PUBG: ALL Weapons, Stats, and Modifiers: Which is Better

PlayerUnknown’s Battlegrounds (PUBG) has, of course, a good number of weapons to choose from. We do not limit ourselves to just one pair of pistolites, but there are several categories , as is usual in games of this class. From pistols to powerful light machine guns, it is important to know all the statistics of all weapons to know what is best for our style and situation. Of course, we also want to tell you what are the best weapons and the best gear you can get in the game.

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  • In this game, the stability indicator means reverse, that is, the higher the stability, the more reverse. Please note that there is no official Bluehole damage dataand therefore head and body damage values ​​are approximate values.
  • Range is a value that indicates the maximum distance at which each projectile deals damage. Exceeded the maximum distance, the damage of each bullet is 0.
  • Cadence measures the time between each shot.
  • Some weapons are exclusive to certain maps.

Assault rifles

The rifle or assault rifle is the off-road weapon of PlayerUnknown’s Battlegrounds . Compared to all other weapons, they have balanced features that work well in almost any situation . As long as the enemy is at a medium or long distance, everything will be fine. They may lose a bit over shorter distances, where a shotgun or submachine gun is most useful, but otherwise, if you hit an assault rifle, you probably want to keep it.

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M416

It is a great short range weapon due to its high firing rate and low recoil. The auto mode is very effective and can be significantly improved with different add-ons.

  • Damage:43
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):880
  • Range (after maximum, effectiveness is reduced):100 – 400
  • Cadence (seconds between shots):085
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

M16A4

It is a very versatile rifle both with and without improvements. It is also one of the most effective and used weapons for close and medium range combat.

  • Damage:43
  • Shooting mode:semi-automatic, burst (3)
  • Bullet speed (meters per second):900
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):075
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

SCAR-L

It is the least practical and used assault rifle by players. It is no better than any of the above and has a very slow rate of fire, although it is an equally valid option if we do not have another rifle.

  • Damage:43
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):870
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):0096
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

AKM

It is the most powerful assault rifle, but it has a very low rate of fire. It is a good weapon for close combat, although it suffers at medium distance.

  • Damage:49
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):715
  • Range (after maximum, effectiveness is reduced):100 – 1,000
  • Cadence (seconds between shots):1
  • Magazine size (basic and extended):30 – 40
  • Caliber:62 mm

Groza

The Ops-14 Groza , simply known as Groza, is an assault rifle. It does the same damage as an AKM and has a very high rate of fire, second only to the M16A4. The Groza only appears in air supplies .

  • Damage:49
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):715
  • Range (after maximum, effectiveness is reduced):100 – 300
  • Cadence (seconds between shots):080
  • Magazine size (basic and extended):30 – 40
  • Caliber:62 mm

Mk 47 Mutant

It is a special assault rifle, capable of firing in bursts of two bullets. Its recoil is very easy to control, allowing you to get both hits to exactly where you wanted instead of a three-round burst where the last one can drift too far.

  • Damage:49
  • Shooting mode:semi-automatic, burst (2)
  • Bullet speed (meters per second):780
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):1
  • Magazine size (basic and extended):20 – 30
  • Caliber:62 mm

QBZ95

A modern assault rifle that offers exactly the same features as the SCAR-L.

  • Damage:43
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):870
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):092
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

AUG A3

It can only be obtained from air supplies, and is a superior weapon in every respect .

  • Damage:43
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):940
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):085
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

Beryl M762

An assault rifle with some similarity to the AKM, but more accessory spaces and a higher rate of fire than other 7.62 weapons .

  • Damage:47
  • Shooting mode:semi-automatic, automatic, burst
  • Bullet speed (meters per second):715
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):086
  • Magazine size (basic and extended):30 – 40
  • Caliber:62 mm

G36C

This weapon only appears on Vikendi . It replaces the SCAR-L, which does not appear on said map. It is a somewhat complex weapon to use compared to the weapon it replaces. The main reason is that it takes a little longer to reload, and it has a pretty complex recoil to master .

