Clair Obscur Expedition 33 Walkthrough

The release date of the game ” Clair Obscur: Expedition 33 ” is April 24, 2025.

Developer: Sandfall Interactive . Publisher: Kepler Interactive .

The story is 30 hours long. 100% completion time is 50 hours.

 

Clair Obscur: Expedition 33 system requirements. When was the game released?

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i7-8700K
AMD Ryzen 5 1600X
Intel Core i7-12700K
AMD Ryzen 7 5800X
RAM 8 GB RAM 8 GB RAM
Video card NVIDIA GeForce GTX 1060 6 GB
AMD Radeon RX 5600 XT 6 GB
Intel Arc A380 6 GB 64MB
DirectX 12
NVIDIA GeForce RTX 3060 Ti 8 GB
AMD Radeon RX 6800 XT 16 GB
DirectX 12
Disk space 55 GB 55 GB
Operating system Windows 64-bit: 10 Windows 64-bit: 10

 

Text design
Heroes 5. All items

Chrome is the main currency of the game (coins).

Luminous color – various consumables.

Pictos – improvements, new weapon types, permanent items.

Sophie – new characters on the way.

Journal – notes, collectibles.

Bosses are especially powerful enemies.

 

Walkthrough

Prologue. Lumiere
Clair Obscur: Expedition 33. What is this game?

The game takes place in a strange version of Paris, where all the buildings have been distorted by a strange substance. The city is surrounded by water, and in the distance, a huge statue with the glowing number 34 can be seen.

Play as Gustave . Standing on a high rooftop with a greenhouse, talk to Mael. Take the Flower for Sophie from the bench . Run after her across the rooftops. From afar, use the energy hooks (press E).

On the bridge, Mael will offer a training battle. We’ll learn the turn-based battles that will occur throughout the game. During your opponent’s turn, you can parry (E) or dodge (Q). You need to press the button right as they strike, and you’ll have to learn to time your attacks to survive the subsequent battles. During your attacks, you can sometimes improve your attack (by pressing the spacebar at the right time). For a victory, you’ll receive one color of lumina .

Gommage

We continue the rest of the way and descend along the energy rope (E). In the square below, talk to your girlfriend, Sophie , and give her a flower. After that, we move in a group of two. We examine all the counters and talk to the vendors. Go right, and near the covered crates and the gramophone, we pick up some chrome (currency for upgrades).

In the large square, from the central monument, go right, climb the planks, jump over, and grab 125 chrome on top of the adjacent planks . Inspect the pile of abandoned items near the left wall; among them is a lumina .

We’ll pass through a narrow street lined with monuments. A girl named Eloise will ask you to impress her. We’ll begin the fight with a punching bag balloon. Deal 10 normal hits to build up a “Discharge” charge. Use your special ability, and the balloon will shatter. Reward: Lumina Blossom .

We pass through a small street lined with market stalls and red-and-white flowers. In the center, we speak with the artist Nicolas; he needs some inspiration. We’ll begin a battle between the heroes Gustave and Sophie. You need to dodge perfectly 10 times. The artist will paint a picture of Sophie. Reward: retouching (you can redistribute your character’s stats and skills).

From the artist, go to the veranda on the right and pick up 125 chrome . Ahead of the stage with the dancers, go right to find a boss hiding in a dead end: the Mime . During the fight, dodge his two types of attacks, build up 10 charges with Gustave, and use “Discharge” to break through the Mime’s wall. After that, you’ll be able to deal significant damage. Reward: Music (1/33) , achievement .

Near the fountain, we speak with a girl named Mael, along with some small children. From the fountain, head left and pick up 125 chrome . Ahead, descend into the harbor. A warning will appear that this is the end of the prologue.

At the harbor, small children will give Gustav a suit for the expedition. Then the annual “Gommage” event will begin, the reason everyone has gathered here. In the distance, on an island, a giant artist will awaken. She will replace the number 34 with 33. And immediately after, everyone who has reached the age of 34 will turn into dust of red and white petals. 34-year-old Sophie will disappear. And 33-year-old Gustav will set out on an expedition beyond the city limits.

Expedition Festival

There’s a separate area in the harbor for people who’ve gathered for the expedition. A couple of friends will give us a celebratory token . We go and explore all the tents and tables around. We look for a man in a white suit; it’s the historian Antoine. He’ll ask a few questions about this world. The correct answers are:

1) 67 years ago, 2) Expedition Zero, 3) Abilities.

Reward: Festival Prize Token .

We go to the boxes under the cloth; there are small children standing nearby. They will give us the “Journal Donated by Gustave’s Students.” This will open up your inventory, quests, skills, and squad.

We go to the girl in the beret, Mael. We agree to a rematch. Reward for victory: a festival prize token .

Having received all 3 tokens, we go around all the merchants and exchange the tokens for rewards: Strange Pictos, Hairstyle, Old Key to an Old Door .

At the end, a girl in a wide-brimmed hat will arrive. This is our sister, Emma. We speak with her, and the expedition preparations will be complete. Emma will give an official speech. We’ll take a ship to the island where the enormous artist lives.

 

Act I. Gustave

 

1. Spring Levada :
1.1. Levada Passage .
1.2. The Big Levada .
1.3. Abandoned Camp .
1.4. Indigo Tree .
Continent .

2. Steaming Waters :
2.1. Noko’s Hut .
2.2. Mansion. Hall .
2.3. Coral Cave .
2.4. Lumiere Streets .
2.5. Flowering Meadow .

Continent .
“Red Thicket” .
“Zhestraly Coast” .
“Hidden Arena” .

3. Ancient Sanctuary :
3.1. Entrance .
3.2. Labyrinth of the Sanctuary .
3.3. Alley of the Big Bell .

4. Settlement of the Zhestrals :
4.1. Entrance .
4.2. Zhestral Arena .
Continent .

5. Esquier’s Nest :
5.1. The Entrance .
5.2. Francois’s Cave .
The Continent .
“Yellow Harvest” .

6. Stone Wave Cliffs :
6.1. The Entrance .
6.2. The Artist’s Sanctuary .
6.3. The Old Farm .
6.4. Tidal Caves .
6.5. The Sunken Buildings .
6.6. Basalt Waves .
Act Epilogue .

 

1. Spring Levada
Clair Obscur: Expedition 33. Walkthrough, guide

When we land on the island, we’ll meet an elderly man. No one has seen his like for ages. But he won’t speak to us; he’ll attack the expedition. He’ll be followed by monsters with hands instead of heads. Almost all the expedition members will be killed.

We wake up alone in a clearing. We go looking for other survivors. We turn around and pick up 180 chromium under the waterfall behind us . A stone enemy with a staff—a lancelier—will attack ahead. In combat, first aim and shoot (hold right-click, then left-click). You need to hit the glowing crystal to deal significant damage, but only once; after that, the crystal will shatter. Then, just block once and counterattack.

Ahead, we enter a cave littered with human bodies. Here, we’ll meet the embroidered girl Lune . She’ll become our first ally. A large shield-wielding monster—a dverje—will attack us both. During the battle, Lune can choose which element to attack with. Against the dverje, we use ice. Reward: Pictos (an item enhancement).

We exit the cave through the other side. Once outside, crawl under a low tree; the characters will automatically duck. Next, we’ll find an expedition flag—a save point where you can heal and level up your characters. However, each visit to the flag resurrects all the small enemies around it. Activate the character upgrade menu and spend points on upgrading five stats: stamina, strength, agility, defense, and luck. Hold down the “F” key to confirm. Select a new skill. You can customize your weapons and icons anywhere by pressing the “Tab” key.

1.1. Levada – passage (81)

We pass through a crevice in the rocks. There’s an enemy ahead, his back turned, so we can sneak up and land the first blow (F), then we’ll take the first turn in turn-based combat. We engage in battle with two enemies.

Climb the hill on the right and grab 180 chromium . Follow the main path down to the left, enter the dark dead end ahead on the left, and grab the “Critical Burn” pictos .

Kill two more enemies in the cliff before the building. Climb the hill to the left and grab 180 chromium from the dead end . Enter the building ahead and grab a chromium catalyst (for upgrading armor) from the broken barrels. Climb to the second floor along the left wall, grab the rope, and climb to the third floor. In the next room, descend and grab an energy tonic (restores combat skills) under the stairs. On the top floor, exit outside and grab 360 chromium from the cliff . Return to the building and proceed forward to a new clearing where you’ll find a flag.

1.2. Big Levada (81)

To the left of the flag, head towards the waterfall and pick up 180 chromium at the edge . There’s one enemy along the way, which will drop a chromium catalyst . Ahead, on the cliff with the tree, is another 180 chromium . Grab the hook at the top, then two more hooks. At the end of this path, you’ll encounter a powerful enemy.

Mini-boss: Mime . In battle, he creates an invisible wall and then attacks with a melee combo that’s difficult to defend against. It seems his attacks can’t be parried because they’re not real weapons; you can only dodge. Note his two attack types: a strange combo (two punches and one headbutt) and a hammer combo (four strikes with varying timing).

To break through the boss’s defense, use Gustavo’s “Onslaught,” build up 10 normal attacks, and then use the accumulated “Discharge.” After that, we can quickly finish the boss. Reward: “Red Beret” outfit, “Striped T-shirt.” (If you can’t defeat the boss now, save him for later, when there are more fighters and stronger weapons.)

 

We return and head right from the flag. Kill the monster and grab the Lumina Flower behind the tree . To the left, behind a rock, near some crates, is a Chroma Catalyst . Climb the narrow path onto the rocks where there’s a statue cut in half. Ahead, pass under the stone arch; three flying enemies—Wingstars—will attack. They always dodge normal attacks and skills. It’s best to shoot them with pistols.

Mini-boss: Chroma Lancelier . The rope up leads further in the story, but first, head right, toward the large, bright waterfalls. You’ll find the boss under a large statue. He acts like a regular spearman, but he has two attack types, and his attacks deal a lot of damage. In addition to his regular attack, he can also perform two spear thrusts in succession. Reward: Chroma Catalyst x2, Lumina Color x5 , “Lanceram 2” sword, “Enhanced Attack” pictos (base attack +50%). Grab 180 Chroma at the dead end .

We return to the cliffs and climb higher using the rope. We’ll see blue trees here. To the left, ahead, jump down to the cliff a little lower; we’ll find 720 chrome near the barrels . Ahead, we’ll grab the hooks.

From the white stripe, head right and kill three enemies at the dead end. Behind them is 180 chrome . To the left, on the cliff, there’s a white stripe pointing upwards. There are steps along it; grab them and climb up. A white neuron (1/10) named Zhban is sitting here , with the Journal – Expedition 81 lying next to him and a flag nearby.

1.3. Abandoned Expedition Camp (81)

From the flag, head left to the cave exit. Continue left along the cliff to find the “Scorching Arrows” pictos (20% chance of burning with a shot).

From the flag, move forward, crawling between the stone columns. You’ll see a bridge ahead. At the cliff, inside a broken barrel, grab the “Dead Energy II” pictos (+3 AP per enemy killed). Head right along the high path, and at the end, above the bridge, grab the Chroma Catalyst .

We return, descend into the lowland, turn around, and see a Lumina Blossom under the rock behind us. Ahead, we kill three monsters to obtain a Lumina Blossom and the “Sveterim” weapon . There’s some Resin among the barrels to the right . We return to the flag.

Give the White Zhban the resin and aim for the lantern on his club. Reward: +1 Healing Tonic . You can attack this monster. Reward: Lumina Color x3, Chroma Catalyst . (Don’t attack white monsters yet to get the achievement .)

