Starfield: Walkthrough

The release date of the game ” Starfield ” is September 1-6, 2023.

Developer: Bethesda Game Studios . Publisher: Bethesda Softworks .

Story time: 15 hours. 100% completion time: 120 hours.

 

Starfield system requirements

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i7-6800K
AMD Ryzen 5 2600X
Intel i5-10600K
AMD Ryzen 5 3600X
RAM 8 GB RAM 16 GB RAM
Video card NVIDIA GeForce 1070 Ti
AMD Radeon RX 5700
DirectX 12
NVIDIA GeForce RTX 2080
AMD Radeon RX 6800 XT
DirectX 12
Hard disk space 125 GB SSD 125 GB SSD
operating system Windows 64-bit: 10 22H2 Windows 64-bit: 11

 

16 GB of RAM is not required, as stated in the minimum requirements; everything runs on 8 GB.

If the game reports that your graphics card doesn’t meet the minimum requirements, and it does, you need to update Windows 10 to the 2022 patch. You can do this on the official Microsoft website, even if your Windows version was pirated.

There’s no official Russian localization for the game, but one was quickly and easily created using neural networks. You can download the Russian localization from zoneofgames.ru.

 

Walkthrough

1. One small step
Starfield. Who to choose, what to upgrade

May 7, 2330. Argos Mining Outpost, Vectera’s Moon. Chief Lin will explain the rules of planetary mining. We’ll take the elevator down to the mine and see a squad of “dust” workers drilling into the rocks with lasers. We take the laser cutter from the yellow crate and shoot it at points on the rocks. We’ll enter the tunnel behind the drilling rig. At the end of the cave, we’ll find a strange mineral that will trigger a vision of space. Afterwards, we’ll lose consciousness.

Upon waking up, we recall our identity and choose a character: biometrics, body, face, backstory, and personality traits. There are 40 pre-made characters to choose from. The backstory grants three advanced skills to choose from. Personality traits: you can choose three traits yourself. Choose a name.

Follow Lin, and she’ll tell you that space explorers are coming. Go to your inventory, find the menu in the lower right corner, and equip your helmet. We’ll exit onto the moon’s surface. A ship will land nearby, and Barret will emerge. Answer his questions. Another unexpected ship will arrive. Take a pistol and a first aid kit from the crate . Fire back at the incoming pirates. Loot the items from the enemies you kill , but it’s best not to take any armor to avoid overloading your inventory.

Barrett will demand that we fly with him, with the Constellation group, because we’ve touched the stone and it needs to be studied. We’ll receive a unique wristwatch. Barrett himself will remain; we’ll fly only with the robot Vasco on the Frontier spaceship. We take the controls and take off.

Narion system, planet Anselon, moon of Vectera

In space, we learn how to control the spaceship: turning, moving, activating shields, switching views (F). We engage in battle with the pirate ship: fire lasers (LMB), launch missiles (G). After victory, search the wreckage, collecting resources (press E when near). We destroy two more Crimson Fleet ships.

After victory, you need to fly to the neighboring moon. All ship systems and their power levels are shown in the lower left corner of the screen (arrows on the right, or hold Alt and press WASD). Reduce weapon power, maximize engine power, and you’ll fly much faster. To travel instantly, open the global map (M), select the moon Crete, and fly to it. Go back to the map and select a landing point on the planet.

Narion, Anselon, Crete

On the surface, head towards the laboratory. Along the way, clawed monsters will attack from underground. On planets, you can activate the scanner (F) and then scan for minerals, plants, and monsters. Information about explored planets can be sold.

We enter the building and, on the top floor, examine the dead scientist and the usual items. We only collect the money (which looks like green flash drives) and the lockpicks. There’s a rare blue helmet on a stand. Behind the double doors is a squad of pirates; we engage in combat. In the next room, there are two enemies below and two on the balcony. The remaining enemies are in the hallway above. We continue upward through the floors. Along the way, you can examine the computer recordings.

A small monster will attack behind the next door. You can open a safe nearby : you need to move the circle with the posts so they fit into the slot in the center. On the right, there are four lockpicks to choose from; find two that fit. Use two circles to close all the slots. Go up the stairs. At the top, you’ll find a purple legendary item; place it in your regular backpack.

