How to pass all polygons in Atomic Heart

Location of all polygons, how to get to each polygon, find all Luntyag, weapon upgrades, solve puzzles

Polygons – underground complexes with several puzzles. The only place where the Luntyags are located are unusual robots with chests instead of a head, which store unique upgrades for weapons.

Polygon 1

Awards:

  • Bronze Luntyaga – ergonomic handle for “Fox”
  • Silver Luntyaga – expansive transducer for PM (Makarov Pistol)
  • Golden Luntyaga — extended magazine for the KS-23 shotgun

Near the place where the polygon marker is located, there is a building with a blue roof. It is locked by default. You can open this building using the control terminal on the white tower nearby (I’m not talking about Volan). A spiral staircase leads to the top. Connect using the terminal to the surveillance camera near the entrance to the landfill and open the door using remote access.

Go to the room with colored blocks. Jump on the red block and shoot the shocker at the ceiling with colored electromagnetic elements. Keep shooting at the ceiling to clear the remaining blocks out of the way and reach the door.

Drop down in the next room and stand on the narrow blue block in the middle of the room, in front of the red line. Shoot the taser at the ceiling to go upstairs and then jump to the platform with the doorway (you may need to dash in the air). Find an air vent in the corridor and move through it to the adjacent corridor. There will be a rest room and a room with a bronze Luntyaga. Inside it lies an ergonomic handle for the “Fox”.

Enter the next room with large cauldrons and destroy all enemies (lab assistants and other robots). Immediately after that, the door leading further will open. Use the hole in the wall to get to the next room. Shoot the elements on the wall with a taser to move the metal wall out of the way. On the other side, first enter the corridor, where there is a room with a silver Lungyaga. Inside it lies an expansive transducer for the PM (Makarov Pistol).

Return to the corridor and shoot the electromagnetic elements on the wall to move the metal block out of the way and get to another part of the corridor. Once in the room, do not jump anywhere. Immediately shoot the shocker at the ceiling. After that, jump forward and to the right, to the red platform, and from it – to the red platform on the left side. After moving to the other half of the room, go down, go under the platform with the locked door and jump onto the red block on the left. Solve the relay and laser puzzle to open the top door. Get down, go around the corner to the right, climb onto the blue block, shoot at the ceiling and jump onto the platform with the door already open.

Go down the corridor to the elevator. On the left side of it is a room with a golden Lungyaga, which contains a valuable weapon accessory – an enlarged magazine for a KS-23 shotgun. You can take the elevator outside.

Polygon 2

Awards:

  • Bronze Luntyaga – electromagnetic polarizer for PM (Makarov Pistol)
  • Silver Luntyaga – expansive converter for the KS-23 shotgun
  • Golden Luntyaga – a thermal imager for Kalash and a nozzle made of polymer alloys for Snezhka

Near the right place is a tower with a twisted ladder. At its top, look for a control terminal that allows you to connect to surveillance cameras and open the entrance to the bunker with an elevator leading to the landfill.

Go to the room ahead. Turn the red valve once and shoot the blue magnets on the right wall. Pick up the moment and jump onto the rotating platform when there is an opening that allows you to get to the second red valve. Turn it three times until you see “bathroom” and a large green cabinet with a white “arrow”. Go behind the closet to find the exit from the room. In the room on the right side there will be a bronze Luntyaga, which contains an electromagnetic polarizer for the PM (Makarov Pistol).

Click on the red button to turn off the laser grid. Go right, follow the right wall in a large hall with a magnetic ceiling. Find a narrow block with yellow crossbars closer to the right wall. Shoot the taser at the ceiling and quickly jump onto the bar. From the crossbar, jump to the right to other ledges. Climb to the left and jump onto the red block. Shoot at the ceiling again and jump over to the adjacent red block with crossbars. Shoot at the ceiling, jump onto the gray platform against the left wall. Shoot at another ceiling, in the middle. Jump down to the lowered red block. Shoot at the ceiling and move along the yellow rungs to the other wall, onto the blue block. Shoot at the ceiling, jump onto the yellow bar on the right wall, climb to the left and jump onto the red block. Standing in the corner, shoot one more time at the ceiling jump over the yellow wall and look back. Shoot the magnetic elements that have attracted this platform to move to the far corner and climb into the ventilation shaft. Enter the back room with the silver Lungyaga, which contains the expansive KS-23 Shotgun Converter.

