Farming is a difficult, time-consuming and expensive occupation. Fortunately, you can get involved in this topic virtually by playing simulators like Farming Simulator 22. But don’t expect an easy life here either: even virtual farming is not without a lot of difficulties. This means that cheats may come in handy.
Farming Simulator 22 is currently the most realistic farming routine simulator. With the advent of the cooperative mode, the game has reached a new level and gained even greater popularity. However, before entering the multiplayer space, it makes sense to hone your farm management skills, and if something does not work out, cheats can just save the situation so that you can move on.
Cheats for Farming Simulator 22 allow you to get money, items, crops, fruits, influence the state of fields, analyze equipment, display system information such as a frame counter, and also configure individual visualization parameters and the game world, including displaying the interface , information about objects, AI behavior , etc. There are even cheats that allow you to fly and teleport! All this will help you get used to the game faster without spending too much time on it.
How to use cheats in Farming Simulator 22
Farming Simulator 22 does not have cheats in the usual sense, but it is possible to use the developer’s console commands . Access to them requires some preliminary preparation. The first step is to activate the console:
- Open the folder where the game is installed. For Steam, this can be done via Steam > Library > Right-click Farming Simulator 22 > Manage > Show Local Files
- Open the game folder and find the game.xml file.
- Open the game.xml file in a text editor like Notepad (after creating a backup copy)
- In the opened file, find the following: <controls>false</controls> , or false . You should see a section like this:
<development>
<controls>false</controls>
<openDevConsole onWarnings=”false” onErrors=”false”/>
</development>
- In the above line, replace false with true so that it ends up looking like this: <controls>true</controls>
- Save the changes to the file.
Now that the console is activated, you need to enable cheats. This is done by running the game with the command line parameter -cheats :
- If you are launching the game via Steam, open Steam, go to Library, right-click Farming Simulator 22 , select Properties > General > Launch Options
- Add the -cheats parameter to the text field that appears in front of you. If you are not launching the game through Steam, add this parameter to the Target field in the game shortcut properties, separated by a space immediately after the quotation marks.
- Launch Farming Simulator 22: now you can enter cheats.
To open the console in-game, press the ~ (tilde) or ` key . This should bring up the console. Pressing the key once will bring up the console in read mode, pressing it again will add a command entry field, pressing it again will hide the console. You can scroll through the console log using the Page Up and Page Down keys. Pressing the Tab key will automatically complete the command you started typing.
List of Cheats for Farming Simulator 22
These commands are entered into the console, after which you need to press Enter to confirm. You can also get a full list of commands by using the help command .
Basic commands
- gsFarmSet – Sets the main farm for the current player or machine
- gsFarmlandBuy – buy a plot with the specified ID
- gsFarmlandBuyAll – buy all plots
- gsFarmlandSell – sell a plot with the specified ID
- gsFarmlandSellAll – sell all plots
- gsMoneyAdd – add money (the quantity is specified after the command)
- gsTimeSet – set the time (the value is specified in hours)
- gsBaleList – list available bale types
- gsBaleAdd – get a bale (to get specific bales use a command like gsBaleAdd fillTypeName isRoundBale [width] [height/diameter] [length] [wrapState] [modName])
- gsPalletAdd – get a pallet of the specified product (the pallet type is specified after the command)
- gsFieldToggleStatus – show field status
- gsFillUnitAdd – change the contents of an object (after the command, the slot number for the contents, the type of contents and its quantity are specified, for example, gsFillUnitAdd 0 grass 1 )
- gsFieldSetFruit – fill the field with the specified fruit type
- gsFieldSetFruitAll – fill all fields with the specified fruit type
- gsFieldSetGround – fills a field with the specified ground type
