Walkthrough Pentiment – game guide

Detailed instructions for the passage of Pentiment, indicating all the necessary conditions for obtaining in-game trophies.

The latest Pentiment update from Obsidian Entertainment has added the Russian language to the game. Gamers will have to investigate murders in this medieval adventure with a unique visual look. In this guide, we will tell you in detail about the passage of the game.

Throughout the process, we try to respond politely and kindly. Many options change only minor details, however, the guide will indicate important options that are marked with the option “This will be remembered” so that readers do not have the final discrepancy with the further events of the game.

Separately, we note that we want to avoid spoilers, so we will indicate the story trophies and how to get them at the end of the chapter.

Chapter 1. Baron. April 1518

After starting the game, put the stone on the book and move it from side to side to erase the text. Watching a short video. In a conversation with Socrates and Saint Grobian, we choose any options.

A couple more pages

Before starting the first story quest, we pay attention to some achievements that users can get after performing certain actions throughout the game:

  1. Smell the Roses– Unlocked by interacting with any ten flowers. We examine each plant on the way and in the second act the trophy will be received.
  2. A Regular Saint Francis– Obtained by petting five animals. It will also be available in the second act if all the cats and dogs in the first episode are found.
  3. “Art of Persuasion”– will appear automatically after performing any five checks in the dialogues.

Let’s move on to the task. In the morning we go downstairs, talk to Clara and go outside. We talk with Big Yorg and choose our biography. All options will affect the appearance of special options in further dialogs. We settled on the options “Netherlands” and “Hedonist” .

We pass to the left to the communal land. We talk with the blacksmith and help with forging through a mini-game. On the right we communicate with the shepherds and advise Martin to rest more often. We move further to the right and leave to the church and the house of the Druckers.

At the nearest hut we talk with Klaus and a little further we find Thomas. We promise the latter to attend Mass on Sunday.

Lorenz will join the conversation. We tell him about our hobby and agree to talk to him. We walk along the path with a man and in the dialogue we select the options “But his ideas are fascinating . 

Choose the features of the biography. We settled on the options “Imperial Law” and “Occultist” . Activate the option “Please keep this a secret, my lord” . Andreas can now choose one more trait. Activate “Speaker” . We continue communication and get to the abbey. We ask Gernot to issue payment for the work, but the man will not say anything.

We leave to the left into the monastery garden and stroke the cat near the hut on the right. We can chat with some locals, but this is not very important for the quest. To do this, we go into the Priores’ house and talk with Cecilia. We go out to the main street and in the sanctuary we communicate with Gertrude.

We return to the main path and pass into the church. You can chat with Rudeger. We pass into the cloister of the monastery and go to the cloister.

We talk with Sebhat. Before completing the main task, we can inspect the territory. To the right of it we pass through the door to the dormitory and go out into the old courtyard of the monastery. We leave for the prior’s house. We look at the subject. Now it will not be possible to solve the riddle, so we will return to it later. Through the old courtyard of the monastery we pass successively through the cemetery, animal pens and a large garden.

In the last location we find the abbot’s house and go inside. We stroke the dog and communicate with Gernot. We ask him to reduce the tax, but the man refuses. We return to Sebhat in the cloister. We go through the door on the right into the church.

We immediately descend into the crypt and examine the relief of the Virgin and Child. We click on the key and get the achievement “Mysterious solutions” (Cryptic Solutions) . We won’t be able to enter the library yet, so we’ll return to this location later at night.

We go to the scriptorium. We communicate with the abbots. We select the option “Calm down, brother Edok. You take Guy’s jokes too much to heart . ” We knock on the nearest door and communicate with Zdena. We ask them to lend a book. We use the option “No, because I dreamed about you” and get the manuscript. We work on the composition and communicate with the monk. Toward the end of the dialogue, we activate the options “I think there will always be a place for artists like you and brother Edok” and “… and people like brother Guy” .

After work, we communicate with the Illuminati, activate benevolent options and willingly agree to collect books by selecting the option “Of course. I’ll help in any way I can . ” When examining the books found, we always speak positively about them, do not give any legal advice and do not admit to education in the field of law.

We collect manuscripts (we count jobs from left to right):

  1. “Aeneid”– on the second table in the bottom row.
  2. “Guerino, nicknamed Goremyka”– on the shelf between the second and third tables in the back row.
  3. The Dangerous Book of Love and Reasonis on a stool near the fourth table in the bottom row.

In a conversation with the Illuminati, we ask her about the book and offer to take it away from the church. We select the option “I understand him” to sympathize with the choice of father Matthias. We previously activated the option “Of course. I will help in any way I can” and willingly collected the manuscripts, as well as spoke positively about the books, so the check will be successfully completed. In this case, Andreas will take the book, and the player will unlock the achievement “Simple Soul” (Simple Soul) .

If the verification fails, the user can select the option “Conversation is over. The book stays with me” to keep the manuscript, but the trophy will not be received. We examine the book and go to the lower abbey.

We talk to Martin and use the option “Do you want to have dinner with me, Otto and Andris?” .

