Dispatch Guide: A Perfect Walkthrough for All Challenges

This guide is dedicated to the perfect completion of all challenges in each of the game’s seven episodes (we’re not counting the first one, as it’s a tutorial and doesn’t affect anything; and the heroes won’t be the same as later).

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Tips and recommendations

Sonar or Coupe?

I found Sonar easier to handle than Coupe. Many missions require Charisma and Intelligence, which are Sonar’s strong points. Coupe’s bonus stats are more stable than Sonar’s constant form-shifting during a blind run. But obviously, if you play smart, knowing what missions are coming up and what stat requirements need to be met, you can fine-tune everything.

The Coupe’s biggest drawback is the way mission success is calculated. She and the Brute have “isolated” stats—a high stat with 1s in adjacent stats, creating a “sharp triangle” that doesn’t cover a large area. Their stats complement each other, so they work well together, but they both struggle to complete missions alone . And that’s exactly what’s needed in the first half of the game.

Phenomacho or Vodoboy?

The Waterboy is probably the best choice from a purely mechanical standpoint, primarily for two reasons:

  • Firstly, his low combat skill is useful for completing several missions, which automatically fail if all selected heroes have these stats above a specified limit.
  • Secondly, in Episode 8, anyone you don’t choose will join your team. If you initially choose Waterboy, you’ll be able to level up his stats throughout the game, and then Phenomacho, who already has decent stats, will join you. However, if you choose Phenomacho first, his stats will remain static, and when sent on missions, he’ll reduce the experience gained by your other team members. Waterboy will then join you at level 1 with weak starting stats.

Our choice is Sonar and Vodoboy

Therefore, the following discussion of successfully completing all challenges is structured in such a way that Kupe is removed from the team, and Waterboy joins in her place in Episode 4. You’ll likely be opening this guide to replay the game and complete all challenges perfectly. For this reason, you’ll have to adapt to our decision to keep Sonar on the team and postpone Phenomacho’s arrival.

Endurance is the most important characteristic

Endurance requirements are generally higher than other stats, and missions often require high Endurance, Combat Fitness, Endurance, and Mobility. Endurance can compensate for a lack of Combat Fitness or Mobility, as it’s a related stat to both attributes. And as mentioned above, there are often limits on the total Combat Fitness value!

Unique hero variants

Heroes receive a large experience bonus for choosing character-specific options. In missions with multiple options, choosing an option exclusive to that hero will increase their experience by approximately 33%. This only increases the experience earned by the hero, not the experience earned during the mission. Therefore, if you send more than one hero on a mission, the total experience earned by your heroes is reduced, as the mission experience will be distributed evenly among the characters, and only a smaller portion of the experience earned by a specific hero will be increased.

You get a little more experience for every percentage point below 100% success chance. But this isn’t usually significant (only 2.5 experience points for every missing percentage point, which usually amounts to only ~25 experience points when missions award 500+ base experience points).

Briefly about all the mechanics

  • All missions with a success rate of 80% or higher seem to always complete successfully.
  • The only exception I saw was a mission failure in Episode VIII, despite an 85% success rate. I also know that AdHoc quickly released minor fixes after each episode, so this could be a bug or simply a hidden mechanic in this mission. Patches will continue to be released.
  • Mission success is the percentage of the mission pentagon area covered by your team’s pentagon.
  • Pentagons are formed simply from the stats required for missions and your team’s combined stats. This works differently, and sometimes a bit counter-intuitively, than if the missions were simply straight-up stat checks. It’s all a matter of geometry. As a rule, it’s more important to meet lower stat requirements than higher ones, and it’s more beneficial to invest in stats that are close to each other on the diagram. The first mission of Episode II is an example of both: it requires Mobility 3 and Charisma 2. The Golem (Mobility 2 and Charisma 2) has a higher success rate than the Coupe (Mobility 3, Charisma 1)—82% versus 70%.
  • Synergy between team members will increase your chance of success by 5, 10 or 15% for synergy levels 1, 2 and 3.
  • Some missions are choice-based and don’t follow the outline or mechanics described above. Instead, your heroes will be interrupted during a challenge, and you’ll have to make a choice for them. The choice requirements correspond to a single stat, and there’s a simple success/failure system based on whether your team’s combined stats equal or exceed the required stat. Sometimes, a character-specific choice or hack option will be available , which will automatically succeed (or, in rare cases, automatically fail).
  • You can influence when missions appear. Most often, some missions appear only after another has been completed, meaning when you click on the mission to receive its results. Other missions seem to appear based on the start of other missions, and some challenges appear spontaneously (likely due to a timer). By default, you should allow your heroes to return to base and rest before completing a mission, as completing it before then provides no benefit and can cause subsequent missions to appear earlier, risking them expiring before your heroes are ready.
  • It also seems to be helpful to avoid going to a screen that pauses the timer (such as the mission results screen) during non-mission-related dialogue. It seems some missions don’t appear until the dialogue ends, so starting the timer (for example, when the characters are traveling and resting) during dialogue actually gives you more time.

