Complete Guide;Resident evil 6 system requirements pc

Resident evil 6 system requirements pc.Like any game of this level, RE8 is going to demand that you have a computer to match. Here are the technical and recommended specifications to fully enjoy the Capcom title: RAM, processor, graphics card and more.The day of Resident Evil 8 Village has arrived and fans of the popular survival horror saga are probably already enjoying the game. Anyway, for users who will play it on PC, it is important to know the technical specifications that the game demands, so below we detail what are the requirements to play RE8 on PC .

Resident evil 6 system requirements pc

resident evil 6 system requirements pc

  • Operating system: Windows 10 (64-bit)
  • CPU: Intel Core i5-7500 or AMD Ryzen 3 1200
  • Memory: 8GB RAM
  • Graphics card: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM or AMD Radeon RX 560 with 4GB VRAM
  • DirectX: Version 12
  • Hard disk: To be confirmed

To play at 1080p / 60fps you will have to select the “Performance” graphic option, although the framerate could drop in some situations, depending on the demand for the images. An NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT will be required to use ray tracing.

Recommended Requirements for RE8 on PC:

  • Operating system: Windows 10 (64-bit)
  • CPU: Intel Core i7 8700 or AMD Ryzen 5 3600
  • Memory:  16GB RAM
  • Graphics card: NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700
  • For Ray tracing: 4K / 45 FPS: NVIDIA GeForce RTX 2070, AMD Radeon RX 6700 XT or AMD Radeon RX 6800
  • 4K / 60 FPS: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6900 XT
  • DirectX: Version 12
  • Hard disk:  To be determined

To play at 1080p / 60 fps you will have to select the “Focus on Screen Quality” option, but as with the minimum requirements, the framerate could fall in some specific situations. An NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT will be required to use ray tracing. In addition, with the graphic option “Ray Tracing” you can enjoy the game at 4K / 45 FPS or 4K / 60 FPS.

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