Assassin’s Creed Shadows Walkthrough

Assassin’s Creed Shadows release date for PC, PS4, and Xbox is March 20, 2025.

Developer: Ubisoft Quebec . Publisher: Ubisoft .

The story is 25 hours long. 100% completion time is __ hours.

 

Assassin’s Creed Shadows (2025) System Requirements . Release Date

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i5-4460, 3.2 GHz
AMD Ryzen 5 1400, 3.2 GHz
Intel Core i7-4790, 3.6 GHz
AMD Ryzen 5 1600, 3.2 GHz
RAM 4 GB RAM 6 GB RAM
Video card NVIDIA GeForce GTX 970
GeForce GTX 1650
2 GB VRAM, DirectX 12
NVIDIA GeForce GTX 1060
GeForce GTX 1660 Super
2 GB VRAM, DirectX 12
Hard disk space 45 GB 45 GB
operating system Windows 64-bit: 10 Windows 64-bit: 10

 

Walkthrough

1.
Assassin’s Creed Shadows Prologue Guide

1.1 Lord’s mercy

The guide will introduce us to the system of memories.

Japan. March 8, 1581, Kyoto. Portuguese priest Alessandro Valignano arrived to meet with the local prince Oda Nobunaga. We play as the priest’s dark-skinned assistant, Diogo.

Objective: Follow Akechi Mitsuhide . Follow the priest down the street. When you enter the courtyard, the prince will arrive on horseback, returning from hunting. Father Valignano will give the prince a handcrafted throne, but he’s more interested in the shady man. Speak with the prince alone. Nobunaga will allow Christian preachers to travel throughout Japan, but in exchange, he’ll keep Diogo.

1.2. Warrior Spirit

Six months later. September 30, 1581, Iga.

Objective: Kill the Iga shinobi . We’ll participate in the attack on Iga village. Along with other samurai, we need to kill the local warriors. We have heavy samurai armor and a katana sword. Among the enemies, there are stronger shinobi opponents who block attacks. Kill two of them.

Objective: Join Oda Nobunaga . We go to the horse and mount it next to Nobunaga. Together, we’ll explore the rebels’ burned-out village.

 

1.3. Flames of War

Objective: Reach the castle entrance . Climb the road to Mibuno Castle. There are only weak enemies along the way.

Objective: Destroy the reinforced door . Run up and shoulder-blow the inner gate. There’s another crowd of enemies behind it.

Objective: Reach the top of the castle . In the next courtyard, you’ll see an ally using firearms. Kill the Shinobi behind the destroyed door. Break down the large gate.

1.4. Kakushiba-Ikki fight

Earlier that night, Fujibayashi Naoe and her father saw Nobunaga’s army attacking from afar. Together, they hid in the Aekuni Shrine.

Objective: Follow Nagato . We’ll ride into a burning village together. Here, we’ll be shot at and knocked off our horses. Dismount and fight Ashigaru the Swordsman. This enemy uses “red” attacks that can’t be blocked; you must dodge them.

Objective: Help Sandayu . We engage in a massive battle in the courtyard. After victory, Father will speak with the elder Momochi Sandayu. Father will accompany the elder, giving us the hidden blade and instructing us to protect the box even at the cost of our lives.

Objective: Retrieve the box . Follow the path up to the kofun mound. There are enemies along the way, but they can’t see you. Mark them from afar, sneak up, and kill them with a surprise attack (press F). Hide in the bushes and use a whistle (press X) to lure and kill an enemy in the bushes. Further on, there’s some short grass; you can hide in it if you crouch (press C). Go right, climb a log, and drop down on the enemy for a surprise attack from above. Then, jump over the chasm.

We descend into the mound and open the doors with the hidden blade. Inside, we’ll find the box we need. But immediately afterward, a masked samurai will attack us. He’ll take the box for himself and hit us with a club. Father will come pick us up later.

We wake up in the healer Tomiko’s house. My father has been shot in the back by an arrow; he can’t get up, but he’ll survive. We’ll show him the mask of the samurai who attacked us, and the woman will advise us to start our search in Katano.

 

1.5. Samurai-onryo

Objective: Retrieve the box . From Tomiko’s farm, descend the path into the forest. To see the path to your objective, press Tab. Press X to summon your mount. Ride 600 meters to reach Katano Castle.

Objective: Climb the tower . To the right of the gate, jump to a separate platform and throw a grappling hook onto the wall (press Q). Climb to the roof and mark all enemies inside the fortress from here.

Jump from the tower into the haystack. Stealthily eliminate the enemies from behind. We can throw kunai knives to kill from afar and unnoticed. Go to the unfinished house and jump on the enemy. Inside is a chest, but not the right one. We’ll take coins, resources, and knives from it.

Climb onto the northern roof. Grab the tree with the grappling hook to swing and fly to the adjacent roof. Drop down onto the enemy below. Climb through the hole in the fence, hide in the low grass, and throw a knife at the enemy. When we enter the shadows, a white silhouette will appear around us, meaning the enemies can’t see us here. Climb onto the central roof, activate Eagle Vision (V), and all enemies will glow red.

We head to the next rooftop to the west. Kill the enemy on the fortress wall. In the courtyard, we’ll see Samrai-onryo Ido Yoshihiro. Use the hook swing and jump down on the enemy (Q, F). Kill the enemy and take the box from him.

Objective: Leave Katano Castle . The enemies will spot us and sound the alarm. We can kill them all or try to escape. Climb the fortress wall from any side and jump into the moat. Once outside, we can escape in any direction.

We won’t have time to escape; someone will shoot us. A masked samurai will appear, accompanied by a girl in a straw hat. Father will suddenly appear and try to protect us. But we will all be surrounded by a squad of unusual samurai. They are led by a man in a golden demon mask. They will all leave with the box, and we will be left to die. Before he dies, Father will instruct us to “follow the blade.”

 

1.6. Unpaid debt

Objective: Escape the area . You’ll wake up in an unfamiliar house. A boy will stand up and run away. Looking around outside, you’ll find yourself in a flashback.

Objective: Take the bokken . Two years earlier. October 6, 1579, Iga. Let’s recall the lessons Nagato’s father taught us. First, you need to get past your armed father to take your wooden sword. To dodge, press Alt and pick up the sword from behind your back.

Goal: Break through Nagato’s defense 0/4 . Hold down the attack button.

Objective: Deflect Nagato’s attacks 0/4 . Dodge by pressing Q.

Objective: Fight Nagato . Training fight.

1.7. Awakening

Objective: Follow Nagato . Follow your father to Auntie Matsu.

Objective: Talk to Matsu . The old woman will ask us to find out who’s stealing her crops. She’ll send us up to the observation tower.

Objective: Find the one stealing Matsu’s harvest . Jump over the pit along the way, and climb the leaning tree with yellow ladders to the left of the fence. Jump to the next branch, and from there, to the tower. Climb the walls and balconies to the top of the tower. Scan the fields ahead and you’ll see the marked point. Jump into the haystack. Ahead, you’ll find a deer killed by arrows.

Objective: Track down the harvest thief . Follow the path further into the forest and find a camp of two hunters. In dialogue with them, you can choose the following phrase: “These are escaped warriors, and a huge army will follow them.” The hunters will attack; you must defeat them with a wooden sword.

Objective: Return to Matsu . We go back to the house and open the paper door. Matsu will feed us soup. Father will come running and tell us about Nobunaga’s troops. Father will tell us to wait here.

We wake up again in an unfamiliar house. The monk Sorin will approach us. We will tell him our name: Fujibayashi Naoe of Iga. We will meet Sorin and his son, Junjiro. We find ourselves at Makinoodera Temple. Many days later, Morin will check our leg and order the boy to remove the cast.

1.8. Unpaid debt (continued)

Goal: Draw with Junjiro . We go outside, where snow has already fallen. We limp after the boy. In the ruined temple, we observe a tanuki fox from afar. Let’s draw it on a piece of paper.

Objective: Follow Junjiro . Head to the next building; inside, a boy will show us his father’s broken flute. After that, we’ll begin extensive training to fully recover.

Objective: Cut the bamboo . Climb the hill where the bamboo stalks grow. Use your sword to practice your attacks until you’ve filled up the meter. Return home, where the boy has glued together an akarin flute for us; play it. The healing will be complete, and we’ll leave the old man and the boy.

From this point on, skills will be unlocked for leveling, and the game’s open world will become accessible. The map divides regions by level: Izumi-Setsu (4), Yamashiro (10), Omi (18), Iga (23), Harima (23), Yamato (29), Wakasa (29), Tamba (35), and Kii (35).

 

2. Izumi-Setsu (level 4+)

2.1. From Spark to Flame

Objective: Return to Tomiko . Ride your horse to Tomiko, the healer. Along the way, you can visit synchronization points, clear side shrines, and help the locals from attacking warriors.

We’ll talk to Tomiko once we get there, tell her about her father’s death, and show her a drawing of all 11 masked samurai who did it. The healer will support our idea of ​​revenge. We’ll start setting up our shelter here.

Objective: Collect materials for the kakuregi . In the courtyard, collect baskets of resources: stone, planks, and straw. Return to the house and examine the model in the corner; we can make improvements. Build the kakuregi building. In the overhead view, you can choose where to place the building. Later, we can build an office, a gallery, and small engawa corridors. We can customize and upgrade the buildings.

Sorin and Junjiro will come to us. The boy will ask to stay with us. And old Sorin will set off on a pilgrimage. Tomiko will examine the masked samurai more closely and tell us about clues that can be used to begin our search. The investigation board will open.

Shinobi Techniques (Reminiscence)

Not far from the base, we go to the water and visit the meditation spot. Press the four buttons in sequence, timing them correctly, until the shrinking circle aligns with the stationary circle. Repeat until the memory begins.

Objective: Follow Matsu . October 6, 1579, Iga. We’ll go with old lady Matsu. We’ll come to a shrine in the forest. Matsu will give us his katana. Old man Momochi will send us on a combat mission.

