PUBG: movement guide

The basics of character movement, including under fire

Most players think that the main thing in PlayerUnknown’s Battlegrounds is to aim quickly and shoot accurately. There is some truth here. However, if they began to hit you accurately, then most likely you yourself were exposed to attack and cannot urgently get out of the fire. It is important not only to catch the enemy on the fly, but also not to be an easy target on this fly yourself. In this short guide, we will provide you with basic tips for proper movement in battle.

Orientation in space

You must have a clear idea of ​​where you are going, at what speed and have a developed muscle memory for maneuvers. For example: very often players, entering a room, cannot leave it back to the doorway. It would seem that it is a matter of a second, but it is this maneuver that often saves lives in case of sudden ambushes. Unfortunately, this is impossible to teach. It will take many hours of practice to feel your character as an extension of your hand. It is also necessary to know the map well and have an idea of ​​where and with what efficiency you can pass without putting yourself at unnecessary risk.

Use the terrain

Any area that extends in front of you should only be judged in terms of potential cover. Always prefer a more winding but protected route over a straight path over open terrain. Waypoints should automatically line up in your head with dashes from one cover to another. As a last resort, there should be a two-second dash distance to the nearest stone or tree. In this case, the shelter should not be in the style of “lonely pillar in the field”, since this position is more like a voluntary trap. The best route is the city streets, where you can always dive and get lost in the maze of stone jungle.

Sometimes it’s worth drowning in without looking back

Run, Forrest, run!

A stationary target is a dead target. This rule is ironclad for everyone. Therefore, if there is no cover during shelling, run to him at breakneck speed. At the same time, it is also worth making a march correctly. First, determine by ear the place from where the fire is being fired at you, and then run perpendicular to the shelling. On the front sight of the enemy, you will move horizontally, which means he will have to make an effort to get into such conditions.

However, most players already know how to remotely fire the runners, which means they will have to make sudden stops and unpredictable jerks to the side in order to knock down the sight. Jumping in such a case helps little, as it slows down the overall speed. Professionals use it when descending hills so as not to aim the head. If you can’t run perpendicularly, break in zigzags or diagonally. The chances are less, but clearly more than standing. This can be clearly seen in the demo video above, where the bullet in the head went just when I relaxed and stopped rushing from side to side.

Dancing in place

Even if it seems to you that there is no one around, you should not stand with a pillar. You should be in a small but constant movement. Dodge in place from side to side, squat, and abruptly change routes. Even when looting, use the Q and E keys to shake your head from side to side. This will complicate the sniper’s work and give yourself a few precious seconds to escape into cover.

Checking corners

A big mistake for beginners is that they run around corners like into a hole with their heads. Experienced players know that anyone can wait for them around the corner, and they must first check (check) the space ahead. To do this, it is not necessary to crawl to the corner for minutes, it is enough just to stick out the body by a third for literally a split second and immediately dive back. With angular vision, you will see everything that is required, and if you are fired upon, they will provide a great warning service with a minimum of health loss.

Correct position when firing from around a corner

The best way to check angles is to pick them. The essence of the method is as follows. Approaching the corner, tilt your head with the Q or E keys so that only a small part of the shoulder and head sticks out. In this mode, you can not only scan the space, but also effectively return fire without much damage to yourself. However, it is worth remembering that it is worth uttering a maximum of two or three times, and then changing the position. Otherwise they will shoot and make a headshot.

Downcast eyes down

I recently discovered this interesting trick myself. When you are fired on out of the blue, you can lower the sight down and fix your gaze on the ground. The figurine of your character will tilt, and the head will generally shift to the chest area and will become practically invisible from the back. In such a twisted state, run to cover, since this posture does not affect your speed. The main thing is to blindly navigate the terrain well. When shooting in the hills, such a quick head-off will also come in handy in your arsenal of tricks. It remains to find a good mouse for a sensitive sensation and develop automatism.

Narrow places

There are always limited sectors: corridors, breaks in walls, windows, tunnels, and so on. Usually it is a favorite place for all kinds of campers and ambushes. In the presence of an automatic weapon, opponents will have enough and a couple of seconds to stuff your carcass that appeared in the opening with lead. Therefore, do not give them this happiness, bypassing the dangerous places in the jump. So only your legs will fall under the probable fire, and these are completely different values ​​of damage.

We can talk about movement in the game for a long time, but we have already gone through the key points and common mistakes of beginners. Grab the rest in practice – on your own. Do not forget that “movement is life!” And in the literal sense.

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