Elden Ring: Walkthrough (7)

You need to defeat the story bosses:

Radan Starscourge (on horseback in the desert) – in the Star Wastes.

Mog the Bloodlord (fire mage with a pitchfork) – in the Mogwin Mausoleum.

This can be done towards the end of the game. The recommended hero level is 120. After defeating Mog, inspect the cocoon in his arena with Mikella’s outstretched hand. Select “Touch the Withered Hand” and you’ll be transported to a separate DLC world—the Shadow Realm.

 

Map: Shadow of the Erdtree

1. Plain of Tombstones .
2. Belurat, settlement near the tower .
3. Ensis Castle .
4. Toothed Mountain .
5. Azure Coast .
6. Shadow Altus .
7. Shadow Haven .
8. Sample Vault .
9. Ruins of the ancient monastery of Rauha .
10. A crack in a stone sarcophagus .
11. Enir-Ilim .

 

 

1. Elden Ring Tombstone Plains
DLC Walkthrough Guide

We find ourselves in a cave and emerge onto a plain with a giant tree and a veil on it. Activate the save point. To the right, ahead, is a large obelisk, with a map of the Tombstone Plain underneath it .

 

Temple of Consolation

From the initial save, jump to the right. Examine the large tombstones; there’s a lump of flesh behind them. At the end of the road is a temple, inside of which there’s a strong knight. You can loot a large black steel hammer from him . Take the Tree of Decay fragment from the altar . Outside are several tents, among them a dog and several warriors. Inside one tent is a fiery swirl .

 

Unnamed Western Mausoleum

Boss: Knight of Solitary Confinement . This is a white shadow of a knight, armed with a sword and a crossbow with fire projectiles.

 

Charred ruins

On the northern path, we search the ruins of buildings where shadows of people roam. Jump onto the right side of the ruins and pick up the Greatest Potter’s Handbook . Further north, there’s another save point.

A fire golem, shaped like a brazier, stands in the center of the plain. Each step it takes sends a wave of fire rolling across the ground. Killing it will take a long time, and the reward will be small: 30,000 souls. It’s best to gallop past.

 

Cross at three roads

In the northwest, near the next save point, there are two civilians . Talk to them to receive a Map with a Cross . You can view it in your inventory, under Key Items. The image shows three crosses, one shaped like a beam and the other like a moon. We stand near the first cross; we pick up a Tree of Decay fragment nearby .

 

Great Bridge, North

From the first cross, ride north to find another save. Nearby is the Abandoned Village of the Weak. A white ghost sits in front of the first house on the right. At the top is a fragment of a wooden bridge with a talisman for ailments on it . Down below, on the left, descend the cliffs and enter the lower house. Inside is the Greatest Potter’s Handbook . Head northwest to the large archway and pick up the Rada Fruit underneath . Nearby is a descent into a barred lake.

Boss: Death Dragon . A large katana weapon lies before him . It’s best to attack any dragon with an area-of-effect spell because he’s large and will be hit by more projectiles. Red Fire Pillars are also effective. Reward: Dragon Heart, Dragon Darkness Forgestone, 100,000 Souls .

 

Cross at the main gate

From the central save point, head west to find the second cross. Two pilgrims stand near it, and there’s a fragment of the Tree of Decay . You can trade with one of the pilgrims. Above is the castle gate; open it. Kill the large spider and the small scorpions. Take the blessed dust of the glorious spirit from the statue in the center. There’s a rune of the realm of shadows on the far wall . Large scorpions will attack above. On the left inclined stairs lies a fiery mourning cloak . Activate the save point above.

 

2. Belurat, settlement near the tower
in Elden Ring: Shadow of the Erdtree. Walkthrough, guide

Small private altar

In the round room are two shadow enemies and some poison pills . The gate outside is locked, so head to the right. In the square with the fountain is one warrior, some stimulant pills, and a blacksmith’s stone . To the left, under the waterfall, is an enemy and a resin node. Near the right fountain is a gloomy blacksmith’s stone . To the side, under the arch, descend through the well. In the sewers are several shadows and Messmer’s Fire Grease . Return to the top.

We follow the street to the left of the entrance. A mage is shooting at us from above. There’s a Messmer Fire Grease in the dead end on the right . Ahead, in the dead end, is a Fire Mourning Cloak. Enter the building on the left; there’s a save on the second floor.

 

Belurat, a settlement near the tower

Above is a large warrior with two swords. To the left is a path leading to a canal, at the beginning of which is a red-fleshed mushroom, and to the left is a rope on a cliff . To the right, we emerge onto ruined roofs, on them are thin animal bones and a fiery mourning cloak . We head to a round courtyard with a large tree, behind which lies the Ashes of War: Mournful Cry . Here, the miniboss, Fire Knight Quilain , will attack . Reward: Emblem of the Exalted Crusade , 28,000 souls .

 

From the eastern save point in the settlement, exit to the balcony and kill two enemies. Jump across the rooftops, moving along the left wall to find a Dark Forge Stone . Go around the rooftops on the right side to find a Silver Horn .

From the save point, head back to the warrior with two swords and turn left and forward. From the waterfall’s edge, enter the building on the right, climb the vertical ladder, and grab the pantry key . On the upper level of the courtyard, exit onto the rooftops where the large birds are. Behind the tower on the right is a Terry Feather . Cross the narrow rooftop, behind which are two more birds and a Blacksmith’s Stone .