We go under the bridge; there’s a lumina there . There are more monsters ahead. We climb up the bridge. We go to the broken railing, descend into the dark ravine, and pick up a Revival Tonic at the dead end (resurrects characters during combat). We return, turn left before the bridge, and climb up to the flag.

1.4. Indigo tree (70)

Boss: Bishop . When we reach the dark clearing in front of the tree, the boss will attack us. He has three shields to protect his health, which completely block one hit. We destroy the shields at the very beginning with Gustave’s “Onslaught” skill. Shoot the blue orb in the center of the boss.

The boss has two attacks: a ground slam and a ground-attack spell. Both attacks can be parried by pressing “E” a second before the enemy strikes. When the boss loses a significant amount of health, he’ll summon two small monsters; kill them as quickly as possible. Finally, he’ll spawn eight more shields; break them with a series of “Onslaught” attacks. Reward: “Purification Tonic” pictos (healing tonics also remove all status effects from the target).

After defeating him, we’ll find ourselves right at the top of the tree we fought under. You’ll see Mael’s red inscription on a rock. A rope nearby leads back down. To the right is the main exit from this location. First, go left and grab the “Boost Attack” pictos from the long branch near the dead man. Climb down another rope at the edge of the tree and grab the Lumina Blossom on the elevated area below . Return to the top and head right to the exit, into the circular particle stream.

Continent

We’ll find ourselves in an open area, where we can freely enter other story locations. Here, you can open the global map (press M). We’ll follow the left edge, past the entrance to the pink cave.

“Abbast’s Cave .” It’s dangerous to enter yet. Inside is the “Entrance” flag (59). Boss: Chroma Abbast . He deals massive damage and is currently unbeatable.

After the cave, there are Lumina Flowers on the crates . Regular enemies roam the clearing; you can defeat them. In the center, past the water rift, approach the hanging stone with the orb and activate the bridge over the rift. To the right, near the large vase, search the crates for Lumina Flowers . Behind the rift, between the tents, there’s more Lumina Flowers . Continue forward to the cave with coral.

There are no flags on the Continent, but you can set up camp anywhere to rest. At night, we’ll discuss what to do next with Lune. There’s a gramophone in the camp; we need to collect records for it. We can also make an entry in our journal. To end the night, we head to the campfire. In the morning, we enter the portal with the corals.

 

2. Steaming Waters
Clair Obscur: Expedition 33. How to defeat bosses

There’s a huge anchor at the entrance, and the lost Expedition 68 is nearby. To the left, in a dead end, grab the “Armor for Salvation” pictos (it applies armor when your health is below 50%). Ahead is a closed cocoon—the Colorbox. To open it, you need to shoot three glowing dots in the surrounding area: 1) on the rock above the cocoon, to the left, 2) on the rock above the right, and 3) behind you, on the whale’s raised tail. Inside the cocoon, grab +1 Chroma Elixir .

We go left along the path through the gorge; there are 333 chromes along the way . Ahead is a neuron monster, resembling a werebeast—a luster. It attacks each hero in the party one by one, rushing through them. We parry it in time.

After defeating him, head left and back to a narrow dead end. Inside, kill two Lusters and grab the “Aimed Shots” pictos (20% chance of marking with an aimed shot). In the dead end on the left, grab the Lumina Blossom .

We’ll pass some red coral ahead. We’ll encounter a submarine monster with a mine on a chain. We need to shoot them, first at the mines, then at the monsters themselves. They’ll dodge any other attacks.

On the right, on the rise, kill another squad of submariners and grab the Chroma Catalyst . Continue down, killing a squad of one Luster and one submariner. The Chroma Catalyst is in the dead end to the right . As soon as we grab it, three submariners will appear from behind. You need to hit them first or escape the trap, otherwise the fight will be difficult. Enter the new clearing and activate the flag on the right.

2.1. Noko Hut (59)

There’s a large rock with coral ahead, with a door inside. First, we go around it and grab 665 chromium from behind . Head to the door. Inside, a particle stream will pull us inside the building. There’s a flag in the hall.

 

2.2. Mansion. Hall (33)

We have two floors available to explore, but all the side doors are locked. Head straight to the second floor, to the far right corner; it’s the only open door. Inside, we’ll meet Mael, a survivor . She teleported straight here from the shore. Here, she encountered a strange monster, the Curator. Return to the exit. The Curator will offer a mock battle.

Boss: The Curator . This opponent unleashes a wave of force across the floor. To dodge it, you need to jump with the spacebar instead of pressing the Q button. While jumping, you can counterattack with the left mouse button. Mael attacks with a sword and can choose between defensive and offensive stances.

After defeating him, we head outside. A brush-shaped creature—a gestal—will jump out at us. This is a merchant where you can exchange chromium for consumables: chromium catalyst and lumina color .

We can engage the merchant in battle to unlock the third item. During the battle, Noko grows large and tries to crush us; we must dodge in time. There are no other attacks. Reward: “Revealing Attack” Pictos (basic attack inflicts vulnerability for 1 turn).

Outside, near the flag, a new path has appeared among the rocks; we head there. There are dead Neurons and a Chroma catalyst along the way . Ahead is a wrecked ship, and in front of it are two Brulerum monsters with anchors. We shoot at their glowing cores. They strike twice with their heavy anchors, making them difficult to block, so we dodge. Reward: Brulerum 3 sword .

As we approach the ship on the left, a Bruler will jump down on us, along with a Luster and a Submariner. Don’t go inside yet. Head right to the large vase, kill the enemies in front of it, and you’ll receive a Retouch for defeating it . There’s another Retouch in front of the vase on the left . From here, climb up the columns, gravitate to the floating wooden platform, and grab the “Enhanced Sight” pictos (aimed shot +50% damage) from the last column.

Enter the amphora vase; inside is a white neuron (2/10). Deminer won’t attack, so leave him alone. Jump along the stone columns to the right, and at the end of the path, on a raised platform, you’ll find a Lost Deminer Mine . If you fall down, climb back up and try jumping again. Bring the mine to the Deminer to obtain Lune’s “Deminerim 3” weapon . You can fight the Deminer; he attacks with thunder magic. Reward: Lumina Color x3, Chroma Catalyst .

We return and enter the cave through the shipwreck. A large blacksmith monster—a Kruler—stands in our way. He has a large club, so parrying is difficult; it’s best to dodge. Reward: the “Kruler 3” sword . Behind the anvil, we find a Chroma Catalyst .

2.3. Coral Cave (68)

From the flag, go forward and right behind the rock to pick up the “Destructive Attack” pictos (+50% damage to break with basic attacks). To the left, in a dead end, pick up 333 chromium . Large Kruler and Bruler monsters are ahead. The enemy with the club has a vulnerable sphere on his shoulder. It’s best to dodge their attacks. In the dead end behind the monsters, pick up the “Rewarding Mark” pictos (+2 AP if damage is dealt to a marked target). In another dead end, kill Luster beasts and pick up the Lumina Blossom . Slightly to the right, pick up 665 chromium .

From the grotto, head right along the lighted path with lanterns. There’s a red dead end on the right. Approach it and see a hatch below. Climb down. Grab the hook and enter a room with hanging mines. Go left, grab two hooks, jump along the pillars, and grab the Lumina Blossom on the elevated area . There’s a Paintbox cocoon below; kill three Crewlers near it. Shoot the three clots: 1) on the hanging mine on the right, 2) on the wall ahead, and 3) from the cocoon, ahead on the right, between the vases. Pick up the Revival Tonic inside the cocoon . Return to the top.

Continue along the main tunnel, finding Journal 68 along the way . We’ll reach a cliff where a huge monster is visible. Follow the cliff to the right. The main path leads up a wall; it’s best to go there and save. To the left of this wall are some seaweed stalks, hidden behind them is another wall with a ramp leading upward. There’s a dead end there with the boss.

Boss: Mime (female) . Defeat the same way as a regular mime: perform two “Charges” on Gustave, “10/10 Discharge,” break through the enemy’s wall, and finish her off with any attacks. Reward: Short Haircut (Lune) . Take the lumina color from the boss.

Boss: Boutonnier . Climb up to the flag on the right, then head to the dead end on the right to find a huge enemy. This boss will temporarily swallow one of our fighters. He’s vulnerable to electricity. His attacks are: 1) He spews miasma—deflect 4 acid spit attacks; 2) He uses a 4-punch combo—2 quick attacks, 1 sustained attack, and another attack. Use Gustave’s “Discharge 10/10” to spit out the character but quickly swallow a new one. Reward: Khlyaberam 3 sword, “Enhanced Counterattack 1” pyxtos (counterattack +25% damage), Boutonnier’s hide, Chroma catalyst .

2.4. Streets of Lumiere (4)

There are several buildings ahead, with a multi-story building in the center. Kill three groups of monsters in the streets below. Grab an Energy Tonic behind the kiosk . Climb the raised area with the crates, and you’ll find a Lumina Blossom there . Go to the central platform, grab a hook, and kill a large monster on the roof to grab a Chroma Catalyst . Grab another hook and grab the “Versatility” Pictos at the end of the roof (aim your shot to gain +50% basic attack damage for 1 round).

We move along the left side and grab the hook. On the rise, we kill a squad with a large monster. We go to a separate island with a building and grab the hook. We go along the building to the right, pick up the Chroma Catalyst on the edge . We grab the hook below us and find a dead end with the boss.

Boss: Chroma the Troubadour . This is a knight with a staff, dealing a lot of damage. He fires two acid projectiles, and while they’re flying, he strikes with his staff. Learning to parry this attack is difficult. (If you can’t defeat him, it’s best to save him for later.) Reward: Trabadim weapon , Lumina x5 . Behind him in the dead end is the “Invigorating Break” pictos (+3 AP after breaking an enemy).

2.5. Flowering meadow (59)

We return to the streets and head through the ravine to the right, toward the flag. In the large clearing, Gustave will pick a red rose, after which a monster will attack.

Boss: Goblue . This is a large creature with several masks on its red mane. It has two shields, so it’s best to attack it first. It’s vulnerable to electricity. Attacks: 1) Melee combo – dodge several punches, 2) Grow flowers – shoot the flowers with a pistol before the boss starts healing from them. Reward: Health Form , Shiny Catalyst, Catalyst x3, Retouching .

Once we defeat it, Mael will begin examining the creature, but it will run away from us. Ahead, we exit the area and return to the continent.

We’ll experience Mael’s nightmare. We’ll speak with Mael in the camp at night. Now, in the camp, in a cave to the side, the Curator will appear. He’ll let us upgrade our weapons with collected catalysts and upgrade our Expedition resources—tonics—with collected formas. Here, we can also distribute lumines to all characters.

Continent

We’ll appear north of the “Soaring Waters” location, in a new clearing. First, walk along the left wall, activate the stone with the orb, and open a bridge back to the previous clearing. In the new clearing, on the left, there’s an entrance to the location:

 

Little Boutonniere

Inside is an “Entrance” flag (53) and a platform where a small white neuron (3/10) called a Butonier lives . This large monster devours heroes. The local monster will ask you to bring him the skins of other Butoniers to make him bigger. Journal 53 is in a dead end to the side . Exit the mini-location.

In the clearing, go left and forward, kill a group of monsters near the yellow bushes, and take some Lumina from the boxes . It’s still dangerous to enter the “Red Thicket” area.

