Review of The Uncertain: Light at the End

Domestic game studios from time to time try to release projects at the international level, but excellent graphics or an interesting storyline often get bogged down in the traditional swamp of weak design decisions and bugs. The New Game Order company presented three years ago a good story The Uncertain: Last Quiet Day about the end of the era of humanity and the robot inventor Ar-ty, who was trying to save groups of surviving people. However, for the general public and the gaming press, the project went unnoticed, and this is not surprising. Today we will talk about a sequel called The Uncertain: Light at the End , where robots were replaced by people led by the girl Emily.

Like the tenth episode of the sci-fi series The Uncertain: Light at the End, briefly introduces the players to the situation in the world through the meager text on the screensaver and offers to immediately plunder an abandoned pharmacy in order to help the members of the group of survivors who remained behind the scenes. Moving from a third person, choosing possible interactions with the environment and even meaningless dialogues remind of the recent Beyond a Steel Sky , but with the only difference that the main character from the back looks like a young Ellie from The Last of Us . Close up, you will find catchy makeup and ugly animation that destroy the magic of the Great Russian homage.

The borrowing does not end there – the authors hide in the game references to the Halo series , Cyberpunk 2077 and even Detroit: Become Human . And this is where the positive moments end … The story pulled out of the middle of the narrative is unfinished and breaks off mid-sentence, the dialogues are carried by Stalker fanfiction, and a huge number of questions arise about the motivation and behavior of the characters.

Boring walking around the location and searching for key items are replaced by stealth sections, where you need to hide between the shelves from the laser protection system or follow the patrol robots. You do not experience any joy or satisfaction from these gaming segments. Rare choices with QTE allow you to save this or that character, but the heroes are so enraged that feelings of affection do not arise.

Some of the travel segments are empty and prolonged, and some even cause bewilderment. The main character’s dreams with hints of a hidden meaning do not develop in any way, the character with a wounded hand moves the boxes briskly, but refuses to help with the little things later in the plot … And this is not to mention the obligatory side quests with the repair of the shower or the creaky cradle. For completing the first, the naked heroine does not even get the opportunity to wash herself easily. Developers, remember: no sex, no sales. At least with a leg from a chair or an android disappointed in the destruction of humanity …

But most of all, The Uncertain: Light at the End is destroying the world not even with poorly written dialogues or an insufficiently developed plot, but numerous bugs. The controls on the controller are made for people with confused hemispheres, some of the puzzles simply have poor illumination of the selected button or section, and the subtitles partially appear before the event occurred. Moreover, characters lost during the campaign may appear in the cutscenes, while other heroes in front of them cynically regret their absence. At the same time, The Uncertain: Light at the End boasts a good study of the environment, attention to unimportant little things, lighting effects, as well as pleasant models of the main character and robots. But this is clearly not enough for a modern game.

The Uncertain: Light at the End is a very crude project that claims to be a serial product with an original script, but only such games are released much more often than once every three years. And they look much more solid. Well, with the current state of development, I don’t want to wait for the continuation of history for several more years.

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

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