Legendary weapons in Outriders – guide

Detailed guide to all legendary weapons – assault and sniper rifles, shotguns, machine guns, pistols and more

Perhaps any player who has spent enough time in the shooter Outriders knows that the process of obtaining legendary armor and weapons is largely dependent on chance, although there are general recommendations to increase the likelihood of their dropping. We talked about them in a separate article .

The same guide was created, rather, for the purpose of familiarization – while waiting for the next legendary to drop out, you can find out what kind of weapon Enoch has in general and what you can get in the future. You may have already gotten the best Legendary weapon that suits your playstyle better. Or he will have to wait a little longer.

Outriders equipment drops from enemies, containers, is issued as a reward for completing quests, or is bought from merchants. Each piece of equipment has its own level and type of rarity (common, uncommon, rare, epic, and legendary). All items of uncommon and higher level have bonus attributes that provide additional buffs, including critical damage, armor penetration, or increased health. The higher the level, the more bonus attributes (properties) there will be.

In addition to bonus properties, high-level equipment has modifications – powerful effects that change the style of play. Some will completely change the principle of playing for the chosen class. If you have two items with the same modification, they do not stack. That is, the best one is chosen. This can be understood if the modification is highlighted in red. Apparently, all modifications can have a normal, improved and ideal version.

To increase the likelihood of a Legendary drop , we recommend reaching level 15 of the World. In this case, the drop modifier is increased by 300%. Of course, the game will become difficult, but more improved equipment will drop out. Kill captains and shooters – powerful items of equipment drop out of elite enemies more often. After meeting the most convenient of them, kill and then die to re-fight with these opponents, returning to the previous checkpoint.

Collected below are 46 different types of legendary weapons. Each of them has one third level modification. At the same time, the same modifications are used in three pairs of items. That is, there are 43 different modifications of the third level in total. To permanently unlock any modification, you’ll have to disassemble the legendary weapon. Each weapon is shown below, along with their modifications. Please note that the second modification (usually the second level, less often – the first) can vary from case to case. But we indicated them anyway.

Legendary Assault Rifles

Absolute zero

  • Perfect Freeze Bullets – Bullets inflict Freeze on opponents.
  • Gravedigger’s Fury – Critical hits increase critical damage by 50% for 5 seconds.

Heir to the desert

  • Sandstorm – killing an enemy starts a sandstorm, inflicting 232,619 damage over 5 seconds.
  • Vortex chamber – when reloading on all enemies hit by this weapon (provided that it has not changed), the effect of “Slowdown” is applied.

Hell seed

  • Wrath of Moloch – after a critical hit, an explosion occurs, inflicting 40,040 points of damage to all enemies within 5 meters of the target and applying the Burning effect to them. Cooldown 3 seconds. Explosion damage depends on the current parameters of the weapon.
  • Brain Eater – critical hits do not consume ammo.

Reference tool

  • Protective dome – when killing an enemy with a weapon, a protective dome is formed around you for 5 seconds, stopping bullets.
  • Perpetual motion machine – when killing an enemy, the store is replenished if 35% of ammunition or less is left in it.

Thunderbird

  • Perfect Storm Whip – When you hit your target, lightning strikes the enemy, dealing 74,309 damage.
  • Striga – on a critical hit, 30% of the damage dealt is returned to you in the form of health.

Shaman

  • Perfect Damage Chain – Shots combine up to four enemies, sharing 40% of their weapon damage and 20% of their Anomaly damage.
  • Improved Bullet Vulnerability – bullets inflict “Vulnerability” on opponents.

Time ripper

  • Perfect numbness – bullets impose the “Slow” effect on opponents.
  • Gravedigger’s Fury – Critical hits increase critical damage by 50% for 5 seconds.

Juggler

  • Scrap Grenade – The first bullet after reloading becomes an Anomalous Projectile, inflicting 226,157 damage to all enemies within 5 meters.
  • Minefield – when killing an enemy with a weapon, bombs appear next to the target, each of which deals 58,155 damage to all enemies within 5 meters.

Legendary double-barreled guns

Amber vault

  • Kill Spree – with each kill, the damage from the used weapon is increased by 25% for 20 seconds. This effect stacks up to three times and diminishes over time.
  • Brain Eater – critical hits do not consume ammo.

Implosive source

  • Deadly Imbalance – Critical hits activate the unstable energy of Anomaly: as a result, an explosion occurs, inflicting 222,927 points of damage to all enemies within a radius of 5 meters.
  • Anomalous Burst – upon a critical hit, an Abnormal Energy burst occurs, inflicting 40 385 points of damage to all enemies within 2 meters.

