At the beginning of the game, talk to your father and go down. After interacting with the toys, go to Claire and run to the pier with her. Jump into the water and watch the cutscene. After waking up, crouch down and follow under the table on the left to pick up Moonbear. Once you do, go to your father and then press the red button on the wall behind him. Follow him, climb onto the boxes and move to the end of the ventilation. Go back with the drone and jump into your father’s arms. Wait for him to open the door and run after him. Watch the cutscene.
Chapter 1. Lunomishka
A transmission from another planet completely changed Katie’s life.
Once you gain control of Katie after the introductory cutscene, head to the steps in the center of the saucer. Go down them and exit through the door. You’ll see a fire escape here; go down to reach a platform underneath a blocked communications beam. Jump up to the raised area to reach the electrical devices. Use the cutter to remove the debris. Follow the highlighted lines to clear the debris and move on to the next objective.
Move forward, jumping over small holes and obstacles. There are a few side areas to explore, but you won’t find any collectibles there, so don’t waste your time. Go down the long stairs to reach the stream points. Enter the room on the left side (the only one with an open door) and cut the locks on the floor panel.
When the panel opens, a laser device MPT (Microwave Power Transmission) will appear. Later – a stream gun. You need to aim the beam at the receiver on the outside of the opposite building, but the blinds are in the way. Go outside and cut the clamps at the bottom of the window, then return to the stream gun. Aim the laser at the receiver marked with a lightning symbol. When you aim correctly, the beam will turn green, and you will only have to click LMB. Activate the receiver, and the door to the next room will open. Go inside and use the second stream gun, cutting the clamps on the floor panel. Now you have two stream guns. There are two receivers outside that need to be powered. Aim the stream guns at these receivers in a cross pattern. And you need to start from the second building, because as soon as you deploy the first stream gun, the door inside it will close. Once you’ve activated both relays, head through the gate at the end of the yard and head towards the pickup.
How to get to the meeting
After the cutscene, which ends with Kat and Ryan returning to base, get out of the truck and go up the stairs to the left of the gate. You will find yourself in front of the WSA headquarters. Enter through the front door and turn left. Follow the only available path to reach the WSA museum. You can examine the various exhibits to learn the backstory of this place by pressing the blue buttons in front of each one. When you are ready, look for a locked door near the portraits of the three co-founders of the Outward arks. You will be asked to take control of the drone Ayla, switching to first-person view. With Ayla in control, fly to the mechanism near the upper-left corner of the door and interact with it. A cutscene will begin, after which you must follow Sarah to the elevator. Once the segment ends, you must somehow spy on the meeting. We continue to play the science fiction adventure Deliver Us Mars on the StopGame.Ru website.
Go around the corner from the conference room to find some wooden crates. Climb up them and cut the wall panel. Climb through the hole and go down the ladder. Remove the debris blocking your path and enter the main part of this hangar. You’ll probably have to duck. There are two blue control panels on the left side. The one on the left moves the platform near the windows left and right, and the one on the right raises and lowers another platform. Raise the closest platform first. It won’t be that high, so you can easily jump up. Once you do, launch the upper platform to the right. Quickly climb onto the first platform and jump onto the moving second one before it moves too far. If you don’t make it, just move the upper platform back to the left.
Once the platform stops moving, jump on top of the module in the center of the room. Look for a nearby vent that you can cut open with the cutter; do so, then send Ayla inside. Fly the drone through the vent until you’re close enough to spy on the meeting. After Claire and the others leave the conference room, continue through the vent until you find the second meeting point. At the fork, go left and look for a grate through which you can spy on the rest of the meeting. A cutscene will trigger.
How to Launch Zephyr-III
Once the gameplay resumes, follow Claire, Sarah, and Ryan to the transport that will take you to the launch pad. Continue following the team, take the elevator, and climb the stairs to reach the Zephyr-III rocket cockpit.
In the cockpit, you will play in first-person view. Follow Claire’s instructions to check all systems by clicking the switches on the panel on the right:
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Oxygen (OXY)
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Flight (FLI)
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Navigation (NAV)
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Ground Launch Sequencer (GLS)
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Fuel (FUE)
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Liquid oxygen (LOX)
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Power (POW)
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Start Sequence Functions (LSF)
Claire will then address Ryan and Sarah before returning to ask Katie to remove the clamp. Locate the illuminated switch on the left side; click it, then hold and slide the lever down. When Claire asks to remove the Orbiter Access Lever, use the joystick near Katie’s left armrest to activate the interface. Move it all the way to the right to continue.
To activate the auxiliary power units, locate the four pink switches near Katie’s right elbow. Move each one so that it is in the highlighted area; when correctly positioned, the switches will turn blue. Look again at the left panel to remove the oxygen vent valve. Turn the switch to zero, then pull the lever next to it. Once done, use the joystick again while holding the S key.
