Chapter 7: The 100% Void in Split Fiction

Here’s what you need to do to fully complete The Void, the seventh chapter of Split Fiction. Mio and Zoe continue their quest to escape the subconscious.The Void is the seventh chapter of the Split Fiction story . After two young writers have an unfriendly first encounter and something goes rather wrong with a storytelling technology… well, when things go wrong, they have to be fixed. That’s precisely what Split Fiction will address , a mix of action, science fiction, and medieval fantasy .

Learn how to use the gold vortex and gold platforms

Now Zoe will unlock her power at this level. Essentially, you throw a point that acts like a “magnet,” and if the magnetized object is moving, it moves toward her. If Zoe is standing on the magnetized object, such as a platform, the platform moves toward the object.

Climb onto the moving column as part of the tutorial, have Zoe throw the vortex back at the wall, and when you activate it, you’ll move to the other side.

A little further ahead, you’ll see a golden door because the “magnet” only works with gold . Shoot the vortex at the center of the circular area, and when you pull it, the gate will open, allowing both you and Mio to cross. On the other side, you’ll be shown Mio’s power . For now, you’ll see that you can throw the owl at some nodes that you can light up to create golden platforms to walk over.

Cross the rift using the powers

A little further on, you’ll come to an area with a large golden chandelier or lamp that Mio can climb. If you look closely, there’s a flat rock on the wall to her right.

The idea is for you to climb onto the chandelier, and Zoe uses the golden vortex against the wall to pull the chandelier over. Once you release it, you’ll be able to swing across to the other side and continue. A little further ahead is a golden lamp that Zoe must pull down. Mio must activate the platform, and Zoe must release her grip to pull it up and continue.

After that, there’s another point where you can attract a lamp after crossing some chains. From the lamp platform, you can jump to the next platform and reach a door that you’ll open by hanging from the chains on the left and right.

Mosaic of memories

Advance for a few meters with nothing new, a plate that Zoe must move, until a Mio lamp .

Light lamp tower

Here, after activating the light platform, Zoe must attract the lamp to the ceiling .

Upon reaching the top, you’ll notice a new mechanic with the light lanterns: they create platforms through the windows . While still using Zoe’s ride and Mio’s light, exit through the opening and cross the window platforms to a stone terrace with a chain you can continue along.

The rotating tower

Keep going for a while until you reach a light fixture that will spin a tower when Mio turns it on.

When Zoe casts the vortex, the lamp will follow the tower’s spin , causing the light platforms to move so you can follow them to the other side.

The sixth bank

As soon as you reach the other side you will find the sixth bank , the last of the collectible sets.

If you followed the guide, you will get the achievement/trophy Sisters: A Tale of Two Friends .

Platform elevator and broken head

A little further ahead, you’ll see a wheel on a wall and a platform lamp . In this case, Mio must activate the platform, and Zoe must turn the wheel to raise or lower it . Keep in mind that for it to go down, the vortex must pull on the bottom of the wheel.

The wheel stays in place when you release it , so release the vortex once you’re on the platform. Throw another vortex to move the wheel from the top, and this will make you rise. Up above, at the end of a beam, there’s another tall lamp and half a stone head on either side . Throw the vortex at one of the halves to join them together, and climb up to the right half . When Zoe releases the vortex, you can climb a chain to the platform lamp.

Upon reaching the top of the tower, Zoe must tear off the terrace door by launching the vortex at the opposite wall.

Ray zone platform

A little further on, there’s a new platform for Mio: a laser platform . Mio must extend it, and Zoe must pull down the device to climb on. Zoe then releases the vortex to make the beam ascend, allowing you to continue.

When you go up you will find something similar but vertical : Mio deploys a beam upwards and Zoe attracts it to the right so that both of you can reach the top when Zoe releases the vortex.

Laser elevator

The next step is tricky : if you activate the lightning artifact with Mio, the elevator will rise, and you won’t be able to reach the platform. What you need to do is pull the artifact to the right with Zoe , cross the lightning, and after climbing onto the platform, release the vortex so the elevator will rise with you.

Mirror Puzzle

The next room has an obvious beam-bouncing puzzle , but there’s a trick to it. First, move the beam to the left mirror so that it hits the floor on your side. This will allow you to climb up to the part of the beam that goes toward the mirror . With both of you on top, Zoe must move the beam to the right , which will allow you to climb up to the exit terrace.

Once up there, the lamp activates a wall to run along. Zoe must pull it to the right to continue. You’ll reach a kind of orb-like artifact that makes several spherical platforms appear; simply jump up.

Continue without further problems until you reach a door with a floating “sun” in front of it . Mio must first light it, then Zoe must fit it into the gap to open it. Go down the spiral staircase to continue.

Ghost town

Once you’re on the platform, change direction by moving from one side to the other to avoid crashing.

Raft area

Once the platform stops, Mio must destroy the ghosts by throwing the bird and “igniting” it. Then, Zoe must make the platform move by throwing the vortex at the nearby rocks.

When you reach the fence, have Mio climb the chain to lift it. Zoe can move the raft to the other side, and Mio can jump over the wall and return with Zoe to continue sailing. After the next ghost, you’ll see some statues in the water that Mio can move to access flat rocks where she can use Zoe’s vortex to advance.

