Hogwarts Legacy Walkthrough

The release date for ” Hogwarts Legacy ” is February 10, 2023.

Developer: Avalanche Software . Publisher: Warner Bros.

The story lasts 15 hours. 100% completion time is 50 hours.

 

The game takes place long before Harry Potter. As a random wizard, we visit Hogwarts School of Witchcraft and Wizardry and learn the backstories of all the familiar characters.

 

Hogwarts Legacy (2023) System Requirements
. Release Date

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i5-6600 (3.3 GHz)
AMD Ryzen 5 1400 (3.2 GHz)
Intel Core i7-10700K (3.8 GHz)
AMD Ryzen 7 5800X (3.8 GHz)
RAM 16 GB RAM 32 GB RAM
Video card NVIDIA GeForce GTX 960
AMD Radeon RX 470
4 GB, DirectX 12
NVIDIA GeForce RTX 3090 Ti
AMD Radeon RX 7900 XT
DirectX 12
Disk space 85 GB 85 GB
Operating system Windows 64-bit: 10 Windows 64-bit: 10

 

Walkthrough

 

1. Prologue

1.1. The way to Hogwarts .
1.2. Sorting .

2. First day

2.1 Welcome .
2.2 Defense Class .
2.3 Charms Class .
2.4 The Weasleys’ Last Class .
2.5 Professor Ronen’s Task .
2.6 Welcome to Hogsmeade .

3. The secret of the medallion

3.1. The Secret of the Medallion .
A Whole Pile of Gobstones .
A Hiding Place in the Castle .
Poisonous Courage .
Clever Keys .
Like a Moth to a Flame .

4. Forbidden Section

4.1. Crossed Wands .
4.2. Professor Hecate’s Problem 1. 4.3
. Secrets of the Forbidden Section .
4.4. Books and Adversity .

5. Student life

5.1 The Girl from Ouagadoux .
5.2 Merlin’s Trials .
The Stolen Trolley .
The Lost Astrolabe .
Sweet Trouble .
Crossed Wands 3 .
5.3 Herbology Class .
5.4 Potions Class .

6. Cartography Hall

6.1 The Ollivander Heirloom .
6.2 Professor Hecate’s Problem 2 .
Prisoner of Love .
6.3 The Resting of Galkrad .

7. First test

7.1. Flying on Broomsticks 7.2
. In the Shadows of the Crypt 7.3 .
The Room of Requirement 7.3 .
Interior Decoration 7.4.
Flight Tests 7.5.
Follow the Butterflies 7.6 . Delivery
Required
7.7. The Map Room 7.8 .
Percival’s Test 7.9 .

8. Search for a helmet

8.1 Study of the Beasts .
8.2 The Caretaker’s Complaint .
8.3 Sharpe’s Problem 1 .
Sharpe’s Problem 2 .
Madame Kogawa’s Problem 1 .
Professor Onai’s Problem .
Mr. Moon’s Moons .
Dark Depths .
Sweeping Away the Competition .
8.4 Urthkot’s Helmet .

9. Second test

9.1 In the Shadow of the Manor Bloodline
Elf Grab
Bag Astronomy Astronomy
Garlic
Problem 1 Garlic
Problem 2 Madam Kogawa’s Problem 2 High
Fortress The
Lost Child
Deeper
Study
Returning to the Path
Charles ‘s Test

10. The third test

10.1 Fire and Bad Tempers .
A Dangerous Discovery .
10.2 The Weasleys’ Task .
10.3 In the Shadow of the Mine .
10.4 Something on Gobbledegook .
10.5 The Headmistress Speaks .
10.6 The Trial of the Niovs .

11. Preparation for the OWL

11.1 The Task of Hovin .
11.2 In the Shadow of the Mountain .
11.3 Lodgok’s Devotion .
11.4 The Test of San Bakar .

12. Stop Ranrock

12.1 Mastery of Ownership .
12.2 The Last Vault .

Epilogue

Weasley’s watchful gaze .
House Cup .

 

1. Hogwarts Legacy Prologue
: Guide, Tips, and Secrets

1.1 The Road to Hogwarts

The letter will inform you that you’ve been accepted to Hogwarts School of Witchcraft and Wizardry. Choose your character: appearance, face, hairstyle, scars and marks, eyebrows, voice, and name. Here, you can also choose one of four difficulties. Let’s begin our journey.

Professor Fig will meet us at the carriage. George Osric will join us. Together, we’ll fly into the sky on the carriage. We’ve been accepted straight into the fifth year. The wizards will discuss the villain Ranrock. George will open a package from his dead wife, after which the carriage will be attacked by dragons, and we’ll crash to the ground.

We’ll wake up in a cave. The professor will give us some rowanberry tea. Ahead is a small island with a fortress; follow Professor Fig to it. Ahead is a dark gate; use your primary spell on it. You can destroy the vases along the way. Climb the rocks and examine the chest. The professor will create a bridge.

Let’s explore the ruins. There’s a large bas-relief ahead, and a statue to the left. On the minimap, we’ll see that there’s a path ahead on the left. We’ll find an enchanted mirror stone and touch it.

We’ll find ourselves in the Gringotts Bank hall. The goblin will take us to the required safe. Inside safe #12, the professor will teach us the Revelio spell , which reveals hidden objects. Use your wand to draw the outline of the letter R. We cast the spell and examine the symbol.

We’ll find ourselves in a dark hall. Walk toward the light, and a mirrored floor will appear. Cast the Lumos spell , the letter L. Hold down the button to turn on the lights. Stone guard knights will attack, and we’ll engage in combat. Defend yourself with the Protego spell , or roll (Ctrl), and attack with your main spell. After the battle, the professor will disappear.

We turn on the lights and head towards the glow again. We examine the knights’ reflections and follow the lines coming from them. We need to find the point where all three lines converge. We defeat several enemies alone. Then we head towards the glow and open the portal.

In the new hall, we take the vial above the Pensieve. The professor will also arrive. Together, we’ll view the memory in the Pensieve. This place was created by the wizards Percival Rackham and Charles Rookwood. We’ll learn that we have the ability to see traces of ancient magic. The goblin Ranroc will enter the hall and demand that we hand over what we found here. A huge stone guardian will protect us, and we’ll be able to escape. We’ll head to Hogwarts.

 

1.2. Distribution

We’ll arrive at the Sorting Hall. Headmaster Phineas Nigellus Black will come out into the hallway. We’re almost late for the ceremony. Professor Weasley will hand us the Sorting Hat. Choose your thoughts:

— I can’t wait to start studying — Ravenclaw, Hufflepuff.

— I can’t wait to explore the castle—Gryffindor, Slytherin.

Choose your character trait:

– Courage – Gryffindor.

– Curiosity – Ravenclaw.

– Loyalty – Hufflepuff.

— Ambition — Slytherin.

We’ll find out the results. We’ll be able to manually select one of the four houses. Professor Weasley will lead us to the dormitory of the chosen house.

 

2. The First Day of Classes at Hogwarts
(Hogwarts Legacy). Walkthrough for PS5, Xbox, and PC

2.1. Welcome to Hogwarts (Level 1)

The next morning, we go to the faculty common room. We speak with three students in our group one at a time. In the hallway, we speak with Professor Weasley and receive a magical study guide. We go up the stairs and pick up a page of the guide , earning experience. Activate the fire on the wall under the portrait to open a new fast travel point. We activate the map and travel to the Great Hall.

In the hall, talk to Professor Fig and review the task list. Exit the hall into the courtyard. In the neighboring building, shoot the painting on the right wall to get a portrait of Illius . Head upstairs to the office.

 

2.2. Defense Against the Dark Arts Classes (Level 1)

Old Professor Hecate will teach us the Levioso spell . We draw the silhouette of the letter L. We practice using the Levitation spell in combat on a dummy. Levioso lifts the enemy into the air and strips them of all defenses, after which we can attack them with our main spell.

Let’s start a duel with another student named Sebastian Sallow. You can use attack, shield, or levitate. Time your blocks, lift the enemy, and fire at him. After the lesson, talk to Sallow again; he’ll invite you to the forbidden dueling club.

 

2.3. Spell Training (Level 1)

Let’s meet student Natsai Onai. Professor Ronen will teach you the Accio spell , which allows you to attract objects to yourself. Draw an arc in the air.

We’re practicing ball attraction outside. You need to activate and cancel the spell in time to stop the ball in the 40- and 50-point zones. The balls need to be stopped early, at the end of the yellow zone. In the second round, two moving cubes will get in the way. To win, push the enemy’s balls off the field. Afterwards, talk to Onai and the professor.

 

Door Puzzle . There’s a locked door next to the classroom. It has numbers on it: 0+3+?=5, horse+??+4=12. Around the door are animal symbols; we number them from left to right, but starting with zero instead of one. In the top example, the solution is 0+3+(2)=5, so we place the two-horned “devil” creature in the left cell. In the bottom example, the solution is 1+(7)+4=12. In the right cell, we choose the seven-horned creature. The correct answer is:

Devil (2), Above the Spider (7)

Inside the chests is a reward: a huge table, a durable felt hat .