On the roof of the building, we’ll meet Brogan, the pirate leader. We can use deception or persuasion in the dialogue . During persuasion, we select several phrases, each with a point value. You need to reach the required number of points in four tries. If we succeed, we’ll avoid a fight.

On the surface map, we quickly return to the ship and take off. We’re flying to the Alpha Centauri star system, to the planet New Atlantis. We’ll be scanned in orbit and cleared for landing. You can open the task list (L), select the next task, and fast travel directly to it, replacing multiple fast travels with one.

Alpha Centauri, New Atlantis, Jamison

At the spaceport, we can repair our ship for 1,000 credits. There’s a yellow panel nearby where you can sell or buy cargo. To the left is The Viewport, a job center where you can hire new people for your ship. We explore the starting town. We can fast travel via the rail system.

MAST District. We head up through the park to the researchers’ fenced-in headquarters. We unlock the doors using the clock. Inside the library, we’ll meet some people and answer Sarah’s questions. Nearby, in the center, is a journal (-5% fall damage). Place the artifact on the table; the collected fragments will begin to spin, forming an unfinished sphere. We’ll be accepted into the Constellation and receive a reward.

 

2. The Old Neighborhood (
Starfield). Walkthrough, guide, gamesisart.ru

We can talk to Noel to explore the entire house and our private room upstairs. We talk to Sarah to begin searching for the next artifact.

In the city, Sarah and I head to the United Colonies’ US Vanguard building. Commander John Tuala will tell us about the man who found the artifact—Moara’s vanguard in the Solar System.

We can explore the nearby buildings; there are many specialized shops here, but at low levels they won’t sell good items. There are also a few side quests.

We’re heading to the spaceport area. The Adoring Fan (a recurring character in the TES series, with yellow hair) is standing in the yellow TerraBrew cafe . We can recruit him into our crew. We board our ship and depart. We activate the gravity drive and travel to the Solar System.

 

Sol, Mars, Cydonia

Mars is awesome! But there’s no time to look around; we immediately enter the building. In the hall on the right, we speak with the bartender, Jack; he knows Moara’s route. You can persuade him to pay 2,500 credits, or enlist Sarah’s help; she’ll lower the price to 1,000 credits. We’ll find out where Moara went.

Sun, Venus

There are meteorites in space, including enemy ships. We need to fly past them unnoticed. Put two units of energy into the engine, turn off everything else, and fly at this speed. Near the circular station, listen to Moar’s audio recording.

 

Sun, Earth, Moon

We’ll arrive at the Nova Galactic spaceship, near the abandoned Moon. Sarah will tell us about how planet Earth was abandoned. We’ll activate the ship’s shields, fly to the dock, and be able to repair the ship.

Inside the space station are dead astronauts. Spacer bandits have attacked. We search all the rooms and kill the bandits. We’ll find notes on the bodies of two enemies, which will trigger the side quest “Praying Mantis.” We enter the large hangar, where there are strong armored enemies. There are two workbenches on the side where you can craft new items. Inside the small ship there’s an audio recording; be sure to listen to it in your inventory.

Sol, Neptune

Among the asteroids, we’ll spot Moar’s ship; it will attack us. We’ll need to destroy the ship’s engine in the battle. After that, we’ll dock. Inside, we’ll explore the hall. Open the door near the stairs; behind it are several enemies from the Ecliptic gang. In the far room, we’ll find the wounded Moar. He’ll give us the artifact in exchange for saving us. The item is on the right side of the cockpit.

 

Alpha Centauri, New Atlantis, Jamison

We’ll take the artifact back to the base, gaining rank 1 in the Explorers’ Guild, 400 experience, and 8,000 credits. Sarah Morgan will become our partner, but you can leave her at the base. We’ll gain three more points where we can search for artifacts.

 

3. Back to Vectera (
Starfield) Plot

Narion, Anselon, Vectera

We need to return to the starting planet, to see Chief Lina. We learn that Barrett engaged in a battle with the pirates, resulting in his capture along with Heller. Press the yellow lever in front of the large red door. We enter the building, inside there’s a locked door with a computer; we need to hack the white striped door. In the room with the bunk beds, on the table is a journal (+5% EM weapon damage).