Objective: Reach Nagano Gorge . Climb the hill. In the danger zone, hide in the bushes. Enemy soldiers are walking along the roads nearby. A little higher up, you’ll find a body. Higher up on the mountain path, you’ll encounter a lone warrior; you’ll have to kill him.

Objective: Find the Iga warriors . Above, hide in the bushes again, then in the low grass. Stealthily make our way to the bridge over the stream. Next, we’ll watch as the shinobi stealthily kill the warriors. On the large bridge, a squad of allies will ambush the warriors. During the fight, we’ll be thrown into the water.

Boss: Oda’s Brute . You must defeat a powerful warrior in a small lake. He deals powerful blue attacks. To damage him, you must first use his yellow stamina bar.

 

We will meet the peasants Monta and Shinobu, they will become our scouts.

Mind and Body (Recollection)

The Eboshigata Hachiman Shrine meditation site. After the first attack. November 1579, Iga. After killing a powerful warrior, we will have nightmares. Father will teach us a special meditation against fear, kuji-kiri. We will perform another meditation.

Objective: Talk to Matsu . We walk through the snowy fields to the old woman.

Objective: Find the Matsu Family Scroll . The path will lead us to the Kasuga Shrine. Here, three bandits will attack. Climb through the large building above, killing two more bandits. In the house on the right, examine the box to find the scroll you need.

Objective: Talk to Nagato . Return to the village.

 

2.2. To be torn apart by dogs

Objective: Pet the dog . We’re heading to Tennoji Temple. Clearing out this enemy base isn’t necessary; we can head straight up the hill behind the temple and find the wounded dog there. Ichiro’s grave is nearby.

Objective: Follow the dog . The dog will lead us to the fields. There, three bandits are looking for her, looking to take the key. A little further, we’ll come to a girl named Takako. We learn that she killed Ichiro to take his estate.

Objective: Kill Takako . You need to defeat three warriors. After that, explore the house, crawl into the hole underneath the house on one side, and find Ichiro’s key.

Objective: Examine the grave . Return to the grave on the hill. By this time, the dog will have dug up a chest; unlock it. Inside is a note from the deceased Ichiro. We learn that the dog’s name is Tsuki-maru. Take the dog with us to the base.

2.3. The Blacksmith’s Path

Objective: Talk to Heiji . Head to the Sakai settlement and look for the gunsmiths’ quarters. Climb into the fenced courtyard and kill several bandits inside. The rescued blacksmith will agree to move to our base.

Objective: Build a forge . Collect resource crates in town. Return to the shelter and spend 40 straw, 30 planks, and 10 stone to build the forge.

 

Golden Teppō (Izumi-Setsu)
Assassin’s Creed: Shadows Walkthrough Gamesisart.ru

2.4. In Search of Sakai

Objective: Talk to the gunsmiths . In the same city of Sakai, we go to the gunsmiths’ quarter. Hide behind the crates and eavesdrop on a conversation between two men from afar. They’re discussing forged documents for goods. We can trick them into believing they came from Imai, from his son. If we agree to buy the goods for 500 coins, the bandits will think we’re rich and attack. We kill them.

Objective: Talk to Imai Sokyu . Head southwest to Sakai. Look for a house with double paper doors and enter. Disguised as a merchant, talk to Imai Sokun’s son. Choose a name for yourself: Shizuka, Sanuki, or Shigure. Walk through the town together. Ask to participate in a tea ceremony with the merchant’s father.

 

2.5. They judge you by your clothes

Objective: Obtain a kosode . You need to buy a formal dress for the tea ceremony. Go to the merchant in the southwest of the city, closer to the shore. The merchant will tell you that she has no silk due to pirate attacks.

Objective: Obtain silk . Sail to the two ships moored near the city. Stealthily eliminate all the pirates on board. Search the crates to find a bale of silk. Return to the merchant, who will sew us an outfit.

 

2.6. The best gift

Objective: Talk to the tea merchant . In the north of the city, find the merchant near the pink awnings and buy the “Collection of Intricate Teacups” from her. Closer to the port, find the merchant under the wooden awning; he’ll introduce you to the master of tea ceremonies.

Objective: Follow Sen-no Rikyu . The master will be interested in our plans to visit Sokun, so he’ll teach us. In his courtyard, choose: a shallow bow. Choose one of three gifts: a bamboo ladle.

Objective: Return to Imai Sokun . We’ll visit the merchant.

2.6. Tea ceremony

Imai will ask what the purpose of the tea ceremony is. We answer: to establish connections. At that moment, General Akechi Mitsuhide will arrive. We’ll overhear Nobunaga’s plans.

Objective: Return to Imai Sokun . Go to the courtyard where the other guests are, where three more girls are standing. Repeat your invented name to them all. One of the guests will mention a silver fox with a coin; this will be the samurai assassin on the list.

Objective: Take part in the tea ceremony . Everyone will sit around the teapot and begin drinking tea from a shared mug. When it’s our turn, select [Turn the cup right twice]. We’ll give a gift. In the courtyard, we’ll choose which of the girls is the killer:

  1. [Challenge Wakasa] – the “Dotting the I’s” quest. Wakasa will invite us to her house. In the central room, take her gun and shoot Wakasa. There will be no next quest.
  2. [Challenge Otama] – After the ceremony, follow the chosen girl outside. When she gets scared, quickly catch up with her and kill her. You’ll find “Wakasa’s Letter” on her body. It turns out to be the wrong girl, but she was connected to the killer.

 

2.7. Defensive Position / Dotting the “i’s”

Objective: Kill Wakasa . If you killed Otame earlier, head to Osaka Castle. Head to the courtyards in front of the castle, then through the Upper Building to the castle itself. Wakasa is visible from afar; she’s standing on the central roof. If the alarm is raised, she’ll fire back. Stealthily eliminate the enemies on one side, climb to the roof, and kill the gunner, Yaita Wakasa.

 

Wounded One-Ear (Izumi-Setsu)
Assassin’s Creed: Shadows. How to level up

2.8. Fatherless Monk

Objective: Talk to Kyonyo . On the map, you need to choose where to send a scout, based on three clues. On the west coast, look for the Sakai inscription and send it directly to it.

Objective: Kill all enemies . Head to Sakai, and from there, head to the southern temple. Near the gates of Gansenji Temple, you’ll witness a battle between warriors and local monks. Help the monks defend the temple. After victory, speak with Kyonyo. We learn that Oda Nobunaga has placed the one-eared Wada Koretake in charge here. We’ll meet the monk’s companion, Yaya. Team up with these allies, and several new quests will appear.

 

2.9. After death

Objective: Kill the executioner . West of Amagasaki Castle, head to the village of Nanatsumatsu. Guards have captured several people in the fenced courtyard. If they spot us, they will kill the prisoners. Stealthily eliminate the small enemies, then engage the boss: Shindo Hiroshi . After defeating him, you will receive the Executioner’s Letter. Free three prisoners.

2.10. Stolen Faith

Objective: Find Mitsumune . On the map, send a scout to “question” north of Amagasaki Castle. We’ll arrive at the Nunobiki Falls waypoint. Speak with the warrior leader. He’ll ask you to return the Shinran statuette that Kyonyo entrusted to him.

Objective: Obtain the statuette . There are three clues: 1) It’s in Senri Hills, 2) It’s in the postal town of Toneyama, 3) It’s guarded by bandits.

We climb the Senri Hills to the synchronization point in the crooked tree. Southeast of the point, we’ll find the Toneyama Postal Town. In the fenced courtyard, we kill two bandits, and a little further, four more enemies. The northern courtyard has the most enemies; this is where the statue is kept, marked from afar by a blue dot inside the building. We return to Mitsumune, then to Kyonyo.

Instead of Kyonyo, we’ll see a rift in the simulation; we’ll exit through it. We’ll talk to the Guide. The bleed-through effect won’t work on us. After that, anomalies will become available on the map.

2.11. Off with your head

Objective: Kill the archers at the gate . At night, we’ll launch an attack on Amagasaki Castle with the monks and warriors. They’ll handle the damage down in the courtyard without us, but we need to run along the fortress walls and rooftops to kill all the archers marked with blue dots.

Objective: Kill Wada Koretake . He’s in the northern courtyard, guarded by strong warriors and archers on the surrounding walls. Stealthily eliminate the guards. It’s best to jump from the roof to defeat the boss. Kill the samurai, Wada Koretake.

Mitsumune decides to kill all the surrendered guards. Yaya is against it. We choose who to support (this will influence Yaya):

– Justice must prevail – let’s support Mitsou.

– Their death is not justice – let’s support Yaya.

 

Stray Dogs (YaYa’s ally)

Objective: Find Yaya . Search the southern quarter of the city. We’ll witness a monk battle. Help your allies in the fight. Afterwards, speak with Yaya and interrogate the raider at the shrine. Choose what to do with the prisoner (this will affect Yaya): Ask for mercy or punish.

Objective: Follow Yaya . The robber Tetsuo stole Yaya’s deceased husband’s hairpin. Together with her, we go looking for the remaining robbers from the gang.

Objective: Obtain the kanzashi . In the northern part of Izumi-Setsu, at the Takatsuki Church. Inside the building, speak with the monk Tetsuo. He will run away from us, so run after him. Outside the temple gates, Yaya will grab him. Choose (this will affect Yaya): You need to forgive each other / You need to be able to take responsibility. Finally, you can choose: “Let us have a common cause,” and then she will join us. Reward: Yaya’s ally .

 

Assassin’s Creed Shadows: Butterfly Quest (Izumi-Setsu)
Walkthrough

Searching for butterflies

In the Kabukimono area, we talk to a girl. She’ll offer to participate in a children’s game: find all the origami around.

Objective: Survey the area . In the city, use scanning to see where the origami are hanging from a distance. They’re only found in trees.