All Challenges Episode 2 (Sonar)

The first few missions are limited in scope, as they only allow room for one hero, and none of them are yet leveled up. The main challenge lies ahead: completing the first mission of Episode 3 with a single hero. This requires the following stats:

  • Stamina: 4
  • Mobility: 3
  • Charisma: 3

This will ensure an 80% success rate and guarantee completion. The only way to level up Golem or Brute twice in the Sonar branch is to forgo some character-specific options. The next best option is Malevola, who is easier to level up twice in Episode 2. She can achieve a 72% success rate. This mission is the only one left to luck in the current guide, and a restart may be necessary if you want to achieve a perfect result .

Hero stats at the start of the game:

  • Sonar – 2/1/2/3/4
  • Flambé – 4/2/3/2/1
  • Invisible – 3/2/3/1/2
  • The Bruiser – 3/4/1/3/1
  • Prism – 4/1/1/4/2
  • Malevola – 3/2/2/3/2
  • Golem – 3/4/2/2/1
  • Coupe – 4/1/3/1/3

The balloon that flew away

  • Hero: Flambé
  • Mission Parameters: 1/1/3/2/1
  • Hero Parameters: 4/2/3/2/1

This is the first “real” challenge in Dispatch , and even at this stage, you can notice that the level geometry sometimes feels a bit illogical. The heroes that achieve 80% success are Sonar (hybrid form), Flambé, Malevola, and Golem. We need Sonar to remain in hybrid form, and Malevola will be needed for the next mission. Initially, I tried Golem, which gains slightly more experience at 82% success than Flambé at 100%, but then I used Flambé to get him closer to his first level-up.

Opening of VAND-GO

  • Hero: Malevola
  • Mission Parameters: 1/1/1/3/3
  • Hero Parameters: 3/2/2/3/2

Available heroes: Sonar, Prisma, and Malevola. Sonar should remain in hybrid form, and Prisma will soon embark on a mission with a unique choice.

Brawl in Crypto-Nite

  • Hero: Prism, unique choice

Return of the yacht

  • Hero: Invisible
  • Mission Parameters: 1/2/4/1/2
  • Hero Parameters: 3/2/3/1/2

Another hero capable of completing the mission is Flambé, but he’s still unavailable when it appears. He’s “resting” and preparing to start a fire that will trigger the next challenge.

Suburb on fire

  • Hero: Golem, select the “Cover the fire with your body” option

Any hero except Flambé can complete this mission, but I sent Golem to give him experience points. If you just want to max out your experience, you can fail the mission, and then a subsequent mission with more experience points will appear.

Museum robbery

  • Hero: Malevola, choose hack

Thanks to the hack, any hero can complete the mission. I sent Malevola to maximize her experience points.

On air

  • Hero: Sonar
  • Mission Parameters: 1/1/1/4/4
  • Hero Parameters: 2/1/2/3/4

There are several heroes that could handle the challenge with leveling and stat improvements, but Sonar is the only one that can handle it with base stats.

Hunting for art thieves

  • Hero: Flambé and Bruiser
  • Mission Parameters: 2/1/5/2/4
  • Hero Stats: 7/6/4/5/2

No single hero can handle this alone, but almost any pair of heroes can complete the mission. I sent Flambé and the Brute to give them experience points. The Brute especially needs experience, as he’s the Coupe pair we plan to eliminate.

