Marvel’s Spider-Man Walkthrough

Complete walkthrough of Marvel’s Spider-Man storyline

Clear the way

Marvel’s Spider-Man takes a fast pace on the move, so already two minutes after pressing the Start button, we will rush through the streets of Manhattan to a police call. Arriving in Times Square, Spider finds himself in the middle of a shootout between Fisk’s thugs and the police. We help law enforcement agencies to defeat criminals, after which we penetrate the villain’s tower.

Main event

Once in the lobby of the Fisk tower, we engage in battle with another pack of bandits, and then we deal with a group of shooters that will run out onto the balcony. Having provided a safe passage to the assault squad, we penetrate into the ventilation through the elevator shaft. At the exit from it, another crowd of opponents will be waiting for us. Climbing one level higher, we find ourselves at the door of the server room. We get there through the ventilation, the entrance to which is located at the top.

Inside the Spider there will be an unpleasant surprise – a bomb with a countdown. Before we can turn it off, we first need to deal with the thugs in 48 seconds. Fortunately, there will be few enemies, so the task looks more than doable.

Unfortunately, there were several bombs in the building and after a minute the upper floors will be engulfed in flames. On the spot, we help the civilians to get out of the rubble, after which we again engage in a battle with the bandits, along the way moving to the top of the tower. The enemy, by this time, manages to acquire a grenade launcher, therefore, we act as carefully as possible. Having reached the glamorous purple doors, we rip them out with cobwebs, and then we make our way through the rubble using the spider parkour technique.

After a couple of dozen enemies, the hero still faces Fisk in his office. In the first of the three stages of the boss fight, we need to break the glass behind which the villain is hiding. To do this, we wrap the turrets hidden in the columns with a web, and at the moment of ceasefire we rip them out and throw them right on target. The second phase is direct hand-to-hand combat with the boss. The tactics here are also extremely simple: we deprive him of his ability to move with the massive fire of the web, after which we pull up to him and strike, simultaneously dodging his series of attacks. Occasionally Fisk will throw heavy objects – we can easily send them back. The final phase is a spectacular and rather simple QTE (by the way, they can be turned off in the settings menu). As a result, the well-known crime boss in New York will go to jail, but we will go on other important matters.

My job is ALL different

Superhero activity is, of course, honorable, but you still need to pay bills. Therefore, Parker in a hurry goes to work in the research laboratory of Otto Octavius. On the spot, we have to fix the breakdown of the experimental prosthesis. After examining the mechanism, the young scientist will identify three types of malfunctions: a damaged servo circuit, a disabled servo motor, and power voltage imbalance. Well, let’s start the repair.

This process is a separate mini-game. In the first one, we need to restore the power circuit by drawing a path from the current source to the consumer using the available components.

Guarding the world

From this point on, a series of missions starts, designed to introduce players to side activities in the open world of the game. After talking with Yuri Watanabe on the roof of the police station, we again have to do the repairs – this time the security towers. They, as usual in such games, open a map of the area. As soon as we deal with the first tower (we need to select the required wavelength by rotating the sticks), the Spider will immediately receive a burglary message.

Having dealt with the would-be bandits on the spot, we go to the next crime – robbery. There, at a certain moment, we have to save the hostage by directing the stick to the desired area and pressing R1.

The next stop is the second guard tower. The restored signal will lead us to Peter Parker’s forgotten backpack, a local collectible. Well, then we go to suppress the last crime for today, which is the robbery of a jeweler. Having defeated the bandits and soon repaired the third tower in Chinatown, we will safely complete this training mission.

Old and new

Another mission in which Peter Parker changes his alter ego. Here, all our activity will be reduced to interacting with the hero’s working computer and creating a new Spider-Man costume in a special menu.

