Here’s what you need to do to fully complete Last Dawn, the fourth chapter of Split Fiction. Things don’t get off to a great start in the next chapter, which focuses on apocalyptic science fiction.
Last Dawn is the fourth chapter of the Split Fiction story . After two young writers have an unfriendly first encounter and something goes rather wrong with a storytelling technology… well, when things go wrong, they have to be fixed. That’s exactly what Split Fiction will cover , a blend of action, science fiction, and medieval fantasy .
The transport ship
It’s funny that the first part has this name, where you’ll dive from the ship . You have to dodge obstacles as you descend, whether they be ships, boxes falling from them, pipes, etc.
Once you’ve touched land (or water), you can breathe for a moment. Well, at least when you surface, of course. Simply slide and dive to a lock, which you can open together.
Infiltration
You’ll start in an underwater pipe , so you’ll have to swim for a while. Upon exiting, you’ll see some platforms and a ladder that will take you up to the central tower.
Get out of the pipe
Advance along the tower platform and you’ll see a blue circle on a wall. If Zoe fires her weapons, the wall moves . You’ll have to shoot with Zoe whenever you see something with a blue light , and the same with Mio if it’s red . Behind the first two blue circles are two yellow triangles, and beyond that, a gate with the same thing for you to learn.
After the cutscene, you’ll see some drones you can shoot to make them come down temporarily. You can use them as platforms to continue for a while. Remember: blue circles with Zoe, red triangles with Mio. There’s not much to explain for a while; it’s all pretty obvious with jumps, a tower with rotating platforms…
When you reach the top you will find two locks with two locks each , which you must obviously open by shooting.
Advancing separately is a trap : both lead to the same place, but each one has a sentry turret . You can destroy it and cross safely, but each one will be harder to deal with separately.
The rotating tower
A little further on, after activating another mechanism with colored targets, walkways will be activated that revolve around a tower , most likely a fan. If you look closely, there are grappling points under the plates; you must use them to continue.
The idea is to reach a water jet and a platform that goes up and down, which you’ll use as an elevator. From there, climb the rotating pieces to reach the platform where you see a turret and some stairs. As you go up the steps, you’ll see a blue target under a higher walkway . When you shoot, the platform lowers, and you must shoot a red target to make it descend further, and so on until you can climb up.
When you see the shield , you must shoot the tube locks with Zoe and the sphere with Mio to open a hole in the barrier. Then repeat the process in reverse, Mio the locks and Zoe the sphere.
You will reach some consoles that you must use to move on to the next part.
Defeat the shield robot
Now a robot will appear with a blue or red barrier , which will change color as it takes damage. This barrier tells you the color of the section of the floor it must be on to make it vulnerable : you will see that there are blue or red sections next to tubes with a sphere like the one you destroyed to break the barriers… well, the mechanics are the same as before : Mio breaks locks, Zoe breaks the sphere and vice versa depending on the color, and the robot temporarily loses the barrier .
Once you’ve fallen, climb onto the platform that serves as an elevator and that you’ll see on one side to activate some consoles and watch another sequence.
Weapon upgrade
You now have the Shield Breaker , which allows you to open barriers with the character of the same color : Mio can open the red ones, Zoe the blue ones. There will also be some points where you must take out a shield and shoot with the other character , as well as the occasional shield-wielding robot . You can take them out just like you would the barriers, by throwing the Shield Breaker.
Cross the barriers
There’s not much more to explain for a while. After eliminating the four robots, a platform will be activated that moves up and down and you can advance.
Upon reaching the top, you’ll need to place each character on their corresponding colored plate , shoot the locks to open the airlock, and throw the barrier-breaker to the ground to eliminate the bombs as you advance. Shoot the ball emitters at the end to stop the wave and continue. You’ll soon reach some flying platforms, where you must jump over the green lasers to reach the next barriers.
After crossing the rail, take out the flying turrets and continue along the next rail. You’ll need to alternate shield breakers to avoid crashing until you reach the next area.
Toxic stunts
Now you’ll have to cross the acid tunnel. It’s not too complicated; it’s a longer version of the tanker truck from Chapter 2. Before shooting the targets on the left , look in the background and you’ll see a subplot .
Cross the reels over the acid and you’ll be able to complete Comets . After that, return to the point before the reels, activate the bridge by shooting at the targets, activate the consoles, and defeat the robots by knocking them through the ground instead of removing the barriers; it’s faster.
The next step, after opening the door, is fun: you have to run along one of the two walls (it doesn’t matter which one) but also along the same wall . There will be colored locks that open and reveal a barrier of the opposite color, so… After that, it’s just a matter of climbing some walls and shooting at the ground to clear a path.
Now things get tricky: there are colored spheres that alternate with the acid curtains , so you must advance together to cover yourselves.
