How to spawn dark slimes in Loop Hero .

Loop Hero is a rogue new deck-building RPG, released for PC a few weeks ago, developed by Four Quarters Team and published by Devolver Digital. The game features a good variety of enemy types, and there are a ton of resources that you will have to test and cultivate in order to fully upgrade your city. Here’s how to spawn dark slimes in Loop Hero .

Spawning dark slimes in Loop Hero

Dark Slimes, not to be confused with the regular Green Slime enemies you encounter in your first loop, is one of the rarer enemies in Loop Hero.

You’ve probably encountered them a few times if you’ve been playing the game for a while, but trying to make them appear on purpose will take a bit of planning on your part.

The first step is to create a goblin camp on the map. This can be done by placing a total of 10 Rock or Mountain tokens on the map. After placing your 10th card, a Goblin Camp should appear.

Then you have to destroy the goblin camp just as a new day begins, and a goblin appears in the camp and is about to go out to the adjacent square. You’ll need an Oblivion card for this, so unless you already have one on hand, keep playing until you get one.

Once you’ve got it, make sure to wait until the new day is about to begin and then Oblivion’s camp just as the goblin is about to leave. Instead of a Goblin facing you in battle as you walk past the tile, a Dark Slime will appear.

It is much more difficult than normal Slimes, but it is still quite easy to disassemble. He is also considered a cosmic enemy who has a chance to drop fragments of time if you are looking to farm astral orbs.

Since setting Goblin Camps and being able to Forget them at the right time isn’t the most consistent thing in the game, you’d better stick with the Vampire Watchers and Mages.

However, a Black Slime is definitely worth fighting once for the Encyclopedia entry.

This is everything you need to know how to generate dark slimes in Loop Hero . Be sure to search dlprivateserver for more tips and information on the game.

 

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