Fisk’s stash

On a tip from Yuri Watanabe, Spider-Man goes to a construction site owned by Fisk. The goal is to conduct an investigation in order to reveal the conduct of illegal cases on its territory. Having reached the place, Dr. Octavius ​​will contact us, who will give the hero the blueprints for a new gadget – the shock web. We will be offered to test it on Fisk’s mercenaries guarding the construction site. After conducting the initial tests of the gadget, we proceed to a complete cleanup of the area.

sights

This tutorial will introduce us to the side activities associated with Manhattan attractions. Having reached the indicated point, the hero will have a beautiful view of the Empire State Building – one of the most famous places in New York. We take a beautiful picture and thus complete the mission.

Very good friend

In “A Very Good Friend,” Peter Parker decides to visit Aunt May. Having reached her place of work, which is a homeless shelter, we step into the kitchen at the far end of the room, where we meet Martin Lee, May’s immediate superior. After the conversation, some solemn event will follow, which Peter will be forced to leave in the midst of it. As usual.

Do not touch the exhibits

Yuri Watanabe’s next call brings Spider-Man to Wilson Fisk’s auction house. On the spot, he meets mysterious mercenaries in creepy masks, who took the girl hostage. Obviously, we need to free her.

We begin our journey in the house with ventilation. Having got out into the hall, we notice one of the mercenaries under us. We bring him closer to our position by throwing a web, after which we unnoticeably eliminate. Then we move to the next room through the ventilation, where we neutralize two more opponents.

Having appeared in the next moment in the warehouse, we distract one mercenary by throwing a web into a nearby box, and then we safely clean the room. Soon, the hero will find a camera on one of the shelves and at the same second will meet his old friend Mary Jane. The subsequent story of the heroine about her presence here is made in the form of a small stealth episode.

So, taking control of MJ, we have to take a series of photographs of expensive exhibits, following the manager. At some point, the girl will be forced to answer the call by going to Fisk’s office. The open door will allow us to take a forbidden shot of the mysterious statue.

Then Mary Jane decides to sneak into the office. To do this, we hide behind the exhibits, tables and carts, so well placed along the premises on the right side. Climbing into the office, first of all we examine the picture on the left wall, and then the brochure and catalog lying on the table. These items will help us get to the secret that the mysterious statue keeps.

So, in order to open the cache, we need to set the exhibit in the correct position. To do this, place his body parts in accordance with the image in the catalog and place an object from the brochure in his hand (see screenshot).

Having successfully completed the puzzle, Spider-Man will again take control. We get out into the hall with the exhibits and begin a systematic cleaning of the premises, using the tricks that we learned at the beginning of the mission.

Shocking return

Not having time to rest after a mess at Fisk’s auction house, Spider-Man is sent back to investigate the incident in the city. This time the rustle in Manhattan was caused by the villain Shocker, who decided to rob a bank. Arriving at the place, the Spider will be forced to immediately rush in pursuit of the criminal.

The capture of the fugitive will take place in two stages. On the first, Shocker will simply run away from us, making multi-meter jumps along the streets and roofs of buildings. At that moment, when we reduce the distance, we press the “triangle”, thereby pinning the villain to the ground. This, however, will only anger the Shocker, therefore, he, having escaped from the capture, will begin to shoot back with energy beams. Therefore, during the repeated pursuit, do not forget to dodge the fire in time.

Mask

After successfully capturing Shocker, Spider-Man decides to continue investigating the incident at the auction house. Therefore, together with the evidence, we go for a consultation with Martin Lee. Having reached the shelter, we step into his office, show the find, and then safely leave the building of P.I.R.

Unforgetable day

An unforgettable day for Peter will turn into the loss of his job with Dr. Octavius. We find out about this when we arrive at the research laboratory after Otto’s call.

Harry’s Favorite Project

In an attempt to distract himself from life’s failures, Spider-Man decides to check out Harry Osborn’s Science Station, another kind of side activity in the game. Having found a mini-laboratory on the roof, we go inside and activate the “Hunt for smog” task.

The first step is to collect eight samples of hazardous chemicals that have formed clots of toxic smoke in the air. To do this, you just need to fly through them. The next (and last) step is to take photos of the chimney and two cars that are driving around nearby.