Near the central hill stands a merchant with three hairstyles and the music “Goblyu” (2/33) . Near the shore, behind the vases, examine the tents to find the Lumina flower . The entrance to the location is nearby:

Red Thicket

There’s an “Entrance” flag (56). There’s a large bowl in the center of the clearing. You can pour chromium into it to get strange answers. The amount of chromium required will increase each time: 5000, 10,000, 25,000, 50,000. Once you’ve given all 90,000 chromium, a white neuron (4/10) will emerge from the bowl. Blessed . Reward: “Restoration” Pictos 20 (at the start of your turn, your health is restored by 10%). You can engage him in battle, but he immediately kills you with a stream of deadly bubbles.

Zhestralsky Coast

Inside, we talk to the brush. Here we need to navigate an obstacle course above the water. If we fall into the water, we’ll start over. We need to walk across the logs and jump over two holes. On the second jump, we move slightly to the left.

Next, you need to jump across rotating platforms with pillars. Jump in the direction the pillars are rotating to have a better chance of slipping between them: first jump left, across the empty platform, then right.

Jump across the moving wooden platforms. We’ll reach a platform with a small brush. Answer the question: “If I were a two-year-old human child, at what age would Gommage take me?” Solution: (33 – 2) / 2 + 2 = 17. Reward: Lune’s swimsuit .

“The Hidden Gestral Arena”

There’s a location among the yellow bushes. Inside is the “Entrance” flag (38). On the wooden platform, talk to Bagar’s brush. We’ll be able to fight 4 opponents 1-on-1:

Colossus Matier – Blade Strike. Pictos “Critical Duel” .

Bertrand Bolshoiruk – punches. Pictos “Accelerated Combat” .

Dominik Bigfoot – kicks. Pictos “Protected Fight” .

Julien the Firebrand attacks with powerful uppercuts, feints, and has 3 attack types. Use all 3 acquired Duel Pictos against him. Reward: Shining Chromium Catalyst x2 , “Solo Fighter” Pictos (+50% damage when fighting solo), “Powerful Duel” Pictos (applies Might when fighting solo).

 

Boss: Chroma Bruler . Between the yellow and red bushes is a boss with a huge anchor. In combat, he kills with one attack out of four hits. He’s vulnerable to fire, but can be headshot. Reward: “Powerful Revival” Pictos 8 (after reviving for three rounds, Power).

According to the map, we’re heading to the right bank. There’s a squad of monsters along the way. Near the ruined building lies a Lumina flower . On the sandy shore stands the merchant Carraby. For sale: Lumiere Suit, Lumiere, and Short Haircut .

In front of the white location with the sun, “Eskier’s Nest,” stands a missing Gestral (1/9) . After exploring the entire area, we enter the red location in the center of the map.

 

3. Ancient Sanctuary
of Clair Obscur: Expedition 33. How to Catch a Pétanque Ball

3.1. Login (63)

Boss: Petanque . A ball monster roams the red glade. It constantly runs away from us; we need to chase it into a dead end on the left, ahead, behind the wooden bridge. The boss has 5 shields during the fight; attack it with “Charge” or Mael’s piercing attack. She only has one attack: a shot of pellets. The lower the boss’s health, the more shields it will generate. At minimum health, the boss will try to escape. Attack it with a series of attacks. Reward: many consumables .

On the left, cross the bridge ahead and pick up the “Invigorating Leap” pictos (+1 AP when counterattacking while jumping). Continue on the right. The main path goes up, and to the left of it, there’s a descent. Jump along the supports down to the cliff below and pick up the “Scorching Mark” pictos (inflicts a burn when hitting an enemy with the mark). Return to the top and talk to the petrified boy.

We’ll reach a clearing with many destroyed wooden dolls. The Zhestrals will mistake us for Neuron monsters and release their shield-wielding robot—a sturdy bulbomech. It’s vulnerable to fire. Its club arm can be shot off by hitting the light ball three times. After that, the enemy will attack only with its shield, but at all heroes at once. Dodge quickly. If the enemy “raises its shield,” it will counterattack after our attack. When the enemy’s health runs out, it will try to fall on us and slam into us; dodge. The Zhestral, Karatom, will emerge from the robot. Reward: Bulbaram 4 sword .

3.2. Labyrinth of the Sanctuary (63)

A hanging bell is visible from afar. There’s a pit with stakes ahead; you can go around it from both sides, and the two paths eventually join. On the right path, crawl under the stone arch; there’s a cave entrance on the right. In the next clearing, grab 965 chrome in the corner .

A robot with a sword and a cannon is walking around the cliff. You must defeat two robots in battle: one with a sword and one with a catapult. All these robots are vulnerable to fire. The Bulbomech Jaeger is armed with a cannon, which can be destroyed in three shots. Shoot the glowing wheels three times to destroy the Bulbomech Catapult’s main weapon. After this, it will only be able to strike with its hidden blade; dodge after one second of the sound. After defeating it, climb the ledge to the right and pick up the “Invigorating Start II” pictos (+1 AP at the start of the battle).

Climb the handle on the cliff and enter the cave. There’s a robot with a catapult in a dead end. Reward: Lune’s “Trebyushim 4” weapon . Pick up the “Life Steal” pictos at the dead end (attack restores 15% health). Climb the rope in the cave and grab the Lumina Blossom at the top of the cliff. This is a quick route back to the flag.

 

Now, before the pit with the stakes, turn left. On one path, on the cliff, pick up the Lumina Blossom . Go to the clearing where there’s a house and a mill made of planks. Inside the house is a Revival Tonic . A mime stands by the wall to the side.

Boss: Mime (girl with glasses) . Outfit, hairstyle Baguette (Mael) .

Jump off the cliff onto the path below. Pick up 483 chrome from the crates on the left . Fight a squad of robots along the narrow paths. Head toward the bell; you’ll see blue glowing statues along the way. From here, you can see a high platform on the cliff.

We pass the building, along the brick road. In the dead end on the left, under the brush statue, we get a Healing Tonic . A little further to the left, in a clearing with a circular path, is Magazine 63. We shoot three orbs around: 1) ahead on the left, in a narrow crevice between the rocks, 2) on the right, above, on the rocks, 3) below, inside the boxes. A cocoon on a high cliff will open; from here, you can’t reach it. We follow the road on the right, jumping across the islands, and at the end, we get a Chroma Elixir .

On the right path, you need to defeat the shield-wielding robots with a catapult. Behind them, you’ll find the next flag.

3.3. Big Bell Alley (70)

On the right, on the rise, you can activate a rope; it’s a quick way back to the blue glowing statues. We head left, to the clearing under the bell. The Jestrals will see we’re human, but they’ll still bring out their most powerful robot to test it in battle.

Boss: Great Bulbomech . This is a robot with a shield mounted with three cannons. In its hand, it’s not a club, but another wooden robot. At the end of each turn, the boss fires its cannons, a volley at all characters, three times each. You need to dodge quickly, immediately after the shot starts. The shield strike is easy to parry. The boss has a weak spot on its arm, but it’s always covered by its shield. Use Gustav to charge up hits and perform “Discharge 10/10.” The boss will be stunned for one turn. During this time, shoot its arm three times, removing its shield. Reward: “Enhanced Break” Pictos (break damage +25%).

After defeating him, search the corners of the clearing. There’s an Energy Tonic on the right , and a Lumina Flower hidden inside a crate on the left . Go through the portal and exit onto the Continent.

We’ll find ourselves inside a fenced-in red clearing. Head right toward the tent and vases, picking up the lumina. Ahead, we’ll enter a wooden fortress.

 

4. The Gestral Village
Clair Obscur: Expedition 33. The Peaceful City

4.1. Login (52)

We pass through the large gates. Ahead, we enter the “Chief House.” Inside, we’ll speak with Chief Golgra and ask how to get to the abyss beyond the sea. She’ll tell us we need to defeat everyone in the arena to advance. We can either teleport directly to the arena or explore the city.

To the left of the gate is a merchant who has four types of consumables and the “Critical Moment” pictos . If we defeat him in battle, we can buy the “Demons 5” sword . The neighboring merchant, Berrami, asks us to find all the expedition logs; he’ll copy them for a reward. He’ll give you 20 Luminum for each entry . A giant gestal sells a Wooden Stick for 1000 chromium , perfect for baby gestals.

Near Berrami, there’s an entrance to an alley. In the left corner, a suspicious Gestral will lure us into the alley, where his accomplice, Isda, will attack. We engage in combat. After victory, we’ll be able to trade with Isda. There are four types of consumables , the “Secarum 5” sword, and the “Healing Mark” pictos .

In this alley, near the side entrance, there’s a wooden spiral staircase leading up. At the top, cross the wooden bridges and pick up 610 chrome at the end . Head back down.

Further along the left wall sits Karatom, who jumped out of the first robot. He’s waiting for us to help him repair the robot’s arm. To do this, we need to obtain blue mushroom spores inside the cave with the large lake. (You need to complete this quest before the end of Act I.)

Delcitra the merchant sells 3 outfits . Many creatures have gathered around the arena. In the far right corner of the arena, in a large vase, lies a Lumina Flower . A little further lies a large white Gestral Healer. In front of the “Arena” sign, go into the alley on the left to find Journal 52 .

Lemonsol is a large yellow brush, registration for the tournament.

Vano-Pancho – at the side of the arena, you need to deal 9999 damage in one hit. We’ll be able to do that much later. Reward: Mael’s Bulbomech outfit .

In the alleys, we head toward the large statue on the cliff. Beneath the statue, use the rope to climb onto the wooden bridges. At the top, grab the hook, then the handles on the wall. Jump onto a separate column, where a small gestalt, Purumi, sits. Together, we descend to the ground, to Aleksundro’s father. Reward: Sweater outfit (Lune) .

From the entrance gate, head right. To the right of the main house is an alleyway; there’s a Lumina Flower in the bushes behind the guard . Take the path on the far right, toward the “Turn Back” sign. In the garden is a door leading to the Mansion. We learn from the Gestral that such doors are found all over the continent. We enter:

 

Mansion, kitchen. 1) Turn the candlestick on the table, this will open the exit door. 2) Turn the medium frying pan on the wall above the cabinets, this will open something. 3) Turn the stone bust nearby to the right, and a hatch will open in the kitchen floor. Destroy the drawers in the corner to find the hatch.

In the basement, there’s a dead Gestral holding a piece of cake. In the corner behind some crates, there’s an Energy Form . Opposite the stairs, turn around and destroy the crates. Behind them, there’s a low hatch leading to the next room in the basement. Here, in the corner under the stairs, is Mael’s Hairstyle . Climb upstairs and you’ll find yourself in the library hall. If you take the main stairs, you’ll find yourself in the kitchen pantry from the basement. There’s a portrait of the development team here .

In the center of the Mansion is a large dining room. Four levers are hidden here: 1) on the left side wall, 2) on the right in the dead end, near the painting, 3) on the far right square column, 4) on the right wall, on the narrow side wall of the column. After doing this, a low hatch under the first lever will open. Inside the pantry, break the boxes to find the “Nocturne Pour” music piece (3/33) .

We go into the hall with the flag and exit through the main door.

 

There’s an open-air theater on the right street. Walk around the stage on the left side, and grab 1220 Chrome from the crates behind the stage. Climb up the rope to the left of the stage, and grab another 1220 Chrome from the platform above .

Further down the street is a casino. To the right of it, grab the Retouching on the stairs . Through the door in the center, talk to the Gestral Player. He’ll ask about damage percentages. Answer, “I don’t care.” Reward: “Roulette” Pictos (each hit deals 50-200% damage with a 50% chance).

Further away, the large gestalt, Victorifo, sleeps, blocking the entrance to the house where the chrome lies. It’s impossible to enter yet.