When you see the detour, take both routes . One will have to destroy the dome, both will run along the same wall, and at the end, the other must break the roof of the box to reach the safe area. From there, again, it doesn’t matter which of the two routes you follow because they both lead to the same point: a platform, a hook, and alternating platforms with domes . At the end, you have to eliminate two different barriers and reach the consoles at the back to be able to complete this section.
Factory entrance
Continue for a while, simultaneously jumping over the energy barriers you must break in succession to cross to the other side. Then, follow the pipe on the wall to advance through the factory.
The colored nodes
A little further on, you’ll see, on your left, three nodes of each color forming two triangles . You must throw the barrier canceler at the yellow dot on each side (in the center of the figure) and detonate the barrier canceler on both sides at the same time . This will open the container, at the bottom of which are two batteries that you must destroy to reveal two more colored plates. Continue for a while until another door opens with two consoles.
At the end of the sequence, two ships will appear that you must shoot down in order to continue.
After taking them down, jump down the pipe, place your characters on the colored plates, and shoot the switches. Now you have to jump across the platforms a few times (be careful with the green things on the vertical bars; they’ll kill you) until you reach some colored barriers with nodes of another color behind them . You have to throw the corresponding barrier remover, turn to the other barrier, activate the barrier remover at the same time, and quickly throw another one to activate the three nodes on each side.
Factory exterior
Now jump and climb the pipe until you see a grapple point on your left. Jump quickly to avoid being hit by the saw, then climb up to find another grapple point to return to the pipe, and another one straight ahead, under a turret. This way, you’ll end up on the right side of the pipe .
Continue until you see some colored platforms .
It’s pretty obvious : shoot the lock of your color to seal the pipe, and your partner can move on to the next one until you reach the other side. Continue a little further (colored platforms, a drone ride, and a trampoline activated by the blue shot). Once they’re separated, look for a console on the right with Mio that will open the gate next to Zoe so she can pass.
Cross the barriers of the conveyor belt
The next part is tricky . You’ll see a red barrier and acid crates moving along a rail. What you need to do is throw a barrier remover at a crate with Zoe and open a hole in the barrier with Mio. Let the acid crate follow the path to a blue barrier and activate the blue barrier remover so Mio can cross and clear a path for Zoe on the other side.
In the next section, you’ll see the triangle nodes again ; the solution is pretty obvious. Throw a barrier-breaker at the center of each one, then shoot the colored plates on both sides and detonate the mines to activate all six at once. Then, stand on the trampolines with both characters at the same time . This will allow you to shoot the colored plate on each side that will have appeared above the triangles and advance.
Testing room
You’ll arrive at a large, spacious room with a box with red barriers in the air. Place Zoe on the trampoline in the screen area, throw a barrier-breaker with Mio at the box, activate the trampoline, and then use the barrier-breaker with Zoe in the air so she can jump through the hole in the shield. Inside the box, Zoe can activate a colored plate, jump down, and repeat the same process, but in the opposite direction (and with the opposite colors) .
Factory guard
A huge robot with many legs will appear. If you look closely, you’ll see colored plates on them . The idea is simple:
- You shoot at the red plate (for example) on a leg.
- The leg opens and if the plate was red, there will be a blue barrier that you must dispel.
- After dispelling the barrier, you have to shoot two plates under the barrier before it is restored .
Repeat the process while dodging its attacks until all of its legs are destroyed . You’ll then see a short cutscene where it’ll be made clear that it has weak points on its back .
This second part is a bit easier : using the trampolines, jump over the guard . The jumping character must throw a barrier destroyer, activate it, deactivate the shield at the corresponding weak point, and shoot. Two jumps per character should be enough. After that, you’ll enter the third phase . Now you have to dispel the shield they’re using and damage them until they fall to the ground. Then, climb on top of them to shoot directly at the engine until you see a cutscene. When you’re done, you go back to eliminating their barrier, but on platforms above the acid. Nothing new except the lack of space.
Again, you’ll eventually have to mount the head and riddle it with bullets . This ends with a section of platforms and obstacles that shouldn’t pose much of a problem until you reach some colored plates to crush the boss . After that, jump to the area with the pistons you just used and climb the ladder in the corner.
There is a gap in the wall above (to the right of the ladder as you go up) that you will pass through, automatically crouching.
The crane room
After opening another door you will reach a room with two huge cranes in the center.
Activate both, go to the other side, and you’ll see some colored switches behind barriers of the opposite color again . You know how: first throw the barrier breakers, then change direction, activate them, and shoot. Once you cross the barriers (each one of its own color), turn right and jump onto the platforms holding the cranes , but jump left when you can to reach the central area, where you’ll see two more colored plates on the wall in the background.
