jump over the islands to the hill near the same springboard. There will be a Guardian battery.

The next rooms will contain the Executioner’s Gate and some questions. Look for the yellow remote control in the far part and interact with it to move the wall. Go to this wall, climb the ledge and jump to the grate on the left. Smash it to get to the Quake Champions album – Goroth. Jump to the ventilation opposite and break the grate. This path will lead you to the Executioner’s Key. Go down to the tier below and break the grate. On the left there will be a ramp leading to the room with the kick toy.

After traveling on the capsule, pick up the Guardians’ battery, just below and to the right. even below is the code page. And before breaking the green wall, go left and take the last Praetorian token.

Stronghold of the Guardians

  • Praetorian Points – 1
  • Codex – 9

The first four pages of the codex are selected according to the plot path. Just inspect all parts of the corridor. To get to the extra life behind the bars on the left, head back on top and find a panel with a skull. Interact to raise the grate. Look for another page in the far right corner of the hall, where the map will be. Pick it up before going up the stairs. Climbing the steps, walk clockwise along the perimeter of the same hall. At the very end, you can jump to the opposite wall, where there will be a Praetorian token and an extra life. The next page is in a prominent place, then behind you after taking the elevator and to the right of the entrance to the boss.

Taras Nabad

  • Guardian Crystals – 1
  • Praetorian Points – 5
  • Master token – 2
  • Codex – 7
  • Guardian Battery – 3
  • Heavenly Key – 1
  • Toy – 3
  • Album – 2
  • Cheat codes – 1

The first page of the code will be right at the beginning of the level, on the left after you jump out of the cave to the bridge. Next to the page, go down to the ledge, break the wall and take the Guardian battery. When you open the first door and kill the marauder, follow through the door and, jumping down, turn around and fly into the ledge with the secret – the DOOM (2016) album – BFG Division. When you fly over the abyss and climb a little higher, in the corner on the left, look for a Praetorian token.

In the spacious courtyard with the statue, after the plot skirmish, go left to find the altar of the secret skirmish. Complete the time trial (use BFG if possible), return to where the altar was and click on the green button on the back of the statue. A neighboring niche with a master token will open. Go to the large statue, follow from it to the right to the wall. There will be a small statue of a man kneeling. There is a crack on it. Break the statue and click on the green button. A grate will rise in the side corridor and you can reach the bell. Climb to it on the wall to the left and hit the chain to make the bell fall down. Jump down and take the Guardians battery.

After the water section, when you open the grate and get out of the water, swim through the tunnel, look left to find a Praetorian token. Exit the hallway and you will notice a codex page ahead. There is a stone fountain between the steps leading up. To the right of the steps is a knight kneeling statue. Break it and click on the green button. A light platform with rings will appear in the fountain. Stand on it to open the grate below. You will be able to pick up a secret – a cybermankubus toy. Inside the building, there is a code page and extra life.

After the next story skirmish, head up the steps and break the wall on the left. This will reveal a secret skirmish altar and a cheat code. When you climb up the two walls in the well, look back to see a Guardian battery and a codex page. And to the left of the Titan, in the corner, there is a praetorian token and a destructible wall with a marauder’s toy.

When you take the elevator (breaking the wall with a green crack, to which you fly with the booster), turn right and find the Praetorian token at the end of the corridor. Next to the elevator, on the upper level, go down to the ledge below you to find a Guardian crystal and a codex page. In the room where you pick up the red token, there is a code page.

In the hall where you jump on a springboard and break the chain holding the core (which breaks through the floor), use the same springboard to fly to the left to the wall with a crack. Smash it to find the Quake II – Rage album. When you punch the hole, go down and head left of the isolation suit to pick up the Praetorian token. And now will be the most difficult moment. Falling down from here, you should notice a wall with a crack. By breaking it, you will gain access to the secret – the cheat code. Doing this the first time is unlikely to work, so wait until you can return to the throne room towards the end of the mission (when fast travel opens).

You will pick up the next page of the code as you move through the plot. And jumping down, you will find a master token.

Nekravol

  • Guardian Crystals – 1
  • Praetorian Points – 3
  • Master token – 2
  • Codex – 2
  • Toy – 3
  • Album – 1
  • Cheat codes – 1

When you kill the enemies at the beginning of the location, having slightly risen up, go past the entrance and on the left around the corner you will find the Guardian crystal. Once inside the first building, go to the other end and in the corner on the left you will find an armor with a code page. in the courtyard, where you will open the passage to the huge hole, find two poles on the left. Jump over them and from the last one fly onto the hook wall to the right of the open passage. There you will find extra life. Jump into the hole nearby and take the Hell Baron’s toy.

When you destroy the monster by hitting the crack in the back, climb higher and go to the right, where there will be a Praetorian token. In the next room, in a niche, there is a master token. Go up the stairs to the left and take the Praetorian Token. Then you will need to jump over the pit to the springboard on the other side. Instead, fall down, turn around and fly into the niche. There will be an altar for a secret skirmish, and above, a gladiator’s toy.

As you follow under the millstones (using the upward moving cages), notice the crack in the wall on the right. Destroy the wall and take the Master’s Token with the Doom Hunter Toy. To open the way further, you need to activate two remotes. When you go to the right of the obstacle, then fight the marauder. On the side there are cells moving upward. But instead, when one of them passes, jump down. A cheat code is hidden here. A little further from the moving cells is the code page. When you activate both skull remotes, do not follow the marker. Go back under the millstones and turn right. There is now an open grate that leads to the altar of a secret skirmish. A little further down lies the KEEN album – You’ve Got to Eat Your Vegetables.

In the last room, use the springboard to jump to the pole and fly to the ledge with extra life. Cross over to the other side and follow under the millstones to the Praetorian token.