- gsFieldSetGroundAll – fill all fields with the specified ground type
- gsTreeAdd – add a tree
- gsStoneSystemSetState – set the presence of stones on the field
- gsWeedSystemAddDelta – add weeds to the field
- gsWeedSystemSetState – set the presence of weeds on the field
- gsStoneSystemAddDelta – add stones to the field
Commands for equipment
- gsVehicleShowDistance – distance between the car and the camera
- gsVehicleTemperatureSet – set the vehicle engine temperature
- gsVehicleAddDamage – Increase vehicle damage by the specified value
- gsVehicleAddDirt – Increase the amount of dirt on the vehicle by the specified value
- gsVehicleAddWear – Increase vehicle wear by the specified value
- gsAIStart – start driving to the specified destination
- gsVehicleFuelSet – set the fuel level in the vehicle
- gsVehicleLoadAll – add all vehicles
- gsVehicleOperatingTimeSet – set vehicle operating time
- gsVehicleAnalyze – analyze vehicle
- gsVehicleDebug – on/off display of debug values for vehicles
- gsVehicleDebugReverb – enable/disable display of debug reverb parameters for vehicles
- gsVehicleReload – Reloads the vehicle the player is in, or all vehicles within the specified distance from the player if the second radius parameter is specified
Weather debugging commands
- setFogPlaneMieScaling – set the degree of dispersion for the fog zone (values from 0.001 to 1000)
- setDLSSQuality – set DLSS quality
- gsWeatherAdd – add a weather object of the specified type
- gsWeatherSet – Sets a weather object of the specified type
- gsWeatherDebug – enable/disable weather debugging
- gsWeatherReload – reload weather data
- gsWeatherSetClouds – configure cloud settings
- gsWeatherSetDebugWind – configure wind parameters
- gsWeatherSetFog – set the height, dispersion and duration of fog
- gsWeatherToggleRandomWindWaving – on/off random wind gusts
- setFogPlaneHeight – set the maximum height of the fog zone (values from 0 to 1000)
- setCirrusCloudDensityScaling – set the cirrus cloud density scaling parameter
- setCirrusCloudVelocity – set the speed of cirrus clouds
- setCloudBaseShapeScaling – scale the sampling position of the cloud shape base texture
- setCloudErosionScaling – scale the sampling position of the cloud volume texture
- setCloudNoiseVelocity – set the scrolling speed of the volumetric noise
- setCloudPrecipitation – set precipitation coefficient for clouds (0 or 1)
- setCloudScatteringCoeff – set cloud scattering coefficient
- setDoFFarCoC – set the depth of field behind the blur spot
- setDoFNearCoC – set the depth of field near the blur spot
- setDoFParams – set depth of field parameters: nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist
- setMSAA – set up multisampling
- setMieScaling – set the degree of dispersion (values from 0.001 to 1000)
- setMinMaxLuminanceAdaption – set the minimum and maximum value for the eye adaptation effect to the lighting level
- setMoonSizeScale – set the size of the moon
- setSSAORadius – set the radius of the virtual space for SSAO
- setSSAOSamples – set the number of samples for SSAO calculation (values from 1 to 12)
- setSunBrightnessScale – set the brightness level of the Sun
- setPostFxAA – set antialiasing in post-processing
- setSSAOIntensity – set SSAO intensity
- setTextureStreamingPaused – set pause when streaming textures
- setVolumetricCloudVelocity – set wind speed and direction for volumetric clouds
- setSunSizeScale – set the size of the sun disk
- setTextureStreamingBehavior – configure texture streaming
Teams for snow
- gsSnowAdd – add snow
- gsSnowAddSalt – scatter salt around the player
- gsSnowReset – reset snow status
- gsSnowSet – Set Snow
Commands for drawing
- enableCloudFx – turn on/off cloud effects
- enableDoF – turn on/off depth of field
- enableFramerateLimit – enable/disable the frame rate limiter
- enableOccluderDebugRendering – enable/disable debug rendering of objects that are not in the camera’s field of view
- enablePostFx – enable/disable effects in post processing
- exit – exit the game
- framerateLimitFPS – set the frame rate limiter per second
- showFps – show frames per second counter
Commands for saving the game
- gsAutoSave – turn on/off automatic saving
- gsAutoSaveInterval – set the interval between automatic saves
Commands for debugging game systems
- gsAIEnableDebug – enable AI debugging
- gsEnvironmentFixedVisualsSet – set a fixed period for seasons
