Star Wars: Outlaws Walkthrough

The release date for Star Wars: Outlaws is August 30, 2024.

Developer: Massive Entertainment (Sweden). Publisher: Ubisoft .

The story is 15 hours long. 100% completion time is 30 hours.

 

Star Wars: Outlaws System Requirements . When was it released?

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i7-8700K
AMD Ryzen 5 3600
Intel Core i5-10400
AMD Ryzen 5 5600X
RAM 16 GB RAM 16 GB RAM
Video card NVIDIA GeForce GTX 1660
AMD RX 5600 XT
6GB, DirectX 12
NVIDIA GeForce 3060 TI
AMD RX 6700 XT
8GB, DirectX 12
Disk space 65 GB 65 GB SSD
Operating system Windows 64-bit: 10 Windows 64-bit: 11

 

Walkthrough

 

 

1. Star Wars: Outlaws Begins
. What is this game?

Agent Sliro gathered the criminal clans to find out who had sent him the spy. He ended up killing all of his rivals.

We play as Kay. In our house, we’re looking for something to feed Nix, our pet. We examine a note and a few other items. We head down the hallway and find ourselves at the Broken Hoof bar on Canto Bight. We speak with the bartender, Bram, and he’ll give us our broken lockpick .

Workers’ Quarter . We go outside and look for Priban’s workshop to fix the lockpick. He’ll ask for 100 credits for the repairs, so we go find the money. We search all the stalls, steal small items, and then sell them to the fence. We can use pickpocketing on some passersby; our pet will do this.

We return with the money and receive a working lockpick . We immediately learn how to lockpick the box on the right: press the button in time with the flashing of the two lights.

 

After that, we head to the Tarsus Club. Along the way, in the northwest, you can talk to a man sitting there; he’ll advise you to bet on the horse races. To his left, you’ll read a message that “Smuggler” will win. They won’t let us through the main door. Nearby, we roll through the half-open garage door and hack the door inside. In the courtyard, use the grappling hook to climb onto the roof. Climb along the eaves to the right. You’ll see a panel outside the window; you need to direct your pet to it, and the door will open.

Tarsus Club . Enter the club’s hall through the restroom and drop down from the balcony. There’s a bouncer to the right of the stage; you’ll need to trick or bribe him. Talk to the bartender, learn more about the bouncer, and then you can trick him. Go through the door and stealthily eliminate the guard behind it (press “V”). Pick the lock in the room on the left ahead; inside is a fake ID card .

The alarm will go off, and we’ll shoot back at the two guards. We’ll run out into the courtyard, climb up the yellow platform, and use it to climb higher. We’ll see an enemy around the corner; we’ll distract him with Nix. There are two more enemies in the hangar. Down below, we’ll run through the doors or crawl through the vents, and then jump across the rooftops. We’ll return to the Broken Hoof bar. Bram will draw the pursuers away.

Outside, Sixth Blood syndicate fighters are looking for us. We sneak through the alley on the left, then climb the ledges onto the rooftops. Grab the grappling hook and swing over to the next roof. Jump down to the right, crawl between the pipes, and continue through the narrow alleys. Bram’s allies will take us out of the city. Dannion will teach us a new task: we’ll get the password cracker .

 

2.
Star Wars: Outlaws Walkthrough. Gamesisart.ru

From the slope, we’ll see the city of Canto Bight (from Star Wars: Episode 8). We’ll go left along the rocks, use the grappling hook several times, and grab onto the gray parts of the rocks. We’ll reach the building we need.

Westhill Palace . There are several guards in the courtyard; you can hide from them in the tall grass, lure them, and stun them. Inside the building, hack the door. Run to the large table, unlock the door behind it, and pull the lever to disable the alarm.

There are several valuable items in the other rooms. There’s a video camera in the wide hallway; it has a line of sight; you need to slip past it. There are a couple of enemies above; distract them with your pet. Send your pet past the second camera; it will press the panel, disabling the camera. Behind the door is the third camera and several enemies; distract them so they disperse and eliminate them one by one. Alternatively, you can bypass them through the ventilation. Press the lever near the semicircular table. Go down one floor and enter the ventilation. Return to the hall, but the elevator is now working.

We’ll arrive at the storage floor. Eliminate the guard at the entrance, follow the corridors to the right, and eliminate the second enemy. We need to hack the computer by trying different colored symbols. Then we’ll be given the code to the round storage door. Inside, we’ll find Asar, a prisoner. The rebels will come to free him. They won’t pay us, though; they’ll knock him out and leave him inside.

 

We’ll wake up in Sliro’s captivity. With the help of our pet, we’ll escape the guards and take their blaster . We’ll run down the hallway, shooting the enemies. Enter the room on the right and go down the ventilation shaft. In the hall, shoot the upper right corner to stop the fan. At the bottom, climb into the hatch on the right.

We’ll find our way out to the hangar hall. Send the pet to detonate the barrel near the enemies. There are six enemies in the hall, so eliminate them all this way. Run to the ship and board. Shoot the gate and fly out. We’ll be able to leave the planet on this ship. We’ll be shot down along the way. After the hyperspace jump, we’ll land on another planet.

 

Toshara

We’ll meet a technician outside. We’ll take cover with him and fight off the marauders. Use adrenaline to burst out of cover and quickly kill three enemies. We’ll meet the technician, Vaka. He’ll offer to buy repair parts in the nearest town.

Inside the ship, we board a speeder motorcycle and head to the city of Mirogana. During the ride, we’ll be attacked by motorcycle bandits. We’ll arrive at the city beneath the cliff.

Mirogana . Inside, we look for the “U Makala” store. In the circular square, we go up the stairs on the left. Stormtroopers guard the entrance to the city; they’ll let us in with forged documents. We follow the central path and descend further.

There’ll be a gambling den; enter the door on the left. Talk to the bartender in the center. We need to get into Gorak’s apartment. Exit to the side balcony, go through another door, hack the ventilation hatch, and get into the elevator. Gorak won’t listen to us and will throw us out, but his pet will steal Gorak’s ring . A local thief, Danka, will offer us a job.

 

3. Star Wars: Outlaws: Criminal Underworld . Walkthrough, Guide

There are three gangs in the city: the Pyke Syndicate, the Crimson Dawn, and the Hutt Cartel. We can work for any of them. By increasing our reputation with one, we’ll lose it with the others.

We need to get into Gorak’s base. We’re heading to the syndicate quarters, but they won’t let us in due to our “questionable” reputation. There’s a dead end to the left where we can gather resources near the pipes. To the right of the guards, we’ll crawl through the ventilation hatch.

Ration Gambling Hall . Here, you need to quietly descend to the left. Hide in the small room on the left where the light is flickering. Then, move along the left wall, hiding behind the columns. You can attract enemies with your pet to attack them one by one. There’s a camera in the right corridor; disable it with your pet. Ahead, on the right, climb the grate on the wall. Once at the top, hack the door.

We go down past the door and press the button to call the turbolift. We climb back up and jump across the elevator roof. We poison the pet in the narrow opening, call the second elevator, and jump up it to the wall with the grate. At the top, we crawl through the huge pipe and go right.

