Best weapons in Tower of Fantasy

Best weapons in Tower of Fantasy.Tower of Fantasy is an action role-playing game designed to compete with the popular Genshin Impact. One of the most important aspects of this genre of games is the weapons. In this guide, we will talk about all types of weapons, their characteristics, skills, improvement process, and so on.

Getting new sims is cool, but they’re just avatars/skins. You will achieve the best results by unlocking new types of weapons or improving the options that are already available. From fast dual blades and healing staves to powerful claymores and heavy shields. On the one hand, a wide variety of weapons makes the gameplay interesting, on the other hand, it complicates the game as much as possible, so it is important to understand what characteristics, weapon skills exist, what to do to improve it, and so on.

General Guide to Weapons in Tower of Fantasy

Basic information on weapons in Tower of Fantasy

As mentioned above, weapons in Tower of Fantasy work a little differently than in other games, especially when it comes to some kind of gacha. Instead of getting characters, each of which belongs to certain classes, has its own roles, you get access to a large arsenal of weapons, each of which has its own abilities, characteristics and bonuses. At the beginning of the game, you can only equip two weapons at a time, but this will be increased to three later.

Weapons are divided into three ranks or qualities – R, SR and SSR, with the R weapon being the most common and not tied to any of the simulacra. But weapons rank SR can only be obtained with the help of a specific simulacrum and its banner. The same goes for the maximum rank weapon, the SSR.

General Guide to Weapons in Tower of Fantasy

Total weapon combat power (CS)

  • Shatter: The weapon’s primary ability to break shields. The higher the value, the faster the weapon will break the target’s shields. Enemies with shields block 50% of the damage taken, so you need to destroy them as soon as possible. In PvP, shielded wanderers are immune to crowd control effects and their damage taken is reduced by 30%. But once you break an enemy shield, the enemy will be stunned for three seconds.
  • Charge: How fast the weapon charges. The higher the value of this parameter, the faster the charge of the weapon accumulates. You can use the weapon’s Discharge skill only after the charge level rises to 1000 units. In PvP, 22.5% of the charge is converted into your shield.

General Guide to Weapons in Tower of Fantasy

  • Type(Type): each weapon has a type of damage – ice shell, volt, flame or grievous.
  • PrimarySkill: Each weapon has an active ability with a cooldown.
  • Discharge: When you reach full weapon charge (Charge) or activate the Fantasy stage by dodging an incoming powerful attack, when you switch to a weapon, you activate Discharge. When activated, Strike Attacks remove all debuffs and use a powerful move unique to the weapon you switch to.

General Guide to Weapons in Tower of Fantasy

What types of weapons/damage are there

Every weapon has a damage type. There are currently four types:

  • IceShell: When the weapon is fully charged, it freezes the target for 2 seconds, while the frostbite effect lasts for 6 seconds. If you break the ice shell that covers the target, you will deal additional damage equal to the set percentage of attack. During frostbite, the target’s weapon charge speed is reduced.
  • Volt: When the weapon is fully charged, your next attack will paralyze targets for one second and leave them electrified for 6 seconds. All positive effects will be nullified, you will deal damage equal to the set percentage of attack. Targets cannot receive any buffs for the next 6 seconds.
  • Flame: When the weapon is fully charged, your next attack sets the target on fire for 8 seconds, dealing constant damage every second equal to the set percentage of attack. Decreases healing efficiency on burning targets.

General Guide to Weapons in Tower of Fantasy

  • Grievous: When the weapon is fully charged, your next attack deals damage equal to the set percentage of attack, applying the corresponding effect to the target for 7 seconds. Such targets take increased damage.

What are resonant weapon effects

While there are no set roles, classes, or anything like that in Tower of Fantasy, you can get certain bonuses depending on which weapons you equip. Weapons can be defensive, with an emphasis on DPS or support. It all depends on the available ability. You can tell which subtype a weapon belongs to by looking at the icons on the weapon’s description page.

The bonuses you get from different types of weapons are called “Weapon Resonance Effects”. Here are all the bonuses you can get:

  • Balance: You must have no more than one weapon of each type. Increases final damage and reduces damage taken by 5%, damage and healing effects are increased by 20%. In a team game, increases the resulting damage and reduces the received by 20%.
  • Fortitude: Equip at least two defensive-type weapons to activate. Reduces damage taken by 25%, penetration by 60%, and aggressiveness by 800%. In team play, additionally reduces damage taken by 20%.