Financial shock

As it turns out, the prison bars could not hold back Shocker for a long time and, having got out to freedom, he again decided to rob. This time we find him directly in the bank building, so the villain has no choice but to fight.

The boss fight will take place in three stages. On the first, we dodge the Shocker’s rays and his jumping blows (he resorts to them if we get close) until he makes a powerful lunge in our position. This blow temporarily deprives the villain of strength, giving us time to throw a piece of concrete at him. After that, we pull up to him with a web and begin to beat him.

At the second stage, Shocker decides to change his signature blow, replacing it with a constant shock wave that covers a solid area of ​​the arena. At this moment, we need to jump up in time, then grab a concrete block in the air and throw it at the enemy.

The last stage turns out to be the most transient. Here Shocker, having lost the ability to move, will launch a massive beam attack. For us, for the final victory, we need to bring down a giant chandelier on his head, pulling down a couple of hanging columns.

Tangled ball

After surviving a second skirmish with the villain, Spider-Man returns to the Demons case, which leads him to an old shipyard owned by Fisk. After we deal with the security, police officer Jefferson Davis will join the investigation.

So, first of all we need to get to the shipyard. For this we use a ventilation grill behind the building or a roof window. Once inside, we provide a passage to officer Davis. To do this, we select the policeman’s electroshock and in the gadgets menu we create an electric web, which we supply to the shield located on the right side of the doors.

Now that everything is assembled, you can start researching the shipyard for anything illegal. Not having time to get inside, as Officer Davis discovers a secret place in the cargo container. To open it, we power the shield located at the top (track it by pressing R3).

We will find the next cache container in the corner on the second tier.

First, we lift our partner in the elevator, and then we go in search of two electrical panels. We find one on the ceiling at the opposite end of the room, and the other at the elevator shaft directly opposite our container. The latter will be blocked by an elevator, therefore, it will need to be lifted by scrolling the mechanism with the help of a web.

Ultimately, the guys will open a secret door leading to Fisk’s secret vault. On the spot, we examine the highlighted objects, after which we leave the room through the back door. The final stage of the mission is a fight with Martin Lee’s thugs and the subsequent pursuit of a truck.

Home Sweet Home

After raiding Fisk’s hiding places, Spider-Man decides to go home. Alas, the hero still does not shine calmly, and after a minute he suddenly finds himself at the municipal garage. The task is simple – get inside. As usual, we use ventilation, which is located on the right side of the building.

Having examined the garbage truck on the spot, the hero does not find the necessary thing, so he goes in search of other garbage trucks in the city.

We will find the next two trucks at the family pizzeria. One will be right at the entrance and the other will be on the right side at the intersection ahead.

Not finding the thing we were looking for here, we go to the last point of an exciting night adventure – an incinerator. On the spot we deal with local hooligans and soon we notice a pile of piled black bags. We rake the pile with the help of a web and thus find the thing that Parker needs.

Riddle

Night adventures continue. This time Spider, having received a strange voice message, finds himself on the roof of the building, where he discovers a message from his longtime friend. She decides to throw trouble on our hero, offering to play a game with her. The task is to use a camera installed on the edge of the roof to find a figurine in the form of a black cat in the neighborhood and take a picture of it. However, no problems are foreseen here, since when you hover over the desired area, the gamepad begins to vibrate, and the toy itself gives a glimpse, clearly visible from afar. Also, the graffiti portrait of our friend on the walls of buildings testifies to the approximate location of the figurine.

Finding an overnight stay

The night epic ends safely on the mission “Finding an overnight stay”, where Spider-Man finds refuge in Martin Lee’s shelter.

Straw and camel

And again our hero is involved in a showdown between Fisk’s people and the gang of “Demons”. This time, a direct confrontation takes place at a multi-storey construction site, where we need to rescue six foremen working for Kingpin. To do this, we systematically eliminate groups of “Demons”, following the indicated marks.