To the right of the guest house we find friends and participate in the meal. We activate the option “No, I understand why people are unhappy with the power of the abbot. He is a harsh ruler . 

After a meal with friends, heavy rain will begin. We follow to the scriptorium and on the way in front of the entrance to the church we talk with Mathieu. Be sure to activate the options “Gartners asked me to pay for the room a little earlier to pay taxes to the abbey” and “His wife asked me” . In this case, the abbot will agree to give the money ahead of time. This will make it easier to complete the story quest “Taxes of the Gaertners” . We also decide to transfer the money to the woman personally.

We go to the old courtyard of the monastery and pass into the prior’s house. We examine an unusual device. Since Andreas found the secret entrance to the library earlier, he will realize that he needs to visit it at night or ask about the subject of Werner Stolz in the northern part of the city. Later, the user will be able to get some trophies. associated with this mystery.

We return to the scriptorium and continue our work. In a conversation with Lorenz, we activate the options “Master” and “If it makes life easier for brother Piero, I will gladly complete this work . ” After the departure of Lorenz, we defend ourselves from the attacks of the abbots.

After work, we go to the yard and the lavatorium. We talk with Pierrot and support him.

We go to the dining room. Note that to get the Good Graces trophy at the end of the episode at dinner, you do not need to say a single word, otherwise the option “Unwanted face Andreas” (Andreas Non Grata) will open . You can read more about this at the end of the act.

We return back to the Gertner house and examine the flowers along the way, communicate with Til and notice Amalia in the window. After talking with Thomas, we go home and go to bed.

Flood

In the morning, we give Clara the money for renting a room to complete the quest “Taxes of the Gaertners” . We go to the communal land and again help the blacksmith.

On the left path we get to the city center. We communicate with Ulrich and Agnes. Select the option “In this weather? Maybe the Pfeiffers will wait? . Right petting the cat. Before visiting the abbey, you can walk around the city and chat with the inhabitants of the city.

It is worth visiting Ottilie at Bauer’s farm and doing chores for her. With the “Imperial Law” biography trait , the hero will be able to study the letter and explain legal subtleties to the woman. Later, in a conversation with Jacob, a man will be able to get a trophy, which we will talk about later. Also, after consulting Ottilie, access to the achievement “Favor” will be closed.

On the way to the church we will notice Martin. The following is how to receive a friendly greeting from a man:

  1. Don’t call him names.
  2. Advise him not to work too hard.
  3. Offer to dine.
  4. Don’t piss him off.

We also communicate with Michlaus in the lower abbey. You can earn Lorenz’s favor in the following way:

  1. Rejoice at Lorenz’s invitation to take a walk with him.
  2. Admire the ideas of Luther.
  3. Don’t call the Baron by his first name.
  4. Don’t suggest Lorenz keep quiet about the occult.
  5. Agree to argue with him during the evening meal.

We follow the scriptorium and do the work.

We get to the chapter hall and find the dead body of the baron. We intercede for brother Pierrot and select the options “Father Gernot, I beg you, reconsider your decision” and “Who, if not me, if you are going to make me part of the supposed motive of brother Pierrot!” .

On the way back you can visit the guest house. We find a letter on the table – Andreas learns that Lorenz blackmailed Ferenc.

We follow to the church and the house of the Druckers and communicate with Klaus. We agree to have lunch together. We praise the sketch and discuss the murder. Andreas will have several leads and four suspects. For each of them, the tasks “Wrath of the Mason” , “The Widow’s Curse” , “The Baron and the Nun” and “Occultism and Magic” are activated , and the quest “Investigation of the Archdeacon” will appear to study the evidence and select the killer .

Archdeacon investigation

For an evening meal, we can look into the forest and talk with Vaclav and Smokey. We go home and go to bed. We move to the upper abbey, throw a stone at the window of the right building and communicate with Florian. We examine the body. Dr. Werner will knock on the door, so we hide behind the closet. We did not get out of hiding until the end of the conversation, however, if Andreas has the “Slicker ” trait in his biography, you can defend Florian, demand an apology from the man and hit him. In this case, the Nosy Fella trophy will open , which will close access to the Favor achievement .

In the morning, the task “Spinning Meetings” will open . Andreas needs to go to Bauer’s farm, meet Johan and chat with the girls. To begin with, we follow to the city center and communicate with Lucky. We interrogate him. First, let’s do other things, and then we’ll follow the man.

We go to the location “Franz Bauer and the widow Camperin” . We talk with Kat, Brigitte and Franz. Andreas finds out that Martin is missing.

We pass to the farm of Johan Bauer. We look at the spinning assembly and perform a mini-game. We listen to the conversations of the girls and learn about the accidental death of the girl. Also, during the mini-game, you can pull the wool out and twist it three times, then the player will open the Quick Fingers trophy .

We choose a place to eat. For example, you can go to the cloister, chat with Sebhat and have lunch with him. After completing the meal at the end of the story, the “Empty-headed” achievement will unlock .

We go to the scriptorium to work and communicate with Ferenc. We ask him about everything and extract information from him about his activities with an unusual device. We examine the book of the abbot.