After putting on the visor, Claire will ask you to switch the ship to internal power. Press the bright pink button to the right of the set of switches from the first task, then slide the slider all the way up. Once Sarah has the solid rocket engines ready, your next task is to launch them. Press the top button to the right of the screen, then pull the lever underneath it to launch the rocket. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Once you reach orbit, you’ll need to initiate the first stage separation. Pull the top left slider down until it’s in the green area, then release it. When prompted, press the middle button on the right side of the screen to proceed to the second stage separation. Pull the lever up as before.
When Claire tells you to detach the second stage, do so using the lower left lever. The process is the same as in the first stage. Once you do this, the second chapter will begin.
Chapter 2. Let’s fly into space?
The Opera team flies to Mars on the Zephyr-III ship, and Katie remembers her father.
Once the opening cutscene is over, you will return to Katie’s childhood. Follow Isaac. Eventually, the father will swim through a dark hole. Follow him, after which the game will return you to 2069. You will move in zero gravity, which is identical to swimming underwater. Leave Katie’s sleeping compartment and move straight until you reach the cockpit. You will have to maneuver around obstacles. Once in the cockpit, Claire will send Katie into outer space to check the ship’s external systems. Leave the cockpit and immediately turn into the airlock on the left side, indicated by flashing red lights.
After a short conversation with Claire, press the blue button on the left to activate the airlock and enter outer space. Turn right and head to the back of the ship. When Claire asks you to assess the damage, interact with the debris stuck in the engine. Do the same with the engine base and pipes.
After inspecting the engine, you will receive the following tasks – check the battery and inspect the yellow fuel canisters. After completing these simple steps (the battery is in the wall near the panel), you can open the yellow panel on the right to disconnect the power and perform maintenance. All you need to do is lower the large lower switch.
Move around the outside of the engine, cutting pipes and debris at various points. Don’t hit the yellow canisters with the laser, or you’ll have to start over. The rest of the debris needs to be cut out from inside the engine. There’s a pipe near the center of the ship that you may need to cut on both sides.
How to turn on the power
Once all the debris and pipes have been removed, Claire will tell you to return to the control panel and turn the power back on. First, turn the two black switches below the red lights at the top of the panel. Then pull the lever to the left of them. Next, cycle the center switches in the following order: 2-4-5-1-3, with “1” being the one on the far left and “5” being the one on the far right. Finally, flip the bottom lever you used to initially turn off the power. Once the power is restored, return to the airlock to trigger another flashback. Swim forward through the wreckage of the space station until you reach the cockpit; inside, pull the large lever on the center console and wait a few seconds to return to the present.
Second spacewalk
Your next task is to perform a routine check of Zephyr-3. Go to the cockpit and open the shutters by interacting with the windows in front. You will see a message about a problem with the same engine. Go out to the airlock and return to the damaged engine in the same way as before. After inspecting the damage, open the electrical panel and try to turn off the power. The switch is broken, so you need to open the power element protection on the left and cut the wires to the left and right of it. Then fly to the base of the engine and cut the casing in all the marked places, trying not to touch the fuel canisters. When the panels are cut, you will see rivets underneath. Start cutting them, and towards the end of the process, a scripted explosion will occur. Once you regain control of Katie, fly to the airlock. Press the button inside the airlock, after which the third memory will begin. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Mountaineering lesson
Follow Claire and Isaac to the cliff. Talk to Claire and continue following your father to the left. Note that you can’t run too far or the scenario will stop – in which case, just return to Isaac. When you reach the barn, talk to Isaac to learn how to use pickaxes. Climbing in the game is a tricky process. You need to grab onto the wall with both pickaxes. Then, to move up, pull one pickaxe out of the wall, raise your hand and stick it back in. Do the same with the other pickaxe, and so on. Take a little time and try to learn this process as well as possible, since mistakes later will lead to Katie’s death. When you reach the top of the first wall, Isaac will suggest going down. Continue climbing and move to the right. After going down, go to the right and eavesdrop on the conversation between Claire and Isaac. Once they’re done, interact with the board in the middle of the fence to jump down. Talk to Isaac to complete the chapter.
Chapter 3. On the threshold of the future
The Opera team lands on Mars and finds the first traces of the Outward project.
The first task at the start of Chapter 3 is to dock the ship to the station so that Sarah and Ryan can board the first of three arks. At Claire’s command, press the bottom button on the right side of the screen to start the procedure. You will again be in first-person control of the ship. Using the same controls as when moving in zero gravity, maneuver to get to the desired point, highlighted by the blue circle (in the center of the ark). Remember that you are in space, so any acceleration will continue until you start moving in the opposite direction!
The best way to complete the objective is to line up with the target without moving forward or backward, then gradually accelerate and fly towards the mark. Watch the speed indicator on the right. If it’s red, you’re going too fast and will crash when you reach the ark. If so, use reverse thrust to slow down until the indicator turns blue. As you get closer, you’ll need to make some course corrections to stay on target. Take your time – there’s no time limit.
