Metro Exodus: Sam’s Story – Complete Walkthrough

A guide in which we will tell you how to complete the second storyline DLC for the game Metro: Exodus

Sam ‘s Story is the second and final story expansion for Metro: Exodus . In it, you will find out what happened to Sam after the events of the main game ended. If you have any difficulties with the passage of the DLC – use our guide.

Read also

  • Metro Exodus – problems with launch, bugs, crashes
  • How to get a good ending in Metro Exodus
  • Metro Exodus: Two Colonels – Complete Walkthrough

general information

  • In the original Metro: Exodos, the ending depended on whether you kill people along the way or not. In Sam’s Story, the ending will only be influenced by your choices at the very end of the story.
  • Although the game provides a lot of gunfights, try to save ammo. If possible, go around opponents or cut them out from behind. Otherwise, you may run out of ammo before meeting the boss.
  • Don’t ignore interesting places on the mapthat are indicated by a question mark. They contain valuable materials, first aid kits, and upgrades for your weapons.
  • Keep track of the number of gas mask filters. Once you get to the workbench, collect them first. You can do without a Molotov cocktail, but no filter on contaminated areas.

Vladivostok is different from the locations we saw in the original Metro: Exodus

New acquaintances

After the intro, move forward. When you reach the dead end, turn right, get on the bus and exit through the back doors. Go further to the cliff and enter the building on the left. You can get rid of the bandits with a shotgun or silent blows from behind. Climb the stairs to the roof.

Remove the weapon and talk to the captain. It will fit to the edge of the roof. Follow him and then examine the river through binoculars. As soon as you spot the demon, jump onto the rope. Shoot the monster until you can stab it with a knife. Dodge attacks from a flock of bats .

Unlike The Two Colonels , there is no new weapon in Sam’s Story.

Turn right, enter the destroyed house and squeeze through the doors. A simple QTE and a long video are waiting for you. When you find yourself next to the submarine, move forward along the narrow corridor, and then climb aboard and go to Tom’s office. You will have a talk with it, go down and pass along the bridge to the shooting gallery. Take a machine gun and a pistol. You can practice target shooting if you like. Go down even lower, go through the market and get on the boat.

Drive forward along the river. Although you will be warned that the noise attracts mutants, you can enable acceleration at this stage.

When you find yourself on the territory of the pool, be sure to go to the surface and search the room. You will find not only valuable supplies, but also a night vision device. After that, swim to the target marked on the map.

Conversation

A working submarine is something you don’t expect to see in a world that has survived a nuclear war

You go into the room, clear the first floor and go up the stairs. Get to the wooden planks that connect the two buildings and move to the other side. Look for the kitchen (it is marked with yellow paint), go to the pipe, which is located next to the stove, and go down along it . Finish off the remaining mutants, talk to the captain and help him pick up the fallen beam.

Get on the boat. After the sniper shot, bend down and enter the building. Clear the area. When you reach the lattice door, shoot the lock to open it. Leave the room, go up the ladder on the left, and then jump into the elevator shaft. Knock out the door and defeat Korzh in a fight with the QTE. Kill him or spare him – decide for yourself.

The demon that a flock of bats obeys is really something new

Shoot the castle, get down and climb into the boat. When you arrive at the captain’s base. talk to him and help him with the knee. After drinking, go down the stairs and go out into the street. Go around the mine and board the boat. Now you need to move around the surface carefully, watch the sensor on your watch . Caches are marked with green dots, mines with red. Be prepared for bandits to attack you.

Get to the building indicated on the map. Clean it, climb up, pull the toggle switch and jump down to the boat. The gate will open, and you can swim further. Stock up on gas mask filters in advance. To swim past the hordes of shrimp, go upstairs, drain oil into the channel and apply voltage . Get to the next gate and exit to the surface. Climb up and move left. Clear the fire department from bandits. The protective suits you need are on the second floor, in the far room on the right (if you look at the exit). One must be put on, the other must be taken with you. Exit through the lattice door and climb to the roof. Climb the stairs even higher, and then go down the rope.

The Metro series has always been distinguished by a detailed study of the everyday life of ordinary people. In this regard, “Sam’s Story” is no worse than the main game

Come forward. Another fight with the demon awaits you. Watch out for dust in trees . As soon as there is a lot of it, the monster will jump out at you. The main thing is to have time to shoot. Keep dodging the flock of bats, they are especially dangerous in this battle. There will be QTE at the end of the fight. After the victory, continue to move to the point indicated on the map. Wait for the captain.

Lair of the beast

Use a lighter when fighting electric spiders . Get through the ventilation. When you find yourself in the room with the generator, get rid of the spiders, and then turn left and climb into the next ventilation shaft. In the control room pull the lever and go downstairs on the elevator.

When he stops, shoot through the grate at the spiders . Get to the transformer along the flooded corridors and open the lattice door. Go forward, open the door and go upstairs. Run across the bridge to the left, apply power and fend off electrospiders. Take the elevator and go downstairs.

The game provides for the possibility of secret passage. At a high level of difficulty, it will be difficult to kill opponents head-on – there are really a lot of them

Go up the circular bridge and knock out the lattice door. When you are next to the spinning fan, wait until there is an electric spider nearby . At this point, the blades will stop spinning, and you can slip through. Board the captain’s boat.

Final fight

After the cutscene, run to the bow of the submarine and run across to the opposite side. Climb the stairs. Turn left near the red container and enter the territory of the power plant. If you act quietly, cut off the food. Your goal is to get to the door at the opposite end of the room. Go forward and climb up the containers.

Fight off mutants and move to the corridor with anti-tank hedgehogs. Get down to the pier. Shoot enemies on a distant boat . As long as there are too many of them, you cannot go further. As soon as the reinforcements arrive, cross the boats to the point indicated on the map. Go upstairs. After the cutscene, make a decision that will affect the ending of the expansion.

 

by Abdullah Sam
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