The release date of the game ” Diablo IV ” is June 2-6, 2023.
Developer: Blizzard Entertainment . Publisher: Blizzard Entertainment .
The story is 15 hours long. 100% completion time is __ hours.
Diablo 4 system requirements
| Characteristic | Minimum requirements | Recommended requirements |
| CPU | Intel Core i5-2500K AMD FX-8350 |
Intel Core i7-8700K AMD Ryzen 7 2700X |
| RAM | 8 GB RAM | 32 GB RAM |
| Video card | NVIDIA GeForce GTX 660 AMD Radeon R9 280 DirectX 12 |
NVIDIA GeForce RTX 3080 AMD Radeon RX RX 6800 XT DirectX 12 |
| Hard disk space | 90 GB SSD | 90 GB SSD |
| operating system | Windows 64-bit: 10 | Windows 64-bit: 10 |
Walkthrough
Prologue:
Diablo 4 Journeys. Who to choose, what to level up
In the opening cutscene, four adventurers opened an underground temple using their blood. One of them turns out to be a necromancer, forcing a human to recite a prayer that will summon her—Lilith, the Daughter of Hatred.
Choose one of 5 heroes: barbarian, necromancer, wizard, rogue, or druid. Each class allows you to choose any gender, face and body type, hair, and accessories. Enter a name. Select the type of tutorial hints and difficulty: adventurer or veteran.
- Twilight on the Mountain
We’ll reach the snow-covered cave on horseback. We’ll begin the game. There are a few wolves along the way. Enter the house to the north and talk to the villagers, Osven and Vanya. Together, we’ll go to the neighboring house and receive a quest.
- Darkness in the depths
To the north, we enter the Icehowl dungeons. To the northeast are the Corridors of Hell’s Vices, within which are swift beasts, and further on, fallen devils.
Boss: Z’Fal the Scarred Baron . Enter the summoning chamber from the prologue. Examine the decapitated priest, and the first boss will appear. Dodge his jumps, the blood star on the floor, and his fiery projectiles.
- The Hero’s Return
On the surface, we head back to the village of Nevesk and talk to Vanya. The villagers will treat us, get us drunk, and then take our body to the barn. They all turn out to be fanatics.
- Hero’s Reward
The madman Joseph saves us, and together we fight off the villagers. We take the chapel key from Vanya’s body. In the south, we unlock the chapel and examine the strange petals.
- Prayers for salvation
We’ll see the story of how the local priest and parishioners saw Lilith, and she took control of them. When we wake up, Joseph will instruct us to warn another hermit and bring him to the Cathedral.
- In Search of Answers
We continue north, activating Lilith’s altar along the way; it will permanently boost our stats slightly. A little further on is a basement entrance with additional activity. We enter the caves and fight spiders. In a large clearing to the north, we examine the hut, move the top cabinet, and find a secret room. The hermit, Lorath, will stop by later, returning from hunting.
- Dedication
We need to escort Lorath to Kiowashad. We’ll make our way through the forest filled with fallen. At the crossroads, Lorath will examine the statue of the angel Inarius. At the gate, we’ll learn that we need to undergo a purification ritual. At the stand, we’ll choose the sin that’s haunting us: fear, anger, pride, or greed.
- Missing links
In the city, we go to the blacksmith Ozren and turn right. We’ll receive a strange amulet, and we can sell our excess weapons and armor. We show Lorat the amulet; it belongs to the Horadrim. Lorat himself will leave for the Dry Steppes, and he’ll send us to look for another Horadrim. We can get our horse from the stables.
Act I: Steel Faith (Level 5)
Diablo IV Walkthrough, guide gamesisart.ru
1.1 Bad news
In the north of the city, we enter the Cathedral of Light. Joseph is already here, receiving communion from the Reverend Mother Prava. We learn that they were planning to send Lorath, but now they’ll send us to Yelesna to search for the knight Vigo. We pick up Vigo’s report from the table.
1.2. Faded Glory
We leave the city to the east. Wolves, bears, birds, skeletons, and fallen creatures are scattered across the plains. There’s an event in the central clearing: you must repel waves of darkness within a minute. Reward: obols, a currency that can be spent at curio merchants. In the southern settlement of Yelesna, we speak with Captain Ankers.
1.3. The Knight and the Magpie
We continue on to the mines, past skeleton crossbowmen, and a soldier camp along the way. At the mine entrance stands the knight Vigo, and nearby is a girl named Neirella, who’s searching for her missing mother. The knight will let us through, but the elevator inside is broken, so we’ll have to take a detour. Skeletons get in the way.
