The release date of ” Silent Hill f ” is September 25, 2025.
Developer: Neobards Entertainment . Publisher: Konami .
Story time: 9 hours. 100% game completion time: 30 hours.
Silent Hill f PC system requirements
| Characteristic | Minimum requirements | Recommended requirements |
| CPU | Intel Core i5-8400 AMD Ryzen 5 2600 |
Intel Core i7-9700 AMD Ryzen 5 5500 |
| RAM | 16 GB of RAM | 16 GB of RAM |
| Video card | GeForce GTX 1070 Ti AMD Radeon RX 5700 DirectX 12 |
GeForce RTX 2080 AMD Radeon RX 6800XT DirectX 12 |
| Disk space | 50 GB | 50 GB |
| Operating system | Windows 64-bit: 10 | Windows 64-bit: 10 |
Walkthrough
1. Ebisugaoka
Silent Hill f. What is this game?
Go down the mountain
We play as Japanese schoolgirl Hinako. At home, we talk to her mother, and then, after a conflict with her father, we run away from home.
First, we go left, up the mountain, and there’s a newspaper clipping near the house . Once outside, we go down the mountain, past the neighboring village houses. A village map is immediately available (press the “M” key), and we use it to navigate.
Near the first house on the right is the “Notes of a Local Doctor.” We descend further, and there’s a locked gate on the right. On the main path, under a tree, is a hokor shrine; you can save near it .
Further to the right, near the house, we examine a bottle and a fashion magazine . To the left, behind, there’s a dead end between the hills, where numerous fox figurines stand. The house on the left is locked. Let’s go down the hill to the main streets of the village. To the right, near the house, there’s a newspaper clipping .
Go to the Chizuruya supermarket
The main street of the village is blocked by a truck. We go into the alley on the left and crawl through the gap between the houses (we perform all actions with the environment by pressing the “F” key). Here, on the balcony, we’ll see Sakuko’s friend; she’ll come out later.
The road ahead is dug up. To the left is a missing person’s leaflet about Suzutami Mayumi . We go right and meet Shu’s friend on a bench. Our friends Rinko and Sakuko will join us.
The village will be engulfed in fog. One of the friends will be covered in red spots and die. Red flowers with tentacles will begin to appear on the ground around them, along with the fog. You need to escape.
Escape from the Mist Beast
We run toward the screen, down a straight street. We climb over a fence and squeeze through a gap between the houses. One path is blocked, so we go the other way, crawling under a pile of planks. We run into a dead end with no flowers, where a friend throws us a ladder, and we climb up.
Let’s go down another alley, where there are no flowers. Ahead lies a “Note from Xiu” ( red capsules ). Use the items on the “1” – “8” keys to replenish your health. (Don’t use the capsules if you want the non-standard ending.) To the right, on the foundation of a house, lies a bandage .
Find your way back to Chizuruya Supermarket
We follow the paths and bridges along the river. To the left, past the bridge, we reach a dead end where the capsules are . Next, we climb the stone wall. Beyond the wide courtyard, we’ll encounter our first enemy—a female mannequin with a knife. It’s dangerous to confront her on the narrow street, so we return to the courtyard and circle around the enemy, or use the dodge ability (press the spacebar).
Run away from the mannequin along the river. Cross the second bridge to a dead end on the right, where you’ll find a capsule . Ahead, crawl under the rubble. In a dark alley, you’ll find a Yokan dessert (healing, can be used as an offering). Around the corner to the left, there’s a radio . In the next dead end, grab the capsules and “Local Doctor’s Notes . ”
The second enemy is on the roof; she won’t be able to get down to us. Further on are several more short bridges over the river. Near them, there’s a ramp to a slightly higher platform; climb up there. There are capsules at the top . The third enemy is in a narrow alley; run away from her and open the white door into the house.
Explore the house
Inside the house, you can open the drawers of tables and dressers. One drawer in the corner contains a bandage , and another contains a dessert . Go up to the second floor and take the capsules from the round table . There are traces of blood on the floor; they lead to a discarded mannequin mask. Take the bloody key from under the mask .
A mannequin will attack from behind the door, so run back down. Downstairs, we pass through the hall and try to open the door, but the key doesn’t work. In the hall, we need to avoid the enemy and run back to the second floor. Upstairs, we go through the door behind the stairs where the monster came out. In this room, we’ll find the key to the back door . We can go back and unlock the lower door, behind which is the Omamori-ki Amulet (1/17) . But the main route on the second floor is to use the first key to unlock the balcony, exit onto the side roof, and jump down to the street.
Return to Chizuruya Supermarket while avoiding the monsters.
We’ll pick up some capsules in the alleyway along the way . We’ll encounter an enemy on the bridge; we’ll dodge him in time and continue on. We’ll pick up an ancient comb (an offering) on the side. A little further on, we’ll find a shrine; save your game .
At the shrine, you can make offerings: leave a comb and yokan, and receive Faith points in exchange. For 300 Faith, you’ll receive a random Omaori Amulet . For example, an Omaori Plum (increases stamina). You must manually place the Amulet in one slot for it to take effect. The next Amulet costs 400 Faith. The price will gradually increase to 1000 Faith, for a total of 23 Amulets. You’ll also receive additional items here for pre-ordering or upgrading to the premium version of the game.
Find Shu and Rinko
We’ll then hear our friends calling for help, but a monster dummy stands in the way. We pick up the steel pipe and engage in combat. We deliver light attacks (LMB) or strong attacks (RMB). Attacks consume stamina, and each hit on an enemy reduces weapon durability.
Take the bandage on the table to the right . There’s another enemy on the bridge ahead. You can counterattack during the fight by right-clicking during the enemy’s attack. A little further on is a set of tools for repairing weapons. Move the tools to your quick access (press “B”).
In the dead end on the left, grab a ramune drink and a dessert . The drink restores your sanity (the flower-shaped meter). On the right, on the main path, defeat the enemy. Take another drink from the wooden crate . Near the vending machines, there are capsules and a steel pipe . You can switch weapons by pressing the “Q” and “E” keys. We’ll find another save point .
Near the supermarket, we’ll return to where the flowers appeared. Here, we’ll examine the body of Sakuko’s dead friend and carry her inside the candy store. A mannequin will attack outside; attack it. During the fight, you need to stay in the center of the clearing, where there are no flowers. If you get caught in the red thickets, you’ll take damage. Later, two more mannequins will attack. Once you defeat them, you’ll lose consciousness.
2. The path to the sanctuary
Find a way out
The “Altar” puzzle . We wake up inside the temple. Read the notes on the altar ahead. There are five objects in the cups; you need to arrange them on the shelves. The answers to the puzzles will be different on each difficulty level.
Plot : We compare the symbols on the objects and stands. Solution, from left to right: 1) Kimono, 2) Rat, 3) Vessel, 4) Fish, 5) Fan.
Complex . We’re looking for similar patterns on objects and stands. Solution, from left to right: 1) Bamboo – Fan, 2) Tree – Fish, 3) Daisy – Vessel, 4) Flowers – Kimono, 5) Leaves – Rat.
Lost in the fog . The stands are unmarked. You need to follow the text clue on the altar to find the correct location.
3) Kimono, there are plum flowers on it, we put it in the center.
5) A vessel with a chrysanthemum flower at the bottom, we place it in the east.
4) Rat in Kudzu leaves, place near the chrysanthemum, in the east from above.
2) Fish, pine needles, next to Kudzu, place on the top left.
1) Fan, put it in the remaining space on the left.
Leave the great hall
Once we solve the puzzle, the room will fill with a red mist, and we’ll slowly begin to lose our minds. Run quickly to the front doors; they’re locked. A man in a fox mask will open them for us. He’ll give us a flashlight; follow him outside.
Follow Fox Mask
Outside, we walk a long path under the arches. Further on, there are several shelves with tablets with drawings hanging on them. There’s nothing we can do with them for now. Take the kaiken dagger from the altar . Examine the fox statue. We’ll come to the gates of a large temple; there are two fox statues on the side. To open the gates, we need to find a key.
Inspect the doors of the treasury
Follow the map east, to the right of the temple. There’s a scrap of paper on the path . We’ll reach the next building; to the left of it are capsules, a dessert , and a save . We’ll need to offer up all the items, otherwise there won’t be enough room for more. The door has a three-dial lock, but one dial is missing.
Look for clues
From the eastern temple, walk along the planks above the water. There’s an inscription on a stone to the side. Unlock the door on the path to open a quick path back. There’s some divine water nearby under a tree . At the red altar, you’ll see your red doll ; it contains a clue to the lock.
A faceless, crawling man will attack us. He’s only aware of his hearing, and if we don’t make any noise, he won’t find us. Wait for a small glow to appear around him, then counterattack with the RMB button. Repeat this twice to kill the monster. There’s a Higashi Candy in the dead end near the open door .
Find the correct ema board (0/3)
We examine the shelves of planks again. Almost all the planks have repeating patterns, so we’re looking for unique ones. The one in the center is the one labeled “Dry Tree .” We examine the planks by pressing “Q,” aim for the one we need, and flip them with “F.”
Follow the map west. There’s some kudzu tea on the path, and there’s a sign on a rock nearby . Cross two wooden bridges; there’s more tea behind them. Activate a save at the crossroads .
In the northern clearing, among the planks, we look for a drawing of “Lightning .” There’s an inscription on a stone nearby. There’s divine water in a side alley .
We go to the southern clearing and unlock the door. Near the planks there’s a bloody letter . A second faceless enemy will attack here. Close to the intermediate door, examine the planks; here you can open the “Red Cat” painting, behind which is the Omamori Cat Amulet (2/17) (damage when dodging). A little further on, open the “Plant” painting . We follow the southern path; on the way there’s a bandage and a delicacy .
Open the doors of the treasury
The “Treasury” puzzle . Return to the eastern temple and insert the dial you found. Arrange the symbols you saw on the tablets. Solution, from top to bottom:
The plot : We’re looking for planks: a crane, a snake, and a turtle. The code on the lock is: 1) Circle and horizon, 2) Circle and vertical line, 3) Snake and V.
Complex . We’re looking for planks: dry wood, lightning, a plant. The code on the lock: 1) Two II lines, 2) Moon in a circle, 3) Window with a tail.
Lost in the Fog . We’re looking for yokai (Japanese spirit) tablets: a cart, an umbrella, and a cauldron. Each tablet has four symbols, and you need to try them all to find the right one. The code on the lock is: 1) Two lines, 2) Circle and Y, 3) Snake and V.