Lucky

  • Ideal Toxic Bullets – Bullets inflict Poison on opponents.
  • Perpetual motion machine – when killing an enemy, the store is replenished if 35% of ammunition or less is left in it.

Shelrog’s Outgrowth

  • Ideal Incendiary Bullets – Bullets inflict Burning on opponents.
  • Hot blood – when hitting opponents with less than 50% health left, the bullets pass through, bounce to three other enemies within 5 meters and apply Burning to them.

Legendary light machine guns

Ominous pulp

  • Singularity – killing opponents causes a singularity. When destroyed, an explosion occurs, inflicting 18,232 points of damage to all enemies within 6.5 meters.
  • Crematorium – when killing an enemy with a weapon, an explosion occurs, applying “Ashes” to all opponents within 7 meters.

Roaring Shadow

  • Kinetic stomp – upon hitting the target, a seismic shock occurs, inflicting 232,619 points of damage to all enemies within 5 meters.
  • Stacking ammo – if there is 50% or less ammo left in the magazine, you can replenish the magazines in all used weapons by rolling.

Reaper

  • Ideal Weakening Bullets – Bullets inflict Weakness on enemies.
  • Chains of Death – when hit by a bullet, chains the enemy in chains, which inflict 193,849 points of damage over 3 seconds.

Damascus reinforcement

  • Avalanche of Broadswords – When you hit the target, you damage four enemies within 6 meters with Anomalous Blades, dealing 98,863 points of damage.
  • Abnormal Boost – Firepower is increased by 30% of Abnormal Strength.

Legendary pistols

Thunder and lightning

  • Gaussian strings – on hit, you make contact with 5 opponents within 5 meters of the target and inflict 79,155 points of electricity damage to them.
  • Chain of Damage – Shots combine up to four opponents, sharing 30% of their weapon damage and 15% of their Anomalous damage.

Torture and agony

  • Defender of Justice – when hitting an enemy, a mark is placed. When reloading, you deal three times the base damage to all marked targets.
  • Flammable Magazine – upon reloading, a shock wave is generated, inflicting 3798 damage to all enemies within 5 meters.

Lucky

  • Pinball – on a critical hit, the bullet bounces to four other enemies within 5 meters, dealing double damage.
  • Critical point – the probability of a critical hit increases by 15%.

Disintegrator

  • Gaussian strings – on hit, you make contact with 5 opponents within 5 meters of the target and inflict 79,155 points of electricity damage to them.
  • Soul Eater – when you kill an enemy with a weapon, your health is restored by 6451 points.

Legendary rifles

Bearer of corruption

  • Decaying Splash – on a critical hit, an explosion occurs, inflicting Poison on all enemies within 5 meters.
  • Destruction of stability – when a target is hit, the enemy’s stability is reduced by 35% for 6 seconds.

Fiery Eidol

Picture caption

  • Predatory Locust – after the shot, a swarm of locusts appears, inflicting 258,466 points of damage over 10 seconds to all enemies within 6 meters of the target and applying “Weakness” to them.
  • Vortex chamber – when reloading on all enemies hit by this weapon (provided that it has not changed), the effect of “Slowdown” is applied.

Rarog’s Gaze

  • Weakening trap – after the shot, an explosion occurs, inflicting 58,155 points of damage to all enemies within 5 meters from the target and imposing “Weakness” on them.
  • Abnormal Boost – Firepower is increased by 30% of Abnormal Strength.

Perverse mercy

  • Perfect Vulnerability Bullets – bullets inflict Vulnerability on opponents.
  • Brain Eater – critical hits do not consume ammo.

Legendary pump action shotguns

Nest owner

  • Zero gravity – upon hitting the target, the “Time Distortion” effect is applied to the enemy, lifting him into the air for 5 seconds.
  • Chain of Damage – Shots combine up to 4 opponents, sharing 30% of their weapon damage and 15% of their Anomalous damage.

Image of the anomaly

  • Concentrated Blast – When you kill an enemy with a weapon, it explodes, dealing 113,079 damage multiplied by the maximum number (6) enemies within 5 meters of the original target.
  • Stormwhip – When you hit the target, lightning strikes the enemy, dealing 74,309 damage.

Body thief

  • Body Snatcher – when you kill an enemy, another enemy will teleport to his place, standing within 25 meters of the target.
  • Minefield – when killing an enemy with a weapon, bombs appear next to the target, each of which deals 58,155 damage to all enemies within 5 meters.

The spellcaster of darkness

  • Grand Opening – If you hit the target with the first bullet in the store, a powerful explosion occurs, inflicting 258,466 points of damage to all enemies within 5 meters.
  • Perpetual motion machine – when killing an enemy, the store is replenished if 35% of ammunition or less is left in it.