Jump onto the road ahead and quickly catch up with the man with the jug. If we manage to kill him, we’ll get a golden horn and the ashes of a glorious spirit . There’s a fiery mourning cloak in the corner to the right . There’s a strong knight on the covered bridge. Beyond the bridge, to the left, near the statue, are the ashes of a glorious spirit . Further up is a large spiral staircase; there’s a save at the top before the gate.

 

Front of the stage

Boss: Sacred Dancing Lion . Before entering, you can summon the spirit of Red-Mane Knight Freya. This is a two-part masquerade figure. It attacks from a distance with a gust of wind. When we finish it halfway, it will attack with lightning bolts. It’s best to run away from it so it’s distracted by the spirit or summoned assistant, and attack it with ranged attacks. Reward: Memory of the Dancing Lion, 108,000 souls , head of a sacred beast . Activate the save.

 

Theatre of the Sacred Beast

Take the elevator up to the right. At the top, near the monument, pick up the Ashes of the Glorious Spirit . A pilgrim is praying on the long staircase. At the top, on the right, lies the Message from the Tower of Shadows . The door can’t be opened yet; it’s “sealed in hidden shadows.”

 

From the “Front Side Scene” save, head down the stairs. There’s a powerful scorpion in the way. Grab the Dark Forge Stone on the cliff . Jump down and grab the Bone Bow . Outside, follow the right wall and take the elevator down. Use the lever to open the main gate.

Return to the spiral staircase, go through the arch at the bottom, and grab the Dark Forge Stone . Jump onto the floor debris on the left and enter the doorway. The room contains several winged enemies and some Thin Beast Bones . The next room contains a Fragment of the Tree of Decay and a Secret Cross . Ahead, outside, by the altar, grab the Dried Bouquet .

 

Prison in Belurat

From the save point north of the bridge, ride west, under a huge rocky arch, then north. Once we’re west of the lake, we’ll find a cave in the rock. Inside is a save point.

There’s a large, bright grotto in the cave. Follow the left wall; in the first room, there’s a frozen larva . At the end of the path, fall down. Kill the shadow people and grab the silver horn in the left room . Follow the right wall, collecting two frozen larvae . Jump out the window on the left.

There’s a Split Rune in the room with the cages . We exit to the cliff and grab the Frostbite Pills on the right. A ghost sits on the left, and then there’s a warehouse of large jars. There’s a Shadow Realm Rune against the far wall . Climb down the hanging jars in the center. You can grab a Glass Shard at the mid-level . At the bottom, chunks of biomass will crawl out of the jars. Cross the bridge and fall below.

We’ll find ourselves in a labyrinth surrounded by huge pots. There’s a Frozen Larva in the dead end behind us . Take the Lost Ashes of War from the body ahead. There’s a Forge Stone in the dead end on the left . We need to find a way out into the open. Kill several enemies in the pots. Climb down along a hanging pot to find the boss’s entrance.

Boss: Demi-Human Swordsman Onze . He’s a dwarf who attacks quickly at close range. His attacks can cause Frostbite. It’s best to distract him with a summoned ally and attack him safely from the side. Reward: Demi-Human Swordsman Yosh’s Ashes , 80,000 Souls .

 

3. Ensis Castle
Elden Ring: Shadow of the Erdtree. Where to go first

The Great Bridge over the Ellaq

There’s a bridge in the northern part of the plain; we jump across it, dodging the ballista shots. On the other side, there’s a fork in the road, a save point. Nearby, under the monument, we pick up a fragment of the Tree of Decay .

 

Front side of the castle

There’s a giant warrior on the next bridge; you can run past him. On the far left edge is a Dark Forge Stone . Continue up the slopes, hindered by dogs and powerful Viking warriors and knights. The chest contains a Faithful Knight’s Handbook . On the very top slope is the 3rd Cross, a message from Leda, and a Blight Tree Fragment . A save is on the left.

We descend to the northwest, pass under the bridge to the right, jump across the gap, and enter the building below. The room contains a Magic Dragon Talisman +3 .

 

A halt at Ensis Castle

The castle gates are locked, so we’re looking for a way around. Jump down the dark slopes to the right, knock down the enemy, and grab the Resin Bundle . Jump into the pit and kill two dogs in the cave. To the right is an exit to a dead-end roof with Starlight Shards on it . To the left, jump across the rocks along the waterfall. Ahead, on the left, is a staircase leading to the castle. Ahead lies the Royal Magical Lubricant . Under the upper waterfall is a cave entrance with a Resin Bundle inside . Head up the stairs.

Inside the castle, kill the Viking and turn the lever in the left room to open the gate. There are four enemies in the courtyard. There’s a rope at the edge of the waterfall . To the right, ahead, follow another cliff, where there’s a glowing firefly . Two mages are shooting at you here. To the right, you can climb up the hill to find a crossbowman, a Dark Forge Stone , and a path to the mage above.

The next building contains a strong and fast miniboss, the Karnan Knight Munrithil . In the church, on the altar, is a Cameo of Rellana . Masked mages are in the hallways. The right hallway contains a Rune of the Shadow Realm . We exit through the building to the roof, where we encounter a glowing firefly and a locked door.