1.4. Getting Started
In the cursed mines, we head to the locked door. A girl will crawl in next to us and start unlocking the door from behind. We need to defend ourselves from the skeletons for a couple of minutes. Further along the path, there are cave-ins; we wait them out and run past them in time.
1.5. Below
We’ll see a statue of Lilith. We’ll go down the stairs from below. We’ll release the body from the elevator mechanism, and the elevator will turn on.
1.6. Following her
All the knights are dead behind the stone door. We speak with the dying Grendan. Vigo will go for reinforcements. We jump the chasm, descend below, and examine the red spot. We’ll see a memory of Lilith luring Venard’s mother to her.
Next, we read several entries and run away from exploding monsters. To the west, we explore the Black Lake. In the search zone, we climb down the wall on the right, and find doors at the bottom.
1.7. Storming the Gates
Before the red gates, there’s another memory: Lilith led Venard to her son, Rathma, the first necromancer. Beyond the gates are squads of imps and shamans; we defeat the shamans first. We clear all the tunnels. At the next red gate, there’s a demon miniboss, a memory.
Sunset Cloisters. Beyond the gates are large monsters, explosive enemies, and succubi. We’ll reach the locked door, and Neirella will begin opening it with magic, and we’ll have to defend ourselves for 45 seconds.
1.8. The Price of Knowledge
Sorrowful Shore. We’ll find Venard at the large platform where she performed the bloody ritual. She’s already led Lilith across the lake, and if she refuses to leave, we’ll engage in battle.
Boss: Venard . She herself is invulnerable, but summons several monsters linked to her by lines. You must kill them all, repeating several times. Once defeated, Neirella will be left to mourn her mother.
The Quests of the Angel Inarius
1.9. The Path of Light
We teleport back to the city and speak with Joseph in the cathedral. We learn that the Reverend has left for Kor Valar and we need to catch up with her there. In the city, you can upgrade your weapons and health potions.
1.10. Kor Valar
Far to the northeast, we cross an ice rift and find the Bear Tribe’s Refuge. We proceed to the castle gates. Inside, we see Vigo mourning the fallen knights. Together, we go to see the Reverend Mother Prava. She will send us to the Alabaster Monastery to cleanse her spirit.
1.11. Pilgrimage
South of the castle, speak with Vigo. We descend through the icy cliffs, killing Frost Clan monsters. At the top, use the altar. Take the idol and receive a temporary stat weakening. While weakened, take the idol to the center of the cliffs, to the Altar of Martyrdom, and read the “Message to the Sufferer.” Carry the idol further to the 2nd altar and read the “Message to the Seeker.” Near the 3rd altar, there’s a miniboss; read the “Message to the Penitent.” Take the idol and return it to the Alabaster Monastery.
1.12. Justice of Light
Alabaster Peak. Hall of Ascension. We climb the stairs and examine the large paintings on the platforms above. Beyond the gates we’ll meet the angel Inarius, but he won’t grant us his blessing.
1.13. Light protection
Let’s return to the holy mother and receive her blessing.
Neyrella’s tasks
1.14. Get off the path
Werewolves and tree monsters are attacking in the forest. In Neyrella’s “Mistral Forest” search zone, we head to the northern dead end and enter the Looping Path cave.
1.15. Shroud of the Horadrim
Inside the cave, tree monsters and angry spirits attack. In the labyrinth, we head northwest, encounter a bloodied beast, and enter a red portal. We’ll find ourselves in Tristram’s Vision. The wolf will tell us that he’s already helped us and will continue to help us stop Lilith. Through the next portal, he’ll take us straight to Neirella. Together, we clear the Glade in the forest and examine the three-faced statue.
1.16. Inexperienced student
We’ll go with the girl to the Horadrim vault. There’s a sealed door on the way; go around to the right and pick up the book. Neirella can open the doors with spells. Search all the rooms.
Boss: She-Devil, Herald of Lilith . In the circular hall, fight the demon, dodging red projectiles and area-of-effect attacks. After defeating her, take the book “Mastery of Death: Theories of Rathma” and bring it to Neirella.
1.17. Transition to another world
We’re transported back to the cave, to the Black Lake. The girl uses the book to revive her mother. Venard will help us perform the blood ritual again to catch up with Lilith.
1.18. Descent
Along the way, we’ll encounter the ghost of Rathm, and then ghoul enemies. Continue listening to the ghost’s prophecy. We’ll explore the entire labyrinth, destroying four tumors of hatred; they’ll open new bloody doors. Beyond the main gate, listen to the dialogue between the angel and the ghost. We’ll enter the Sanctuary of Balance.