Return to the hallway and shoot the magnets on the wall to open a path to the next room. Get off the blue block onto the gray platform and shoot at the ceiling. Jump onto the gray narrow block and into the corner with the blue block down. Shoot at the ceiling and jump onto the adjacent platform against the right wall. Walk along the right wall until you are on a blue block with another blue block above you. Shoot at the ceiling, jump over to the next platform along the metal fence. Jump to the right from it. You will find yourself on a red block in the far left corner (from the starting point). Shoot at the ceiling, jump over to the nearest block to the exit, shoot at the ceiling again and make your way through the hole in the fence to the doorway. Find a room with a golden Luntyaga, which contains a thermal imager for the Kalash and a polymer alloy nozzle for the Snezhka.

Polygon 6

Awards:

  • Bronze Luntyaga – increased magazine for PM (Makarov Pistol)
  • Silver Luntyaga – collimator for “Kalash”
  • Golden Luntyaga – an electromagnetic emitter for “Electro” and a ramming blow for “Snowball”

Go to the polygon marked on the map. On the other side of the river is Volan. Climb it, switch to the camera near the polygon and open it using remote access. Swim through the opened tunnel and take the elevator down to the training ground.

In the room with the rotating environment pieces, jump over to the other side, to the red valve. Turn it twice to see the second red valve in front of you. Turn it twice, go back to the first valve and turn it one more time. Stand on the platform in the center and jump onto the yellow wall. From it, jump higher to the second rotating element and break open the door in the floor. Return to the first valve and turn it three times so that the door is in the passage on the upper right, and in front of you is the second valve. Rotate it twice, go back to the first valve and rotate it two more times. From the lying cabinet, jump onto the wall, and from it – onto the second rotating element with a doorway leading out to a hole in the wall. Go to the left and you will see a room ahead with a bronze Luntyaga, in which an enlarged magazine for the PM (Makarov Pistol) is hidden.

There is also a lounge nearby. Climb the stairs, enter the room with the fan and kill all the enemies. After that, a hole will appear in the floor. Go down and the only way through the ventilation shaft is to get into the corridor with the room in which the silver Luntyaga with a collimator for Kalash is located.

Climb the stairs and move into the room on the left side. There will be rotating platforms here. Climb up the boxes of yellow paint and jump onto the ledge on the left side. Jump down through the hole in the floor and break open the door. There is a red valve nearby. Turn it three times, go back to the first valve and turn it twice. Again go to the second valve and turn so that you can see the yellow pipe. Return to the first room and jump through the small hole on the left to the yellow pipe. There will be two more valves here. Rotate them so that you can see a wall with two metal bars. From the top, jump onto the ledge above you and the two valves. In the corridor, be sure to look into the room with the golden Luntyaga, where there is an electromagnetic emitter for “Electro” and a ramming blow for “Snowball”.

Polygon 8

Awards:

  • Bronze Luntyaga – lower blade with a reflex accelerator for “Asterisk”
  • Silver Luntyaga – a thermal imager for the PM (Makarov Pistol) and a vortex converter for the Dominator
  • Golden Luntyaga – “Energy Vampire” block for “Electro” and a nozzle made of polymer alloys for “Swede”

To get to this training ground, you must wait for the task associated with visiting the Sechenov center. This will happen according to the plot of the game after completing all the tasks at VDNKh and Petrov’s escape. Go to the specified location. Inside the building, on the right side, there is an elevator and three red lights on top. Using a scanner, you can track where these light bulbs lead. Each is connected to a separate device, which is opened by remote access through the terminal. And in each case, you will have to use different terminals to connect to the right cameras. On the asphalt road to the building you can find Shuttlecock. Climb it and connect to the camera to the right of the building. Between the trees on the right side is the first device. Then go to the building itself and climb to the roof. Use the terminal to connect to the cameras at the top left of the building on the map. There will be a second device. Finally, go to the right of the building and find Vovchikov between the containers and another control terminal. Use it to connect to cameras near the third device. After activating all three devices, return to the building and take the elevator down to the basement.