Ahead, jump over the low fence and grab the Sparkling Sundew on the cliff edge . Climb two ladders onto the roof and kill the mages. Continue left along the rooftops and grab the Dark Forge Stone . Jump down into a dark corner on the right and behind you. Below you’ll find the “Three Shining Blades” spell . Further down is the entrance to the building; inside, take the Wolf Shield from the chest . Outside, climb the inclined stairs and return to the entrance.

Climb back up onto the rooftops, standing above where we jumped over the fence in the courtyard. Above this spot, jump onto the bars ahead and continue along the fortress wall. There are warriors with spears and dogs along the way. After the semicircular staircase, turn left and take the Saturated Sword Key from the chest in the tower . A strong knight with a mace is ahead, followed by an elevator leading up. Activate the save.

 

The master’s quarters of the castle

Boss: Rellana, Knight of the Double Moon . You can summon the spirit of Leda the Needler before entering. We face a large knight with two swords, who can fire magical swords. His large magical sword can hit from afar, from any direction, so you must run far away or raise your shield. Towards the end, his sword will turn fiery. Reward: Memory of the Knight of the Double Moon, 180,000 souls . Save. The door to Shadow Altus will open.

 

Misty Rift Catacombs

From the “Foreground of the Castle” point, ride north, past the warriors, under two wooden arches. Behind them is a blacksmith’s stone . Enemies with sickles attack in the dark forest. To the north is the cave entrance. Descend on the elevator; there’s a save point at the bottom.

Enemies in large masks are on the way. Ahead, in the right corner, there’s a grave lily of the valley . In the hall to the left, there’s a spike trap on the ceiling. Step inside, back away, and then run to the dead end on the left. This series of dashes will take us to the door ahead.

We descend the corridor and dodge a fireball at the exit. To the right, in a dead end, is the Ancient Dragon Knight’s Handbook . To the left is a hall with a lowering ceiling covered in spikes. When the ceiling falls, jump onto it and rise higher. Kill the enemy cannon and grab the Resin Node . Run along the ceiling to another side window, kill the mage, and grab the Yellow Thunder Flower . There’s another mage on the bridge. Further ahead are two guards, and beyond the corridor are two more enemies. From the window on the right, jump onto the spiked ceiling, go through the window ahead, and grab the Ashes of Black Knight Commander Andreas .

 

4.
Elden Ring: Shadow of the Erdtree’s Tooth Mountain. All bosses

A halt by the road with columns

From the “Fortress Front” point, ride east, past the tents, along the path into the forest. Near the tent with a fire, there are a couple of warriors armed with a swift spear . Ride toward the huge column; there’s a save point in front of it. A man is crouched nearby.

In the northeast, we look for a descent from the cliff to the lower clearing. We fall where the elevation is low. On the edge of the lower cliff is a fragment of the Tree of Decay and a Sprout of Unearthly Blood . There’s also a secret cross here , not marked on the map. A pilgrim named Thiolier sits nearby; you can buy poisons from him.

From the save point, jump south. The Gravebird Bracelets are on the square platform. In the ravine with the statues , the Ancient Dragon Man miniboss will attack . This opponent wields a katana and uses magic that causes a dragon’s head to appear. It’s best to keep him at medium range, dodge his attacks, and then strike back. There’s no reward. A little further on, a Stone Bird will attack. Enter the cave and activate the save point.

 

Dragon Pit

Inside the cave are bone warriors who can come to life. Run forward and pick up the Shadow Realm Rune from under the large bowl . Descend through the corridors and reach a chasm with the inscription “Be brave, don’t be afraid.” Jump into the pit, grab the Forge Stone at the bottom , and enter to face the boss.

Boss: Ancient Dragonman . This is the same katana-wielding opponent, but now he has powerful blood-thirsty katana attacks, and his dragon head attacks with fire. Reward: Greater Dragon Hunter Katana , 156,000 souls .

 

Suppression column

Outside, ride south to the end and you’ll reach a column. Inside, take the circular elevator up. At the top, take the dragon forge stone from the chest . You can read the stone tablet. Descend.

 

Great Altar of the Dragon Communion

From the Dragon Pit Cave, we continue east. We’ll descend into the lowland where the dragon sleeps. We can pass by without a fight. The path to the right will lead us to a huge petrified dragon. Save.

There’s a priestess standing nearby , and you can choose to “absorb the dragon’s essence” from her. She’ll send us on a quest to Tooth Mountain to slay the ancient dragon Bale. To do this, we’ll receive the ancient dragon’s blessing . If you head west along the huge wing, you’ll find the Dragon Communion Harpoon .

Boss: Jagged Mountain Dragon . Return to the lake to fight the dragon. It attacks with fire and lightning. If the boss flies to the edge of the lake, quickly ride to it on horseback before it sets everything on fire. If it attacks with lightning, temporarily retreat. Otherwise, stay under its feet and attack. Reward: Dragon Heart, Dragon Scale Flesh, 108,000 souls .

 

Haro’s secret grave

West of the dragon, we’ll come to a clearing with red flowers. Descend to the river. On the island near the turtles is a Gravekeeper’s Handbook . Further down the river, there’s a skeleton boatman, like a regular enemy. He summons dangerous four-legged monsters. To the west, near the stone arch, there’s a save point.

Boss: Funeral Bird . North of the save point is a lake inhabited by a large bird with shadowy wings. It’s assisted by smaller birds. You can fight it on horseback.