4.2. Gestral Arena (52)

After speaking with Chief Golgra, head to the arena and speak to the yellow creature, Limonsol, to sign up for the fights. You must defeat four opponents one-on-one, one after the other.

  1. Bertrand Big-Handed – Uppercut punches.
  2. Dominic Bigfoot – slams his hands on the ground.
  3. Colossus Mathieu – hit with blade or fist.
  4. Ciel – it turns out she’s the girl from the expedition. But you need to defeat her to finish the competition. In battle, she can attack 1 or 3 times. Reward: a special ranged weapon.

Once we win, a girl named Ciel will join us . We can learn how to use her in battle. She attacks with a battle scythe and has solar and lunar charges. (We already have four heroes, but only three will participate in battles. To change your squad, press Tab, or select the desired warriors in the character menu with the “E” key.)

We return to Chief Golgra, who will give us the password so we can enter Eskier’s Nest. We can challenge Golgra to a duel, but she is too strong for now: she strikes several times, and each blow is fatal. We exit the settlement through the gate.

 

Continent

We’ll automatically end up at the camp. Mael will have a nightmare: a girl with a broken mask will appear before her, accompanied by an elderly white-haired man. They’ll call Mael guilty of everything.

On the continent, you’ll find yourself in the Gestrals’ courtyard, but the gates are now open. We exit and head straight to the cave with the sun icon.

 

5. Esquier’s Nest
Clair Obscur: Expedition 33. Mount

5.1. Login (66)

To the right, behind the flag, we crawl under the rock and grab the Lumina Flower . We approach the large Sanniso Gestral and shout the password, “Get out of the way.” The password turns out to be just a joke from the chieftain; they’ll let us through. Behind the creature, ahead to the right, we reach a dead end and grab 653 Chrome .

Inside the cave is a high path from which you can jump left or right. To the left is a Petanque boss, who constantly runs away until you have a strong weapon to counter him. Reward: Retouching, Chromium Catalyst. To the right is a Mime boss, with a large mushroom growing near him against the wall (for the Gestral quest).

Boss: Mime (with a scar) . Reward: Hat, Baguette outfit (Ciel) .

We climb back up the central path and move forward. In the hall, we climb up one level, go left, and grab 1305 chrome behind the column . The bonus on the right is out of reach for now. We head up to the large lake, where we’ll meet a large flying creature named Esquier. He’ll tell us that Florry was stolen from him, and he’ll help us when we get it back.

We go into the crevice on the right, grab onto the column with a grappling hook, and fly across the chasm. On the other bank, on the right, near the mushrooms, there’s a lumina flower . We go left toward the flag.

5.2. Francois Cave (66)

Boss: Francois . He’s an ice turtle. He has five shields, which we can break through with shots or “Charge.” He only has one attack, a blast of cold, but it kills instantly if you don’t dodge. Press the button after the second burst of energy. You only need to dodge at least twice to win. Reward: “Enhanced First Strike” Pictos (first hit deals +50% damage).

Return along the other path, using the rope. Jump down a bit on the right, turn around, and grab 1305 Chrome on the left near the vase . Jump across to the small island ahead to grab the Lumina Blossom .

Eskier will tell you to look for Florrie at Stonewave Cliffs. He’ll fly to the cave exit and knock down a column. Follow the column and grab onto it with the grappling hook. Take the high path to the right and head to the camp, where you’ll read Journal 66. If you fall, you’ll have to go back through the lake. Continue along the path, picking up the “Invigorating Start III” pictos (+1 AP at the start of the battle) along the way. Exit.

Continent

Now we can summon Eskier on the global map (press Z). Riding Eskier, we can break through the blue rocks. After leaving the location, turn left, south, break through the rocks, and behind them, examine the shipwrecks to find 1305 chromium . Hidden around the left corner, near the ship and tent, is a lumina . There’s an entrance to the location ahead:

“Twilight Quarry” . Inside there is only music “Un 33” (4/33) .

Return to the first clearing, across the bridge to the west. In the clearing, head east. Break through the blue rocks to reach the red forest, under the floating building. Inside, near the tent, there’s a Lumina flower . Under the house:

“The Ancient City of Gestrals” . Inside is the music “Lights of the Past” (5/33) .

Head north on the map, breaking through the rocks to reach the desired location. Go slightly left, breaking through the rocks to reach a sandy shore. There’s a merchant here; you can buy two haircuts for Gustave from him . To the right, under a stone arch, is the “Invigorating Start I” pictos (+1 AP at the start of the battle). Further left, break through the rocks to reach a building fragment; inside is Journal 62. This will open the path to the “Yellow Harvest” location.

Yellow Harvest

Entrance (68)

There’s a flag at the entrance. There’s only a circular path here, but there are handles on the right white wall; grab them and climb up the cliff. There’s a red gestral along the way. We pass through the cave.

Two Gault monsters will attack in the clearing. They attack with swords, each with 1-2 hits. Reward: Gaulter Sword 7. More monsters and a high cliff are on the left. On the right are two Gaults with pipes. Follow them up the hill.

There’s a fork in the road ahead. On the right is the direct path to the flag. On the left, grab the hook, go left on the central cliff, kill one Gault, carefully jump off the edge, and grab the Lumina Blossom at the mid-level . Return, grab the hook again, go right, and grab 888 Chrome at the cliff edge . Jump down to the flag.

 

Reaper’s Valley (68)

In the center of the valley stand the ruins of a house, surrounded by water and a circular path. On the left path are three monsters: a Golt, an enemy with a lantern, and a Pot. The Pot grants allies a speed boost and summons two Pots, which then fire. Reward: Lune Gorshierim 7 weapon .

On the right path, in the center by the water, there’s 1775 chromium . Along the right wall, there’s a white path leading up into the rocks. To the right, under the path, there’s a tent with a “Death Bomb” pictos (all enemies take damage if you die). At the top, among the rocks, is Journal 38. Ahead is the descent to the first clearing. Let’s go back.

To the right, ahead in the clearing, there’s a squad of enemies with lanterns. Near the prone monster is Magazine 44. Here, in the right rock, there’s a low entrance to a cave. Inside is a boss: Mime (with a scythe) . He deals very high damage.

In the center of the second clearing, look for a ramp with green lanterns. At the top, grab a hook and end up on the roof of a building. Ahead, behind the roof, jump onto the balcony and grab the Lumina Color . Jump to the ground and climb up the ramp again, grabbing the hook. Walk along the roof to the right, grabbing more hooks. Near the high cliffs, grab the handles and climb up. There’s a flag in the cave above.

 

Yellow Spire Remains (68)

To the left is a dead end where a large red crystal has swallowed people; underneath it is Journal 59. To the right is an exit to the clearing where the ship crashed. Here, a stone neuron with resin will jump out at us.

Boss: Skudel . He initially has 3 armor, so shoot it off. He can only slam the ground, attacking all characters. Note the timing when he raises his arms above himself and press counterattack. Reward: Polnum 7 Sword, “Invigorating Attack I” Pictos (+1 AP to basic attack).

Ahead is the exit. To the right is a side cave, inside which you fall into a deep red pit. The left path leads to a high cliff with 3550 chromium on it . The right path leads into a cave where three monsters are searching crashed balloons.

Boss: Orphan Chroma . These are three large creatures, each with their own tools on their heads and in their hands: a hammer and straw, wire cutters and nails, and a hammer and frying pan. They deal a lot of damage and are difficult to defeat right away.

Exit the area on the other side, activate the stone, and build a bridge to the mainland. There’s another location ahead, at a dead end:

“Lost Thicket” . Inside is the music “Alina’s Glass House” (6/33) .

 

After destroying all the rocks, head northeast to the “Stone Wave Cliffs” location. To the right of the location is a huge red Boutonier monster , which is difficult to defeat for now. Behind it is the Missing Gestral (2/9) . Before entering the cliffs, you need to set up camp.

Mael’s Nightmare. We’ll see the masked woman again, and she’ll sing a song.

 

6. Stonewave Cliffs
Expedition 33. Walkthrough of all locations

6.1. Login (78)

From the high cliffs, we’ll see a destroyed Ferris wheel. Esquier will fly past and kill the red buttonhound with one blow. We pass through a cave on the right, around the corner to the left we’ll pick up 790 chrome , and on the right is a flag.

Ahead is a monster made of hexagonal stones—a hexagon. It has no weak points and is vulnerable to cold. In battle, it uses 2- or 3-hit combos, applying 2 shields to itself and all allies. It takes significant damage from Mael and Ciel’s attacks. Reward: “Overconfidence” Pictos (damage taken is reduced by 50%, but healing is not active).

At the bottom left, enter the large vase. The “Breaking Counterattack” pictos is hidden there (+50% damage when breaking a counterattack). Go up the hill on the right side and pick up Magazine 78 , Lumina Color . There’s a rope on the right wall; climb up. Around the cocoon, shoot three balls: 1) above the building in front, 2) above the left in the rock crevices, and 3) on the right hill, look up to the right, high on the rocks. Inside the cocoon is the “Delaram 7” sword . Return.

 

We pass through a large vase and grab the hook across the chasm. On the other bank, on the right, grab the Lumina Blossom . Go along the left side and there’s a new enemy there—a cultist with a sword, a reaper. The cultist impales herself, spending health but gaining 5 shields. She attacks with either a strong attack that jumps on one character, or a 3-hit combo against everyone: left, right, and jump. The enemy with the scythe dodges all attacks; you need to shoot his 3 orbs, then his head. Reward: Scythe “Chation 7,” Pictos “Invigorating Pain” (parrying doesn’t grant AP, but +1 AP for each hit taken). Pick up Magazine 56 near the left lantern .

Take the main right path and kill two cultists. Pick up the Lumina Color in the gazebo on the left . Climb the cliffs higher, and at the top, kill one cultist and two reapers. At the dead end, pick up the “First Strike” pictos (first turn).

Up ahead, near the cliff, we speak with the stone boy; 790 chromium is lying near him . From here, a ship is visible on the rocks, with a flag in front of it.

6.2. Sanctuary of the Artist (56)

From the flag, head left and kill two monsters in the dead end, resembling pillars on legs. They’re vulnerable to cold and attack with a jumping attack or a 2- or 3-hit combo. If you get hit by their final attack, you’ll be stunned for one turn. After defeating them, pick up a Healing Tonic .

From the flag, head forward toward the ship. To the left is a stone altar to the Artist; grab the Energy Tonic in front of it . To the right, enter the cave; a single Cliff will attack from the cliffs above. A little further on, cultists wander among the cliffs. Here, on a raised platform, you can find the “Might for Salvation” pictos (applies Might when your health is below 50%).

On the left, near the cliff ahead, grab Journal 50. From the cliff, grab the hook on a separate island to grab 3160 chrome . Grab another hook on the right, return to the other part of the same bank, and pick up 1580 chrome .

We go into the dark part of the cave on the right. Beyond the cave, grab the hook under the dome. To the right of it, grab 790 chromium . Inside the dome, climb up the rope. There’s a flag at the top.

6.3. Old Farm (56)

Ahead in the clearing is a mill and barns. To the right, near the barn, grab 790 chromium . Pass through the cave in the right wall, kill the priests and cultists, and grab a shiny chromium catalyst on the upper cliff . Crawl through a low opening in the rock; behind him is the merchant Jerijeri, who sells four consumables and the Ponytail hairstyle . If you defeat him in battle, you can buy the “Egeron 7” scythe . Activate the rope nearby to open a shortcut back.

In the clearing with the mill, there’s a fleeing Pétanque boss on the right . You need to trap him in the lower right corner. During the fight, he summons new monsters, and until they’re killed, the damage to the boss will be minimal. Go along the high path to the right of the buildings and pick up the Lumina flower .