We leave the tower. In the courtyard, we examine the wyvern- shaped fountain . We go to Professor Weasley’s Transfiguration classroom.

 

2.4. After-School Activities with the Weasleys (Level 2)

We talk to the professor. We need to catch up on our curriculum, so we’ll be taking extra classes in the evenings. We also need to buy more equipment we lost along the way. We choose who to go to the settlement with the shops later: Natsai or Sebastian. After the conversation, we examine the table with the flask and find a page on partial transfiguration .

 

2.5. Professor Ronen’s Problem

Professor Ronen is waiting for us in the courtyard. He’ll teach us the Reparo spell , which restores objects. We go to the broken statue. An invisible page is floating near it. We look around, use Accio, and catch the page . We enter the nearby building and catch the page on the stairs . Peeves’ ghost is floating nearby. We return to the professor. Draw a spiral silhouette to create Reparo. We go and restore the statue.

 

2.6. Welcome to Hogsmeade (Lv. 2)

We go to meet Sebastian or Onai at the entrance to Hogwarts. On the way there is a fountain in the central hall . In the lower hall, to the left of the door, examine the flask with a cat; it is a wooden cat . Near the exit doors there is flattened armor . To the right of the doors is a broken broom . Behind the stairs there is a crimson scarf in a chest . Behind another staircase are the “Three Sisters” bells . On the second floor there is a goblin artifact in a display case . On the third floor there are burn marks on the wall .

Outside, follow the satellite and cross the bridge. Behind the hill, you can collect lacewing plants ; in the grass to the left, and on the rocks to the right, you can find a moonstone . We’ll pass the Forbidden Forest and meet the caretaker, Gladwyn Moon.

 

Ollivander’s Shop . We’ll go shopping on our own. The closest one is the wand shop. The Ollivander’s Shop page is right before the entrance . Owner Herbold Ollivander will select several wands for us. We’ll choose the material, appearance, wood type, and length, as well as one of the three cores.

“Tomes and Scrolls .” Thomas Brown sells magical recipes; buy the first couple. Click on the book on the table to the right, causing a staircase to appear leading to the second floor. At the top is a page with coins in the chest. At the bottom, near the stairs, is a page titled “Enchanted Stairs .”

The Three Broomsticks Bar. You can get butterbeer downstairs. On the second floor, there’s a chest with coins and a Scottish costume .

“J. Pepin’s Potions .” Inside, in the chest on the right, is a striped robe . Near the stove in the corner is a page of “J. Pepin’s Potions .” Buy two recipes from Perry Pepin, and the rest are optional.

Outside, look for the fireworks shop; in front of it is the “Zonko’s Joke Shop” page . Inside, on the second floor, near the button, is the “Dung Bomb ” page . Outside, opposite the shop, are large barrels; these are ” Butterbeer Kegs .” Under the western bridge is the “Butterbeer” page . Nearby, on the pier, examine the chest; inside is a “Healer’s Mask” and a “Rowanberry Infusion .”

“Magic Rutabaga .” Across the river, we go to the farm. Timothy Tealog sells plant seeds; buy one bag. Next to it is the “Trolley” page .

After shopping, we head to the central square to see our companion. A large armored troll will approach the settlement. The adult wizards will distract it. A second troll will attack us. We dodge in time and fire our main spell at it. Finally, we’ll summon ancient magic. Constable Ruth Singer will be amazed at our abilities.

We need to repair the damage caused by the troll attack. We need to find seven items and restore them with the Reparo spell. Hidden in the corner among the boxes are dueling gloves . Then we go to the clothing store; inside, in the chest, there are tinted glasses . To the right of the entrance, examine the mannequin in the “Invisibility Cloak” shop . The shopkeeper, Augustus Hill, will give us a set of robes.

We head to the Three Broomsticks with a companion. Along the way, we overhear a conversation. Victor Rookwood is working for the goblin Ranrock. We enter the bar. Rookwood and his assistant, Theophilus, will attempt to attack us, but the bar owner, Sirona, will defend us. Later, we’ll exit the bar and return to Hogwarts.

 

Hogsmeade. Behind the southeastern building, there’s a large chest containing the legendary Protective Goggles . The chest in the music shop contains a Scholar’s Cloak . A page is floating on the main street . To the north, over the lake, there’s a page .

There are several goblin enemies to the north. Climb the platform near the stone wall to find a chest containing a Majestic School Robe . Burn the branches and enter the stone ruins. Burn the hanging weight. Collect two glowing orbs nearby and jump down to find a third one below. A source of ancient magic will appear outside, increasing your supply. Nearby is a chest containing a Scarf with the House Symbol .

Leopold Babcock is selling potions and plants in the field nearby. Perdita Strix lives in the house next door and asks for an invisibility potion.

Upper Hogsfield. West of the settlement is a treasure. Infernals stand in front of it on the field. Attack them with fire, then another spell.

Hogsmeade. In the clothing store near the entrance to the Sneakoscope . On the shore of the lake , Hog’s Head Pier .

 

3. The Secret of the
Hogwarts: Legacy Locket. Walkthrough, guide, gamesisart.ru

3.1. The Secret of the Locket

We’ll receive a letter by owl post. We go to Professor Fig. We enter his empty office, examine the chest in the corner, and go up the stairs . There’s a scarf with a lock in the chest on the right ahead . We tell the professor that we’re being hunted. Fig found a map in the medallion; the path leads to the forbidden library.

 

A whole bunch of gobstones

Zenobia Noak is a girl everyone hates. She’s being bullied by a bully named Leanler Pruett. Her Gobstones were taken from her and hidden in high places throughout the school. We promise to find them. There are six Gobstones in total, all marked with a purple circle on the minimap. The first one is at the top of an open corridor.

A hiding place in the castle

Arthur Plumley will suggest finding the treasure using the map. You need to visit all the locations indicated in the images. 1) The rhinoceros skeleton, near Fig’s classroom. 2) The fountain with the dragon, in the courtyard at the exit from Fig’s. 3) Go to the neighboring building. On the upper floors, on the landing, examine the painting of a winter house and use Accio. Behind the painting is a historian’s school uniform . Return to Arthur.

Near Fig’s classroom, in the neighboring building, we descend into the darkness. On the ground floor is a Statue of a Sleeping Dragon . A little further on, a page floats in the air . In the chest is a scarf with a Golden Snitch . We climb more stairs, along the way is an Urn with Ashes . Above, we enter an empty classroom; on the window is History on Magic Windows .

We go to Hecate’s classroom. We climb the stairs; at the top, behind the door, is a statue with a ball; it has a page . Further down the hallway is a large tapestry depicting Barnabas . In the classroom, at the top of the spiral staircase, is a page titled “Skeleton of a Hebridean Black Dragon .”

Poisonous Courage

Duncan Hobhouse is in Hecate’s class. He told everyone he’d been in the forbidden corridor of Herbology, but they didn’t believe him. Duncan will ask us to bring back any item from there as proof of his bravery.

We cross the courtyard. A page flies through the air . Further on, beyond the arch, we examine the Hypopotamus hives . We descend the stairs and, at the bottom, burn the vines with the Incendio spell.

A secret Herbology corridor. There’s a Devil’s Snare plant on the way; use Lumos on it. Next, shoot fire at the hanging torches, jump over the pit, and grab the Festive Outfit from the chest . Jump down with Lumos and break through the crates. There’s a chest on the right behind the water, containing a Dark Hat . Go through the arch on the left and grab the Giant Poison Tentacula Leaf. Grab the coins on the right and go up the stairs to the greenhouses. On the surface in the greenhouse are Zeppelin Plums . Go to Duncan. Reward: Poison Tentacula Robe .

Clever keys

Nellie Oggspire in the courtyard will tell you about some clever flying keys that unlock special lockers. Something from Peeves is hidden inside.

We’ll travel to the Astronomy Tower, climb up to the attic, and find the first key. We’ll go down one floor and break into the classroom’s house locker. The key will float above the lock; you need to wait for it to pass over the center and hit it at the right time. We’ll receive a house token . Return to Nellie with the token. These tokens are inserted into your house’s chest; you need to collect 16 tokens in total.

On the way to Nellie, there’s a turning wall on the right in the arch, behind which are some sunglasses . The puzzle on the door: 11 + devil (2) + ? = 21, crab (5) + hydra (9) + ? = 17. Answer: spider (8), dragon (3) . Inside are two chests, a statue of Diricola, and an indigo sorcerer’s hat . In the nearby hallway is a statue of Gregory the Smarmy .
Like a moth to a flame

Lenora Everly will ask you to deal with the empty painting nearby. Use Lumos on the painting to reveal the location where you need to find the moth. Go under the nearby stairs to the south, grab the moth, and bring it to the painting. You’ll receive page (6) . Talk to Lenora on the balcony above. Reward: Cobalt Vestment .