Nekravol (Part II)

  • Guardian Crystals – 1
  • Praetorian Points – 3
  • Master token – 1
  • Codex – 3
  • Toy – 3
  • Album – 2
  • Cheat codes – 2

At the beginning of the location, there are platforms with fire on the left. You may need to enable cheats to get there. But that’s the only way to get to the Extra Life, the Master Token, the Altar of Secret Skirmish, and the Wolf 3D – Get Them Before They Get You album.

After the first plot skirmish, look for the Guardian crystal in the corridor on the right. After the next hall with monsters (where everything is blue), before jumping into the pit, jump onto the ledge on the left, with a grate. Look in the opposite direction and just below you will see a crack in the wall. Break it while jumping to get a cheat code. Also on the way from the hall to the pit, you will find a codex page, and behind a wall with a crack nearby – an altar of a secret skirmish and a toy of a dread knight.

After the battle in the hall with the marauder, you will need to jump on the wall and get into the corridor. Behind it there will be an area with rotating rings and fire. But there is not only a code page in the hallway, but also a wall. Smash it and take the DOOM (2016) album – Flesh and Metal. And before jumping onto the rings, fly down to find a niche with a tyrant’s toy under the platform.

When you take the elevator and you need to jump forward, note that there are passages on the left and right. Jump into the passage on the left, break the wall and get a Praetorian token. A little further you will find a codex page (along the story path). Inside the tower with a springboard, after jumping up, fly down and break the wall at an average height, behind which there is an archvil toy. In the hall with a huge mechanism, behind it, look for a Praetorian token.

After going upstairs to the last part of the level (where the Tyrant will be and you need to break two chains), return to the elevator shaft. Jump down and fly into the niche below you. There is a cheat code and a Praetorian token hidden here.

Urdak

  • Praetorian Points – 2
  • Master token – 2
  • Codex – 4
  • Toy – 3
  • Album – 2
  • Cheat codes – 1

At the beginning of the location, when you exit the building, look for the codex page on the left side. when you find yourself in the second building and shoot at the green button to remove the laser grid, fly over to that side and look back. There is a second button on the ceiling. Shoot it to create a wall and climb up to the master token.

When you jump over the ledges, you will find a codex page on one of them in the story. do not rush to punch the wall and move through the round tunnel. Return to the ledge on the left and break the wall to find the Quake II – Descent into Cerberon album. When you kill enemies near the tall Builder statue with a green spot on its chest, push the cube out of the side room. Use it to climb the passage above to reach the altar of the secret skirmish. When, having destroyed the statue, go up and break the grate, turn around and fly to the ledge with the album DOOM (2016) – Rip and Tear. Behind the bars you need to turn left. Look to the right and climb the ledge with the master token. On one of the ledges in the next room, where there is a button to hit, is a code page.

After getting out and learning that you need to adjust 3 rings, go diagonally to the right and jump down. Turn around and fly into the niche with the Kan the Creator toy. When you activate the first ring, go outside and to the right. There is a hill on the left. It leads to the Praetorian token. There is a springboard on the right. Jump on it, speed up and double jump to the ledge to pick up the token.

Move with the orange ring and kill all opponents, including the archwile. There is a locked door on the right, and you need to go to the green platform opposite. But first, head past the door and platform (between them) to find the codex page. Turn around and jump onto the stone bridge with the Maker drone toy.

Before taking the elevator to the control panel of the second ring, go around the elevator and take the Praetorian token. After activating the second ring, go outside and turn left. In the jump, break the wall on the left and take the cheat code. When you use the two green platforms and clear the room, do not rush to jump over the rungs in front. There is a crack in the wall on the right. Smash to reach the altar of secret skirmish and extra life.

After activating the third ring, go up the elevator, go down the corridor and exit through the door on the left. Jump and fly to the left along the wall to find the ghost toy.

Unredeemable sin

  • Codex – 1

At the beginning of the level, break the wall on the left and climb into the ventilation on the rack to find an extra life. The only collectible is the codex page. Just explore the side room of one of the first buildings.

Stronghold of the Wardens (hub)

If above we talked about the secrets on the plot level “Stronghold of the Guardians”, then here he will indicate how to collect all the items in the Executioner’s fortress, where you find yourself between levels and at the end of the game.

You will pick up the first crystal of the Guardians before the main mission “Glee”. You cannot miss it. And after the second task, you will pick up the first Praetorian point in the story.

Before the start of the Nekravol mission, you will have the last opportunity to open everything that is in the Stronghold of the Guardians. At this point, you will be able to unlock 6 celestial keys for the secret weapon.

The most difficult moment is the cheat code near the control panel. It is hidden on a platform under the ceiling. Don’t try to jump in there! Instead, look at the side walls and see stained glass windows at the top. One of them has a red button. Shoot her to unlock the trampoline. With the help of it, you can get into the ventilation from above, and from there jump down to the secret.

There are 4 doors in the secret weapon room (the capsule you use the celestial keys on). You need 8 batteries to open them. Behind the doors are 2 mod bots and 2 praetorian tokens. Go down from here and find two more doors (4 batteries needed), behind which there are 2 Guardian crystals.

Go to the wing where there is the Executioner’s room behind the wall. Take the passage on the right. He will lead you to a separate tower. Praetorian armor. After unlocking the room with the armor (you need 2 batteries), jump through the hole in the wall on the left to find yourself in a niche with a cheat code.

Go to the hall with the wall behind which is the Executioner’s room. Go down the steps on the left. Walk past the elevator leading to Porvatoria. Behind the next door there will be a chamber with a Praetorian token. 2 batteries needed. From this room, jump over the bridge and find a similar room with a Praetorian token (2 batteries are needed). We’ve learned all the secrets of the Keep of the Guardians!

 

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

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