Boss: Lilith’s Elegy . This demon creates acid pits on the floor, streams of acid flowing from side to side. Once it fills everything with blood, hide under the protective dome of the knight who will come to our aid.
After victory, we’ll see Vigo in the knight’s armor; he’ll die. We’ll receive Vigo’s protective amulet. In the shrine, there’s a memory: Llith came to Rathm’s body and took the key to the gates of hell from his staff.
1.19. The Determination of Light
We move back to Neyrella to tell her that Lilith has left.
Act II: The Knife Turns (Level 10+)
Diablo IV. On PC, PS5, Xbox
2.1. Unexpected visit
From the city of Kiowashad, we head northwest. We’ll visit the Western Routes, the village of Menestad, and the Silver Edge. In Eldheim Fortress, we speak with the watch commander. Donan and Knight Jorin speak in the fortress. We’ll be tasked with solving a problem at the Firewall Estate.
2.2 Dark Signs
Elder Highlands. A greedy goblin appears here; you can chase him down and loot a few valuables before he escapes through the portal.
Wilfred, the steward, is at the entrance to the estate. Inside, we enter the office and find a memory in the basement: Lilith appeared to Donan, but he managed to dispel the obsession.
When we return, goat-legged monsters will attack on the surface. After defeating them, we learn that Lilith will also try to visit the druids Nafain and Ayril.
Iris’s Quests
2.3. Creeping Shadows
We head north to the settlement of Brestaig. Chieftain Asgeil will tell us that the demon has moved further up. Yorin will offer to guide us. We head east to the Wailing Barrows. Yorin will recite a prayer at the locked doors; we defend him from ghosts, spirits, and banshees.
2.4. Disturb the forgotten
Mourner’s Crossing. Inside the cave, we fight ghosts. To unlock the doors, we need to find the mound’s protective stone. Search all the tunnels and find the stone in the center of the western path.
Further on, near the altar, we fight trees and undead. We see runes inscribed near the tomb, which means Iris is helping Lilith.
2.5. Song of Pain
Ancestral Heights. We’ll reach the surface, destroy the ghosts, and the elite enemy crucified on a stake. We’ll learn from the locals that Iris passed through here with a demon. We need to destroy the revenants: the first in the east, the second in the west of the search area. Return to Yorin and Arlo.
2.6. Peak of Sorrows
We go north, kill ghosts, trees, remains.
Boss: Iris, Guardian of the Dead . We’ll meet Iris on the cliff. She summons ghosts, attacks with lightning and acid, and often disappears. After defeating Iris, she’ll tell us how she helped Lilith.
2.7. Raking the coals
We return to the city of Brestaig and talk to Yorin.
Druid Nafain’s Quests
2.8. Wild Spirit
To the east is the Wasteland of Solitude, the settlement of Korbach, the Daudur Peatlands, and Tirmar. In the settlement, speak with the knight captain; he’ll tell you where he saw the druid. We head to the Boglann Stone Circle and encounter a druid wolf.
2.9. Beastly Essence
We follow Nafain’s wolf to the Valley of Blood, where we’ll be attacked by animals and gnats. In the Heart of the Marshes, we’ll find Nafain chained to a tree by roots.
2.10. Path of Fury
We follow the stream of fel corruption deep into the Wild Wilds. In the red labyrinths, we kill dogs and werewolves and search for three unnatural growths. To the north, behind the growth, we’ll find the entrance to a cave.
2.11. Fangs of Corruption
Boss: Nascent Confluence of Wrath . Crimson Path. We’ll see several of Lilith’s memories. Above are the Corrupted Nests, where a large, multi-headed wolf will attack. After taking significant damage, the creature will flee.
2.12. Nip at the source
We return to the druid in the tree. We learn that Nafein made a deal with Lilith to destroy the Penitent Knights, and in exchange, he told her where to look for Astaroth—in Eldheim.
Donan’s Tasks
2.13. Buried Secrets
We’re transported to Firewall Estate and head south to Eldheim Fortress. At the entrance, Commander Antje will tell you that the horned woman has broken through here, and nothing could stop her. We enter the building.
2.14. In ruins
Siege walls. We clear the rooms of Blood Clan monsters. We ascend to the fortress and find Donan next to the slain knights. We learn that Astaroth is trapped in the soulstone. We go to the barracks together.
