The legacy of The Dark Knight continues to be tremendously succulent. Telltale Games dives into Gotham and gives us a second season of heroes and villains with great moments. Analysis of Batman: The Enemy Within, a wonderful ode to fans of Bob Kane’s work.
Batman continues to be one of the most attractive characters in video games and Telltale Games, which already has a long history of adapting to the abundant video games and well-known franchises from movies, comics or television, has re-immersed itself in the fascinating battle of take it to our computers and game consoles. The second season of the adventures of Bruce Wayne comes two years after the premiere of the first, briefly called Batman – The Telltale Series , and does so by picking up the baton where it left off.
And, if I like something about the video games in this study, it is their total lack of mercy.with their characters. There is always talk of the narrative strength of this team’s releases, something I agree on, but if we discovered something with the first five-part series about the unique tribulations of Gotham’s heroes and villains, it is that even the most beloved character can die. . It is a sensation that is repeated in this season 2. Everything is in our hands, anything is possible and, especially, it transmits to me that perception that I love that it is a narrative that gains as the hours go by and that ends with two really memorable final episodes. With some highlights in all the years that we have been experiencing the way this Californian company tells stories.
When Telltale Games itself announced five months ago that they were laying off 25% of their workforce , many fans began to speculate whether that would be the end of their projects as we know them. The message from those responsible was clear, from now on fewer games and of higher quality. As a starting signal for this policy, the truth is that Batman: The Enemy Within is not at all, not at all bad.
The Joker is Born: Vigilante. Batman: The Enemy Within Trailer
Doomed to hateIt is easy to see that Telltale Games’ video games are heavily influenced by television and the rhythm and way of composing the current series have. Surely speaking of a TV series you have heard many times that expression of … “give it one or two chapters of margin to meet the characters, and you will see how things take off”. That is exactly what happens in Batman: The Enemy Within: A video game that does not have a large number of personalities to present, not only because it is a second season but because its protagonists and antagonists are well known, but that does have important situations and changes to make.
The relationships between characters that are established in The Enemy Within are one of the plot-level strengths of the game.
As we always do in these cases, I prefer to sin to tell too little than to tell too much, so I am going to tiptoe through all the aspects that are narrated to us in the game. What do we focus on? In how they are told to us. The first episode actually wants to capture our attention. To do this, he proposes a series of very impressive sequences from an action point of view, and hardly develops the motivations and characters a bit. It’s a bit disconcerting, of course, since I’m sure the studio knows that its strength is creating fascinating, three-dimensional personalities in very difficult situations. But things are quickly being corrected, and little by little the narrative is sprinkled with more and more depth for the heroes and villains, by the way with an excellent selection for the latter. The second episode, for example, begins to leave a great taste in the mouth by presenting a good handful of personalities that, not because they are well known, stop being exciting.
The action scenes are still based on QuickTime Events, although the use of the cameras and the movement of these make it very spectacular.
From there, friction and collision points between ways of acting begin to be seen. Bruce Wayne and Amanda Wallerthey have radically opposite ways of dealing with problems, for example, and their conversations leave great moments in that first half of the series. There is no shortage of spin shots, which, of course, are usually skillfully placed at the end of each episode. The idea of offering a more general vision of the season is what leads us to do analysis when all the chapters of games of these characteristics are already on sale instead of doing them one by one, but I can understand the carousel of sensations that must suppose for the fan to be “hung up” with some of the endings and to know that until after a few months he would not be able to continue his story with the next volume.
It is easy to perceive that Telltale Games’ games are highly influenced by the rhythm and the way of composing that the current series haveThis is not only achieved with those aforementioned effects at the end of each episode, which is known in slang with the Anglicism ” cliffhanger “, but also with good writing such as that which can be detected in episodes such as Fractured Mask , Villains by Vaudevilleor in a final chapter that brilliantly closes everything previously presented. Hard decisions, dramatic and tense moments, and some of the best sequences we have seen from Telltale can be seen in those three ending chapters that, in addition, close in an excellent way all the open ties that had been proposed in previous episodes . One of the weak points that these types of productions often show off and that, fortunately, does not happen here.
Emotional scarsOf course, all this is accompanied by some weaknesses that the studio’s works tend to show off, and that the seams are seen more and more. And, despite the fact that the press and fans have been making them notice for years, we have not just seen too much effort on the part of those responsible to solve things that are easily detectable. For example, the fighting continues to respond to those rustic QuickTime Events series that seem to come from another time. It is true that the formidable framing work and the agile movements of the camera help in The Enemy Within to give an important spectacularity to some moments, however the base is still not quite as stimulating as the rest of the parts of the project are. .
The art direction of The Enemy Within is so beautifulOn the other hand, the puzzles are fine, but in my opinion they could have given a lot more of themselves in terms of difficulty, presence or challenge. The structure is strongly reminiscent of what we saw in the first season, and it is about squeezing the myth of Batman as “the best detective in the world ” as much as possible with small puzzles. As I said, their presence is quite reduced throughout the entire adventure, so not only are there fewer of these puzzles compared to year 1 but they are also somewhat simpler in terms of the possibilities they present to solve them.
Something similar happens with the visual facet. The art direction of The Enemy Within is very beautiful, following the lines of the first season but adorning it with an even darker and more gloomy style. Nothing to reproach scenes or characters, that the latter have such “light” modeling that are the norm of the study, but that represent very well the charisma of the protagonists and also their personality. The animations, yes, quite out of tune with the whole. They continue to show many robotic movements and actions that do not take us out of the experience, but that are frankly improvable.
Character modeling is fine, very Telltale Games style. His movements, on the other hand, often spoil the whole.
Similar sensations of irregularity are detected with the audio section. Everything about music and effects is fine. It is not the best work of Telltale Games in this field, and that only occasionally have they left really outstanding works in this field. However, he does his homework. Better are the voices, good interpretations in the original version for all the characters, and the necessary point of eccentricity for the most unleashed villains. Unfortunately, all this comes to our country with a translation into texts that, when it was landing episode by episode, was inappropriate for launches of these characteristics. With many errors, incongruous phrases and even the occasional misspelling that, hopefully, will be progressively corrected.
Batman: The Enemy Within
Batman: The Enemy Within proves again that Telltale Games is one of the best studios at telling stories. It is true that it still has some of the tics and defects of the video games in this study, but it must also be made clear that it hooks thanks to its excellent plot and how interesting its characters are. Distressing decisions, tense moments and everything you can expect from The Dark Knight in his new battle to fight in Gotham.
- The story gives us another reading of the fascinating Batman universe
- Has some of the best-developed characters in Telltale Games’ work
- The mechanics of acts and consequences is excellently achieved
- Certain moments of tension have us with our hearts in a fist
- Action scenes are still the weak point of these games
- The translation into Spanish of the texts is riddled with errors