Further west, you can descend to the river; at its end lies a Fireproof Pickled Liver . A fire giant stands on the plain. Look for an upward airflow, fly up, and in the upper clearing, pick up the Ashes of a Gravebird and a Death Flame Flower .

 

The foot of the toothed mountain

From the lake with the dragon, we gallop east. Along the narrow cliff, along the edge, we can see a circle of giant fingers below. Then we fly up the air current, cross the suspension bridge, and beyond it, there’s a save point.

Boss: Dragon of the Toothed Mountain . Two dragons are fighting at the top of the mountain. They deal damage to each other, but their area attacks are doubled. It’s easier to wait until the boss finishes off the wounded dragon before engaging. Reward: Dragon Heart, Dragon Scale Flesh, 144,000 Souls .

After defeating him, we’ll hear a voice. In the southeast, among the rocks, we speak with a man seated there, named Egon , and receive Egon’s Crooked Finger . Nearby, to the south, we enter a gorge, jump on two streams, and climb the mountain.

 

Toothed Mountain

A red thunder flower grows on the mountain . We follow the gorge to the south, dodging two rolling boulders in time. Ahead lies a fragment of the blight tree . There’s another dragon at the top.

Boss: Ancient Dragon Senessax . He attacks with red electricity, and there’s water underneath, dealing damage almost everywhere. The boss is resistant to lightning spells.

 

The slope of the toothed mountain

From the “Toothed Mountain,” we jump north, up through a tunnel in the rock. There’s a save point at the top. Follow the cliff to the right, and you’ll find Egon’s Handbook on the cliff. Jump the other way, south, past the lightning bolts, and jump up the air current onto the rocks. Above, there’s another air current, a path to a cave, a sharp scale on the ground, and a dragon forge stone up by the rocks . We’re looking for the third air current up, and beyond that, a save point.

 

The summit of the toothed mountain

Boss: Bale the Terrible . Inside the arena, you can summon the Dragon Knight Egon assistant. The dragon uses area-of-effect fire spells. Run up to him as quickly as possible and use your area-of-effect lightning spell. Once we’ve finished him off halfway, he’ll start firing fire strikes underneath himself, so you should back away temporarily. Reward: Bale’s Heart, 490,000 souls .

If you return to the “Great Altar of Dragon Communion” point after this, you’ll find the slain priestess, the priestess’s heart , and a stone flower hammer . Ride up to the fanged mountain, where you’ll find Egon’s Greatbow, Egon’s Armor Set, and Egon’s Bell Sphere at Egon’s location .

 

5. Azure Coast
Shadow of the Erdtree. Walkthrough, guide

From the “Haro’s Secret Tomb” save, head south to the boatman, then jump off the cliff to the west of him onto a sloping stone building and down to a clearing with blue flowers.

Boss: Death Dragon . A bone dragon will attack in the clearing. It frequently slams the ground and slams its wing in front of itself. It has no ranged attacks, so it constantly jumps to new locations. It’s best to ride behind it on horseback and stay near its feet at all times.

 

Cross on the Cote d’Azur

If you run further south, you’ll find an altar with a map underneath: southern coast . Ride south to the cliff, grab a fragment of the Tree of Decay , a secret cross , and a save.

We gallop to explore the peninsula to the south. A giant throwing pots of oil lies along the way. Further on, on a stone structure, is a Lily of the Valley tomb . On the eastern cliff lies the Handbook of St. Trina’s Disciple . On the other side, in the center of the peninsula, we jump down the slopes ever lower into the abyss. Along the way lies a Shadow Realm Rune , a dark purple water lily below , and the save game “The Rift.” Nearby is a closed path called “Sealed and Hidden by Mikella.”

 

6.
Elden Ring: Shadow of the Erdtree: Shadow of the Erdtree. 100% Completion

Defeating Knight Rellan in Ensis Castle will open the way to the northern region. Enter the clearing and activate a save. Speak with the knight , take the Tree of Decay fragment and the monk’s message . The pilgrim will give you a map with a new cross . Further on, at the crossroads, there’s an altar with the map: Shadow Altus .

 

Temple of the Sacred Crusade

Inside the temple, take the Blight Tree Fragment and Runic Arc from the altar. The miniboss, Fire Knight Quilain , will attack here . Reward: Ashes of War: Blazing Spit , Prayer Room Key . Further on, in the tent camp, there’s a Blight Tree Fragment . Ride through the forest to the east to find a set of Highlander Armor .

 

Ruins of Murta

There’s a man in a hat standing near the save point . If you use the “May the best man win” gesture, we’ll engage in a duel. Miniboss Dane Dryleaf attacks with his hands and a round blade. Reward: Dryleaf move, Dane’s Hat .

To the east, we ride along the road to a tent camp. Nearby is a fragment of the Tree of Decay and a secret cross . We explore the ruins of the city; on one roof lies a rune of the Kingdom of Shadows . Under a monument lies the ashes of a glorious spirit , but a spinning warrior with discs will attack here.

In the southeast, behind the tall tower, crawl into a narrow gorge and drop down to the platform below. Kill the dogs and collect the twine . Drop down into the cave below, and at the fork, turn right. Descend to the temple at the bottom of a deep pit. Three mages guard outside, and inside, a chest contains the “Golden Arcs” spell . Drop down further to find a Shadow Sunflower . In the long cave, climb the stairs to the surface in “Bonnie Village,” where there’s a save nearby.