Activating them will open a door leading to a new subplot , in this case Lunar Market . To continue with the main objective, return to the rotating piece you passed before the subplot and cross the colored barriers .
To cross, shoot the crane plate on the opposite side to make the other character advance to the bottom. At the end, you’ll see a lower platform from which you can shoot the colored plates in the center. When the cage rises, shoot the plates on the mechanism before it crushes you. Now you’ll have to slide through colored barriers . Be careful because some require you to use the barrier remover , and others are simply traversed.
This whole part consists of shooting at plates and activating three nodes each at the end , it’s easier done than explained, really.
Run and gun
We move on to a sidescroller phase . Advance, eliminating red and blue obstacles, being careful in the area of the rotating barrier . You have to go to the right, pass under it, and shoot the red and blue buttons to advance.
When you reach the area with the three red and blue nodes and the machine in the center , first throw a barrier breaker of each color at the ball . Then, activate the switches by shooting and exploding the barrier breakers as you pass through each node block to open the way. You’ll then reach an area with barrier bubbles . The idea is to open a hole to enter and land inside (it doesn’t kill you) and from there open another hole to continue.
The cake is not a lie
A little further on, you’ll reach an area with some purple portals . Each portal will teleport you to another. Keep going until you reach this point, where you won’t see the top , only the bottom.
The idea is to jump into the first portal and stay put , so the second one will return you to the first and you can use the boost to access the hidden area above . When you do, you’ll get the achievement/trophy “The Cake Isn’t a Lie .” Don’t worry, there aren’t any killer machines doing experiments… well, technically there are.
Continue to the end of the portal area
A little further ahead, you’ll see some red and blue switches just out of reach . The trick here is to shoot upward through the second portal to activate them and continue.
After this, the path is pretty obvious —it’s all about shooting the colors on each one. A little further on, you’ll reach an area with two purple portals . On the left side, there’s a mechanism Mio can shoot to move them left and right .
The idea is to use Mio to cross, have Zoe move them, and reach the other side, so Mio can do the same for Zoe. Then, to climb the ladder with the lasers, it’s best to jump to the opposite side as soon as you see the red beam. With the double jump, you should be able to clear both beams without any problems. From there, there’s not much more to explain until…
The supervisor
Start by shooting him in the head , and that’s all. Dodge the projectiles, and especially the spiked barrel you need to destroy. Until you do, you won’t be able to do any more damage.
After lowering the bar a little further, two boosters with colored shields will appear , which must also be charged to continue. In the third phase, the barrel returns, now with a shield , and in the fourth, the boosters again. This phase is a checkpoint ; if it kills you, you start from here. The fight continues the same for several phases : damage to the head, spikes with a shield, damage to the head, boosters… After dealing enough damage, you have to climb platforms and shoot the colored obstacles to reach the top of the area.
Upon reaching the next combat area, you’ll enter the boss’s eyes . You’ll need to shoot projectiles of your color to disable them, then approach and interact with them to damage the boss.
After this, you have to run sideways , damaging the boss and destroying colored obstacles (and jumping over the ones the boss throws at you) for a while. At the end, shoot the boss, then the colored locks, the head again, and finally the locks to finish him off. It was… intense.
Flying Strangers
Use the jetpack to reach the top of the area. You’ll see that pressing it once will maintain altitude, allowing you to cross the laser zone. At the end, you’ll see that you can cross barriers of your color to refuel ; this is important. Shoot the colored locks to continue. As soon as you exit, you can see the bubble for another subplot next to one of the pipes .
Approach it, dodging the pipe propellers, and you’ll be able to complete the Notebook . After completing it (or not), notice that there are some floating objects in the opposite direction to the bubble .
Upon arrival, you’ll see a structure with colored plates beyond the first platform . Activate both to deploy platforms where you can land. From there, follow the path to two more blocks with three nodes , which you must activate (you can do this by hanging from the hook) to continue. Destroy the turrets and then go left . You’ll see colored nodes in the background .
The idea is simple: first, place a barrier-breaker on each side (on the yellow dots) and then shoot at the plate to move the outer nodes to the center, forming two triangles that you’ll then destroy by detonating the barrier-breaker. This will lower some shutters before another area of colored barriers and green lasers —nothing new.
The third bank
After dropping off your backpacks and crossing the barriers, you’ll see the third bench at the far end (not to the right through the tunnel; that’s to go forward). Make sure you sit down before continuing.
Now, cross the tunnel and activate the consoles at the end.
The escape
Move forward and activate another elevator with both characters. After the sequence, all you have left is a high-speed escape on jet skis to reach… oh, wow.
System anti-error mode
You’re facing a simple platforming stage , but with a trick: you can’t move too far . Just move forward, jump, and use the glowing plates to move other plates . Watch out for the final part, because you have to step on the plates to avoid the vertical wave that would kill both of you.