 

4. Hogwarts Legacy Restricted Section Walkthrough

4.1. Crossed sticks. Round 1, 2

On the map, navigate to the bridge, to the “Hogwarts South Exit” point. Beyond the bridge is the Well of the Four Beasts . In the clock tower, speak with Lucan Shumsby. Engage in a 2v2 battle. After winning, you’ll complete the quest. Find the Gray Gloves in the chest nearby . Examine the statue of the man with the orb, cast Levioso on it, and you’ll find the page .

Another route: follow the marker out of the classroom and cross the rope bridge. Along the way is a haunted toilet , home to the poltergeist Peeves. Further to the left of the stairs is a statue of Desmond Lanky . In the clock tower, engage in a duel. Here, Lucan teaches you combo moves on a dummy.

 

4.2. Professor Hecate’s Problem 1

We speak with Hecate, we will receive two conditions that need to be fulfilled:

— Win two rounds of Crossed Wands (0/2).

— Complete a round of spell combination training.

Only after that can we complete the lesson. Return to Hecate. Use the wand to draw the outline of the letter A. Incendio is an igniting spell; it can be used to light torches, burn cobwebs, and attack enemies with fire. There will be more spells than hotkeys, so we can choose which ones to put in the hotkey slots (press T).

 

4.3. Secrets of the Forbidden Section (Lv. 3)

We speak with Professor Fig, but the headmaster will call him in. Afterwards, we go talk to Sebastian. We choose whether to tell him about Ranrock. Sebastian promises to take us to the library and teaches us invisibility: the Disillusionment Spell . We draw the silhouette of the letter C.

We activate the disillusionment spell and quietly approach the door below. Inside, Sebastian will distract the librarian, and we need to steal the key from her desk. We proceed north and open the doors.

There’s a ghost below. Shoot the armor on the right to distract her. Near the second ghost, shoot anywhere on the right and go left. Below, examine the shelf containing Enchanted Books . The chest on the right contains Elven Gloves . Further along the path is a chest containing an eye; approach it in stealth mode to get 500 coins.

In the warehouse, shoot the statue with the orb, and a page will appear . On the corner table to the left is the color Starry Blue . Peeves will see us and fly off to report to the librarian. Sebastian will run to catch him. Ahead, restore your armor with the Repero spell. In the darkness, activate Lumos, examine the source of the magic, and enter the portal.

Reading Room. Go down the stairs. The chest contains a Fur Coat . There’s a chasm ahead, and on the other side you’ll see a round rune. Shoot it with a standard spell, and a bridge will appear. Pensieve sentries will attack. Then activate the second bridge. Return back, and a chest has risen, containing Sky-Blue Gloves . Activate the third bridge; it quickly collapses, so run immediately and jump at the end.

Before the 4th bridge, first go right along the side bridge. Standing at the end, shoot the rune. The second half of the bridge and side path will rise. Run across and grab the Beige Scarf at the dead end . Go to the middle of the 4th bridge, shoot the rune, and continue running. Beyond the bridge, you ‘ll find the Turquoise Nightwear and Turquoise Gloves . On the platform, fight some knights. Enemies can jump from above; roll out of the way just in time.

We explore the Pensieve. We’ll see a memory of four wizards building a castle on the site of a village. A girl named Isidora Morganach was present; she was later enrolled in the fifth year because she could see ancient magic. When we return to the library, Sebastian will be confronted by the librarian, who will promise trouble.

 

Library. There’s a Silver Scarf at the exit . There’s a dark mirror in the right corner; use Lumos to see an image of the library. Behind you, on the central balcony, take the large butterfly, carry it on a stick, and insert it into the recess of the painting to get a page . A page is floating in the center of the library . On the central balcony, examine the wall for the Elder Librarian . On the lower floor, there’s a flying key; insert it into the round lock to get a token .

 

4.4 Books and Adversity (Level 3)

We go back to Professor Fig and show him the book we found; several pages are torn out. Fig will start reading it and send us off to study.

1) We’ll receive a letter from the dueling club; the final competition is taking place there. 2) Natsai Onai will invite us to a meeting in Lower Hogsfield. 3) Professor Hecate will give us his second task.

 

5. Hogwarts Legacy: Student Life
. Walkthrough, Guide, and Tips

5.1. The Girl from Ouagadou (Lv. 4)

We head south from Hogwarts to meet Nighty Onai in Lower Hogsfield. She’ll ask why the enemy is looking for us, but it’s best not to answer. In conversation, we learn that Onai is also planning to confront the poaching enemies.

 

5.2. Merlin’s Trials (Lv. 4)

We hear a cry for help nearby. We run to the tent on the shore. Three Rookwood gang scouts are trying to drive away a woman named Nora Treadwell. We engage in battle together. Later, the gang’s duelists will appear.

After winning, we learn that the historian Nora is conducting research on Merlin. This wizard left “Merlin’s Trials” around the column. Nora will ask you to fetch sweet mallow leaves from the chest. Use the collected leaves on the circular stone platform. There are pillars around it; set them on fire. This will reveal a gazebo with Merlin.

 

Stolen Cart (Lvl. 2)

Goblin Arn will tell you he was a merchant, but was ruined by Ranrock’s bandits. We learn that his paintings were stolen. They were taken to a camp to the southwest, near the ruins.

We follow the shore west. In the water behind the cart is a chest containing Starry Dark Gray paint . Near the teleport point, in a sack, is a Lavender Scarf .

We head towards the camp. There’s a large tent with orbs on the way, and in front of it is a page called “Hebridean Black Dragon Scale .” In the camp, we fight level 12 goblins. Unlock the large gate in the south of the camp, and the magic cart will automatically move toward the goblin.

In the camp, you can find the following chests: Outstanding School Cloak, Spring Ivy Scarf, Winter Sheepskin Hat, Forest Clothing Set, and Gardener’s Robe . Right in the camp, there’s Merlin’s Challenge: you need to pull balls to three round platforms.

Return to Arn. Reward: Goblin-made helmet .

The Lost Astrolabe

Grace Pinch-Smedley stands on the shore of Black Lake. She wants to find something at the bottom of the lake. Her grandparents disappeared there, carrying an astrolabe.

On the lake, swim to the marked purple area. Search all the bubble spots to find the following items: Emerald Silk Robe, Fairytale Cap, Durable Felt Hat, and Gray Gloves . Among these spots, you’ll find an astrolabe. Return and choose whether to give the item back. Reward: Mermaid Mask .

Confusion over sweets

Garrett Weasley is standing by the wall above, and we can discuss the lesson. We speak again, and he’ll ask us to retrieve a rare ingredient called “spindle sting” from the Honeydukes basement. We’ll learn about a secret passage on the third floor, behind the statue of the one-eyed witch. We go into the hall, into the corridor on the left, and say the password.

A secret passage. There’s a broken elevator ahead; repair it with Repero. In the far right corner is a chest with coins. Take the elevator down. There’s a web in the way; burn it with Incendio. The chest contains a Striped Multicolored Scarf . Stand on the platform, use Levioso, and jump up. Further down the chest are Goggles . Raise several platforms and jump forward. Use Accio and Levioso on the broken panel. The chest under the waterfall contains Golden Goggles . Light two bonfires to open the warehouse. Collect coins and a School Robe inside .

Honeydukes. Search the warehouse and take the Crimson Winter Coat from the chest . Take the Spoolworm Stings behind the curtains ahead . Exit through the back doors. Return to Garrett. Reward: Quidditch Board .

The Hufflepuff common room. At the bottom of the spiral staircase, we examine the Still Life with a Pear .
Crossed Sticks. Round 3

Choose a partner and fight level 11 enemies. Reward: Crossed Wands Champion’s Garb .

 

5.3. Herbology Classes (Level 4)

Greenhouses. In the center of the room is a large Greenhouse Tree . Professor Garlic will teach us how to repot a screaming mandrake. We extract the plant with one key and repot it in the adjacent pot with the same key.

We talk to the teacher and unlock the potting table. We explore both floors, collecting ingredients. Zeppelin Plums are growing in the second greenhouse . We attack the mannequin with the Chinese Chewing Cabbage (hold Tab, select the cabbage, and press Tab). Student Leander Pruett will speak to us. We return to the teacher.

 

5.4 Potion-Making Classes (Level 4)

We go to the Potions classroom. There’s a flying key at the entrance; follow it down the stairs. On the way is a Blood-Red Mask . At the bottom, in a dead end, is a token . Above, on the round table, is Professor Sharpe’s Auror Badge .

Professor Sharp will teach you how to brew rowanberry infusion. Crush the ingredients and stir the cauldron. The teacher will personally assign you to brew another potion. Go to the next room to get the ingredients. On the way, student Garrett Weasley will approach you and ask you to bring a fwooper feather, but you can refuse. In the room, collect peplumba eggs, dark mongrel fur, and a feather.

We give him the quill on the way. The potion stand will open, use it to brew Edurus, and wait 20 seconds. Weasley’s special potion won’t work, and he’ll lose points. The professor will find out we helped him, so it’s best to admit it right away so we don’t lose points.