In the very center, there’s one hexagon and two cliffs. To the left, behind the road, lies a shiny Chroma catalyst . There’s a cocoon near the left wall; shoot three balls around it: 1) on the planks behind, 2) on the cliff to the right, 3) up ahead, in the bushes on the cliffs. Inside the cocoon is the “Duenum 7” sword .

The central path is blocked by a blue rock; there’s no way through. Take the side path forward to the right, into the cave above. Next, cling to the wall and jump along the rock handles. A white neuron (5/10) Hexagon is on the way ; he’ll ask you to find him three luxurious stones. Activate the flag in the cave.

6.4. Tidal Caves (56)

Inside the cave ahead, we grab a hook and descend along a rope. Below, cultist monsters, cliffs, and hexagons roam in the darkness. A lumina flower lies in the center of the pillars .

There’s a separate path leading up on the left side, with a lumina blossom on it . Don’t touch the rope ahead for now. At the top, jump across the tall pillars to the right and grab the “Breaking Shots” pictos on the island (shots increase break damage by 50%). If you fall, climb back up the path on the left.

There are cliff enemies in the center of the cave. Search the rocks for glowing crystals, break them with the F key, and pick up the item. The first rock crystal is closer to the entrance, the second rock crystal is on the central elevation, accessible only from one side. Go to the corner with a pit and a rope. At this point, a cliff with a white crystal will attack from the wall. As a reward, you’ll receive the third rock crystal . After collecting all three items, return to the white hexagon and receive the “Auto-Armor” pictos (which grants armor for 3 turns at the start of the battle).

On the right side of the cave is a rope leading even lower. At the bottom is a retouching for 3160 chromium . The door to the mansion is guarded by a powerful warrior, the Golden Chevalier. This enemy attacks all characters at once with various elements. Reward for victory: the “Dangerous Parry” pictos (+1 AP when parrying, but damage taken is doubled). If you fail to defeat him, you can run straight to the door. Inside the mansion, open the bedroom; Mael’s dress is in the closet . Return to the top.

In the cave, go along the left side and climb the path. There’s a locked building on the left, and up ahead, climb a rope. Near the rope is a lumina . At the top, on the surface, activate the “Basalt Waves” flag. To the left of the flag, grab the hook and fly to the adjacent cliff by the shore. Below is a second hook; enter the building, where there’s another flag.

 

6.5. Sunken buildings (56)

Inside the building, descend to the floor below. In the square, kill three Cliffs. On the new building, grab the handles on the left, descend to a dead end, and pick up a Revival Tonic .

To the right of the house, fly to a separate cliff on the roof, kill one cultist and two reapers. There’s a retouch on the cliff . Rappel down. Inside the house, climb up the landing. Fly to another cliff, where there’s a sword embedded in the rock, and a “Weakening Mark” pictos nearby (targets marked with the mark deal 30% less damage). Rappel down.

Ahead on the right is a building fragment. Grab the hook inside and fly through the building. Walk under the glowing lights. Climb the cliffs to the right and grab the Lumina Color . Ahead is one hexagon and two cultists. Behind them is the “Invigorating Healing Tonic” pictos (healing tonics also provide 1 AP).

We climb up the rope into the building. On the top floor, turn around, grab the handles on the wall, and find Lune’s “Koralim 7” weapon in the attic . We find a floor where we can reach the cliff. Grab the hook and return to the previous flag.

6.6. Basalt waves (56)

From the flag, head right into a dark cave. Along the way, lanterns will light up. Here, we’ll encounter a multi-armed monster with lamps.

Boss: Lampmaster . His attacks include lamp power, dark blast, and a jumping attack. All attacks can be parried. At the end of each turn, the boss extinguishes all the lights in the cave and attacks, firing from all lit lamps. Once defeated and the cave wall destroyed, the second phase of the battle begins.

Attacks: A giant ball of light – jump over it in time, otherwise you’ll be silenced for 1 turn. Attacks with all arms – 6 hits. Flying combo – multiple hits.

A strange ritual with lamps – remember the order in which you light the four lamps. If you shoot all four lamps in the same order, you’ll deal 800 damage to the boss and cancel its mandatory lamp attack for one turn. You need a lot of action points to fire four shots each turn. For example, with Lune, we use a combination of fire and ice attacks to earn extra actions.

Reward: Shiny Chroma Catalyst x3, Lifeform , Pictos “On Death’s Door” (+50% damage if health is below 10%).

Epilogue of the Act

Once we defeat the boss, we’ll receive Florrie’s item. Esquier will fly in for it, take it immediately, and then become able to swim. The two girls will jump into the water toward Esquier, but Gustav and Mael won’t make it; they’ll be attacked by the White-Haired One. Gustav will protect the student with a protective field and then enter the battle.

Boss: White-Haired . The enemy won’t fight back, so simply hit him with any attacks. Store up the charge and use it to finish the fight. We’ll kill White-Haired, but he’ll immediately revive and impale us with a huge sword.

Gustave will die. The White-Haired Man will do something to Mael, causing her to split into two silhouettes and see her visions again. Another elderly man, Mask, will come to her aid. He will allow Mael to escape the White-Haired Man.

Back at camp. The girls will mourn the death of their leader, Gustave. Mask will come to them, bearing Gustave’s mechanical arm. He will tell them about himself: he and White-Haired Renoir were members of the very first Zero expedition. White-Haired Renoir received immortality from the Artist and now protects her with all his might. Mask is tired of serving him, and so he will help us reach the Artist. He will replace the deceased Gustave. Mask will tell us his name: Verso.

 

Act II. Verso

 

Continent .
“Cliff Cave” .
“Workshop” .
“Hard Coast” (East) .

7. Forgotten Battlefield :
7.1. Main Gate .
7.2. Fort Ruins .
7.3. Watchtower .
7.4. Battlefield .
7.5. Ancient Bridge .
Continent .

8. Monoko Station :
8.1. Icy Corridor .
8.2. Monoko Station .
Continent .
“Frozen Hearts” .
“Hard Coast” (Island) .
“Mysterious Ruins” .

9. Old Lumiere :
9.1. Entrance .
9.2. Right Street .
9.3. Left Street .
9.4. Mansion Garden .
Continent .
“Fallen Leaves” .
“Crows” .
“Ominous Cave” .
“Tin Shore” (red) .

10. Island of Many Faces :
10.1. Square .
10.2. Valley of Joy .
10.3. Valley of Sorrow .
10.4. Valley of Wrath .
10.5. The Peak .

11. Siren :
11.1. Dance Class .
11.2. Sewing Workshop .
11.3. Unreliable Path .
11.4. Dance Arena .

12. Monolith :
12.1. Entrance .
12.2. Entrance. Inside the Monolith .
12.3. Polluted Levada .
12.4. Polluted Waters .
12.5. Polluted Sanctuary .
12.6. Polluted Cliffs .
12.7. Polluted Battlefield .
12.8. Polluted Hearts .
12.9. Polluted Lumiere .
12.10. Tower Peak .
12.11. Monolith Peak. Entrance .
Epilogue. Alicia .

 

Continent

We distribute all the points and skills to the new hero. In the camp, as Verso, we speak with Esquier. We’ll receive a quest to find his lost stones. We’ll be able to increase our relationship with Esquier and other characters. (You need to gradually increase your relationship to level 7 to receive the heroes’ personal quests.) In the morning, we’ll talk with Mael.

Esquier now has the “swimming” ability. Now we can visit other islands and water points of interest on the global map. We’re on a separate island, and from there we’re sailing west.

 

“Stone Wave Cliffs .” Return to the previous location through the northern entrance. Inside, near the body, pick up the “Defensive Mode” pictos (you can absorb 1 AP to get -30% damage). Head to the cliff you jumped off of during the story; the music “Gustave” (7/33) has appeared here .

“White Tree .” Western Bay. We explore all the shores; there’s a location here. Inside: Magazine 36, music “Honeymoon” (8/33) .

From the “White Tree,” head west and pick up the “Shared Healing” pictos among the seaweed (healing an ally also heals you by 50% of its value). A little further north is the missing Gestral (3/9) .

There’s a spot in the water where you can dive, but Esquier doesn’t know how yet. On the northern shore, there’s a beach with three enemies. Behind them, between the scarves, lies the “Invigorating Healing” pictos (healing an ally grants 2 AP).

There’s a merchant on one island selling Vintage and Double Scythe outfits . Nearby is the “Crushing Cave” location. On the island with the shipwrecks, near the tent in the center, there’s a Lumina Blossom . On the far western island is a purple boss: Chroma-jug , with a Lumina Blossom behind him .

 

The eastern and southern coasts. To the east, on a peninsula, is the “Zhestraly Coast.” A little further south, there’s a beach near the hexagonal rocks, where a merchant sells two outfits: a braid and short curls . Nearby is the location:

 

Rockwave Cliffs Cave

There’s an “Entrance” flag at the entrance (54). Continue along the path, and around the corner to the right, grab a Lumina flower . Grab the hook and cross the hexagonal rock bridge. Ahead is a Lumina flower .

There’s a low opening to the right. Climb inside and climb up the rope. We’ll find an inkwell cocoon. Shoot at three points: 1) right behind the opening, behind the rock above; 2) above the airship ahead; 3) up near the rope, look to the right behind the rock. Inside the cocoon is +1 Chroma Elixir .

Ahead, grab another hook. We’ll reach a platform with a boss: Chroma Hexagon . Defeating him isn’t necessary. To his right, grab Magazine 54 , and to his left , the “Power of Exhaustion” pictos (+50% damage when exhausted). Behind the boss, there’s an exit.

 

To the south there is a green peninsula, on it is the location:

“Levada” . Inside the music is “Our Painted Family” (9/33) .

Near the fork in the path lies Journal 64. In the south of the starting continent is a red clearing, a dangerous location:

“Dark Shores .” Inside is the “Bloody Beach” flag (41). On the shore are three groups of strong monsters with hands instead of heads. Defeating them will be difficult for now, but you can collect bonuses nearby that are not guarded. On the right side is 3848 chromium , 3 lumina . On the left side, behind the ships, is 3848 chromium , 3 lumina .

 

Northern Route. Follow the map north, following the storyline. The giant monster in the water is the boss: Spron . He unleashes three deadly combos until defeated. Near him is an island, with three lumina-colored enemies on the shore . A little higher up is the door to the Mansion. Inside is a library; climb to the second floor, jump on the shelves, and grab the item. On the second floor, move the book in the corner to open a secret room. Inside is the Verso Shirt outfit .

In the center is the required story location, but we won’t go there yet.

 

“Blade Cemetery”

On the top left is a shore with swords, several weak monsters, and a location. Inside, the music is “Reverence” (10/33) .

“Workshop”

There’s a location on the island to the right. Inside, in a white space, jump across the broken paintings and platforms. Talk to the Faceless Boy. You can promise to help him or refuse. You’ll receive the “Beast’s Light” lamp . Jump further to the platform with the boss statue and lamps. There’s a “Broken Model” (00) flag here. The next painting is currently locked, so exit through the portal on the right.

There are enemies on the sandy shore nearby, a pictos “Accelerated Healing” (the healed ally gets a speed boost for 1 turn).

Zhestralsky Coast (east)

This is a raftball minigame. While standing on a raft, you need to deflect your opponent’s projectiles. Stand in one spot and press the F key in three directions: up left, up, and up right. There are three difficulties. Rewards are awarded for each difficulty:

1) The weakest is the sparkling chromium catalyst .

2) Regular – closed swimsuit Lune .

3) The strongest is Ciel’s one-piece swimsuit .