You need to find three power cells: 1) on the table under the window, next to a plush toy. 2) on shelf number three. 3) Go outside and get the cell from the broken robot. They can be found in other places and on other planets. Watch a couple of Barret’s recordings on the computer to find out where to find him. Overseer Lina is waiting outside ; we can recruit her into our squad.

 

Narion, Dipala, Dalvik, Crashed Ship

We’ll land on the surface of an empty, rocky moon. Heller is sitting near the crashed ship. We can heal him [medicine]. We learn that Barrett started a shootout, killed the pilot, and the ship crashed. Barrett was taken to another ship. We can add Heller to the squad. Be sure to listen to Barrett’s audio recording to learn the next search location.

Bessel, III, Sacked Outpost

There are four Crimson Fleet ships in space; we destroy them. The rescued UC SysDef ships will thank us; we can take parts or money from them. We’ll land on the planet.

We need to clear out a pirate outpost in the cliffs. Inside, we’ll find Barret, sitting carefree in a room with the pirate Matsura. But the pirate will demand a ransom: [persuade], [4,000 credits], [attack].

 

Alpha Centauri, New Atlantis, Jamison

We return to the base with Barret. Reward: 350 experience, Barret .

 

4. The Empty Nest
Starfield. On PC, PS5, XBoX

Cheyenne, Akila

We need Sam Coe at the base. We’ll see him talking to his daughter, Cora. ​​We’ll receive a mission in the outer system. We can’t get to this system directly; we’ll fly through the Olympus waypoint first, then to Aquila.

When we land on the planet, Sam will tell you about the “Empty Nest,” where the artifact was found. He served on that planet but later left the sheriff’s office. A guard will stop you at the entrance to the city; there was an attempted bank robbery there.

 

Quest: Job Gone Wrong. We’ll be assigned as negotiators; approach the bank door and speak through the intercom. Use [persuasion], and we can continue the conversation. Use [persuasion] a second time, and the robbers will surrender. You’ll receive 500 experience. If that doesn’t work, take the key from the sheriff, enter the building through the back door, and kill seven robbers. Three hostages are sitting in one place and won’t be harmed.

We talk to Sheriff Daniil, complete the quest, and can use the bank. We can also go to the bar and talk to Emma. She can help us join the Rangers. There are four side quests on their notice board.

For the main quest, we enter the city bank and examine the marked safe deposit box. Sam will approach us and mention Jake. We can [persuade] him to learn more about Jake and his father. Together, we go to Jake to get the cards. We can [persuade] the father, or discreetly search the house. If that doesn’t work, we can call Cora, his granddaughter, from the ship. We take Solomon’s card .

According to the map, we’re heading from the city to the nearby cave. The path is through an open world with nothing much to see. Near the cave is a bandit camp where Shaw’s gang has set up camp; we can kill them. You can also sneak straight into the cave undetected.

There are a few more enemies and mines inside the cave. We’ll find another artifact . Return to the surface, where Shaw herself and her squad will meet us. We can use [persuasion], 4,000 credits, or attack. There’s a side effect: kill the Ashta beasts.

Return to base and hand over the artifact. Reward: 350 experience, 7,200 credits, companion Sam Coe .

 

5. Into the Unknown (
Starfield in Russian )

Alpha Centauri, New Atlantis, “The Eye”

In orbit, we dock with the Oko space station. Vladimir Sell lives here, searching for new artifacts. He’ll send us to find Andreya; she could be in one of two places.

 

Narion, Niira, Abandoned Mine

On the planet, we enter the abandoned mine. To the left of the main entrance, search the small building. Inside, there’s a safe and a journal on the table (+2% damage to tools).

Inside the mine, we’ll meet Andreia; she’ll kill the enemy at the entrance. We’ll continue on together to complete her mission. Further down the path, there are enemy Ecliptic cosmonauts; robots can assist us. At the end of the cave, we’ll find an artifact . Andreia won’t join us, but will head straight to headquarters.

 

Narion, Sumati, Abandoned Outpost

There’s another ship in orbit. On the snowy planet, near the laboratory building, we destroy a squad of Spacer enemies. There are more enemies in the building. The red door opens from the nearby computer. Below, we enter the mines, at the end of which is the artifact .