2.15. Buried Heritage
The barracks are empty, all we can do is examine the bodies. We descend into the Underground Passage and kill the Lycan werewolves. Up above, we watch a memory: Lilith placed Astaroth’s stone in Yorin’s body. We return to the main hall. Donan still hopes to save his son, Yorin.
2.16. Shadow over Kerrigar
We’re heading to the northern city of Kerrigar. We’ll meet Donan on the northern road, and we’ll enter the gate together. Lilith will summon Astaroth, riding a multi-headed beast.
2.17 While the World Burns
Boss: Astaroth . The beast bites at close range, and Astaroth uses fire magic, dropping fiery stones from the sky. We constantly run close to the beast to avoid being hit by its bites and fire.
Once we’re victorious, Donan will examine Astaroth’s body and remove the soulstone, leaving only a dead Yorin. Let’s go speak to the guards at the gate; they’ll take care of Donan.
Act III: Birth of Monsters (Level 15+)
Diablo 4. 100% Completion
3.1 Growing Darkness
We need to meet Lorath in Ked Bardu. From Firebarrier Estate, head west across half the map: Lagland Mire, Elder Highlands, Gaothmar Plains, Ancient Forests, Southern Thornwood, Frarobru City, Arid Center, and the Plains of Wandering.
In the city of Ked Bardu, in the western courtyard, we speak with Daruuk and Khelith. The Horadrim, Lorath, is sleeping nearby. He was looking for the Paleface, Lilith’s servant, but found nothing. We’ll wake Lorath. It turns out that the Paleface is Lorath’s former apprentice. We go speak with Tekrin and learn that the enemy has escaped through the Abahru Canyons. We inform Lorath.
3.2. The Shattered Mind
East of the city, we explore the canyons with Lorath. We go look for Elias in the Abahru Canyon. We kill the monsters emerging from the rift, and Lorath will gradually close it.
We go to the Sculptor’s House, examine the statue, take Genbar’s Journal from the table below, and the scroll above. We speak with Lorath. From the house, we go to the Thousand-Eyes Rift Caves. We’ll meet Genbar at the next rift.
Boss: Genbar, the keeper of the shrine . He will summon minor demons, then the larger demon Makhmon will appear. Once defeated, Lorath will take the demon’s body for study.
3.3. Painful Anxiety
From the city of Ked Bardu, head south through the Disciples’ Ascent. At the Orbei Monastery, speak with the abbot. Everyone will be killed right in front of us, and we’ll hear screams. Place the Crusader’s Skull on the pedestal to open the doors.
Next, we kill the spirits. We search the rooms for the abbot; in the northwest, we’ll find a delirious monk. We fight off the spirits’ attack. To the north, there’s a door to the archives. To open it, you need to examine three litany pillars: two nearby, and the third one from the bottom left. Beyond the gate, the mentor will tell you that Elias took everything here and left.
Boss: Orbean Ghost . All killed disciples will merge into a single ghost. He creates several whirlwinds on the ground and strikes with his staff at close range.
The city of Guulran
3.4. Time to collect your thoughts
In Ked Bardu to the south, we speak with Lorath. In the tent, we examine the demon’s body and those it ate. Then we head to Guulran.
3.5. Humiliation
We head southeast from the city, passing through the following locations: Scoundrel’s Pass, Traveler’s Folly, Olzean Cliffs, Bloodied Passage, Bone Path, and Hidden Heights. Lorath will point out Elias’s palace from the cliff. The thief Zolaia will help you get inside.
3.6. City of Blood and Ashes
We head to the market square through Bloody Alley. We clear the streets of demons. We climb onto the rooftops and jump across the gaps between the houses. In the eastern house, we speak with the villager, and in the north, we rescue the girl. On the left, we crawl along the rope to another roof.
We go to search for the prison. In the search zone on the right, activate the mechanism, and go through the stairs on the left. In the far northern cell, we’ll find Oyun. We’ll head west with her, break through the stone walls, and find a secret exit.
3.7. Small victories
Bone Trail. On the surface, we go to Lorat with the horse.
3.8. Whispers from the Past
We follow the central path north, speak with Laurent, and enter the Sinkhole Caves. In the northwest, we’ll find the Old Reserve Tunnel. Through the crevice above, we’ll spy on the enemies, including a large Brol. We learn that Elias is planning to summon Andariel. We enter the palace and clear out the Maw, the Tyrant’s Court, and Elias’s Throne Room.
Boss: Mother’s Judge . A powerful mage who fires spells.
Elias’s Hideout. We explore the tyrant’s private room, pick up the recording on the right desk, and there are bookshelves above. We speak with Lorath. From the top, we exit to the surface and speak to Lorath again.