General Guide to Weapons in Tower of Fantasy

  • Attack: Equip at least two DPS-type weapons to activate. Increases final damage by 10%. In a team game, this figure rises to 40%.
  • Benediction: Equip at least two support weapons to activate. Increases healing by 100%. In team play, healing is increased by an additional 100%.

How to upgrade weapons in Tower of Fantasy?

To upgrade weapons, you will need certain materials. Standard materials are weapon batteries. They come in different levels, with the highest levels offering more weapon experience. You can get batteries by completing quests or buy them from the weapon shop.

General Guide to Weapons in Tower of Fantasy

When your weapon reaches the maximum level, various materials are required to “upgrade” it and remove the restriction. Usually this:

  • Elemental Ores: Can be obtained from the gacha, weapon shop, or by processing elemental and crystal ores found in the game world. You can also use elemental ore chests, which allow you to choose the type of ore you want.
  • Glazes and Frames: Can be obtained as random loot from chests, as rewards from Interstellar Exploration, Dimensional Challenges, or Omnium Beacons, or from the weapon shop. You can also use chests to upgrade weapons by choosing a specific type.

In addition to general upgrades and upgrades to your weapons, you can also upgrade your SR and SSR weapons. To do this, you will need a fusion core specifically designed for the weapon you want to upgrade. Such cores can be obtained in the presence of several identical simulacra, using gacha elements or in a weapon shop.

You can upgrade your weapon to six stars, with each upgrade granting a specific bonus unique to the weapon.

General Guide to Weapons in Tower of Fantasy

What weapon is better?

As a general rule, SSR-grade weapons almost always outperform SR weapons due to their higher base power and stats. Luckily, most SSR weapons have SR counterparts or R-ranks with similar (albeit toned down) abilities, so you can use these weapons until you can get a more powerful SSR. There is no single answer to the question of which weapon in Tower of Fantasy is better.

General Guide to Weapons in Tower of Fantasy

How to get more weapons

The main way to get weapons in Tower of Fantasy is through the gacha system. There are a few banners that offer various simulacrums with SR and SSR weapons, though there’s a bit of luck involved here. However, in between getting higher rank weapons, you’ll be knocking out a lot of R-weapon videos and SR and SSR upgrade materials. We’ve listed all of the Tower of Fantasy weapons below, sorted by rank. We’ve also listed their stats, skills, and upgrade bonuses so you can see which options best suit your playstyle. All stats are relative to the base version of the weapon, so they will increase as you level up and evolve the weapon.

R grade weapon

EMP blade (EM Blade)

  • Total Power (CS): 28
  • Penetration (Shatter): 3.60 (V)
  • Charge (Charge): 8.80 (A)
  • Attack: 6
  • Resistance: 2
  • HP: 452
  • Type (Type): Volt

Main Ability (Skill): Moves between five targets, dealing a total damage equal to 168.3% of the main attack (+9), with the final hit suspending the target. While this skill is active, you are immune to hit stun. Damage dealt to the same target is reduced by 40% each time. Cooldown – 10 seconds.

The best weapons in Tower of Fantasy

Discharge Attack: Charge towards the target and lift them up, dealing damage equal to 197.5% of Base Attack (+10).

frost spear

  • Total Power (CS): 28
  • Penetration (Shatter): 6.90 (V)
  • Charge (Charge): 5.60 (V)
  • Attack: 6
  • Resistance: 2
  • HP: 452
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Pick up targets and fly through the air, dealing damage equal to 76.5% attack (+4). Cooldown – 25 seconds.
  • Discharge Attack: Grabs the target, repeatedly shaking them and dealing damage equal to 153.3% of Attack (+8). The final blow greatly suspends the target.

The best weapons in Tower of Fantasy

Warblade

  • Total Power (CS): 28
  • Penetration (Shatter): 3.20 (C)
  • Charge (Charge): 9.60 (A)
  • Attack (Attack): 7
  • HP: 452
  • Crete (Crit): 5
  • Type (Type): Grievous (Grievous)
  • Primary Ability (Skill): Fire six returning blades in all directions, each dealing damage equal to 10.7% attack (+1). Cooldown – 45 seconds.
  • Discharge Attack: Unleash spinning blades that deal 101.8% attack (+5). Two more flying blades spin around you, dealing 23.7% Attack Damage (+1) to all targets they come into contact with.