A fan is in the way. Send your pet to the left of it; it will open the shutter, and behind it, shoot the power source. We go through the fan. Ahead is a ruined hall. Below, you can crack the chest. Return to the top and use the grappling hook to fly over the hall.

Pike Fortress . We descend to the base. There are many guards along the way; you need to eliminate them one by one. On the upper landing in the center, press the lever to turn off the lights. Drop down to the floor below by the left wall, passing a camera, hiding in the grass. Next, eliminate a couple of guards, then another. Enter the building, descend, eliminate two enemies, press the lever. Go to the red double doors, hack them, and enter the elevator inside. In the circular hall, hack the computer on the desk; inside is an encrypted file. You’ll see a recording of a conversation between Tizlak and Governor Torden.

The alarm will go off. We shoot the enemies and hack the elevator. In the elevator shaft, we jump onto the grated wall and climb up into the vents. There are three guards on the next floor. We enter the vents, use the grappling hook inside, and descend to the ground.

Outside, we descend the rope and leap across the chasm. Using the grappling hook, we fly across the chasm and climb onto the platform with the starship. From here, we’ll return to the city. We head back to the gambling den. We’ll meet Elira, who spoke to us over the comm. We choose:

– Tell Elira about the traitorous ration (+ Crimson Dawn),

– Save the information for Gorak (+ Ration Syndicate).

 

4. New
Star Wars tricks about the thief Kay

We speak with Danka and receive a new quest. At the market, we find the merchant Belo Ruvin; he’s in a separate round building. We buy parts to upgrade the blaster. We learn that the forbidden part can only be stolen from either the “Pikes” or the “Dawn.”

Crimson Dawn Quarter . If we have a good reputation, the guards will let us through; otherwise, we’ll find a bypass on the right through the ventilation vent. We’ll pass through the diner’s kitchen and emerge into a separate courtyard.

They won’t let us through without a high reputation. We head east, climb up the cliff, onto the starship’s circular platform. Stealthily enter the center, use the pet to press the lever ahead, and crawl past the fan to the left. After the pipe, we descend into the storage area and collect all the parts. There are messages for betting on the horse races. We can hack the computer to obtain intel . The force field can’t be opened yet. Let’s leave.

 

We need to leave the city with the parts and return to our ship. We can’t fast travel, so we’ll need to use the map to find the exit; it’s to the west, through the gambling hall. Once outside, we’ll mount the motorcycle and head to our destination.

On the way, you can stop at a gas station, where we will learn intelligence about “Wind Tunnels” and “Cache Behind the Waterfall.”

Nadezhda Jonty . Vaka has almost repaired the ship and delivered it here to the site. Inside the ship, we can configure our weapons. We’re installing the “ion salvo module” plot detail.

 

 

Hutt Cartel Warehouse . With the new tool, head to the marked location and search the treasure area. The door won’t open; a cable runs from it to the window, and there’s a broken generator inside. Turn on the ion module (press 2), shoot the generator, and it will charge, opening the door. Inside, take the tracker transponder and other valuables from the chest. Read Jabba’s note.

Daruda Diner . We go to the diner on the road, talk to Danka inside, and give her the tracker. In exchange, we’ll get information on where to buy good tools.

We return to Vak and hand over the ship parts. Later, Elira comes to us and offers us a dangerous job: infiltrate the Imperial station and erase their data.

 

5. Star Wars: Outlaws Red Herring

Toshara Orbit . We board the starship and take off. In orbit, we find ourselves among the wreckage of a huge ship. We fly through openings in the wreckage.

A cluster of debris . We’ll be fired upon near the desired debris. We chase the enemy and fire back. Later, two more ships will attack. After defeating them, we fly to the target and collect three cargo items.

Vizavi Refueling Station . We’re flying to the Imperial base. The fighters will escort us to the docking bay. Vaka will transfer the cargo to the Imperials, and we need to erase the data during that time. We head to the blue side door with the window and then climb down through the hatch.

At the dock, from the starting point, head right, hiding behind the containers. Activate the platform with the crates; it will move toward the doors. Hide behind its right side, constantly moving behind it. This way, we’ll quietly enter the enemy-free corridor. Enter the vent on the right, and you’ll find the recording in the dead end on the right . Stand on the flat, shiny platform, wait three seconds, and the elevator will take us up.

On the next floor, there’s a corridor with several enemies. Wait for the two officers to leave, then sneak forward to the left. Stun the two officers standing behind the control panels. Hack the panel in the center under the window. Climb the stairs to the side and hack the doors above. There are two stormtroopers around the corner to the right; distract one and stun them separately. Move under the video camera. Go down the stairs behind the door and find a chest to hack. Climb through the ventilation duct. You’ll find yourself on a conveyor belt between two gas tanks. You’ll need to quickly hack the force field on the side to get out.

We descend into the corridor and hack the doors on the left behind the stormtroopers. We knock out the technician and climb the ladder. There’s a large power screen at the top, and behind it, on the right, we send our pet to shut down the power. We knock out the guard and hack the security cameras. We head right and read the recording . Three stormtroopers are walking below us. When they pass beneath us, we jump down and enter the northern doors.

We’ll find ourselves on a balcony, in a room with fighters. There are fighters hanging between the balconies on the left ahead. To take them out, send your pet to the panel ahead, across the gap. When the conveyor belt moves, jump across the gap with the hook. A spy drone is flying to the side; we need to act while it’s not looking. Simply jump, then use the hook to reach the wall with the grating. Crawl along the wall to the right. There’s a stormtrooper on the next balcony. Distract him with your pet, jump across the gap with the hook, and stun him. We’ll reach the data storage room.

Behind the glass, Bosnok will speak to us. He’s an aquatic creature in a flask, locked here and used as an accountant. He’ll ask to be released, otherwise he’ll raise the alarm. We’ll agree that he’ll delete the necessary data. Choose:

– Substitute “Crimson Dawn” (+Ration Syndicate),

– Provide rations (+Crimson Dawn).

 

Bosnok will plan our escape. We use the control panel to call the freight elevator in the hall. We knock out the guard behind the door. We go down to the right, hiding behind the containers until the three guards leave. We head to the stationary platform where Bosnok is already sitting. We activate the platform, go ahead, and hide behind its left wall.

We arrive at the scanning chamber and hack the control panel in the room on the right. We activate the platform again and hide on its left side. In the room on the right, we stun the enemy and hack the panel again. But this time, the platform will mistakenly head down the elevator. In the corridor on the right, we grapple with the grappling hook and descend down the rope.

Three guards have surrounded the platform with Bosnok. We shoot them before they trigger the alarm. Three more stormtroopers will emerge, then three more. We shoot the barrels near them. A shutter will open to the right. We shoot it, and the force field to our side will deactivate. We crawl into the ventilation system.

The next control panel won’t let our cargo through; we need to hack the cargo authorization. We climb the stairs, hide behind a crate in the hallway, and shoot the barrel just in time when the stormtroopers get close. In the room on the left, we hack the panel and go down the stairs to the side.

We break down the doors below and fight off a squad of stormtroopers in the hangar. We need to hold out for a few minutes until Technician Vaka opens the ship’s hatch. Then we run aboard the ship, along with Bosnok’s platform.

