Wonderful, marvelous, captivating … Few adjectives to describe Cluedo , the detective game loved by all generations. Are you a group of friends with a passion for mystery? Would you like, at least once in your life, to become good detectives? Do you see yourself more in the role of the funny Belgian detective, Hercule Poirot, born from the pen of Agatha Christie or in the role of Commissioner Montalbano, Sicilian DOC created by Camilleri, one of the greatest contemporary writers?
How to play Cluedo ? Here are the instructions
Instructions on how to play Cluedo
1. Each player must carry out his own investigation. Whoever reveals first will win:
- the name of the killer
- the weapon used to commit the murder
- the place where the crime was committed
Doctor Black is dead! Who among you will be able to expose the criminal?
2. The game consists of the following elements:
- 1 Billboard representing the crime scene, or the ground floor of the Tudor house
- 6 cards representing the suspects
- 6 cards depicting the types of weapon
- 9 cards depicting the rooms of the Tudor house
- 6 colored pawns, depicting the suspects
- 6 miniatures corresponding to the weapons on the cards
- 2 dice
- an envelope to contain the riddle
- 1 block note to write down the observations
3. Let’s get to the heart of the game :
- Each of you will have to roll the dice: whoever gets the highest number will have to place the checkers in the corresponding starting boxes; weapons in the chambers where they were found after the crime; therefore: the dagger in the living room; the candlestick in the dining room; the gun in the study; the wrench in the kitchen; the iron bar on the veranda; the rope in the ballroom.
- Always who leads the first part of the game will have to take the cards related to suspects, weapons, rooms and mix them in three separate decks. For each deck, then, he must take a card and place it inside the envelope provided: the envelope holds the yellow solution! Place the envelope in the center of the board
- The time has come to choose the pieces
- After shuffling all the cards (there are 18 left), the player-guide must deal them clockwise among all the players. Important: the cards must be dealt face down!
- Once the cards are dealt, each player can make a first analysis and try to understand the contents of the envelope placed in the center of the board. Of course, the cards owned by each player exclude the contents of the envelope!
- Whoever has chosen the pawn that represents Miss Scarlett starts the game … If you are three, and no one has chosen Miss Scarlett, you will have to roll a dice: who will get the highest score will start the game in Cluedo ! Are you four or five? Then, there will be a draw only among those who have obtained one less card
- The player who starts first will roll the die and move his pawn a corresponding number of squares. The player has the option to move horizontally or vertically as he likes. NEVER: diagonally; enter the central space of the staircase; transit or end the movement in a square already occupied by another player. However, multiple players can be in the room during the game
- 1st goal: to reach any room. The various rooms can only be entered through the secret doors or passages. If the die roll is greater than the steps needed to reach a door, extra moves are not considered.
- Once the 1st objective is reached, the player can formulate an investigative hypothesis: he will call a character and the hypothetical murder weapon (both of which are on the board) in the room concerned
- At this point, the word passes to the first player on the left of the one who formulated the hypothesis. The player to his left will look at his cards and if, among them, he has at least one (a room, a character or a weapon) indicated by the “detective”, he shows it to him so that none of the other players can see the contents. . If this player is in possession of two or more cards corresponding to the elements of the accusation, he chooses at will which one to show. However it is mandatory to show only one card. However, if a player does not comply with this obligation, he is automatically excluded from the game .
- If the player, who is to the left of the investigator, does not have the cards mentioned by the player in hand, he will simply pass the hand to the next player … and so on! Remember that each player can make only one charge during his turn! But he can, during the next round, give up the roll of the dice and spend one or more hands in the same room to formulate new hypotheses.
- After this comparison, the hand passes to the next player in a clockwise direction. He will roll the dice to establish his movement. Items moved during a hand remain in the room in which they were called, until any subsequent calls are made.
- When a player, also by virtue of the fact that none of the other participants has opposed his hypothesis by showing a card that denies him, that he has reached the final solution, proceeds – when it is his turn – to formulate a formal accusation. This is done in terms of explaining ACCUSATION and not HYPOTHESIS as had been claimed up to that point. It is important to highlight that, as in the formulation of a hypothesis, the pawn of the interested player must be in the room where he believes the crime was committed, also in the formulation of an accusation, this pawn must be in the same indicated by the solution.
- In the same game turn it is possible to formulate both a hypothesis and an accusation even if different in weapon and guilty. But remember that during the game, while there is no limit to the number of hypotheses, a player can make only one charge.
- The prosecuting player gets the chance to open the envelope containing the riddle and check its contents. If his accusation is confirmed, he shows these cards to his opponents and wins the game. If, on the contrary, his conclusions are wrong, he puts the resolutive cards back in the envelope without showing them to anyone. From this moment on, he can no longer formulate accusations, but remains in the game to answer all the hypotheses subsequently formulated by the adversaries.