Inside the temple, we take the large stone key . The Fox Mask will appear nearby again and direct us to the main temple. Under the altar, we’ll see our doll and the sign “Don’t trust the fox man.”
Head to the door with the Inari statues
A red mist will appear around us, and we’ll start losing our color meter. Run quickly to the temple. There will be several enemies along the way, so run past them immediately. Run up to the temple and insert the key into the mouth of the fox statue on the right. The gate will open, and Fox Mask will let us in. When we try to close the doors behind us, someone will attack us, and we’ll lose consciousness.
3. Ebisugaoka (Fields)
Silent Hill f. Walkthrough gamesisart.ru
Head to Rinko’s house
We wake up in the village. Our friend Xu brought us back to our senses. Together, we begin the search for Rinko’s friend. From the supermarket, head east. There’s a mannequin enemy on the way. Use concentration (hold down the “Ctrl” key) to deal a powerful, quick attack with the left mouse button. These attacks consume the flower gauge.
At the fork, go forward to a dead end, with capsules on the car . There’s a save altar to the side . From the fork, head south into the lowlands. On the table in the corner is a toolkit , capsules, and a dried carcass . When we return, a mannequin will attack.
At the fork, head north. There’s a drink on the side stone fence . Go into the courtyard on the left, kill one mannequin, and grab a candy near the tree. In the alley to the left, on a container, is a Shoulder Bag (1/6) (+1 inventory space).
Further along the northern path, there’s another enemy. To the left is an excavation site on the road, ahead is a house under construction with a steel pipe , tea, and arare crackers . To the right, follow the road from the city to the fields. Find a bandage in the crate . There’s another enemy walking along the road. To the left, in the yard behind the fence, is a candy . There’s a save before the fork.
Secret. North of this shrine, examine the house. Behind the haystacks are several baskets containing an Ema Tablet (1/22) (used in shrines to improve maximum health, sanity, stamina, and the number of amulets you can carry).
Doctor’s House . There’s a fork in the road before the fields. First, go left, north. On the left, in the barn, push the boards (hold “F”), and grab the sickle weapon behind them . On the northern road, catch up with Xiu and talk about playing “Space Wars.”
A mannequin with a knife will jump out at us from around the corner to the left. If she grabs us, we’ll lose almost all our health. The doctor’s house is locked, so we go around it, climb the stairs at the corner, and climb through the window from the outbuilding.
In the house, go down to the first floor and take the crackers from the far table . Examine the box; on the left wall, open three drawers. The left drawer contains a drawer key . Unlock the top lid to find eyes inside. Take the tea from the kitchen table .
Return to the second floor. In the unlocked room, use the key on the dresser drawer to read “Local Doctor’s Notes .” Hear a noise in the next locked room, enter it, and find the “Autopsy Report” inside . The far dresser contains an Omamori Pine (3/17) (+ max health). There are claw marks on the wall. When we return to the hallway, we’ll be attacked by a living mannequin. Exit back through the window.
Shrine . We continue along the northern road. There’s a bandage in the courtyard between the houses . The road leads through the forest to the shrine. In front of the gate is the “Shrine Leaflet , ” the key to Sakuko’s mailbox , and a “Letter from Sakuko’s mother.” A little further on, there’s Divine Water on a stone pillar . The box contains some crackers . We return to the fields; there’s a steel pipe on the side near the sheds . The road north of the fields leads to a dead end, where there’s a tool kit and capsules . We head back.
Secret. You can return to the box you found the key for. Head back to the supermarket, north from there. Sakuko’s house is marked with a girl’s face. Kill the monsters in this alley. Open the mailbox on the wall of the house. Inside is an omamori spider (4/17) (light hits damage weapons less), “Letter from the Hospital . ”
Fields . We enter the paths between the fields. In the dead end near the cart and straw, there are some crackers . There are many mannequin enemies along the paths here. In the central dead end, in a crate by the river, there is some chocolate . In the southern dead end, there is a “Letter Home .” Nearby, near the building, we move a bundle of planks to find a clipping from the school newspaper . On the southern path, behind the house, there is a first aid kit .
We make our way northeast along the paths. On the other side, we approach a cart with a dried carcass underneath . In the northern part of the fields, near the water pump, there’s a dessert . At the fork, take the eastern road. A mannequin can grab us around the corner. Near the barn, take the chocolate from the crate .
Get the key
We cross the bridge over the river, walk past the red plants on the corner, and jump into the courtyard. There’s a first aid kit and some capsules on the right side of the straw. A steel pipe is lying on the barrels . The doors to the building are locked; you need to find the key. We proceed to the second part of the courtyard and grab a drink and a bandage from the barrel .
Boss: Big Guy . When we try to get the key near the well, it will fall into the water below, and a large monster with a cleaver and a tentacle will attack. We need to turn the well’s lever to get the key, but the boss will get in the way. We can kill him, or distract him further away, behind the haystacks, and quickly turn the lever. You need to turn the lever three times in total. After the first turn, a mannequin will appear; kill it immediately. After the second turn, the boss will revive if we defeated him earlier.
After the third turn, we’ll get the warehouse key . We unlock the building’s doors. Inside, we still need to move the boards and get past them. There are two mannequins in the room, so we immediately jump out the window on the left. Xiu’s friend will meet us outside.
Head to Rinko’s house with Shu
After the warehouse, go left and grab some Inari Sushi at the dead end with hay . Go right and use the save altar . At the fork, go right first, cross the plank into the hay yard, grab a bandage and some candy . There’s an Ema Tablet (2/22) on the wooden trough .
We return to the fork in the road and approach the boy, Xiu. Together, we’ll walk into the large field. We’ll remember how we got lost here as children, and then we’ll get lost again.
Run away
The “Field” puzzle . There’s no easy way to escape the foggy field; we’ll constantly return to the same clearing where the motionless scarecrow mannequins stand. The “Mysterious Note” is lying on the hay near the doll. Capsules can be found nearby on the right .
On a regular scarecrow, take the sickle and read the clue. Find a suitable dummy and try to remove the thorn from it. If we guess wrong, the dummy will come to life and attack us. If we guess right, the dummy will point us in the direction we should go next.
Plot : Riddles on scarecrows:
1) “The right scarecrow is different from the others.” Girl with a knife.
2) “She’s helpless without him.” The only girl without a knife.
3) “Will be her friend.” A girl with a yellow flower brooch on her blouse.
4) “Are the couple friends? Always watching her while she’s not looking.” A girl who is looking at a guy, there is another girl behind him.
5) “Who are you? Yes, you.” Short-haired girl Hinako.
Complex . Scarecrow riddles:
1) “For now, I’ll pretend to be polite.” We look for a girl mannequin with a big smile and remove the spike.
2) “What’s it like to be the victim of your deception for so long?” A mannequin with a sickle stuck into its back is needed.
3) “He never looked at me the way he looks at you.” We look for a girl mannequin off to the side, where none of the boys are looking.
4) “You always irritated me so much.” A girl looking down. When we go further, near the cart and hay, we get the yokan dessert .
5) “You hurt me. Force a smile.” A girl with a smile, hands folded behind her back, an unnoticeable red spot on her back.
Lost in the Fog . Scarecrow riddles:
1) “Will give you a standing ovation.” The girl with pigtails turned her head.
2) “He wishes her a safe journey. He has lifted a heavy burden from her.” We look for the girl who dropped the knife from her hands; the knife is lying near her.
3) “She hurt him and then left him.” A guy lies in the center, stabbed. We’re looking for a girl without a knife, who has turned away.
4) “She was a real thorn in her side. Always standing between her and him.” We look for the girl looking at the guy in the distance. We examine the girl between them.
5) “He asks you never to show yourself. He sends you off to mind your own business.” This mannequin is not in the crowd, but near a hay wagon.
Meet Xiu
After solving the puzzle, we wake up outside the field, near a ditch. We approach the house. The boy, Xiu, will call out to Rinko, who will run out and embrace him. At her friend’s house, we’ll discuss our escape plan from the foggy village. The bridge behind the house is destroyed and distorted, but there’s another exit along the highway, past the mountain. As we approach the exit, we’ll begin descending from the second floor. Rinko will stare at us, and we’ll pass out.
4. Corridors
Go further. Find the way to the sacred door.
We’ll find ourselves in the Misty Sanctuary, past the gates we opened earlier. Ahead are numerous covered corridors over the water. In the distance, we’ll see the Fox Mask. Resources may be lying to the right.
We go left to the building. To the left, around the corner of the building, lies an Ema tablet (3/22) , next to Onari-sama’s locked door. To the right of the building is a broken door. We enter the house, inside we read “Unclear Scribbles.” We crawl between the shelves. There is Divine Water in the cabinet drawers . We go back out.
Outside, we go around the north side of the building. There’s a locked door here; you’ll need a key. We head to the next building to the west. Near the fence, we can get a good view; on a chest nearby, there’s a snack called Wrinkled Abura-age .
Examine the strange object
We enter the northern building. There’s an “Ancient Note” on a crate in the corner . We crawl under the shelves, walk along the rows past the cabinets, and grab a delicacy from the bottom drawer of the dresser . In the dead end, we’ll find a box with a red circle; you need to insert something into it.
We exit the building through another door and find a safehouse. Now that we have the Emu Tablet, we spend our new Faith Points not on amulets, but on stat boosts for 500 Faith and on opening new amulet slots for 1,500 Faith. If you’ve already examined the box, the Storage Key will be on a crate next to the safehouse .
Find the missing part of the object
Back outside, we return to the first building and use the key to unlock its doors. In the room, we crawl under the shelves and read the “Warning” leaflet . A doll is sitting on a chest, with the inscription “Don’t trust the fox’s words!” underneath it.
We exit the building and see that the door to the western house has opened. Inside, we’ll find a fox figurine— part of a device . Paintings will fall from the wall, with the inscription “Don’t trust him” behind them. We return to the northern house, insert the figurine into the box, and an exit will open behind the cabinet.
Enter the inner room. Escape from danger.
When we enter the secret room, a mannequin of a girl with a sword will quickly attack us from the side, depriving us of the lantern. We run forward and grab a naginata weapon from the altar . This is a Japanese type of halberd, which we can use to attack from afar. We hit the monster a couple of times and exit through the other door.