After leaving the station, we fly into a debris field. Here we’ll engage several TIE/LN fighters. After defeating them, we fly to the relay antenna to stop them from searching for us. We fly back to the planet.

Mirogana. In town, we need to speak with Elira. We’ll find her in the bar. We’ll learn that the bounty hunter Vale is pursuing us. Reward: 500 credits, reputation with the chosen faction .

 

6. Star Wars: Outlaws Ship Wreckage

Vaka will recommend upgrading our speeder. To do this, we’ll need to contact the local mechanic. In the mission menu, select “Expert Data” and choose “Speeder Mechanic.”

Nadezhda Jonty . We talk to the bartender at the diner and get the intel “Selo’s Acquaintances.”

Sopashi’s Farm . We speak with the aerial fishermen. In the conversation, we answer what we would do in their place: stay or leave. Nearby, on the corner of the building, there’s the intel “Stolen Imperial Goods.”

Kadua . We talk to the merchants near the buildings and learn that a speeder technician lives in the rocks. This is the intel for “Selo’s Workshop.”

Salo’s Workshop . We drive to the top of the cliff along the serpentine road and find Salo. To start working with her, you need to complete her quest. We’ll receive Magnetic Distorters .

 

Mechanic

We head to the cliff with a large fan. Place a magnet on the panel on the left, temporarily disabling the fan, and drive through it into the tunnel. Inside, there’s a force field on the right; disable it with your pet. Continue up through the vents.

You need to navigate the pipes while the side turbines are disabled. The turbine below is constantly running; shoot the generator to the right and below it. Climb the left wall and crawl along the grate to the right, down, and right. Next, cling to the right wall; you need to crawl along it in time while the turbine is down. Jump down into the large pipe and squeeze between the walls below.

In the hall, we wait for the partitions to open, then run further. Crawl along the wall with the bars, shoot the generator, and jump with the grappling hook. Crawl up and to the left. Above, you need to wait for the shutters to open, then jump along their upper parts forward to the bar. We’ll enter the control room through the vents and grab the Atmospheric Accelerator .

We descend two hooks and jump into a tunnel with a stopped fan. We ride a speeder to the surface. We head back to Mount Salo. She’ll install a booster on our transport. We’ll get the intel “Smoke Bomb Compressor” and “Durafiber Fabric” for further upgrades.

 

Shipwreck

Mirogana . We speak with Technician Vaka again at the bar; he’ll now take on the repairs to our ship. The Imperials have the necessary parts. We need to steal a Class 11 power core.

Imperial Communications Station . We’re heading to Imperial territory. Before the base, climb the rocks on the left. There’s an opening between the rocks, patrolled by two spy drones. You’ll need a hacking kit here.

If you don’t have a kit, you need to approach the base from the right side, climb up inside the rocks, and grapple jump twice. We’ll end up on the base’s fortress wall, stunning the guards. Descend the stairs into the courtyard, and go through the door at the north wall.

Inside the building, take the elevator down to the right, defeat the technician, and crawl through the vent. As you exit the hatch, wait for the man to leave and then stun the two enemies one by one. Go through the top door, then the side door. In the hall, distract the stormtrooper with the machine gun to the left, then stun the technician on the right, then the stormtrooper. There’s another stormtrooper pacing around in the hallway.

We enter the circular elevator. At the top, we stun the three enemies behind us, read the recording in the center, and hack the computers on the left and right. We’ll obtain the following intel: Access to the storage area, Cargo in the security room, and Data from the server room. We take the elevator back down.

Down in the hall and go through the western door. Eliminate the two technicians. Look through the window and send your pet to hack the panel by the door. Inside, grab the power core . Return to the hall, grapple to the second floor, and climb up. Outside in the courtyard, stealthily climb the wall and jump to the rocks.

 

The site of an ancient crash . We drive to the marked location and climb the path up the sloping cliff. Ahead is a cave with a blast of air. To enter, use the boost. There’s a door at the end of the tunnel; insert the part in front of it and shoot the generator.

“Castellan .” We emerge into a clearing among the rocks, where the wreckage of a large ship lies. Ahead, climb the large steps and grapple to the top. At the top, grapple to the right, grab onto the wall with gratings, then grapple to the right again, crawling between the pipes. Jump across the chasm, crawl up and to the right. Grapple inside the large turbine.

We descend along the rope and fall to the floor below. Jump and grab the grates ahead. Enter a dark tunnel. At the top, near the slightly open doors, shoot the generator to the right. Beyond the door, crawl higher, shooting two generators at once, one on the left and one on the right. Inside, crawl along the ledges. Jump across the catwalks and hanging cylinders. Climb down the rope.

We need to restore power to the reactor. From the control room, go to the dark room on the right and climb down the rope. Go right along the balcony and fall below. Go around the pit in the center and climb down. A ladder will descend inside; climb up it, then the grate. Activate the panel, the valves on the reactor will open, and you need to climb up them. At the top, pull the lever.

We jump across the balconies to the elevator. In the room, we turn on two computers. Run along the catwalks and jump with the grappling hook. Search the large room and read the computer entry. In the elevator shaft, look up, shoot the generator, board the descending elevator, and shoot again. Jump onto the second elevator and shoot the generator next to it. Run past the moving pistons.

We’ll find ourselves on the bridge, inspect the computer in the center, then the second screen. At this point, two Zerek Besh bounty hunters will enter the room. Wait for them to disperse and only then fire. Each one needs two clips to the head. After defeating them, take the navigation computer .

Vaca will come here with a blaster, intending to kill us and take the ship for himself. Vale will kill him just in time; she needs the ship too. To escape her, we’ll trigger the starship’s self-destruction. We’ll run quickly through the crumbling corridors. At the end, we’ll find ourselves at a locked door; Vale will catch up with us. An unknown droid will open the door, allowing us to escape and holding Vale off. Below, we’ll board a speeder and travel through the caves.

 

 

When we return to our ship, we’ll be met inside by Jalen Vraks. It was his droid, ND-5, who saved us from Vale. He’ll offer to rob Slyro’s vault. The droid will assist us in this endeavor. Place the “ND-5 Blaster Upgrade” on the workbench nearby.

 

Sabotage (possibility of the Hutt cartel)

We head to the Gambling Saloon and speak with Verrick to the left of the center. We’ll receive the task of destroying the smugglers’ rival farm. We head southwest, climb the rocks, grab the grappling hook at the top, and ascend the rope. At the top, speak with Monda’s scout and take the bomb from him.

Poacher’s Ration Station . Slide down two slopes on the right, then grapple to a tree on the right. Near the farms, you can hide in the tall grass, or attack and kill the guards. Climb the elevated area to a large round building. Under the canopy on the left, you need to steal a keycard to the control building from an enemy. Enter the building and watch the hologram in the office on the left . Agent Monda will catch up with us and offer to trick the Hutts and take the client list for ourselves.

– Give up and finish what you started (+Hutt Cartel),

– Betray the Hutts (+Crimson Dawn).

