Among Us – all cards

A Guide detailing all the cards Among Us

At the time of this writing, Among Us has 3 game maps and one mode in which you become either one of the crew members, or an impostor who must kill everyone. But whoever you manage, being well aware of your surroundings is never superfluous. Try as soon as possible to become familiar with the location of the premises and the tasks to be solved at each individual level. Let’s take a look at what’s on each Among Us card and how to get the most out of that information.

Administration

All three maps have an administration room in which you can find out how many crew members are still alive. The map in this room shows the approximate location of all players. This is logical, because otherwise you could see someone in the ventilation and immediately understand that he is an impostor. Also, all players have the same icon, so you cannot tell them apart.

The Administration Map is a valuable tool for crew members. It allows you to understand where others are going, and then, when the meeting starts, ask those people leading questions to check if their story matches what you saw on the map. If you see a flashing player icon on the map, it is most likely that an impostor has just killed him. On the other hand, the card can also be used by impostors, who will try to use it to find the crew members who have separated from the group, and then quickly deal with the next victim.

The Skeld map: how to survive on a spaceship?

Emergency Meeting Button Location: Canteen

The Skeld is chronologically the very first card among Us. Ideal for newbies, it’s a great place to master all sorts of challenges and try your hand at being an impostor.

There are security cameras here, with the help of which you can see on air what is happening in certain parts of the ship. Regularly checking live broadcasts through the terminal in the “Security” room will allow you to catch the impostor red-handed or spot a dead body as soon as possible (before the other crew members do it). Every time you go on some business, be sure to look into this room and view the recordings from the cameras. If someone is using cameras, they are highlighted in red. Thus, if you play as an impostor, be careful and watch the equipment.

Sabotage

The impostors must sabotage the ship and make it difficult for the crew. To do this, open the map and click on one of the red icons on the screen. Any sabotage has a common cooldown, so it’s important to find the perfect moment to complete it. Here is a list of the available sabotage operations on the Skeld map:

  • Reactor: causes the reactor to melt. The crew members cannot ignore this. To correct, two players must put their hands on the scanners.
  • O2: lowers oxygen levels, crew members again cannot ignore this. The repair requires two players interacting with the keyboard in the administration and O2.
  • Communication: the crew members stop seeing the list of their tasks, the cameras in the “Security” room and the map in the administration are disabled. To correct, turn the dial.
  • Electricity: Reduces the vision of the crew. To fix it, you need to use the switch in the “Electricity” section.
  • Doors: Locks doors in a specific room for 10 seconds. Separate cooldown from other sabotage.

Ventilation

By controlling the imposter, you can use the vents to quickly move between different rooms and hide your tracks. On Skeld, players are usually clustered around the Infirmary, Guard, and Electricity. All of this room can be accessed using vents. You can also move between the dining room, administration and corridor. From the room with the reactor, you can get to the upper or lower engine. And “Navigation” is connected with “Shields” and the armory.

Thus, there are four bundles of ventilation:

  1. Administration-dining room-corridor (above the boards).
  2. Electricity, first-aid post, security.
  3. Upper-lower engine-reactor.
  4. Armory-shields-navigation.

Visual tasks

Visual tasks are tasks that impostors cannot do. Great help for newbies: knowing which tasks are visual, you will be able to clearly define which team member cannot be imposters. At the same time, as a member of the crew, you cannot choose which tasks should be performed: however, if you come across one of these tasks, try to complete it so that someone else can see it. The general rule for both routine and visual tasks is that short tasks are completed as quickly as possible, while long ones can take longer to wait or consist of several stages.

Here are all the visual quests on Skeld:

  • Shred Asteroids: Armory (Long)
  • Empty compartment, take out the trash: canteen / O2 (long)
  • Repair Shields: Shields (short)
  • Confirm scan: first-aid post (long)

MIRA HQ map: how to survive at company headquarters?

Emergency Meeting Button Location: Canteen

The MIRA HQ map is the only location at the moment that does not contain CCTV cameras. However, a completely different security system is used here – door logs. Crew members can view these logs to understand who is moving around the station and how. After reviewing such a magazine, you can determine which of the players randomly walks from one room to another. For example, after going through one door, then using another in a different part of the map. But this can only be done by an impostor using ventilation!