 

There’s a key floating above the office; run up after it and grab the token . There’s another key down under the main staircase; run to the lock next to the puzzle door and grab the token . In the next room to the north, light the dragon bowl to get the page .

A lawn for broomstick flying. Behind the door is a chest and a school uniform .

In the round tower is the school uniform. The owls live above. On the balcony is a statue with a ball, with a page in it . On the central platform, look around and find the Hogwarts Owl page .

Hagrid’s hut is down the path, but he doesn’t live here yet. Inside are a couple of bags of coins, and on the table are the Caretaker’s Tools .

Further down, on the shore, is a locked cave with a cube in front of it. Use the Accio spell to pull the cube toward you so it stops in the circle, then light it on fire, and the cave will open. Inside, in the chest, is a Plaid School Uniform .

 

6. Hogwarts Legacy Map Room . Steam, PC, consoles

6.1 Ollivander’s Heirloom (Lvl 5)

We return to the Hogsmeade shops. The wandmaker will ask us to visit the Owlery to find his message. The Owlery is located west of Hogwarts, on a cliff.

We go inside and examine the Hogwarts Owl page. Use Accio to open the locked compartments in the wall. We repeat the same process on the roof. (There’s also a paper Map with floating candles on the roof.) Inside the compartments, we’ll find six jackdaw statues; insert them into the wall on the top floor. The ghost of Richard Galkard will appear. We’ll receive a side quest and a main quest.

 

6.2. Professor Hecate’s Problem 2

Need to practice spells and combat:

— Dodge enemy attacks using a roll (0/10).

– Use Incendio against enemies (0/5).

We fulfill the conditions during other side quests. Afterwards, go to class and learn the Expelliarmus spell . Draw the silhouette of the letter G in the air. We’ll be able to disarm enemies.

 

Prisoner of Love

At Hogwarts, you need to speak with the portrait of Eldritch Diggory. He’ll offer to join the investigation. You need to find the missing pages of the book. Elena Hellspur can help you with this.

We head to the northern village of Upper Hogsfield. We enter the house and speak with elderly Elena. We learn the circumstances of Galkrad’s death. We can go to Azkaban together to speak with Anna, who was falsely accused by Apollonia.

Azkaban. We’ll be attacked by Dementors, but Elena will repel them with Expecto Patronum. We’ll talk to the imprisoned Anna, who’ll give us a hint on where to look for clues. Then Anna will hit Elena.

Return to Elena’s house, collect the coins and three letter parts . Nearby in the shed is the Imperial Wand Handle , gray and bronze . Head to the marked cave. Inside is a chest and a Majestic School Robe . Light and destroy the roots in the recesses of the wall, collecting the coins underneath. Activate the Inspection spell and pull out only the cabinets highlighted in blue. A door will open in the center, revealing a Hint from Galkrad . Upon exiting, you’ll encounter Galkrad’s ghost.

The ghost of our love

Find the treasure using the map with floating candles.

 

6.3. Galkrad’s Repose

If you’ve completed the quests “Family Heirloom” or “Prisoner of Love” and learned Expelliarmus, you can continue the story. Head to the Forbidden Forest. Richard Galkrad’s ghost will lead you to the next cache. In the cave where Galkrad died, you’ll be attacked by level 18-20 spiders. Head to the lake. Say the password near the stone basin, and a portal will open nearby. Level 13 Ranroc goblins will attack from behind.

 

Galkrad’s Tomb. There are three runes ahead; quickly attack them with any spell. A bridge will form in the water. Climb into the clearing with spiders. The chest contains some clothes . Head west, stand on the balcony, pull the moving platform toward you, then pull yourself to the other balcony. The chest contains some clothes .

Head east, shoot fire at three runes, one behind the rock to the left above the abyss, and restore the bridge a second time. On the platform, move to the side balconies, collect coins from the chests, spider cocoons will be helpful, and the chest contains some clothes . There are more spiders behind the southern balcony.

Ride the next platform to the left, then forward. Ride along the side balconies, collecting 3 Clothes . To the east, clear the large clearing of large spiders. Go under the rocky arch, grab the Clothes , and shoot one rune below and two above. The bridge will fully restore itself. Beyond it, enter the magical arch.

In the hall with columns, there’s some clothing on the left . In the center, examine the pages. Pensieve sentries will attack. After defeating them, enter the portal. You’ll find yourself in a flooded corridor, and doors will open ahead. You’ll encounter a painting by Percival Rackham. He’ll ask you to bring him a book. You’ll receive talent points, which can be used to increase the number of spells you can cast and improve them.

Let’s move to the basement. At the entrance, we catch the flying page . We go up the circular staircase and find ourselves in Hogwarts.

 

7.
Hogwarts Legacy: The First Guardian’s Trial. Walkthrough at gamesisart.ru

7.1. Broomstick Riding (Level 6)

Madam Kogawa will teach us how to use a broom. Mount it and fly (spacebar to ascend, Ctrl to descend). You need to fly through three rings. Fly along the castle, passing through the remaining rings along the way.

Afterwards, student Everett Clopton will join us. He’ll give us an aerial tour. We’ll learn how to accelerate (shift+forward to fly forward continuously, left-click to accelerate). We’ll return to the playground. Violations will result in a point loss. After the lesson, we’ll be able to buy our own broom.

 

7.2. In the Shadows of the Crypt (Lv. 8)

Let’s meet Sebastian. To discuss the find privately, we’ll go to the crypt. Enter the hiding place in the grandfather clock. Inside, in the chests: 2 pieces of clothing .

Sebastian will teach us the forbidden spell, Confringo . Draw the silhouette of the letter Z. This spell causes an explosion. Practice on hanging chandeliers. Later, we can tell him why the goblins are chasing us.

We leave the crypt. A blind apprentice, Ominis Mrax, stands in our way; he’ll ask how we got into the crypt. It’s best not to give Sebastian away and promise not to tell.

 

7.3. Room of Requirement (Lv. 6)

We go to Professor Weasley. In the hallway outside his classroom, stand in front of the large tapestry; a new door will appear in the wall. Weasley and I will enter the Room of Requirement. The professor will teach us the Evanesco spell , which makes objects disappear. Draw an S in the air. Shoot the pile of chairs.

There’s a letter on the left path. Further on is a second pile of chairs. Pull the suitcase toward you, levitate it, jump up it, and grab the clothes . Remove three chairs and crawl under the arch. Behind the fourth chair is a note near the bathroom. Crawl near the skylights and remove the fifth chair. Pull the suitcase out, crawl through, and pull two more suitcases behind the boards. On one is a chest. Pull it toward the opening and grab the clothes .

Let’s find Deek the brownie. Create a private room for ourselves; there’s a table for identifying objects. Weasley will teach us the Warlock Charm . Draw the letter Y. After that, we’ll be able to create new items using magical recipes. We need to conjure a potting table and a potion stand. Moonstone is required for crafting.

 

Interior decoration (level 5)

In the Room of Requirement, talk to Weasley; she’ll ask for moonstones. From them, we can create items to decorate the room: furniture, statues, rugs, paintings, mirrors. You’ll need to create five wall decorations and five floor decorations.

After this, we’ll be able to learn the Alteration Spell . Draw the number 9. We’ll be able to change the colors (F), size (ZX), and style of furniture (QE). We’ll also be able to change the balcony and floor in the room. Talk to Deek and choose one of the three lighting styles. New side rooms will open up around us.

Flight tests

Let’s go buy a broom. In Hogsmeade, enter the “Roundabout” Sporting Goods Store . There are two outfits in the chest . Albie Weeks will show us a selection of brooms, all for 600 coins.

After purchasing, we learn about competitions outside of school. We go find Imelda Reyes on the Quidditch pitch. We’ll be able to use the broom anywhere in the world. Imelda turns out to be the captain of the Slytherin team. She’ll challenge us to fly through 22 hoops in 2 minutes. Collect yellow balls along the way to gain speed. Later, the wind will start to blow us around. If we miss a hoop, we’ll receive a -3-second penalty. If we beat the record, we’ll unlock further routes.

We go to Albie Weeks’ store and tell him about the problems we had during the flight.

Follow the butterflies

In “The Three Broomsticks,” Clementine Willardsey asks us to track butterflies in the Forbidden Forest. In the search area, follow the flock of butterflies; they’ll fly northeast over the river. They’ll lead us to a box containing a globe. Return and tell her about it. Reward: Flower Box .

The Gatherer’s Cave. Outside, on the Merlin’s Trial path, there are three stones with indentations around them. Turn on Lumos, attract the butterflies near the tree, and lure them to the stones.

Below, in the rocks, stands a statue of an old man in a cloak. Light all the torches around it and destroy all the vases. This will open a Dark Arts Combat Arena beneath the statue. Inside, use Unforgivable Spells to destroy the enemies: Avada Kedavra, Crucio, Imperio, and Confringo. There will be five waves of enemies in total. Reward: Duelist’s Mask .

Delivery required

At Perry’s shop, Pepin will ask you to deliver 3 invisibility potions to his regular customer, Fatima Lavang, in Kinbridge, on the southern river.