The best weapons in Tower of Fantasy

Composite bow

  • Total Power (CS): 28
  • Penetration (Shatter): 4.80 (V)
  • Charge: 8.00 (A)
  • Attack (Attack): 7
  • HP: 452
  • Crete (Crit): 5
  • Type (Type): Flame
  • Primary Ability (Skill): Perform a backflip and one forward piercing shot, dealing damage equal to 92.9% of attack (+5) and knocking the target back. Cooldown – 12 seconds.
  • Discharge Attack: Unleashes an explosive barrage at the target, dealing damage equal to 292% of Attack (+15).

SR Grade Weapon

Nightingale Feather (Bai Ling)

  • Total Power (CS): 47
  • Penetration (Shatter): 6.00 (V)
  • Charge (Charge): 10.00 (A)
  • Attack (Attack): 12
  • HP: 753
  • Crete (Crit): 9
  • Type (Type): Grievous (Grievous)
  • Primary Ability (Skill): Perform a backflip and fire one piercing shot forward, dealing damage equal to 154.8% of Attack (+8) and knocking the target back. Cooldown – 12 seconds.
  • Discharge Attack: Unleashes an explosive barrage at the target, dealing damage equal to 486.6% of Attack (+26).

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Recovers one dodge attempt every fifth normal attack or after using a piercing shot.
  • Two-Star Weapon: Increases the weapon’s current base attack gain by 10%.
  • Three-Star Weapon: Increases headshot damage by 30%.
  • Four-Star Weapon: Increases the base attack gain of the current weapon by 20%.
  • Five-Star Weapon: Dodge skills inflict Grievous on targets for seven seconds.
  • Six-Star Weapon: Increases critical strike chance against heavy targets by 30% and critical damage by 50%.

The best weapons in Tower of Fantasy

Thunder Halberd (Echo)

  • Total Power (CS): 47
  • Penetration (Shatter): 11.00 (С)
  • Charge (Charge): 7.00 (V)
  • Attack (Attack): 11
  • Resistance: 3
  • HP: 753
  • Type (Type): Volt
  • Primary Ability (Skill): Suspends targets heavily: fly in the air, dealing damage equal to 127.5% of attack (+7). Cooldown – 25 seconds.
  • Discharge Attack: Leap into the air and throw a lightning spear that causes an area of ​​effect explosion, dealing 296.7% of the base attack damage (+16) and paralyzing the target for 1 second.

What weapon upgrades give:

  • One-Star Weapon: Increases spread by 15%. After destroying the target’s shield, increases the attacks of all teammates by 15% for 30 seconds. Effects do not stack.
  • Two-Star Weapon: Increases the weapon’s base health growth by 10%.
  • Three-Star Weapon: After hitting a target with your skill, its attack is reduced by 5% for 15 seconds (you can stack this effect up to three times by hitting multiple targets). The effect is doubled for heavy targets.
  • Four-Star Weapon: Increases the base attack gain of the current weapon by 20%.
  • Five-Star Weapon: Doubles the duration of the stun from dodge skills.
  • Six-Star Weapon: Discharge deals 100% more damage.

The best weapons in Tower of Fantasy

Punch (Ene)

  • Total Power (CS): 47
  • Shatter: 10 (A)
  • Charge (Charge): 6 (B)
  • Attack: 9
  • Resistance: 5
  • HP: 753
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Activate an explosion mode that increases damage dealt for 25 seconds. While the skill is active, skills cause wind rage that deals damage equal to 219% of attack (+12), heavily suspending the target and creating an air current on the ground. When you’re standing in the flow, perform perfect dodges. The cooldown is 45 seconds, the cooldown of Windfury is 10 seconds.
  • Discharge Attack: Suspends nearby targets for 153.3% (+8) damage. Also summons a mace that hits nearby targets, dealing damage equal to 153.3% of attack (+8).