 

We return to the base and meet Matteo. In the conversation, choose science or dream. Andreia will be there too. We fly back to the station to see Vladimir again. We’ll get a new lead on the artifact.

Procyon A, Procyon III, Scanner Anomaly

We land on a snowy planet. We turn on the scanner and head in the direction where the white circle on the scanner is twitching. We’ll arrive at an ancient structure called the Temple of Eta. We need to find the entrance to the temple; it’s only on one side. We look for a narrow opening between the walls below.

Inside the temple are three rotating rings, which will take us into zero gravity. Fly around them, collecting clumps of white sparks until the rings reach their maximum speed. In the center, you’ll gain new powers , vision, and see a map of the galaxy.

 

At the base, show off your new power: press Tab, then select the “Anti-Gravity Field” skill from the menu above your head. You can add this power to your quick access menu. Use the skill on the rack with the collected artifacts. Reward: 440 experience, 9,500 credits.

 

6. All That Money Can Buy (
Starfield Walkthrough )

Vol II, Vol II Alpha, Neon

At the base, Walter Stroud will tell you that a freelance operative in the city of Neon is selling an artifact. We’ll fly to the city together. Once on the planet, take the elevator to the Stroud-Eckland floor. This is our ally’s private company. Stroud will stay with his wife and give us 1,000 credits to purchase the artifact.

Lobby. In the club, talk to the bartender; through him, you can buy a penthouse for 235,000 credits. You can become a VIP [4,000 credits], and by [persuading], the price will be lowered to 1,000. We proceed into the rooms and hack the computer to control the doors.

Outside, in the store, we need James Newill [persuasion], [2500 credits] to find the artifact seller. We exit to the outer part of the city, hack the door on the main floor, use the computer inside the booth, and read three messages. We return to the company office.

We go to the club to meet the seller. We need to find the right person with the suitcase in the crowd; there are plenty of them around. The right person, Musgrove, is standing upstairs by the wall. We talk to Stroud again and go to the balcony. During the negotiations, we can [grab the artifact], [close the doors], [signal the guard].

After the deal, a representative of the real owner, who was robbed, will arrive. We use [persuasion], [security], [attack]. We learn that the artifact was stolen from Nicholas Slayton, go to his company’s office, talk to the secretary, [persuade] her to get to the boss without waiting in line.

Slayton will contact us in the elevator and begin threatening us. Issa Eklund’s wife will begin assisting us via comms. On the boss’s floor, head right into the ventilation duct, through the tunnels, and at the end of the corridor, climb through the hatch in the ceiling. Stealthily move through the rooms on the right. If stealth fails, don’t attack the guards, but quickly run to the doors, run outside to the next door, and the chase will end.

We’ll meet Nicholas. We can negotiate with him or attack. If we negotiate, he’ll let us decide the fate of the thief Musgrove. We can let him go, imprison him, or kill him. Afterwards, we return to the ship and speak with Stroud.

 

7. Starborn (
Starfield Walkthrough )

An alien ship will meet us in orbit. These are the “Starborn,” and they’ll warn us not to collect the artifacts or the knowledge they conceal. We can attempt to attack them. We’ll fly away from them faster by activating the gravity drive.

At the base, we’ll tell everyone about the aliens. Allies will begin studying all the facts we’ve gathered about them. Reward: 300 experience, 5,000 credits.

 

8. Energy from outside
Starfield. What forces are there?

Olympus, Orea, Scanner Anomaly

We fly in search of the next temple. On a rocky planet, we’ll find Temple Alpha, an entrance between the rocks. Activate the circle in the center to gain the 2nd power, “Personal Atmosphere” (oxygen restoration). When we emerge, we’ll be attacked by a level 30 Guardian Alpha. He frequently uses invisibility and will disappear completely upon death.

We return to Vladimir to find the temples. Each subsequent temple will have a separate quest, with the planet in its name, alternately with other story quests.

 

  1. Power from Outside (Volium Epsilon)

On the snowy planet, we approach the temple, visible from the landing site. Temple Beta. The entrances are on the side, between high, sloping walls. Inside, there’s a “gravity wave” force .

 

  1. Power from Outside (Gamow)

Delta Pavonis, Gamow, Zeta Temple. Gravity Dash Force .