Enter a large room with a magnetic ceiling. Shoot the taser at the ceiling and go to the blue block ahead. Jump to the yellow bar and climb to the left. At the edge, turn over your left shoulder and jump onto the yellow bars opposite. From them, jump onto the gray bar on the left side. Climb to the right and jump onto the blue block opposite. Shoot the ceiling with a shocker, jump onto the gray narrow block in the center of the room. Walk along it to the end, jump onto the gray block on the left, from it – along the colored blocks to the exit. In the room on the right side there will be a bronze Luntyaga with another upgrade – a lower blade with a reflex accelerator for the Asterisk.

Go downstairs, go through the garage with trucks to the right and clear the room from the enemies. After the victory, find the opened door at the top, jump over the containers to it and look in the room on the left side for the silver Luntyagu, which contains the thermal imager for the PM (Makarov Pistol) and the vortex converter for the Dominator. Exit to the next room through the hole in the wall, jump on the suspended platforms to the other side and use the doorway.

Enter the room on the right and jump down through the hole. Don’t worry, there will be polymer. Leave the polymer and note the door, which requires 5 candles. They all roll down the ditches in the room. Place five candles, enter the next room and press the red button. In the next room, go through the door on the left side, under the stairs, climb the scaffolding at the very end and pull the candle towards you. Go back with her and go up the stairs. Place the candle in the stand and wait a bit for the block to appear. Jump on the yellow bars and climb left and down. Jump to the yellow pipe, and from it – to the crossbars on the left side. Climb on them to the left, up, to the left and jump to the platform, from where it will be possible to attract the very candle. Place the candle on the nearest device from where the item was originally taken.

As the block gets closer, grab onto the gray rungs and use them to climb to the top. Pull the candle towards you so that the block goes back. Carefully place the candle so that it does not roll away, otherwise the block will go back, and then go down the yellow pipe and jump to the yellow crossbars from the acceleration. The water below will kill you, don’t even try! In the room ahead, there will be a golden Luntyaga, in which the Energy Vampire block for the Electro and a polymer alloy nozzle for the Shved are hidden. You can leave this place by the elevator.

Polygon 9

Awards:

  • Bronze Luntyaga – collimator for shotgun KS-23
  • Silver Luntyaga – momentum divider for the “Dominator”
  • Golden Luntyaga – an electromagnetic polarizer for Kalash and an ergonomic handle for Pate

Follow the marker to the right place. The entrance to the landfill is located near the statue of Lenin, but, as usual, it will be locked. Go deep into the location to find the Vulture stuck in the thickets. Go from it towards the building and look for an open hatch in the grass. Go down through the hatch into the sewer, move through it, destroying enemies, until you get into a room with three boilers. Finish off Kultysh and break open the door on the right side. In the far part of the room there will be a box with fire spheres. The inlet gate is located in the same room. Push the spheres through it and move it to all three boilers to burn the thickets. Exit through the other door, go down the stairs and up the same one in the next corridor. Cross the water to the other side and find a piece of polymer in the floor. Through it, go down into the water and swim out through the pipe. The neck is up systems are working. Not far from the statue of Lenin, look for a control terminal on the building. Use the scanner and you will see blue lines from the cameras. Climb up there, connect to the camera on the site and break open the elevator door. Go down to the landfill.

The door to the corridor is locked. In the room opposite there is a device with yellow rotating elements. Use the polymer throw and shocker to extend the action and exit the corridor. Go to the big hall, take the candle on the right side and place it on the right side of the gate. When they open, duck down and sneak under them. On the right, there will be another gate that requires two candles. You go ahead, in the room on the left, search the bronze Luntyagu to get a collimator for the KS-23 shotgun. Go down the stairs, go into the room on the right and press the red button to open the door to the flooded building. Go back and jump into the water, but be careful not to swim too low, otherwise Nechaev will die from the red lasers. Swim inside the open building, grab the candle and return to the surface. With a candle, make your way under the same door and install it in the hole at the same gate. Take the first candle, place both on the side of the next gate. Go forward and into the room on the right, where there will be a remote control with a red button. Click on it, go back, taking two candles in the same way and placing them over another door opposite the place where they found the first candle and jumped into the water.

In the large room, destroy all enemies, including one Ivy. I recommend that you first of all destroy the shoots and all the sprouts, otherwise the room will be littered with tufts at one moment. After the victory, pick the lock, in the room on the right, find the silver Luntyagu with a new improvement – the momentum divider for the Dominator.