Sonar on guard

  • Hero: Sonar, select the “Just improvise” option

You’ll get significantly more experience points if you choose “Anyone Needs” and it can be more profitable. But for a perfect run, we’ll select all character-specific options. Feel free to deviate at your own discretion. You can use the Brute in this and several previous missions to level him up twice and guarantee success in the first mission of Episode 3.

Young pickpocket

  • Hero: Malevola, a unique choice

This mission will give you enough experience points to level up Malevola twice. You’ll need to increase her stamina and mobility. You can do this ahead of time, but I’ll point out the best times to boost your stats.

Find the stolen work of art

  • Hero: Invisible, unique variant

Kupe also has her own unique choice for this mission, but we plan to exclude the girl, so there is no point in giving her experience points.

All Challenges Episode 3

During the first half of their shift, heroes will sabotage each other after learning that one of them will be removed from the program. When a hero is sabotaged, they are faced with a choice similar to those in missions, and if they fail, they are wounded. If two heroes go on a mission together, one hero will sabotage the other, and the other will abandon the mission and return to base to rest, even if they pass the sabotage check. Sometimes, a hero will leave base to sabotage another returning from a mission, delaying both heroes’ availability for missions.

There are a few details worth taking advantage of:

  • Flambé never commits sabotage. Thematically, this is probably because he ranks first on the I-Team and doesn’t feel threatened by dismissal.
  • Heroes with synergy won’t sabotage each other. So you can safely send Sonar with Malevola, Flambé with Prisma, Invisible with Golem, and Bruiser with Kupe.

With the exception of one plot-related sabotage, a hero can only be sabotaged once, and all heroes except Malevola have at least one option they can use with their base stats. Malevola can succeed with a Combat 4+, Mobility 3+, or Charisma 4+.

First shift

Hero stats before episode 3:

  • Sonar – 2/1/2/3/4
  • Flambé – 4/2/3/2/1
  • Invisible – 3/2/3/1/2
  • The Bruiser – 3/4/1/3/1
  • Prism – 4/1/1/4/2
  • Malevola – 3/2/2/3/2
  • Golem – 3/4/2/2/1
  • Coupe – 4/1/3/1/3

Here’s a quick rundown of the heroes best suited for missions. Before each shift, here are the character stats; keep these in mind while leveling up.

  • Beach cleaning – Flambé and Malevola
  • Drug Control – Sonar
  • The Problematic Party – Nevidiva and Golem
  • The Case of the SDS Fraudster – Flambé and Prism
  • Raid on a drug base – Sonar and Malevola
  • Landslide – Invisible and Golem
  • Saving Private T. – The Bruiser and the Coupe
  • Tip – Sonar and Malevola (instead of “Hack the Rogue”)
  • Parking Jam – Flambé and Prisma
  • Runaway Train – Nevidiva and Golem

Second shift

  • Sonar – 2/1/2/3/5
  • Flambé – 4/2/3/2/1
  • Invisible – 3/2/3/1/2
  • The Bruiser – 3/4/1/3/1
  • Prism – 4/1/1/4/3
  • Malevola – 3/3/3/3/2
  • Golem – 3/4/2/2/1
  • Coupe – 4/1/3/1/3

Short:

  • Shopping Assistant – Golem.
  • Skip the line – Prisma, a unique option.
  • Enticement into the sect – Malevola, a unique option.
  • Underground ring – Invisible, Golem, Bruiser.
  • Security – Flambe and Prism.
  • Participate in the tournament – Bruiser, a unique option.
  • Flight school – Sonar.
  • Security II – Invisible, unique option.
  • Debate with Stoyachello – Sonar and Malevola.
  • Heroic Training – Flambé, select Supernova.
  • Lightning Attack – Flambé, Prism, Golem.
  • Bank Robbery – Thug, Break-in.

At the end of the episode we exclude Coupe, leaving Sonar!