 

  1. Power from Outside (Eridani I)

Eridani, Eridani I. (The marker for this quest doesn’t work; the system you need is in the lower left corner of the galaxy.) Temple of Iota. Power “ Precognition. ”

 

  1. Oborum Prime, Oborum I, Temple of Nu. The Power of the “World of Creators”.
  2. Cheyenne, Skink, Temple of Chi. The Power of the “Star of Feelings”.
  3. Cheyenne, I, Phi Temple. The Power of “Stage Time”.
  4. Altair I, Temple of Omicron. Power “Form of Emptiness”.
  5. Altair III, Temple of Lambda. The Power of the Eternal Harvest.
  6. Charybdis, Tau Ceti VIII-b. Temple of Psi. “Alien Resuscitation”.
  7. Ixill, II. Temple Gamma. The Power of “Creating a Vacuum”.
  8. Tau Ceti, III. Temple Epsilon. The “Earthbound” Force.
  9. Tidaka, I. Temple of Tau. The “Reactive Shield” force.
  10. Ganiibu, II. Temple of Theta. The “Solar Flare” Force.
  11. Luthein’s Star, Rock. Temple of Kappa. “Sunless Space”.
  12. Leviathan, VI-b. Temple Upsilon. The power of the “Inner Demon”.
  13. Beta Marae, Vc. Omega Temple. Particle Beam Force.
  14. Bradbury, Ic. Temple of Rho. The Power of the “Moon Form”.
  15. Rasalhague, II. Temple of Pi. The Power of “Life under Compulsion”.
  16. Feynman, I. The Delta Temple. The “Gravity Well” Force.

 

9. Further Into the Unknown (
Starfield) Plot

Delta Pavonis, Ampere

On the snowy planet, we search for an Abandoned Cryolab. There’s a group of enemies in the building; you can bypass them through the ventilation. In the ice caves, we move above ground, looking for a descent to the desired point. Ice avalanches can be cleared with shots. If you’re unsure where to go, activate the scanner and follow the arrows on the floor. We collect the artifact . It will be protected by the invisible Starborn.

Secret. You can break down the red door by destroying the four bolts in the corners. Inside, go to the corner and go through two ventilation hatches. In the narrow, high room, climb up the pipes and platforms. In the dead end at the top is a briefcase with organs (13,500 credits, contraband).

You can sell it in the Wolf, Pontem, or “The Den” system (merchant Marcel Durish), but you need to come without lawmen. There, in the right-hand room, on the shelf, is a magazine (+ magazine size, + crit). If we’re scanned in other cities with this item, we’ll be attacked or imprisoned unless we negotiate.

 

Eridani, Eridani II, Abandoned Mine

After speaking with Vladimir, we land on the planet. We clear the abandoned outpost of enemies. The entrance is opened by a yellow lever under a canopy. Inside the cave is an enemy with invisibility camouflage. At the end, we grab the artifact . We return to the base to discuss the alien attacks. Reward: 750 experience, 9,000 credits.

 

10. Short-sighted
Starfield. In Russian

Alpha Centauri, New Atlantis, “The Eye”

We’re flying to our space station. There’s a breakdown, and four people will be repairing it. We can join any character and use the tool, but we’ll only make things worse. Talk to Vladimir, and he’ll begin the lengthy repairs. Reward: 700 experience, 4,000 credits.

 

11. No Sudden Moves
Starfield. Plot

Procyon, Procyon Vb, “The Frying Pan”

One of the artifacts ended up in the hands of the collector Captain Petrov. We’re flying to his massive ship, the “Skovoroda.” To dock with it, you’ll need [persuasion] or [attack].

Inside, we approach the captain and use [Persuasion] or [Barret]. Petrov will go show us his special collection. We’ll see the artifact, but the owner will refuse to give it up or sell it. We have only two options: steal it or attack. It’s best to open the red door nearby first by shooting off four bolts. After that, steal the artifact and run through the door to the exit without killing anyone. Once outside, we quickly fly to another system.

Sun, Mars, Phobos

When we arrive in any major city with the stolen artifact, we’ll be scanned in space, and our violation of the law will be noted. During the scan, we need to talk to any warship; then we’ll have the option to surrender instead of attacking. After that, a unique quest (the Crimson Fleet quest line) will begin in prison. This quest can be started earlier by stealing something yourself.