  • Damage:43
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):870
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):086
  • Magazine size (basic and extended):30 – 40
  • Caliber:56 mm

Submachine Guns (SMG’s)

The submachine gun is a weapon that, generally speaking, offers relatively low damage, a very high rate of fire and short range . It is a type of weapon designed for close-range encounters in which you are interested in containing your enemy while trying to finish him off. Keep in mind that these types of weapons, when fired in automatic mode, devour ammunition . And that, of course, as soon as you get away from the enemy a little, they lose much of their effectiveness.

UMP 45

A tremendously versatile and fast weapon that has a great rate of fire. Originally it was a 9-millimeter weapon, but it was modified and is now a .45 weapon, increasing its stopping power. Its power and versatility make it an ideal option for close-range combat.

  • Damage:39
  • Shooting mode:semi-automatic, burst (2), automatic
  • Bullet speed (meters per second):400
  • Range (after maximum, effectiveness is reduced):100 – 300
  • Cadence (seconds between shots):085
  • Magazine size (basic and extended):25 – 35
  • Caliber:.45

Tommy Gun

Submachine gun with higher precision and lower cadence than the UZI, this allows great damage at close range and in assaults on buildings and, although it has a somewhat longer range and deals more damage, it is not very practical for combat at medium or long distance.

  • Damage:40
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):280
  • Range (after maximum, effectiveness is reduced):100 – 200
  • Cadence (seconds between shots):086
  • Magazine size (basic and extended):30 – 50
  • Caliber:.45

Vector

The Vector was introduced through an update. It is a weapon that uses an advanced firing system to prevent recoil, this added to its very high rate of fire make it one of the best SMG’s in the game, if not the best. Her stats are continually evolving and will change with the next patches, so these may change over time.

  • Damage:31
  • Shooting mode:semi-automatic, burst (2), automatic
  • Bullet speed (meters per second):350
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):055
  • Magazine size (basic and extended):19 – 33
  • Caliber:9 mm

Micro UZI

The small UZI machine gun enables enormous rate of fire and great effectiveness at close range. Its use is recommended for close combat in buildings, since due to its large recoil it will be of little use in open spaces or medium distances.

  • Damage:26
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):350
  • Range (after maximum, effectiveness is reduced):100 – 200
  • Cadence (seconds between shots):048
  • Magazine size (basic and extended):25 – 35
  • Caliber:9 mm

PP-19 Bizon

It only appears in Erangel and Vikendi . In general terms it is understood that it is the best submachine gun of those currently available, because, although it has a powerful recoil, it is very stable in sustained fire and has a very wide magazine to shoot any enemy at close range. Does not support charger enhancements .

  • Damage:35
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):408
  • Range (after maximum, effectiveness is reduced):
  • Cadence (seconds between shots):086
  • Magazine size (basic and extended):53 – 53
  • Caliber:9 mm

MP5K

Vikendi’s exclusive weapon . It replaces the Vector in said map. Each individual hit does more damage than the weapon it replaces, but the rate of fire is lower. Therefore, the maximum damage you can do per second is also reduced. This may make it seem less useful than others, but its strength is that it supports 6 accessories / modifiers , which more than makes up for any minor flaws in the weapon at close range.

  • Damage:33
  • Shooting mode:semi-automatic, burst (2), automatic
  • Bullet speed (meters per second):300
  • Range (after maximum, effectiveness is reduced):50 – 100
  • Cadence (seconds between shots):066
  • Magazine size (basic and extended):30 – 40
  • Caliber:9 mm

Shotguns

The shotgun is a universal weapon, which does not need great presentations: it is something you use at close range, when you are sure that the shot will hit the target . They generally have an extremely small magazine, very short range, and a lot of dispersion, so you should aim directly at the enemy’s chest or back, below the neck, to maximize the effect.

S686

Low ammunition weapon, but devastating firepower. Its use requires great precision and determination, although its effectiveness is more than proven.