We return to the “Murta Ruins” point. There’s a Death Dragon on the road to the south . Along the way, we pass through a crevice in the rock; on the other side, we’ll find a save point.

 

Murta tract, south

Fort of Rebuke. To the left behind the building is a forge stone, Marika’s Blessing . In the fort courtyard is a warrior with two clubs and fire breath. Wait for his three attacks, then attack him back. In the left corner is a mushroom with red flesh . Under the gallows, take the Illuminated Bone Shard, the Ghostly Lily of the Valley, and the Split Rune . In the right corner is a descent to the basement. There, near the bars, is a Fireproof Liver and several warriors. We emerge on the upper platform; in front of it is the Split Rune . Above is a Sparkling Sundew , and even higher up is a save.

 

Fort of Reprimand

There’s a glowing bone fragment on a wooden cliff . Jump down into the courtyard, and in one of the recesses of the wall, we drop into a pit. In the inclined tunnel, we pick up the Shadow Realm Rune . We examine the pile of bodies and collect the items: a broken rune, and Marika’s rune . A large enemy with a cane will attack here. Ahead, we emerge onto the surface and pick up the Messmer Soldier’s Ashes on a separate cliff . We climb the ladder.

Boss: Black Knight Edred . Enter the upper part of the building; inside is a dangerous knight with magical wings. Climb the stairs and find the Warrior Priest’s Handbook in the chest at the top of the tower . You can catch the knight as he climbs the stairs, knock him down with a few blows, and repeat this several times until he dies. Reward: Ashes of War, Gift of the Furnace: Wings , 400,000 Souls .

 

Cross near the Tree of Decay

From the fort, climb the western cliffs, head northeast, and kill the birds. Among the rocks, you’ll find a glowing stone. Hit it, and the message “A spiritual spring has opened somewhere” will appear, turning on an air current for your horse. Ride the air current nearby and gallop south. Near the cliff edge, you’ll find a fragment of the Tree of Decay , a secret cross , and a save.

To the west, we gallop along the cliff, descending to the ruins of the city. Near one building lies a talisman in the shape of a split stone . A temple is visible in a pit nearby, but there’s no way to jump down.

 

Elder’s Hut

Ride east to the cliff. In the burned-out house, we’ll find Bale the Terrible’s Talisman . A ghost is sitting on a chair; talk to him about the dragon Bale. In front of the building, hit the glowing stone, which will activate another air current nearby. Fly up the first current, then the second, and fly into Fort Rebuke, activating a save.

 

The area behind Fort Divination

In the fort, climb to the top platform and take a blacksmith’s stone from the chest . Descend on the other side and kill the warrior with two clubs. Go to the building’s basement; inside is a red-fleshed mushroom and a ceremonial oil . Next, take a Fire Dragon Talisman +3 from the chest . Jump down, kill the soldiers near the cages, and take a bolt, a spirit burial stone, and a blacksmith’s stone . Take the blacksmith’s stone from the chest .

 

Eastern Lowlands

Bonny Village

(Entrance through the “Murta Ruins,” the path through the underground temple). Ahead is a village with lots of pots. A shallow river runs through the center, with fragments of a living jug in it . To the east, jump across a suspension bridge, then another, and save your game.

 

We leap across the rocks to the east. There’s a huge golem-like bowl along the way. A gust of wind sends us flying up onto a high cliff on the left. Further along the road, at a fork in the road, there’s a save point.

 

Church district tract

From the fork we jump to the southwest to the cathedral.

 

Manus Metir Cathedral

We open the gate to the hall. Count Ymir sits on the throne . Talk to him and receive a gift: a necklace with holes and a ruins map . The map indicates the ruins where you can find an unusual bell. A dark warrior stands near a column ; talk to him. Outside, among the tombstones in the center, look for the inscription “The untimely deceased Yuri, beloved child.” Talk to the Count again.

 

“Cross on the Azure Coast.” We gradually descend along the slopes to a sandy beach. We gallop east, attacked by large hands along the way. Further on is a large fallen tower; we climb it north and pick up a Lily of the Valley . There’s a save point behind the tower.

 

Ruins of the Abode of Rhia’s Fingers

We descend into the lowlands with the huge stone fingers. Thin lizards attack here, casting stunning spells. A finger with blue sparks hangs in the very center. Approach it closely and select “Activate Bell.” We’ll receive a Blood Seed Talisman +1 .

 

Return to the Manus Metir Cathedral, speak with the Count, and receive the Ruins Map (2nd) and some Priceless Stardust . Head to the fork in the road in the north. Ride north, through the fortress door. There’s a save point beyond the long tunnel. This is the lower entrance to the Shadow Haven.

 

7.
Shadow of the Erdtree: Walkthrough, Guide

Haven of Shadows, the Abyss

In the lowlands, jump onto the roofs of the flooded houses. Take the crab eggs from the body. There are fiery skeletons and a red mage with fire magic along the way. Grab the sleeping egg behind the turret on the corner .

Jump onto the inclined support, and from above, drop down into the building’s roof, onto the stone beams. Below is a wooden door; use the prayer room key. Inside lies a man . Talk to him and select the “Use the Iris of Grace” option. The man will disappear, and you’ll receive the Ashes of the Fire Knight Quilain . Head the other way, along the water, and pick up the Lightning-Resistant Liver . In the side room is the Rune of the Unsung Hero . Further on, there’s a fire mage and some bats.