Soon Spider-Man will enter into a confrontation with a helicopter. After an unsuccessful attempt to prevent the takeoff, the hero has no choice but to start pursuit. Trying not to slow down and dodging missiles, we need to close the distance in order to catch on to the helicopter’s cargo. At the end of a series of cutscenes, the Spider finds himself directly on the transport itself and decides to deactivate the engines. To do this, we move to the sides of the helicopter and, dodging the enemy’s strike, successively destroy two engines, and then carefully park the vehicle, pressing the pop-up buttons in time.

And the award goes to …

In the mission “And the award is given …” Peter Parker receives an invitation to Officer Davis’s awards ceremony. But, unfortunately, the celebration will soon be overshadowed by a terrible tragedy, as a result of which our hero will be seriously injured. At this moment, control suddenly passes to the son of Officer Davis – Miles Morales, who needs to find his mother.

So, getting to our feet, we go around the obstacle on the road, passing through the cafe on the left side. Going out into the street again, we notice Miles’s mother and pull her out from under the rubble, after which we go in search of his father. Here our task is somewhat complicated, because Martin Lee’s thugs arrived at the scene and began to finish off the survivors. We jump from the dilapidated platform and, keeping to the shelters, we move along the right side to the porch of the town hall. Having successfully escaped detection, our hero will almost safely find his father.

Dual purpose

The monstrous terrorist attack in the town hall forces the Spider to come to grips with the case of the “Demons”. Having found out that Martin Lee is behind all this, the hero decides to find evidence. This brings us to the center of recycling. On the spot, we deal with the security outside the building, and then we are looking for a way to get inside. To open the door, we need to find and power four electrical panels located on the territory of the center.

Further, having penetrated into the main office through the ventilation, we study the evidence, after which we go to the building of the “Consolidated Shipping” company. Here we act according to the same scheme: first we eliminate the security that patrols the territory outside, then we penetrate the office, breaking down the front doors, and examine the evidence on the spot.

Secret plans

In an attempt to bring Martin Lee to clean water, Spider decides to search the personal office in the P.I.R. After a short conversation with Aunt May, we go to the villain’s office. As expected, the door will be locked, but the vents are always open for our hero. Having penetrated into narrow communications, we notice a secret room through the grate a little ahead. The further path to the office will be blocked by an electrical discharge, which is eliminated by deactivating the electrical panel with a shock web.

So, having got into the office, we now need to open the passage to the secret room we noticed. It is located behind the altar with a photograph of Mr. Lee’s parents. First of all, we find the key in the diary, lying in the table. Having opened the door with a photo for them, a certain mechanism with a two-color image will appear to our eyes. The task is to establish the Yin-Yang symbol by rotating three discs in succession.

The step-by-step solution to the riddle is as follows:

  1. Rotate the leftmost disk two
  2. Rotate the rightmost disk four
  3. We rotate the central disc until the required symbol is formed.

As a result, the secret room will no longer be a secret, and we can learn more about Lee’s insidious plans. We find the necessary evidence on the villain’s table and the board behind her.

And of course, no self-respecting villain would leave such important information, therefore, the next second the whole room will be energized. We find two switchboards in the room and deactivate them with a special web, after which we go down through the grate into the utility room and, as if nothing had happened, we go out into the corridor

New stage

At some point, Peter remembers that he has a real job with his commitments. Arriving at Otto’s laboratory, we just have to once again assemble a simple power chain. However, for the heroes, solving this puzzle will prove to be a major breakthrough in their research.

Dinner date

Mary Jane tries to keep up with Peter in matters of heroic deeds. As it turned out, MJ’s personal investigation led her to the garage of the local biker leader named Tombstone in order to infiltrate his office and find out all the details of the secret order for Martin Lee.

Here, the stealth mechanic for Peter’s girlfriend acquires new opportunities. Now we can distract opponents by interacting with elements of the environment. We will need to distract the first two opponents we meet by dropping the boxes with tools. The next enemy, who will block the way through the flyover, is withdrawn to the side by turning off the yellow generator.