All Challenges Episode 4

First shift

  • Sonar – 2/1/2/3/5
  • Flambé – 4/2/3/2/1
  • Invisible – 3/2/3/1/2
  • The Bruiser – 3/5/1/3/1
  • Prism – 4/1/1/4/3
  • Malevola – 3/3/3/3/2
  • Golem – 3/4/2/2/2

Briefly about the choice of heroes:

  • Departure – The Thug.
  • Cliff Fly – Flambé, a unique option.
  • Malevola’s Mission (Joining the Cult) – Malevola and Sonar, a unique option for Sonar.
  • Fight at the match – Bruiser and Prism.
  • Entrance – Gromila and Prism.
  • In the past – Flambé, select “The Wolves Inside US” and a unique option.
  • Demolition – Sonar and Malevola.
  • Substitute teacher – Flambe and Prisma.
  • Criminal Minds – Nevidiva and Golem.
  • Young Marauders – Flambé.
  • Superheroes’ Quarrel – Prism, unique option.
  • Heroic Training – Invisible, take the Wolf Pack.
  • Furniture assembly – Sonar.
  • Dog on a walk – Flambe and Prisma.
  • Among the comics – Nevidiva, select “Mecha-Man-Prime” and the unique option.

Second shift

  • Sonar – 2/1/2/5/5
  • Flambé – 4/6/3/2/1
  • Invisible – 3/2/4/1/2
  • The Bruiser – 3/5/3/3/1
  • Prism – 4/1/1/4/3
  • Malevola – 3/4/3/3/2
  • Golem – 3/5/2/2/2
  • Waterboy – 1/2/2/1/2

Briefly about the challenges:

  • Ambush the killer – Invisible, Bruiser, Golem, Waterboy.
  • Heroic Training – Golem, select “Find Yourself”.
  • Subscribers Day – Sonar.
  • I want a hero – Malevol, a unique option.
  • Mascot Showdown – Flambé and Prism.
  • Elimination of the killers – Sonar and Malevola.
  • Baby Kaiju – Waterboy, fail the first choice, then choose a unique option.
  • Crisis of the former hero – Nevidiva and Golem.
  • Search for the Brainbreaker – Sonar and Malevol.
  • Mind-Bending Humor – Vodoboy, choose The Wolves Inside Us, Standing Strongmen, and Mecha-Man Prime.

All Challenges Episode 5

First shift

  • Sonar – 2/1/2/5/5
  • Flambé – 4/6/3/2/1
  • Invisible – 3/2/4/1/2
  • The Bruiser – 3/5/3/3/1
  • Prism – 4/1/1/4/3
  • Malevola – 3/4/3/3/2
  • Golem – 3/5/2/2/2
  • Waterboy – 1/2/2/1/2

Challenges:

  • City talents – Thug and Waterboy.
  • Worker Rescue – Golem, unique option.
  • Aliens Among Us – Prism, select “Improvise”.
  • Heroic Training – Prism, choose an illusion from afar.
  • Stalker Goes to the Movies – Unseen, choose hack.
  • Talent competition – Flambe and Prism.
  • You are the future star – Sonar.
  • Anti-bullying seminar – The Thug and the Waterboy.
  • Sewer Breakthrough – “Waste Spill” – Sonar and Malevola.
  • The Art of Posing – Sonar.
  • Explosion at the plant – Nevidiva, Gromila and Vodoboy.

Second shift

  • Sonar – 2/2/2/5/5
  • Flambé – 4/6/3/2/1
  • Invisible – 3/2/4/1/2
  • The Bruiser – 3/5/3/3/1
  • Prism – 4/1/1/5/3
  • Malevola – 3/4/3/3/2
  • Golem – 3/5/2/2/2
  • Waterboy – 1/2/2/3/5

Challenges:

  • Lost Pet – Bruiser and Waterboy.
  • Evacuation assistance – Sonar and Malevola.
  • Fight against vandals – Nevidiva.
  • Experiment control – Thug and Waterboy.
  • VANDLABS Heist – Sonar, Unique Option.
  • Heroic Training – Water Chopper, choose a spit of holy water.
  • Robberies in the Dark – Flambé and Prism.
  • Missing Teens – Malevola, hack and unique option.
  • Mountain of cars – Nevidiva and Golem.
  • Riders – Bruiser and Waterboy.
  • Ground Rescue – Malevola, unique option.
  • Nursing Home – The Thug and the Waterboy.
  • Needs repair – Nevidiva and Golem.
  • Superhysteria – Sonar and Malevola.
  • Cargo Theft – Flambé and Prism.