Head to the sacred door
We go straight along the northern corridor to the large doors. There’s a “Torn Paper” on a chest on the left . Further on, there’s a save point.
We examine the sacred door; two statues now have a jade key. We need to find and bring back the jade ball. From afar, we hear the voice of Sakuko’s deceased friend.
Find out where the voice comes from
From the gate, head east. There are several mannequins along the way; you can kill them or go around the building. The northern building is open, and there’s Divine Water on a chest in front of it . Inside the building is an Omamori Hawk (5/17) (++ Concentration Charge). There’s a Bandage in the dresser drawer .
We continue along the long building; there’s another enemy here. We enter the library through the doors. We explore all the dead ends on the side; there are lots of documents here. On the floor to the right is “Maid’s Note.” On the table to the left is “Family Doctor’s Journal, February 1st .” On the shelves, you can only read lines in four different places; they talk about our Shimizu family. A little further on is “Family Doctor’s Journal, February 8th . ”
We crawl through the narrow gap between the shelves. Behind them, on the left, lies a dried carcass . Further to the left are red capsules . To the right, among a pile of books on the floor, is a copy of “Research Notes.” We head to the exit; here, on the left, a mannequin will attack.
Outside, go to the dead end on the left; there are some crackers on the lower part of the fence . There’s a fork in the road ahead; a mannequin will attack from above. There are a lot of enemies here, so it’s best to run past them. There’s an empty dead end on the right. On the left path, there’s some tea on a chest. The main path runs through the center. Run into the building and crawl between the shelves; they won’t reach us here. In the safe room, there’s a delicacy in a dresser drawer , and there’s a Shrine of Preservation in the corner .
We follow the corridors to the large southern building. There’s some Divine Water on the table to the side . We open the large doors and take the Stone Sphere from the altar inside .
Return to the sacred door
A monster composed of many dolls will attack us. But there’s no time to fight; a red fog has appeared, steadily reducing our sanity. We run past the enemies. The doll mannequins may fall to their knees and scream; at this point, don’t approach them, but wait. As soon as they stand up, we continue running. We run through the library. On the way back, you can find a candy on the fence by the water . Near the gate, insert the sphere into the statue’s mouth and enter the building.
Find the Fox Mask
Inside the room there’s a Bandage x2, a First Aid Kit, Divine Water , and a save . Among the items, take the Blessed Hand Mirror (6/17) (it restores you once after fatal damage; insert it into your amulet slot).
Defeat the Sakuko-like creature
Boss: Sakuko . Behind the temple, on a wide bridge, we’ll encounter a monster wearing our friend’s mask. She’s armed with a hook on a chain and a spiked club. If she swings from a distance, we immediately dodge; she’ll throw the hook and then pull it back. Both actions deal damage. If we’re close, we can dodge toward her, strike, and then retreat.
When close, the boss has 3 types of attacks: 1) he spreads his arms and tries to grab us – we dodge back from this, 2) he raises his mace and strikes from top to bottom – this attack can be parried or dodged to the side, 3) several strikes with different hands – we just move away or dodge if we are standing close.
When the screen darkens, quickly find where the boss has moved. Run up and land a strong blow to interrupt her effect. If we don’t get there in time, she’ll ring out with her spiked mace, dealing heavy damage. Repeat this several times; the boss will move to random locations.
Afterwards, continue the normal fight. The boss will deal more normal attacks. Occasionally, she’ll move to random locations and swing her mace, but only once between her main attacks. Continue attacking until she wins.
At the end, Fox Mask will come to our aid and exorcise the monster. Beyond the next door, he’ll offer us a cleansing. We need to wash our hands with water from the well. The water will temporarily appear like boiling lava. Once we’ve washed ourselves and drunk the water, it will turn back into lava, and we’ll awaken.
5. Ebisugaoka (School)
Silent Hill f. Walkthrough, Guide
We wake up in Rinko’s house after falling down the stairs. The right sleeve of our clothes is torn off. We head to the highway with Rinko and Xu. The friend is clearly in love with Xu and will fight for his attention. When we leave the house, the friends will disappear.
Head to Xiu’s house
First, turn around and head to the dead end at the back. Near the house, collect a drink and a bandage . Move forward and use the shrine to save . To the left, you can explore the courtyard where the Big Guy was. Grab the red capsules in front of the fence . Continue west along the road, and where there used to be a blockage, there’s a passage further on.
Catch up with Xiu and Rinko
We’ll meet a couple of friends. They’ll run ahead of us, and we’ll meet them at every intersection. Following them, we’ll go around the fields and return to the village. You can go to the southern dead end; there are red capsules on a cart there . Follow the main path west. There’s a shrine along the way .
A little further on, near the house on the left, there’s a baseball bat . There’s a monster up ahead near the car. There’s another monster behind the fence to the left; it can climb over to us. We move forward, turn left, and enter the courtyard we saw earlier. There’s Divine Water and “Notes of a Local Doctor” in it .
Let’s head south. At the crossroads, on the northern wall, there’s a beer poster . To the east, there’s a monster and a first aid kit . In the western courtyard, on a bench, there are red capsules . We approach Shu and Rinko, and together we’ll look out onto the main street. There’s a big guy and three mannequins wandering around the supermarket; there’s no other way. We’ll have to go around.
Walk down the side streets towards the high school
Near the cluster of monsters, there’s a bandage against the side wall . There’s nothing behind them. Head east along the main path. A mannequin is lurking around the corner to the left. To the right is the shrine we’ve already visited. There’s a drink at the dead end by the fence , and a toolbox is on a crate near a red pile .
Catch up with Xiu and Rinko
At the fork, turn left, heading east. We’ll come out into the fields again, but on the south side. First, head north; in the dead end near the cart is “A Farmer’s Story .” Descend into the southern quarter. In the dead end on the left, near the water pump, is a drink ; on the bricks nearby are chocolate and crackers .
We’ll reach the bridges over the river where we’ve already been. There’s a mannequin on the bridge. To the right is an empty basket and a steel pipe . Beyond the bridge, on the right, use the shrine .
We descend further down to the southern river. From the stairs, head left back; there’s a candy in the dead-end with the statues . We approach the fence in front of the river. We heard Shu and Rinko earlier, but now they’re gone. We return the same way, and on our way back, we’ll see a broken fence to the side.
In the new alley, head west and drop under the bridge. A new crawling monster (a lustful passerby) will attack here; it can jump on us from afar. Either hide from it around the corners and attack with a powerful attack, or run up and counterattack at the right time. Climb the inclined stairs to the balcony and grab the ancient comb . Ahead, enter the building.
Go through the house
In the hallway, open the drawer on the table to find tea . Open the door on the left and enter the kitchen. A monster will attack from behind in the hallway; fend it off just in time. Take the kitchen knife from the table. There’s chocolate on the cabinet to the right .
In the second room, there’s a bandage in the dresser . There’s a baseball magazine on the table. There are crackers on the round table in the center . Turn on the radio in the corner . There’s a drink inside the dresser .
We go down the stairs to the first floor. There’s a candy on the cabinet to the right . To the left, behind the door, stands a multi-faced monster (rude neighbors); if you get close, it can attack with a stream of poison. Wait until the monster kneels, then run up and hit it. Climb out the window.
Find Shu and Rinko
We’ll find ourselves in a different spot near the southern canal. There’s a bandage on the left in the dead end behind the bridge. On the right, at the fork, we first go along the left side of the river, past the red thickets, kill a couple of mannequins, and pick up an Ema Tablet (4/22) at the dead end . Return, go along the right side of the river, and find a shrine. We’ll catch up with our friends ahead.
Head to the mountain behind Ebisugaoka High School
We cross the river, climb the steps on the right, and grab the toolkit . In the dead end with the red branches, inside the basket is a dried carcass .
A jumping monster will attack on the straight street ahead. Go around the corner and wait for it there. A little further on stands a multi-faced monster; in the street, it not only spit but also grows red plants around itself. Before the climb up the mountain, there’s a shrine .
Climb up, go to the dead end on the left, and grab some chocolate in the barn . At the fork, first go left and examine the Obon lantern near the building. There’s a candy in the dead end nearby . At the fork, head straight south. The bridge on the main path is broken, and there are some red pills in front of it . On the way back, you’ll be attacked by mannequins.
At the fork, we go right, along the footbridge with the flag. We’ll catch up with our classmates. The gate to the highway near the school is locked, so we’ll enter the school building together.
6. High school
Get the key to the mountain
Friends Shu and Rinko will stay to rest in class 2. We go to the doors ahead, on the left on the wall we examine the floor plan .
Explore Ebisugaoka High School
Almost all the classrooms in the hallway are locked. There’s a staircase to the second floor, but the door there is also locked. There’s a corridor leading to the backyard. Outside, we climb the steps and pick up the origami on the railing . There’s a shrine nearby. Further on, in a dead end, lies a dried carcass .
We return to the building and enter an open room. Inside, there’s a notice posted, “Attention Teachers on Duty .” We learn that Vice Principal Matsuo had the key to the second floor. Nearby is a locked cabinet with keys and a “Teacher’s Diary.” A steel pipe stands near the wall . Near the western staircase, there’s a notice about Matsuo Chrysanthemums .
In the hallway, we examine the shelves with small shelves; there’s a dessert there . One shelf describes the forbidden game “Fox Victim.” We enter the locker room door; inside is a locker with a combination lock. We take a bandage from the box near the lockers .
We enter classroom 5. We turn on the radio in the right corner . On one desk is a copy of “The Story of the School’s Founder.” There’s a drink on the shelf with the fan . We climb out the window into the courtyard in front of the school.
There’s a large monster roaming the yard; it’s best to run away from it rather than attack it. Go to the nearest corner and crawl into the rabbit cage. Inside, there’s an origami . Go to the other side of the yard and kill the mannequin in the dead end . Behind it, there’s a dried carcass. Head to the higher ground, where you’ll find a multi-faced monster, an ema board (5/22) , and red capsules . If you’re low on weapons, find a sledgehammer .
The “Staircase” puzzle . The location of the hidden key to the stairwell door on the second floor depends on the difficulty of the puzzles:
The plot is in the yard, in a cage with rabbits.
Complex – northwest corner of the yard, flower bed of blue flowers.
Lost in the fog – go up to the west, walk along the building to the entrance, find shelves with flowers, look for the key in the box nearby.