What weapon upgrades give:

  • One-Star Weapon: Taunt nearby targets after switching to this weapon. For 8 seconds, the first hit you miss won’t damage you. In the next 8 seconds you will get a hyperbody. Cooldown – 15 seconds.
  • Two-Star Weapon: Increases the weapon’s base HP growth by 10%.
  • Three-Star Weapon: After missing damage, all damage taken is reduced by 50% for the next 6 seconds. Cooldown – 20 seconds.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 20%.
  • Five-Star Weapon: Normal attacks stun targets for 2.5 seconds. Cooldown – 20 seconds.
  • Six-Star Weapon: Discharge deals an additional 10% damage to targets and increases cold damage by an additional 10% for 25 seconds.

The best weapons in Tower of Fantasy

Staff of Scars

  • Total Power (CS): 47
  • Penetration (Shatter): 4.00 (B)
  • Charge (Charge): 10.00 (A)
  • Attack: 10
  • Resistance: 5
  • HP: 753
  • Type (Type): Volt
  • Primary Ability (Skill): Create an energy shield at your position that heals allies within its AoE range for 81.7% (+4) attack every second and reduces damage taken by 3% for 10 seconds. Cooldown – 60 seconds.
  • Discharge Attack: The staff continues to remove all debuffs from allies. It also heals you and your allies for 79% of Attack (+4) for 7 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Heal all teammates within 10 meters for 100% of their base attack after using the dodge skill.
  • Dual-Star Weapon: Increases the weapon’s base HP by 10%.
  • Three-Star Weapon: Normal attacks fire two missiles, each dealing 5% damage to the target and restoring 5 weapon charge points.
  • Four-Star Weapon: Increases the weapon’s base HP by 20%.
  • Five-Star Weapons: Increases weapon charge speed by 20% (does not apply to missile attacks).
  • Six-Star Weapon: Grants all teammates within range 60% damage reduction whenever the skill dispels CC from the target.

The Terminator (Hilda)

  • Total Power (CS): 47
  • Shatter: 10.00 (A)
  • Charge (Charge): 10.00 (A)
  • Attack (Attack): 11
  • Resistance: 2
  • HP: 753
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Activate the turret mode and fire large energy spheres, each of which deals damage equal to 213.3% of attack (+11) and knocks the target into the air. When placing a turret, you are immune to stun and crowd control effects. The cooldown is 3.5 seconds.
  • Discharge Attack: Fires an arctic beam when you switch to a weapon, dealing damage equal to 329.2% of attack (+17) and inflicting a 3 second freeze effect. Also reduces the target’s frost resistance by 50% for 10 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Each successful normal attack increases damage by 1% for two seconds (stacks up to 15 times). Also increases ammo to 60.
  • Two-Star Weapon: Increases weapon base attack gain by 10%.
  • Three-Star Weapon: For 10 seconds after switching to a weapon, increase normal attack and penetration damage by 30%. The cooldown is 25 seconds. Also increases ammo to 80.
  • Four-Star Weapon: Increases the base attack gain of the current weapon by 20%.
  • Five-Star Weapon: Reduces the cooldown of normal attacks in Sentry Mode by 2 seconds.
  • Six-Star Weapon: For 10 seconds after switching to a weapon, increase normal attack and shatter damage by 60%. Cooldown – 25 seconds.

SSR Grade Weapon

Rosie Edge (Meryl)

  • Total Power (CS): 272
  • Penetration (Shatter): 12.00 (С)
  • Charged: 4.00 (B)
  • Attack: 15
  • Resistance: 7
  • HP: 1165
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Swing a two-handed sword to launch sword auras in front of you, each dealing damage equal to 141.7% of attack (+7) and increasing damage dealt by 5% with each hit. While active, you are immune to control effects. Cooldown – 45 seconds.
  • Discharge Attack: Hit the ground to form a barrier that deals damage equal to 503.2% of Attack (+26) to nearby enemies. Also slows enemies down, reducing their speed by 50% and preventing them from dodging or jumping. The barrier will last for 5 seconds and block all projectiles flying at you.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Increases penetration by 15% and restores 10% health when the target’s shield is broken.
  • Two-Star Weapon: Increases the weapon’s base HP growth by 16%.
  • Three-Star Weapon: When you switch to a weapon, you gain an ice shield equal to 10% of your maximum health. The cooldown is 20 seconds. The ice shield lasts up to 10 seconds.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 32%.
  • Five-Star Weapon: While the shield is active, increase damage and penetration by 50%.
  • Six-Star Weapon: When you switch to a weapon, you gain an ice shield equal to 20% of your maximum health. While active, you are immune to controls. The cooldown is 20 seconds. The ice shield lasts up to 10 seconds.