Once you’ve docked and spoken to Claire, head to the airlock and fly to the ark. Despite Sarah calling it a maze, you’ll only have one path through the ark. Take the right path after reuniting with Ayla. Keep flying until you reach the cryo-pod chamber. About halfway through this cryo-pod chamber, you’ll find the first hologram. The holograms are decoded by moving Ayla along three different vectors. As you move Ayla, keep an eye on each yellow block around the hologram icon; each one will move closer or further from the center as you move.
Each tab is associated with one axis of movement – X, Y or Z. The easiest way to decipher the hologram is to move up and down, forward and backward, and then left and right until one of the blocks is in place. Whenever this happens, choose a different movement vector. In fact, everything is simpler than it seems at first glance. When all three blocks are blue, the hologram is activated. We continue the passage of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
How to get to the bridge of the ark “Labos”
Once the cutscene ends, continue up and through the door at the top of the room. Turn right at the dead end, and around the same time, Ryan will contact Katie and tell you about the ship’s solar panel technology. Continue along the winding path that will take you through the ship’s fitness center until you reach a locked door and some MPT receivers. Use the Stream Cannon in the middle of the room to activate the closest receiver, opening the door. Proceed into the next room and notice a locked panel. Cut it with the cutter, then aim the second Stream Cannon at the previous, already activated receiver. This will hold the door open and allow you to redirect the first Stream Cannon.
Return to the first Stream Gun and aim the beam through the window at the receiver in the next room. This will move the iron plate at the end of the hallway. Go back and use the second Stream Gun to activate the newly discovered receiver and open the airlock. Inside the airlock, you will find a passage to the bridge. Press the blue button to open the door.
How to Restore Power to the Labos Ark
Once you reach the bridge, a new objective will appear – to figure out what happened to the crew. Turn left when you enter the room and examine the blocked door. Return to the main terminal (in front of the table with the red hologram) and interact with it. Sarah will open the door on the side: if you stand with your back to the main terminal, then to the left of the passage from which you came here. At the end of the corridor, you will find the main power system of the ark. It consists of several MPT receivers that must be activated in the correct order. Pay attention to the signs next to each receiver; the number of dots indicates the order of activation.
Find the only open chamber with stream guns opposite the single-point receiver. Use any gun to activate the first receiver. The second receiver has 8 points, so you need to activate it at the very end. Switch to Ayla and hack the panel behind the stream guns, opening the nearest door. Switch to Katie and cut the locks. You will find yourself in a room with many electrified batteries. Destroy each one with the cutter, but stay away from them to avoid damage from the explosion. When you reach the end of the chamber, you will find another door that you can open with Ayla. Do this, and you will be able to use the other stream guns to supply power to the two- and three-point receivers.
Opposite the locking mechanism is a hole that Ayla can fly through. Do this by turning on the flashlight and move through the tunnel. Hack the panel on the other side. This will open a door leading to two more stream guns. Use them as Katie to activate the four- and five-point receivers.
Find the airlock on the other side of the room and go through it to find the final two Stream Cannons. Cut the clamps on the door to access the array, then activate the six- and seven-point receivers. Return to the first set of Stream Cannons and activate the final eight-point receiver. Once the power relay is restored, return to the bridge and activate the main terminal. Once it has finished loading, proceed to the front of the bridge and use the console to check the MPT system.
How to Land a Lifesaving Capsule
Return to Zephyr-III, watch the cutscene. After that, activate the emergency landing mechanisms. Pay attention to the four pink sliders under the screen: move them so that they are in the highlighted areas. When the slider is in the correct position, it will be painted blue. When all four sliders are set correctly, click the button on the left side. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Then use the lower left digit switch to enter the numbers shown on the screen. In this order: 10, 25, 60, and 40. You will need to confirm each time by pressing the rectangular button. After entering the numbers, turn to the panel on the left side. Pull the large slider down, then click the levers with the names Alex and Ayla to undock the drones. Complete the process by pulling the lever on the right side. Get to the escape pod at the back of the ship; if you get lost in the docking bay, look for Sarah and Ryan; your pod is located opposite them.
Once you’re in the escape pod, you’ll need to make sure it lands safely on the surface of Mars. First, use the joystick next to Katie’s right hand to stabilize the landing point. Move the cursor on the view screen until it stops on the icon in the center. Once you enter the Martian atmosphere, you’ll need to deploy the parachute. Move the slider on the left side of the screen all the way down, then pull the lever above the screen. Watch the screen until the indicator turns red. At this point, press the lower right button, then the large button at the bottom. Finally, pull the large lever on the right armrest.
After the cutscene, you’ll find yourself on the surface of Mars. Go forward to the passage between the rocks. At first, running will be unavailable. Soon, Katie will speed up on her own (about halfway to the goal). Move across the gap to complete the chapter.
Chapter 4. It’s quite possible to live here
Finding herself alone on an inhospitable planet, Katie walks through the abandoned Herschel quarry.
At the beginning of the chapter, Katie will be almost out of oxygen. Move forward and to the left, along the cliff, until you reach a building. Go inside to automatically replenish your oxygen supplies. Climb up and find another airlock leading outside. From here, you will see a huge quarry with equipment. Katie will automatically approach the cliff; move the camera to find the necessary objects. Start with the mining equipment on the left side. Once Katie finishes her monologue, look to the other side of the quarry and directly opposite Katie you will find a rover (to the left of the two spherical structures). Finally, look left and down, and to the right of the mining equipment examined at the beginning, find an elevator.
