TERA Online – magician guide

Mage is a class that is an integral part of any RPG, whether it be single or MMO. Ranzh, nuker, sorka, wizard, whatever they call him. The essence does not change from this. The mage is artillery, vulnerable but lethal. This definition is also true for the magician in TERA Online.

Anywhere, in any situation, with any opponents, the main task of the magician is to inflict maximum damage in the shortest period of time.

Naturally, in PvE at the same time it is advisable not to disrupt the aggro on yourself, and not to lure the boss ahead of time, but these are all details that will come to the fore. There are many abilities, so the magician in TER is rightly classified as a “pianist”.

And now about everything in more detail.

PvE

If a sparrow is close, we cook …

In PvE, the mage should worry about one thing – not let enemies get close. Given the huge range of attacking and rescue abilities, this is not that difficult. He is also not particularly threatened with sagging on mana. This feature of the local magician is noted by many players. Abilities and equipment that speed up mana regeneration, as well as its total number, are the least useful for this class.

But which of the glyphs will be very useful for the magician? Rather, what is not too much for the DD class in PvE? That’s right – damage! Damage, damage and, perhaps, some more damage. For both AOE and point spells. When you reach any boss, you will feel the usefulness of this seemingly obvious advice.

Next, the main bonuses from equipment that we need:

  • Back damage;
  • Attack speed;
  • Critical hit chance and damage;
  • Travel speed;
  • Duration of stunning opponents;

Sequences of skills. Well, actually, in PvE they don’t really exist. There are glyphs, there is well-designed equipment, there are straight arms, that’s, it seems, that’s all.

PvP

Come out, foe, we will fight

Well, against other players, despite its vulnerability, playing as a magician is very pleasant. No, this is not an imbo-class, and not a “nogebator’s” dream. Still, this is TERA, the balance is on the level here. But a properly played sequence of abilities will allow you to reduce the number of opponents by at least one. And if those twigs are thrown together, so much the better. If only there was a smart healer nearby, and one or two hand-to-hand fighters for cover. One correct sequence focused on AOE, and allies will only have to finish off a few survivors.

Naturally, one should not forget about one’s own safety. A dead mage will not bring much benefit to his team, so evade abilities are our everything. Well, let’s not forget about controls, the magician also has them.

Here, unlike PvE, I can offer one bundle. It will allow you to kill almost any enemy, well, with the exception, perhaps, of the Knight.

Shard of Ice – Imprisonment – Magma Bomb – Sleep of the Mind – Seal of Lightning – Icy Retreat (behind) – Gift of Speed ​​- Mystic Orb – Oath of Strength – Fire Blast – Destructive Beam

Spell book

As already mentioned, the magician has a LOT of skills. Therefore, it would be desirable to list them. This is what we will do.

Fireball (level 1) – defeat a single target. The further it is, the less damage;
Pillar of Fire (1 lvl.) – burns enemies at a short distance;
Restoration of mana (1 lvl.) – restores mana, even if you entered the battle;
Retreat (level 2) – provides a quick break of the distance with the enemy;
Magma bomb (level 4) – fire AOE attack;
Seal of Pain (level 6) – 10-second mine that explodes on contact;
Slashing blow (8 lvl.) – from a distance immobilizes the enemy for a short time;
A shard of ice (level 10) – pierces everyone in its path, causing damage and reducing the speed of movement by 20%;
Counter attack(Level 12) – a counterattack, possible only if you were knocked over;
Curse of decomposition (14 lvl.) – AOE-dot, causing less damage to players;
Theft of manna (level 14) is a charged attack that takes a certain amount of mana from the target;
Mystic ball (level 16) – attacking skill. Holding the skill button increases damage;
Ice Retreat (Level 16) – You jump back. The ground in front of you freezes, deals damage to the enemy, and reduces the speed of movement by 70%;

Fiery Veil (20 lvl.) – a fiery attack that strikes up to 4 targets at a time;
Teleport (level 22) – teleports you in the direction the camera is facing;
Sleep of Reason (24 lvl.) – a small zone is covered with a sleep spell, which temporarily puts enemies to sleep;
Fire explosion (level 26) – releases a ring of fire, crushing enemies within a certain radius from you;
Lightning Seal (level 28) – 10-second mine that paralyzes the enemy;
Oath of Strength (32 lvl.) – Increases the power of the next blow by 25%;
Destructive ray (36 lvl.) – single ranged attack;
Magic barrier (40 lvl.) – absorbs a certain amount of damage in return for spending mana in a ratio of 1 to 14;
Fire breath (44 lvl.) – fiery point pillbox;
Gift of speed (level 48) – increase in attack speed by 20% for 15 seconds;
Ice storm (48 lvl.) – surrounds you with an ice storm, slowing down opponents and causing them damage with periodic strikes;
Nervous Exhaustion (56 lvl.) – Prevents enemy players from using skills for 4 seconds. The number of targets – up to 4;
Exhaustion of the mind (58 lvl.) – takes away from several targets their mana supply, and increases yours. The number of targets – up to 4;
Stone skin (60 lvl.) – by enclosing your body in stone, you protect yourself from attacks;

Well, according to ability, like everything …

Latest Tips

Well, what to add in the end. The Mage is a very interesting class to play, but just as challenging. Firstly, this is a class for pianists (you already understood that). Secondly – by all means increase the chance of critical damage – it will come in handy. And thirdly, keep your distance. Melee is deadly for you. Uff … Like everything. Good luck and pleasant game!

by Abdullah Sam
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