Thunder Blades (Raven)

  • Total Power (CS): 272
  • Penetration (Shatter): 6.00 (V)
  • Charge: 8.00 (A)
  • Attack: 18
  • HP: 1165
  • Crete (Crit): 14
  • Type (Type): Volt
  • Primary Ability (Skill): Fire six spinning blades, each dealing damage equal to 52.8% attack (+3). You also get a hyperbody for 8 seconds. This effect is removed when the blades are returned. Cooldown – 45 seconds.
  • Discharge Attack: Teleport to a target and attack, dealing damage equal to 86.9% of Attack (+5) and electrocuting the target. After 5 seconds, deal volt damage equal to 15% of the damage dealt, up to 350% of the attack value. The status can be dispelled. Also spawns three blades that spin around you, dealing damage equal to 65.5% of attack (+3) on contact with an enemy.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Attacking enemies from behind increases the critical strike chance of all dual-blade attacks by 40%. Backstab an electrified target increases critical strike chance by 100% and critical damage by 30%.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Increases damage by 30% against targets below 60% health.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 32%.
  • Five-Star Weapon: Backstab grants 100% critical strike chance for the next 4 seconds and increases critical damage by 50%. Cooldown – 10 seconds.
  • Six-Star Weapon: After using the skill, increases the Volt damage dealt to the target by 20% for 20 seconds.

Ice Wind Arrow (Tsubasa)

  • Total Power (CS): 272
  • Penetration (Shatter): 4.00 (B)
  • Charge (Charge): 11.50 (C)
  • Attack: 18
  • HP: 1165
  • Crete (Crit): 14
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Perform a back flip and fire three piercing shots, with the main shot dealing damage equal to 258.3% attack (+14), and the other two dealing 60%. Also knocks targets back and stuns them for 5 seconds if they collide with an obstacle. Cooldown – 12 seconds.
  • Discharge Attack: Creates a hailstorm at the target location that deals damage equal to 570% of attack (+30). Has a 10% chance to freeze affected targets for 2 seconds. Also grants a cold front and increases speed by 45% for 7 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Grants a stack of Sharp Arrow each time an arrow fired by an evasive attack hits the target. Each stack increases damage by 5% for 15 seconds. Stacks up to three times.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Performing a dodge attack fires three charged arrows.
  • Four-Star Weapon: Increases weapon base attack gain by 32%.
  • Five-Star Weapon: Doubles the duration of the rain of arrows and slows targets by 25%.
  • Six-Star Weapon: Sharp Arrow stacks up to five times. Hitting a target with a charged arrow immediately grants 3 stacks of the effect, headshots grant 5 stacks.

Absolute Zero (Cocoritter)

  • Total Power (CS): 272
  • Penetration (Shatter): 4.00 (B)
  • Charge (Charge): 12.50 (C)
  • Attack (Attack): !5
  • Resistance: 17
  • HP: 1165
  • Type (Type): Ice Shell (Ice Shell)
  • Primary Ability (Skill): Create a healing zone that moves with you and heals nearby allies for 95% attack (+5) every 0.5 seconds for 6 seconds. Has a 60 second cooldown.
  • Discharge Attack: The staff removes debuffs from you and nearby allies, and heals everyone for 118.8% (+6) of HP for 7 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: After dodging, summon a healing bee that follows you and heals the ally with the lowest percentage of health within 15 meters. Heals for 25% of attack and restores 50 weapon charge each time. Lasts 25 seconds and has a 25 second cooldown.
  • Two-Star Weapon: Increases the weapon’s base HP growth by 16%.
  • Three Star Weapon: Using your skill or Discharge removes debuffs from targets. You can use this while under the effects of crowd control. It also increases the penetration and damage dealt to all teammates within range by 20%, and makes them immune to CC and penetration effects.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 32%.
  • Five-Star Weapon: Increases healing effect by 15% plus an additional 20% if you heal targets below 60% health.
  • Six-Star Weapon: Whenever you summon a Healing Bee or a Healing Bee disappears from combat, you heal all allies for 100% of your attack. All allies within 10 yards of the Healing Bee also gain a 15% increased Damage and Healing (does not stack).