Demons
3.9. Through a Glass Darkly
In the city, we’ll complete the Maw of Guulran, the Path of Lost Souls, and the Forgotten Ascent. 1) At the top of the cliff, Lorath will lead us to Baal’s Shrine. We’ll reveal the Demon of Destruction’s true name and receive his gift. 2) We’ll go to Diablo’s Shrine and receive the Demon of Terror’s gift. 3) In Mephisto’s Shrine, we’ll receive the Demon of Hatred’s gift.
A fiery portal will appear, and beyond it we’ll encounter the bloodied wolf again. It turns out to be Mephisto himself. He’ll help us stop Elias if we can overcome his echoes of the past. We need to destroy the barbarian fortress and kill the monster Gorm. After victory, we’ll receive a blessing. Return to Sivo Ridge and speak with Lorath.
3.10. Descent into the fiery depths
We descend further toward the fiery lava, with nuns and warrior mothers in our path. We pass through the Hall of Hatred, Destruction, and Horror. From above, we see Elias performing a ritual. Laurent stabs Elias and takes the victim away, with Brol chasing after him.
Boss: Brol the Tyrant King . He’s a dual-sword barbarian who performs combo attacks at close range and quickly moves to other locations. He sometimes summons groups of regular barbarians. After defeating him, head down.
3.11. Hooks
The Path of Lost Souls. We’ll talk to the woman we rescued, Taissa. We’ll learn that the wounded Elias has hidden in a shelter in the sands of Kehjistan.
Kejistan
3.12. Oasis of Memories
From Krivashad we go far to the southwest, along the way we pass the following locations: Bone Path, Bloodied Passage, Pitted Wasteland, Brink of Devastation, Bushland of Galtmaa, Jirandai (portal), Cave of Echoes, Dunes of Sorrow, Tarsarak (portal).
We speak with Lorath. Taissa is nearby, and she begins to hear Andariel’s voice. We search for a guide who will lead us through the storm. All three refuse. We leave the woman here and Lorath and I head south to the following locations: Rusty Sands, Central Rise, Argentek Coast. We enter the bar; the patrons will turn into monsters; we kill them. Old Man Meskhief will remember Cain Descartes and agree to guide us.
3.13. Flesh from bone
We’ll head north from Tarsarak, through the Dunes of Sorrow, and then the Quiet Expanse, to the Abandoned Chapel. We’ll kill scorpions, snakes, and skeletons along the way. Taissa will remain in the chapel. We’ll continue east, through a sandstorm, and stop at a shelter. Then we’ll reach the Bitter Sands, stopping to the east. We’ll enter the Outer Gardens.
3.14. Under the Mask
We’re looking for the entrance to the Terrace of Ecstasy. The gate to the north is locked, and we speak with a nobleman nearby. We learn they’re already serving Lilith.
3.15. Through the Veil
The Noble’s Lobby, the Inner Gardens. We’ll see the students summoning more and more demons. Elias is in the main hall.
Boss: Elias, Master of the Church of Three . Defeat him quickly. After defeating him, a memory will appear: we’ll hear Lilith and Elias’s plan: they’re arming people to fight the incarnations of evil. Elias will be resurrected.
Boss: Ellias, the Fallen Horadrim . The second time, he’ll summon a massive demon, Lilith’s Protector, and attack with magic. The necromancer will die again, but it’s impossible to kill him permanently. Laurent will advise stealing the Invisible Eye and running away.
We fight for the third time at the exit. In the Lord’s Chambers, we search for the Eye. In the large hall with the red circle, we fight for the fourth time. After victory, we take the Invisible Eye and exit through the window.
3.16. Excavated relics
We return to Meskhief through the Outer Gardens. He’ll be dying, struck from behind by enemies. We head to the chapel and speak with Taissa. Lorat will go examine the Eye.
Act IV: Gathering Storm (Level 25+)
Diablo 4. Walkthrough, how to defeat the boss
4.1. Eye Wide Open
We take the Invisible Eye and place it on the pedestal in the center. Through the eye, we’ll see a conversation between Lilith and Elias. She senses the rebirth of her father, Mephisto, and wants to kill him as soon as possible to gain his power. Lorath will task us with delivering a letter to Donan.
4.2. Master’s Touch
We travel to Kiowashad and speak with Donan in the Cathedral of Light. We learn Lorath’s plan: he wants to trap Lilith in the soulstone left by Astaroth. We need to bring all the necessary items to attune the stone.
