PS5 Game Boost is a feature that improves the performance of backwards compatible PlayStation 4 games on Sony’s next-gen console. When enabled, you will see improved resolutions and framerates in select titles due to the increased horsepower of the PlayStation 5. As part of our PS5 guide, we’re listing all major PS4 game improvements, courtesy of PS5 Game Boost. For more information, refer to the following: PS5 Backwards Compatibility: Can You Play PS4 Games on PlayStation 5? and PS5 Backwards Compatibility: All PS4 Games That Don’t Work.
On this page:
- PS5 Game Boost: All Major PS4 Game Improvements
- PS5 Game Boost: How Does It Work?
PS5 Game Boost: All Major PS4 Game Improvements
In this article, we’re going to list all major PS4 game improvements with PS5 Game Boost. Please note that, when enabled, PS5 Game Boost should provide performance enhancements to the vast majority of backwards compatible games. For the purposes of conciseness, we’re focusing on major improvements to PS4 titles, which may in some instances require the installation of a patch to take advantage of. We’re also focusing specifically on PS5 backwards compatibility; for a full list of free PS4 to PS5 upgrades, click through the link.
|Blood & Truth
|Runs at a higher framerate in a higher resolution with highest detail assets at all times.
|Runs at 60 frames-per-second in dynamic 4K on PS5, where it’s capped at 30 frames-per-second in checkerboard 4K on PS4 Pro.
|Firewall Zero Hour
|Improved visual fidelity through super-sampling in PSVR headset due to rendering at a higher base resolution.
|Runs at 60 frames-per-second on PS5, compared to 30 frames-per-second on PS4 Pro.
|God of War
|Runs at 60 frames-per-second in checkerboard 4K on PS5, where it’s limited to 1080p and hovers around 40-50 frames-per-second in Performance mode on PS4 Pro.
|Ghost of Tsushima
|Game can be played at 60 frames-per-second on PS5, where it’s capped at 30 frames-per-second on PS4 and PS4 Pro.
|Ratchet & Clank
|Runs at 60 frames-per-second on PS5, compared to 30 frames-per-second on PS4.
|Optimised to run at 60 frames-per-second in checkerboard 4K on PS5 with HDR.
|Star Wars Jedi: Fallen Order
|Optimised to run at 60 frames-per-second at 1200p, where PS4 Pro fluctuated between 45 to 50 frames-per-second at a lower dynamic resolution.
|The Division 2
|Optimised to run at 60 frames-per-second in 4K on PS5.
|Zombie Army 4: Dead War
|Runs at 60 frames-per-second in 4K on PS5, where it’s a lower resolution on PS4 Pro and just 30 frames-per-second on PS4.
PS5 Game Boost: How Does It Work?
PS5 Game Boost uses the additional horsepower available in Sony’s next-gen console to improve the way backwards compatible PS4 software performs. When enabled, some titles will see enhancements based on how they’re programmed. For example, if a game has an unlocked framerate with a theoretical 60 frames-per-second cap on the PS4 Pro, it may fluctuate between 40 frames-per-second and 60 frames-per-second. With the hardware available in the PS5, however, this same title would provide a locked 60 frames-per-second on the newest PlayStation system.
It’s important to note that you’ll only see improvements based on the way the game is programmed. If a title has a capped 30 frames-per-second, then the only advantage you’ll see on PS5 is that it’ll never dip below 30 frames-per-second; it’d need to be patched to go higher. The same is true of resolution; some games utilise scalers which alter the resolution based on what’s happening on the screen. In these instances, the PS5 will get closer to the title’s theoretical maximum more of the time – but only if it’s programmed that way to begin with.
Developers can patch their existing software to take better advantage of PS5 Game Boost, such as unlocking framerates and resolutions. In this article, we’ve compiled a list of all major PS4 game improvements, made possible due to PS5 Game Boost.