Raven Scythe (King)

  • Total Power (CS): 272
  • Penetration (Shatter): 12.50 (s)
  • Charge (Charge): 5.00 (B)
  • Attack (Attack): 16
  • Resistance: 6
  • HP: 1165
  • Type (Type): Flame
  • Primary Ability (Skill): Slash your scythe, dealing damage equal to 499.9% of attack (+26). Cooldown – 45 seconds.
  • Discharge Attack: Creates a flaming scythe that deals damage equal to 398% of attack (+21). Lasts 10 seconds. In addition, every 2 seconds spawns several flaming scythes that cause volcanic eruptions from underground, dealing damage equal to 66% of attack (+3) to targets and slowing them down.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Increases spread by 15%. After breaking the target’s shield, inflicts Burning damage equal to 120% of Attack to the target every second for 15 seconds.
  • Two-Star Weapon: Increases the weapon’s base HP growth by 16%.
  • Three-Star Weapon: Increases damage dealt by 10% for each enemy within 6 meters, up to a maximum of 30%.
  • Four-Star Weapon: Increases weapon base attack gain by 32%.
  • Five-Star Weapon: Increases damage dealt to shields or shielded enemies by 100%.
  • Six-Star Weapon: Increases damage dealt by 10% for each enemy killed for 30 seconds (stacks up to 3 times).

Blazing Revolver (Cobalt B)

  • Total Power (CS): 272
  • Penetration (Shatter): 6.50 (V)
  • Charge (Charge): 10.00 (A)
  • Attack (Attack): 19
  • HP: 1165
  • Crete (Crit): 13
  • Type (Type): Flame
  • Primary Ability (Skill): Unleash a flame that covers the front cone area (in front of you), dealing 666% attack damage (+35). Cooldown – 60 seconds.
  • Discharge Attack: Launch three grenades in front of you, dealing 570% Attack Damage (+30) in an area.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Each attack round deals additional damage equal to 2% of the target’s current HP (cannot exceed 200% of attack).
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Dodge and Charged Attacks inflict Ion Burn on targets already burned, dealing Fire damage equal to 60% of their current attack every second for 10 seconds.
  • Four-Star Weapon: Increases weapon base attack gain by 32%.
  • Five-Star Weapon: Increases Ion Scorch’s damage by up to 90% of attack. Successful attacks with any weapon’s dodge skill refresh the duration of Ion Scorch.
  • Six-Star Weapon: Your Barrage skill inflicts Burn for 15 seconds. Successful attacks with any dodge skill reduce the cooldown of the volley by 4 seconds. This effect has a cooldown of 1.5 seconds.

Guren Blade (Claudia)

  • Total Power (CS): 272
  • Shatter: 7.50 (A)
  • Charge (Charge): 12.00 (C)
  • Attack (Attack): 16
  • Resistance: 6
  • HP: 1165
  • Type (Type): Grievous (Grievous)
  • Primary Ability (Skill): Pierce up to five targets while swinging a blade that deals damage equal to 418% Attack (+22). Repeated attacks against the same target deal 20% less damage. At the end of the skill, it pierces the space in front of it, dealing damage equal to 264% of attack (+14) to targets and slowing them. While using this skill, you are immune to crowd control effects and all damage you take is reduced by 50%. Cooldown – 15 seconds.
  • Discharge Attack: Charges towards the target and greatly slows them down, dealing 523.3% Attack (+28) and leaving behind a Bladestorm that deals 209.6% Attack (+11) to the target. Also makes you immune to heavy/freezing/burning/electrical effects for 5 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Each time a skill or Discharge hits a target, you gain a damage stack that increases your damage dealt by 8% for 25 seconds (stacks up to 3 times).
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: When you hit a target with a skill or Discharge, apply a stack of combat wounds to them, increasing the incoming physical damage and penetration effects from physical and elemental weapons by 10% for 15 seconds. Does not sum up.
  • Four-Star Weapon: Increases the weapon’s base HP growth rate by 32%.
  • Five-Star Weapon: When you hit or use skills with skills, you gain a damage bonus, increasing all damage dealt by 20% for 25 seconds. This effect cannot be stacked.
  • Six-Star Weapon: Hitting the same target in a row from now on does not reduce damage dealt. After using Guren Blade or the Discharge skill, all targets with battle wounds within 8 meters gain another charge of battle wounds.