When we return to the school hallway, there will be motionless mannequins. We go up to the second floor via the east stairs; there are some crackers in the locker at the top . On the second floor, we enter an empty classroom and take a set of tools from the dresser . There’s a notice on the wall that Asakura Ayumi scored 479 points. In a box in the corner is an antique comb . We go to the next open classroom.
Find a way out of the classroom
When we enter room 3-1, the doors will close behind us. Under the blackboard, on the shelves, we read Origami . Rinko wanted someone to kill us. We examine all the desks to see who sat where. On Rinko’s desk is an “Unopened Envelope .” There’s a puzzle box nearby.
Open the secret box
The “Secret Box” puzzle . The box has two sides, each with six dark, sliding stripes. You need to open only the stripes that contain the desired items. Clues are contained in Rinko’s love letter to Shu. The solution depends on the difficulty of the puzzles:
The plot : Sweet and tart fruits on a cake.
– Side 1: bottom left, bottom right.
– Side 2: top left, top right.
- We search for all diaries.
– Side 1: second and third row.
– Side 2: second row.
- We are looking for cherry blossoms.
– Side 1: we close everything.
– Side 2: third row.
Complex . Sweet and tart fruits on a cake.
– Side 1: top right, middle left, bottom right.
– Side 2: top right, bottom left, bottom right.
- We search for all diaries.
– Side 1: top right, middle left, bottom left.
– Side 2: right middle.
- We are looking for cherry blossoms.
– Side 1: right middle.
– Side 2: top right, bottom right.
Lost in the fog . Sweet and tart fruits on a cake.
– Side 1: first white row (orange), third from the left (apple).
– Side 2: first left row (cherry), second right row (strawberry), third right row (grapes), fourth white row (pineapple).
- We search for all diaries.
– Side 1: first white row, second white row, second left brown row, fourth white row.
– Side 2: third left brown row.
- We are looking for cherry blossoms.
– Side 1: first left brown row, third white row, third right brown row.
– Side 2: first left brown row.
Explore the second floor of the school
Solving the puzzle will give you a key to the classroom on the second floor . Outside, you’ll see Junko’s shadow passing by, but when you exit, it’s gone. Head to the eastern part of the second floor and use the key to unlock two more classrooms.
In the southern music room, take the metal key to the annex gate from the teacher’s desk . Next to it is a “Note to the Teacher .” Take the bandage from the shelves. In the northern classroom, take the crackers and origami with the code 377 from the desk. The chalkboard says “Liar . ”
Open the locker in the dressing room
Return to the first floor, from the center, head north along the corridor with stairs, and use the new key to open the annex. Inside, enter the half-open door on the left. In the classroom, pick up some chocolate and origami from the shelf . On one of the desks is the locker room key and the “Asakura Textbook” with a code that varies depending on the difficulty level. On the teacher’s desk is a note that says ” Asakura Ayumi – Row 4, Row 2.”
Mannequins will attack in the hallway. We enter the east classroom and take the tool kit from the shelves . Nearby is a “Student’s Note” with the code 84*4, and a “Lovers’ Note” with the code 4151+3v6. The farthest “Student’s Note” explains the girls’ encryption: Latin letters are replaced with similar numbers, plus other rules: 6=U, Y=x, D=7.
The “Box” Puzzle . Return to the open locker room; there’s one locker with a lock. We also unlock the adjacent locker room; there are three more lockers with locks. Almost all the codes are the same at different difficulties; only the origami clue text varies.
Aoi Takeshi = AOI = 401. Inside the origami , the code SOS.
Asakura Ayumi (plot) = SEA = 534 .
Asakura Ayumi (difficult) = BUS = 865 .
Asakura Ayumi (Lost) = EGG = 399 .
Tsuchiya Taiko = 377. Inside is an omamori-wolf (7/17) (+damage with durability).
Suga Yoshia = SOS = 505 . Inside is a school bag (2/6) (+1 place).
Get the key to the mountain
Inside Ayumi’s locker, we’ll find the key locker key . There’s a drink on the benches in the center . Dangerous mannequins will appear in the hallways. With the key, go to the duty room southwest of the school center. Inside, unlock the locker and take the key to the mountain gate . Return to the first room, where Shu and Rinko are hiding. It’s our turn to rest; we’ll fall asleep and find ourselves in the Misty Sanctuary.
7.
Silent Hill Hall of Worship f. Puzzle Solutions
Continue along this path. Go through the door.
Fox Mask will bring us back to our senses after drinking the cleansing water. Follow him, he’ll disappear behind the door, and we’ll have to visit the side doors first. There are keyholes on the left and right, and they can be activated in any order. Activate the left keyhole first, then go through the left door.
Find the missing item that fits the device (0/3)
Left door . We’ll come to a room with two levers that open doors of a certain color. Behind the bars is a cage with Rinko’s friend hanging above the lava. In the center is a mechanism where you need to insert three items. You can save at the shrine .
- Crawl through the narrow passage without using the levers. We go through all the corridors, and pick up the first aid kitat the dead end on the left. Oinari-sama’s locked door is here. We return, use the levers to open the green and red doors, and go into the corridor on the right. There’s a monster doll and a mannequin in the way. At the fork, we go right and enter the northern room.
Rinko’s room. There’s a dessert , “Crumpled Letter ,” in the desk drawer. Examine the dolls. Flick the light on the table, turning the room’s lighting red. Examine the three dolls; their faces will be distorted. Behind the doll, near the globe, you’ll find a fox crest . Exit through the door and find yourself right next to the starting room. Insert the crest into the device.
- Go through the red and green doors again. At the fork, go forward. There are a couple more monsters in the central room, and there’s a bandage and sushiin the dresser drawers . Use the lever to open the white doors, follow the corridor around, and enter the western room.
A classroom. On the blackboard is a document called “Classroom Observation Log.” There’s some Divine Water on one of the desks . Flick the light switch on the teacher’s desk, turning the light red, leaving one desk open. Take the fox crest from the shelf under the desk . Two mannequins will attack; escape them back through the door.
- In the starting room, use the levers to open the blue and white doors. Go through the northern corridor and down to the southern door.
Candy shop. Check all the shelves and find “Hinako’s Letter from Rinko , ” a candy, tea, a bandage , and “Rinko’s Secret Diary .” Turn on the light on the table in the center, and a jumping monster will appear nearby; dodge it immediately. Check all the shelves again and find a crossed-out “Rinko’s Secret Diary” and “Hinako’s Letter from Rinko .” Check the red box, the toy with nails, and the round container with candy. Behind it, you’ll find a crest with a fox .
Inspect the device in front of the cage
Once we apply all three emblems to the mechanism in the starting room, Rinko’s cage will sink into the lava and burn away. We’ll receive a key with the scale emblem . Return to the main corridor, use the key to activate one statue, and open one of the two doors in the center. Approach the statue on the right and go through the door on the right.
Look around inside. Find Sakuko.
Right door . In the eastern room there’s a shrine . Nearby is the entry “Address to the Teacher.” There’s a dessert in the dresser drawer . In the corner is a lever that switches between the white and blue doors.
Go through the blue door and kill the monster. If there’s a blue lantern nearby, the monster won’t be able to resurrect. Use the lever to open the light door, then go through the red door.
In the large hall, we kill the multi-faced monster. There’s a bandage on the fallen lockers , and a candy is near the lever . Our school locker is against the wall, containing only clothes. On the bench is “Sakuko’s Diary.” Use the lever to open the green doors, and a jumping monster will appear.
Through the green door, we’ll find ourselves in a northern circular corridor surrounded by locked cages. We follow the corridor and enter the cage through a low hatch at the back. We’ll find “Sakuko’s Diary” on the right. There’s a first aid kit on the shelf in the corner . You can press the lever to open the adjacent cage, which contains a monster doll and a snack . Then we press the lever again to continue out of the corridor.
Return to the starting room through the green door. Use the lever to open the blue doors. Follow the same route, but now two green doors in the southern room will be open. There’s a mannequin with a sword on the way. A little further, climb into the rabbit hutch, grab the bandage , and read “Pages from the Observation Log .” Outside is a monster doll.
In the south, press the lever to open the red doors, and a mannequin and a jumping monster will appear. Behind the red doors, on the central table, grab the tea . On the altar, you’ll find the very first offering puzzle, with “Sakuko’s Diary” nearby . You can save at the shrine .
Use the lever to open the blue doors. There’s a bandage on a shelf in the intermediate room . We return to the room with two green corridors, with the main blue hallway opening in the center between them.
Get the key in front of the cage
The “Lighting” puzzle . The hall is filled with cages hanging on chains. Sakuko is locked behind bars ahead. A “Sheet of Good Paper” is on the altar . Nearby, in the back, are four figurines: two foxes and two rabbits. You need to rotate them so that all the small cages are level with the floor. You can find them by simply matching them. The solution depends on the difficulty level (stand with your back to the altar and rotate the figurines from left to right):
Plot : 1st fox to the left, hare to the right. 2nd fox to the right, hare to the left.
Complex . 1st fox to the left, hare to the right. 2nd fox to the left, hare to the right.
Lost . 1st fox to the right, hare to the left. 2nd fox to the left, hare to the left.
All the cages will drop to the floor. From the central cages, we take the Claw Lampshade and the Limitation Lampshade . Place them on the lamps to the left and right of the altar. This will yield a key with the white rabbit emblem. Leave Sakuko alone.
Secret. After receiving the key, first go to the large hall with the lockers. A side door will open there, revealing an Omamori Bull (8/17) .
Go into the inner room
In the main corridor, both doors ahead have opened, and we enter the inner room. Here, Xiu’s partner’s personal belongings are arranged on six stands. However, two of the stands are empty; we need to find these items. On the table in the corner is a “Sheet of Good Paper.” There’s a shrine in the back left corner .
Find Xiu’s valuables (0/2)
“Memories” puzzle . From the hall, enter the only side door. You’ll find yourself in a room with medicine. Examine the small drawers in the cabinets; there’s a bandage inside. A mannequin will attack you in the long hallway. There are some crackers on the table near the bars .
We pass through the red doors into the room with the lever. In the northern dead end, on the cabinets, is a portrait of a young Shimizu Hinako . Take the tea from the drawers . Press the lever and go through the blue doors. In this corridor lies an Ema Tablet (5/22) , Divine Water . Further on are more blue doors, behind them is a bandage, a delicacy . We close the blue doors with the lever, open the red ones, and enter the large hall.