Save and go down the long corridor. Once in a room with moving blocks, first turn left, shoot at the ceiling with magnetic elements and jump onto the lowered platform. Shoot at the ceiling again and pull the second candle on the platform. Go back down and place the candle in the holder from below. Climb up to this platform, take the same candle and throw it into the holder a little further so that the second platform extends. Go to it, but this time pull the second candle that was already in the holder. The first platform will move in and you can use the candle to push the next one out. And so on until you go upstairs and open the door. Near the elevator, you will find a rest room and a room with a golden Luntyaga, which contains an electromagnetic polarizer for the Kalash and an ergonomic handle for the Pate.

Polygon 10

Awards:

  • Bronze Luntyaga – enlarged store for “Kalash”
  • Silver Luntyaga – collimator for PM (Makarov Pistol)
  • Golden Luntyaga – a booby trap for the Fortress and high-intensity modulators for the Dominator

Go to the location of the landfill. You will find a field of wheat, several robots, a shed and a wooden house made of timber. On the side there is a place to climb. Climb to the second floor of the house and find the control panel. Connect to the cameras near the canopy and hack the elevator using the remote control.

After descending to the range, open the door in the same way as in range #9 – by throwing the polymer control device (Polymer Throw) and using a shocker. First, take out the candle sticking out above the door and drop it into the holder on the ceiling. Shoot the shocker at the magnetic elements to reverse the polarity. A second candle will roll out of the room to the left. Install both above the door and go further by pressing the red button in the center of the room.

In the next room, on the device on the left, look for a candle. Look at the ceiling. There are two holders for two different sets of magnetic elements. Throw a candle at the holder on the left, shoot the shocker to raise the platform with another candle. Take the first candle and throw it into the holder on the right. Shoot at the ceiling to hit the block to the other side. Stand on the red block on the other side and shoot at the ceiling again to go upstairs. Jump over to another part of the bridge, go forward and look to the left. If you raised the block with the second candle earlier, you can pull it towards you. Throw the candle to the other side and return there. Place two candles above the door and press the red button to open it. In the room ahead there will be a bronze Luntyaga, in which you can find an enlarged magazine for Kalash.

There will be familiar devices in the rooms to the left and right. Spray them with polymer and taser them to open both doors. Go to the next room and destroy all enemies. Go back to the beginning of the room and jump on the container in the corner to get to the bridge. Move around the perimeter of the room, jump onto the yellow bars and make your way over the fence. After searching the chest, move through the hole in the floor. Look to the left to find a room with a silver Luntyaga, which contains a collimator for the PM (Makarov Pistol).

In the new room, jump onto the blue block on the right and shoot the taser at the ceiling. Jump on the blue block ahead and shoot the taser at the ceiling again. Jump on the red block in the center, from it – a little to the right, and then – to the left, to the remote control with the red button. Use it to open the door. Get down to the floor and shoot at the ceiling. Climb onto the blue platform to the right of the opened door, between the metal walls. Shoot the taser at the ceiling and jump over to the doorway. In the room on the right side there is a golden Luntyaga, in which a booby trap for the “Sturdy Man” and high-intensity modulators for the “Dominator” are hidden.

Polygon 11

Awards:

  • Bronze Luntyaga – expansive converter for “Kalash”
  • Silver Luntyaga – lightweight titanium blade for “Fox”
  • Golden Luntyaga — damper-polymer stock for the KS-23 shotgun and homing projectiles for the Krepysh

The last two polygons are the most difficult in the game. The first thing to do to open this bunker is to find the Cookie Key. Go back to the theater and pay attention to the fenced mansion on the left side. A little further on is Grif’s control booth. Go a little further north and find the Shuttlecock. Climb inside and hack the control booth. Enter it and lower the Vulture (do not confuse with full deactivation) by selecting the top line. Jump on the yellow pipe on the Vulture to go upstairs. Having done this, slide down the cable to the fenced building. Go downstairs, clear the courtyard and break open the door of the neighboring building. A corpse and an open case with a cookie are lying on the floor. Take the key and run to the landfill on the map. Hack the door to go down.