Deny Cube (Zero)

  • Total Power (CS): 272
  • Penetration (Shatter): 5.00 (V)
  • Charge (Charge): 13.00 (C)
  • Attack: 14
  • Resistance: 9
  • HP: 1165
  • Type (Type): Flame
  • Primary Ability (Skill): While waiting for yourself and nearby allies, create a shield that blocks up to 800% damage from the attack parameter for 10 seconds, dealing damage equal to 142.9% attack (+8). Each cube you own adds 160% attack to maximum shield and cube depletion when using this skill. Cooldown – 60 seconds.
  • Discharge Attack: Gain five cubes, then release them along with a shockwave. This shockwave deals 171% of Attack (+9) damage to nearby targets and knocks them up into the air. Each cube also deals damage equal to 48.5% attack (+3). If nearby allies are immune to damage for 3 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Dealing damage creates a healing orb that lasts for 20 seconds and restores HP equal to 60% of attack to any teammate who picks it up. Cooldown – 2 seconds.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Reduces skill cooldown from 60 seconds to 30 seconds and regenerates health equal to 30% of attack every second while the shield is active.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 32%.
  • Five-Star Weapon: When you damage a target, you create an orb that lasts for 20 seconds, increasing the damage and healing of any teammate that picks it up by 2% for 30 seconds. Stacks up to 10 times and has a 2.5 second cooldown.
  • Six-Star Weapon: Using a skill grants allies Healing Orbs and Damage Orbs equal to your current number of Omnium Cubes.

Double electromagnetic stars (Samir)

  • Total Power (CS): 272
  • Penetration (Shatter): 6.00 (V)
  • Charge (Charge): 10.70 (C)
  • Attack: 18
  • HP: 1165
  • Crete (Crit): 14
  • Type (Type): Volt
  • Primary Ability (Skill): Shoot an energy shield at the target location, reflecting beams inside the barrier. Deals damage equal to 269.8% of attack (+14) and suspends targets with the final hit. Cooldown – 45 seconds.
  • Discharge Attack: Creates a thunder domain at the target location, heavily suspending targets in an area and dealing a total of 238.3% (+13) attack damage over three hits while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of attack (+2) to the target every 0.5 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Causes an electrical explosion on the target upon landing a critical hit, dealing bonus damage equal to 30% of attack power to the enemy and nearby enemies. The cooldown is 0.2 seconds.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Increases critical strike chance against electrifying targets by 40%. Electrical Explosions increase the duration of Electrified Effects by 0.5 seconds, up to a maximum of 5 seconds.
  • Four-Star Weapon: Increases weapon base attack gain by 32%.
  • Five-Star Weapon: Doubles the duration of your electrofield and pulls targets to the center of attack.
  • Six-Star Weapon: Launching an electric blast reduces the cooldown of skills by 1 second.

Molten Shield V2 (Human)

  • Total Power (CS): 272
  • Shatter: 10.00 (A)
  • Charge (Charge): 10.00 (A)
  • Attack: 14
  • Resistance: 9
  • HP: 1165
  • Type (Type): Flame
  • Primary Ability (Skill): Shield Transformation – Switch from shield form to ax form and slam the ground, dealing damage equal to 373.8% of attack (+20) and heavily suspending the target. Also leaves a large zone of flame for 5 seconds that burns the target for continuous damage equal to 233.6% Attack (+12). Ax Transformation – Switch from ax form to shield form and slam the ground with it, dealing damage equal to 309.5% of attack (+16) to the target and knocking them back. Prevents the target from switching weapons for 5 seconds. The cooldown is 25 seconds. Shield and Ax morphs share a cooldown.
  • Discharge Attack: Unleashes a shockwave of flame that deals damage equal to 352% of Attack (+19). Taunt enemies for 5 seconds, during which damage taken is reduced by 15%. You also scatter shield-shaped objects based on the number of aggroed targets. The objects last for 20 seconds and provide a 10 second damage reduction of 5% (stacking) and restore your evasion by one.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Gain a strong shield charge when you use the Discharge skill. Using a shield form dodge skill grants another strong shield charge that reduces damage by 10% for 15 seconds. The effect stacks up to 3 times. Switching to Ax Form converts all Strong Shield charges into Bladed Axes, each increasing damage by 15% for 15 seconds. Switching to another weapon cancels this effect.
  • Two-Star Weapon: Increases the weapon’s base HP growth by 16%.
  • Three-Star Weapon: While in shield form, dodge attacks deal additional damage to targets equal to 4% of your current HP.
  • Four-Star Weapon: Upon switching to an ax or shield, you immediately gain a 30% damage reduction that decreases by 10% every 3 seconds, up to a minimum of 10%. Switching weapons cancels this effect. Cooldown – 30 seconds.
  • Six-Star Weapon: Increases transformation skills. Shield Boost increases your damage dealt by 60% and expands the Flame Zone radius by 30%. Ax Transformation no longer shares a cooldown with Shield Upgrade. For the next 5 seconds after using this skill, all damage taken is converted into HP, up to a maximum of 15% of your maximum HP.