 

Shadow Haven, main gate

From the Fort of Rebuke, we ride north to the large castle. On the way, near the tents, there’s a shadow sunflower and the face of a furnace giant . When we approach the castle, we’ll see the inscription “And the powerful spell was broken.” We take the elevator up to the castle on the cliff, and activate a save.

Boss: Golden Hippopotamus . If you spoke with the knight earlier, you can now summon Red-Mane Knight Freya. The boss is a large monster that stomps and headbutts. A little later, he transforms into a porcupine. He uses his magic to create spikes on the floor. He has low health, but is extremely aggressive. It’s important to dodge the first attack and then stay behind. Reward: Crucible Knight attribute: spikes, Blightwood shard, 150,000 souls , save.

 

The square in front of the main gate

We continue down the corridor, where a spirit sits in the way. There are a couple of enemies in the room, along with a ceremonial oil . We climb a long staircase, with enemies hiding around the corners. Upstairs, in the dining hall, stands a knight archer, with a Shadow Realm rune on the left .

Jump through the gap in the wall on the right. In the courtyard is a knight with a mace, behind him is a golden vow . Under the tree lies the Lord’s Initiation Talisman . To the right of the tree, enter the house and take the forging stone from the balcony . Jump down and you’ll find yourself back at the entrance.

We climb back up to the dining hall and head left. On the platform to the left, we grab the Holy-Resistant Liver . Ahead are boats with fire, followed by Messmer’s Fire Grease, Rada Fruit, and a Bone Dart .

On the boat platform to the side, look for a vertical staircase down. We descend, pass under the waterfall, and descend another staircase. In the basement, we’ll find the painting “The Dragon’s Domain . ”

We go up the big elevator and save.

 

8. Elden Ring: Shadow of the Erdtree Sample Vault Walkthrough Guide

Storage, first floor

There’s a Rune Arc in the left room . To the right is a Fireproof Liver , and behind the building below is a Messmer Coal . In the dark corridors, there’s a Blacksmith’s Stone and a Fire Mourning Cloak .

We climb up to the bookshelves and take the Fire Curl and the Large Beast Bone . Behind the altar with the bones, in the far right corner, stands Mr. Ansbach ; talk to him about Mog. We climb higher; near the red warrior lies the Beast Horn . There’s another Beast Horn on the round upper floor . On the bridge in the center lies the Potion of Summoning Finger .

There’s a huge statue of a man hanging in the center. Jump onto his feet from the top floor. Climb up to the floor above using his head. There’s a fragment of the Tree of Decay , a message from the Cross Vault, a secret cross , and a save.

 

Storage, fourth floor

A bird will attack on the balcony; there’s a Storm Hawk Feather in the corner . From the balcony, head left to the roof; a red mage is shooting at it. A Fire Mourning Cloak is under the mage’s stairs . Ahead, descend another staircase; below on the inner balcony is a Holy-Resistant Liver and a scroll with a secret ritual .

We continue up the tower; on the next balcony there’s a blacksmith’s stone and a bird’s foot . Further on, there are more mages, followed by Messmer’s coal and a rune of the shadow realm . Press the lever to raise the structure in the center of the tower. Higher up on the stairs is a slice of meat, and even higher up is a save.

 

Storage, seventh floor

Knight Freya is sitting by the fireplace ; talk to her. She needs to find Lord Ansbach. Return to the first floor, head east, and speak to Ansbach behind the altar in the corner. Give him the scroll with the secret ritual, inform him of Freya’s decision, and receive a letter for Freya . Return to Freya on the seventh floor, give her the letter, and receive a golden lion shield .

Jump onto the suspended structure in the center and use the beam and statue to cross to another balcony. Outside, climb the stairs to the next floor and grab the Messmer Coal . On the wide bridge is a warrior with a flaming sword. Unlock the gate behind him and grab the Blight Tree Fragment . Activate a save at the top of the stairs.

 

Entrance to the dark chambers

Boss: Messmer the Impaler . (You can warp to the “Cross by the Road” save and speak with the pilgrim Rogovest, who will assist you in the fight. The summoning mark is right in the arena, behind the entrance.) We face a large warrior entwined with snakes who attacks with a spear and fire magic. Once we’ve reduced his health to half, the boss will take out his eye, after which a huge snake will begin to assist him. Reward: Memory of the Impaler, Messmer’s Torch, 400,000 souls .

 

Go to the “Cross at the Main Gate” waypoint. You’ll find a Message from Leda nearby . Talk to the knight holding the pot and tell him, “Don’t think about it.” You’ll receive a pot of Black Molasses . Take it to Tioli.

 

Western Bastion

From the “Sample Storage” point, we descend on another elevator. A large pot will drop down below, with a Gilded Bird’s Foot nearby . Below in the hall are many biomass jars, and against the far wall is a Graceful Iris and a large cracked pot . There’s a save point on the fenced walkway.

We enter the small door to the next section of the bridge. Along the way lies a Forge Stone and a Monster’s Liver , and several large bats will attack. At the end of the bridge is a red warrior, followed by a Forge Stone of Darkness . We climb the stairs and the elevator, behind which is a save.