Objective: Kill Mutyo . On the streets near Uglya. This girl was kidnapping children. After defeating her, talk to the boy and take him home. We learn that the kidnappers communicated through origami. We can find out who they bought the paper from.

 

Paper trail

Objective: Talk to the paper merchants . Osaka Temple, near the large tree. Enter the house nearby. We learn that this expensive paper was bought by a wealthy woman from Nishinomaru Garden.

 

Everything will be fine

Objective: Survey the area . You need to search the place where the ransom was demanded for the kidnapped child. We’re looking north of the Osaka Temple, at the burnt-out well. It’s at the northernmost edge of the island with the temple.

Objective: Explore the bamboo grove . Further north, cross the river into the grove. Look for a separate wooden hut; a girl is sitting next to it. When we try to unlock the shed, a girl named Rityo will attack us. After defeating her, free the girl and take her home.

 

The only one who managed to escape

Objective: Find the runaway child . In the south of the island, search the Fisherman’s Quarter, in the western part of the quarter, near the horses. You’ll find a tied-up girl between the houses. Release the girl and examine the origami nearby. A woman on the street keeps looking back; approach and stealthily kill Shucho.

 

Doll

Objective: Investigate the hideout . After killing three members of the kidnapping gang, we’ll find their boss, Katyo. We’ll find the hideout in the Fishermen’s Quarter, northwest, near the carved stones. Inside the shed, we’ll find a page from Monshiro’s diary. We’ll learn where to find the boss.

 

Katya

Objective: Kill Katyo . She’s in Osaka City, west of Nishinomaru Garden, where there are butterflies. Make your way to the Military Quarter, where you’ll see a girl in a red dress near a house and a well. Talk to her, then engage in battle. Before she dies, Katyo will tell you that the girl you started with is also connected to her.

 

Searching for butterflies

The Game Master. To return to her, you need to find all 10 origami butterflies. Look for them all over Osaka, but only on trees.

Objective: Return to the woman who invented the game . Go to Katano Castle, west of it, and talk to the woman in the settlement. She was in the gang, but Katcho forced her. She was kidnapped as a child and never given a name. She’ll ask you to give her a name before she dies. Choose between: Ocho, Ageha, or Monshiro. You can choose to kill her or let her go.

 

Others (Izumi-Setsu)
Assassin’s Creed: Shadows (2025)

Kabukimono

Objective: Kill the kabukimono leaders in Harima . Nishinomiya Shrine. The local monk will tell you about the motley ronin who don’t value honor and break all sorts of rules. They’re a gang with a separate list of leaders; you can gradually eliminate them all.

Objective: Kill the Ghost General . In Sakai City, go to the northern Money Changers’ Quarter. Here, the general walks between the merchant awnings. Wait until he gets closer to the shore and stops. Jump down from the roof onto him.

Objective: Kill the Bone Dancer . Sumiyoshi Shrine, southeast of Osaka City. The target is standing right outside; we can jump on him from the roof, but he won’t be killed in one hit; we’ll have to finish him off in combat.

Objective: Kill Coal. Izumi-Setsu . Near the Fishermen’s Quarter, look for burned-out buildings in front of the fields. There’s a tall wooden fence nearby; the target is in the courtyard inside. You can blow up a large pile of barrels nearby.

Objective: Kill Big Sueki . He’s north of Amagasaki Castle, in the tavern. He and three guards are in the backyard.

Objective: Kill the Cuckoo Chieftain . He’s in the town of Katano, in the oil shop. In the guarded courtyard, you need to get to the well.

Objective: Leave a message at the shrine . Go to the Nishinomiya Shrine. Look for the mailbox in front of the building and select [Gather them together].

Objective: Kill Peacock, Joker, and Corrupt Blade . He’s in the southeast of Harima (level 23), northeast of Takasago. From town, head northeast, across the river, to Takagi-Otsuka Fortress, and then a little southeast. You’ll find three people from the list at the sawmill.

Objective: Return to Shinnyo . Izumi will be upset that kabukiomono will no longer appear in town, and she will decide to stage plays about them. Her father will thank her for eliminating all the bandits.

 

For a walk

Objective: Kill bandits in Settsu 0/100 . On the Izumi coast, go to the courtyard and speak with the worried peasant. He’ll ask for protection from bandits. Simply kill all random enemies along the way in this region until you’ve killed 100 bandits.

 

A True Inhabitant of Iga (memory)

Objective: Talk to Sandayu . Meditation site “Nishinomiya Shrine Town.” November 1579, Iga. The old man will instruct us to check the tower with which we’ve lost contact.

Objective: Explore Kunimiyama Fortress . Run along the snowy paths, swinging and clinging to trees. From the last tree, fly to the tower. Below, inspect the number of bandits; you can’t kill them yet. Make your way across the bridge and through the breach in the wall. Eavesdrop on a conversation through the fence. Cross the long bridge and stun one enemy.

Objective: Eavesdrop on the Oda clan’s ashigaru . In the upper fortress, from the roof of the building, eavesdrop on two people below in the grass near the fence.

Objective: Find the commander . Climb the highest tower; the body of the outpost’s slain commander lies at the top. Seeing this, return to Sanday.

 

3. Yamashiro (lvl 10+)

3.1. Friend of my enemy

Objective: Talk to Tomiko . After killing two targets in Izumi-Setsu, return to Tomiko. We learn that General Akechi Mitsuhide, Nobunaga’s top aide, sent us a message. He arranged a meeting with us.

Objective: Meet Mitsuhide . He’s in the Settsu region, at Katano Castle. Inside the castle, head north and look for a building with an angled roof. Climb through the hatch underneath the building, enter the room, and immediately beyond the inner door, you’ll find yourself in the general’s quarters.

In conversation, we learn that masked samurai are the “shinbakufu” (true shogunate). The general will say he’s also secretly hunting them. He’ll show us a golden mask and say Nobunaga was the horseman assassin. When we agree to kill the prince, the general will introduce us to his ally, Ise’s son-in-law, Sadaoki.

 

3.2. Belly of the Beast

Objective: Talk to Ise Sadaoki. We’re heading to the northern Yamashiro region. Near Toji Temple, head to the wooden bridge and speak with Ise underneath. The arrogant son-in-law will task us with stealing a pass so we can enter the castle undetected.

Objective: Obtain the pass . We’ll find it in downtown Kyoto, west of the Namban Temple. Enter the large building in the guarded courtyard. The pass is on a table in front of the window, with a sleeping guard nearby. With the document, return to Ise under the bridge.

3.3. Temple of the Horseman

Objective: Meet Mitsuhide . South of Kyoto, cross the river. We’ll meet Mitsuhide’s squad in a small courtyard. We’ll hide inside the carriage; it will be taken inside Nobunaga’s castle. A guard and Yasuke’s superior will inspect the cargo.

Objective: Kill Oda Nobunaga . Inside the fortress, look out from the roof. Make your way to the large building to the north. Go to the backyard, eliminate one guard, and enter through the rear doors.

Mitsuhide will launch an attack on his superior. We’ll watch as Oda Nobunaga sends his bodyguard Yasuke to defend the gates. When the prince is alone, we’ll attack him.

Boss: Oda Nobunaga . In battle, he frequently uses blue attacks, can interrupt our attacks, and counterattack. It’s best to attack with quick poison attacks, after which we can deal a lot of damage with piercing strikes.

Once we’re victorious, Yasuke will return to the hall and prevent us from finishing off the prince. Yasuke will easily defeat us, but upon seeing the hidden blade, he’ll change his mind about killing us. Oda will explain that he wasn’t the one hiding behind the horseman’s disguise; Mitsuhide had deceived us all. Oda Nobunaga will kill himself to avoid being captured by Mitsuhide (a historical event), and we’ll escape. Yasuke will survive and be released.

3.4 Thunder and Lightning

When we return, we’ll tell Tomiko everything. We’ll learn that Junjiro has disappeared. Later, we’ll sneak into Mitsuhide’s building and see a boy sitting there. He won’t answer us and will remain seated. It all turns out to be a trap. Soldiers will surround the castle, but Yasuke will stop them.

Objective: Enter Tenshu . Play as the foreign samurai Yasuke. Defeat all the soldiers at the gate. Climb up to the castle. Inside, talk to the main character, Naoe. Tell her what you did in Igi.

After the settlement was captured, the elder Momochi Sandayu remained alive. He spoke with Oda Nobunaga and decided to challenge him to a duel, but he refused. Yasuke decided to confront Master Sandayu himself.

Boss: Sandayu . He wields a flail with a hook and moves quickly. Striking first is dangerous; it’s best to wait for his attack, dodge, and then strike back. Once we defeat him, we’ll see that Sandayu has a hidden blade. Before he dies, he’ll task us with helping a girl from Iga who has a similar blade.

In the present, Yasuke will apologize to Naoe, but she will want to kill him. A boy named Junjiro will intervene. Naoe killed his father, but he still took care of her. The boy will befriend the two heroes. We’ll bring Yasuke to the base and call ourselves the “Hidden Blade Union” (Kakushiba-ikki). Yasuke will examine the painting of the samurai and give us new clues. Choose who to play next: [Play as Yasuke] / [Play as Naoe].

Yasuke is strong in close combat, but less stealthy and more easily spotted by enemies. He makes a lot of noise when moving across rooftops and cannot use his grappling hook. Jumping into hay will cause him to hit the ground hard. You can quickly switch characters in the inventory menu.

 

Fool (Yamashiro)

3.5. Bad Brother

Objective: Meet Ise Sadatame . He’s in Yamashiro, north of Oguro Pond, at Byodoin Temple. It’s south of the large lake. Inside the temple, we learn that General Ise Sadaoka’s son-in-law poisoned his brother, Ise Sadatame, and seized control of the clan. The ailing Sadatame sent a letter to his brother, urging him to reconsider, but someone intercepted the message. He’ll ask us to find the letter, and the guard Ujimasa will help.

