Contraband Police Guide – Location of all KGP Documents

How to find all 14 KGP documents

During the passage of the border police simulator Contraband Police, you can find two types of collectibles – KGP documents and Oberankov’s money. In this guide, we will look at the location of all the KGP documents, for the collection of which you will unlock the achievement. In addition, each document will bring you an additional (and completely useful) $100.

In total, there are 14 documents in the game, which are scattered mainly in the main locations. These territories you visit in one way or another during the game, although there are a couple of places that are not connected to the storyline. And in itself, searching for documents in story locations is another task! Let’s get started!

Document №1 — Pogranpost

The first two documents in the game are located at the border post, where you serve and where most of the action takes place. One of the two documents is hidden in the outdoor toilet. Look for a wooden cabin a little further and to the right of the house where you spend the night (at first it will be a trailer). It is from the side of this booth that bandits periodically attack the border post.

Document №2 — Pogranpost

The second document, hidden at the border post, is located inside the guard booth between two barriers. These barriers open when the car enters the border post (left) and leaves (right). At first, there will be no one inside, and the booth will be open. Then you can hire an assistant, who usually sits behind a closed door. However, you can approach and interact with her.

Document #3 – Karat Motel

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. Go to the right side of the main motel building to find a lone truck. Go around it and look into the rear body to find another document.

Document #4 – Ruins

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. Get to the ruins and go deeper past the ruined buildings. In the very depths of the location there is a building, above which a black flag rises. Enter inside, into the passage on the left and open the door to a small room with a table on which lies the document.

Document #5 – Labor Camp

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. Look around the camp. On its territory there are several towers with guards. You must go around the shed, in front of which stands the officer waiting for the prisoners. There will be a high tower with a guard, under which there are several boxes. And on one of them lies a document.

Document No. 6 – Tools “At Vlad”

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. In this store you buy weapons and other tools. Go outside and stand facing the main entrance. Go around the store on the left side to find a backyard fenced with bars. The grate in the corner is the gate. Interact with it to open it, go deeper and inspect the table in the corner for some equipment and other items.

Document #7 – Sawmill

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. Go around the large sawmill building in a circle and find several boxes behind which the document is hidden.

Document #8 – Police Department

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. As at the border post, two documents are hidden here at once. First, stop inside the building where the inspector you are passing the contraband is sitting. Walk past his desk, go around the many drawers and at the very end, in the corner, look for the document.

Document #9 – Police Department

Now leave the main building, where you hand over the contraband, through the far opening. Walk to the right, around the corner to the right again to be behind the walls of the same building, and note the lone open green container. Go inside and take the document.

Document #10 – Cemetery

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. There are several small crypts and one large building on the territory of the cemetery. Approach the latter and look a little to the left of the main entrance. There will be a cracked low tombstone here. Come closer and get the KGP document from the crack.

Document No. 11 – Hotel “Under the drunken bear”

Several important points are marked on the map of the game world at once. And this is one of those places. Just follow the marker on the map. You will visit this place according to the plot of the game. However, it is not necessary to wait until this moment. You can pick up the document at the very beginning. Go inside this diner, find the door on the left that leads to the kitchen. From the kitchen, go to the pantry and look into the open metal cabinet on the right hand.

Document #12 – Not marked on the map

Three documents in the game are hidden in completely different locations, which initially do not have markers on the map. You are interested in the parallel road to the east (to the right) of the sawmill. This is another dirt track marked in yellow. If you drive in parallel, you need to climb a little higher along this road from the sawmill and find a small picnic spot among the trees with log benches and a kettle over the fire. There is a document on one of the benches.

Document #13 – Not marked on the map

Three documents in the game are hidden in completely different locations, which initially do not have markers on the map. You are interested in the parallel road to the west (left) of the sawmill, approximately at the same horizontal level. Among the trees there will be an abandoned dilapidated house. Go inside, go around the old shelves and find the document lying on the barrel in the very corner of the building.

Document #14 – Not marked on the map (later – Gavrilov’s Shelter)

Three documents in the game are hidden in completely different locations, which initially do not have markers on the map. You can wait for Gavrilov’s hideout marker to appear in the story in Chapter 2, or use our screenshot provided above. Once in place, stand facing the building and go to the left, without going beyond the fence. You have to go around not only the buildings, but also the nearest fence to get to the rear outer wall of the building. There will be barrels here, and on one of them lies the last KGP document.

 

by Abdullah Sam
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