After this, we go into the narrow corridor, go down to the lower floor, eliminate the enemy, and plant the bomb. The alarm will sound, and all the doors will lock. We hack the door, climb the stairs, hack the ventilation system, and reach the roof. The building’s basement will explode beneath us. A general alarm will sound, and we must evacuate the area. Reward: 1,000 credits .

 

Shadow of Cunning (side quest)

At Dank’s request, we’ll be allowed into the private room of the gaming salon. The mini-game is “Kessel Sabacc.” You need to match a pair of a yellow and a red card. On each turn, you can draw one card and discard one of the same color. There are three turns. The lower the number on the pair, the better the result. You need to match a pair lower than your opponents. These basic rules are complemented by special cards, bonuses, and the ability to peek with your pet. If we win, the reward is an amber necklace and 300 credits .

 

Playing for Big (side quest)

In the center of the settlement, descend the inclined stairs to find the saloon “Kaslo’s.” They won’t let us in through the door. A man sits just above; he’ll ask for 50 credits but won’t help. From the saloon entrance, exit onto the road, head west, descend two stairs, turn left past the bar counters, and use the grappling hook to jump along the left wall across the gap in the bridge.

Bosnok’s Salon. Here, at the gaming table, you’ll meet Bosnok—an aquatic creature inside a flask, whom you rescued earlier. Because of Bosnok, cheating is prohibited. Entry fee: 200 credits. Reward: 600 credits, the “Jackpot” tech trinket .

 

Burglar (Specialist)

The gambling saloon “At Makala’s.” Stand at the central bar, and around the corner, overhear the Crimson Dawn conversations. Obtain the intel “Ayla’s Agent.”

Trade District. We enter the Crimson Dawn district, sneak onto the ship platform, and speak to the man near the crates. We’ll receive a task from Aela: retrieve the Imperial Code Distributor.

South Falls. Head to the marked point; you’ll find Imperial Outpost 31. Two snipers are at the top, with several more stormtroopers below them. The officer standing at the corner has a code distributor . You can also pick up a sniper rifle on the roof. Open the shutter in the building’s wall, shoot the generator, and you can enter to hack the computer; it contains 100 credits .

Imperial territory. We go to meet Ayla and climb the rocks there. From the north, we climb the cliffs higher up, to the right of the base. At the top, use the grappling hook to fly to the fortress wall. Eliminate two enemies and hack the door. We’ll meet Ayla in the lower side room. Take the device from her, climb out through the vent, climb to the roof, and plant the device on the antenna. Ayla will hack the turrets and fire on all the soldiers. We enter the hangar gate, eliminate two enemies, and enter the elevator. There are two more enemies in the control room. We hack the turbolasers, and Ayla will be able to escape. Leave the outpost by any means necessary.

We return to the city. In the bar, we go to the marked room, complete the mission, and obtain the intel “Cryptographic Chip,” “Enhanced Hacking Techniques,” and the Hacker’s Kit .

 

7. Safecracker
Star Wars: Outlaws. How many planets?

On our ship, we speak with the droid ND-5. We take off from the planet. In space, we choose our destination. We need to hire two assistants for a major heist: a thug on Tatooine, and a safecracker on Kijimi.

Kijimi. We’re flying through space, past enormous cliffs, toward the planet. We’ll land at the spaceport, on a snowy planet. We’ll be met by the Ashiga clan; we’ll convince them to let us into the city.

 

 

In the city, head northwest. On the way, before the round door, hack the panel on the wall on the upper right. Inside is the keycard to the syndicate vault .

Domak Canteen. We speak with the bartender and learn that Enk has been captured by the Ashigs and is now working off her debt to them for the rest of her life. You can eavesdrop and rob several people at nearby tables, gaining new intelligence.

Monk’s Gate. The main entrance to the clan is guarded by two warriors. We retreat back, look for a low opening in the western wall, and climb into the clan courtyard. We make our way south through the alleys to the building with a radar on the roof. You can hack the side doors to collect resources. If we hack the security room, we’ll get the second syndicate keycard . The third syndicate keycard is hidden in the Crimson Dawn quarter .

Thermal Quarter. Climb through the breach in the stone wall, jump into the canal, and crawl into the hatch on the left. Inside the building, knock out one man and hack the door. Downstairs in the hall is a red barrier; you need to steal the relic behind it. On the second floor, eliminate two guards on the right, hack the door, and inside the room, hack the computer to disable the barrier. After that, you need to eliminate all the guards downstairs one by one and retrieve Bann Pu’dir’s artifact. Escape by any route.

We run through the city to the queen, to the Monk’s Gate. With the relic, we’ll be allowed into the courtyard. The queen will agree to release Enk once we’ve worked for her. We’ll improve our reputation with the Ashiga Clan.

 

Gunsmith

On the ship, we speak with ND-5 and receive a power capacitor for the weapon. We receive intel: “Power module on Akiva,” “Power module from Tatooine.” We look at Dank’s message.

 

Broker

We head back to the Domak Canteen to obtain the “Rooster Location” intel. We head up to the second floor and meet the Crimson Dawn queen at a table. She’ll offer to rescue Enk from captivity if we help depose the local queen.

 

Escape

In the city, we head southwest toward the Barrier. We pass two guards and are allowed into the tunnel. We drive to the end of the tunnel and crawl through a cave into the weapons factory.

Use the grappling hook on the left and swing across the chasm. Shoot the droid. Crawl along the wall with the turbines. Further along the path is a guard and a video camera. Hack the door and climb up the grating inside to the round pipe. Climb to the hatch on the higher ground. Hack the panel in the next pipe and stop the fan. Crawl along the grating to the next fan, send the pet to the adjacent balcony; he will disable the panel, and crawl under the fan.

We’ll meet Enk. She’s already prepared bombs to blow up the queen’s fortress. We’ll then make our way through the warehouse, where there are many guards. At the top, we’ll go into the locker room, eliminate one enemy, and take Enk’s things .

Enk will appear nearby, blow up the door, and ride on the platform. We catch up with her and crawl through the gap in the wall near the platform. Inside, grab onto a passing crate and ride left onto a large area with tables. We drop down and grapple over, kill several guards, and climb up the wall. From a distance, open the shutter and shoot the generator. Fire a power shot at the rock on the left, destroy the panel behind it, and disable the energy barrier. Enk will be able to ride on.

We take the elevator up nearby, shooting at the enemies at mid-level. At the top, we run for the platform and kill the enemies near Enk. Afterwards, we talk to Enk; she refuses to help until she finishes dealing with the queen. We crawl along the wall with the turbines, climb through the cave, and escape the factory.

 

Roy

We’re going to Queen Ki’ra, along with Enk. Together, we’ll plan an operation against the queen of the Ashiga clan. We grab the explosives, crawl through the breach into the cave, slide down the slope, and break down the door. Crawl up and to the left along the dark rocks, and jump with the grappling hook. We cling to the dark rock and crawl left to the yellow ledge. Jump across the broken bridge over the chasm. Climb the gratings near the turbines. At the top, we climb the rope. Blow up the rock near the large turbine, lower the shutter, and shoot the generator. Jump over to the yellow ledge above and plant the bomb on the yellow mark on the rock.