After exploring the quarry, head left until you reach the bottom of the cliff. Jump across several small ledges until you reach the very bottom. Some of the ledges are barely visible, especially halfway down! If you make it to the elevator within 90 seconds of spotting it from the top of the cliff, you’ll earn the “Cats Always Land on Their Feet” achievement. When you reach the elevator, you’ll find that it’s out of power. Oxygen is low, so head up the stairs on the right and into the building to refill your air supply. Decipher and view the hologram, then head to the opposite airlock to exit.
How to get to stream guns and MPT
Go to the destroyed equipment ahead, then turn right. Katie will notice a stream tower nearby, which can be used to activate the elevator. You need to climb it. Enter the building next to the tower – note that the oxygen reserves inside it do not replenish. Go out on the other side and you will see a suspended platform that you can cling to. Jump on it and use pickaxes to cling to it. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
It’s important to time your jump correctly – wait until the platform turns almost perpendicular to you, then jump onto it while holding LMB and RMB (if you haven’t changed the controls). If you miss, go back up the stairs and try again. For better accuracy, try aiming upwards as you jump. When you reach the left edge of the platform, wait for it to turn so that you’re over the opposite ledge, then jump down while holding LMB and RMB. Climb up the boxes and onto the cliff. The jump is tricky, so aim for the right side of the cliff.
Throughout this section, keep an eye on your oxygen levels. If they start to drop, return to the hologram room to refill. Once you’ve climbed the cliff, enter the building ahead. View the hologram and continue on. Outside the far airlock, look to the left to find a wall you can climb. Use your pickaxes to get to the next level, then jump to the ledge behind you.
There are a few collectibles on the left and right sides of the next building. Once you’ve checked them out, head through the opening at the far end and use your pickaxes to climb over the wall on the left. When you reach the other side of the gap, crawl under the pipe ahead and climb up to the next ledge. Slowly follow the pipe to the exit on the far side. Enter the building outside the tunnels to refill your oxygen supplies. You’ll also need to set up your stream guns properly here.
How to fix an elevator
In this puzzle, you’ll be introduced to a new mechanic: the Energy Reduction Field. Examine the tripod at the far end of the room with the yellow barrier. Katie will tell you what this device does: it reduces the power of the Stream Gun by 1 unit. First, cut the two floor panels to reveal both Stream Guns. Use them to aim the beams at the panels behind the glass. The left receiver opens the door, and the second loads the control interface. Note that each Stream Gun and receiver have different power levels. From now on, the receivers need to be fed the exact amount of power to work – no more, no less. Point the right Stream Gun at the door receiver, and the left one at the interface receiver. That is, crosswise.
Both receivers receive 1 more energy, so place the energy reduction field at the intersection of the two beams. If the resistor is placed correctly, you will hear a corresponding signal, and Katie will inform you about it. And the resistor itself, when the beam falls on it, turns blue. Go to the control room and activate the MPT interface. Point the antenna at the elevator found earlier. If everything was done correctly, the crosshair on the antenna should turn yellow. When the elevator is activated, the exit door on the left will open. Go outside and jump down the ledges to get to the quarry, then go to the elevator. Press the button to go up.
How to get to the Mars rover
Closer to the top, the elevator will break down. When this happens and the side falls, jump onto the wall that you can grab onto with your pickaxes. Climb up and to the left. Jump onto the top of the elevator, then onto the ledge on the other side. Once you climb it, the elevator will finally fall down, and there will be no way back. Go to the cliff and start climbing; note that not all parts of the wall can be hit with a pickaxe. So take your time and make sure you hit one pickaxe before you rip off another. Climb up and slightly to the right until you can cross the obstacle on the right. From here, it is easy to climb onto the metal platform above. Once there, enter the tunnel. It is best to turn on the flashlight by pressing the R key. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Inside is a rock crusher. You need to climb it to reach the exit at the top of the chamber. Wait for the moving platform to move and climb onto the lower one. When the moving platform approaches you, jump onto it. Immediately turn around and climb onto another stationary platform. To climb even higher, you need to climb the wall, avoiding the rotating platforms. Start climbing only after the platform passes you.
Once you reach the top, it’s a walk to the rover. By this point, your oxygen reserves will likely be low, so get inside the vehicle as soon as possible and watch the cutscene. Inside the rover, Katie will have a dream. Go through the hall to Claire’s room and talk to her. Then, go down the hall to Isaac’s room. After watching the memory, go downstairs to the living room and go to the window on the left side. When Claire and Katie finish talking by the window, turn around and go to the back door. Follow Claire to the dock in the backyard; when she jumps into the water, return to the house. Go around to the right side, following Isaac to the barn. When you approach the barn door, the final cutscene of the chapter will start.
Chapter 5. Life here is a dream for them
Upon reaching the Habitas Ark, Katie explores the monolith ship.