We go to the zone “Kitchen and cellar” . We communicate with Voyslav. If in Andreas’s biography there is a trait “Speaker” , and he also spoke positively from Pierrot and defended him in front of Gernot, then the monk will let the hero into the basement. Get the achievement The Root of the Problem . You can also get inside if you have information about Matilda, the connection with which is worth mentioning in a conversation with Wojslav.

We interrogate a friend and leave the basement. We go to the monastery garden. We study the shovel near the house and talk with Matilda. The girl will tell you about the note planted at night.

We pass into the house of the Prioress and ask Cecilia to help in the investigation. The girl will tell you about the secret passage that we found earlier, so the task will be updated and Andreas will have to go to the library at night.

We go to the mill and talk to Elsa.

Next we communicate with Paul. We encourage his desire to draw further and get the achievement “Good influence” (Good Influence) .

We follow to the city center and try to follow Lucky. During surveillance, we consistently communicate with Gretta and Thomas. We ask the latter about Lucky and catch up with the man.

In the mini-game, we brush off various living creatures and watch the fishermen. We follow Lucky and see how the man puts flowers on the grave.

Nearby we find a note – Andreas will understand that someone tried to lure Lucky into the chapter hall in order to kill the baron.

We can visit Ottilie’s house again and find a broken cane. We have lunch with Kat and Franz.

We immediately go to the church and go through the crypt to the library.

We study the records:

  1. On the lower floor next to a secret hole.
  2. On the second floor to the left and right of the stairs.
  3. On the top floor to the right of the table.

We get a lot of useful information from books. We go down to the lower floor and notice Mathieu and Rüdiger. We do not lean out and select the option “Good. You just have to wait until Rudeger and Mathieu leave. Just a little patience… ” In the morning, Zdena will find Andreas. We choose options with flirting and get the Kiss Zdena trophy .

Again we communicate with Matilda in the monastery garden and learn new information about the baron. In the Prioress’ house, we talk with Cecilia.

We find a fresh grave in the cemetery.

After visiting the library, you should go to the Prior’s house and inspect the device. You can also get information about the riddle from Dr. Werner in the northern part of the city. Unraveling the mystery of signs in volvelle. The screenshot above shows the correct characters. The answer is “higerhard” . This will unlock the “Like a Record Baby” achievement .

Also in the prior’s house we find a piece of paper on the table. Three pages of coal and find the letter of Franz.

We examine the burnt note in the fireplace. We follow the cemetery and study the grave again. Andreas will want to dig up the grave of the late brother Gerhard. To open the trophy, it is necessary to obtain Gernot’s permission.

You also need to ask for help from Volkbert in the refectory. He will refuse to dig the grave without the prior’s approval, but Andreas is free to lie to him. In this case, the “Serious Questions” and “Favor” trophies will not be received. You can find Gernot in the large garden or the abbot’s house. He will give his permission if the hero has not previously been caught inspecting the body and always politely answered him. After that, we dig up the grave and open the achievement “Serious questions” (Grave Matters) .

For lunch, you can go to the guest house and talk with Lady Salome.

We leave for the chapter hall and communicate with Jacob. Here you can get two trophies:

  1. “Gossip” (Hot Goss)– we mention Ferenc as a suspect and point to correspondence with the baron.
  2. Legal Eagle – This trophy will only unlock by having the Imperial Lawbio trait and examining the letter in Ottilie’s house. We’ve looked into it before, so Andreas will be able to mention her as a potential suspect. We ask Jacob to stop the ransom procedure to save the woman’s house.

In a conversation with Jakob, we introduce ourselves as Andreas Mahler, an apprentice artist from Nuremberg. We also tell the man about all the evidence collected earlier. At the request of Matilda, it is not necessary to inform Jakob about her relationship with Wojsław. We tell the man only about the found notes. After that, an opportunity is given to accuse one of the suspects. The presence of the “Speaker” trait in the hero’s biography will also allow Jacob to be convinced .

Despite the possible use of only one option, the player will be able to accuse each suspect and receive the corresponding trophies “The Stonemason” (The Stonemason) , “The Widow” (The Widow) , “The Prior” (The Prior) and “The Nun” (The Nun) . To do this, after opening the achievement, we exit the game, load the last save and blame the other person. It will not work to find out the real killer, since Pentiment does not provide for the disclosure of the identity of the villain and invites the user to independently choose the villain based on the evidence collected earlier.

At the end of the episode, the player will unlock the “Baron” achievement for successfully completing the first act. Also, the player will have one of the trophies related to all the affairs of Andreas:

  1. Good Graces– To unlock the achievement, the hero must be polite to Gernot throughout the episode. He needs to be constantly silent at dinner with the baron, and also not to help Ottilie with legal advice, not to be seen in the autopsy process, not to hit Werner on the head with his fist and not interfere in any way with the affairs of the abbey.
  2. Andreas Non Grata– Unlocked by using the negative dialogue options with Gernot, if the hero is seen by Werner during the autopsy, while digging up the grave without permission, or having dinner conversations with the Baron.

 

by Abdullah Sam
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