You can check the door logs in the communication room, but if the impostor sabotages it, then all records about the use of the doors will be deleted. Also, remember that the impostor on this map cannot lock doors!

Features of the card:

  1. 8 new tasks appear.
  2. The scale is comparable to Skeld.
  3. New task for sabotage.
  4. There is no shared bath.
  5. There are no video surveillance cameras.
  6. Just one visual challenge.
  7. All vents are connected to each other.

Sabotage

  • Reactor: causes the reactor to melt. The crew members cannot ignore this. To correct the two players must put their hands on the scanners.
  • O2: lowers oxygen levels, crew members again cannot ignore this. The repair requires two players to interact with the keyboard in the hallway and O2.
  • Communication: the crew members stop seeing the list of their tasks, the map in the administration is disabled and the door logs disappear. The fix is ​​to interact with two keyboards.
  • Electricity: Reduces the vision of the crew. To fix it, you need to use the switch in the “Electricity” section.

Ventilation

There are vents in almost all rooms of the MIRA HQ card. Except for the changing room, communications, storage and dining room. But their absence is compensated for by several ventilation systems in the corridors at once. Unlike the Skeld map, where ventilation is divided into separate zones, each hole in the MIRA HQ location is part of one common network! This makes it easier to quickly navigate the map.

Visual tasks

There is only one visual task on the MIRA HQ map, and this significantly complicates the search for the impostor. If another player uses the scanner to “Confirm Scan” at the infirmary, know that he is not an impostor. But at the same time, at the end of this action, a green outline must appear. So be sure to vouch for that person at your next emergency meeting. This will narrow the circle of potential impostors.

Polus map: how to survive on an alien base?

Emergency Meeting Button Location: Office

Feel the cold? Then you are on the Polus map! This is the newest and largest Among Us card to date. As you can see from the layout below, the distance between each adjacent room in the base is much greater (compared to Skeld or MIRA HQ).

The Vitals vital signs terminal appears here, with the help of which you can understand which of the players is still alive. Green indicators indicate living characters, and a red outline indicates that the player has been killed since the last emergency meeting. This terminal can be used by both crew members and impostors. Also on the Polus map there are CCTV cameras familiar to Skeld, but you can only view one specific broadcast (to see another, you have to switch).

Features of the card:

  1. The ability to track the route of each player through the doors.
  2. The largest card.
  3. Locked doors remain locked until another player opens them.
  4. Instead of a canteen, there is now an office.
  5. One monitor in the “Guard”, which means that you can watch the recording from only one camera. However, cameras have a larger field of view.
  6. There are cracks instead of ventilation.
  7. Notice how the impostor goes into the lava (raising his thumb up). Doesn’t it remind anyone?
  8. One of the Polus rooms is the hub of the game where you expect to be connected to the match.

Sabotage

The doors on the Polus map work a little differently. When the impostor locks the door, it remains closed until opened by a crew member. An impostor can lock an unlimited number of doors, even if the previous ones have not been opened yet.

  • Reactor: causes the reactor to melt. The crew members cannot ignore this. To correct the two players must put their hands on the scanners.
  • Communication: the crew members stop seeing the list of their tasks, the map in the administration, CCTV cameras and the Vitals terminal are disabled. The fix is ​​to interact with two keyboards.
  • Electricity: Reduces the vision of the crew. To fix it, you need to use the switch in the “Electricity” section.
  • Doors: you need to interact with the door.

Ventilation

A ventilation system is the impostor’s best way to get around. On Polus, however, it can play a cruel joke, since many vents are located in the hallway, and you can be easily noticed. Some of the vents also fall under the lens of CCTV cameras, which can be accessed through the Security Room. In general, be careful!

Visual tasks

Like Skeld and MIRA HQ, the Polus map has a “Confirm Scan” visual task. This is a short task that is done in the laboratory. In addition, there is another short task – “Shred the asteroids”. It is performed in the armory.

 

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