 

7. Forgotten Battlefield
Expedition 33. All magazines, music

The story takes us to the enormous gates in the north. On the shore near the ships, we’ll engage in battle with a Shalier monster. It will perform a gradient attack (the screen will temporarily go dark). This attack must be countered with a counter-gradient (press the W key). Press it when the enemy’s weapon makes contact, not when the screen goes dark. Ahead, near the gate, we head toward the flag.

If it gets too difficult , each gradient hit deals significant damage and can be fatal, making subsequent fights much more challenging. Equip characters with pictos that provide a lot of health and armor, regardless of their primary properties. All other pictos properties are enabled using the lumina color.

Lumins are accessed in the character menu by pressing the “Tab” key, then clicking the line at the center-right edge of the screen, or by pressing the “C” key. To increase your Lumins cap, you can visit the camp and the Curator’s cave. If that doesn’t help, explore all the side locations, collect all the Lumins, and reach at least level 25.

 

7.1. Main Gate (46)

Beyond the gate is a ruined wooden camp and trenches with piles of bodies. To the right, on a rise, is a shiny Chroma Catalyst . Further along the path are two shawls and a forager. The forager strikes twice with its hands. Reward: Sobiron 8 Scythe .

A little further on is a squad of monsters with a troubadour. The troubadour grants a random bonus to allies, can strike sharply with a trumpet, or can strike twice with a sound. Reward: Lune Troubadour 8 weapon .

In the trenches, take the left side. At the dead end on the wooden platform, kill the enemy with a hammer and pick up the Lumina Blossom . Climb the inclined stairs, killing two gatherers and one troubadour. Here, go around the brick walls; behind them, in the corner, is a +1 Healing Tonic and a Retouching .

Cross the wooden bridge to the adjacent hill, kill the troubadours, and pick up the “Sweet Kill” pictos (killing one restores 50% of your health). Below, in the dead end of the trench, pick up the Lumina Blossom .

We’re moving along the right side of the battlefield. Ahead on the right, before the trench, kill the enemy with a hammer and collect 988 chromium . Descend into the trench and pick up the “Invigorating Start IV” pictos (+1 AP at the start of the battle) at the dead end. Ahead, near the locked gate, on the right, near the large bodies, is 3950 chromium . From the gate, head left, across the long wooden bridge, and activate the “Watch Post” flag. There’s a +1 Revival Tonic under the bridge .

Before the flag, we return across the bridge, climb the stone cliffs on the right, go up the stairs and find the flag inside the building.

 

7.2. Fort ruins (57)

Inside the fortress, grab the handles on the walls. There’s a troubadour on the way. To the right, on the balcony, is a troubadour, a lumina . Hidden behind the wall on the cliff is the “Invigorating Death” pictos (+4 AP to all allies upon death). Ahead on the platform is a squad of three large monsters, with a lumina around them . Press the lever to the left of the gate, and the gate will open, returning to the battlefield.

 

7.3. Watch post (41)

From the flag outside, descend along the large, inclined cannon. We’ll find ourselves in the central, fenced-in area of ​​the battlefield. To the right, near the palisade, smash the crates to grab a +1 Energy Tonic . Ahead, you can see the ghost of the Melting Woman. To her left is another flag.

7.4. Battlefield (48)

From the ghost, head back left. A boss ball, a squad of two monsters, is running around the field. On the right path, near the palisade, there’s a Lumina Blossom . On the wooden platform in the distance is 3950 Chromium . A little further, near the crates, there’s 1975 Chromium . Drive the ball into the corner with a purple trap. By activating all Lumines for damage, we can defeat the boss: Petanque in three turns . Reward: Shiny Chromium Catalyst x5, Retouching, Lumina Blossom x5 .

Somewhere around here you can find the “Invigorating Parry” pictos (+1 AP on a successful parry).

At the fork from the ghost, go right. Among the wooden fortifications is Magazine 41 , Lumina Color . Kill the Troubadour monster. In the far dead end is a boss: Chroma Luster ; it’s too dangerous to attack him yet. Grab 1975 Chroma near him and run away. Here, find a rope, climb up, and grab the “Empowering Tonic” pictos (healing tonics also grant might).

From the ghost, go forward and right. There’s an Inkwell Cocoon in this corridor. Shoot at three points: 1) at the entrance, in the dead end behind the boxes, 2) above near the tree-bar, 3) near the cocoon itself, in the boxes. Inside the cocoon is a +1 Chroma Elixir .

On the main path, near the trebuchets, pick up Journal 57. Enter the building on the right, climb up the rope, and find the merchant Kasumi at the top. He sells the “Distortion Bond” pictos, a Blagisim weapon . If we defeat him in battle, we can buy the Mael: Shadow outfit . There’s a flag ahead before the bridge.

7.5. Ancient Bridge (57)

Boss: Dualist . When we cross the bridge, a large knight with a single sword will jump down on us, causing us to fall through. In battle, the enemy performs long combos, but each strike deals a small amount of damage. He’s vulnerable to ice and light. His normal attacks are easily parried. However, his ground attack is poorly parried and hits all characters twice.

When we defeat the boss for the first time, he’ll draw a second purple sword. His combos will become even longer, and some attacks will require jumping over. One combo ends with a gradient strike. Halfway through the fight, he’ll use “distortion,” making it impossible to heal.

Reward: Dualiso 9 sword, “Combo Attack I” pictos (basic attack deals +1 hit). Use two ropes to return to the top. Climb the raised area near the left wall, go back, and pick up the Lumina Flower . Then grab the hook and return to the flag.

After the bridge, continue right. The path through the clearing is semicircular, and in the center, in the ruins, lies the “Invigorating Rebirth Tonic” pictos (Rebirth Tonics also provide 3 AP). Further to the right, you’ll come to a cemetery, where you’ll bury Gustave’s hand. Ahead, exit the area.

 

Continent

Back at camp. Verso will tell you the way to the Artist’s Heart, but along the way, you need to visit Monoko Station to recruit another ally. We can chat with everyone privately to raise their relationship level.

On the map, we’ll find ourselves in a green clearing in front of white cliffs. According to the story, all you need to do is head north, then west, into the icy mountains.

 

There’s a squad of enemies ahead, and to the left of them, in a tent, there’s a Lumina Blossom . To the left, near the lantern and cart, there’s a Lumina Blossom . Further to the left is the merchant Pesha, who sells two hairstyles . There’s an entrance to the “Workshop,” which leads to the same location as the first entrance.

On the middle path, near the white trees, there’s a Strab merchant selling one hairstyle and the “Lost Voice” music (11/33) . Slightly south of the merchant, near the large vases in the center of the clearing, stands the Missing Gestral (4/9) . At the right end of the path, in a tent, there’s a Lumina Flower .

On the right path, ahead is a path to the ice boss. On the way there, pick up the Lumina Blossom in the tent . On the other side, to the south is the entrance to the location:

“Quarry .” Inside is the “Entrance” flag (48). Here’s a white neuron (6/10) called Troubadour , who has a minigame. He’ll fire red and green note projectiles. You need to dodge the red ones but collect the green ones. If you complete three challenges, you’ll receive the “Healing Parry” pictos (parrying restores 3% health). Logbook 48 is nearby in the ruins .
On the map, there’s an exit to the sea on the right. There’s a group of enemies on the shore. There’s a boss on the right bank: Bashka . Can’t defeat him yet. There’s a lumina flower in the dead end on the right . Behind the boss is the entrance to the location:
“Coastal Cave .” Inside is the “Forge” flag (65). Two monsters stand near the forge, one with a hammer and one with an anchor. They have their own weapon shop, but you need to defeat them to buy anything. In battle, the enemies attack with long combos of 5-6 hits, dealing fire or cold damage. If we defeat them, we can buy three level 12 weapons: Lanceram, Sveterim, and Siram . The monster on the left has five weapons for sale : Brulerum, Kruleram, Deminerim, Gobluson, and Buttonton .
On the southern shore of the sea, near the shipwrecks, take the lumina color . There’s a squad of enemies in the bushes. Near the shore with the corals is the entrance to the location:

“Boat Graveyard” . Inside is the music “Alicia’s Birthday” (12/33) .

“Crushing Cave .” We return by water to the large southern landmass, to the orange forest on the northern shore. Enter the cave from the coast. Inside is the “Entrance” flag (45). Fall through the cave tunnel and head to the stone idol with glowing eyes. Boss: Giant Sprout . Reward: “Strengthening” Pictos 9 (+2 shields when health is below 50%, once). Grab the Lumina Blossom nearby , climb the rope, and grab Journal 45 at the dead end at the top . Exit back through the tunnel.

 

8. Monoko Station
Clair Obscur: Expedition 33. Walkthrough, guide

8.1. Ice Corridor (65)

From the train on the tracks, we walk forward, through an icy tunnel. We enter the train station on the right. A Grandis guard stands at the entrance. There’s also a flag inside.

 

8.2. Monoko Station (65)

To the left, behind the train, there’s 2180 chrome . Ahead, a warrior with a staff, in the style of the Monkey King, will jump out at us. It turns out to be Verso, the familiar Gestral we came for. He’ll offer a duel.

Boss: Monoko . He has a merciless 5-hit combo, a double hit, and a single hit. All attacks are easily countered.

After the victory, we’ll persuade him to come with us. A new ally, Monoko, will appear . (We immediately add him to the main party and complete all battles with him so he can unlock all his skills for defeated monsters; this is necessary for the achievement .) His young son, Noko, will go with him. In the dead end ahead, we’ll take the Lumina color . We’ll leave the station and head back; an ice monster will attack outside.

Boss: Stalactite . It slams the ground three times; jump up and hit it each time. While it’s ice, it heals from ice damage. Later, it will become fire, and will heal from our fire damage. We attack with other elements.

Monoko will teach us how to use gradient attacks. A new line will appear in the attack menu, press Q. To build up the gradient meter, you need to spend action points on skills.

We can learn how to use the new character. He can transform into other monsters after defeating them. The character he transforms into during an attack is chosen randomly by spinning the animal wheel. We can assign all of Monoko’s stats and skills near the flag.

 

The story requires you to exit the location through a new exit to the west, but first, return to the station, where many new characters will appear. There’s a merchant in the near-left corner. He has four types of consumables , and if we complete the quest to find Eternal Ice, seven more items will be unlocked. Ahead, on the left, a bridge has appeared over a chasm; cross it. Behind the bridge is Journal 65. Talk to the creature on the left to obtain a retouch .

 

Continent

We’ll appear in the center of the icy mountains. Activate the stone on the right, which will build a bridge leading back. Near the central hill, there’s a lumina blossom . On the left path is the entrance to the location:

“Carousel .” Inside is the “Entrance” flag (51). In the dead end ahead, behind the crates, grab the Lumina Blossom . From the flag, go left; in the crevice with the tent is the “Le Grand Cafe” music (13/33) . Ahead is the Grandis, who will ask you to repair the carousel. Hit the three ice formations around the carousel with the F key. For this, the creature will give you Mielle’s hairstyle .

On the map, behind the Carousel, pick up the “Fueling Break” pictos (breaking a target doubles its burn damage). In the center is a squad of three monsters; defeating them will reward you with the Verso Ice 9 weapon . The entrance to the location is at the dead end:

Frozen Hearts

Icy Station (51)

(This is a dangerous location, designed for the end of the game, but it can be searched immediately, avoiding all enemies, to get powerful pictos.)

Behind the trains, on the right-hand dead-end, there’s a lumina flower . Ahead on the right, on the edge of the railroad, there’s another lumina flower . A gestral stands by the edge.