Boss: Pregnant Beast . This large creature is covered in multiple bellies (Hinako’s fear of getting pregnant with Shu?). The creature gives birth to cocoons, from which hatch smaller mannequin enemies. The boss itself attacks only in front of itself and can spit poison or scream. Quickly eliminate the mannequins, then go around the boss and attack from behind.
After defeating him, examine all the lockers along the walls and take the red capsules . Climb the stairs to the second floor. On the circular balcony, first go right, past the monster doll. At the dead end, grab the Superbrain comic book on the shelf and press the lever to open the blue doors. Go left and go through the blue door, behind which is another monster doll.
Returning to the hall, we place the portrait and comic book on the stands. Beyond the doors ahead, we’ll see Xiu’s partner hanging in chains. Press the lever and move on, leaving Xiu to die. Having disposed of all our childhood friends, we’ll find ourselves next to Fox Mask.
8. Ebisugaoki (Sugisato Mountains)
Find Shu and Rinko
We wake up inside the school, where we stayed to sleep. We go out into the hallway; our friends are gone, so we go catch up with them. Once outside, we go through the open gate on the right. A red fog will chase us, but a fallen tree will protect us.
Find your way to Xiu’s house
We climb a mountain path. We grab some chocolate from a bench . Further up, we enter a gazebo and grab a drink . Even higher up, there’s a shrine , and next to it, the “Strange Note . ”
We go to the dead end on the left, and pick up a dessert near the empty shrine . In another dead end is a house with a mannequin. The crate inside is empty. We go around the house, and a dried carcass lies on the well . When we pick up the item, the mannequin behind us will come to life and attack us.
Along the main path, we’ll come to a fork in the paths. Take the axe from the tree . On the left path is an empty chest and some crackers . On the right path is a mannequin with a “Strange Note” next to it . A little further on, there’s a bandage on a bench. Both paths lead to a house, near which are two monsters. Take the antique comb on the left behind the house . On the right, move the planks out of the way.
Let’s go to the lake. There’s a drink on the nearby pier . On the left path, there’s a monster perched in a tree above. To the right, at the dead end, there’s a toolbox in a box by the railing . On the far shore, there’s tea in a box .
After the lake, we climb higher and kill the monster. There’s Divine Water on a rock above . Near the firewood is a piece of paper called “Research Notes on Hakkokusou.” We pass under the bridge and pick up an Ancient Comb at the dead end . You can remove the planks near the house; this is a one-way path back to the lake. Two mannequins are walking around the house.
There’s a fork in the road ahead. Take the left path around the building; there’s a monster in the way. On the right path, there’s a bridge in the same direction. Cross either bridge and head to the dead end on the right. Pick up the Omamori Horse (9/17) near the statues (significantly reduces stamina drain when running in combat). There’s a bandage in a nearby crate . A little further on, there’s Sugisato’s map, a “Strange Note , ” and red capsules . To the right is a locked barred door.
Head to the mountain shelter
From the map, head left and up. Take the tool kit from the bench . Inside the gazebo, grab the dessert . Further along the path are many prone mannequins, only near the end will one of them come to life. Crawl under the fallen tree. Up ahead, on a double tree, is a “Strange Note .” On a rock under the trees is an Ema tablet (6/22) . To the left, near the statues, are red capsules .
There’s a shrine near the building. On a shelf nearby is a “Strange Note” and a metal gate key . There’s a crowbar weapon on a bench . There’s a snack behind the house , but on the way back, a jumping monster will attack.
Open the gate. Escape the Mist Beast.
With the key, we return north to the gate. On the other path, we move the planks and jump down a little further. A red fog will chase us, so run forward quickly. Once we hide behind the gate, the fog will stop.
We collect crackers and a first aid kit from the boxes . A huge monster will appear ahead, and the fog will chase us again. There’s nothing behind the enemy, so we immediately run away from him to the left, pushing the planks. There are several mannequins in the way; we dodge their attacks. Once we run through the wooden gate, the fog will disappear.
Head to Xiu’s house
You can go back; there won’t be any enemies on the paths anymore. There are red capsules lying under a tree . Ahead, save at the shrine .
First, we head west, up the steps. Higher up, we’ll find the old Sakuko shrine. Divine water stands at the well, and a dried carcass lies on one stone corner . Even higher up, there’s a huge sacred tree, with chocolate and a leaflet reading “Regarding the Legend of the Sacred Sword” near it .
From the save point, head northeast. We’ll reach Xiu’s house, but it’s locked. We go around the house to the right, but the back door is also locked. We enter the barn, and on the table inside, we find the front door key , “Recipe for a Cure for My Partner , ” and 3 red capsules .
We return to the main door of the house and open it with the key. We’ll hear a noise outside and think it’s Xiu. But it turns out to be a huge monster, throwing us far away from the house. After falling, we’ll lose consciousness.
9. Silent Hill Main Hall
f. Map, Guide
Reach the first ritual room
Fox Mask led us to a room where three rituals must be performed. Ahead, at a dead end, is a wall covered in photographs and blood. To the right is a maze of small rooms. On the table by the right wall is a bandage and “Family Doctor’s Journal, February 10.” A little further on, there are crackers on the table . In the center of the maze is the “Solemn Letter , ” a shrine .
We go through all the remaining rooms of the labyrinth. There’s a candy on a box on the left , and tea on a table further on. There are a couple of monsters on the way. In the rooms on the right, take the dessert on the box , and there are some crackers near the blue fire . There’s a candy in the northeast corner . In the corner to the north, near the statues, there’s an ancient comb and a dessert .
The eastern room has two staircases leading up. The right staircase leads to a dead end with a save point; there’s water on a shelf nearby . On the left staircase, we’ll catch up with Fox Mask. There are several enemies on the second floor. To the right of the entrance, there’s a bandage in the corner . The rooms on the left contain two more bandages, a dried carcass, and a dessert . Enter the large gate.
1st ritual – replace your right hand with a werewolf’s paw.
Reach the second ritual room
Ahead, grab a snack and water from the altar . Further down the long corridor, there’s more water . When you encounter a mannequin, hit it with your fox hand. Now, having defeated the enemy, you can drain its soul by pressing “F” to prevent it from reviving.
Return to the first floor from the west side. Take some crackers in the room . With your new hand, you can open the steel doors. In the maze of rooms, go west and open the door. In the room with many masks, take some sushi , a raven omamori (10/17) (+ health after defeating the enemy), and a “Maid’s Note . ”
Defeat the monsters. Enter the ritual chamber.
We go to the southeast room and unlock the door. At the end of this corridor are red capsules and a shrine . We enter the hall; inside, we need to defeat monsters: a pregnant monster and a pair of mannequins. In one corner is a first aid kit .
2nd ritual – we will receive a brand on the back, in the form of a flower.
There’s a dried carcass on the altar . A little further to the right are some crackers . In a long corridor, we’ll encounter three enemies. Using the brand, we can enter Beast Form by pressing T. This will temporarily enlarge our arm, allowing us to counterattack with powerful blows. To re-enter this mode, we first need to build up the meter by collecting enemy souls.
Find the final ritual room
Approach the far door to the west; the seals on it will disappear, and it will open. Kill the jumping enemy on the landing. Climb to the top floor, walk around the ruined floor, and collect a bandage, an antique comb , and a dirty satchel (3/6) (+1 spot) near the chests of drawers.
We go down, return to the previous shrine, and enter the labyrinth of rooms. Now we can open the doors with red seals. At the entrance, open the door on the right; inside is a “Letter from a Woman , ” a first aid kit, and a candy .
Defeat the monsters. Enter the ritual chamber.
In the east, go to the second floor via the right staircase. Near the upper shrine, unlock the sealed door. In the new hall, kill monsters: a large enemy with drums and a pair of mannequins. Use Beast Form. There’s a candy on the crates to the side. There are red capsules on the floor by the wall .
The 3rd ritual is to change your face to the mask of the fox clan.
Chase the Fox Mask
Near the altar, pick up the Ancient Comb . Further on, there’s Divine Water . Ahead, you’ll come to a wall with a blood stain. Hold down the Ctrl key, and the wall will turn red, allowing you to pass through.
Secret. Look on the map for other places with a thin wall. In the southwest, remove the wall; in the room with the paintings, you’ll find Divine Water . In the west, between the corner room and the stairs, there’s an empty space. Remove the bloody wall here to find the Ema Tablet (7/22) .
Head north into the labyrinth and remove the wall between the two large statues. Inside, grab the Blessed Hand Mirror if you missed it in the first location. Nearby are Red Capsules, Divine Water, a Bandage, and a First Aid Kit . Save at the shrine . Cross the bridge.
Walk with the Fox Mask
A masked man will take us by the hand and lead us past other fox and fox couples. This is how we’ll celebrate our fox wedding. In the main hall, a small doll will remind us of our name, and then Rinko, a lava survivor, will attack us.
Defeat the Rinko-like creature
Boss: Rinko . We’ll immediately enter beast form, dealing as many powerful blows as possible. The boss attacks with a fire whip and can create a lava field in a straight line, in a circle around itself, or in several smaller circles throughout the area.
Weak enemies will spawn nearby; after a while, they’ll burst into flames, charge at us, and explode. Kill these enemies early, and once we’ve built up our Seal gauge, reactivate Beast Form and finish off the boss.
When we win, we will repeat our name again and wake up.
10. Ebisugaoki (the way home)
We wake up near Xiu’s house. The clothes on our backs are torn, but there’s no brand. Inside the house, the phone rings, and our mother’s voice asks us to come home. Afterward, we meet Junko, the teacher, in an owl mask. She tells us we need to decide on our future.
Go down the mountain and head towards the Shimizu family house
From Xiu’s house, head northeast along a forest path. There’s a shrine along the way, with a baseball bat lying next to it . Near the two-story house, there’s a candy on a bench. Descend to the house, and there’s a dessert and a drink on its doorstep . Behind the neighboring house, there’s a broken radio.
Further along the path, we kill the mannequins. Near the house on the right, on a crate, there’s a document titled “Clinical Trial” and a bandage .
Defeat the monsters
A pregnant monster will attack in the clearing; we can’t proceed further until we defeat it. This is a stronger version of the monster; it creates both regular cocoons and purple ones that explode around us.
After defeating him, we continue down the stairs. Climb the stairs to the side of the house and pick up a toolbox in a narrow dead end . Near the house, there’s a bandage in a drawer. Below are a couple more houses; pick up a bandage on a bench near them . Behind the left building, near the brick fence, pick up an Omamori-Lily of the Valley (11/17) (makes perfect dodging easier).