- gsEnvironmentMaskSystemToggleDebugView – enable/disable debug view of environment mask system
- gsAIObstaclesShow – show obstacles around the camera
- gsAISplinesShow – turn on/off visibility of AI splines
- gsCameraFovSet – set the camera’s field of view
- gsAISetLastTarget – set AI target to last position
- gsAISetTarget – set target for AI
- gsCollisionFlagShowAll – show all available collision settings
- gsAmbientSoundSystemReload – restart the ambient sound system
- gsAmbientSoundSystemToggleDebugView – enable/disable display of ambient sound system debugging
- gsDebugManagerClearElements – Clear all persistent elements and functions in the debug manager
- gsDensityMapToggleDebug – on/off debug mode
- gsEnvironmentAreaSystemToggleDebugView – enable/disable display of debug data of environment check
- gsEnvironmentReload – reload the environment
- gsEnvironmentSeasonalShaderDebug – debug current season shader
- gsEnvironmentSeasonalShaderSet – Force a value for the season shader
- gsNetworkShowObjects – turn on/off display of network objects
- gsNetworkShowTraffic – enable/disable visualization of network traffic
- gsNetworkDebug – enable/disable network debugging
- gsPedestrianSystemReload – reload the xml file responsible for pedestrians
- gsReverbSystemToggleDebugView – Toggles the display of reverb debugging
- gsScriptCommandsList – list script console commands, use help to get a list of all commands
- gsPedestrianSystemToggle – turn on/off the pedestrian system
- gsPlacementCollisionsShow – show collision models when placing objects and changing the landscape
- gsSetHighQuality – Increase the draw distance and LOD loading for foliage, terrain and objects
- gsShopUIToggle – Toggle the shop configuration screen interface
- gsSetFixedExposureSettings – set fixed exposure settings
- gsSoundManagerDebug – enable/disable global debugging mode of the sound manager
- gsStoreItemsReload – Reload stored item data
- gsTakeEnvProbes – take environment samples from the current camera position
- gsI3DPrintActiveLoadings – display active downloads
- gsI3DShowCache – show active file cache
- gsTipCollisionsShow – show collision models responsible for rollover on uneven surfaces
- gsI3DCacheClean – clear the cache of i3d files so that only the latest versions are loaded from disk
- gsI3DLoadingDelaySet – set delay for loading i3d files
Commands for player and production
- gsPlayerDebug – enable/disable display of debug information for the player
- gsPlayerFlightMode – toggle flight mode (activated with J, use Q and E to change altitude)
- gsTeleport – teleport to the specified coordinates (X and Z coordinates are entered after the command) or to the specified field (field ID is entered after the command)
- gsProductionPointsPrintAutoDeliverMapping – list which consumables are needed for each production point
- gsProductionPointSetProductionState – set the production status of a production point
- gsPowerConsumerSet – configure power consumption properties
- gsProductionPointSetFillLevel – set the amount of fuel at the production point
- gsProductionPointToggleDebug – enable/disable debugging of production point
- gsProductionPointSetOutputMode – set the mode of operation of the production point
- gsProductionPointSetOwner – set the owner of the production point
- gsProductionPointsList – lists all production points on the map
Other commands
- gsHudVisibility – on/off display of the interface
- gsIndoorMaskToggle – on/off display of mask indoors
- gsVineSystemSetGrowthState – set the maturity level of the vineyard
- gsWildlifeDebug – Toggles display of all debug information about wild animals
- gsWildlifeDebugAnimalAdd – add an animal to the debug list
- gsWildlifeDebugAnimalRemove – remove animal from debug list
- gsWildlifeDebugAnimation – enable/disable display of information about animal animation
- gsWildlifeDebugId – enable/disable display of wild animal IDs
- gsWildlifeDebugSteering – on/off display of animal movement directions
- gsWildlifeToggle – turn on/off wild animals on the map
- gsWiperStateSet – set the state of wipers on all cars
- gsWoodCuttingMarkerVisiblity – on/off wood cutting mark for chainsaw
- gsXMLGenerateSchemas – generate xml schemas
- listEntities – output a detailed list of entities
- listResources – display a detailed list of resources
- parallelRenderingAndPhysics – enable parallel rendering and physics
- q – exit the game
- quit – exit the game