Beyond the bridge, on the left side of the cliff, there’s a lumina flower . There are strong monsters in the clearing: ice and fire dancers, pilgrims. Follow the path along the left edge, picking up 13,930 chromium behind the wall . Enter the cave on the left; behind it is the flag.

 

Ice Waterfall (51)

Follow the rails to the left and you’ll reach a red valley. Pick up the Lumina Flower on the cliff . There are three Dancers and one Large Dancer in the valley. There’s a Lumina Flower down in the corner .

Head back along the wide path and grab 6965 chromium from the cliff . From above, follow the large chain, jump to a small island, and grab the “Scorching Break” pictos (21 ) (inflicts 3 burns after breaking, 1541 health, 24% critical hit).

In the lower clearing, go left, past two enemies, grab the Grand Chroma Catalyst , and climb up the rope. At the top, near two dancers, there’s 3483 Chroma . At the other end of the clearing, grab the hook. In the new clearing, activate the rope down; it leads back.

On the other side, climb the handles on the wall; they lead in two directions. First, go up and to the right. On the platform in the corner, grab the Grand Chroma Catalyst . At the cliff, grab the hook on the train car and descend the rope. On the lower elevation, you’ll find the “Fire Bonds” pictos 21 (targets with burns receive +25% damage, 439 speed, 12% critical rate).

Below is the entrance to a circular cave. Inside is a massive Chroma Catalyst x2 , 3483 Chroma . Follow the path past the Ice Warrior. We’ll find an Inkwell Cocoon; shoot it at three points: 1) above the cocoon, 2) behind it on the crane’s inclined beam, and 3) behind it, opposite the crane, on the ice spikes. Inside the cocoon is an Anti-Freeze Pictos 21 (freeze immunity, 1464 health, 733 defense).

We run past the pilgrims, descend down a rope into a clearing, climb up a sloping train car, and climb up another rope. We’ll follow this path back to the exit.

 

Continent

Inside the Monoko Station location, a new exit has appeared in the central cave, heading west. Exit through it, and on the map, you’ll find yourself in the western part of the icy forest.

In the clearing in the center is a squad of three monsters. Their reward: the “Extended Armor” pictos (applying armor extends its duration by two turns). To the north is the entrance to the story area.

 

Head west on the map. Pick up the Lumina color near the cistern . Swim across the water to the south. Turn on the bridge on the southern shore; this is the way back. Enter the location on the island in the center of the water:
Zhestralsky Coast (island)

Here you need to climb up various platforms, ropes, handles, and hooks. The entire path includes wooden platforms, hot air balloons, tools, boats, a monument, a carousel, a ship, and stone islands. If you reach the top, you’ll receive a reward at the very top: Monoco’s swimsuit .

There are three monsters at the western edge, which yield the Stalum 11 sword and the “Charging Tonic” pictos (+5% to gradient charge when using the item). Nearby is the merchant Blacor, who sells two hairstyles . In the western dead end is also the merchant Karnovi, who sells the Ciel skirt . In the next dead end is Journal 47 , a large red boss. Near the ruins of the buildings is a lumina flower . In the north center is the entrance to the location:
Mysterious Ruins

Ruins of Lumiere (58)

There’s a blue orb at the entrance, asking us to get an item ahead. Activate the flag. There are handles on the cliff ahead; climb them. There’s an inkwell cocoon in the corner above. Shoot three points around it: 1) below, between the rocks; 2) below, near the cliff, to the right, behind the rocks; 3) below, to the right, behind the monument and building. Inside the cocoon is 4990 chromium . From the monument below, head back right, descend into the lowland, and grab the lumina at the dead end .

Ahead lies a nine-room maze, 3 by 3. Each room contains a ball that switches doors, not always adjacent ones. By switching balls, you need to move forward. First, go into the left room, then along the right side, through the center, forward to the left, and to the exit. The last door opens with the very first ball.

Beyond the labyrinth, in the square, collect 2x Luminae and wooden planks . Climb up the sloping roof and grab the hooks. Return to the entrance along the upper path. Give the wooden planks to the blue ball, which will yield a white neuron (7/10) (Door) . Reward: “Protective Healing” pictos (healing an ally also grants armor for 1 turn). Exit.

 

9. Old Lumiere
Clair Obscur: Expedition 33. Where to find

9.1. Entrance (42)

Near the starting flag, there’s a merchant named Mandelgo who sells: 4 types of consumables, a +1 Revival Tonic , a “Prolonged Might” pictos, and a “Healing Counterattack .” If we defeat him in battle, we can buy the Tinaron 10 scythe .

We walk past ruined buildings and huge glowing swords. Verso will ask Monoko to move a building out of the way. After the building collapses, we’ll lose consciousness. When we wake up, there will be just three of us: Ciel, Lune, and Monoko. We’ll head to the flag.

 

9.2. Right Street (42)

Near the left wall, behind a broken door, there’s 2495 chrome . There are two stone enemies in the way, and behind them, near a body, is a Nusaro Staff (10 ). When the enemies’ blue swords are turned upward, they are healed from cold damage. When the swords are turned downward, they are healed from fire. To the right are two more stone enemies; for them, you’ll receive a Boylum Sword (10) . On the right side, grab onto a hook, then another one.

After the hooks, you can crawl through a low passage ahead; there’s 4990 chromium inside. On the main path, kill three stone monsters. Follow the narrow stone path near the cliff, jump a little lower, and you’ll come to some building ruins. There’s a lumina to the left of the building . Use the hook.

A melting man is on the way. Later in the story, we’ll find the Esquier Stone, Journal 58. A lumina flower is hidden behind a broken wall on the right . Flag.

9.3. Left Street (42)

Let’s start playing as the other half of the squad: Verso and Mael. There are two stone enemies on the way. Go to the fallen round blade. To the right of it is a drop down onto a sloping stone pipe over the abyss. Pick up the shiny Chroma catalyst on it . Jump down into the pipe, open the door with the old key (from the prologue), and find the “Survivor” Journal . Climb back up the rope.

Ahead, we’re moving between the cliff and the building. There’s 2495 chrome under a pillar to the left . You can use the grappling hook to get around the enemy. Between the buildings, we attack two enemies. Once we defeat them, Verso will quietly leave, leaving only Mael.

Use the grappling hook on the right, jump to the higher ground, and grab the Lumina Blossom from it . Jump left and pass one enemy on the main path. Use the grappling hook near the melted bridge. In the rocks, if we kill three warriors, we can pick up the “Auto-Accelerate” pictos (a 3-turn boost at the start of the battle).

We’re going through the melted house. On the left, you can jump onto the balcony, where there’s a shiny Chroma catalyst , and a detour past the enemy. We’ll reach the mansion and the flag.

9.4. Mansion Garden (42)

At this point, both squads will unite. Inside the mansion, we’ll see Whitehair’s entire family. Verso turns out to be his son, but he’ll engage in combat with his father.

Boss: Renoir . His attacks: 1) Huge amounts of Chroma – combo, ending with a gradient attack. 2) Attacks from afar – several hits. 3) In a whirlwind of petals – summons two defenders, attacking them is not necessary. 4) Summons strange masks – several gradient shots, but they do little damage. Reward: Melarum sword 10 .

Once we’re victorious, Renoir will attack with a powerful beam and retreat. The beam will kill the small gestalt, Noko. We’ll move to the camp and talk to the Curator. He can craft us a powerful weapon if we bring him enough chroma from the giant Axona creatures. Talk to everyone to increase your relationship.

Continent

Esquier will unlock the “Coral Reef Swimming” ability. We’ll be able to quickly access the map from any flag menu. We need to level up a lot of heroes before the next story battle, so let’s clear out the side points on the map.

We swim to the eastern river and follow it south. There’s 2715 chromium on the shore just before the river . There’s an underwater location in the river, and further along the shore is a lumina . At the fork in the river, on the yellow shore, there are three monsters and a missing Gestral (5/9) .

There’s a location on a white island in the eastern bay, but the entrance is currently locked. Sail to the northern end of the bay; on the island, there’s a boss , Journal 43 : Chroma the Reaper, a cultist . The boss deals a lot of damage, but if you revive characters and deal a lot of damage, you can defeat him. Reward: Bloodam Sword 12 , Shining Chroma Catalyst x2, Luminum Color x5 .

 

Old Lumiere

We return to this story location through the northern exit. To the “Mansion Garden” flag (42). The Mansion is no longer here, but there are new paths off to the side.

The stone wall on the left is broken, and through this gap we enter the garden. Inside, behind the bars, we get 2495 chrome . On the left is a separate door to the Mansion. Inside, we find ourselves in a bathroom, where we’ll find the “Renoir” music (14/33) . In the next room, on the nightstand by the bed, there’s a “Renoir” magazine . We exit through the room into the hall.

Follow the path opposite the Mansion, find a cocoon, and shoot at three points: 1) on the building to the right, 2) on the cliff ahead, and 3) on a broken wall behind. Inside the cocoon is the Lune Redalim 10 weapon .

Next, grab onto two hooks, jump down, and grab 4990 chrome . Grab another hook and descend the rope through the fallen building. At the bottom, grab onto the building ahead and climb up the handles on the wall. On the roof, you’ll find the “Healing Death” pictos (10) (if you die, the other heroes will be fully restored). Return.

From the Mansion, head right. At the fork, descend the rope on the right. In the lowland, grab 4990 chromium and Journal 42. There’s a grappling hook on the rock above to the left, but you can’t grab onto it.

 

We return to the first “Entrance” flag. Now there are two ropes ahead, leading to the left and right streets. Further to the right is a new path, the “Station Ruins” flag (42).

We descend down the rope to the train station. Ahead, we climb up the inclined rails into the air, jump onto the column fragment, and grab 4990 chrome . Go forward to the right, behind the fragment there’s 1248 chrome . The boss is in the center of the train station.

Boss: Chroma the Dancer . Reward: Sword Tanzeso 10, Pictos “Rebirth Paradox” 11 (instant entry into battle after respawn).

 

Now you can go all the way to the end of the right street. Follow the straight path. Before the large bridge ahead, 1248 Chrome is hidden behind the building and crates on the left. On the right, grab the handles on the wall and climb up the bridge. Further on, on the right, on the cliff, stands the boss: Mime . Reward: Ciel Scythe’s Hairstyle . Grab the hook ahead and take the right path back to the Mansion.

Fallen Leaves

On the western river, we enter a red area. At the entrance is the “Resin Grove” flag (40), a red gestral. Jump over the chasm, and beyond it is another flag.

There are large, dangerous resin golems ahead. Pick up 4010 chromium near the bodies . Ahead, to the right, is a grated door with a ghostly boy in front of it. He’ll give you the quest to speak with the Sourcerer.

On the right, behind us, we descend along the rope. On the lower path are three weak monsters. Inside the cave hangs a large red Sourcer. Talk to her after receiving the boy’s quest. To her left is the door to the Mansion, inside which plays the music “Alicia” (15/33) . To the right of the red statue, climb up the hook, rope, and handles.

At the top, we run past the large monsters. To the right, behind the stump, we’ll pick up the “Speed ​​Up for Rescue” pictos 14 (when health is below 50%, the speed boost is applied). Continue along the path and pick up Journal 35. Beyond the red bridge, there are three colored ghosts. Boss: Chroma-Fouette . Reward: Metelon’s Scythe 14. The main path will lead us back to the entrance.

There’s a grated door to the side, and a ghost boy stands in front of it. He’ll give you the quest to talk to the Sourcerer. Return to the statue and talk to him. Afterward, you can open the door behind the boy; inside is Magazine 49. The boss here is the Scavenger . If you defeat him, the boy will reward you with the music “See You Again” (16/33) .