At the start of Chapter 5, you must drive the rover through a valley. Go slightly to the right as you approach the Habitas Ark. Eventually, you will hit a barricade of equipment. Exit the vehicle and continue towards the Ark. Head to the lift underneath the Ark and use it to climb up inside. At the top, go through the airlock on the right side to meet Ryan and Sarah. After a short conversation with Ryan, continue forward and turn right to reach another airlock. You need to activate the Stream Guns and Receivers to open the way to the next sections. Crouch and make your way into the next room. Cut the bolts on the floor panel to reveal a Stream Gun.
Pay attention to the installation nearby – it’s a splitter, which allows you to split the beam from one stream gun into two, but at the same time the power of each beam will be 1 unit less than that of the gun itself. Use it to reduce the power of the emitter and open the door to the storage room of this room. The door will only rise halfway, so send Ayla there and pull out the splitter. Place it by the window facing the two receivers outside.
Point the stream gun at the splitter. Point one beam from the first splitter at the right receiver. Send the second beam to the second splitter and then to the left receiver, since it requires even less energy. Once both receivers are on, you can go through the door. Follow Sarah and Ryan until the cutscene starts.
How to open the medical bay storage
When the gameplay resumes, you will find yourself in the medical wing of the Habitas Ark. Proceed down the hallway, checking the side rooms for collectibles. Behind the hospital room, you will find a staircase leading to Rose’s office. View the hologram, and then continue moving. In the next hallway, crawl under the raised door and check the room on the left side. Inside, you will find a floor panel that needs to be cut to activate the stream gun. There is no receiver available for it yet, so return to the hallway and move on. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
At the end of the hall, you will find a stairwell. Go up one flight to reach the medical supply warehouse. Power is required to enter the storage. Look for a door on the right side that says Storage. Next to it is a tunnel that Ayla can fly through. Do this and on the other side, have Ayla use the device to open the door. Katie will be able to enter the room. Cut the floor panel, then pull the splitter out into the hallway. Aim it at the far receiver at the end of the hall, which requires four units of power. Launch the Stream Cannon through the splitter to open the door at the end of the hall. Grab the energy reduction field, place it in front of the door to the storage, then return to the splitter and aim the second beam at the receiver near the storage room, but so that it goes through the energy reduction field and loses even more power. Once you apply power to the door, you will be able to interact with the device next to it (Ayla). Once the vault opens, a cutscene will begin.
How to Reach the Top of the Habitas Ark
Return to the storage room to find another splitter at the far end. Open the door using the internal device. Cut the locks on the internal grate so you can easily return to the stream gun. Drag the second splitter into the room at the end of the hallway and aim it at the receiver above the last door. Grab the energy reduction field and place it in front of this splitter. Note that the door to the storage room will be blocked again, and you will have to use new passages if you want to go back. Finally, aim the beam from the first splitter to the second, through the resistor. One beam should hit the receiver at the end of the hallway to open the path to the second splitter. After that, we lower the energy with the resistor and feed it to the receiver above the last door, around the corner.
Cross the bridge and explore the nursery. Launch another hologram, then go out onto the balcony and climb the wall. Climbing up here is much easier than on the walls from the previous chapter. You may have to move to the side a bit to get around the obstacles in the center. At the top, jump over the equipment and climb up to the next floor. Look to the right to find other walls you can climb up. Also use the pipes to get even higher. When you get to the next floor, go onto the pipe above the corridor. Turn right and jump onto the device that looks like an elevator.
This is where the most dangerous part begins – run up and jump onto the next cabin. Remember that it is important to release the sprint key before jumping, otherwise you will run over the edge and die. Use the pickaxes to climb the wall. Be careful when moving the pickaxes so that you have room to maneuver. If you get stuck, go back a little and adjust your movement.
At the top, move to the other end of the corridor and use the platform to cross the gap. Jump onto the small platform on the right side. Jump over one pipe, crawl under another, and then run and jump over the gap. Climb up the nearby pipes and turn around. You will see a platform with a stream gun. Jump there, climbing over the fence, and cut the locks on the floor plate. Aim the stream gun left and up, at the only receiver above the crew cabins. Katie will automatically return to Ryan and Sarah. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Study of the Panaceia engine
After the cutscene, scan the huge engine. Now you need to examine 6 elements. Look at the sphere itself, the panels hovering around it, and the pipe-like equipment at the base. Then check the terminal near the window on the left side and the elevator at the far end of the room (interact with Ryan). Finally, talk to Sarah at the table with the hologram. When you have examined all 6 objects, talk to Sarah again. Follow Sarah and Ryan through the door and go to the right side. There is a vent around the corner that Ayla can fly into. Cut the locks and send the drone there to eavesdrop on the conversation of your teammates. You need to stop as Ayla at the moment when Ryan and Sarah’s voices can be clearly heard. You don’t need to fly to the very end! When the conversation is over, Katie will ask Ayla to come back. Just disconnect from Ayla by pressing C and watch the cutscene.