All Challenges Episode 6

The only shift

  • Sonar – 2/3/2/5/5
  • Flambé – 5/6/3/2/1
  • Invisible – 3/2/4/1/3
  • The Bruiser – 3/5/3/3/1
  • Prism – 4/1/2/5/3
  • Malevola – 3/5/3/3/2
  • Golem – 3/5/2/2/2
  • Waterboy – 1/2/2/4/5

Challenges:

  • Waiting – The Bruiser.
  • Cat sitter needed – Golem, unique option.
  • Cleaning – Water Runner.
  • Phenomena #1 – Invisible and Golem.
  • Haunted Avenue – Malevola, a unique option.
  • Roasting Mayor Yao – Sonar and Prism.
  • Red Alert – Nevidiva and Golem.
  • Heroic Training – Bruiser, select “Squeeze In.”
  • Disrupted Roleplay – Przma, select “Bard”.
  • Yachtsmen’s Party – The Bruiser and the Waterboy.
  • Courier bots – Sonar and Malevola.
  • Thickness of ice – break the ice – Nevidiva and Golem.
  • Sunken Cargo – Prism and Malevola.
  • Reconfiguring bots (instead of reconfiguring bots) – Bruiser and Vodoboy.
  • Underground reconnaissance – Sonar, a unique option.

All Challenges Episode 7

The only shift

  • The stranded whales are Sonar and Malevola.
  • Landslide – Flambé and Prism.
  • Puke – Bruiser, unique option.
  • Self-sabotage – Bruiser and Waterboy.
  • Attack on a farmer – Flambé.
  • The salvation of Stoyachello – Sonar and Malevola.
  • Important interview – Sonar, a unique option.
  • Heroic Training – Sonar, select the bat option .
  • Late – Thug and Waterboy.
  • Red Ring – “Everyone to Battle” – Flambé and Prism.
  • Flood – Sonar, Bruiser, and Waterboy. Select “Explore.”
  • Fire in the Rain – Malevola and Golem.

All Challenges Episode 8

The only shift

  • Back to Crypto-Nit – Brute and Golem.
  • Evacuation order – Prism.
  • Experiment 1067 – Bruiser and Prism, choose Prism’s power.
  • Bomb Threat – Golem.
  • Beacon Search – Delay the mission as much as possible to give the team more time to rest before new challenges arise.
  • Flambeau’s rescue – Brute and Golem.
  • Help for the Smart One – Prism.
  • Shopping Marathon – Prisma and Malevola, use the power of Prisma.
  • Rescue Sonar/Waterboy – Rescue Sonar first to later send him on a mission with a unique character-specific option. Send Flambé and Bruiser.
  • S-s-s-s-sewage bomb – Prism and Golem.
  • Save Vodoboy – Nevidiv and Malevol.
  • Podhalimski’s Help – Sonar, a unique option.
  • Call – Flambe and Fenomacho.
  • Escape Artist – Nevidiva and Golem.
  • Boom ! – Vodoboy and Malevola.
  • Witch Hunt – Sonar or Prism, unique option.
  • Return of the Kaiju – Flambe or Fenomacho
  • Attack on Koopa – Sonar, Brute and Prism.
  • The Torrance Horror – Flambée and the Waterboy.
  • S-s-s-s-sewage bomb – Nevidiva and Golem.
  • Barricade – Fenomacho and Malevola.
  • Help Pompon – Flambe.
  • Thirst for coffee – Vodoboy.
  • East Side Gang – Flambé and Prism.
  • Attack on Kupe – Flambé and Malevola.
  • Help Betonella – Fenomacho.
  • The housing complex is Gromila, but there is a risk of not being able to cope.
  • Fight with Ulybaka – Nevidiva and Golem.
  • Against Mister Fist – Bruiser and Waterboy.
  • The warriors are Flambe and Prisma.
  • Attack on Coupe – Flambeau and Prism.
  • Atomic automatons – Phenomacho and Vodoboy.
  • New meeting – Sonar and Malevola.
  • Trap – Flambé or Waterboy, a unique option.
  • Beyond the Red Ring are Fenomacho and Vodoboy.
  • Attack on Koopa – Brute, Flambeau and Prism.
  • Rescue from the bridge – Sonar and Malevola.
  • Attack on Koopa – Brute, Flambeau and Prism.
  • In the helicopter – Golem and Nevidiva.

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