Having made our way forward, then we carefully bypass the encountered enemies behind their backs, trying not to touch the boxes and step on the broken glass. We will eventually get to the office safely. On the spot, we take a snapshot of the drawing and take the GPS tracker from the table, after which we promptly leave the enemy territory.

Upstream…

Once again, Spider-Man is sent on an emergency call. This time a gang of “Demons” organized an attack on Osborn’s tower. Arriving at the place, first of all we deal with a group of thugs on the street, after which we penetrate into the building. Once in the spacious parking lot, we clean it from the next pack of “Demons” and begin the procession to the top of the tower along the elevator shaft.

In total, the hero will have to overcome three such areas, each of which will throw up its own difficulties. On the first, the enemies will be viewing the mine from our side, so there won’t be much problem here. On the second, the enemies will already be from two sides – in this situation we eliminate the closest opponents, trying not to fall under the beams of the lanterns from the back. In the third section, stealth goes to hell, so we just run up as fast as we can, dodging incendiary mixtures and falling elevators. Having finally reached the penthouse, we clean it up and talk with the scientist, who will inform the hero of important news.

What is in the box?

And again, a new side activity in the open world. This time a certain Brigadier decides to get to the bottom of the unfortunate Spider. He, being deeply impressed by the hero’s abilities, prepared a series of tests for him. And the first one tests our speed. So, in the test we need to get to the marked bombs and “deactivate” them in the allotted time. The main difficulty here lies in accurately landing next to the bomb, which, fortunately, has a pull point. Therefore, being next to it, we press a bunch of L2 and R2, which will pull us directly to the bomb, and immediately afterwards we hold L1 and R1.

Back to school

Having received a tip from Standish, we go to the university get-together in search of Dr. Delaney. With Halloween celebrations going on around, our costume fits perfectly with the local aesthetic. So, finding ourselves in the main courtyard, we step to the left, where not far from the dance floor we notice Mysterio’s lair. Having caught up on the place of the would-be villain, we get a tip from him and follow it to the platform with the Vulture, which will indicate the direction to the person we need.

Alas, in the race for Dr. Delaney, we come second, so let’s start tracking. Climbing into the building through the window, we deal with the group of “Demons”, and then we continue to follow the movement of the doctor through the ventilation. Next, we will face a showdown with opponents in the laboratory, after which the battle will go to the server room. At the exit from the university campus, we will again face a fight, but this time with zombie students (thanks to Mr. Lee).

Spider hack

Under cover of night, Spider-Man arrives at Norman Osborn’s main tower. However, this time it will be more difficult to get into the building belonging to the mayor of the city. All because of the increased security measures “Sobol”.

So, to get to Osborn’s office, we need to sequentially disable four security modules. It is not difficult to find them, since they are clearly distinguished by their spider flair, by analogy with electrical panels. After disabling the first module, snipers will begin to view the building. So we make our way to the next module, carefully crawling past the laser pointers. Disabling the second module will activate scouting drones that will cover wider areas of the building. Well, after turning off the third, a helicopter equipped with a giant searchlight will arrive. So, having passed all the obstacles on the way to the last module, we get into the mayor’s office. On the spot, we study the slides on his working computer, after which we share our findings with Mary Jane.

No invitation

Once again, MJ comes into play. This time, the brave reporter infiltrates the Sable base, where she needs to find Charles Standish. For this stealth section, MJ has acquired sound baits. In fact, we test them on a guard standing near the entrance to the base.

We take the next patrolman away from the stairs. Climbing it, we come across a screen with photographs of scientists working on “Breath of the Devil.” We take a picture and continue moving deeper into the base. Having gone down to the open tent, we distract the mercenary with the help of a generator and quietly slip behind the back of his colleague. Further, having seen an open container ahead, you should wait until the patrolman on the right side passes in our direction. Then two will be near the toolbox.