Chapter 6. Not Rabbits, Not Bees
Katie leaves the Opera team and goes on her own to search for survivors – and her father – in the frozen complex.
At the beginning of the chapter, you will again be in control of the rover. The terrain to the destination is less even than on the approach to Habitas, so try to avoid the dunes. Follow the marker and park next to the Odum facility. Exit the vehicle and watch the cutscene. After that, you can examine the facility. Inspect the two buildings and the cable car (funicular), then step back and go to the right past the broken fence. As in the quarry from Chapter 4, begin the descent, jumping to the nearest ledges. Soon you will reach a point where trivial jumps will no longer do. Instead, use pickaxes to grab onto the ice wall. From the right edge, jump to the next piece of ice by pressing the jump key, but tearing off the arm closest to the direction of the jump.
You can speed up the descent further by releasing both hands and immediately holding LMB and RMB to grab the wall just below. Continue until you find yourself at the bottom. Jump to the next ledge and climb another wall. Repeat the trick with a quick descent to find yourself at the foot of the cliff. Go through the pass ahead. Soon you will see a ledge with a box with pickaxes inside. Climb it and take a running jump onto the ice wall, clinging to it with your pickaxes. At the top of this wall is a yellow flag. Jump to it and climb up the ice wall.
There will be another yellow flag to your left – jump over the gap and climb onto the ledge. Keep to the left path, navigate by the flags and soon you will reach the desired object. Go inside the building. If you manage to get there within three minutes and fifteen seconds after examining the base (from above), you will receive the achievement “Cat’s Nimbleness”.
How to get to the second building
Once inside, turn right and follow the only path through the entire building. You will come to another airlock, through which you will exit. Follow the stairs along the front of the building until you find yourself in another room. Continue straight ahead and examine the table with the hologram (on the left hand side). Exit through the back of the room and go down the stairs on the left side. There are several objects at the bottom that you can examine to understand how this object was used.
Start by examining the lockers just before the stairs, then enter the room on the right side and examine the hydroponic equipment. Finally, crawl under the raised door and examine the food crate. Once you’ve examined all the objects (including an extra AstroTool in the loading dock to the left of the stairs), go to the far end of the room and crawl under the shelves. Head to the end of the hallway. The door will open automatically – go through it and go up the stairs. At the top of the stairs, you’ll find another automatic door leading to the lab. View the hologram, then go through the airlock at the other end of the room. The bridge outside is broken, so run up and jump onto the suspended container, and from there onto the adjacent bridge. Use the airlock to get inside. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
How to get through the flooded laboratory
Go through the Cultivation area on the right and down the stairs. At the bottom, you’ll find some destroyed machinery; head to the end of the room to find another hologram. Examine it, then exit through the door a little further and to the left. Beyond the hall is a ladder – use it to reach a half-flooded area with several MPT receivers that need power. Climb into the room on the right through the broken window to find a Stream Gun under a locked floor panel. Cut the locks to release the gun from the floor. Also note that a second Stream Gun is in a flooded room on the other side of the hallway. Cut the locks again and retrieve it.
Go to the end of the hallway and grab the splitter in the right corner. Take it to the room behind the broken window and use it to power the receiver behind the crate. Doing so will open the door and cause a large cube to roll down. Then take the splitter to the hallway and use it to power the two receivers in the hallway itself. This will open the shutters in two rooms. Go to the flooded room with the second Stream Gun and aim it through the now open window at the same splitter. This will keep the Stream Gun open, which is where it is. Go back to the first Stream Gun and aim it at the receiver by the far door, through the open window. You wouldn’t have been able to do this before, because the large cube was in the way.
The adjacent rooms are completely flooded, so swim underwater. Soon you will see a hatch with the inscription Cut In Emergency. Use the cutter to remove the clamps and get inside the shaft. You will find yourself in an area of a strong current. If you get into it, you will fly to the end of the tunnel. Wait for the current to disappear, then quickly swim to the right and turn into the nearest niche on the left. Repeat the actions and get to the next niche, and from there cut the rotating screw, creating a powerful flow.
Swim through the broken propeller and climb the stairs to reach new rooms. Follow the only path until you reach a broken elevator. Run up the steps, find a platform and jump on it. Climb even higher on other ledges and reach the upper door. Go through it, follow the bridge to another building. The entrance is frozen, so climb the stairs and find the airlock. Turn on the flashlight to avoid bumping into anything in the cave.
How to Escape the Caves Under Odum Station
Inside the airlock, go up the stairs located on the left side. You will get to a laboratory with purple lighting. Go forward to watch a cutscene. Decipher the hologram that Ayla points to. Once you do this, go back the same way until the memory is triggered.