 

7.4. Cartography Hall

Professor Fig has returned to school, and we retell him the story of the torn pages. Together, we go down to the hall to Rackham’s portrait. Place the book, and a map of the Hogwarts area will open in the center. Rackham will tell you that the map will reveal the locations of four trials; you must complete them all to improve your mastery of Ancient Magic. The first trial is in the tower to the north.

Entrance to the northern Ford swamp. Nearby, in the stone ruins, there’s a chest containing some clothes . Merlin’s Trial: jump on all the pillars around it without touching the ground.

 

7.5. Percival Rackham’s Trial (Lv. 11)

Sana Bakar’s Tower. Professor Fig has taken a look around beforehand. Together, we cast an invisibility spell and make our way into the ruins where the goblins have taken up residence. We kill the enemies one by one, attacking from behind with a single blow of Petrificus Totalus (press F). If there are two enemies, we can distract one with a sound effect. There’s a letter in the tent. A little further on, we’ll engage in open combat.

The professor will pick the lock on the tower. Explore inside and grab the clothes . On the top floor, you’ll find a portrait of Rackham. Jump down to the bottom floor, activate the inspection spell, and a secret door to the basement will appear.

The first test. We go down the stairs below the platform and get some clothes from the chest . At the top, there are coins and clothes . In the hall, activate the portal. Level 17 defenders of the Pensieve will attack.

On the flying platform, pull forward and to the right, activating the second portal. The chest contains some clothes . Ride forward on the platform past the portal, beyond which lies another battle with defenders.

Pull the platform to the far right corner, activate the magic there, and a portal will appear in the center. Go through the portal. You can move the platform to the side balcony and grab the clothes from the chest . The bridge will disappear beyond the portal, so drag the platform forward to the far balcony. Return to the portal, jump from the bridge onto the platform, and pull yourself to the raised area. Fight the knights.

The next platform is over the abyss. On the shore, activate the portal ahead. Jump onto the platform and be pulled forward. Through the portal, pull the second platform. On the first, be pulled to the second and jump across. On the other side of the portal, ride to the far shore.

There’s a squad of knights on the circular platform. A huge Level 16 Pensieve Guardian will appear. Dodge its ground waves and its shots. When it launches a yellow ball, attack it with a similarly yellow Leviosa spell.

We go to the last hall and take the clothes from the chest . In the pool, we see Rackham’s memory: his student Isidora wanted to help her father get rid of his pain with magic, but Rackham forbade it. Isidora later became the Defense Against the Dark Arts professor. We obtain the artifact and return to the hall to Fig. We speak with Charles Rookwood about the second trial. Autumn will come.

 

8. Finding
the Hogwarts Legacy Helmet. On PC. Guide, Secrets

8.1. Study of Creatures (Lv. 13)

Let’s go to Professor Hovin’s class. Poppy Dobring, a student, will help us. We need to brush the pygmy furball. Select the brush in your inventory and press T to use it. Give it some food.

Let’s go to the enclosures with the leopards, large cats. We’ll groom them and feed them. We’ll talk to the professor, and she’ll tell us about the problems with poachers.

Poppy and I head higher into the mountains. At the lake, she’ll summon Krylanna the hippogriff. We bow to the bird, pet it, and feed it. Poppy will also ask us to deal with the poachers.

 

The Viaduct courtyard . A bridge leads to the building, with a brazier puzzle on it. Examine the circle on the bridge floor for a clue. Also, set the braziers to the following values: Triangle – I, Circle – II, Triangle and Circle – III, Square – IV. This will open another hatch in the floor. Go down and grab three chests . Go into the courtyard, around the corner, and use Left-handedness on the statue with the ball to get a page .

Hogwarts stairs . Opposite the entrance is the Hogwarts crest . Above is a statue with a ball; use Left Arrow to take the page . The page is floating in the air. A key is floating at the top of the stairs; run down after it and take the token .

In the hallway, by the left wall, is the House Hourglass . On the landing is a statue of a lion, the Architect of Hogwarts . A little further on, in the staff tower, stands a statue of a witch, the passage to Honeydukes .

Puzzle. The door reads: 4+devil+?=6, 5+??+1=11. Solution: 4+2+(0)=6, 5+(5)+1=11. Answer: owl (0), crab (5) . The second button is on the lower floor. Inside the chests are clothes and a tower spire .

The Main Hall . In the center, in front of the tables, is the Ceiling of the Great Hall . Behind the tables, in the center, stands the Pulpit in the shape of an owl .

Puzzle in the hall. On the door are the following inscriptions: 7+hydra+?=24; 11+owl+??=14. Solution: 7+9+(8)=24, 11+0+(3)=14. Answer: spider (8), dragon (3) . Inside are 2 chests .

 

8.2. The Moon Watchman’s Complaint (Level 14)

We need to speak with Gladwyn Moon, the Hogwarts caretaker. Wait with him until nightfall. The monkey statue nearby will start glowing; pick it up and receive the Demi-Mask Moon. Someone is trying to intimidate the caretaker by placing these statues. He’ll ask us to collect them all.

Alohomora . For this quest, the caretaker will teach us a spell that opens locks. Draw the letter F in the air and pick the nearby lock. You need to complete a minigame: use the QE and AD keys to rotate the gears until the disks nearby spin and the green and red elements light up.

Teachers’ Tower. Before the entrance, in the corner of the hallway, examine the Portrait of Baruffio . Inside, pick another lock, collect coins and two letters. Climb the stairs, reading the letter along the way. On the second floor, turn on invisibility to avoid detection. We’ll be able to open level 2 locks once we’ve collected more statues.

On the 3rd floor, pick the lock on the right; inside is a letter and some clothes . There’s a guard at the far door; distract him with a spell to the right. Puzzle: 5+spider(8)+?=13, 3+devil(2)+?=14. Answer: owl (0), hydra (9) . Behind the door, in the box , is a desk and some clothes . On the landing is a turtle shell . A page is floating in the air behind you . There’s another letter on the nightstand on the way.

The Prefects’ Bathroom. Climb up, past two teachers. There’s a statue with a ball on it, with a page . Even higher up is a statue of Boris the Clueless . Go straight ahead, past the guard. Up ahead, near the mechanism, shoot fire at the bowl on the wall, and a page will appear . Break open the chest; inside are clothes . Return and break open the door. In the center of the room is the Prefects’ Bathroom , there’s a chest with clothes . Walk across the tiles, and grab the statuette from the far wall . Climb the stairs.

Hospital wing. At the exit from the stairs is a fountain with a unicorn . A page is floating in the air to the left . We go into the room, read the letter on the right, and take the statuette in the center . We go back down to the caretaker.

 

8.3. Professor Sharpe’s Problem 1

Before the lesson begins, we fulfill the following conditions:

— Obtain a Focusing Potion and try it out.

— Obtain Maxim and Edurus’s potion and test them out.

We buy potion recipes and ingredients in Hogsmeade at J. Pepin’s special shop. We prepare potions in our room. You can also buy pre-made potions.

Depulso . Draw the letter U. We can push away enemies and objects.

 

Professor Sharpe’s Problem 2

— Get the Invisibility Potion and try it out.

— Obtain the Thunder Drink and test it against your enemies.

Diffindo , it cuts objects from afar.

Madame Kogawa’s Problem 1

— Buy ​​a broom at the Roundabout shop in Hogsmeade. 600 coins.

– Pop the balloons above Hogsmeade Station (0/5).

– Pop the balloons around the Quidditch pitch (0/5).

Glacius . We draw mountains. We can freeze enemies.

Professor Onay’s problem

— Collect troll bugs (0/1).

– Use Depulso on the levitating enemy.

Descendo . Draw the letter R. We’ll be able to slam enemies into the ground.

The Divination Classroom. Located on the upper floors. Nearby is a flying page, a spitstone on the wooden beams under the ceiling, and higher up in the tower, a spitstone on the chandelier. Climb the vertical ladder. In the classroom is a page , a chest, and a palmistry model . Come at night to get the Demimask Moon from the top table .

Mr. Moon’s Moons (Lvl. 11)

You need to find all the Demi-Mask Monkey Statues. They can only be obtained at night. There are several statues in the school, and a few in Hogsmeade. Collecting these statues will unlock the next levels of the Alohomora spell.

Dark Depths

Boathouse. Nerida Roberts considers herself a mediator between humans and the merfolk. Dive at the marked point and enter an underwater cave. Use Lumos to transfer three butterflies to the castle. Find a merfolk artifact. Return to the surface. Reward: merfolk uniform.

Sweeping away the competition

Broom seller Alby Weeks will create an upgrade a little later; buy it. We need to test the new broom in the challenge.

 

8.4. Urtkot’s Helmet (Lvl. 12)

At the Three Broomsticks, speak with Sirona Ryan. Ask about her goblin friend, Lodgok. Go to the Boar’s Head Inn, where you’ll find a hanging boar’s head behind the counter . Lodgok will tell us about Ranroc’s plans if we retrieve the relic for him.