4.3. Lost Art
We’re heading to the Horadrim Vault in Mistral Forest. The path leads through the Green Lowlands, with the only entrance to the dead end being on the south side. We enter the Narthex building, and Donan is inside. Neyrella is in the back room, preparing to learn the Horadrim lore on her own. We go with Donan to the work desk and read several notes.
4.4 Spiritual meeting
We head back through the desert to the Abandoned Chapel. We’ll discuss the plan with our allies. At this point, Taissa will run out into the street; we go look for her. Elias will complete the ritual over Taissa; she’ll survive, but a powerful demon will appear nearby.
4.5. The Embodiment of Torment
Boss: Andariel, Maiden of Torment . She fires projectiles of air that fly in a circle, placing martyrs on the floor that attack in a circle around them. At first, Andariel hangs from a crucifix, but then she frees herself and begins attacking with chains and tentacles.
4.6. Eye of the Storm
We return to the companions in the chapel. Taissa will tell us about her friend in Hawezar, who may know the secret to Elias’s immortality.
In the city of Kiowashad, talk to Oscar to get a horse. You can summon it by pressing Z to quickly move around the area.
Act V: Of Secrets and Fates (Level 35+)
Diablo IV 100% Completion
5.1. The paths split
From Tarsarak, head east to Zarbinzet to meet our allies. Along the way, we’ll pass through the following locations: Dilapidated Passage, Wild Chasm, and Umir Plateau. Speak with Taissa. We need to search the swamps and find Timue. Speak with Donan, who will tell us where to find the Hatred needed to attune the Soulstone.
Soul Stone
5.2. Secrets of Zakarum
Along the way, we’ll pass through the following locations: Brown Lands, Withered Plains, Plague Dam, Darkness, Hungry Mire, and the Ruins of Rakhat Fortress. Once there, Donan will task us with infiltrating the fortress and opening the gate. We’ll climb up the walls on the left, then descend to the gate on the right and open it.
5.3. Buried Hatred
In the Vile Crypt, we kill the undead and ancient paladins. Donan will attempt to attune the soulstone, and hostile spirits will attack. He’ll ask for mercury and an alchemy kit.
5.4. Swamp Hospitality
We’re heading to Vejinhani Village. On the surface, we turn north, passing through the following locations: Trail of Despair, Crimson Dump, and Bloodpox Bay. In the swamp village, we head east to the witch’s tower. It turns out to be Taissa. She’ll send us to Valta for mercury.
5.5. Witch of the Wastelands
In the Ash Wastes, we fight off the Fallen, search the search zone, and find Valta’s hut in the northern dead end. It turns out this sorceress supports Lilith.
Boss: Valta . She attacks with area-of-effect fire spells.
After the victory, we pick up the mercury; you can’t quickly move through portals with this item, so we ride back to Taissa on horseback.
5.6. Oppressed Mind
In the witch’s tower, we help Donan with alchemy: mix mercury with other liquids, turn the wheel in the upper right corner three times, and grind sulfur. Nothing works. Taissa decides to help Donan regain his faith in himself and invites him to the swamp.
5.7. Prison of Grief
In the eastern swamps, we enter the Ritual Grounds cave. Taissa will force Donan to face his fears. She’ll send us to fetch ingredients; we’ll go kill the larvae. In the southwest, we’ll find the larva queen. In the northern dead end, we’ll get the yellow lotus.
We return to the hut and light the braziers. Donan will see the ghost of his son. We enter the fiery portal and find ourselves in Travincal’s Vision. Mephisto will remind us that the main thing is to stop Lilith.
5.8. One Step Ahead
We go back to the hut, talk to the witch, and Donan. We repeat the alchemical recipe. An angry Donan will attune the soul stone.
Swamp Missions
5.9. Poisoned Flesh
From Rakhat Fortress, head southeast into the swamps, passing through the Hungry Mire and Black Slag. We’ll meet some allies in the center of the search area, and together we’ll search for Timue. Head southeast of the search area and enter the shack. From Timue, we learn that Elias has made a deal with the Whispering Tree.
5.10. Debris and rubble
Let’s go look for the city of Ingovani. To the north is the Doomed Marshes clearing, Ingovani. In the search zone, to the northwest, are large round doors. To open the gates, you need to find two eyes: 1) in the northern zone, go to the center, examine the body of a dying bandit, 2) in the southern zone, there’s an eye in the center. Unlock the gates.