 

3.6. The Missing Message

Objective: Find the messenger . He’s in Yamashiro, southeast of Arashiyama, on the bridge. Meet the messenger on the bridge; he’ll tell you that the message was stolen by a yokai-oni. He escaped through the bamboo grove.

Objective: Recover the missing letter . From the bridge, head north, past the temple. In the Bamboo Grove, search the paths and find a seated stranger. He’ll refuse to give up the letter, so engage in battle. Boss: Gennojo.

After victory, we’ll receive a letter. Gennojo will tell us he has a personal score to settle with the Ise clan and will soon attack the wealthy merchants. The man will use a smoke bomb and disappear. We return to the messenger on the bridge.

3.7. Rising Tide

Objective: Wait for Ise Sadaoki . After reading the letter, head to the meeting place: Ogura Pond, Iwashimizu Hachiman Shrine. Wait for Ise at the shrine entrance. Watch a sumo match in the courtyard. An elderly stranger will speak to us in the stands. When he leaves, we learn that he was the deposed shogun Ashikaga Yoshiaki. Ise himself will not appear.

 

3.8. Help from within

Objective: Find Ujimasa . He’s in Yamashiro, in the southwest part of the Meeting Hills, at Kiyomizudera Temple. Once there, look for the monk with a line of people around. He’ll tell you about the local springs; choose one. He’ll turn out to be a disguised former guard. He’ll tell you about the Sick Tree gang.

Objective: Kill all members of the Sick Tree . There’s a separate side quest for tracking them . There are seven members in the gang. You can speak with the umbrella merchant, Yamana Kihei, who will give you clues for your search.

Objective: Return to Ujimasa . Once the task is completed, return. The guard will give us a key to the castle’s inner gate.

3.9. Lost Honor

Objective: Return to Ise Sadatame . After completing all tasks, return to your sick brother. Let’s begin our plan to infiltrate the castle.

Objective: Kill the castle guards . Play as Yasuke. Kill all the enemies in front of the main gate until the meter is full. Break through the wooden doors, kill more guards in the courtyard. Climb higher into the courtyards.

Objective: Unlock the inner gate . Play as Naoe. Stealthily make your way across the rooftops to the upper part of the castle. Kill the four guards behind the gate and unlock the gate.

Objective: Escort Ise Sadatame . Play as Yasuke. Make your way up and clear the upper courtyard of guards. No one can be left behind, otherwise the sick brother won’t go any further.

Once we pass through the gate, Ise will run to his brother and ask him to come to his senses. The thief Gennojo will appear, kill his sick brother, try to kill Sadaoki, fail, and disappear. We choose which hero to play as.

Boss: Ise Sadaoki . It’s best to take Yasuke, defeat all the guards, and the Fool himself. Once we defeat him, the thief Gennojo will come to us. Speak with the thief as Naoe, and we can begin a romance .

 

Sick Tree (Yamashiro)
Assassins Creed: Shadows (2025)

Takahashi Shiro . He’s in the southern part of Kyoto. In the guarded courtyard of Nijo Castle, near the yellow cloth. An enemy in heavy armor with a club.

Takahashi Inoshiti . Near Honnoji Temple. Father of the family.

Takahashi Ichi-hime . There’s no need to kill her, she’ll leave the family.

Takahashi Goro . In northern Kyoto, at Shokokuji Temple. We’ll find Goro’s note under the awning. He’s in the courtyard of the ruined temple. You don’t have to kill him if you kill his father.

Takahashi Taro and Takahashi Saburo. The two of them are standing near the temple, next to the sign “Kyoto” on the map.

Guard . Take the note. In central Kyoto, north of the Kano Art School, in Furo Kyoto. Inside the dark room, take the note about the patrol.

Appointment of the Guards . Talk to the family guard. In eastern Kyoto, east of Honnōji Temple, next to a sake cart. Near the crates, you’ll find a dead man and a note from the family guard.

Takahashi Jiro . He’s in southern Kyoto, near Honnōji Temple. There are a lot of guards on this street.

 

Thief Ally (Yamashiro)

Sake and blades

Objective: Talk to Gennojo . In the Yamashiro region, we’ll see our thief friend drunk and giving away his stolen goods. We can continue the romance . His cries will bring the samurai he robbed running. We engage in combat.

 

Honor among thieves

Objective: Meet Gennojo . Head to the north of Kyoto. Gennojo will offer to rob a samurai who was previously fleecing peasants. All you need to do is steal a scroll.

Objective: Obtain the scroll . Kubo-sama’s old residence. Search a couple of houses in the southern courtyard. There’s a recipe in one place, but we need the Yamashiro Map. Return to the thief. There’s an option to continue the romance . The map will mark a warehouse where all the peasants’ rice is stored.

Stolen Hearts

Objective: Meet Gennojo . At the meeting place with the thief, you’ll see a pool of blood. Interview three people nearby; one girl will tell you that the guy was beaten by samurai and carried north.

Objective: Help Gennojo . Head west from the Meeting Hills, to the village upriver. In the courtyard near your headquarters, you’ll see a captured thief. Kill two guards near him. We can continue the romance . Travel to his hideout. If you previously improved your relationship through dialogue, you’ll now be able to experience a romantic scene .

 

Godless Harvest

Objective: Talk to Gennojo . In central Kyoto, speak with the thief.

Objective: Find the rice . It’s in central Kyoto, in Nijo Castle. In the northern courtyard, eliminate the nearby guards and search the resource shed. Gennojo will also arrive and meet the samurai Tatsugoro. The samurai confesses that he killed the thief’s parents for trying to steal his katana.

Boss: Tatsugoro . He will be assisted by two armored guards.

Gennojo will want to blow up the rice warehouse and himself. Choose: [Stop] / [Calm] / [Do nothing]. It’s best to calm him down; after that, we can add Gennojo’s ally .

 

Others (Yamashiro)
Assassin’s Creed Shadows

Traditions (memory)

Objective: Talk to Sandayu . The meditation site is in the Yamashiro region; we climb a high hill with a tree. September 30, 1581, Iga. The teacher will advise us to say something at the meeting. Afterwards, talk to Father.

When the meeting begins, Hattori Hanzo (a historical figure)—a great commander and ninja—will arrive. He will speak of the imminent attack of Nobunaga’s army and offer protection from his prince, Tokugawa Ieyasu. After listening to the others, we can say: We must fight for Iga / [Remain silent].

Objective: Fight Fujita Juro . One council member will disagree with us, questioning our warrior qualities. Because of this, the clan council will arrange a mock battle to test our skills. Defeat the boss with a wooden sword. He consistently deals 3 strong blue attacks and 1 unblockable red attack.

Objective: Infiltrate the castle . The next day, my father and I will go on a reconnaissance mission to Koga Castle. There’s no direct route to the castle; we must climb a large tree nearby. We’ll learn that the people of Koga have betrayed us.

Objective: Eavesdrop on the Koga warriors’ conversation . We have no weapons, so we can only stun them individually. Stealthily climb to the top of the gate and eavesdrop on the people in the upper courtyard.

Objective: Find the Oda clan’s plans . In the upper courtyard, make your way to the large building, climb inside through the window, and take the scroll. While we’re examining the document, an enemy ninja will attack from behind, but Hattori will kill him just in time. He’ll offer to leave the Iga settlement to survive, but we refuse.

 

Before the fall

Objective: Perform Kuji-Kiri 0/4 . We’ll pass after 4 memories.

 

Cups for Rikyu

Objective: Talk to Sen no Rikyu . He’s in northern Yamashiro, Kyoto, west of the palace. After attending the tea ceremony, return to the master. He’ll ask you to obtain any seven teacups for him. You can buy them from merchants or find them during your travels.

 

Maeda Inokichi II (kata)

Chushōjima Island. Inokiti-sensei is sitting by the campfire. He’ll offer to teach you how to “enlighten enemies.” If you accept, you’ll need to repeat the buttons that appear on the screen. Hold LMB, Shift+LMB, Q, Shift+LMB, hold LMB. Repeat the three sequences. Reward: 1 Knowledge Point.

 

Let’s raise our cup

Objective: Rest by the campfire . Lost Hills. In your hideout, head to the campfire. Naoe and Yasuke will chat while drinking sake.

 

Collection of signs

Kyoto. Playing as Yasuke, we search the city for the house with the quest and speak with Ota Gyuuichi, Prince Nobunaga’s chronicler. He’ll ask you to collect the kamon marks of those who were close to Nobunaga. There are nine clan marks in total.

 

Chaos versus order

On the main street of Kyoto, the samurai Hatakeyama Yoshimasa will approach us. He will ask us to rid the residents of local bandits. We need to kill 100 bandits in the Yamashiro region.

 

Family matters

Objective: Eavesdrop on guards . In northern Kyoto, eavesdrop on guards. They’re looking for a note lost in a bathhouse in the west of the city.

 

Iron Hand (Sakai)

Deaths of merchants in Settsu

Objective: Talk to Imai Sokun . In Sakai City, enter the marked house. Imai Sokun, the son of the man we attended the tea ceremony with, will approach us. He’ll ask you to eliminate the Iron Hand Guild—they’re swindlers hiding behind his family’s name. However, it’s best not to kill the merchants associated with him.

 

Dirty Deeds

Objective: Obtain information from Kinnosuke . He’s northeast of Onyu Gorge, with the Wakasa bandits.

 

Merchant Ginroku

Objective: Obtain information from the merchant Ginroku .

 

The Lost Ship

Objective: Find and explore the missing ship .

 

Trader Tamao

Objective: Get information from the merchant Tamao . He’s in Yamashiro, west of Hompoji Temple, a sake brewery in Kyoto. A woman stands outside and tells you the merchant isn’t seeing anyone. Destroy the nearby jars to create a ruckus. Once we’ve destroyed everything, the merchant will come out and attack us with a sword. Hide from him, stun him without being noticed, and take the note.