 

The Collector’s Cave. Run with Lodgok. In the mine, look for the butterfly on the left and carry it with Lumos to the castle. Loot a couple of chests .

2nd door. We’re looking for three more moths for the lock. The nearly-broken doors on the side are in the way, so use Depulso on them. We’re fighting level 20 Infernals. In the hall, we grab two moths from the door, carry them to the stand in the center, and spin it with Depulso, which will raise a platform on the side. Climb the platform, grab the third moth, and carry them all to the door.

3rd door. There are a lot of bones in the crypt; move them up to the light bridge, use Accio, and the bones will form a bridge. Go through and grab the chest. In the nearby round room, knock down the hanging weight, knock down the doors, and climb up to the chest . Push the box, climb up to the balcony, and grab the Moving Pictures .

We jump down the hatch in the floor in a round room. We fight the Infernals. Grab the butterfly from the side, insert it into the device in the center, stand on the platform, and rotate the device a few times. There are a couple of chests at the top right. Take the first butterfly, carry it through the doors on the top left. The second butterfly is near the doors. The third butterfly is at the bottom side, carry it to the needle to the left of the doors, which rises up with the platform. We spin the mechanism, jump up, and take the third butterfly from the rising needle.

We’ll find the tomb has been opened, the helmet is gone, but a dead bandit is lying nearby, holding a Signet Ring. We’ll take the ring to Lodgok. We need to get the helmet from the Rookwood thieves.

 

The helmet is in the camp below; it’s best to get there on a broom (hold Tab and press 3). Inspect the chest in the tent behind the bridge. After taking it, more Peplumba bandits will attack. Return to Lodgok to complete the quest.

 

9. The Second
Hogwarts Legacy Test

9.1. In the Shadow of the Estate (Lvl. 15)

We need to meet Sebastian in Feldcroft, in the southwest of the map. Together, we go to his uncle, the Sallow family home. His daughter, Anna, is under a dangerous curse. Father Solomon has given up hope and won’t let us try another cure. Later, we speak with Solomon and Anna separately. Inside, we read a couple of letters.

Sebastian will lead us to the place where the curse was cast. We fight a squad of goblins. Afterwards, Sebastian will tell us that Anna was cursed with the words: “Children should be seen, but not heard.”

We examine the excavation site nearby: 1) a pickaxe in a pit, 2) a weapons rack, 3) a portrait in the stone ruins, 4) a well outside, 5) a bench, 6) stones. This turns out to be the same place we saw in the guardians’ memories. And the teacher, Isidora Morganak, lived in the ruined house.

In the ruins of the estate, we break through the stones, crawl into the locked room, and descend into the basement. Read Isidora’s letters. Break through the bookcase, behind which we’ll find two letters and a mirror. Talk to Sebastian and go through the mirror into the crypt.

In the cache, we’ll find a sliding triptych painting. Two of the three paintings have been cut out, and there’s an image of a rune. Talk to Sebastian and exit.

 

Feldcroft. In the center of the village is the Well in Feldcroft . Behind the relatives’ house are training dummies . Inside the house are two letters.
Consanguinity

We speak with Sebastian in the Great Hall. We learn that Salazar Slytherin had his own secret cryptorium where the Dark Arts were studied. He will tell the story of Omnis.

Western Tower. Fetid Passage . In the mirror with a moth, a page . Outside in the courtyard, a page flies . On a round flowerbed, a yawning gargoyle .

In the courtyard near the hall. A flying key, a token . A page in the air . A statue with a ball, leviosa, a page . Below is a chest with clothes.

 

9.2. Elf. Grab-bag. Loom (lvl 15)

In our room, we speak with the elf Deek. He’ll give us a grab bag for carrying magical creatures. Together with Deek, we head to the clearing with the fluffballs. Use the bag on any creature and take it with us.

Luntelyonok’s Lair. We move to the next location, where the babblers live. These are blue birds. We turn on invisibility, sneak up, use Freeze, and put the bird in the bag.

Mooncalves’ habitat. They don’t appear during the day; we wait until nightfall. They’re small giraffe-like creatures. We sneak up on them and use a pouch.

Return to the Room of Requirement. There will be a passage to the vivarium garden, where you can breed your pets. Release the collected creatures from the bag. Collect resources from them: feed them, groom them, and you’ll receive feathers and two types of fur.

Talk to Deek. Build a loom in the room, under “Maintenance.” At the loom, you can add magical resources to your finished clothes. You can upgrade your clothes three times.

 

9.3. Astronomy (level 16)

Professor Shah, an elderly woman, is teaching an astronomy class. Let’s go to the observation deck. Student Amit Thakkar will share his telescope. Move the mouse to adjust the telescope’s focus. Shah will talk about astronomical tables located around the world.

After the lesson, Amit will give you his telescope. We examine the Astronomical Telescope . On the floor below, light the brazier and take the page . Take the telescope from the table. Amit has gone downstairs; we go to him.

Let’s go into the forest together, enter the tower, and find Vanna in a cage inside . In the neighboring tower, burn the cobwebs and take the chest. We’ll go out to the platform with the astronomy table and set up the telescope. Adjust the telescope’s zoom and rotation to align the bright stars with the constellation lines. After this task, we’ll be able to examine the other stone tables.

 

9.4. Professor Chesnouk’s Problem 1

— Obtain a poisonous tentaculum and test it out.

— Obtain a mandrake and test it against several enemies.

Plants can be purchased in the north of Hogsmeade, across the bridge, at the “Thymophyllas and Toadstools” shop. 500+600 coins. During combat, hold Tab, select a plant, and then press Tab once.

Wingardium Leviosa . Draw the silhouette of the letter “Ч.” We’ll be able to lift and move objects in any direction.

 

Professor Chesnoke’s Problem 2

– Grow and harvest seaweed.

— Obtain all three combat plants and test them simultaneously.

Flipendo . The letter V. Flips objects and enemies.

Madame Kogawa’s Problem 2

— Practice your flying skills near the rock ridge (0/5).

— Practice your flying skills in Kinbridge (0/5).

Arrest Momentum. The letter M. Slows enemies.

Delivery required

Fatima Lavang. For the side quest, bring her potions from the merchant. Fatima won’t believe the potions are real and will force us to drink them. Invisibility will work, and Fatima will take the potions. Return to Perry Pepin. Reward: Potioneer’s Hat .

Northern part of the Southern Swamp by the sea. Save in the human’s house. Vigot Spitchwick will ask for a Maxim Potion. In exchange, we’ll receive three other potions.

Priya Treadwell. Trader.

Imelda Reyes of Slytherin. 2nd broomstick route.

Irondale. The Trials of Merlin.

Feldcroft Catacombs. The Trials of Merlin.

Feldcroft. Training dummies. The well in Feldcroft . Trader Bernard Ndiaye. In his house is the Boltrushayka statue .

Ravenclaw Tower. Door puzzle. 1+spider+?=13, 13+dragon+??=21. Solution: 1+8=(4)=13, 13+3+(5)=21. Answer: animal (4), crab (5) . Inside is a painting and clothes .

At the entrance below is a mirror with a moth, it’s higher up, page . A spitstone is under the ceiling. A statue with a ball, Leviosa, page .

A large staircase tower. A puzzle on the door. 15 + devil + ? = 23, dragon + hydra + ?? = 19. Solution: 15 + 2 + (6) = 23, 3 + 9 + (7) = 19. Answer: lizard (6), ball (7) . Inside is a jack-o’-lantern and clothes . Higher up, under the ceiling, we light the brazier and attract the page .
Trophy Hall. Troll armor . In the hall, on a shelf, is a gobstone. In the center is the inscription “Trophy Hall .” Nearby is a round display case, the Chest for the Goblet of Fire . Outside in the hallway is house-elf armor and centaur armor . Above the door is a gobstone.

On the top floor, there’s a gargoyle by the director’s office . A mirror with a moth is downstairs on the second staircase, page .

Reward for all gobstones: orbicularis sabre – purple.

 

9.5. High Strength (Lvl. 17)

We’re heading to meet Natty near Falbarton Castle, to the east. The gate is barred, and there’s a letter in front of it . You need to climb the walls on the right. At the top, use Depulso on the lever to open the grate. We take the box out of it, slide it to the right, use Levioso (a regular yellow spell), and climb up the box.

At the top, follow the path to the end and push the crate aside through the window. Return, crawl through the hatch, and find yourself inside the room. Read the letter about the gate . Shoot the rotating lever several times, and pull the Accio bolt. Read the letter at the entrance.

In the main tower, we’ll see poachers attacking a hippogriff. Natty will have time to run inside, and we’ll remain outside. Climb the walls to the right. Lift the crate through the window, go down, and pull the crate toward us. Place the crate on the right, cast Levioso, and climb the wall. Above, we fight the poachers; it’s best to attack stealthily. There’s a letter in the building .

There’s another group of enemies behind the door; we pick the lock. Higher up, we break through the wooden wall and climb up to a separate tower. Inside, there’s a letter and a chest . We return and go higher. We’ll free the two animals.