Ashiga Clan Fortress. Eliminate one enemy and drop down into the boiler room. Climb the grate to the floor above and enter the vent. There are many enemies further in the hall. There’s an energy barrier in the way; destroy the generator to the left of it. Press the panel at the top with your pet, and a ladder will descend. To the right of the barrier, climb the grate and up to the right, unlock the shutter from above, and shoot the second generator. Hack the turrets.

There’s a large group of enemies behind the doors; we shoot them down. After defeating them, head south. Behind the doors is a warehouse. Climb the shelves and collect the items. Descend through the hatch in the floor, go through the ventilation, and enter a side tunnel. Descend into the room.

Ashig’s cryo-room. The alarm will go off, and we’ll fight off a dozen enemies. We’ll take the starting link from the round table in the center . We’ll climb up the rocks into the ventilation duct. We’ll emerge onto the surface, into the recently destroyed courtyard. We’ll choose who to give the starting link to:

– Give the link to Krisk (+Crimson Dawn),

– Give the link to the queen (+Ashiga Clan).

Reward: Enk Parako, Powerful Explosion Set .

 

Mercenary (expert)

Rooster’s location. Go to the cafeteria and talk to Rooster at the table in the corner. We need to find her device, left in orbit around the planet. We’ll launch into space.

The pilot’s death site. We search the yellow cargo containers and fire at them to reveal their contents. One of them contains the intel “Need More Messages.” Among the debris are round mines; they start ticking when close. We need to find a completely yellow container; the device we need will be inside . We learn that the weapons tracker ended up on Tatooine.

 

Nadezhda Jonty. Turn on the hologram and compare it to the head-shaped mountain to figure out where the cache is. In front of this cliff, head to the abandoned tower-like building and examine the stone with the drawing nearby. Turn on the search device here and head to where the light flashes most frequently. Descend the slopes, enter the round arch under the cliffs, and then descend into a dark cave. Near the cave exit, search the side passages; you need to find a small button on the cliff. Insert the holodisk, open the hatch in the ceiling, and climb in. The cache contains an Adventurer’s Belt, the Legacy of Jet Cordo 2. If you climb the cliffs from the outside on the south side, you’ll find “Smuggler’s Cache 52,” which contains credits and resources .

 

 

Broker (side quest)

We go to the marked location and hide behind a rock. ND-5 will come to our aid. We’ll wait for the syndicate agents to arrive, a whole squad will come from their side, and a firefight will begin. After defeating them, we examine their speeders and read the “Instructions for Drebba.” They didn’t have the necessary cargo with them; they were planning to deceive us right away.

Pyke Syndicate Workshop. We’re heading to the syndicate base in the rocks. There are a lot of guards at the entrance, so it’s easier to attack them directly. Inside, send your pet to press the lever and go through the doors on the left. You’ll find yourself in a circular workshop hall. Stealthily make your way to the center, hack the computer near the ship, disable the turrets, and open the doors. You’ll find resources and a component behind the doors . On the second floor, go to a separate room with a window and get the needed Bev-Kranti shell inside .

We return to Jonta’s Hope. We go to meet Danka, who will be accompanied by a female imperial officer. She will demand money for her silence.

– Bribe (we’ll give her part of the reward).

– Refuse to pay (we will be put on the 4th level wanted list).

Reward: 1500 credits . We’ll keep one of the pearls for ourselves.

 

Let’s go meet Danka. Choose:

– Give the pearl to Crimson Dawn (+Crimson Dawn).

– Give the pearl to the Ashiga clan (+Ashiga clan).

– Keep the pearl for yourself (let’s postpone the choice).

 

8. Droid Master
Star Wars: Outlaws Walkthrough. gamesisart.ru

We’re flying to the tropical planet Akiva. Here, we need to find Surat Nuat at the Alcazar. We go to the bar and talk to the bartender; he has the intel “No Harm, No Try.” We go through the kitchen to Surat’s office, where we’ll learn where to find Master Gidhik. He serves at the Imperial base.

Research Station 57. We travel along roads through the jungle and cliffs. We approach the base from below near the waterfall. We grapple down the cliff to the right and land on the platform above the waterfall. Then, on the left, we hack the base door. Inside the building, we make our way past the camera into the control room, knock out the technician, and hack the computer. In the large hall, there are several technicians at their controls, and then we enter the elevator.

On the ground floor, we hack the door and crawl into the ventilation. We descend along the rope into a deep hall, then crawl along the walls and through the pipes, and climb back into the ventilation. A turret will activate in the hall; we need to disable it. We go left, taking cover. Below is a red force field, behind it is a panel; we hack it with our pet and go inside. We take the elevator to the floor above, use our pet to pull the lever, and grab onto the suspended crate; it will take us to another elevated area. We press the button on the control panel to disable the turret. We head to the round elevator.

We’ll make a deal with Gidiic; he’ll come with us. We need to leave the base together. When we return to the hall, we’ll be surrounded by guards; we’ll shoot back. We enter the door in the corner. We go through a corridor with several enemies and step onto the yellow elevator. There are two more enemies above, then another squad of stormtroopers in the long corridor. From here, we can exit through the waterfall and the rocks.

 

Scavenger (side quest)

Esmelle, Shiren. We’re looking for scrap metal. We’re heading west to the Imperial outpost, then turning south. On Mount Selas, near the building, we’ll eliminate all the bandits. Only then will mechanic Temmin open the door for us. To install the upgrade on the speeder, we need to get the parts.

We need to find Surat’s shuttle. We ride out onto the water’s surface and ride the ramp onto the island on the southern shore. Using the grappling hook, we swing across the chasm and eliminate several bandits. We climb between the rocks. We see the ship take off, board the speeder, and pursue the bandits. At the next base, we eliminate another group of enemies and take the durasteel struts . We head back to the spaceport and speak with Temmin. Reward: Speeder Surface Repulsator .

 

“Viper”

Excavation Site 12. We’re heading across the large lake to the Great Bay. On the shore, there’s a small Imperial base near some stone ruins. We’ll eliminate the guards unnoticed, make our way to the red force field, and hack the panel. Inside, we’ll call the elevator and descend. There are five enemies in the water area. There’s another force field on the way; shoot the generator on the left. A cyclone-shaped relic lies behind the barrier . We’ll exit and eliminate a squad of stormtroopers near the tents. We’ll break open the chest in the large tent to find the NL-02 Charge Emitter .

We’re heading to Gideeic’s friends in Treacherous Hollow. We’ll examine the crashed ship. A “Viper” spy droid will arrive; we need to defeat it in combat. We’ll hide behind a rock and fight off the lead droid and its lieutenants. Once we’re victorious, Gideeic will force us to help the rebels.

Cassin’s Outpost. We drive across the lake, beneath the base. On the shore, we look for the entrance to a round pipe and make our way in. On the right, shoot the generator through the window, open the hatch just behind us, and climb the ladder. On the surface, we’ll find ourselves in the Imperial complex. Follow the left wall into the elevator.