At the northern fork, go left. Near the oldest statue of Oinari-sama, inspect the bath, read “Letter from a Stern Mother ,” and grab some sushi . Go right; there’s a bandage on the way , and a little further to the right is some divine water .
Walk through the town and head towards the Shimizu family house
We enter the western part of the city. Here, on the benches, there’s a steel pipe , red capsules, and a bandage . In the children’s playground, we’ll see a memory of a boy named Kotoyuki who was bitten by a fox. On the steps of the slide, there’s a “Letter from a Boy . ”
After the park, there’s a candy bar, red capsules x2 , and a toolbox on the benches. Turn on the radio in the southeastern dead end ; there’s a dried carcass in a crate nearby . There are several monsters to the north, and chocolate, crackers, and water are found along the road .
Further on, there’s the only road to the north. We enter the courtyard on the right, pick up a bandage, red capsules , and “Letter from a Severe Mother 2.” There’s a first aid kit near the fence . A little further on, there’s a shrine and “Letter from a Severe Mother 3.” Behind the house is a street where a car is stuck, with red capsules on it .
Ahead, there’s a kitchen knife stuck into a notice board . We’re fighting a powered-up pregnant monster.
Return to the Shimizu family house
We climb the path with stairs. On the left, there’s a dead end with a candy . We’ll come to a house with a spitting monster next to it. There’s a toolbox on the doorstep . Behind the house, in the flowerbed, there’s a sickle . We exit onto the road from the beginning of the game and see two mannequins walking by. There’s a shrine on the right .
Head right and down, towards the village. You can find “Research Notes” in the dead ends . Further south, near the truck, go to the dead end and pick up the Ema Tablet (8/22) .
We go north along the road. There’s a bandage on a bench near the house . A jumping monster will attack. Near the next house, we grab some crackers and a bandage . We go past our house to the end of the road, grab some chocolate and a dessert . We return, walk around our house, and find some red capsules . We go inside.
11. Shimizu Family House
Silent Hill f. Where to find the plates
Find Shu and Rinko
Inside the house, we answer the phone; it’s someone called “Okamoto Fish Farm.” The house has many new corridors and rooms, but some doors won’t open.
In the central corridor, on the eastern wall, there are four notches, one of which is already occupied by a plate. You need to find three more hexagonal plates. Read the scroll nearby for a clue to the puzzle.
Find the plates (0/3)
To the left of the entrance, there’s sushi and an antique comb in the room . Open the next door on the left; it’s a workshop, covered in blood and missing a gas pipe. Through the door opposite, enter the kitchen. A “Note from Hinako” is lying on the floor by the wall. There are some crackers on the table , and a drink is on the shelf .
In the central photo room, there are three photos that can be flipped. But first, you need to find and hang the fourth photo. Above the lamp hangs a photo with a crossed-out face. Nearby, to the right, are red capsules .
In the western room, near the table in the corner, take the axe and the bandage from the box . In the northern room, there’s a sewing machine with our school uniform hanging underneath, and Divine Water nearby . On another table is a “Certificate of Full Repayment of Loans .” Near the room, on a red box, is an Ema Tablet (9/22) . Further to the right, on a pillow, is a dried carcass , and near the nightstand is a steel pipe .
In the eastern corridor, there’s a candy in the corner, and red capsules are on the shelf with a photo . Ahead are red doors, missing a round plate, and next to them is a calendar sheet (6 ). Return to the central corridor. Before the locked northern room, hang the calendar on the right wall, enter the doors, and return to the past.
The Shimizu II family home (October 6, 1962)
We find ourselves in a dark version of the same house. All the rooms and hallways are roughly the same, but small details and objects have changed. To the right of the entrance is an open bathhouse, with a bandage inside . In the central hallway, against the right wall, is a save shrine .
A mannequin will attack in the left room, and then a spitting monster will wander between the rooms. There’s a dried carcass and a sickle in the corner . After two rooms, exit into the western corridor. Go through the door opposite, and inside is an Ema Tablet (9/22) .
In the kitchen, we see a scandal between the father and mother. Take the yellowed calendar 26 from the table. There are crackers on the dresser . We go into the next room. Behind the glass door is a drink , and “Hinako’s Diary” is lying on the bench with poison .
From the central corridor, head north. In the room with the sewing machine, grab some tea . Take the left path and find a blessed hand mirror in the niche . Continue on and grab some red capsules in the children’s room. There’s a hint for the scale written on the wall .
The “Scales” puzzle . In the center of the playroom, on a round table, there are scales and five kokeshi dolls. You need to arrange them in two bowls to balance the scale’s arrow. The solution depends on the ending you choose. Answers:
1st standard . Headless doll = All other dolls.
2nd ending . Headless doll, tilted = The rest.
3rd ending . Blue Hinako, Tilt = The rest.
4th ending . Blue Hinako = The rest.
After solving the problem, a plate with scales will open . A mannequin will appear on the other side of the table; fight it off.
In the eastern corridor, in the first room, there’s a “Letter from a Man .” A jumping monster will attack around the corner in the corridor. The next room contains red capsules , a tool kit , and a framed photograph .
We return to the central corridor, to the northern door, hang a new calendar sheet next to it, and enter the door.
House of the Shimizu III family (May 26, 1960)
We’ll find ourselves in a half-empty version of the house. In the central corridor, there’s a drink , a note saying “Request ,” a mannequin with flowers, and a shrine for saving . To the right, in the bathhouse, everything is covered in blood, there’s a kitchen knife , and red capsules . We go through the eastern corridor; in the corner, there’s a snack and a toolbox . In the next corridor, there’s a jumping monster.
In the northeast room, open the chest of drawers to find “The Fragrant Letter .” Examine the nightstand in the corner; underneath, near a blood stain, you’ll find a diary. Inside is a wax stash containing a key.
In the northwest hallway, there’s Divine Water, crackers, and dessert . Enter the bedroom, inside is a mannequin and three copies of the room. On the furniture are red capsules and a dried carcass . Outside in the hallway, there’s a bandage and a steel pipe . Hidden in the dead end behind the watering can is an Ema Tablet (10/22) . Further down the long hallway are two spitting enemies.
In the southwest, enter the workshop. A gas hose , which was missing earlier, is on the workbench. To the side is a toolkit and a furoshiki bag (4/6) (+1 spot). Further on, there’s a room with many small totems, and at the end lies a huge totem with a living eye. On the floor is a “Page from Mom’s Diary .” Return to the northern door with the calendar and enter.
House of the Shimizu I family (present)
We’ll find ourselves in a foggy version of the house. Head southwest on the map and add a pipe to the gas stove in the workshop. Place a piece of wax in the cauldron and turn on the stove. Take the bird key from the melted wax .
The “Eerie Photograph” puzzle . Go to the central room and hang the fourth photograph on the wall. Now you need to rotate each of the four pictures up or down. The solution depends on the path to the ending:
1st standard . Hinako down, the rest up.
2nd ending . Hinako, Parents up, the rest down.
3rd ending . Hinako, Shu and Sakuko up, the rest down.
4th ending . Hinako up, the rest down.
The general photo will fall, and behind it we take the plate with the white bird from the wall .
House of the Shimizu III family (May 26, 1960)
Go through the north door twice to reach the third version of the house again. Go to the south door and use the melted key to unlock the door with the bird. You’ll see a conflict scene. Take the dessert and the plate with the black bird from the table .
Secret. After solving the photo puzzle, many monsters will appear around, but another door to another time will open. In the third version of the house, head north. Another door will open near the bedroom door. Inside, on a bloody table, lies an Omamori Cuckoo (12/17) .
House of the Shimizu I family (present)
“My Room” puzzle . In the first version of the house, in the central hallway, place all three found plates on the right wall. Read the clue on the wall nearby and arrange the plates according to the description. The solution depends on the ending you’re aiming for. Answers:
1st standard . Left – Sword, right – Fox, Top – Heaven, Bottom – Nothing (you need to turn the Libra over).
2nd ending . Left – Libra, right – black bird (reverse Sword), Top – Fox, Bottom – Nothing (reverse Libra).
3rd ending . Left – White Bird (Reverse Fox), Right – Libra, Top – Sword, Bottom – Nothing (Reverse Heaven).
4th ending . Left – White Bird (Reverse Fox), Right – Black Bird (Reverse Sword), Top – Nothing (Reverse Libra), Bottom – Heaven.
Open Hinako’s room and take the red capsules and the pine emblem inside . As we begin to exit the room, the Hinako from the past will speak to us. She’s planning to kill herself and everyone around her.
Open the door to the room from where Sue’s voice was heard
Head to the southeast room, insert the round plate into the red doors, and enter. You’ll find yourself in an unmapped area. Along the way, you’ll find a spitting monster, a drink, a first aid kit x2, and an ancient comb . You can save at the shrine . Further down the hallway are red capsules, a candy , and a baseball bat .
Defeat your parents
Boss: Parents . Behind the door, you’ll see dead friends, and your father and mother sitting at the table. The father will turn into a huge monster, and the mother will turn into a mannequin with flowers and a knife, throwing knives. It’s best to eliminate the mother first; after that, the boss fight will be easier.
When we win, we’ll see normal parents come out into the street. Outside, a huge monster in a white coat grabbed the parents and killed them.
12. Silent Hill Treasure Hall f
Head to the next room.
The groom, Fox Mask, will give us a brooch . We exit the main hall back out. There’s a shrine for safekeeping before the bridge.
Receive guidance and find the coats of arms (0/3)
Beyond the bridge, we’ll enter a new room with a large painting of foxes. There are clues to the location of three plates on the left and right, but we need to find them first. Enter the door on the left.
There are four fox statues in the hall; examine them all. There’s a chest under one statue containing Divine Water . On the shelves to the side is a first aid kit and a “Family Doctor’s Journal .” One of the statues has a blade stuck in it; you need to find it and remove it. After that, pick up the Ornate Scroll under the statue . The statue’s eyes will light up, and it will turn toward the door you need. (If you enter the wrong door, you’ll have to kill two jumping monsters in the circular corridor with bars and then exit.)