We’ll fly back to the castle on hippogriffs, along the railroad. When we arrive, Natsai Onai will tell us she’s recovered Harlow’s letter from the enemies; they’re looking for the phoenix. After the quest, we’ll receive Krylann as a mount .

 

The Lost Child

The central part of Hogwarts Valley. Together with Nutsai, we go to deliver a letter to the detective. Joanna Bickle will tell us that her husband is dead, killed by Harlow’s men. Her son, Archie, has also disappeared.

We go look for the boy in the forest to the south. We inspect the shelter tent and then follow the tracks. We’ll find Archie’s yellow bag in a tree. We follow the tracks further until we reach a fork in the road, turn right. There’s a poacher’s camp on the way.

We enter the main tent, a separate area inside. We eliminate the bandits unnoticed. The boss, Catherine Haggarty, is in the main hall. We go down to the lower floor, unlock the cage, and rescue the boy, Archie. We immediately return to his mother.

Advanced Study (Level 16)

We’re heading to Slytherin to see Sebastian. Ominis knows the location of the scriptorium, but we still need to get him to talk. Along the way, we enter the girls’ restroom and examine the Slytherin Sink , which leads to the Chamber of Secrets. Further down the hall, we speak with Ominis Gaunt. He hasn’t been to the scriptorium himself, but his Aunt Noctua has disappeared there. We’ll persuade him to go inside together.

Shoot fire at the three nearby torches, and a secret door will open. Inside, read Noctua Mrax’s Note 1 . Ominis will open the door with his snake tongue.

To open the next door, memorize the two symbols on the door (O, 8), quickly enter them on the side under the snake before it bites you. Crawl under the bars, there’s a second snake (P, 7L), read note 2. Behind the opened door is note 4 , a chest, and a still-locked door. In another dead end, in the lowland, is a third snake (OK, A). Light the torches and read note 3 .

In the wide corridor is a door marked “Crucio,” note 5. You need to cast an Unforgivable Curse to get through. Talk to Omnis, he’ll refuse. Sebastian will offer to teach us the Crucio Curse , but we can refuse. Draw the letter E.

We search the scriptorium and find the Slytherin Spellbook in the center . Nearby is a hidden page from Salazar Slytherin’s Scriptorium . Further on are two chests and a note . We speak with Sebastian. We exit through the stone statue.

 

9.6. Return to the Path (Lv. 18)

Let’s go to the cartography room. We’ll tell you about the goblin helmet. The paintings will tell you about the second trial at Rookwood Castle. Fly west from the castle.

 

9.7. The Trial of Charles Rookwood

There are several goblin tents in front of the castle; we kill them. There’s a goblin sniper with a crossbow on the tower. We grab the crate, place it near the breach, levitate, and climb over the wall.

We’ll overhear Ranroc and Rookwood arguing. We’ll learn they’re still looking for us and the magic vault. When the leaders disperse, we attack the bandits. We’ll descend into the castle and break through the boards. Quickly shoot the three crests on the wall, and the doors will open. You might need to hit them in order, from slow to fast.

Rookwood Estate basement. Find the destroyed sphere. Follow the corridors to the right and find a portrait of Charles Rookwood. Enter the second trial.

Second trial. Activate the power point on the balcony. Go through the portal below, grab the cube, and take it out of the portal; it will turn into a chest . There’s a column nearby; behind the portal, it looks like a cube. Drag it to the far left balcony. Outside, place the cube next to the column and climb up the cube and column.

  1. There’s a column behind the portal. Shoot the circle on the right wall, and the column will turn into a cube. Move the cube through the portal and set it aside. Proceed into the corridor ahead. Fight the knights on the landing.
  2. Open the portal, shoot the circle through it, and the platform below us will rotate. Take the cube from the side island, carry it through the portal, and it will turn into a chest. Go up the stairs on the left. There’s a portal in the center of the room; press the button behind it. While the portal is flipped, pull the chestfrom the balcony through it .
  3. In the hall, near the right staircase, activate the portal and go through it. A knight will attack; kill him, leaving only his weapon. Go through the portal and finish off the knight in the other dimension. Shoot the circle on the side wall. Move the cube to the starting balcony, cross the portal, climb the column to the turning platform, and shoot the circle.
  4. On the large platform, fight two large level 26 knights. You need to defeat them twice, on both sides of the portal. Afterward, a boss will appear: a level 22 Guardian of the Pensieve. Attack with the spell corresponding to the color of its orb: yellow, purple, or red. Use Protego (press Q) to counter the hammer’s ground strikes.

After the victory, we watch a flashback. Isidora will show the wizards a new spell that relieves pain. She will demonstrate it on her father. We return. Niov Fitzgerald will give us a new task. Winter will come.

 

10.
Hogwarts Legacy’s Third Test. Russian Walkthrough

10.1. Fire and Evil Temper (Lv. 19)

We head north of the map to meet Poppy Dobring. Together, we head into the centaur forest. We explore the empty poacher camp, find pelts, and goblin shields. Down on the slope, we find a squad of poachers and eliminate them. We repair the bridge and enter the tent.

Inside, dragon fights are taking place in the arena. We explore the Tailguard Hall unnoticed. We descend to the right, eavesdrop on the goblins, and climb the stairs ahead.

We’ll see poachers trying to tame a new dragon. We unlock the cage containing the dragon egg . We go out into the hall and fight the poachers. At the end, a poacher-animagus will appear and transform into a wolf. We free the dragon, and it will fly away. We’ll keep the dragon egg.

 

A dangerous discovery

We speak with Sebastian in the crypt. He’s read Slytherin’s book, which mentions a relic capable of removing curses. We choose whether to tell Ominis about this. Later, we speak with Ominis and choose our attitude toward the forbidden book.

 

10.2. Professor Weasley’s problem (level 20)

— Take the page for the “Manual” from the underground harbor.

— Get the page for the “Manual” from the book “Transfiguration: Intermediate Level” in the library. The book is in the possession of a student named Sophronia Franklin. She’ll give it to us if we pass her quiz.

  1. The Quidditch creature before the Snitch was the Golden Snidget.
  2. What potion is called “Liquid Luck” – Felix Felicis.
  3. Artifacts from “The Tale of the Three Brothers” – Deathly Hallows.
  4. What is the biggest ball in Quidditch? The Quaffle.
  5. Polyjuice potion can transform into another species – Incorrect.

 

Optional questions:

  1. The organization before the Ministry of Magic was the Wizards’ Council.
  2. What breed of dragon is the smallest? – Peruvian snake-toothed dragon.
  3. Who founded Hogsmeade? – Engist of Woodcroft.
  4. What creature, together with the ghoul, gave birth to the lurker – Demimask.
  5. A spell that can scare away a lethal creature is the Patronus Charm.
  6. Who issued the Law of Elementary Transfigurations – Gamp.
  7. Hogwarts motto: Don’t tickle a sleeping dragon.
  8. The creature lays eggs through its mouth – Runespur.
  9. Where is Ilvermorny School – On Mount Greylock.
  10. The most powerful love potion is Amortentia.

 

The most difficult questions:

  1. Who killed Emeric the Evil in a duel – Egber the Egoist.
  2. Quaffle Foul – Pushing.
  3. Side effect of a spotted claw bite: Bad luck.
  4. The plant secretes a stinking juice – Mimbletonia mimblus.
  5. Who created the medicine of the Invigorating Potion – Linfred of Stinchcombe.
  6. What “The Sorcerer and the Hopping Pot” left behind was Slipper.
  7. Name the homeland of Snallygaster – North America.
  8. The Muggle knight in the fairy tale “The Fountain of Fairy Fortune” is Sir Unlucky.
  9. The largest kelpie in the world is the Loch Ness monster.
  10. First Minister of Magic – Ulick Gamp.

Reward: 3 types of potions. Lesson: Transformation, transforms enemies.

 

10.3. In the Shadow of the Mine (Lv. 22)

Sebastian will call us to the Belvedere Mine. This location is indicated in the first painting of the triptych. There are two goblin camps in front of the entrance; you can enter unnoticed.

We enter the mine. On the right, burn the cobwebs, wait for them to burn out, and only then jump over, otherwise we’ll fall. In this secret, take the money and the potion. Roll down to the left and kill the goblin troop. There’s a chest behind the cobwebs . Use the Accio spell to move the chest and climb up it. On the right, behind the bridge, is a chest . On the left, there’s a second slide down.

We repair the destroyed bridge with Reparo. There’s a chest behind the web to the side . Shoot the large spiders. There are tentacles in the tunnels to the right; use Lumos to grab three chests . Climb left.

There’s a squad of goblins in a large clearing, and spiders will attack later. After defeating them, move the Atsio box to reach the stone balcony where the coins are. You need to shoot three shields, but they will only work in the correct order: 1) center, 2) right, 3) left. In the room, read the letter and take the second piece of canvas from the chest. Enter the crypt through the mirror.