On the technical floor, a fan is blocking our progress. We go to the pipes on the right, from there look down to the left, unlock the shutter, and shoot the generator. Jump near the disabled fan, then into the pipe on the right. In the large hall, there’s a sniper upstairs on the left; eliminate him first, then the officer. Hack his computer, disable the camera, and open the door. Make our way to the door ahead. In the white corridor, lure a stormtrooper and stun him. In the small room on the right, eliminate the officer. Spy on the officers through the window. In the hall, eliminate six officers, then use the computer upstairs in the center. Exit through the ventilation system and crawl along the wall to the right.

Gideeik will hack the hatch for us, and we’ll crawl inside. There are four officers in the white room; we’ll distract them in different directions and eliminate them one by one. Then we’ll hack the computer with the foreman. Stormtroopers will burst into the room; we’ll shoot them down, protecting Gideeik. After defeating them, we’ll climb to the balcony, hack the computer there, and open the doors across the hall.

Gideeik will hack the Alpha droid. We follow the spy droid and take the elevator up. Three more droids will join us. In the large hall, we destroy a large detachment of stormtroopers. Later, the rebels will arrive and take the droids for themselves. We’ll fly into space with them. Reward: Gideeik Obaz, Ion Wave set .

 

9.
Star Wars: Outlaws Bruiser. Guide, all missions

 

We’re flying to Tatooine. A major battle between the Pyke syndicate and the Hutts is raging in orbit. We’ll land on the planet’s surface near an empty city. There’s only one sheriff inside; talk to him. After that, three bandits will arrive. The sheriff will talk to them and kill them all with a quick shot. We follow Quint to her office to find out where to find the big guy, Hoss.

An abandoned moisture farm. We head to the marked building. There’s an open hatch in the center of the circle. We descend underground through it. We search the dark rooms. We open the hatch, shoot the generator with electricity, and quickly run through the doors on the right. In the circular room, shoot the two generators near the ceiling with electricity, then go through the wide doors. Press the lever on the large generator, and the lights will turn on everywhere. We return to the large hall above ground, break open the side door, and explore the bedroom. On the other side, we search the kitchen; in the pantry behind it, we’ll find the body of a bounty hunter. We leave.

Southern Jundland Wastes. We’re heading to a new location, turning left, and finding a wrecked ship. We climb higher up the rocks and cross a ravine. We’ll be captured by desert Tusken warriors. Hoss is their prisoner. The Tuskens need to retrieve the pearl that bandits stole from them.

The lair of an ancient creature. We descend from the elevated area along the rope ahead and slide down the hill. We head to the lair and climb into a ravine littered with bones. Inside the cave is a squad of bandits; we can sneak past them unnoticed or just shoot them all. Further up the cave, we climb the rope and crawl up the wall. Beyond the crevice is an even larger cave with enemies. We pick up the Krayt Dragon Pearl on the far table . We emerge onto the surface and climb higher near the waterfall. Later, Tusken Raiders will come to us; we’ll trade the pearl for Hoss.

 

Partners

We head into town, search the Vonto Quarter, and question the locals about Jorn. We enter Chalmun’s Cantina and speak with the bartender. You can discreetly pick up an Exquisite Matchstick from the counter on the right. We gather all the other intel.

The “Top-Heavy Droid” gambling saloon. We go down to the bar in the city center, go to the wide table at the far end, and talk to the businessman. We learn that Yorn owns a “Desert Refuge.”

We return to the space dock. Hoss still hasn’t shown up. We go looking for him. At the bar, we find Hoss playing sabbath. He loses, and he has no money to pay. The bandits take our pet as payment, a fight ensues, and we’re knocked out.

We’ll see a flashback to how Nix came to be with us: when our mother, Rico, was robbing a warehouse, we freed one of the animals from its cage, and it bit a wire, triggering an alarm. Mother fixed the situation and then forbade us from having a pet, but we kept him.

Upon waking, we learn from Hoss that our pet is about to be sold to Jabba. We head to the marked cave and through it we’ll reach the palace. Beyond the crevice, we leap across two chasms and use the grappling hook. On the landing, we eliminate two guards; further along the path, the guards stand in pairs. We walk along the edge near the wall and climb up the rope.

 

Jabba’s Palace. Inside the building, descend the corridors. Kill two warriors along the way; they won’t raise the alarm. Head into the ventilation duct, and there are more enemies further down the corridor. In the power room, rappel down, hack the computer, and open the door at the bottom of the room. Continue through the corridor with enemies. Descend into a wide corridor with cages and pull the lever. In the next room, warriors with halberds will attack. Take the note about a pet from the crate. In the room with the round cages, kill another squad of warriors, open the central gate, and free Nix.

We go down and see a man encased in a metal plate in a room. We’ll fall into a trap here, locked in and surrounded. It turns out Hoss set this all up to cancel the bounty on his head. Vale, who hadn’t managed to reach us earlier, is also here. Jaba will drop us all through a hatch in the floor. Hoss will be eaten by wild animals, and we’ll be left with Vale. We shoot back at the predators, then break down the door and escape through the corridors from enemy squads.

The gates will close in front of us. We’ll be trapped in a room with a large monster. Regular shots won’t harm it. We need to shoot the barrels on the two conveyor belts under the ceiling. When it gets angry, we dodge it so it crashes into the walls. We need it to crash into the steel gates several times, which will create a crack in it. We exit through it. But the guards will grab us from outside.

We speak with Jabba again. He’ll agree to release us and our pet if we reveal where the spy “Zerek Besh” is hiding in his palace. We’ll be allowed to exit to the surface.

 

Jabba’s Service

We head to the right place and talk to Vale. We need to steal some data in the nearby space dock. We go down to the platform and eliminate a couple of stormtroopers. Inside the building, we make our way to the control room and hack the computer by the far door. On the catwalk, we eliminate two guards and hack the force barrier on the side. In the control room, we board the elevator. At the top, we hack the door and eliminate a stormtrooper. There are a couple of technicians outside. We go up one floor, eliminate one enemy in the hallway, another in the room, and hack the panel. In the room with large windows, we eliminate two officers, hack the central computer, and find the data: Vayne betrayed Slyro.

The alarm goes off, we fire back at the stormtroopers, and flee the outpost. Wayne is already waiting outside, and we escape on speeders. We can’t lag too far behind. We arrive at Mos Algo and knock on the door. The bandits didn’t show up because the Imperials had followed us. A dropship, a starship, and a walker will arrive. We fire back for a few minutes. After that, ND-5 will evacuate us.

At that moment, Sliro will arrive on Tatooine, recruit Bib Fortuna, and ask her to tell him everything about Kay Vess. Later, we’ll make a deal with Jabba, and he’ll leave us alone. Vale will agree to work with us .

 

Mercenary (expert)

We’re heading to the rocks to the south to meet Rooster. Together, we’ll ambush the Imperial convoy. We’ll equip the Z-6 weapon, a machine gun with a protective shield. Later, an Imperial transport will arrive, so we’ll fire at them from above. Reinforcements will arrive from behind on the second transport. Then the third and fourth transports will arrive from the left. Reward: we’ll be able to use the machine guns.