Enoch’s blessing

  • Life and death – when killing an enemy, a burst of energy occurs, adding 33% of the maximum health to all players.
  • Gravedigger’s Fury – Critical hits increase critical damage by 50% for 5 seconds.

Golem’s Hand

  • Golem on guard – when you kill an enemy, the protective effect “Golem” is imposed on you for 3 seconds.
  • Shrapnel made of bones – when killing an enemy with a weapon, his bones explode: the fragments inflict 203,542 points of damage to all enemies within a radius of 5 meters and inflict “Bleeding” on them.

Guillotine

  • Radiation Burst – when reloading, a small explosion occurs, inflicting 14,073 points of damage to all enemies within 5 meters and imposing “Vulnerability” on them.
  • Minefield – when killing an enemy with a weapon, bombs appear next to the target, each of which deals 58,155 damage to all enemies within 5 meters.

Gambler

  • Embalmer’s Fury – for 5 seconds after killing an enemy with a weapon, all subsequent shots inflict critical damage.
  • Stacking ammo – if there is 50% or less ammo left in the magazine, you can replenish the magazines in all used weapons by rolling.

Legendary automatic shotguns

Death Shield

  • Fortress – the damage done to enemies is increased by 43% of the strength of your armor.
  • Striga – on a critical hit, 30% of the damage dealt is returned to you in the form of health.

Funeral pyre

  • Shadow comet – when it hits a target, a comet falls on the battlefield, inflicting 210,003 damage to all enemies within 3.5 meters.
  • Destruction of stability – when a target is hit, the enemy’s stability is reduced by 35% for 6 seconds.

Anemoi

  • Howling Wind – upon reloading, a blast wave is generated, inflicting 387,698 damage to all enemies within 8 meters.
  • Anomalous Burst – upon a critical hit, an Abnormal Energy burst occurs, inflicting 40 385 points of damage to all enemies within 2 meters.

Bolwerk

  • Perfect Bleeding Bullets – Bullets inflict Bleeding on enemies.
  • Perpetual motion machine – when killing an enemy, the store is replenished if 35% of ammunition or less is left in it.

Legendary submachine guns

Deadly symbiote

  • Grim Sacrifice – When firing, weapons consume 50% of your maximum health, but weapon damage is increased by 75%.
  • Striga – on a critical hit, 30% of the damage dealt is returned to you in the form of health.

Daimé

  • Perfect Storm Whip – When you hit your target, lightning strikes the enemy, dealing 74,309 damage.
  • Improved rigor mortis – bullets inflict a “Slow” effect on opponents.

Migraine

  • Bombs dropped – when you kill an enemy with a weapon, it turns into an Anomalous bomb and explodes, inflicting 200,634 damage to nearby targets.
  • Brain Eater – critical hits do not consume ammo.

Wattle

  • Perfect Ash Bullets – Bullets inflict “Ashes” on opponents.
  • Ricochet – some projectiles bounce at another enemy within 5 meters of the target when they hit.

Legendary sniper rifles

Icarus

  • Perfect Anomalous Surge – upon a critical hit, an Anomalous Energy surge occurs, inflicting 80,771 points of damage to all enemies within 2 meters.
  • Brain Eater – critical hits do not consume ammo.

Mind robber

  • Abnormal mutation – when hitting an enemy under the influence of any effect, this effect changes to another and increases.
  • Chain of Damage – Shots combine up to four opponents, sharing 30% of their weapon damage and 15% of their Anomalous damage.

Legendary bolt action rifles

Iceberg

  • Breath of Winter – on a critical hit, an ice explosion occurs, which imposes Freeze on all enemies within 4 meters.
  • Icebreaker – when killing frozen enemies, they explode, causing 80 damage to others.

Spirit hunter

  • Perfect shrapnel made of bones – upon a critical hit, the enemy’s bones explode: the fragments inflict 203,542 points of damage to all enemies within a radius of 5 meters and inflict “Bleeding” on them.
  • Critical point – the probability of a critical hit increases by 15%.

Head hunter

  • Decaying Splash – upon a critical hit, an explosion occurs, inflicting Poison on all enemies within 5 meters.
  • Ignoring stability – critical damage is increased by N%. The gain is equal to 75% of the resistance ignore rate.

Landlubber

  • Legendary minefield – upon a critical hit, bombs appear next to the target, each of which deals 2532 damage to all enemies within 5 meters.
  • Fireworks – upon hitting the target, an explosion occurs, inflicting 2368 points of damage to all enemies within 6 meters.

 

by Abdullah Sam
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