Commander Ikande will offer us cooperation. He’s from the United Colonies Defense System (US SysDef), fighting the Crimson Fleet. We’ll be asked to infiltrate the pirates to find their vulnerabilities. If we refuse, we’ll go to prison. All we have to do is agree.

We temporarily switch to the “Deep Cover” side quest to escape the station. We speak with the guard in the hallway, take the elevator up to the command center, where Ikande will fill us in on all the details and send us to Lieutenant Toft. After that, we can return to the main story.

 

12. High Price to Pay
Starfield

At the Lodge base, we speak with Noelle. We contact the Eye station and learn they’re under attack by a Born-Star Hunter. Options will appear: 1) quickly fly to the Eye, 2) or stay and defend the Lodge.

But we won’t have time to fly away. The Hunter will appear near us, on the second floor, and take the main sponsor hostage. Killing the enemy is almost impossible, so it’s best to run. All the Constellation members will flee from the headquarters through the underground corridor, and we’ll follow them. We need to reach the cosmodrome and take off.

In space, we’ll encounter the Starborn’s ship. He’ll tell us a little about the artifacts used to assemble the Armillary. We’ll fly to the “Eye.” Here, we’ll see the dead Sam Coe (possibly a random character). Everyone else is badly beaten, but alive. The side quest “Companion’s Items” will appear, allowing you to retrieve the deceased’s belongings.

All collected artifacts will be handed over to us; they must be placed on your ship or at any outpost. You can keep them in your inventory. Enemies will frequently attack the artifact location. Reward: 800 experience, 11,800 credits.

 

13. Unity
Starfield Walkthrough

Alpha Centauri, New Atlantis, Jamison

The alien attacker mentioned the phrase “Flickering Unity.” The believer, Matteo, will suggest speaking with his mentor, Aquilus, to learn more about the religion of “Unity.”

Aquilus lives in the same area of ​​the city and preaches on the streets. After listening to him, we go to the temple together. He’ll tell us the ancient legend of the Pilgrim and recommend listening to two other people.

In the city, we descend to the lower floor of the Well, and in the poorhouse, we speak with the enlightened Singh. We’ll hear the story of the second man.

We go to the UC office and descend into the prison. Behind bars sits a fanatic, a follower of Va’ruun named Mirza. We hear the legend of the Great Serpent. We learn about the Pilgrim’s battle, which mentions numbers.

We speak with Aquilus again. By comparing all three legends, we can deduce from the numbers and names the coordinates of the planet where the Pilgrim’s remains can be found. Let’s fly there.

Indum, Indum II, Pilgrim’s Rest

On a desert planet, we’ll find an oasis with a large fire-shaped obelisk. Search several tents nearby. You need to collect the “Pilgrim’s Essay” books: 1) in the main tent near the first aid kit, 2) outside on a white box, 3) in the plant tent, near the lamp, 4) under the awning on a table, 5) in the main tent on a table.

You need to answer questions correctly on the pilgrim’s computer after reading all its texts. The correct answers are: 1) What is unity? 2) People are necessary. 3) Me. 4) The bottom answer . Enter the locked room; inside is a journal (+5% damage to EM weapons) and the Pilgrim’s Final Letter. The book’s text mentions another location; let’s fly there.

 

Hila, Hila II, Ancient Ruins

We pass the peaceful scorpions and reach a round platform where a beam of light shines from a tail-shaped obelisk. The constellation Scorpio is depicted on the floor. In front of the obelisk is a “glyph”—a light control panel for the beam; you need to press the four side circles. Move the beam downwards to the left, to the single end of the constellation . After this, we’ll understand that we need to fly to this star.

 

14. In Their Footsteps
Starfield. Walkthrough

Oborum Prime, Oborum III

In orbit around this planet, we’ll catch up with the Star Hunter’s ship, the Scorpion. He’ll tell us he has a guest and offer to dock for peace talks.

Inside the ship, there will be two Starborn: a Hunter and an Emissary. We learn that the “Unity” is a gateway assembled from artifacts and leads to other versions of the universe. The Starborn are not aliens, but people from other universes who have already reached the “Unity” and are now collecting artifacts on other worlds. These will turn out to be our allies, killed in this universe. The Hunter attacked us to quickly obtain all our artifacts. The Emissary protected the artifacts from other seekers, so that there would be as few such unscrupulous Hunters as possible. After asking all the questions, we can leave the ship.