5.11. Cold Blood
Ritual Pools. In the caves, we navigate narrow tunnels. Further on are the Winding Passage, the Slithering Depths, and Mokhlon’s Nest. To the north, we open the incense box.
Boss: Mochlon, the Queen Snake . Attacks with acid and tail.
After the victory, take the incense and use the quick exit from above.
5.12. The Verdict of the Swamp
We catch up with Lorath and Neirella. We arrive at the Formless Labyrinth. At the Bloodied Altar, we destroy the snakes and use incense. Lorath will see a vision of a huge snake.
5.13. Following the snake
We follow Neirella, along a huge snake. The snake will surround us, and small lizards will suddenly attack. We climb through the ladders.
5.14. The Cry of the Mire
On the Poisoned Path, we’ll hear a mysterious voice. In the large search area, head southwest and strike the body of a huge snake on the right. Then, slash through the dead trees above, killing the Wailing Soul and other monsters. The snake on the right will open the way for us to continue.
5.14. Slow heartbeat
The Swamp of Melted Souls. At the top, we follow the huge snake and come to the Whispering Tree. We’ll talk to the hanging heads; they’ll remember Elias; he never paid with his head. The important head will send us to look for the coffin among the rubble; the secret to Elias’s immortality is somewhere there.
Quests in Hawezar
5.15. Cold and lifeless shore
From the swamps, we head south, passing through the following locations: Swamp of Melted Souls, Silent Grove, Poisoned Path, Formless Labyrinth, Thorny Path of Echoes, Evil Sands, and Sheltered Overhang. On the eastern shore, we speak with Lorath. We then search the wreckage of the Sailor’s Grief, surveying everything from a high cliff.
5.16. Raking out the bones
Creaking skeletons. We follow the only path through the water. On the right, we break through the flooded door. Neirella will feel ill, and Lorath will strike her with a fire weapon. Neirella will lose her left hand. At the end of the path, we examine the coffin.
5.17. At the bottom of the dark red sea
The coffin will transport us underground to the Epiphasic Gate. We’ll see the ghost of Elias’s Echo, and then another one. In the Diaphysis Corridor, we head northeast, destroy the column, and continue along it.
Near the bookshelf, we listen to Elias’s Echo; he learned the secret of eternal life from Rathma. We head east, through the Corrupted Marrow. We’ll find Elias’s mummified finger. We run back, but the water level will quickly rise, and we’ll drown.
5.18. Fragments of Mortality
We wake up at the fire next to Lorath; he’s rescued us from the coffin. We throw Elias’s finger into the fire, and he’ll lose his immortality. We talk to Neirella.
5.19. On the edge
Let’s head back to Rakhat. Follow Donan to the Black Tomb of Sankekur, right inside the fortress. Near the tomb, Donan will begin the ritual again. Descend into the Vile Crypt, where we’ll encounter an enemy.
Boss: Elias, Fallen Horadrim . Dodge the area-of-effect spells and kill the smaller monsters. Towards the end, the enemy will summon larger demons. Once we defeat them, Elias will hear that he has lost his immortality and flee. Taissa will chase after him.
5.20 Knee-deep in filth
We follow Taissa and go look for Elias in the Plague Fen. We’ll find the dying Elias; he’ll tell us he summoned Lilith to fight the forces of the underworld. Taissa will take his head for the Whispering Tree. We’ll say goodbye to the witch Taissa.
5.21. Choir of voices
We move to the Whispering Tree. Donan interrogated Elias’s head about where to find Lilith, but in exchange, he will also pay with his own head after death.
Act VI: Dance of the Makers (Level 35+)
Diablo 4. Who is the final boss?
6.1. Evil Raises Its Head in Kejistan
We travel to Tarsarak and speak with Neyrella. The allies have already left for Caldeum, and the knights of the angel Inarius have also departed.
6.2. Pearl of the East
We ride west through the desert to the city of Caldeum. We’ll meet our allies, surrounded by the aftermath of a massive battle. Together, we head to the Residential Quarter. We enter through the large gates and hear the angel Inarius speak to the knights. We show him the soul stone, he’ll take it and fly off to fight Lilith himself. We proceed to the next hall, protecting the reverend mother from demons.
6.3. The pogrom in Caldea
Together with a squad of knights, we advance toward the Gates of Hell. We kill the fallen, clear the rooftops of ambushes, crawl left, and encounter a large demon.
Boss: Uznu the Destroyer . He attacks with a sword and fire spells.
The knights will breach the wall below, revealing a crowd of smaller enemies. We climb up to the square and activate the winch.