  • Damage:24 (per post)
  • Bullet speed (meters per second):370
  • Range (after maximum, effectiveness is reduced):50
  • Cadence (seconds between shots):2
  • Magazine size (basic and extended):2
  • Caliber:12

S1897

Traditional shotgun with manual reload that, although it has enormous firepower and tremendous effectiveness in the smallest spaces, has as its main handicap the reload speed and ammunition.

  • Damage:24
  • Bullet speed (meters per second):360
  • Range (after maximum, effectiveness is reduced):25 – 25
  • Cadence (seconds between shots):63
  • Magazine size (basic and extended):5
  • Caliber:12

S12K

This shotgun is designed for use in buildings as it has tremendous firepower and great dispersion. Its effectiveness in close combat is overwhelming, although each shot will have to be measured very well so as not to waste the magazine.

  • Damage:22
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):350
  • Range (after maximum, effectiveness is reduced):25 – 25
  • Cadence (seconds between shots):250
  • Magazine size (basic and extended):5 – 8
  • Caliber:12

Cropped

The clipped shotgun is a special weapon. Use it only when the enemy is glued to you , it has no greater effect. At a distance of ten meters or more, the weapon has zero effectiveness. However, being glued to the target, it is quite possible to kill it instantly, because you empty both guns at the same time.

  • Damage:20
  • Shooting mode:single shot
  • Bullet speed (meters per second):
  • Range (after maximum, effectiveness is reduced):
  • Cadence (seconds between shots):
  • Magazine size (basic and extended):2
  • Caliber:12

Sniper rifles

In this category we are going to catalog both traditional sniper rifles, with their sights and so on, and DMRs. There’s a subtle difference between the two, but they’re basically used for the same thing: stalking distant enemies and taking them down with a single shot . This is the type of weapon in which you must take into account the speed of the bullet and the distance , to ensure that the shot ends the target. Keep in mind that, if you fail and have nothing else to defend yourself with, you will end up as a strainer.

The difference between a sniper and a DMR is usually their range . The sniper offers greater range.

QBU

QBU appears in Sanhok instead of Mini 14 . Its main difference is that, when you lie down, the barrel bipod unfolds, greatly reducing recoil.

  • Damage:48
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):945
  • Range (after maximum, effectiveness is reduced):
  • Cadence (seconds between shots):15
  • Magazine size (basic and extended):10 – 20
  • Caliber:56 mm

MK14 EBR

The EBR is a familiar rifle from various shooters. It is usually understood that it is an improved version of the SKS and with the ability to shoot in automatic mode . However, shooting this way is very risky, because the rifle has a lot of recoil and takes a long time to reload.

  • Damage:61
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):853
  • Range (after maximum, effectiveness is reduced):100 – 800
  • Cadence (seconds between shots):090
  • Magazine size (basic and extended):10 – 20
  • Caliber:62 mm

VSS Vintorez

It is a hybrid between marksman rifle and automatic rifle since it is capable of firing shot by shot or completely in automatic mode. It comes standard with a suppressor and a lake scope view, so as soon as you pick it up we don’t have to worry excessively about its modifiers. The VSS uses subsonic ammunition so bullets take longer to arrive and drop more, but are practically undetectable.

  • Damage:41
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):330
  • Range (after maximum, effectiveness is reduced):100 – 200
  • Cadence (seconds between shots):086
  • Magazine size (basic and extended):10 – 20
  • Caliber:9 mm

SKS

It is a weapon halfway between assault rifles and snipers. This grants it a range close to that of a precision rifle and superior damage to that of an assault rifle. It is a very practical weapon for the medium and long range, although it will not be the one we will use the most.

  • Damage:53
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):800
  • Range (after maximum, effectiveness is reduced):100 – 300
  • Cadence (seconds between shots):090
  • Magazine size (basic and extended):10 – 20
  • Caliber:62 mm

Winchester 1894

It is a bad beast that requires some precision, but it has far above average stopping power. A level 2 or higher helmet is required if you don’t want to fall from a single impact.

  • Damage:66
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):760
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):6
  • Magazine size (basic and extended):8
  • Caliber:.45

Kar98

Nazi precision rifle used during World War II. This bolt action rifle is very powerful and effective at medium and long distance. Its low cadence and short magazine require great handling of the weapon to achieve the best performance.