 

9. Ruins of the ancient monastery of Rauch
Elden Ring. Shadow of the Erdtree. How to get there

Small tower at the viaduct

Ride south, enter the large building, and unlock the gate. In the dark room with the scorpion, take the Shadow Realm Rune . Unlock the second gate; behind it, on the right, is a Rauha Burrow . Jump down into the air current. In the darkness, climb the tree roots to find the elegant Furnace Feather Talisman .

We gallop to the exit, into a new valley with stone columns. Ahead lies a fragment of the Tree of Decay, a message from Dane , a secret cross , and a save. From the note, we learn that the roots can be cleared from the path with Mr. Messmer’s torch.

 

Ruins of the Rauch monastery, east

We head north under the arches. Leap off the edge on horseback and reach an island with a tall tower. Along the way, there are large insects and the Crucible Knight attribute: Flower . Under the tower, we step onto the elevator and ride up. Only faint shadows appear on the top floor. Ride along another channel and pick up the Ashes of War: Whirlwind of Dry Leaves at the cliff . We return.

From the save point, jump across the bridge and drop down to the right. There’s a huge golem-like bowl here. To the north on the right is a channel with an upward airflow. There’s another save point to the south on the left.

 

Ruins of the Rauch monastery, west

To the west is a sloping staircase leading upward. There are many mages throwing red bouncing projectiles. Ahead lies a fragment of the Tree of Decay . A knight with a sword stands in a large gazebo, and in the center lies the Ashes of a Glorious Spirit . We ascend another elevator and reach a save point just before the fog.

 

Temple of Flower Buds, main entrance

Boss: Romina, Saint of Flowerbuds . Before entering, you can summon the spirit of Dain Dryleaf. Against us is a woman with a halberd, a scorpion tail, and centipedes. At close range, she delivers sweeping attacks and can curl into a ball and leap at us. One tentacle catches us, another strikes, and can infect us with red rot. The boss is almost always on the move, and there are only brief moments when you can approach and strike her. Reward: Memory of the Saint of Flowerbuds, 285,000 souls .

 

After the boss, the path to the south will open. There’s a withered secret tree on the platform; burn it. This will disperse all the shadow branches in the air, revealing the final castle. Travel there and activate the “Outer Wall of Enir-Ilim” save.

 

We’re transported to Belurat, to the “Theater of the Sacred Beast” waypoint. We take the elevator up; the branches there have disappeared. Behind them, we call a large square elevator and ascend even higher. This is another entrance to Enir-Ilim Castle. There’s some fiery grease along the way, so use the “First Ascent” save.

 

10. Rift in the Stone Sarcophagus
in Shadow of the Erdtree. How to Unlock the Entire Map

We’re moving to the “Azure Coast,” to the southern peninsula. After defeating Romina, the branches here have disappeared, allowing us to enter the cave. Inside, there’s a Rift in a stone sarcophagus, with a save.

 

Along the way, liquid drips from the ceiling; we can collect a clump of rot . We descend the cliffs. Near the large enemy, stand on the edge and fall down without taking damage. On the large lower platform, there’s a shard of the Tree of Decay , a secret cross , and a save.

 

A crack in a stone sarcophagus

We descend the sloping ruins and are attacked by birds. Below us are crawling stone worms, including several shooting worms. After passing through all the ruins, there’s another save point.

 

Cross in the Rift

We’re heading across the rocks where the large slug is. There’s a light-colored bastard ghost at the edge; if we kill it, we’ll get multilayered rings of light . Near it, we jump across the chasm and continue jumping along the rocks to the left. On the platform, we’ll see a circle of animals, all of them sitting around a save point.

 

Depth of the rift

We go to the stone head on the edge; the ghost of a pilgrim sits next to it. We jump down and land in the lake at the bottom.

Boss: Rotting Knight . This is a skeleton on horseback, attacking with a semicircular blade wielded in both hands. He can dismount, and his mount will attack separately. Once we finish him off at half health, he’ll start attacking with shadow magic around him; you’ll need to jump over several blue waves. Reward: Memory of the Rotting Knight, 264,000 souls .

 

Purple Garden

After defeating her, head into the side cave and pick up the Saint Trina Disciple’s Handbook . You’ll encounter a purple creature, the Saint Trina Flower . During conversation, you’ll hear the line “drink the nectar.” If you drink it, you’ll die. There are items nearby, including the Sweet Blood Sprout . Drink the nectar four times, and you’ll hear a voice. Drink a few more times, and you’ll hear other dialogue. Later, you’ll be able to summon another ally against Leda.

 

11. Enir-Ilim
Shadow of the Erdtree. The Final Castle

The outer wall of Enir Ilim

We climb the stairs and landings. A strong warrior with swords stands in the way. To the right lies a Split Rune . We jump over the gap in the bridge; behind it are several mages. To the left is a Lightning-Resistant Liver . Here, on the left, we drop down to the floor, kill the insect, and take the White-Fleshed Mushroom .

In another place, climb up, jump to the right onto a tree trunk, drop down onto an island with a mage, and grab a Spiral of Light from the altar . Jump onto the lower branch; there’s a Potion of Summoning Finger on it. If you go through the building to the right, you’ll find a Runic Arc and a Sharpening Horn on other platforms with mages .