Quest: Missed Beyond Measure

Back at base, we can participate in the farewell ceremony for a fallen ally. A time limit will appear (5 UT Days), which won’t change if you fly between systems. It’s best to go straight to your bedroom and rewind to the ceremony.

We go to the memorial service, or we can skip it. At the meeting, we listen to Sarah, then we can speak ourselves, choosing our own phrases. We go around to all the characters, talking to everyone. After that, we leave the house.

 

15. Last glimpses
of Starfield. PC, in Russian

Vladimir will tell us he’s repaired the “Oko” and will tell us two more locations where we can find artifacts. For the farthest point, you’ll need a grav jump range of 21LY. We’ll go to the spaceport and talk to the technician. It’s enough to remove the standard grav drive on the starting ship, the “Rubezh,” and install a “Helios 300 Grav Drive” in its place. (It’s best to immediately increase the fuel tank to 100 liters by purchasing the M30 Ulysses He3 tank; you’ll need it for the next mission.)

 

Eridani, Eridani IV-b, Abandoned Laboratory

We clear the building, the underground cave, and take the artifact .

 

Freya, Freya III

In orbit around the planet, we’ll hear a distress signal and receive the quest “Entangled.” The quest marker points to a nearby satellite, but we need to descend to the planet from which the signal originated.

 

16. Entangled
Starfield. Ships

Freya, Freya III, NIS Nova Galaktik

Nishina Research Station. We speak via intercom at the building entrance. The locals are unaware of the distress signal. Security guard Ethan will let us in through the decontamination chambers.

In the building, we’ll suddenly be transported to a world covered in monster hives, and all the people around us have died. We’ll fight off the smaller monsters for a minute, then return to the “clean” version of the room. Ethan will be surprised by this. A little further on, we’ll be transported back to the monsters and find a surviving human named Raphael.

By the time we reach the director, we’ll have traveled back and forth three times. During the conversation, we’ll learn that experiments with an artifact were conducted in the lab, creating two interconnected universes. In one world, only Raphael died, but the accident was prevented. In the other world, Raphael survived, but the entire building was overrun by monsters.

We’ll go to the scientists. Along the way, we’ll find ourselves in Ethan’s security room, where we can use [persuasion] to obtain the unique weapon, Experiment A-7 . We’ll reach the scientist Maria and obtain a device that allows us to independently switch worlds near the rifts.

We need to reach the basement. Along the way, we’ll need to cross multiple rifts (like portals in Half-Life). In one world, locked doors get in the way, in another, rubble and biomass growths.

Not all portals lead further. Near the beginning, enter the portal by the top white door. Take the key and open the doors on the computer. Through a narrow corridor, we’ll reach the hall. Use the second computer. In the hall, in the lower corner, enter the utility room. Inside, use the rift and use the third computer. Continue through the cave, where the fourth computer is.

In the final room is a laser installation. Here, you need to choose which version of the universe to leave as the main one: the clean one without Raphael, or the dirty one with Raphael. We go through any gap to the place we want to stay. Only then do we press the seven power switches, shooting back at monsters, robots, and turrets. From the deactivated laser, we take the Lambda artifact . If we save the ordinary scientists, we’ll receive 800 experience, 11,800 credits, and an experimental spacesuit .

 

17. Unearthed
Starfield Walkthrough

Sun, Moon, Nova Galactica

The Starborn advise us to explore the sites where gravity drives were invented. We fly to the Moon. At an abandoned station, we read two notes from Victor Isa on the computer. Outside, we climb to the roof and listen to a recording of the first use of a gravity drive. Because of these tests, Earth lost its atmosphere, making it uninhabitable.

 

Sun, Earth, NASA Launch Tower

On abandoned Earth, we land near an ancient spaceport. We climb several floors, grab a battery from the floor, and plug it into a socket to activate the elevator. We descend into the underground complex.

In the empty rooms, we examine the computers and read two messages. Experiments with gravity engines began after the first artifact was found on Mars. We pass through the space museum and read Judith’s entry. Below, we need to find another battery on the table to the left, power the computer, and unlock the door. Further on, there are two more entries on the computer.