At the end of the path, climb to the left of the wheel-like structure blocking the way to continue along some platforms. This will activate a beam, which Zoe and I will pull down to activate the wheel mechanism. Turning it twice will open a path for the raft .

Return to the raft and continue to a dock. You can climb up the building on the left and then continue to a huge ballista that you must activate.

Lake of Ghosts

You can now walk across the chandeliers, rooftops, and chains for a while. Watch out for the green ghost trails ; if you touch them, you’ll die.

When you reach the catapult, Zoe must pull it down . You’ll see a light platform above you . The idea is to climb onto the catapult, Zoe will let go, and Mio will activate the platform as you fall to land on it.

Continue along the rooftops until you reach some platforms over the water and a stone arch with something sunken at the bottom . If Zoe looks up, she can cast a vortex to raise the sunken bell, which you can use as a grappling hook.

Light in the darkness

Now you’ll see a kind of hanging hammer and a light source . As Zoe, you need to use the vortex on the plates to the left of the hammer , which push the light source diagonally , to aim at the chains and activate the light source with Mio to cut them and lower the bridge.

Waterfall and fence area

A little further on you will see a waterfall falling from the mouth of a fish, a grate to your left and two lamps in front of you : one to the left that activates a wall to run along, and another to the right of the waterfall.

Zoe must cross the wall so Mio can activate the lamp on the right, allowing her partner to reach the other side. From there, Zoe can pull a chain that lifts the gate, allowing them both to continue along the path.

Long Monster Zone

The only new thing in this area is that Mio can now activate lanterns that attract long monsters that grab onto the lantern. Zoe can pull the lanterns with the vortex so you can move on.

When Zoe is hanging, she doesn’t need to jump , at least not at first. Simply switch the light you’re luring the monsters to with Mio to make her move. From the first monster, she’ll move to the second, and from there to a rock, where she can lure a pillar for Mio to join. Eventually, you’ll have to hang from a worm and turn off the light to climb toward that door with a sinister red light.

Snake Puzzle

At the top, you’ll see a door with an engraving of a snake . To solve it, you have to rotate the outer piece with the vortices until it fits (it will fall into place when you release it at the correct point) and the central piece with the light .

Be careful because turning either of the two rotates the other one as well , so you have to turn both at the same time for it to fit . To do this, use the vortex on the top right plate and activate it at the same time as Mio activates the light until the middle ones fit together. Zoe can then turn her piece, moving the middle one at the same time, until the door opens.

After climbing the stairs, use Zoe’s vortex on the central plate and illuminate the artifact with Mio to see a sequence.

Spiritual guides

Now you’ll have to advance in unison, each character controlling one of the creature’s heads. When you reach the platform, bite the chains to make it fall into the lava and advance.

After that, pull the hooks next to the fence to lock them into the rings and cross the lava slope . Be careful not to turn into a healthy, low-calorie, high-protein insect snack, of course.

Move forward swinging and biting poles

A little further on you have to climb up the wall and swing, grabbing the ledges and moving from one to the other.

Be careful, because there will be points where the suspended head must be released during the swing to gain momentum and allow the other head to catch hold before falling. There is a section with falling lava that you obviously have to calculate. The dangling head directs the swing and can stop almost dead in its tracks to avoid crashing. When you fall, you must move simultaneously through the crevice to avoid falling through.

Cross the platform area

The problem comes when you reach the platform areas , where you’ll need to coordinate a little more: one player will have to stand on a platform while the other tries to stay close so the pull doesn’t pull them both down. Remember that you can break the vases and one of you can always move forward, while the other just has to be careful not to pull too far.

The big obstacle here is the section with the two platforms above the lava . The idea is that the player on the left can climb onto the first platform, the player on the right can climb up the right side and onto the second platform , and so the player on the left, when the platforms go to the left, must break the vases on the left side and quickly climb up to the right.

From there you can continue with the protagonists together, try to open a grate, kill some… mole worms and then cross the portcullis.

Cool the lava

When you reach the other side, you’ll see some snake heads on the walls with rings in their mouths . They’re actually plugs, and by pulling them, you can “bite” the gap in the mouth with one of the heads, and the other can pour water onto the lava to help you cross.

Finally, you’ll have to create lava platforms and cross them to another point with supports that you’ll have to grab onto and swing across to reach the other side. Pay attention to the wheel with the column of fire in the center : you’ll have to grab onto consecutive pivots to make a straight line that passes over it, then let go and jump. Advance along the only possible path to the door.

The Hydra

The first thing you should know about the Hydra is that hydration is very important to avoid dying of thirst LOLOLOLOLOLOL. No, seriously. Start by running towards each other and when you manage to do so, make the bond surround one of your necks , complete the QTE and a head to the fart.

Repeat the process and you’ll move on to the third phase. Now you must reach and fire the ballista . You have to repeat it once more, but jumping over the waves (they’ll launch you into the air, so be careful where you land) and using the light platforms to reach it. Finally, you’ll have to overcome a series of platforms that gradually destroy each other until the last ballista . You know about the hydra and the heads? That’s it. It wasn’t the last one.

Dodge the obstacles and advance to the boat from a while ago , with which you can cross the acid.

From there, just keep moving along smoothly for a while. Aside from the stomach acid, that is. You’ll know what to do when the time comes , to avoid spoilers. In the end, the situation will be resolved… sort of. We’ll have to see what happens in Chapter 8: Divided .

 

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