We climb back up, go left, and cross a bridge with a strong enemy. Further along the path are two mages with electric magic. Their spell hits almost everything, so it’s best to kill them. At the top of the stairs, we unlock the doors; behind them are a fragment of the Tree of Decay , a secret cross , and a save.

 

Winding climb

In the building, we climb the stairs. At the top is a broken staircase. From there, we go back, exit through the window onto the roof, and turn right. We kill the mage and several birds. To the left in the building lies the Ashes of a Glorious Spirit . We climb up through the round hall.

On the floor above, enter the building on the right and pick up a Blight Tree Fragment . On the roof is a strong warrior with a Frost Sword. Near him in the center, climb onto the sloping roof and up it. Climb to the top floor with the elevator.

If we take the elevator down, a double-bladed enemy will attack. Grab the Dragon’s Darkness Forgestone from the broken stairwell below . Return to the top. On the large platform is a powerful warrior with a wind sword. Behind him, there’s a save point ahead. In the room next to him is a fragment of the Tree of Decay .

 

The entrance hall of the Chamber of Purification

Mini Boss: Leda the Needler . You can summon the Pureblood Knight of Ansbach in the arena. Select “Respond and challenge Leda the Needler and her allies” from the red text. We’re up against Freya, Mur, Leaf, and Leda. They’ll appear gradually, but if you don’t kill them quickly, they’ll become a horde of enemies. Everyone can use healing potions.

Reward: Leda’s Sword , 300,000 souls . The bodies of slain assistants are nearby; loot them: Moore’s Bell Sphere, Green Chalk Large Shield, Green Copper Armor Set, Freya’s Greatsword, Freya’s Armor Set, Dane’s Kick, Leda’s Armor . In the side corridor, take the elevator up. At the top, speak with the pilgrim Ansbach . Activate the save.

 

External staircase of the divine gate

Boss: Future Consort Radan . (You can summon the assistant, Pureblood Knight Ansbach, before entering.) At the top of the castle, you’ll meet the resurrected commander Radan. He wields two large swords, uses purple lightning magic, and can attract enemies.

Once we’ve reduced his health to 1/3, the boss will start using golden magic. You’ll need to dodge his massive attacks frequently.

Reward: Memory of God and Master, 375,000 souls . In the center of the arena, pick up the “Come Together” gesture . Loot the Ansbach Armor Set, Obsidian Blade, and Ansbach’s Furious Blade from the corpse near the side wall . Touch the golden orb to trigger a cutscene. Receive the Crown of Light . DLC complete.

 

DLC: Nightreign

Rules of the game

This is a standalone game built on the Elden Ring engine. Essentially, it’s a co-op battle royale set in a dark fantasy setting. The game is initially designed for quick cooperative runs of 2-3 players, but it can also be played solo. This mode is only for hardcore players who enjoy challenging battles. Those who enjoy lore and methodical map clearing won’t find it here. This is a fast-paced boss rush with rapid leveling.

The hero’s controls have changed slightly. All the changes are clearly explained in the prologue. Now, the hero can climb walls by jumping repeatedly with the spacebar; sprint quickly with the Alt key without losing stamina; and pull enemies with a whip by pressing the E key. Healing potions are now applied with the “1” key, and all other throwable and enhancement items are switched to “2” and “3.”

Items drop from boxes and chests, like bonuses in arcade games. You can only carry a few weapons and auxiliary items. Each weapon has its own abilities, displayed at the bottom of the screen.

Fallen heroes can be resurrected by hitting them repeatedly. If we die mid-run, we’ll resurrect with a lost level. But at the end of the run, death means defeat.

The Fortress of the Round Table

After the prologue, we’ll arrive at the base, where you can prepare for the next runs. It’s a fortress in a separate world from the main game. There are several merchants, the ability to change heroes, and a fighting arena to test your skills. Six heroes are initially available, and two more can be unlocked later.

At the end of each run, we’ll earn a currency called “darkness.” It can be used to purchase emotes, relics, chalices, and new hero types. This means the game also has roguelike elements: the more we play random runs, the more resources we’ll accumulate at our base, making future runs easier.

You can set out on an expedition near the round table with numerous swords. To switch to single-player mode, select the second tab, “Matchmaking Settings,” look at the bottom for “Expedition Type,” and select “Single Player.”

Expeditions

In each run, we’re dropped off at a random location on a small map. The map is predetermined, with all the buildings and terrain always the same, but the monsters and random events can change. The entire map is immediately open and can be viewed by pressing the “M” key. You can quickly navigate using the eagles near the large blue trees.

You have a few minutes to level up your hero by defeating the monsters you encounter. Due to the time limit, leveling up has been greatly simplified. Simply approach the glowing shard, press a single button, and your character’s stats will automatically increase, without any choice.

After a few minutes, a ring of blue fire will begin to close around the map. The fire constantly deals damage, so you should run away from it as close to the center of the circle as possible. The circle will narrow toward the center of a golden tree, which will appear at a random location on the map.

When the circle closes, only a small arena under a tree remains. Here, you need to clear out the local monsters, and then the area’s boss will appear. If we die, we lose. If we win, we unlock access to the next version of the expedition. At the end, we’ll see statistics: weapons collected, level gained, route completed on the map.

The first two days will be regular locations. On the third day, there will be a fight with the final boss of the expedition—the Night Lord. By completing all the expeditions one by one, we’ll complete the entire game.

 

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