The correct door will take you to a corridor with closed doors, and a monster doll will be in the way. The first room on the right contains an Omamori Dog (13/17) (+ sanity after defeating enemies). Explore all the side rooms to find a snack, candy, dessert, and bandage . Ahead, take the Black Sparrow Crest from the chest . The left room contains the “Maid’s Note .” There’s a blood-stained wall to the side; focus in front of it and enter. Through the next door, return to the large painting.
Receive guidance and find the coats of arms (1/3)
To the left of the painting and doors, take the decorated scroll . Go through the door opposite the painting. You’ll find yourself in the hall where the fox statues disappeared. On the floor is the “Maid’s Note .” On the shelf to the side is Divine Water .
There are four doors around, and if we enter the wrong one, we’ll have to kill enemies in the barred corridor before we can exit. When we return, some of the fox statues will appear in the hall. A “Letter from a Stern Mother” is on the floor in the center. There’s tea and crackers under the statues .
Use Ctrl+Concentration to cause the missing statues to rise from the blood rings on the floor. Examine all the raised statues and remove the blade from one to obtain an ornate scroll . Head in the direction the blue-eyed statue is facing.
Behind the correct door, you need to fight a Drummer monster. It’s best to use Beast Form if you’ve built up the meter. There are two walls with blood on the side; use Concentration in front of them. Inside the rooms are mannequins, a bandage, an antique comb, and a candy . Take the coat of arms with a white sparrow from the box ahead . Return to the painting through the doors.
Receive guidance and find the coats of arms (2/3)
In the hall with the statues, use Concentration to reveal all the hidden statues on the floor. Some of the foxes contain Divine Water, a bandage, and sushi . On the side of the cabinet is a “Letter from a Stern Mother .” Look for the statue with a blade embedded in its right lower paw to obtain an Ornate Scroll . Look where the blue-eyed fox turns.
Secret. Use Concentration in front of the blood-stained wall. In the hidden room, take the “Clan Order,” “Letter with a Pressed Flower , ” and the Ema Tablet (10/22) .
The correct door will take you to a red room where noise is constantly heard. We go around the grate with a circular notch. There’s a first aid kit and tea on the side tables . In the center, you need to defeat the pregnant monster. After that, open the chest ahead; it contains a coat of arms with a fox mask .
Fox Mask and Junko will come to us. The teacher will privately order us to kill the remaining girl. We leave the room and return to the painting.
Solve the mural riddle
The “Wall Painting” puzzle . You need to arrange three coats of arms as indicated in the text clue to the right of the painting. The solution depends on the ending you’re aiming for. The correct combinations are:
1st standard . Fox is the leftmost fan. White is the top central lantern. Black is to the right of the previous one, between the ropes.
2nd ending . The fox is the leftmost fan. The white one is at the bottom center, near the resting fox. The black one is the lantern under the carriage.
3rd ending . Fox is the top left lantern. White is the bottom right lantern. Black is the lantern to the top left of the previous one.
4th ending . Fox – top left lantern. White – lantern under the carriage. Black – dot inside the carriage.
The painting will disappear, revealing a room with wedding rings. Fox Mask will arrive, we’ll exchange rings with him and insert them into the fox statues. The wedding will be over.
13. Ebisugaoki (final)
Chase the Mist Beast
We wake up in front of our house, the site of our parents’ death. From a distance, we’ll see a large monster in a white coat; we need to chase it down to get revenge. We walk around the house, picking up a crowbar and red capsules . A little further on, on the rocks, is a toolbox .
There will be many monsters along the way, so it’s best to run past them. But you need to kill the large pregnant monster to proceed further. Near the neighbor’s house, there’s a bandage and dessert . Once we kill the monster, we’ll find a shrine ahead behind the growths .
Near the shrine, there’s an axe next to a tree . Near the building to the west, there are mannequins with flowers and a dried carcass . A little further, near the house, there’s a toolbox and a bandage . There’s a baseball bat in front of the front door . Near the next houses, we collect the following items: a sickle , candy , a steel pipe , a drink, and a bandage .
In the square near the truck, we’ll encounter the second pregnant monster. After defeating her, the intersection with the truck will be clear. Inside the cabin are red capsules . On the western street is a bandage , a crowbar , and an Ema tablet (11/22) . There’s also a shrine here .
From the intersection, head south. This street contains a kitchen knife , a dessert, and an antique comb . There’s a missing person notice on the bulletin board. You can turn into the alley with a mailbox. If you didn’t get the secret earlier, take the spider omamori and “Letter from the Hospital” from it now . At the end of the dead end are sushi, tea , and a crowbar .
Further along the eastern street, we’ll encounter the third pregnant monster. There are red capsules , a sickle, and a crowbar around . After defeating her, head right, south to the candy store. Here, we’ll catch up with the monster in the white coat; it will grab us with its werewolf hand. Junko will appear and order us killed.
Enter the Hall of Worship
We’ll begin playing as Haniko at the shrine. Here, the groom and I will be presented with antlers and ornaments. When we place them on the altar, our bodies will be covered in red flowers. This will transform us into a monster bride, faceless, with a powerful arm and flowers. From the shrine, we’ll travel to the city.
Return to the Shimizu family house
As Fox Honey, we head back from the store to our parents’ house. There’s chocolate at the entrance . At the intersection, we’ll see a small doll. After examining it, we’ll be attacked by two mannequins. We’ll need to kill them to proceed. There’s a bandage and dessert lying nearby .
We pass the notice board. At the dead end with the mailbox, there’s a dried carcass in a flowerbed , and a little further on, there’s a bandage . There’s tea at the main intersection , and a first aid kit in the car’s cabin . Near the climb up the mountain, there’s a second doll; it summons a jumping monster, a doll, and a mannequin. Near the houses, there’s a bandage and crackers .
We climb the mountain and take the candy from the bike . A drummer monster will attack at the turn. Near the house with the garden beds, there’s a drink, dessert, and an antique comb . Near the locked house, there’s chocolate . Further on is the neighbors’ house; they have a first aid kit and divine water . Right in front of our house, there’s a third doll; it will summon almost all types of monsters.
We’ll meet our parents near our house. They’ll come out to greet us, and we’ll turn into the monster bride and kill them.
14. Dark Sanctuary (final)
Silent Hill f
Move on
As a regular Haniko, we find ourselves inside the Misty Shrine. We follow a long path with arches, past shelves with wooden planks. We examine our doll on the altar. We pick up a bandage, dessert , and a crowbar nearby . In a large clearing, a blue flame will block our path. We kill several monsters and we can pass through the gate.
We follow the covered corridors above the water, but there’s only one straight path here. We fight monsters on the central platform. There’s a first aid kit, bandage , and a sledgehammer here . Further up on the bridge, there are red capsules . In the safe room, there’s a doll, an antique comb, dried carcass crackers, a bandage, and water nearby . We can save at the shrine .
Beyond the wide bridge, we explore the rock garden. Near the well with the doll, there’s a kitchen knife , a bandage, and a first aid kit . On the rocks, there’s a candy, a first aid kit , and a toolbox . We enter the main building. There’s another save game before the bridge .
We’ll meet Junko in the hall. We’ll feel ill and take the red capsules. Junko will notice and ask about the cure. Up ahead, on the altar, we’ll destroy all the offerings for the newlyweds.
Defeat Shiromuka
Boss: Shiromuka . We need to defeat the Bride monster, a powered-up version of ourselves. Dodge a few attacks, then hit her. She can create red plants on the floor; avoid these traps. When she lands and takes root, you need to run through the flower maze to get away from her, otherwise we’ll lose almost all our health. Afterward, continue hitting her. If we die once, we can continue the fight.
Escape the Dark Sanctuary
After defeating them, escape the temple. Many mannequin enemies will appear around you, but ignore them. While running, you’ll temporarily teleport to your world, then back to the sanctuary. More and more red capsules will appear along the way .
We run along the river embankment, then past the altar, down the hallway of our house. At the end, we enter the doors with the red light, finding ourselves back at the entrance to the Dark Sanctuary, and the Bride monster will appear before us again. Credits roll.
After the credits, we see a scene where the police report a girl who committed a massacre at a wedding. Among the evidence are a steel pipe and pills. She escaped from the Tsuneyoshi Temple.
New Game +
After completing the game once, you’ll get the “Home to Your Nest” ending. New Game + mode will unlock, allowing you to replay the game with all your collected items. Ten new notes will appear along the way. If you play through the game a third time, eight more notes will appear.
A pill pattern will appear on the save slot, indicating that the first ending has been achieved. A line will appear in the main menu listing all the requirements for the other endings. There are five endings in total: one standard, three full endings, and one secret ending.
Plot Explanation
By restarting the game, we understand the conflict from the prologue. Hinako, a girl, is being forced into an arranged marriage by her father to pay off his debts. Meanwhile, in a family photo, another woman is seen in a wedding dress—her older sister. The girl doesn’t want to marry a stranger, but her sister’s example makes her hesitate.
Shu’s friend gave Hinako pills that not only relieve pain but also allow her to communicate with her inner self. Because of this, the girl began to see another world, another version of herself, with such clarity. In a foggy town, she decided to run away from her parents to be independent. In a foggy shrine, she came to terms with an arranged marriage, lost a part of herself, severed ties with all her friends, and turned into a monster. The little doll represents Hinako’s own doubts.
Both worlds are merely Hinako’s inner experiences, her memories. The fields around the city represent her childhood, the school represents her school years, and her parents’ home represents her current marriage problem. All of this is merely a backdrop for the confrontation between the two halves of her soul. The real world is revealed only in the post-credits scenes, where Hinako makes her final decision and chooses what to do with her fiancé and childhood friend.
Collections (New Game +)
Silent Hill f. Where to find
Packing Tips (5/6) 1. Ebisugaoki. From the first save point, head to the eastern building. This house is now open. Go upstairs inside, grab the balcony key, and find an inventory upgrade nearby.
Embroidered Drawstring Bag (6/6) . 4. Corridors. Head northwest; now you can open the door in the western dead end. Inside, grab the inventory upgrade from the shelf.
Omamori Mole (14/17) . 2. Path to the Shrine. After solving the puzzle in the shrine, head southeast, cross the bridge to the large tree, and find the amulet in a box behind it.
Omamori Rabbit (15/17) . 6. Middle School. In the southern courtyard, go to the northwest wall and climb through the window. Inside is a radio and a box containing an amulet.
Omamori Swallow (16/17) . 7. Worship Hall. In the left hall, go to the southern corridor; there’s a hole in the wall. There are many items inside.