During the flashback, go down and overhear the conversation between Claire and Isaac. Once you do, go through the airlock to return to the present. Make the same path through the station until you reach the room with the elevator. When you jump on the elevator cabin, fall down, under the water. Immediately use the cutter to cut the spinning screw, otherwise it will suck you in and Katie will die. Swim through the cave, get out on land and find a new flooded area. Follow it, avoiding falling on sharp stalactites, and climb the ice wall. Jump to the opposite wall, holding the jump button / key and releasing both pickaxes (but then be sure to hold LMB and RMB to grab the wall). We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Climb to the top, then jump to the round piece of ice hanging over the cliff. Go around it, up and to the right until you can jump to the opposite ledge. Once you reach the surface, you’ll automatically return to the Habitas Ark, where a new chapter will begin.
Chapter 7. Like Animals
Back on the Habitas Ark, Katie, Sarah and Ryan learn of Outward’s tragic fate.
Once the gameplay resumes, take a look around and when ready, take the elevator up to meet Sarah and Ryan. Once in the crew quarters, talk to Ryan and Sarah separately, then examine the corpses behind the counter next to where Ryan is standing. After checking the entrance area, move deeper into the rooms. Crouch where necessary, jump over obstacles elsewhere. Follow the drone across the bridge into the next room, climb over the debris. After the cutscene, decode the hologram next to Sarah. After doing this, you will find yourself in a stairwell – go up to reach the sleeping quarters. Continue forward through the sleeping quarters and soon you will find a door that Ayla can open. Do so and watch the hologram. Have Ayla pick the next lock. Chase the drone until it escapes from you.
How to open a door that a drone flew through
Cut the floor panel in the room with the hologram on the right to activate the stream cannon. Aim its beam at the splitter. The energy will flow to the door through which the drone escaped, but its power must be significantly reduced.
Go to the room with the splitter and send Ayla through the hole. Have Ayla move the splitter so that the second beam passes the energy reduction field and enters the receiver without resistance. If you do this, the next room will open, since the receiver will receive the required energy. Take the energy reduction field out of this room. Take this field to the stream gun and set it right in front of it. Send the beam through the energy reduction field to the second floor, through another field, to the receiver. The door will be locked.
Go up there, launch the drone Ayla inside and ask her to move the energy reduction field slightly to open the door. As Katie, take the second resistor and take it back. To lower the resistor from the second floor, use Ayla. Place both resistors in the path of the beam falling from the splitter to the desired door. Then direct the beam from the stream gun to this splitter. You will achieve the desired power reduction, and the door will open.
Once inside, decipher the hologram in front of the door to Rose’s apartment. Watch the next cutscene, then find yourself on the Habitas bridge. Use the terminal next to Sarah to direct power to the ark. Watch the cutscene.
Chapter 8. Desperate Times
After crashing on the Red Planet, Katie heads to the ruins of the Labos Ark. Katie climbs onto the crashed ship, hoping to restore the MPT connection.
At the beginning of the chapter, Katie will be back in her rover and heading to the wreckage of the Labos ark. Move forward through the canyon, choosing flat terrain whenever possible. When you get close to the crash site, turn right and go through the gorge that leads to the top of the cliff where the ark fell. It is better to slow down in this area, as there is much less room to maneuver. After the last winding climb to the ark, leave the rover and climb onto the ledge between the two flags. Follow through the wreckage, along the outer hull, as if moving through a tunnel. You will come to a red door; make your way through and at the end of the tunnel go to the left. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Behind the debris in the tunnel is a climbable wall. Climb up the first ledge, turn around, and jump over to the next section. There’s a tunnel at the top; cut through the debris blocking the path along the top of the metal plate and continue on. At the end of the tunnel, go left and cut the floor plate. Drop down the hole and turn left, carefully jumping over the gap.
The next hole can’t be jumped over, so climb the wall on the right and climb it to the other side. Next there will be a gateway leading to an oxygen chamber. It’s time to replenish your air supply.
Activation of the Ark
Inside the sealed room, there’s a door on the right that leads to the MPT controls. Cut through the two floor panels at the beginning and end of the flooded room to reveal two Stream Guns. Next, you’ll need to collect three splitters. One is on the left side as you enter this room. Another is on the high ground to the right, and the third is by the hole in the center of the large device you’re trying to power. Finally, there’s an energy reduction field by the far Stream Gun. Use Ayla to place two splitters on the platforms to the left and right of the core; each should be next to two receivers that require two units of energy. After that, Katie should place the remaining splitter in front of the Stream Gun at the entrance. The energy reduction field should be placed in front of the far gun.
Launch the stream gun through the energy resistance field into one of the side splitters. Climb up and adjust the splitter so that the beams fall on both receivers from the closest side of the core. To get to one side, just use the debris near the wall. And from that side, you can get to the other, straight through the core, using pickaxes. In general, when you find yourself at the top, immediately adjust both splitters so that they are aimed at all four receivers (two each). Return to the stream gun at the entrance and direct it through the energy reduction field. Place a third splitter at the exit and direct it to one of the two side splitters that has not yet been powered.
How to get to the destroyed bridge on the ark
Once the core is launched, a door on the left will open. Watch the hologram in the next room and begin climbing the wall ahead, angling to the right. Jump across the gap, then drop down to the ledge below. Climb into the next room and jump to the opposite wall using your pickaxes. Drop to the bottom of the chamber and exit through the airlock on the left. Carefully navigate through the rubble until you can drop down to the platform at the far end. Follow the tunnel until it begins to collapse. Quickly grab onto a suitable wall using your pickaxes. As the object collapses, the location of this wall will change. Luckily, if you make a mistake, you can respawn in front of this tunnel.