  • Damage:79
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):760
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):9
  • Magazine size (basic and extended):5
  • Caliber:62 mm

Mini 14

Although it is a semi-automatic assault rifle, the game lists it under the category of precision rifles.

  • Damage:46
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):990
  • Range (after maximum, effectiveness is reduced):100 – 200
  • Cadence (seconds between shots):133
  • Magazine size (basic and extended):20 – 30
  • Caliber:56 mm

M24

American sniper rifle used from 1988 to the present day. The great length of its barrel gives it excellent precision and enormous firepower. It uses a bolt system that reduces its speed.

  • Damage:75
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):790
  • Range (after maximum, effectiveness is reduced):100 – 100
  • Cadence (seconds between shots):8
  • Magazine size (basic and extended):5 – 7
  • Caliber:62 mm

AWM

British rifle used in modern warfare. Its enormous power and precision are enhanced by the various accessories. Its effectiveness on the battlefield is spectacular and it is the most recommended weapon for snipers. It only goes out in air supplies .

  • Damage:105
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):945
  • Range (after maximum, effectiveness is reduced):100 – 800
  • Cadence (seconds between shots):85
  • Magazine size (basic and extended):5 – 7
  • Calibe:.300

SLR

more powerful version of the SKS . However, it has much more recoil and cannot be fitted with handles, so it is designed for those with a good pulse or who can hide if they miss the first impact.

  • Damage:58
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):840
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):1
  • Magazine size (basic and extended):10 – 20
  • Caliber:62 mm

Light machine guns

We are going to try to present this type of weapon as the zumosol cousin of light machine guns . It is a terrifying artifact at medium and short range in hands with a minimum of skill. Keep in mind that it devours ammunition and that it loses a lot of precision in sustained fire , although its potential as a suppression weapon is indisputable.

DP-28

It is a light machine gun with a manageable recoil . The magazine has a somewhat odd capacity (47 rounds), but still, with the bipod deployed, it can offer good supporting fire capacity.

  • Damage:51
  • Shooting mode:automatic
  • Bullet speed (meters per second):715
  • Range (after maximum, effectiveness is reduced):100 – 1000
  • Cadence (seconds between shots):109
  • Magazine size (basic and extended):47
  • Caliber:62 mm

M249

This light machine gun has a high rate of fire, although this drastically reduces its accuracy. It is a very useful weapon for covering fire and for combat at medium distance, however, it suffers at close range and especially at long distance. A very noisy and ineffective weapon in tactical combat.

  • Damage:45
  • Shooting mode:automatic
  • Bullet speed (meters per second):915
  • Range (after maximum, effectiveness is reduced):100 – 500
  • Cadence (seconds between shots):075
  • Magazine size (basic and extended):100
  • Caliber:56 mm

Pistols

The pistol is generally accepted as a considerably more useful weapon than it appears: it does quite a bit of damage, has good effective range and accuracy . However, it has a great disadvantage and it is that you cannot carry too much ammunition for it. Therefore, you should exchange it for some other weapon as soon as you can, but do not think that if it is your only weapon you will not have the possibility of easily eliminating someone.

R1895

This revolver of Soviet origin is a weapon with enormous firepower, but with poor precision. Certainly, other pistols are a much more practical option, although their effectiveness in close combat should not be underestimated.

  • Damage:55
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):330
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):4
  • Magazine size (basic and extended):7
  • Caliber:62 mm

P1911

Pistol of caliber 4.5 mm, it is a very effective short-range weapon, since it has great precision, good magazine and excellent rate of fire. It can be improved with plugins to optimize its performance.

  • Damage:41
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):250
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):11
  • Magazine size (basic and extended):7 – 12
  • Caliber:.45

R45

A true revolver monster, with the highest damage in its category but with the disadvantage of having a small magazine . It only appears in Miramar .