A jeep will help us in the subsequent dash to the stairs. When he starts moving, we hide behind him on the side. Above, two guards will block our way. We distract both of them with bait and go down, thus reaching the finish line. On the spot, we first take a photo of the next piece of evidence, and then, seeing the Standish’s tent ahead, we move towards it on the right side of the territory. On the way, we use both baits and boxes – everything that turns out to be convenient.

Strong bonds

And work calls again. Throwing on a white coat, Parker comes to Otto’s laboratory, where another series of familiar mini-games awaits us. After we sort out the problems with the prototype, Dr. Octavius ​​will advise us to read the magazine. We’ll find him in the scientist’s office. See the screenshots below for the solution to all mini-games

First day

Recovering from the tragedy, Miles decides to visit P.I.R., where he got a job. Before the control of the hero is handed over to us, in the role of Spider we will have to protect the guy from the street bandits.

So, despite the triviality of the task – just to reach the shelter – the path will be difficult. All because of the “Sobol” checkpoints located right along the road. Not wanting to vegetate in the line at the search, Miles decides to go straight behind the patrolmen. In this, the hero relies on his hacking application, which he decides to use at the first checkpoint. After deactivating the reconnaissance drone for a while, we jump over the fence and imperceptibly pass forward along the right side. The exit from the checkpoint will be blocked by a guard. We distract him by activating the drone that lies on the pallets nearby.

We pass the last protected area along the scaffolding. There we turn off two drones in succession, and then we take the patrolman at the fence to the side, breaking into a nearby armored car.

Conflict of interests

Anticipating something bad, Spider-Man decides to follow the Silver Sable’s Devil’s Breath transportation. Of course, the guys of “Sable” give in to the arriving “Demons”: Martin Lee’s men steal the substance and take it away in a giant armored car. It looks like we need to intervene.

Dodging the grenade launcher shells, we reduce the distance to the car, after which we reach the roof of the armored car with a spider’s blow. Having dealt with all the thugs on the spot, then we switch to the vehicles of the support group, and then we return to the main transport, where we begin to move to the cockpit.

Mister Negative, being ready for such a meeting, plunges Spider-Man into terrible hallucinations, where we have to fight the villain. Having reached the arena, pursuing his bright silhouette, we deal with his henchmen and weighed out a couple of blows directly to Lee. In an attempt to protect themselves, the enemy will create a giant mask that will throw shells right at us. Having returned a couple back to the sender, the mask will be destroyed, and we will safely leave the poisoned palaces of the mind and stop the movement of the armored car.

The one who hid

Once again, Mary Jane comes into play. Arriving at the Ozcorp technology exhibition, which takes place at the central station, the heroine must find a device with which you can spray the “Devil’s Breath”. We will find him at the end of the main hall on the left side.

In the next minute, all visitors to the exhibition will be taken hostage, including MJ. Fortunately, Spider-Man will soon arrive to the rescue, with whom we will have to conduct close cooperation, supplying him with information about the situation inside the building. First, we warn the hero about the presence of drones, and then point to an additional entry point to the station (see screenshots).

As soon as the Spider is inside, we give him a signal and, in the general confusion, we get to the control panel of all the drones. Although the plan was good, it went according to a slightly different scenario: the heroine would be captured and taken away from the main crowd of hostages. However, MJ successfully sheds surveillance and decides to defuse the bomb on her own. Not without Peter’s help, of course.

From this point on, we get the opportunity to mark lone opponents for the Spider for elimination. We will experience such a useful privilege on the nearest pair of thugs. We take one of them aside with the help of sound traps, and then we remove both one by one.

Adhering to this scheme, we need to get to the opposite end of the hall. It will be easiest to move on the right side.

Once the explosion is prevented, we will return Spider-Man under our control and go to clean the station from the “Demons”.