 

Merchant Kanta

Objective: Obtain information from the merchant Kant .

 

The location of the Iron Hand

Objective: Find and kill Iron Hand .

 

4. Omi (level 18+)

Naginata (Omi)
Assassin’s Creed Shadows Region

4.1. Training

Objective: Talk to Nobutsuna-sensei . He’s in Omi, in Azuchi Castle, near the training grounds. Go to the town east of the large lake. Inside the house, read the letter on the table. This will trigger a memory.

 

4.2. Nobutsuna-sensei

Objective: Follow the servant . Several months earlier. Spring 1581, Azuchi Castle. As Yasuke, we have arrived here for training. The servant will lead us to the training yard.

Objective: Fight Nagayoshi . You must defeat the boss, Marume Nagayoshi , with a wooden sword . You won’t be able to defeat him; the enemy will knock your weapon away.

Objective: Reach your room . On the way to the building, we’ll see other students bullying an old cook. We’ll engage in combat using a wooden sword. However, the enemies will attack from behind and knock us down. In the room, we’ll speak with Marume Nagayoshi. The next day, we’ll speak with Lady Oichi, Nobunaga’s younger sister. For defending the old woman, we’ll receive a kosode dress. After lengthy training, we’ll master close combat and calligraphy.

Objective: Follow the suspicious man . One day, we’ll see a monk peeking through the door. Run after him. It turns out to be just a random Jesuit priest.

Objective: Talk to Nobutsuna-sensei . In the evening, go get an assistant and meet him on the western route. We’ll be allowed to see Lady Nene. She’ll give us a katana and task us with recovering the blade from a master of another school.

In the morning, we’ll repeat our master’s movements. You need to perform 5 combos of 4-5 actions. Later, a boy named Akira will approach us; he wants to become a warrior. He’ll tell us about his grandfather, Yasuke.

Objective: Kill Masatoyo’s disciples 0/3 . When Oda Nobunaga arrives, we’ll challenge another master. He’ll pit three of his disciples against us. We’ll duel with swords. After victory, we’ll take the master’s katana, become a samurai, and take the name Yasuke. Afterward, we’ll learn about the master’s list of top disciples available for battle.

4.3. Lady of Whispers (Yasuke only)

Objective: Meet Lady Nene . She’s in Omi, at Azuchi Castle, near the training grounds. South of the lake is the castle with the long staircase leading up the mountain. Enter Hideyoshi’s Residence from the side, kill the soldiers, and speak with the girl. The maid will tell you that she’ll take Lady Nene to the temple now.

Objective: Reach Sokenji Temple . Enter the temple in the northwest corner of town. As Yasuke, examine the brush and enter a memory. Several months earlier. Spring 1581, Azuchi Castle. Yasuke studied calligraphy here. In the present, we’ll meet our teacher, Nene. She’ll ask you to rescue her husband, a general, in Harima.

 

4.4. Evening in Otsu

Objective: Talk to Aoi . She’s a priestess in Omi, in the western part of the Seta Estuary, in the Upper Otsu District. We’ll meet Miko Aoi here.

Objective: Find out the location of the Seta Bridge . We need to find information about a duel planned for nearby. Head east, across the bridges. We’ll spend the night on the bridge. That night, we’ll see the warrior Akechi Kagemitsu and the elder Shotei arrive for the duel. Akechi is a Naginata mask. The old man will be attacked from all sides. Protect him from the front, and his daughter will shoot him from behind. Akechi will retreat to the castle. Kill the remaining warriors.

4.5. Against Koga-ryu

Objective: Find Shotei . He’s in Omi, in the central part of the Shining Fields, east of the Seta Bridge. We’ll find the house of Shotei, the old man, a former daimyo. The old man will get drunk, and his house will be surrounded by new enemies, forcing us to defend it.

Objective: Kill Captain Akechi . After eliminating all enemies, re-enter the house. The old man doesn’t know about the secret passage to Sakamoto Castle, but he suggests contacting his daughter. She’s gone to Mount Hiei.

Objective: Meet Katsuhime . She’s in Omi, in the southwest part of Mount Hiei, on the roof of Enryakuji Temple. Climb the serpentine path to the top of the mountain. You’ll see a dead man on the stairs. Eliminate the bandits around the temple. On the top platform, you need to kill four attackers. The daughter will assist us by shooting from the roof. Afterwards, she will refuse to come with us.

 

4.6. The Decisive Battle in Sakamoto

Objective: Meet Shotei . He’s in Omi, at the tower next to Sakamoto. Together with the old man, we’ll plan an attack on the castle. His daughter will join him later.

Objective: Kill Gamo Yoshimitsu . As Yasuke, we’ll kill the strongest warrior in the party. From the castle, head to the estate in the south. Inside, we’ll find a warrior and challenge him to a duel. We’ll fight in the courtyard. Boss: Gamo Yoshimitsu . He deals a lot of damage and breaks through blocks. You need to dodge and only then strike back.

Objective: Destroy explosives 0/3 . As Naoe, climb the scaffolding into the castle. Eliminate the guards on the wall. In the castle courtyard, search the gunpowder storage facilities and shoot the red barrels from a distance. Then return to Katsuhime on the roof.

Objective: Meet Shotei . We sail along the castle to the old man. We learn that we now need to get to the highest tenshu tower.

Objective: Kill Akechi Kagemitsu . In the courtyard, stealthily avoid the guards and head to the tower. To the left of the gate, you can grapple onto the pagoda and climb into the tower window. Inside, climb to the top floor and encounter a warrior with a long naginata blade. Boss: Akechi Kagemitsu .

 

Sorrow (Omi)

4.7. Conversation with the lady

Objective: Meet with Lady Oichi . She’s in Omi, southeast of the Goshiki outskirts, in the Odani ruins. In the castle ruins, in the lower courtyard, speak with Kuma. He’ll lead us to Lady Oichi’s building, Oda’s younger sister. She’ll give us records of the local shinbakufu.

 

4.8. Prayer for Omi

Objective: Meet Lady Oichi . Talk to Oichi on the lakeshore. She’ll offer to cross the large lake Biwa by boat together. We’ll listen to a story along the way.

Objective: Participate in rituals 0/4 . On the other bank, we’ll begin the purification rituals. Pray, wash ourselves, and collect amulets from four different locations. Then, return to the mistress.

 

4.9. Black powder from Nagahama

Objective: Find clues in the Teppo workshop . In the workshop courtyard, go to the western rooftop. There, on the table, read the note “Conspiracy in Nagahama.”

Objective: Stop the gunpowder shipment . Take a boat to the large Atakebune fortress ship. Climb aboard along the rear wall. Clear the cabins of enemies. Grab the bomb in the room, go out onto the deck with the barrels, plant the bomb there, and jump into the water.

4.10. Price of rice

Objective: Meet Kuma . Hachiman Channel. The mistress’s assistant will tell you how the local peasants are being charged double taxes. Speak with the field worker.

Objective: Kill the drunken samurai . Boss: Samurai .

Objective: Kill the dishonest daikan . Return to the peasants, and they’ll tell you where to find their daikan. He’s in Omi, a town southwest of Azuchi, at the Daikan Estate. The estate is guarded, so sneak into the southern courtyard and eliminate only the daikan. Return to Kuma to receive a list of all the corrupt daikans.

 

4.11. The Wheel’s True Face

Objective: Go to the meeting point . In Omi, on the northern shore of the lake, in the east of Shiotsu, at the town shrine.

Objective: Track down the Wheel . As Naoe, go to the Hatago Inn by the river. Kill the man inside and take the Shinbakufu Letter. Return to the meeting place on the hill.

Objective: Kill the Wheel . At night, sail across the lake to Chikubushima Island. Dive into the water in the cave and emerge from a well inside the guarded camp. Make your way west to the shrine on the hill. Eliminate the enemies in front of the shrine, only then can you enter.

Behind the Sokrbi mask will be Lady Oichi. She will reveal that she owed a daikan money to feed the peasants, and he later invited her to join the society. Now she regrets joining the Shinbakufu. Yasuke will not allow Oichi to be killed.

 

Residents of Omi

Nobutsuna’s Disciples

Objective: Return to Nobutsuna-sensei . He’s in Omi, Azuchi, in the southwest part of the city. In Nobutsuna’s house, speak with the master. He’ll remind you about the list of his best students.

Objective: Fight Nobutsuna’s disciples . Six new objectives will appear.

 

Dishonest Daikans

Objective: Kill the dishonest Daikans . A separate gang.

 

Requiem for Rokkaku

Objective: Return to Shotei . Head to Sakamoto Tower. We’ll find father and daughter reconciled, sitting together by the fire. Now Shotei’s former students from Kogi are hunting us. The old man will give us a list of these students to the Godai Shinobi. We’ll receive the family heirloom bow.

Azuchi Lords (Yasuke only)

Objective: Reach Oda’s fortress . Climb into Azuchi Castle. Playing as Yasuke, talk to a familiar general, Niwa Nagahide. Memory.

Objective: Follow Ranmaru . Autumn 1581, Azuchi Castle. As a samurai, we arrive at Oda Castle. Follow the assistant into the castle. We arrive at the Museum of Curiosities. Unlock the doors and enter Oda Nobunaga’s room. We discuss the behavior of the Jesuits.

Objective: Shoot the 0/5 targets . The next day, Oda will show us the teppo guns. Let’s practice shooting. During this time, an attack will occur; shoot the shinobi who run in.

Afterwards, Oda will gather his generals. After hearing the news, he’ll decide to attack Iga and ask our advice. Let’s support Mitsuhide’s plan—to attack from an unexpected direction. We’ll prepare for war the next day.

 

Letter from Katsuhime (ally)

Objective: Meet Katsuhime . After completing the story quests in Omi, go meet the gunslinger.

 

The wheel turns

Objective: Read Oichi’s letter .

 

The Dishonorable Daikans (Omi)
Assassin’s Creed Shadows: All Side Quests

Merchant . Omi, at the mouth of the Seta, in the Lower Otsu district.