6.4. Trembling Walls
The knights will pass through the gate, leaving us behind. We’ll find a way around it, heading along the western corridors. To the north, we’ll enter the Dirty Tank, where a Greater Demon will attack us.
Boss: Duriel, Lord of Pain . This is a huge, spiked caterpillar that often hides underground, strikes close to targets, and summons tiny larvae.
6.5. Turning the Tide of the Battle
The Imperial Palace. We speak with our allies and descend to the Gates of the Underworld. We examine the bloody petals: we see Lilith entering her father’s domain. We follow her.
Underworld (level 45+)
6.6 The Essence of Hatred
We’ll make our way through the following locations: Gateway to Sanctuary, Abyssal Slope, and Agony’s Embrace. Along the way, we’ll encounter hordes of powerful demons, fallen ones, and shamans. We’ll stand by the hellfire, where waves of enemies will emerge. Further on, we’ll reach the Burning Bridge, where we’ll see crazed knights and the dying Reverend Mother Prava. Donan will give her a potion to drink.
6.7. In the Nest of Devastation
Desolate fields, climb up a hill to the west. We pass through hellfire, fighting off demons. There are three demon minibosses along the way. Further locations: Winding Path, Scorching Expanse. We’ll encounter a huge demon behind a stone wall.
Boss: Ashava the Plague . The demon swipes her arms in a circle, spreads poison in streaks, and jumps from place to place. Always stay behind her.
6.8. Fading Light
The Spire of Torment. We examine a memory in petals: the Reverend Mother, an army of knights, and an angel confronted the demons. Inarius attempted to kill Lilith, but the other demons protected her. In the cave, Inarius pierced Lilith with a spear, but this did not help him return to heaven. He lost his faith, and Lilith tore off his wings and killed him.
We move on and use the Unseen Eye. Donan will be hit by a undead creature hanging from the ceiling. We fight off the remaining undead.
6.9. Blind Eye
We peer into the eye and witness the meeting of Lilith and Astaroth. She looks at us, and we find ourselves in the Nightmare, on the stone islands. We run through the empty corridors and meet a priest from Nevesk. We fight the deceased knights. We reach the sarcophagus. Lilith offers to kill Mephisto together, but we refuse.
We exit through the fiery portal, meet Mephisto himself, and receive his blessing. Next, we fight demons and numerous minibosses, all of whom are previously defeated bosses: Genbar, Brol, Iris, Elias, and Astaroth . After defeating them all, use the Unseen Eye and exit the nightmare.
6.10. What awaits us
We’ll watch Donan die. Lorath will stay with him. Let’s go find Neirella, across the Burning Sea. Mephisto will open a portal for us to the Cathedral of Hatred. We’ll reach the throne. Neirella won’t trust the demon and will decide to use the soulstone to imprison Mephisto. She’ll leave through the portal, and we’ll stay behind to hold off Lilith.
Boss: Lilith, creator of Sanctuary . Up close, she attacks with her claws and wings, and from afar, she creates triple claw slashes on the ground, leaps, and waves of spikes on the ground. She is assisted by smaller monsters.
Boss: Lilith, Daughter of Hatred . She will begin creating red explosive dots on the ground, dark lines that cover almost the entire screen. She will gradually cause sections of the floor to collapse, and the arena will become smaller and smaller.
Once we defeat her, Lilith will turn to stone and crumble. We return to Lorath through the fiery portal. We learn that Neirella didn’t return with the stone, and we need to look for her in the cathedral.
Diablo 4 Epilogue: The Final Story
- Promises
We’ll arrive at the cathedral with Lorath, but Neirella isn’t there either. Joseph will arrive with a squad of knights, and they’ll try to kill us as heretics. Lorath will go bury his friend, and we’ll continue searching for Neirella.
- A heavy burden
We’ll travel to Yelesna. Along the way, we’ll recall Neyrella’s words about her mother, that she would try to save her. We’ll enter the Prytvorch building, explore the empty rooms, and find only a letter.
- Legacy of the Horadrim
We travel to the Fire Barrier Estate. We speak with Lorath; he will read the encrypted letter. Neirella decided to leave the Horadrim, setting off alone to find a way to defeat evil, and asked that no one look for her. She sailed away on a ship, the wolf spirit Mephisto with her.
- Whispers of the Dead
After the credits, talk to Lorath. He’ll refuse to look for Neirella; she’s decided to become the new guardian of the stone, and there’s no need to go against her wishes. We’ll travel to the Whispering Tree and speak with Elias’s head. The other heads will offer to collect their debts in exchange for wealth and power.