Turn the red valve three times and jump down while it is spinning. Go through the doorway from below, in the blue wall. Shoot the taser at the ceiling, climb onto the blue block in the corner and fire the taser again. Jump on the blue block near the left wall and shoot at the ceiling. Jump to the center to the red valve and rotate the yellow block three times so that the open doorway is on top. Shoot at the ceiling, return to the blue block on the left wall, shoot again and go to the yellow block. Jump forward through the hole in the yellow block. Jump onto the green block, jump onto the blue platform against the wall (closer to the corner) and shoot at the ceiling to climb up. Go to another adjacent block, under the wall, after lowering it. Climb on it and jump into the hole in the metal fence where the white arrows point. Go down under the red block. At the bottom there should be an open doorway. If this is not the case, you will have to return to the red valve that rotates this block. It seems that by default the doorway should be in the right place. Climb up on the blue block and leave the room. In the corridor, look for a room with a bronze Luntyaga, in which an expansive converter for the Kalash is hidden.

Move to the end of the corridor and go through the round opening on the right. Clear the room of all laboratory assistants. In the box on the left side is a fiery candle. Drag it into the pipe and move it to one of the two boilers at the end of the room. Then return to the beginning, climb the platforms to the roof of the building, jump over to the roof of the neighboring building and go down through the hole. Kill the enemies, break open the door, and then use telekinesis to move the fiery candle through the pipe to the second boiler. When both boilers are heated, you can proceed to the next part of the complex. Along the way, in the blue corridor, look for the silver Luntyagu, which contains a lightweight titanium blade for the Fox.

Climb through the ventilation at the end of the blue corridor. Ahead is a room with rotating platforms and candle holders. Two holders are empty. Go to the room on the right and draw the first candle. Place it in one of the empty holders in the first room. This alone will be enough to slow down the rotation and have time to run across to the doorway ahead. I had a mistake and the platform in the right room didn’t stop, so I ran across. If it has stopped for you, you will be able to pick up the second candle. In the new corridor there will be a room with a golden Luntyaga, which contains a damper-polymer butt for the KS-23 shotgun and homing projectiles for the Krepysh.

Polygon 12

Awards:

  • Bronze Luntyaga – thermal sight for the KS-23 shotgun and a reflex blade for the “Pate”
  • Silver Luntyaga – an electrokinetic butt for the Kalash and a revolving loader for the Krepysh
  • Golden Luntyaga – a revolving bolt frame for the PM (Makarov Pistol) and a reverse shot for the Zvezdochka

Penetrating the last range is much easier than the previous one. To begin with, you must wait for the task in which you will go to the “Hospital”. When you are near the hospital, go around it on the left side and go down to the shore. Move along the coast until you find the entrance to the dungeon in the rock on the left. There will also be a pole with a Camomile camera nearby.

In the first room, turn the red valve and send a discharge into the magnets that appear to raise the red block. Turn the faucet one more time and fire the red magnets to raise the blue block. Climb to the other side and pick the two locks on the door. Go forward and turn into the room on the right, where the bronze Luntyaga is located, in which the thermal sight for the KS-23 shotgun and the reflex blade for the “Pate” are hidden.

Destroy Natasha in the next room and move on, lifting the red block with a shocker shot at the ceiling. Open the door and go to the end of the corridor to find a room with a silver Luntyaga, which contains an electrokinetic butt for the Kalash and a revolver loader for the Robust.

Enter the next room and shoot the blue magnets on the left wall to move the metal barrier. Pick up a candle and place it in the upper holder above the three yellow bulbs. Shoot the red magnets on the ceiling on the left to pick up the red block with the holder. Install the same candle in it. The platform will begin to rotate ahead. Stop when the vertical wall is gray instead of orange. Insert the candle into the top holder. Go to the stopped platform, shoot at the ceiling to lower the block and get to the other side. climb the containers on the right side, go to the right and telekinesis the metal plate all the way to the right. Look out the window. Shoot at the ceiling to make the red block with the holder reappear. Pull the candle and drop it on this holder. Get her out

Walk to the right and go down the containers. Enter the room opposite and shoot the stun gun at the ceiling. Follow forward and shoot the shocker again. To the right will be a closed door requiring a candle. Climb up the boxes in the corner, move the metal plate with telekinesis and pull the candle. In the room ahead, search the golden Luntyagu for new weapon upgrades (a revolver-type bolt carrier for the PM (Makarov Pistol) and a reverse shot for the Zvezdochka).

 

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