Omamori Goat (17/17) . 8. Ebisugaoki (Mountains). Go to the house in the southwest, where you need to get the key to the grate. This time, you can enter the barn; inside, you’ll find the amulet.
Planks can appear in several random places!
Ema (12/22) . 1. Ebisugaoki. Southwest alley, near the shrine. Go down the stairs, go right, in the box.
Ema (13/22) . 2. Path to the sanctuary. Southeastern dead end, on a long island between the bridges, on a rock under a tree.
Ema (14/22) . 3. Ebisugaoki (fields). At the fork in the road between the town and the fields, in the north near the house, we examine the fox statues.
Ema (15/22) . 5. Ebisugaoki (school). Near the last shrine before the school. Go south, climb the stairs, and find a tablet on a stool to the left by the door.
Ema (16/22) . 7. Hall of Worship. Western door, in the southern corridor we enter the breach in the wall.
Ema (17/22) . 8. Ebisugaoki (mountains). Take the path that turns under the school and head to the northern dead end. Near the gazebo, you’ll find some figurines and a plaque.
Ema (18/22) . 9. Main Hall. In the maze of rooms, go to the southeast corner and unlock the doors and walls with the fox’s hand and concentration. You’ll reach a location with a temple. Take the tablet from the cabinet on the left.
Ema (19/22) . 10. Ebisugaoki (the way home). After the playground, in the fenced yard on the right.
Ema (20/22) . 11. Shimizu family house. In the first time, go north through the kitchen, take the plank on the boxes in the corner.
Ema (21/22) . 12. Treasure Hall. When we go for the 3rd coat of arms, in the room with the fox statues there will be a door with a steel lock; unlock it with the brooch. Inside, take the tablet on the cabinet.
Ema (22/22) . New game +2. 10. Ebisugaoki (the way home). After the playground, continue north into the mountains. Turn right at the dead end in front of the building. You’ll find a tablet on a stone in front of the ancient statue.
Puzzles (New Game +)
Silent Hill f. Where to find photos
Upon repeated playthroughs, two more puzzles will become available. These will allow us to change the ending. To do so, we’ll need to find the secret items that appear.
The Sacred Sword Puzzle
On the first playthrough, west of Xiu’s house, we’ll find a document. It mentions a sword that has archaeological value for the region and may be a powerful but dangerous magical weapon.
Next, in New Game+, you need to search for photographs. Each photo contains a clue about where to find the Jizo statue. If you examine the statue, you’ll see a memory pointing to an item lying nearby. You need to give this item to the statue as an offering.
1 photo . From Hinako’s house, another house will open to the southeast. Inside, take the photo from the table in the living room. Upstairs in the bedroom, take the balcony key. In the next room, there are packing tips (+1 spot) and a key for the “Treasure Hunt” game.
The final key opens four locked chests in the house, each containing a “Treasure Hunt Game” page. The kitchen chest contains a tarnished bride doll.
Outside, we descend the slope and find the mailbox shown in the photo to the southwest. Place the bride doll we found at the statue’s feet. (If we approach the store, we won’t be able to return and complete the rest of the quest; we need to do it before then.)
2 photos (easy to miss). On the way to Rinko, outside the house, opposite Hokora on the east-west road, on the west side of the building.
North of the rice fields is a construction yard. A statue is in a clearing. An offering lies further north, at the Sakuko Shrine. A rusty flask lies on a stone lantern near the entrance. We take this item to the statue.
3 photos . Before leaving the canals for the high school. On a red barrel.
After leaving the city, we follow the path up to Hokora. The Jizo statue stands to the southeast, behind a hut.
Offering in the school courtyard. Don’t go inside, but go around the west side, where the ruined bridge is; there are Japanese geta sandals nearby. Offer them to Jizo. (This must be done before entering the school.)
4 photos . After escaping the Mist in Sugisato, climb up to Hokore, then to the western steps. At the old Sakuko Shrine. Photo on the right side of the shelf with stone lanterns.
Jizo Statue. Northeast of Xiu’s house, to the right of the closed gate, level with the chest. The offering in Xiu’s courtyard is cracked bradage. Return to Jizo and offer it.
5 photos . Between Shu’s house and Ebisugaoka. Look for the second house on the route; the photo is on a bench outside.
The Jizo statue is behind an old stone staircase, behind the largest house. Look for a second-story hut and a brightly functioning street lamp.
The offering is my father’s old kitchen knife, stuck in a tree in the yard, on the edge of a cliff. Return to the statue and present the knife.
Obtaining the Sword . After making all five offerings, Hinako will say, “Let’s go to the Divine Tree.” At the foot of the tree, you’ll find the sword in its sheath. This weapon has no focus attack, but it does have a heavy strike with a huge horizontal reach. The sword restores durability while sheathed and upon successful attack with another weapon. It occupies a separate fourth inventory slot and cannot be dropped. The sword is unbreakable, but at zero durability, it deals almost no damage.
Purifying the Sword . You need to complete the optional puzzle “Crimson Water.” Afterward, you can purify the Sword in the Main Hall. This is necessary for endings 2 and 4. To purify it, dip the sword in the stone pool of water near the burnt shrine in northern Sugisato.
Once purified, the sword transforms into a normal light weapon. It’s still powerful, but no longer regenerates and requires repair with tools. It can’t be completely broken.
Each puzzle stage is a one-time use across all playthroughs. The Jizo you offer the sword to retains it forever. The sword doesn’t appear immediately in a new playthrough, but it can be found at the second Jizo statue in eastern Ebisugaoka. If you cleansed it last time, it will be cursed again.
The Crimson Water Puzzle
The task revolves around three bells in a water zone, each marked with a unique elemental symbol. They must be rung in a specific sequence.
Timing is crucial. Each bell can only be rung immediately after the sound of the water from the central fountain. Ringing it too early or too late will force you to start the entire sequence over again. Near the water, there’s a worn stone slab with puzzle instructions. It states that three of the five bells must be activated, and their symbols correspond to the elements of nature and follow a specific order.
- The symbol of Vulcan. At the entrance to the temple, on a platform above the water.
- Water Symbol. On a small island, next to the stone puzzle slab. You need to carefully cross the stones protruding from the water.
- Tree Symbol. On the stone bridge along the right path.
Endings
- Home, to the nest. Conditions for receiving:
– Complete the story for the first time.
“Drown in the bottomless swamp of doubt.” Hinako couldn’t decide which way to go. Her two halves continued to fight within themselves. In reality, this led to her killing both her fiancé, Kotoyuki Tsuneki, and her friend, Shu, during their wedding, and then fleeing the scene.
- Fox’s Wedding. Conditions for obtaining:
– You didn’t take the red capsules.
– You did not take the sacred sword or perform the ritual of its purification.
– You received Hotei-sama’s medicine.
By taking Hotei-sama’s medicine, Hinako will erase her last self-doubts and become the perfect, devoted wife for Kotoyuki. Shu will see that his red capsules have failed to change Hinako’s mind, and he will resign himself to her marriage.
- The fox wet his tail. Conditions for obtaining:
– You didn’t take the red capsules.
– You have received the Unrefined Sacred Sword.
Hinako will abandon the wedding and stay with her friend Shu. Kotoyuki’s fiancé, in the form of a nine-tailed fox, will allow her to leave.
- Silence in Ebisugaoka. Conditions for obtaining:
– You completed the game with two different complete endings.
– You didn’t take the red capsules.
– You have purified the sacred sword.
– You gave the brooch to the Jizo statue on the Ebisugaoka mountain trail.
Both versions of Hinako will overcome their demons and come to an agreement. The girl will find inner peace. The wedding will be called off. Kotoyuki’s fiancé will also realize he doesn’t want this union.
- Space invasion. Conditions for obtaining:
– You have listened to all the radio programs about UFOs.
– You found all 3 posters for the movie “Space Invasion” in order by listening to radio broadcasts about UFOs.
– You found a review of the movie “Space Invasion”.
Hinako and her friends discuss aliens and conclude that the emptiness in Hinako’s soul is most likely due to an alien abduction. They see a UFO hovering above the city, with a dog inside, sitting at the controls (a reference to other joke endings in the Silent Hill games).
How to get all endings in 3 playthroughs
We use manual saves to get multiple endings at once. However, if you want to get all 5 endings in one save file, so that all endings are displayed on the save line, then all 5 playthroughs will be required.
1st playthrough (ending 1). Create a clean save file and load it to start a New Game+.
2nd playthrough (endings 2, 3, 5). Complete new puzzles with photos and Jizo statues. Make a manual save before starting ending 5 and before cleansing the Sacred Sword. Immediately after ending 5, restart the game to get ending 2, then restart to get ending 3. Create a save with both endings completed (1 and 2, or 1 and 3), and load it to start a New Game +2.
3rd Playthrough (Ending 4). Obtain the Sacred Sword from any of the Jizo statues. Purify it at the Inari-sama Shrine during your Fifth Visit to Ebisugaoka. You don’t need to solve the Crimson Water puzzle again. Find the ancient Jizo statue during your Fifth Visit to Ebisugaoka and offer it the brooch. You’ll progress to the fourth ending.
Questions and Answers
Silent Hill f. What does f mean?
f – forte (forte, loud sound), f – five (fifth part), f – flower (flower), f – fukkatsu (rebirth), f – fox (fox). And many more suitable words that start with the letter f.
Silent Hill f: Deluxe Edition. What’s included?
Game, artbook, soundtracks, pink bunny costume.
Pre-order: white schoolgirl costume, amulet, set of consumables.
Silent Hill f. Where are the saves?
C:\Users\[name]\AppData\Local\SHf\Saved\SaveGames\
Silent Hill f. Which part?
This isn’t a numbered entry, so counting it is pointless. There are only four numbered entries in this series. All the others are spinoffs released on different consoles. If you count only the long, story-driven games, this is the ninth game in the series. If you count games across all genres, it’s the 18th.
Silent Hill f. How to repair weapons?
Take the “Toolkit” item and place it in any quick slot (1-8) in the inventory menu. Equip the broken weapon and press the quick use button (keys 1-8). One toolkit repairs half the durability of any weapon.
Silent Hill f. What year is the game set in?
The 1960s, somewhere in Japan. In the “Shimizu Family House” location, there are three calendar pages: the first is October 6, 1962, the second is May 26, 1960, and the third is April 7, 1961. But these are all recent memories, and a specific date in the real world is not indicated anywhere.