 

10.4. Something on Gobbledegook (Lvl. 21)

Goblin Lodgok asked us to bring someone who speaks goblin language. We go to the Astrology Tower and speak with student Amrit. We teleport to the east of the map, to the “Eye” Mine. Turn on invisibility and go through the gate.

There’s a cauldron in the shaft; cast the fire spell Incendio underneath it. Then pull the lever on the pipe, Accio. The elevator ahead will turn on; ride it down.

On the lower floor, we activate another furnace. We pull the platform over the chasm, Accio, and ride to the other side. In stealth mode, we go through the round gate, light the furnace behind it, and pull the lever behind the gate. We break the ventilation grate on the side, revealing a chest .

Light another stove near the river and pull the lever, which will open a tunnel to the right. You can climb to the top floor and go through the vent to grab a chest . Continue through the tunnel below and use Lumos on the tentacles.

We clear the arena of goblins. We’ll find the drill blueprints. We turn on the furnace and quickly climb out of the mine on another elevator. There’s a lock II on the side. Outside, we speak with Lodgok.

 

10.5. The Headmistress Speaks (Lv. 23)

In the cartography room, we speak with the third portrait of Niov Fitzgerald. We learn that her trial is in the director’s office. We go consult with Fig about how to get to the director. We drink the Polyjuice Potion and transform into Director Black.

We walk through the corridors, playing the director, and chat with Sharpe, Kogawa, and Weasley. In the main hall, we interrogate the house spirit Scrope and learn the password to the office. We quickly run to the balcony, where we transform back into ourselves.

 

A large stair tower. A flying page . At the top is a statue with a ball, Leviosa, and a page . A door with a puzzle: 15+devil+?=23; dragon+hydra+??=19. Solution: 15+2+(6)=23; 3+9+(7)=19. Answer: lizard (6), head (7) . Behind the door are two chests . Climb to the very top, light the bowl with fire, and attract the page .

Trophy Hall. Troll Armor at the entrance . Centaur Armor in the center of the hallway. House Elf Armor at the end . There’s a Gobstone on a shelf in the upper hallway . In the center is the “Trophy Hall” page, a Chest for the Goblet of Fire . There’s a letter and some clothes . There’s a mirror in the upper hallway. Use Lumos, go down two stairs, grab the moth, and return to the mirror. At the end of the hallway is a Gargoyle outside the principal’s office .

The director’s office. At the entrance are portraits of sleeping people . Behind the doors, on the right, under glass, is the Sorting Hat . On the desk is a note .

 

10.6. Trial of Niov Fitzgerald (level 23)

In the director’s office, we speak with Niov’s portrait. At the very top, we examine the book and find ourselves inside it. In black and white, we see the story of Death. The town has been attacked by Death Shadows, and we hide from them. While everyone is looking away, we creep forward unnoticed.

1) The first enemies will disperse to the left and right, crawl forward under the fallen beam. 2) Hide behind the boxes, wait for the enemies, and move along the center. 3) All the enemies will go to the right, crawl under the water wheel on the river. 4) On the long street, wait for the first enemies, take the right path, and wait for the enemies on the left to turn away. 5) In the alley, we will be surrounded, enter the doors of the building from behind. 6) In the building, hide behind the stone wall, wait a long time, and the enemies will turn to the right. Take the Invisibility Cloak in the square.

We fight the shadows of death. We have a set of four spells: two fire spells, two movement spells. We enter the arena and fight with shadows and mongrels. In the next arena, we kill the trolls. After victory, we take the triangular stone. We visit Niov’s grave. We see how Isidora knocked Niov unconscious.

The fourth portrait of San Bakar will appear in the cartography room, but he’ll refuse to give the final test for now. Let’s go watch the goblins.

 

11. Hogwarts Legacy OWL Preparation
. 100% Completion

11.1 Professor Hovin’s Problem

— Obtain the diricol using the grab bag.

— Obtain a large purple toad using the grab bag.

Bombard . Triangle symbol. Explosive damage.

 

11.2. In the Shadow of the Mountain (lvl 24)

First, you need the Bombard spell. Let’s go meet Sebastian. He’s in the south of the global map. The only way to get there is through a single tunnel with goblins.

After meeting Sebastian, we can clear out the camp at the entrance. To the right is a dungeon with treasure. Inside, press R, move only the highlighted blocks, and use the Accio spell. Collect the chest . Above, break the rocks, turn on the light, and grab the chest from the hidden area .

A tower with a tunnel. We break through the cobwebs and the stone wall with a fire spell. In the hall, we eliminate the goblins and shoot the round shields: 1) on the wall opposite the door, 2) to the right, 3) to the left. We’ll find Isidora’s Note 4 .

We fight a level 27 mountain troll. Light the braziers on the side to make chests appear from the wall . Further along the path is Entry 5. Push the Incendio crate, climb up it, and there’s Entry 6. Blast the wall with fire. In the hall on the second floor, shoot the shields: 1-2) on the side of the balcony, 2) near the door, behind the stone wall. On the table in the room is Entry 7 of 7 , the last piece of the canvas.

We enter the crypt. Once we assemble the triptych painting, a Pensieve will appear nearby. We’ll see Isidora’s memory. She made a deal with the goblin to create a repository for the magic obtained from the extracted emotions.

 

11.3. Lodgok’s Devotion (Lv. 24)

In the southern part of the map, we head to the Beregovaya Mine. There are a couple of guards inside, so you can sneak in unnoticed. We board a minecart and ride deeper into the mine. Light the furnace with fire. Climb higher, pull the Accio platform, and ride it to the building nearby.

In the hall, we fight goblins. You can climb the steps at the side to grab a chest . There are more chests behind the round hatch . We return, move the chest, climb up the ledge, and collect the coins. After the hall, light the furnace and go down the elevator.

On the lower platform, you must kill the goblin troop and their level 30 boss, Grodbik. There’s a legendary chest to the side . Light the furnace and take the elevator up. Pull the ramp up and descend. You can ride the minecart to grab the chest containing the rugs.

Enter the cave where the drill is located. Kill a squad of goblins and a level 28 troll. After defeating them, fire at the five pillars to cover the drill with rocks. We’ll see Lodgok give the book to his brother Ranrok, but he’ll push him away. We’ll escape in time on a minecart.

 

11.4. Sana Bakar’s Test (Lvl. 24)

In the cartography room, talk to Fig. The fourth keeper will tell you about his trial. In the south of the map, head to the Craigcroft Coast point. Examine the circular area, shoot fire at the wall, and you’ll see an image of a dromarog.

Fly to the southernmost point of the map. The mount you need lives on the shore. You must defeat the dromarog in combat. Use fire and ice spells and drink damage-boosting potions. Once defeated, bend the knee, and the dromarog mount will obey you .

We ride back to the trial on the beast. Along the way, hold down LMB to break through wooden fences and knock down enemies. We place the dromarog on the round platform, and a door will open ahead. We enter. Inside is San Bakar’s memory pool. We’ll see how he saw Isidora’s magic vault and killed her. We return to the guardians.

 

12. Stop Ranrock
Hogwarts Legacy Finale

12.1 Wand Mastery (Lvl. 24)

The Guardians will task us with creating a special wand from all the collected artifacts of ancient magic. We’ll head to Ollivander’s. We’ll wait for the wand to be ready and then pick it up. Victor Rookwood will meet us outside and drag us off to his lair.

In the arena, we fight various poachers. We push enemies protected by impenetrable shields with Depulso. Victor himself will appear later; aim only at him. He’ll cast Avada Kdavra, which we must deflect (quickly and frequently press the spacebar). Repeat this twice until he’s dead.

 

12.2. The Last Vault (Lv. 24)

The floor in the cartography room will drop, revealing the entrance to the vault. Together with Professor Fig, we enter the Guardian Caves. We’ll see that the goblins have also infiltrated here, using drills. We engage a squad of goblins. After defeating them, Fig will move the drill aside.

We fight two trolls on a large platform. Then, the helpers will appear. Finally, we fight a level 28 armored troll. After defeating him, we’ll break through the glass wall.

We’ll reach Ranrock’s underground camp. There are too many enemies here, but all the Hogwarts teachers will come to our aid. Our allies will help us pass without a fight. There will be only one battle in the clearing, with Professor Sharp assisting us. We’ll enter the vault, stop two knights with a special wand, and open the gate. In a conversation with Fig, we’ll choose whether to open the vault. But it won’t affect anything. Ranrock will appear, take the power for himself, and transform into a dragon.

Boss: Ranrok’s Dragon (level 30) . It attacks with fire breath and throws a fire or regular rock. Dodge all attacks by rolling, and use Protego to deflect the regular rock. If a red, yellow, or purple sphere appears near the dragon, attack it with a spell of the same color. Until the sphere is destroyed, the dragon becomes invulnerable. The battle is divided into three phases. After each phase, move on to the next area.

After victory, we’ll lock Ranroc in the vault ball. Professor Fig will help us and then die. A memorial speech will be given for him at school. We’ll tell Sebastian that his sister wasn’t cursed by a goblin, but by Rookwood. The story ends. (After this, we can continue with side quests and activities.)

 

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