Guide to the best weapons of Hyper Scape

Our Hyper Scape Best Weapons Guide covers everything you need to know about all the weapons available in Hyper Scape.

We will take a look at all the weapons and determine which ones are the best. We will discuss their characteristics and stats at each fusion level.

Hyper Scape best weapons

Before we begin, a word to advise is that don’t expect weapons to behave like they do in other games because the map is vertical and there are hacks in use all around you.

You have to think about achieving a balance and how a specific weapon will help you in this regard. If it’s confusing, just follow the entire guide and you’ll understand. Let’s begin.

Each gun in Hyper Scape can be upgraded and doing so will increase its fusion level.

They all have five fusion levels and with each fusion level increasing, the stats of the weapon also increase.

This could include the charging time and the size of the charger and other times it could be harm. Let’s take a look in detail:

There are two types of damage you can deal in this game; Headshot damage and normal damage depending on where you hit your opponent.

D-TAP
This pistol can be very useful as it does not require aiming. When you fire, the bullet will hit anyone who fits into your ADS vision, which can be extremely helpful.

This weapon has no specific headshot damage, but its normal damage for fusion levels 1 to 4 is five and at level 5 it increases to six.

Its mag size goes from 15 to 23 gradually as you increase its levels. Has an ammo limit of 120.

HEXFIRE
This weapon has the highest magazine size and ammo limit in the game, which is why it is the most widely used.

While its damage per bullet isn’t great, its rate of fire makes up for it. It is also accurate, which is also a plus.

Headshot damage ranges from 6 to 7 at fusion level 5 only, and normal damage ranges from 4 to 5 at level 5.

The magazine size ranges from 150 to 270 from level 1 to 5 gradually in increments of 30. The ammo limit on this is 480.

SKYBREAKER
This is an energy cannon that has a single shot and can eliminate enemies that enter the radius of the orb it creates.

If you have many enemies to fight at once, this weapon would be a great choice. As the damage increases with each level, this would be best for most situations.

Headshot damage is unspecified but has variable regular damage for each level. The following list tells us the range for each level.

  • For level 1 the normal damage ranges from 16 to 50.
  • For level 2 the normal damage ranges from 17 to 57.
  • For level 3 the normal damage ranges from 20 to 65
  • For level 4 the normal damage ranges from 22 to 77.
  • For level 5 the normal damage ranges from 24 to 80.

The magazine size remains 1 for each level and the ammo limit is 18.

KOMODO
Komoda is like a mini Skybreaker. But its damage isn’t much lower and in addition to that, it has a better rate of fire than the Skybreaker.

Taking out multiple enemies is very easy for this weapon and if you hurry it will help you a lot.

This also has no headshot damage, but its normal damage is 20 for the first four fusion levels, but goes to 25 at level 5.

The magazine size is 4, 5, 6, 7, and 8 for each fusion level respectively, and the maximum ammo limit is 30.

MAMMUT-Mk.1
A shotgun that is amazing at close range and only gets better with upgrades. It is best if you use this weapon indoors.

The headshot damage is 105 for the first four levels and 120 for the fusion level 5 and the normal damage is 75 for the first four levels and 105 for the fifth.

The magazine size ranges from 5 to 9 in increments of one for each level and the ammo limit is 30.

PROTOCOL-V
This is a sniper and if you are a sniper fan this might be the best choice for you.

The problem is that it’s not good at close range, but it wouldn’t be a big deal as you will take out opponents before they get close to you.

Headshot and regular damage from this weapon increase with each fusion level; for levels 1 to five the headshot damage is: 75, 85, 97, 109 and 120, and the normal damage is 50, 58, 65, 73 and 80. The magazine size remains 3 and the ammunition is 80.

RIOT-ONE
Headshot and regular damage from this weapon increase with each fusion level; for levels 1 to five the headshot damage goes: 39, 43, 46, 51 and 57 and the normal damage is 26, 29, 31, 34 and 38. The magazine size goes from 15 to 23 gradually and the ammo limit is 36.

At the start of the game, this could be considered a great weapon as it has decent damage and your aim is good, your enemies can be taken out with a couple of bullets.

Salvo-EPL
If you get good at using this grenade launcher, it can prove to be quite useful as you can clear areas quite easily with this weapon and the grenade launcher will take out anyone in its vicinity.

Headshot damage is not specified but has 25 regular damage for the first four levels and 31 for the fifth.

The magazine size goes from 15 to 23 gradually and the ammo limit is at 30.

HARPY
This SMG-looking weapon is great for close range combat as it has the highest rate of fire in the game but isn’t very accurate so don’t consider it for long distances.

It can help you in the beginning, but you should have a better one later.

RIPPER
This is an assault rifle that has decent damage. Any FPS player would be at home using this gun.

The damage improves with each level and the improved magazine size makes it a great weapon for beginners.

The headshot damage is 16 for the first four levels and 18 for the fusion level 5 and the normal damage is 11 for the first four levels and 13 for the fifth.

The magazine size ranges from 24 to 36 in increments of two for each level except the last and the ammo limit is 180.

The best guns

So, based on personal data and preferences, we decided which weapons would be best to use in this game. These are:

  1. Mammoth MK1
  2. ripper
  3. Komodo
  4. Skybreaker

These four weapons will be the absolute best to use as you fight for crown victory.

 

Leave a Comment