  • Damage:55
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):330
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):25
  • Magazine size (basic and extended):6
  • Caliber:.45

P92

The Beretta is a weapon of Italian origin with an enormous tradition. It was first used in 1975 and is still in operation thanks to its high precision, good rate of fire and excellent performance. It is a great option for close combat and can also be improved with various accessories.

  • Damage:35
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):380
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):09
  • Magazine size (basic and extended):15 – 20
  • Caliber:9 mm

P18C

The P18C is PUBG’s only automatic pistol . At first glance, it is the least damaging pistol in the game. However, as on many occasions, the first views deceive and this weapon is the one that manages to do more damage per second, even rivaling some machine guns.

  • Damage:23
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):375
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):06
  • Magazine size (basic and extended):17 – 25
  • Caliber:9 mm

Flare gun

The flare gun is not a weapon in itself . It does no harm to the enemy, what it does is that an air supply box falls into your position.

Skorpion

More than just a gun, you have to think of this weapon as a miniature version of a submachine gun, with all its pros and cons . It is much more stable than it seems when the fire is maintained, but do not think it will serve to replace your “older sisters”. Although a good scare to someone who is closer than expected can be given.

  • Damage:22
  • Shooting mode:semi-automatic, automatic
  • Bullet speed (meters per second):350
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):07
  • Magazine size (basic and extended):20 – 40
  • Caliber:9 mm

Deagle

A pistol with a power, recoil and penetration capacity above normal . It makes a lot of noise and will leave you exposed, but it’s so powerful that you can even take down a two-head enemy with a level 3 helmet.

  • Damage:62
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):450
  • Range (after maximum, effectiveness is reduced):50 – 50
  • Cadence (seconds between shots):25
  • Magazine size (basic and extended):7 – 10
  • Caliber:.45

Crossbow

It is a useful weapon for certain and rare situations. The most common is to carry out silent attacks, being very interesting in the early stages of the game when we will be poorly equipped.

  • Damage:105
  • Shooting mode:semi-automatic
  • Bullet speed (meters per second):160
  • Range (after maximum, effectiveness is reduced):25
  • Cadence (seconds between shots):075
  • Magazine size (basic and extended):1
  • Caliber:arrows

Grenades

Explosive

Standard grenade that emits a very powerful explosion in a very limited range of space. It is ideal for clearing rooms or small compartments, it can also be launched through the windows on the first and second floors of buildings.

Smoke

Ideal grenade to create small visual covers with the objective of not being detected by the enemy. It can be used in rooms and open spaces.

Stunning

Explosive that emits a strong flash that stuns and blinds rivals (and us). It is ideal for building assaults. The effect lasts for 3-5 seconds.

Molotov

Explosive laden with gasoline that burns enemies and creates a protection barrier. Ideal for small rooms.

Melee weapons

Nail bar

Effective in melee.

Machete

Cutting weapon that can be very effective in melee.

Skillet

Little effective in close combat, although it allows us to protect ourselves from the damage of some bullets.

Sickle

Cutting weapon with little range, but effective in the melee.

Modifications

Look red dot

Increases precision and improves range of vision.

Holographic look

It allows much more precise aiming, although it reduces visibility in close and medium distance confrontations.

ACOG 4X

Very useful precision sight for all distances. It can fulfill the functions of a sniper.

CQBS 8X

Designed for long-range fighting, ideal for sniper rifles, but also an assault rifle useful.

WATCH 15X

High-scope sight designed for sniper rifles. It is a very rare item that is usually found in air packages.

SILENCERS

These items reduce the flare of our weapons when firing, calm the sound and improve recoil.

COMPENSATOR

Significantly reduces recoil.

EXTENDED CHARGER

Increase the number of bullets in the magazine.

FAST CHARGER

Improve reload speed.

QUICK EXTENDED CHARGER

Increase magazine bullets and increase reload speed.

VERTICAL HANDLE

Reduces vertical deviation when shooting.

HORIZONTAL HANDLE

Reduces horizontal deviation when shooting.

SPECIAL BULLETS

Reduce recharge time.

CHEEK CUSHION

Reduces deflection of the weapon.

 

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