Venus (Nemesis)

  • Total Power (CS): 273
  • Penetration (Shatter): 6.00 (V)
  • Charge: 8.00 (A)
  • Attack: 18
  • HP: 1165
  • Crete (Crit): 14
  • Type (Type): Volt
  • Primary Ability (Skill): Venus fires a guided missile that explodes on contact with an enemy, dealing 233.2% ATK (+12) damage and knocking targets down. Cooldown – 25 seconds.
  • Discharge Attack: Command Venus to fire a cross beam at the ground, creating an unstable area and slowing the target’s movement speed by 70% for 5 seconds. After a short delay, unleash an electromagnetic blast that deals damage equal to 393.9% of Attack (+21). Using a Discharge attack spawns one electrode near the enemy’s position, which attacks once every 1.5 seconds, dealing damage equal to 39.9% attack (+2). The electrode gains 100% of your stats and can be attacked or healed, but loses 3% of its maximum HP every second. Only one electrode can exist at any given time, and summoning a new electrode replaces the previous one.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: After using Pulse Block or Beam Flare, create one Electrode that immediately grants you five Heal Chain Upgrade charges. It also triggers a chain of healing that heals nearby allies for 135% of your attack.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Every 6 seconds, the electrode unleashes a ring of lightning, dealing damage equal to a maximum of 205% of ATK in the target area.
  • Four-Star Weapon: Increases weapon base attack gain by 32%.
  • Six Star Weapon: Up to two electrodes can be active at the same time. Summoning more electrodes replaces the furthest one from you.

Chakram of the Seas (Shiro)

  • Total Power (CS): 272
  • Shatter: 10.00 (A)
  • Charge: 6.00 (V)
  • Attack (Attack): 19
  • HP: 1165
  • Crete (Crit): 13
  • Type (Type): Grievous (Grievous)
  • Primary Ability (Skill): Create a chakram domain around you for 8 seconds, pulling enemies in and slowing them down by 30% for 8 seconds. You also launch 5 chakrams that bounce off enemies, dealing damage equal to 24.2% Attack (+1) to all targets. Bounce up to 5 times. The split chakras caused by your Waning Moon dodge attack also bounce up to 5 times. Cooldown – 45 seconds.
  • Discharge Attack: Unleash the Chakras of the Seas on the target. Hitting the target inflicts an area stun for 1 second, as well as one attack against 3 units every second (each attack has a 10% chance to stun the target for 1.5 seconds), dealing 41.4% attack (+2) for 10 seconds.

The best weapons in Tower of Fantasy

What weapon upgrades give:

  • One-Star Weapon: Increases all elemental destruction effects and damage it deals to targets within full bloom range by 30%.
  • Two-Star Weapon: Increases weapon base attack gain by 16%.
  • Three-Star Weapon: Increases penetration by 15% and resets weapon skill cooldowns when you break the target’s shield. Can only trigger once every 30 seconds.
  • Four-Star Weapon: Increases the weapon’s base HP growth by 32%.
  • Five-Star Weapon: Attacking a target while under the effect of Grievous extends the duration of this effect by an additional 7 seconds (valid only once for the same effect).
  • Six-Star Weapon: After using Full Bloom, you are granted 100% Critical Strike Chance for the next 8 seconds.

 

by Abdullah Sam
I’m a teacher, researcher and writer. I write about study subjects to improve the learning of college and university students. I write top Quality study notes Mostly, Tech, Games, Education, And Solutions/Tips and Tricks. I am a person who helps students to acquire knowledge, competence or virtue.

Leave a Comment