The last stage of the mission is the battle with Martin Lee on the subway train. In the first phase of the battle, the usual combination of “evasion-web-blow” acts as a working tactic. In the second, we need to dodge several times in a row to the side from his shock wave directed vertically, and then strike when he is exhausted. A horizontal wave will follow: we evade it by jumping up. In subsequent phases, the rules will remain the same, only here Mister Negative will alternate the types of shock waves.

Breakthrough

Reflection

Shortly after visiting the lab, Peter goes to visit Aunt May at the orphanage.

From the fire …

And again we return to heroic deeds. Having received an alarming message about the loss of “Breath of the Devil”, Spider-Man arrives at the scene, and then goes to suppress the uprising in the prison. Having reached the island, we first clear the courtyard from opponents, after which we move to the prison building. On the spot, we move forward, simultaneously eliminating the violent prisoners and getting to know the representatives of the famous Sinister Six. The first villain he meets will be Electro, after whom Spider-Man will be ambushed.

yes into the fire

A riot in the prison organized by the villains led to riots in New York, which Spider is trying with all his might to stop, together with law enforcement agencies. First of all, Yuuri asks the hero to help the police from the two departments. Here we are free to choose which one to move to first. Taking a course for the department on the right side, we find that the police building is engulfed in current, which is supplied from five huge transformers. We need to destroy them in order to free the police trapped inside.

On the trail

In this mission, Spider will send back behind bars the first pair of villains – Electro and Vulture. But first we need to find Otto’s clandestine laboratory near Times Square. So, having arrived at the place, we get the go-ahead to conduct our own investigation. The first piece of evidence is a sign of the demonstrators, on the back of which we will find traces of the “Devil’s Breath”. After identifying the substance in a traditional mini-game, the Spider will find several traces of vapor in the form of plumes.

Climbing into the shelter, first of all we study the planning map, which is located at the end of the room. To do this, you need to supply power to the ultraviolet lamp by activating the electrical shield. We study the plan, having examined all the marked areas, after which we step to the entrance to the shelter, where we find a box nearby with the inscription “Icarus.

Soon after that, a fluttering couple – Electro and the Vulture – will come to visit the Spider, who will have to fight. Electro attacks first. His arsenal of techniques is limited only to lightning shots and the creation of pillars of energy (we stop their flow by knocking out the transformer). Well, in order to approach an electrified enemy, it is enough just to treat him with a couple of three shots from injectors, and then inflict a spider’s blow. With the Vulture, everything is even easier: dodging his shots with feathers and a sharp lunge, we shoot with a web and are attracted to him.

Poisonous streets

After sending the first batch of villains back to prison, Spider goes after Scorpio to the reservoir in the park. Unfortunately, a meeting with him will turn into a serious poisoning for the hero. The task is to find an antidote. First of all, we need to occupy the height, so as not to fall into the green slime that fills the streets of the city. On the spot, we carry out an analysis of the substance and go for two components for the medicine.

Finding both ingredients will be accompanied by powerful seizures, where we need to follow Dr. Octavius ​​in surreal-looking locations.

After collecting the necessary components and reaching the laboratory, the next arrival will send us to the arena, where we have to fight with several copies of Scorpio.

Supply

Miles Morales, having become a full-fledged hero of the game, took a painfully responsible approach to his work. So responsible that he decided to independently procure antibiotics in the territory of Reno. The first stage of the stealth mission will be quite simple: all the enemies we meet will be alone, so it won’t be difficult to get them out of the way. But with the next misfortune, you will have to sweat, since the Rhino himself will follow Miles’s trail.

As soon as control is handed over to us, we hide behind the green boxes in front, after which we distract Reno who rushed in to us by breaking into an industrial lamp, and jump into the collector. In the next section, the villain will be right in front of us, moving in our direction in zigzags from one pile of boxes to another. We, in order to get around it, do the same. Finally, after reaching the last point of collision, we break into the loader on the left side and run into the marked container. On the spot, the path to the escape point will be blocked, but Reno will kindly free us the passage if we break into the radio that is just ahead.