A large hall is visible outside the window. We find the elevator shaft and jump down to the floor below. On the second-to-last floor, near the window, we’ll find the murdered Victor Aiz. His confession on the computer states that he received the Hyper Drive technology from his future counterpart, Bornstar. We disable the experimental setup nearby, and zero gravity will be disabled in the hall. We jump down to the lower floor and collect the Psi artifact in the center of the hall .

We’ll be attacked by four Starborn at once, so it’s easier to run away. On the way back, we need to open the electric door, follow the wires to the right, and insert the battery into the socket. We’ll head back to the surface.

Outside, we speak with the Hunter and the Emissary. We’ll discuss how Earth was traded for the opportunity to explore other planets. We’ll choose who to support: the Hunter, the Emissary, or ourselves. We’ll agree to meet at the final “Buried Temple.” Reward: 4,500 experience, 10,200 credits.

 

18.
Starfield Revelation: How to Fly

Masada, Masada III

We need to reach the system in the lower right part of the galaxy. The final flight will require 53 fuel. A standard tank won’t be enough for this; it’s best to upgrade it in advance. If you don’t have a larger tank with you, the nearest space technician is on the planet Cheyenne, Akila, or “Empty Nest.” We’ll need to purchase the “M30 Ulysses He3 Tank” fuel tank.

Three Starborn ships will meet us in orbit around the target planet; we must destroy them in space combat. However, the Hunter or Emissary ship will escape and land on the planet. We also land on the planet.

 

Masada, Masada III, Buried Temple

At the abandoned military base, on the bridge, we’ll be attacked by several Starborn. We need to kill them all. They’ll appear one at a time, no more than three at a time. If you’ve made a deal with the Hunter or Emissary, they’ll assist us. If no new enemies appear, retreat a bit further and return to the bridge.

Beyond the bridge is the Ecliptic bandit base, which turns out to be under the command of the Starborn. Among them, you must kill Guardian Athalia to take his key and unlock the gate.

Inside the base, we’ll enter a rift, returning to the game’s prologue, where we obtained the first artifact. After a short walk, we’ll return to our world. In the factory, we’ll fight another squad of Starborn. In the center, on the top floor, you can hack the master lock and use the computer inside to switch all the robots and turrets to your side. Kill another Guardian and take the second key.

In the corridor, we’ll enter a rift. We’ll find ourselves in Captain Petrov’s museum. In this version of the universe, a peaceful settlement won’t work. Kill all the enemies and exit through the doors ahead. Return to your world. In the cave, take the elevator down. Along the way, we’ll find ourselves in the universe where we were killed during the attack on the Oko station. We’ll give Vladimir the information about Unity.

The main guardian and his squad will attack in the underground temple. Almost all the enemies are named “Duplicate.” You must find the real guardian among them, kill them, and all the others will disappear.

Right before the temple, you’ll see the one we disagreed with: the Hunter/Emissary. You can kill him or [persuade him]. After defeating him, you’ll take the Mew artifact . All the artifacts will be assembled into the Armillarium. The Starborn ally will tell you to place the Armillarium on the ship, use the grav-drive, and then you’ll be transported to Unity. Reward: 5000 experience.

19.
Starfield’s One Giant Leap Endings

Before the finale, we can return to the Lodge to talk to all our friends before leaving. But this is not necessary. Place the Armillary on the ship. Travel to any neighboring system.

During a gravity jump, we’ll be transported to starry space, where we’ll meet our copy. We’ll discuss the lives we’ve lived in conversation. Behind us, we’ll see cutscenes with our allies. Afterward, we’ll be able to choose one of two endings:

  1. Step away from the sphere to return and live out your life to the end. We can continue playing in free mode and return to “Unity” at any time.
  2. Enter the “Unity” sphere. After this, we’ll become a new Starborn and be transported to a different version of the universe. This is a kind of “New Game +”: all our skills and resources will remain, and the game will start from the beginning. But this time, we’ll start not in the mine, but on our own extraterrestrial ship. When we arrive at the Lodge, we’ll be able to repeat the story or skip some of the initial quests.

 

Leave a Comment

Scroll to Top