Climb to the top of the debris and run along the falling slabs. At the very end, jump and grab the wall with your picks. Climb to the right. By the way, if the wall goes down vertically, you are most likely holding on to it with one pick, the right one, and you cannot attach the left one to it. This is how the game is designed. This means that you made an incorrect jump, so you will have to die and repeat the action. Climb along the falling sections, moving from one to another. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Go up the ramp ahead to reach another wall. It’s much longer, but all you have to do is just avoid obstacles. When you reach the top, continue to the airlock and go inside. Inside the airlock is the Labos catwalk. You were here already in Chapter 3. Go to the central window and use the console. It won’t work. Open the door behind you. Go through it outside and jump onto the ark’s hull.
How to open MPT dish
Head towards the dish and look for the yellow cloth on the right. It marks the spot where you can safely drop down. Do so, then look to the left and cut the debris holding the dish up. Climb up and do the same to the plate in the center, just in front of the antenna. Once you do this, the dish will open up. You won’t be able to return to the bridge the same way. Instead, go along the other side of the control room and climb up the left side. Enter the chamber that was depressurized at the very beginning of the game. Decipher the hologram to find out what happened here, then go inside and use the control panel to direct power to the Habitas Ark. As usual, if you aim correctly, the crosshair will turn yellow. Once you do this, you will automatically return to the Habitas bridge.
How to open the locked door in the Panopticon
Take the previously locked elevator at the far end of the room to the Panopticon and enter the left room. Examine MacArthur’s body. You won’t be able to do anything until you examine the corpse. Then watch the hologram on the left. After the cutscene, follow Isla through the door. You’ll find a locked door to an office opposite the room with the hologram. Return to the next hallway and climb the boxes into the ventilation shaft. Follow the path to the end until you reach some pipes that Katie can’t squeeze through. Look through the gap – there’s a floor plate on the other side that you can reach with the cutter. Cut all the zip ties and send Isla through this hole. Have the drone open the door on the other side, then return to Katie and go down to enter the room. In the large room, watch another hologram, after which a lengthy cutscene will start.
When gameplay resumes, run forward and to the right to find a staircase leading down to the basement – the same one that Opera Team originally entered the Habitas Ark through. At the end of the hallway, go through the airlock. Follow the path, constantly going left, and use the elevator to return to the rover. It’s parked to the right of the elevator; get in and drive forward. A storm will start, and soon, when visibility drops to zero, the chapter will end.
Chapter 9. Wants and Needs
Determined to finally reunite with her father, Katie was willing to risk the success of the mission and the trust of her team.
Follow the only path in the vehicle until you find yourself near the last Vito ark. Go inside to find a real colony with living people who have adapted to life. Follow through the colony until you find Isaac Johansson. After the cutscene, follow the man until you find yourself in a building that is built on a model of Katie’s parental home. You can examine the rooms, there are even collectibles in some places. Approach Isaac and start a conversation to see a new cutscene. When it ends, accompany Sarah to the closet and hide (as you did in Katie’s memories). Once everyone leaves, go outside and follow your partner. We continue the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.
Hide to the left of the door, after which two men will come closer, but decide to leave. Go to the next building and talk to Sarah. The plan of action is clear. Leave the building and go down to the nearest underground passage. Go forward, ask Ayla to open the door and examine the control panel. From this panel you will not be able to turn off the oxygen supply, but it is useful for others – with the help of four buttons you can move two walls, behind which Katie must grab with pickaxes. Move them so that they are located on the left, one under the other, opposite the springboard from which you can jump on them. Having done this, go upstairs and try another console. All in vain, so take the cutter in your hands and start cutting the pipes.
Get out and run inside the ark. Katie won’t make it. Ignore Isaac and use the cutter to open the hatch on the right side. Move there, climb the ladder and reach the powerful electrical installations. Cling to the walls and jump to the left to another section only after the turbine starts working. In the next section, you need to jump on the turbine itself when it comes out of the wall and jump further. Then climb up the rotating blades, and then – the most difficult part – climb the rotating cylinder using pickaxes. Move as far to the left as possible and get started. During the climb, be sure to go slightly to the left, otherwise the cylinder will shift you under the electrical discharges. Jump to the other side and get to Sarah, running away from your father. Wait a bit and run to the ark. Help Sarah get to the ark and watch a lengthy video. Before departure, you will have to check the systems, but you have done almost everything before, and the necessary controls will be highlighted in purple.
Epilogue. Where is your heart?
Having found Isaac Johansson, Katie and the Opera crew leave Mars and head home.
Talk to Sarah at the head of the ark, then take the only route to meet your father. Watch the lengthy final video. We complete the walkthrough of the sci-fi adventure Deliver Us Mars on the StopGame.Ru website.