 

Repairwoman (expert)

In the city, we talk to the repairman about fixing the turret. He’ll send us to the Jawas, and we’ll get the intel “Bestinsky Dump.” We head to the marked location, talk to the owner of the broken vehicle, and learn that the Jawas have retreated into the desert. We’ll get the intel “Jawa Sandcrawler.”

We’ll head to the desert and find a crawler. In exchange for repairs, they’ll ask for a Sarlacc tooth from the second mouth. We’ll head to the Western Dune Sea and look for a dark pit. Here, bandits are butchering a huge, dead monster. We’ll roll down and squeeze through a narrow opening. We’ll blow up some rocks along the way and roll further. At the bottom, we’ll find a destroyed droid holding a Sarlacc tooth . We’ll climb back up using a grappling hook and rope.

As we exit, someone stuns us with a grenade and takes the tooth. We give chase, shooting at the thief. A living sand monster, a krayt dragon, will chase us. We quickly grab the tooth and escape the sand. We’ll trade with the Jawas; they already have a whole bunch of these teeth. Reward: TU-B4 laser turret .

 

 

Expert Marksman (side quest)

Hutt Cartel warehouse. Climb the cliffs, break down the door, and knock out two enemies inside. We’ll find the intel “Sheriff Quint’s Past.” Nearby, we make our way into the Hutt base and eliminate one guard at the entrance. Inside, jump over the chasm and take the elevator up. There are many guards at the top; eliminate them one by one and search all the hiding places. In the room with bars, we break open the chest to find a Tatooine Gunslinger’s Shirt. Exit via the upper path and zipline down the cliff. Return to the sheriff.

 

Shooter (expert)

Sheriff Quint will tell you that her city is about to be attacked by her former boss, Urda, from the Hutt Cartel. Beforehand, practice shooting at bottles. Afterward, enemies will arrive on speeders, and we’ll ambush them together. A sniper with wild animals, more speeders, and riflemen will attack from the other side. Finally, Urda Tarr will appear; use the “Adrenaline Rush” ability in the duel with him. Now we can mark five targets simultaneously instead of three. Reward: Hutts, “Adrenaline Rush” ability .

 

Jabba’s Gambit (side quest)

Toshara. Jonty’s hope. We’re going to meet Jabba’s agent in the city. He’ll demand we get dirt on Governor Torden. We’re heading to the Mirage zone, where we’ll meet ND-5. Together, we search the crashed vehicle: a landspeeder and a speeder bike. On board the ship, we examine a gunshot wound and an empty bag.

A squad of bandits will arrive here. The droid will try to talk to them, but a shootout will still ensue. Afterwards, Nix will find a trail, and we follow him. At the top of the mountain, we fight off the rations. Near the destroyed speeder, we listen to the recording; the enemies have found the item we need.

We need to intercept Crimson Dawn agents. We climb the rocks into the forbidden Pyke territory. At the top, there’s a shootout between the Pyke and other bandits. After winning, we grab the tablet from the table. We return and fly off the planet.

In orbit, our ship will be stopped by a patrol of fighters. We choose: break through or wait. If we wait, more bandit ships will appear, and they will distract the patrol. We fly to Tatooine to hand over the tablet. We enter the palace, hand over the tablet inside, and choose:

– Give the plans to Jabba (nothing).

– Keep the drawings for yourself (there will be problems).

 

Veteran (side quest)

Once we find several “Encrypted Messages” smuggler recordings in space, ND-5 will be able to locate their source. On the planet Akiva, we’ll find a crashed ship. Inside, we’ll speak with the droid MT-7. We’ll receive a mission.

We go searching the jungle for traces of the squad. We descend into the ravine. We cross the bridge, approach the door, shoot three generators, and go through the door. Inside, we read the droid’s first message.

We’re heading to Myrrh’s Valley. We’re entering the cave where the red monsters live. A treasure hunt signal will activate inside, but you need to find the second message. The cache is outside, under a broken bridge.

In the new location, we climb the rocks and jump with the grappling hook. At the top, we’ll find the remains of a droid and read its third message.

We’re flying into orbit, toward the CIS satellite. We’ll see five jammers around; we need to destroy them. After we fire, bandit fighters will attack. After destroying all the jammers, we return to the planet. ND-5 will speak with the dying MT-7. Reward: a decryption module (allows you to read messages left over from the Clone Wars).

 

10.
Star Wars: Outlaws Legacy. 100% Completion

We return to the ship. When we land with ND-5, he’ll start having some problems. The technician will tell us we need to get a special part to repair it. It can be found in places where the Clone Wars took place.

Akiva. Mirra. We’re heading to Temmin’s workshop. The technician will show us the way to the droid dump. We go through the cave beneath his shop. In the darkness, we shoot the rock, crawl through the gap, and collect resources. In the flooded room, we follow the hose, destroying the walls. We crawl between two bars, climb the wall on the right to the second floor, and throw down the ladder.

Up above, Technician Gidiic will use a fusion cutter to cut through a strong grate. Inside, we lower the shutter and shoot the generator. The elevator won’t start, so the technician will cut the grate on the right, and we’ll climb through. We’ll jump across the chasm and descend along the ropes. Down below, we’ll hack the computer. While we wait for our allies, we’ll defend ourselves from the local monsters.

The ND-5 droid will freeze completely, the technician will stay with it and give us a fusion cutter . We jump higher and cut out the grate. Further on, there’s another grate, then we hack the door. We direct the pet through the window to the panel, and open the door. We drop into the pit, cling to the grate, and crawl to the left. Behind the fan, we shoot the generator. In the control room, we hack the computers. Together, we go through the gate.

We’ll find ourselves in an underground droid factory. From the catwalk, jump left to the floor below, onto the conveyor belt. Jump across the gap, climb up, and crawl along the wall. Crawl through the center and up into the ventilation duct. We’ll emerge at Generator 1.

We go down the elevator. Below, we crawl along the wall where two fans are running. We slide down the slide, jumping just in time. We turn on the second generator. We go to the round building, climb the rope, grab onto the box, go left, crawl up the walls, to the computer. We turn on the elevator.

Zerek Besh fighters were following us; now they’ll come in and look for us. We climb higher, stealthily eliminating the enemies. We unlock the large doors, and there are several enemies behind them. We catch up with the droid and the technician, and Asar is next to them. ND-5 will call him a Jedi intruder and try to kill him. We agree to a joint mission with him. We leave the rebel base.

 

 

On the planet’s surface, we head to the Hutt outpost. Beyond the cave, we climb the rocks and meet Asar. Together, we’ll inspect the enemy poaching station from afar. We’ll sneak in to open the cages. At the base, we climb the circular platform and eliminate the lone guards in the bushes to the side. We climb to the upper platform, hack the panel, and open the cages. The captured rebels will escape. But new troops will land at the camp; we’ll fight them off together. We need to escort the rebels to the exit.

Back at the base, the rebels will give us a repair part for the ND-5. When we insert the part into its casing, we’ll be electrocuted and lose consciousness. In a flashback, we’ll see a conversation with Bram about betraying Gidiic. When we wake up, the ND-5 will be fine. And the heist’s mastermind, Jaylen, will find us the best hacker—our mother, Rico. Reward: Asara Dane, “Force Pulse” set .