Swipe

Well, the time has come to send the second batch of villains to jail. Having reached the fold zone at the pier, we immediately engage in a fight with the Rhino. He will not be able to directly inflict damage, and he does not react to the web in any way. But the location is full of heavy objects, such as cranes, containers, boxes and other things that they ask to fall on his head. Actually, this is what we are doing. As soon as Reno is next to such an object, we knock him over on the head of the villain, after which we inflict strong cuffs. After repeating the procedure several times, Scorpio will arrive in time to help. Unlike Rhino, he reacts well to shots from injectors, therefore, a couple of hits will make him vulnerable to our attacks.

Come visit…

Mary Jane – a professional spy in five minutes – decides to make her most daring infiltration. Her goal is to get into Norman Osborn’s penthouse. Due to the increased security measures, the elevators in the building are disabled, so we need to activate them. This can be done only through the security room, the entrance to which, pardon the pun, is guarded. Therefore, we are trying to get inside. The disgruntled guests who hang around next to the security room will help us in this. After we induce the people to revolt, we run inside under the guise. On the spot we find a stun gun on the shelf, with the help of which we successively eliminate three representatives of “Sobol”. Next, we raise the alarm by pressing a button on the main computer, after which we return to the lobby and enter the elevator.

So, finding ourselves in the mayor’s penthouse, we step into the left side of the huge apartment, where we find an eerie mask, whose technological visor will indicate a secret room.

She will point us to a diary in which the required code is written. We find him in Harry Osborn’s private room, which is located in another part of the penthouse. And we will find the key to the door in the photograph of Norman’s wife in his bedroom. As a result, unlocking the door to Harry’s room, we find the diary, after which we return to the secret door.

Alas, but the way back will be blocked by the people of “Sobol”. As before, we distract them with the help of sound decoys, and we neutralize the patrolmen walking around alone with a shocker. Having finally got into a secret room, which turned out to be a biochemical center, we come to a holographic map. It is required to set the correct positions in three sections, thus identifying the desired building (see screenshot).

As a result of certain events, we will in a hurry need to go back to the second part of the penthouse. There, the heroine, coming out onto the balcony, will jump from the roof out of despair. Fortunately, right into the hands of Spider-Man.

Essence of the question

Determined to end the riot, Spider-Man travels to the Oscorp Laboratory for Martin Lee. Arriving at the place, we get rid of his thugs and henchmen “Sable”, after which we go into the building. On the spot, a hallucinogenic arrival awaits us again, arranged by Mister Negative. Following him through the scattered parts of familiar locations, the action will soon be transferred to reality, where Spider-Man will engage in a battle with the boss.

In the first stage, Martin Lee mainly uses a series of sword strikes. After a couple of combinations, the enemy will weaken and open up for our attack. Soon, his arsenal of techniques will be replenished with a couple of long-range attacks and the appearance of a giant demon in the company of frail minions. Nevertheless, even such an impressive composition of his tricks will not add much difficulty: it is easy to dodge any attacks, and an object thrown in the forehead immediately deprives the villain of any protection.

Pax in bello

The time has come for the final showdown, which means that it is worth coming to it in full dress. Therefore, we step into the laboratory, where we make a new suit for ourselves, after which we go to a rendezvous with Doctor Octopus. Despite the presence of the enemy as many as four mechanical tentacles, the tactics of dealing with him are almost indistinguishable from battles with other bosses. To force the enemy to open up for our attack, we use a web or surrounding objects. After inflicting a certain amount of damage to Otto, he will plunge the entire arena into fire. At this moment we soar into the air and wait for the moment when the villain starts throwing pieces of the burning tower at us, after which we throw them back.

Soon the battle will move to a different plane, where for the final victory we need to inflict several series of blows, having made a number of successful dodges. Ultimately, Doctor Octopus will be defeated, the city will be saved, and Peter will make a difficult decision for the sake of saving everyone. Completed the game.

PS According to the tradition of the Marvel Cinematic Universe, the developers have left two secret scenes after the credits. Do not miss!

 

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

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