Expert . He’s in Wakasa, northeast of Sotomo Gate, in Kanegasaki Castle.

A lover of pleasure . An estate in Omi, on the east side of the Ado River.

Miser . Omi, on the northern island in the big lake.

Concubine . In Yamashiro, near the theater in Kyoto.

 

Godai Shinobi (Omi)

Godai Vetra (23). Shimagahara Valley. One girl in the camp.

Godai of the Earth (25). Igi, center of Hijiyama.

Godai of Fire (23). Omi. On the mountain near the synchronization point.

Godai Water (23). Omi, north of Sakamoto, swamp near the temple.

Void God Camp (23). Look for clues about the fortune teller.

Godai of the Void (23). Omi, eastern Gosiki Outskirts, in a cave.

Godai-shinobi . Returning to Shotei.

 

Nobutsuna’s Disciples

Marume Nagayoshi (15). Omi. Northwest of the city. On the lake shore.

Yuki-no-kata (23). Harima, southwest of the Kakogawa mouth, sanctuary.

Yagyu Munetoshi (29). Yamato, north of Takatori, on Mount Miwa.

Nagano Saemon (32). Wakasa.

Hozoin Innei (35).

Asari Nobutane (37). Cue.

 

5. Iga (level 23+)

Residents of Iga
in Assassin’s Creed Shadows

5.1 From the Ashes

Objective: Find Matsu . Inside the burned-out house, we’ll find Matsu’s Letter. We’ll learn that the old woman is in Iga, in the western part of the Nabari Woods, at the Hinotani Shrine. We’ll meet the old woman in front of the shrine and tell her about our life.

Objective: Find the hut and make sure it’s safe . The old woman will tell you about her hut on the mountain; let’s go check it out.

 

5.2. Monk’s vigil

Near the house in the mountains, we see a warrior attacking an old man and a girl. We kill the powerful enemy with a club. From the old man, we learn about a local gang.

Objective: Find Matsu . Return to the old woman.

 

5.3. A remedy for what ails you

Objective: Collect larvae . The old woman will ask you to get her some insects for healing. Find them in the southern part of Nabari Woods, south of Hinotani Shrine, on the path above the waterfall. Climb the hill near the waterfall, examine the hole in the center of the clearing, and you’ll find some larvae.

We return to Matsu. It turns out the medicine isn’t needed; the girl feigned illness so the old man wouldn’t take her any further and would linger in the house.

 

5.4. Shadows and Light

Objective: Talk to Yoshiharu . Talk to the old man outside. Don’t mention that the girl is lying to him about her illness. The old man will agree to stay in the house, but will ask you to bring lanterns.

Objective: Obtain lanterns 0/3 . They are in the southeast of Hijiyama, in the Kashiwara Estate.

 

Ibuki (Iga)

5.5. Interrupted attack

In the Igi region, playing as Yasuke, we’ll meet a resident named Ibuki. He’ll recall that we previously destroyed everything here with Oda Nobunaga’s squad. Answer (this will affect Ibuki): I followed orders / I have changed. Ibuki will tell us that the Nakatomi daimyo is attacking people here. We fight off a large force.

 

5.6. Returning Home

Objective: Meet Ibuki . Playing as Yasuke, speak with Ibuki again in northern Iga. This conversation can initiate a romance.

Objective: Help Kyobei . Together, we’ll attack Hijiyama Fortress. In the upper courtyard, we’ll meet the daimyo Nakatomi, who chastises Kyobei ​​for letting his friend Ibuki go. Choose the phrase (this will affect Ibuki): Fight with us, Kyobei ​​/ Kyobei ​​is too weak.

Objective: Meet Ibuki . Head back south to the river. Ibuki will tell you about the art of ikebana. We can continue the romance. The next day, he will talk to the rescued Kyobei. After that, we can accept Ibuki into the alliance.

 

5.7. Putting Down Roots

Objective: Return to Ibuki .

 

Assassins (Iga)
Assassin’s Creed Shadows Region

Wolves and foxes (Naoe only)

Objective: Meet Tokugawa . After completing Naoe’s four memories, head to the western part of Iga, to Uji-Tawara. Warriors are fighting in the fields nearby; help them kill the hatted enemies.

Objective: Follow Hattori Hanzo . A little further, Hattori will tell you about our mother’s past. She had ties to the Assassins. To learn more, we can visit the tomb. We’ll receive another quest.

 

Secrets of the Blade

Objective: Reach the Mound of the Ancients . Hattori’s quest takes us to the Izumi Coast. Once there, we need to explore the Old Kofun tomb. Climb through the gap between the rocks.

Objective: Find clues about Tsuyu . Light candles in the tomb’s corridors to see where we’ve been. Crawl prone into a low passage. Jump over the underground lake and grab the hook, swinging forward. Dive into the water and swim to the stairs on the right. Fly over the lake and head right. In the bright cave, there’s a large lake; swing over it using two hooks. Loot the chest and climb higher on the left. Blow up the barrels to open a quick exit on the right, but head left. You’ll find a door with a hidden blade icon. Inside are empty altars, a European’s journal, and an epic assassin outfit.

Objective: Talk to Yasuke . Return to the surface and meet Yasuke. He’ll read a Latin diary belonging to the Spaniard Alvaro Catarribera. We’ll learn about four more Assassin outposts in these lands.

 

Assassin’s Heart (anomaly, awakening)

 

Other (Iga)
Assassin’s Creed Shadows Region

Sympathy for elders

Objective: Kill bandits in Iga 0/25, 0/50, 0/100 . In Iga, an elderly woman will ask you to kill the local bandits.

 

6. Harima (lvl 26+)

Bull (Harima)
Assassin’s Creed Shadows

6.1. The Voice of Anger

Objective: Help the abbot . He’s in Harima, south of the Battlefields, at Myoyoji Temple on Tanjosan. In the forbidden area, climb to the very top platform and free the monk near the burning bonfire. We learn that the samurai Bull will be here soon.

Waiting until nightfall, we’ll see the Bull—it’s Bessho Harumasa. Nakamura Tadashige has sheltered some of the monks, but now they’ve fallen into the Bull’s hands. The Bull has a protector, Tsuno. The Bull will offer the monks his side, give them time to think, and then leave.

Objective: Free Nakamura Tadashige . Descend into the courtyard. Head back to the bonfire and eliminate the enemies around him. The rescued man will instruct us to climb higher, past several buildings and enemies. Near the burnt-out tower, speak with Tadashige again. He’ll head to the temple, leaving us to figure out how to get into the castle to see the Bull.

 

6.2. Wanderings

Objective: Obtain the Bull’s invasion plan . Northwest of the Battlefields, in Hirayama Fortress. Clear the fortress of enemies. At the very top, in the center of the courtyard, are the documents. Boss: Hirayama Commandant .

We examine the map near the red fabrics. A young recruit will attack us. We’ll send him to the temple to our ally.

Objective: Meet with Nakamura Tadashige at Kyokaiji Temple. We’ll encounter a runaway boy here. Speak with the leader and agree to infiltrate the castle by bribing the supply merchant.

6.3. Brothers in Arms

Objective: Talk to the mysterious ronin . He’s in Harima, northwest of Miki, north of Miki’s pier. Speak with the ronin in the deep hat near the burning fire.

Objective: Help Koshiro find Seiji . You need to rescue his friend from Kanki Castle. Clear the nearby Jorakuji Temple; the boss inside is Commander Seiji . During the fight, we’ll be assisted by the ronin Koshiro . Once defeated, Koshiro will try to convince his friend to leave the Ox Squad. Choose: [Kill the Commander] / [Spare the Commander].

 

6.4. My enemy

Objective: Talk to Hiromichi . He’s in Harima, in the Kakogawa Estuary, northwest of Horikawa Wharf. Talk to the peasant near the small houses. Follow him, and inside you’ll meet Hiromichi. He’ll ask for help eliminating a rival, and then he’ll lead you to the castle.

Objective: Kill Bull’s assistant . He’s near the Takasago Shrine, northeast of the starting house. Make your way into the building; inside you’ll find Bull’s Orders.

We learn that the assistant is on a ship docked nearby. We sail and climb onto the floating castle, climbing through the upper window. In the upper cabin, we kill the boss: the Commander from Takasago . We’ll find an inventory of goods on his body.

Objective: Talk to Hiromichi . Give him the inventory or keep it for yourself.

6.5. Broken Horn

Objective: Return to Nakamura Tadashige . Head to the base near Miki’s Castle. Tell him about the escaped ronin and the infiltration plan. Decide what to do with Tsuno’s assistant: spare him or kill him.

Objective: Kill the Bull’s men . Playing as Yasuke, speak with the ronin Koshiro. His men have already attacked, so assist them in the battle in the lower courtyard. Climb higher and examine the wounded Ashigaru. The Bull himself will leave, leaving his assistant to fight with us.

(If we play as Naoe, then we need to get to the hill unnoticed and kill 5 guards with teppo).

Boss: Tsuno . Playing as Yasuke, we’ll duel the main aide, who will be assisted by minor enemies. Tsuno himself is heavily armored. After defeat, Tsuno will reveal before his death that he was the boy Hiromichi couldn’t help. If you chose to kill him earlier, he will die.

(For Naoe you need to kill all the enemies in the area and take out the deserters).

Objective: Kill the Bull . Use any hero to head to the upper part of the castle. There are numerous enemies along the way, including the club-wielding Bull himself— the boss: Bessho Harumasa .

 

Nobility (Harima)
Assassins Creed Shadows

6.6. Rengakai

Objective: Meet with the Renga Master . (The quest chain begins in the Omi region.) An attack is being prepared in Harima. It’s south of Himeji Castle. In the castle’s lower courtyard, speak with the master and then proceed with him up to the building. Inside is Prince Kuroda Kambei. We’ll discuss someone wanting to assassinate General Hideyoshi.