 

11. The Truth of
Star Wars: Outlaws. Story Finale

We speak with Jaylen. He refuses to kick his mother out of our team. The boss will task us with infiltrating an important meeting to steal a key. We fly to planet Akiva. We head to Lake Amari and speak with Rico’s mother. Answer “Ready” to begin the final mission.

Derosha-6. We’ll fly to the Imperial space station on a stolen Imperial ship. In the dock, sneak up to the wall to the south and move the cargo platform. Eliminate one guard. Use your pet to press the panel and enter the gate. In the corridor, through the window on the right, send your pet to press the panel and disable the video camera. In the security room, eliminate the officer and hack the computer.

We pass through a corridor with two enemies and a camera. Further on, we’re in a dark corridor with a conveyor belt. Here, we hide from the officers behind the glass, descend into the pit below, and proceed along the conveyor belt, eliminating three officers. We descend into the ventilation shaft and, in the shaft, use the grappling hook to cling to the grated wall. At the top, we open two shutters and shoot two generators, which will cause a catwalk to extend. Above, we crawl through the hatch on the left and squeeze between the pipes.

In the bright room, we exit into the corridor. There are several halls here, with a rotating camera on the straight path. We move along the left wall and hack the panel. Further to the right, behind the camera, we knock out two officers. We explore the other halls, hacking more computers. We head to the elevator.

On the top floor, from the hallway, go into the room on the right and hide in the vent in the far right corner. From there, we’ll overhear Sliro forcing Vale to finish her job. Darth Vader himself will come to Director Sliro, dissatisfied with the speed of the search for the rebels. After that, Sliro will take over the job himself.

We get out into the room, press two levers with the pet, and shoot the generator. Hack the computer to get Sliro’s codes. We continue through the ventilation system, down the corridors past lone guards. The terminal we need is in the hall, but there are many officers around. Mother will distract some of the enemies over the comms. We go down to the left and hack the computer under the high platform.

We move through the rooms and the ventilation system. In the room with the tanks, we climb the stairs, and in the office at the top, we descend into the ventilation system. We emerge into a huge hangar, jump onto a beam near the ceiling, go right, use the ventilation system in the room, and descend below. We grab onto the platform, crawl along the ledge to the left, and descend. From the bottom, we return to the hangar and run to our ship. We’ll fly to our planet and plan the heist of the Sliro vault.

 

12.
Star Wars: Outlaws Heist. When is the final mission?

We can talk to all the team members at Bram’s Bar. After starting the mission, we’ll land on the cliffs near the town. Hiding in the bushes, we’ll eliminate all the guards one by one without raising the alarm. We’ll climb to the upper platforms, where there are also guards.

After that, we head towards the red lasers. We shoot a squad of enemies behind the force field. Asara will pass by and open the hatch on the circular platform. We descend inside the shaft, along cables and grates. On the other side, we open the shutter, destroy the generator, and pass the fan. We crawl along the ledges to the left, where we’ll collapse. From here, we proceed alone, inside the pipe and ventilation.

There are several droids and guards wandering around the large hangar. You can shoot them, but they won’t have time to raise the alarm. On the upper platform, we hack the computer. We clear out another hangar, where we can hide in the ventilation under the floor. At the large gate, we hack the video camera.

We make our way through the technical corridors, past the pipes, eliminating several technicians. We shoot the generator and take the elevator up. We quickly grab the ledge and crawl to the right. From above, we shoot the first generator on the lower right, and when the elevator rises, we shoot the second generator on the upper left. We quickly run through the elevator through the temporarily open gate. We’ll meet our accomplices again.

We hack the computer and disable the turrets. We go to the large round vault door and speak with the guard droid while Technician Gidiic hacks it. He’ll finish the hack just in time. We blow up the next small door. After that, enemy units will attack from the side doors.

Slyro will enter this hall, along with Vale. She’ll switch sides, knock Slyro out, and ask for a 15% share. After that, we’ll haul out all the treasure on the platform.

We go through the underground channel. In the security room, we’ll see what’s happening in the casino. We’ll take the elevator up to the casino, and in the hall, we’ll shoot two generators. We’ll shoot the Zerek Besh fighters. We’ll shoot the generators under the arches again. Among the enemies, we’ll quickly kill the sniper and the machine gunner. Having opened all the force fields, we’ll run out onto the balcony, board the starship, and fly off the planet.

 

On the ship, we’ll inspect the stolen treasure. Inside, there’ll be nothing but information, all the incriminating evidence Sliro collected. The droid will shoot the rebel Asar. Jalen robbed Sliro to take his place and lead the Zerek Besh syndicate. We’ll oppose him, and our mother will support him. The droid will shoot us.

In a flashback, we’ll see how our mother left us a message when she passed away at 12. We’ll wake up in a locked cell. Assistants Enk and Gidiic will free us. We’ll come up with a plan to free ND-5 and get revenge on Jaylen.

Disguised as a stormtrooper, we lead the prisoner, Gideeik, to the Imperial station. An officer will meet us along the way; we answer: Tell the truth or Lie. Either way, we’ll get through. We hack the cell behind the door, climb up to the control room, and knock out the officer. Slyro is in the main hall, accompanied by two stormtroopers; we’ll replace one of them.

When Slyro contacts Darth Vader, Jalen and his team will enter the room. Darth Vader will announce that Jalen Vraks will now lead the Zerek Besh spy syndicate. It will turn out that Slyro and Jalen are brothers. Jalen has taken revenge on his brother for his previous betrayal. We will reveal ourselves, and ND-5 will be in pursuit.

We escape through the ventilation, along the corridors, and slide down the slide. In the dark room, head west toward the stairs. In the large hall, jump onto the wall on the left, descend, and crawl along the ledges below. You can activate powerful lasers using the control panel.

We crawl to the blue power core and pull the lever. The droid will catch up with us here. We need to hide from him behind cover. While he’s away, hold down the lever for a long time. We need to pull all the levers this way, then we’ll restart the first power core. We run out into the corridor, hide in the vent under the floor, and crawl through the corridors to the next core.

In the circular hall, we press all the levers again, but here they’re behind shutters, which we’ll need to hack first. At the end, we’ll launch the second core. We run out into the corridor, past the activating laser. ND-5 will be trapped. We reprogram him, and he’ll immediately shoot Jaylen when he arrives.

Together with the rescued Asar and Gidiic, we proceed to the next hall, shooting back at the stormtroopers. We enter the circular elevator. There’s another group of enemies in the lower hall. We run into the hangar and board our ship.

 

We’ll engage in space combat with fighters near the imperial cruiser. We can shoot off the cruiser’s turrets. We need to destroy the large warship.

Fighters from our chosen group will come to our aid. Together, we need to shoot the round shield generators on the cruiser, located at the very top. After that, we’ll approach the cruiser from below and shoot the reactor. We’ll destroy the entire cruiser.

Afterwards, we’ll discuss our heroic deed with our allies at the bar. Everyone will share their plans. Only the droid ND-5 will remain on our ship. Together, we’ll set off on new adventures. We’ll discover that Rico’s mother has been captured by the Empire. Credits roll.

After the credits, we can return to the open world of the game.

 

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