Objective: Follow Ukita Hideie . Follow the general’s son. Inside the building, participate in a poetry reading session. The person sitting next to us will ask what we’re doing here. When the neighbor reads his poem, the ronin will attack the allied gathering.

Objective: Kill the attackers . Run out into the courtyard and eliminate all enemies. We later learn that the attackers kidnapped the general’s son. Furthermore, the chief of the guard is missing, and a strange smell lingers.

 

6.7. Certain Loss

Objective: Talk to Suzu, Tokubei’s wife . Tokubei’s house. Inside, you’ll find bandits interrogating Suzu’s wife, but she doesn’t know where her husband, Tokubei, is. Eliminate the bandits. From the wife, you’ll learn that her husband has started gambling again and is in debt. You’ll receive a secret message.

Objective: Talk to Tokubei . Guild warehouse in Himeji. Eliminate all the guards in the courtyard. Go down to the basement and speak with Tokubei, who is playing; he’s already gambled away all his clothes. He’ll try to escape, but we’ll catch up. From him, we’ll learn who organized the attack on the Rengakai.

 

6.8. The Smell of War

Objective: Meet with Konishi Yukinaga . Head to the southern coast of the region, to the settlement of Aga. He’ll tell you about the smell during the attack; it was the smell of people rebuilding the temples.

Objective: Kill the fake merchants . Attack the disguised bandits at the port. Search for clues about the cargo. Head west to the Aga Hontokuji Temple. Search all the buildings to find boxes of gunpowder, which is what’s causing the smell. Return to Konishi.

6.9. An unusual guest

Objective: Search the shrine for information . We search in Harima, in the southern part of Himeji, at the Junisho Shrine. In the courtyard, speak with the suspicious Miko. After showing her the shrine’s prophecy, she will attack us. Boss: Shinobi . After defeating her, read the Shinobi Orders.

Objective: Rescue a special guest . He’s in Harima, in the southeastern part of Himeji, at Itatehyozu Shrine. Find a boy in the temple garden. Tell him his poem was about regret.

Objective: Survive the shinobi attack . As we exit the garden, we’ll meet the boy’s father; he’ll send him to a safe place other than the castle. Once we’re alone, we’ll learn that Ukita Naoie is the mask of Nobility. He’ll leave, and he’ll unleash a crowd of shinobi girls on us.

Objective: Warn Kuroda Kambei . After defeating him, return to your ally in Himeji City. Plan a surprise attack on the boss.

 

6.10. Spring and autumn

Objective: Reach the Honmaru Gate . Himeji Castle. Playing as Yasuke, make your way to the east gate. The gamer guard Tokubei will help you here. Behind the next gate is the boss: Ukita’s Assistant .

(If you play as Naoe, you need to kill the scouts at the training ground, in the northern garden, near the big tree).

Objective: Kill all enemies in Honomaru . You can switch heroes. Clear the courtyard and the adjacent paths in the bushes of enemies. Afterwards, eavesdrop on a conversation between Koroda and Ukit. The ally will reveal that he has the general’s son and will force the enemy to kill himself. He will retreat into Tenshu.

Objective: Reach the top of the tenshu to kill Ukita Naoie . In the castle, clear each room one by one. Catch up with Ukita in the attic. You can switch heroes. The general will recite his son’s poetry.

Boss: Ukita Naoie . He’s unarmored and moves quickly. A squad of female shinobi will come to his aid. Some moves don’t work against him. Dodge his attacks and only then attack.

At the end, we can kill or spare Ukita, but he will choose death either way. Afterwards, we choose what to tell our son about his father’s death. It’s best to read him the poems his father passed on.

 

Others (Harima)

Patron spirit

Objective: Kill ronin in Harima 0/5, 0/10, 0/25 . We’ll meet an orphan girl near the river. The ronin killed her mother, and now she’s afraid. We need to clear the region of bandits.

 

Fallen warriors (41)

Objective: Talk to Koshiro . Orphan girl.

 

7. Yamato (lvl 29+)

Wisdom of
Assassins Creed Shadows

7.1. Chance Meeting

Objective: Find Fuyu . She’s in Yamato, in the Heart of Nara, at the Oomiwa Shrine. Speak with Fuyu there. Follow her to the shrine and pray at the altar. Find the second shrine a little higher up the hill. The third shrine is in the forest to the south. We’ll meet Shogun Kojiro, who will tell us about the local daimyo and ask us to give him a persimmon as a gift.

Objective: Talk to Tsutsui Junkei . He’s the daimyo of Yamato, in the town near Koriyama Castle, in the house of the tea ceremony master. From the shrine, ride west and climb into the courtyard in town. When you show the daimyo the persimmon you gave him, he’ll be frightened; he saw the same thing in his dream. His steward, Joken-Hokkyo, will tell you of Lady Ayako’s troubles and ask you to find the missing envoys. On the way out, you’ll meet Kojiro again.

 

7.2. The Missing Messengers

Objective: Interrogate the witnesses . They were seen heading to the Hidden River in Mitsue. In Mitsue Town, enter the large house. We’ll meet Kojiro, who will provoke a conflict between us and Akiyama’s large soldier. In the courtyard, we’ll engage in a boss fight: Akiyama’s Soldier . Once we defeat him, Lady Ayako Akiyama will approach us. Together, we’ll interrogate the soldier.

Objective: Rescue Tsutsui’s envoys . Climb the mountain with the synchronization point; there’s an Iron Ore Storage there. Clear this area of ​​all enemies. When it’s safe, speak to the wounded Tsutsui envoy in the center.

Objective: Retrieve the invitation . We’ll find it in Yamato, at Uda-Matsuyama Castle, in the daimyo’s residence. In the residence on the mountain, kill the enemies, climb to the upper building, and inside, on the corner, pick up the “Invitation to Peace Talks.”

Objective: Meet with Lady Ayako . Kasuga Taisha Shrine.

7.3. Restless Spirits

Objective: Talk to the priests . They’re in the western part of Yamato, at Katsuragi Temple, near the arena. In the square, meet the priest you need and Kojiro.

Objective: Search the estate for clues . Make your way into the Gokenin Estate, past the enemies. Find the “Herald’s Urgent Instructions” on a table in the southern building.

Objective: Find the meeting place . We’ll find it near the bridge in Yamato, by the river east of Katsuragi, near the Hachiman Shrine. Speak with Kojiro there.

Objective: Kill the bandit leader . From the meeting point, head to the viewpoint in the southeast. In the forest, you’ll find the Takatori Castle Ruins. Climb the tower and kill the leader at the fire below. Afterward, kill all the enemies in the ruins. In the house, inspect the bandits’ loot and find the “Herald’s Orders.”

 

7.4 Temple Stories

Objective: Talk to Joken-hokkyo . He’s in northern Yamato, at Todaiji Temple. Inside the temple, go to the northern courtyard. Follow the master. He’ll ask you to wait in the hall and forbid you to leave without him.

Objective: Follow Kojiro . We’ll meet Kojiro again, and he’ll lead us to the next building. We’ll see the master collecting precious relics; we’ll examine them all. A little later, follow the master again.

Objective: Defeat the attackers . When we exit the temple gates, we’ll be attacked from the bushes. We fight them off. Speak with the master. During the battle, his truce scroll was stolen. A little further on, Kojiro will tell us where to find the scroll thieves.

Objective: Obtain the sacred scroll . Head west from Todaiji to the megalithic tomb. Find a soldier camp in the fields; kill them. Take the Sacred Scroll of Yamato from the crate by the fire. Return to the monk and his master.

7.5. Descent of Darkness

Objective: Meet your ally . Peace negotiations will begin in Yamato, at Kofukuji Temple, in the Heart of Nara. Wait by the large tree in front of the temple. Choose your hero.

Objective: Reach the vantage point . If you chose Naoe, we’ll monitor the negotiations from above. Climb from the tree to the roof. Look for suspicious characters and explore the area a little further. A note reading “Signal Instructions” is lying on some boxes under the canopy.

Objective: Kill the shooter . Eliminate the enemy on the tower. The negotiators will see this and start arguing over who wanted to kill whom. The Mask of Wisdom turns out to be the chief peacemaker, the monk Joken-hokkyo. His men will surround us.

Objective: Defeat the attackers . Participate in a massive battle.

Objective: Kill Joken-hokkyo . Playing as Naoj, head to the north wall of the temple and enter a clearing where you’ll encounter the boss: Joken-hokkyo . He attacks with a poisoned blade. During this time, Yasuke will kill the deceiver Kojiro.

 

Kurai Eikyou (Yamato)

Kurai Eikyou (34)

Objective: Talk to the locals . We’re looking in the western part of Yamato, in Kaukragi.

 

The Conspirator of Katsuragi (34)

Objective: Kill the Katsuragi conspirator .

 

Conspirator of the Tsutsui Clan (34)

Objective: Kill the conspirator from the Tsutsui clan .

 

8. Wakasa (lvl 29+)

Assassin’s Creed Shadows Fox : Walkthrough for all quests

8.1. Red Walls

Objective: Meet Nagahide . First, you need to complete Yasuke’s personal quests. After that, head to the northern region. Nagahide lives in Wakasa, in the northern part of Obama, near the Hitokoto Shrine. In town, go to the estate in the north. Inside the house, you’ll witness a battle; help the samurai kill the bandits. Someone is hunting his clan. The samurai will send you to his informant.

 

8.2. Hong

Objective: Find Hun . His shop is in Wakasa, in downtown Obama, on the red-light street. From the noodle vendor, we’ll learn about the pirate leader Samemaru and Hiruga Castle.

 

8.3. Smuggler’s Gambit

Objective: Track down Samemaru . Head to Lake Suigetsu and then to the western shore. Search for the Hiruga Bay location.

Objective: Find clues leading to Samemaru 0/2 . At Pirate Cove, search the building to the west; inside, on a table, there’s a note that says “Stop Struggling.” In the eastern building, read the “Meeting Notes.”

 

8.4. Revenge

Objective: Talk to Nagahide’s relative . We’ll find her in Wakasa, east of Sotomo Gate, in Tsuruga Castle. In the castle courtyard, enter the house and speak with the noblewoman. She was threatened earlier.

Objective: Defeat the uninvited guests . The building will be attacked; protect the woman from the assassins. Return to Nagahide’s relatives. Having sent the music, we’ll be sent to the temple to test it.

8.5. Music

Objective: Follow the sound of the biwa . The sound comes from Wakasa, southwest of the Sotomo Gate, from the Saifukuji Temple. Inside the temple, you’ll find a musician by the river. The master will tell you that the music was composed by his student, Takeda Motoaki.

 

8.6. Artist

Objective: Return to Nagahide . Head back to Obama City. After speaking with all your allies, head out to attack the pirate Samemaru.

Objective: Track down Samemaru . At night, we’ll spot a fleeing pirate in the settlement. Playing as Yasuke, chase him. Once in the forest, we’ll fight the boss: Samemaru . We’ll learn that he knows the stranger Duarte.

Objective: Kill Takeda Motoaki . Meanwhile, as Naoe, go look for the Artist’s Mask. He’s in Wakasa, in the Samurai Quarter, playing the biwa. Explore the house; in the room, you’ll find the mask and the “Pirate List.” In the courtyard, you’ll meet the boss: Takeda Motoaki .

 

Assassin’s Creed Shadows: The Residents of Wakasa: All Quests Walkthrough

Pirate Union

Objective: Kill the pirates.

 

Kage .

Lopu Krush .

Baby Kappa .

Sen .

 

9. Final (level 35+)

Akechi Mitsuhide
‘s Assassin’s Creed Shadows Walkthrough

9.1 The Peasant Who Will Become the Ruler

Objective: Meet with Lady Nene . After destroying almost the entire Shinbakufu, we head back to Yamashiro, to Oda’s younger sister. He will task us with supporting General Hideyoshi at Shoryuji Castle.

 

9.2. Overthrow the traitor

Objective: Meet with Hideyoshi . His camp is in Yamashiro, in Yamazaki, south of Oyamazaki village. We’ll head to the military camp. Before the all-out battle, we’ll decide to infiltrate Mitsuhide’s headquarters alone.

Objective: Kill Mitsuhide . Playing as Naoe, make your way across the rooftops of Shoryuji Castle. In the main tower, you’ll encounter Akechi Mitsuhide, the Duplicitous. He’ll unleash three powerful warriors on you and then flee.

Playing as Yasuke, you’ll see the boss fleeing outside on horseback. Mount the nearby horse and gallop after him across the fields. He’ll be waiting for a ship at the port in the neighboring settlement, but no one will show up. We’ll engage in battle on the shore.

Boss: Akechi Mitsuhide . He’s heavily armored and attacks with a katana, often kicking to blind you with sand. Avoid his red attacks and use special attacks and skills. First, fight Yasuke until his armor is destroyed. Then, continue playing as Naoe to finish off his health.

Once we defeat him, we’ll learn who the final mask is and what was in the box—Yasakani no Magatami, one of the imperial regalia. Akechi will ask to die as a samurai. We’ll kill him with the hidden blade.

 

Rider

9.3. The Face Under the Mask

Objective: Assassinate Ashikaga Yoshiaki . He’s in the northern Yamashiro region, at Kurama-dera Temple. We’ll meet Ashikaga, wearing a mask and holding a red box. He’s the former shogun we saw in the sumo stands. He wants a deal: his life in exchange for information about another assassin. Agree and learn the location: Yamato, Sakafuneishi.

Ashikaga will reveal that traders and Jesuits from Portugal are connected to the Templars, and Yasuke knows about it. The shogun will give a tip on where to find Duarte de Melo.

 

Epilogue. Naoe
Assassin’s Creed Shadows. Walkthrough of all missions

9.4. The essence of the blade

Objective: Reach the Sakafuneishi Ruins . As Naoe, search for the ruins. They’re in Yamato, in the Asuka Stone Basin, to the east. In the forest, you’ll find a large stone with a blade symbol. Sit down and meditate next to it, recalling your father’s words about meeting your mother. She belonged to the Assassin Brotherhood and was presumed dead, but she might still be alive. Play the ocarina, and the secret compartment beneath the stone will open.

Objective: Find out what’s hidden in the ruins . In the dungeon, we’ll find an assassin’s flag. To the right are three altars containing boxes. Leave the first box we reclaimed here. A note from my mother is nearby. Hattori Hanzo will also arrive here, bringing the second box.

Objective: Follow Hattori Hanzo . We’ll reach the surface. Hattori will tell you that he, too, loved Tsuyu and, out of jealousy, revealed the assassins’ secret to his enemies. He later repented and tried to warn them of danger. We’ll try to avenge our father’s death.

Boss: Hattori Hanzo . The opponent uses smoke bombs, throws shurikens, and attacks with a spear. After defeating him, we’ll agree to find Tsuyu together.

 

Assassin outpost in Iga

Objective: Find clues in the Kakushiba-ikki . We’re looking in Iga, south of the Nabari Forest, southeast of Akame-shi Falls. In the forest, you need to follow the Path of Shadows. At the end of the path, you’ll find a campsite with a “Letter from a Murdered Man Found at the Outpost.”

 

Assassin Outpost in Yamato

Objective: Find clues in the Kakushiba-ikki . We’re looking in Yamato, southwest of Katsuragi, near the Kompira Shrine. You need to complete the Path of Secrets. In the building upstairs, you’ll find “Letter from Tsuyu to Tsubasa.”

 

Assassin Outpost in Omi

Objective: Find clues in the Kakushiba-ikki . We’re looking in Omi, southwest of the Suzuki Foothills, near the Path of the Blade. Path of the Blade. We’ll find “Letter from Tsuyu to Kaede.”

 

Assassin outpost in Kiyya

Objective: Find clues in the Kakushiba-ikki . We’re looking in Kii, east of the Iseji trails, near the coast. In the southeastern region, you need to climb a mountain. The Path of the Chosen One begins on the coast near the yellow objects. Boss: Yamabushi on a cliff . After defeating him, receive the “Letter to Newcomers from Kii.”

 

Epilogue. Yasuke
Assassin’s Creed Shadows. Ending

9.5. Dark Waves, Black Ships

Objective: Find clues leading to Duarte de Mel . Play as Yasuke. The clue can be found in Wakasa, in the city of Obama, at the Trade Port. Inside the port building, read the note “Signal Instructions.”

Objective: Light 0/3 signal lights . You need to light 3 signals to a ship in the port. The lights are located in small towers near the shore.

Objective: Wait at the vantage point . Head to the elevated area on the shore. We’ll see small smugglers’ boats dock at night.

 

9.6. My name is Yasuke

Objective: Find Duarte de Melo . Kill all the Portuguese on the shore. Swordsmen in heavy steel armor, riflemen firing European rifles. But Duarte is not among them.

Objective: Question the boatman . We climb up the path, through the cave. We kill another squad of Portuguese. We interrogate the Japanese man near the boat. He will take us by boat to the ship of the Templar Duarte.

Boss: Duarte de Melo . He attacks the enemy with a saber and fires a pistol. We dodge the red blows, use special moves, and finish him off. After defeating him, we ask about Nuno Cara, but we learn nothing.

 

9.7. His way

Objective: Speak with Luis Frois . He’s in Yamashiro, in southern Kyoto, at the Jesuit residence. There, speak with the priest from the prologue. He’ll tell you the history of the Templars from Italy. We’ll learn where the Templars are trained in these lands. A man named Kimura Kei is involved in the training. The Templars are led by Nunu Karu, our previous master.

9.8. Fighting for an idea

Objective: Talk to the ronin . We’ll find him in Kii, in the center of Nakahechi Road, in the Takahara Village tavern. We’ll meet a ronin from the Oda army inside the building.

Objective: Find Kumabe Ujiie . He operates in northern Kii, in central Koyasan, recruiting fighters at the Okunoin Cemetery. Head north from the tavern. Kumabe will recruit us and lead us to his master.

Objective: Follow Kumabe Ujiie . We’ll go to the cemetery and listen to the recruiter’s speech. We’ll go to the training grounds. We’ll go even further south.

Objective: Kill Kimura Kei . Inside the fenced temple, Kimura Kei will appear from the balcony. He recognizes us and orders other ronin to kill us. Eliminate the recruits. After defeating him, continue north; there’s another group of ronin. Afterward, the door on the left will open, and three more powerful enemies will emerge. Climb higher in the building, exit through the window, and clear the upper courtyard.

Boss: Kimura Kei . At the end, we’ll encounter a samurai in armor bearing the Templar symbol. He’ll fight with two swords. After defeating him, we won’t know where to find Nunu Kara.

Later, we’ll find ourselves at Hosokawa Tama’s, the Silver Lady, who trades silver with foreigners. She’ll treat us to tea and then poison us. As we begin to lose consciousness, Nunu Karu will emerge from ambush. The girl turns out to be Akechi Mitsuhide’s daughter. She’ll say she wants to kill us personally, and Nunu Karu will leave us alone. In fact, the girl won’t kill us. She’ll ask us to rescue her brother from captivity in Kameyama Castle.

Once we rescue Akechi Mitsuyoshi’s brother, we’ll visit Sister at the Atago Shrine. Together, they’ll prepare to leave the country. Sister will tell us where to find the head Templar.

Takeda Castle. When we encounter the enemy, we recall how Nunu Karu killed our mother on the ship. He didn’t kill us because the ship was attacked by an assassin. He died in battle, but he gave us time to jump overboard and swim away. We’ll engage the guards, and then kill Nunu Karu himself. We’ll throw him out the window, and before he dies, we’ll declare war on the entire Templar Order. Credits roll.

 

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