Grab the hook at the side and you’ll reach a cliff where the merchant Peach is standing. He has five types of consumables and a “Good Infection” 14-point pictos (+2 AP when inflicting a status effect, once per turn). If we defeat him in battle, we can buy a Direton 14-point scythe . Further on in the clearing, there’s 2005 chromium ; return to the main path.

Western River. In the center of the river, on the bank, there are three monsters: a coppersmith and a cliff. Behind them are 2285 chromium , a merchant named Papaso, and four hairstyles for sale .

On the westernmost shore are three monsters: a reaper. Behind them, in a tent, is a “Critical Vulnerability” pictos (critical damage to defenseless enemies +25%).

Northeast of Old Lumiere, beyond the coral, is a yellow-green island. A merchant lives there, selling two hairstyles and the music “Robe de Jour” (17/33) . To the east is a large, enclosed bay, which is currently inaccessible.

To the west, on a red island, there’s a large monster; there’s a Chromium in a tent near it . Under a stone arch are three small enemies: a Shield-Toothed and a Porcelain Chevaliere. On the other side of the island, on the sandy shore, are three small enemies. In the center of the clearing is the boss: Mime (2 girls) , behind them stands the Missing Gestral (6/9) .

“Crows”

In the northwest of the Northern Sea. We’ll find ourselves on a rocky shore with hot air balloons and wooden structures. Inside the location is the “Entrance” flag (34). In the center is Journal 34 , near the thatched house is a Lumina Blossom. Here, you need to aim for all the ravens from all sides. The birds are perched on all the structures. Once we’ve killed all the ravens, the boss will appear: Chroma the Chapelier . You need to shoot his hats, as he dodges attacks and skills. He attacks with long combos.

There are three monsters on the northwest bank. On the yellow bank, there are two monsters and a tent. If we approach the force field around the Artist, we’ll see a cutscene that says you can’t just approach her; you need a powerful weapon to break through the barrier.

On the northeastern shore is Journal 40. There’s a merchant who sells the Verso outfit and Lune’s Double Scythe . On the eastern red island are three monsters: Hexagon. Entrance to the location:

The Sinister Cave

Entrance Flag (47). There are four paths at the fork in the cave. The two left tunnels lead to an ice statue, beneath which is the Lune Elerim 13 weapon . The two right tunnels lead to the boss: Chroma Shalier . Reward: Shalium 13 sword .

Halfway along the right path, there’s a lit up platform. Grab a hook from it, turn around, and grab another hook. At the top, near the lit up cliff, jump down to an island with a dead merchant. Pick up the Corderon Scythe 13 near him .

Once again we climb up the hooks, go to the end of the path, jump into the hole, there is the music “Nocturne” (18/33) . We leave.

Zhestralsky Coast (red)

In the northeast corner of the map, on the red bank, kill two groups of three monsters each and enter the area. Inside, you need to run through an obstacle course within a certain time limit. Jump along the wooden platforms, ascending higher and higher. There’s a fork at the end; the right path is faster. Rewards:

00:45 – Bronze: Sparkling Chrome Catalyst .

00:41 – Silver: Chromium’s Grand Catalyst .

00:38 – gold: Verso swimsuit .

 

10. Island of the Many-Faced
Clair Obscur: Expedition 33. How to Win

10.1. Area (69)

On the map, we’re sailing to the story-driven island with the large masks. In this location, on the initial path, go to the dead end on the right; there’s a lumina flower there . In the central clearing, we’ll meet the Mask Keeper, who’ll invite us to go straight to the Axon boss.

If we start the fight right away, the boss will be assisted by three large masks, making it a challenging battle. But it’s possible to win around level 35, with level 20 pictos. (You won’t get the three weapons later, thanks to the side masks.) To make the battle easier, it’s best to visit the three dead ends on the side first.

There’s a merchant named Blurag in the clearing who sells four consumables and the “Amenable Share” pictos (which grants 15% healing that affects other characters). If we defeat him in battle, we can purchase the Scythe of Pechalon 11 .

 

10.2. Valley of Joy (69)

From the square, take the left path. At the end of the path is a huge mask. When we approach it, the island around us will change. We head back and encounter enemy reapers. Activate the flag behind them.

In the green square, in the dead end on the right, kill the acrobat monster. It’s best to shoot its eye on its torso during combat; sometimes it’s visible from above, sometimes from the side, and sometimes only when turning. It’s vulnerable to fire. It attacks with several punches or a gradient kick. Reward: Acroso 11 sword . After killing the monster, grab the +1 Healing Tonic .

In the center are groups of monsters: reapers and chapeliers. Attack the chapelier with shots only, aiming for his flying hats. There’s a shield-wielding enemy on the high ground to the left. To the right of this spot, on a cliff around the corner, is a boss: Mime (with glasses) . Mael has a good skill for breaking. Reward: Verso’s “Baguette” outfit . Kill the shield-wielding enemy and pick up Magazine 69 .

In the high clearing to the right, kill the reapers and collect the Sparkling Chroma Catalyst . A little further, near an enemy with a shield, there’s a “Confident Fighter” pictos (+30% damage, but no healing).

Follow the lower path to the huge mask, kill the acrobat to the side, and take the Smyateso sword (11 ). In front of the mask, choose the first option. A miniboss will appear: the Merry Reaper . Reward: the Shapelim weapon . Return to the mask at the dead end and return to the square.

10.3. Valley of Sorrows (39)

Follow the path ahead on the left. Activate the mask at the dead end, turning everything blue. Return and kill the acrobat along the way. Grab 2940 chromium from the side square . The left dead end contains a sparkling chromium catalyst .

On the left path is an island near the cliff. The boss, Chroma the Collector , is located here. Nearby is a Glass Cannon pictos (+25% damage dealt and received). There’s 2940 Chroma lying next to the island .

Attack the reapers on the high ground to the right and pick up the +1 Energy Tonic . Climb higher, kill the reapers and the thief, and around the corner at the top, grab the Sparkling Chroma Catalyst . Follow the path along the cliff and pick up Journal 39 .

On the central path, descend to the lying mask and choose the second option. A miniboss will appear: the Dreary Chevalier . Reward: Rotaro’s weapon . Return.

 

10.4. Valley of Wrath (69)

From the square, take the path on the right, activate the mask, and everything around you will turn red. On the way back, kill the shield-wielding enemies and activate the flag. Kill the acrobat to the side and collect the Shining Chroma Catalyst .

Up ahead, on the right, on the cliff, there’s 2940 chromium . On the rise, kill the shielded enemies and pick up a +1 Revival Tonic . Climb down the rope to the right, kill the acrobat in the lower clearing, and pick up the “Enhanced Attack” pictos (chance to absorb 1 AP on hit, and +20% damage if successful).

On the other side, we go up the hill and kill the Shapal and the Shield-Minded. Behind them, we grab the Sparkling Chroma Catalyst . There’s a cave in the rock where you can see three blue lamps. Inside, we kill the monsters on one side and grab the “Double Burn” pictos (a second burn each time a stacking burn is applied). On the other side, we enter the Mansion and find ourselves in the children’s room. Play the piano. The “Verso” music (19/33) and the “Unknown” Journal are found here .

On the middle path, go down to the lying mask and choose the third option. A miniboss will appear: the Evil Shield-Tooth . Reward: the weapon “Clear Mind .” Return.

10.5. Peak (39)

From the square, follow the middle path forward, use the grappling hooks, and activate the flag. In the clearing above, you’ll encounter a huge masked monster.

Boss: Many-Faced . There’s a mirror in front of the monster, and five masks will emerge from it one after another. You need to shoot their glowing eyes and the masks themselves. Each mask has its own attack pattern. Defeat the blows of its huge hands and projectiles with timing. If you destroy all five masks, you’ll defeat the boss, even if he still has some health left. Before he dies, he’ll drain almost all of your health, so you’ll need to heal quickly.

Boss: Mask Keeper . The Mask Keeper will take the destroyed giant’s mask, revealing himself to be a true Axon. He attacks with a sword, dealing 5-10 hits. Attack types: charge, storm-like attack, and a spinning combo. He can ignite or cool his sword. Particularly long attacks immobilize. However, all sword attacks are clearly visible and easy to parry.

If you didn’t destroy the three large masks before the fight, they will now assist you in the fight. They give the boss a choice of: a second turn, healing for approximately 9800 health, applying three buffs, or inflicting exhaustion. Towards the end of the fight, the Guardian will gain shields for each successful hit; you’ll need to either dodge well or constantly fire at him.

Reward: “Perfect” Pictos (+30% damage until first hit), Sparkling Chroma Catalyst x6 . After victory, take the mask and return to the camp. Mael will hand the mask over to the Curator, briefly seeing his face.

 

11. Siren
Clair Obscur: Expedition 33

11.1. Dance class (67)

On the map, we sail to a large white island and enter the location. There’s a huge stone theater here, with a giant dancer, Siren, inside. She’ll hypnotize us all with her dancing, but Monoko’s gestalt will bring us back to our senses. We board the round elevator shaped like a ballerina and fly to a new location. In the dead end on the right, we pick up the sparkling Chroma catalyst and activate the flag on the left.

Ahead, we kill the dancing fouetté monsters. You only need to shoot them; they deal 1-2 hits and are vulnerable to darkness. Reward: Baletaro’s Staff 13. Further on, on the platform, there are several more fouettés. On the balcony to the right, there’s Journal 55. We go around the obstacle; the Lumina Flower is hidden behind it .

On the left is the building’s entrance, with two corridors inside. On one side are several monsters and a sparkling Chroma catalyst , while on the other is a rope descent. Below, on the balcony behind the columns, is a cocoon. Shoot at three points: 1) above, ahead, 2) to the left of the cocoon, and 3) behind, to the right of the entrance. Inside the cocoon is the “Shield Bond” pictos (+30% damage when shielded; taking damage removes all shields).

We take the elevator nearby. A miniboss roams the next balcony : Chroma, a cultist with a sword . Reward: Ciresso 14. Behind her is the “Efficient Healing” pictos (doubling any healing received). On the other side of the balcony are several fouettés, a lumina flower , and the “Super Armor” pictos (armor absorbs 10% more damage). Nearby, there’s a climb up the handles on the wall, a sparkling Chroma catalyst at the top , and a quick return to the first flag.

We return upstairs, exit the building, and continue along the balconies. Along the way, there are fouettés, a sparkling chrome catalyst . We board the elevator.

In the new location, we’ll find a lying Gestral. The corridors fork; two left paths lead to the boss: Petanque . From the middle corridor, lead him to the left corridor. He escapes in just two turns; you’ll need to frequently use skills that break his attack or counterattack to stun him.

On the right path is a large room with cloth paths. Jump to the bottom and kill the monster with a bowl of blessings. On the first turn, he draws his spear, only then strikes. Vulnerability to darkness. Reward: “Might to Armor” pictos (applying armor grants might). Nearby at the bottom, take the “Auto-Regeneration” pictos (at the beginning of the battle, regeneration lasts for 3 turns).

Climb the fabric paths, killing the fouetté and choral monsters along them. The ball-shaped monsters hit the ground; you need to jump; you can only shoot them. Reward: Lune Kolim 13 weapon . Descend along the path to the large island in the center, picking up 3525 chromium . A lumina flower is on the very top path . Exit through the doors at the mid-level, go behind the column ahead on the left, and pick up the sparkling chroma catalyst . Take the elevator.

 

We’ll find ourselves near some fabric mountains, with a Melting Man standing in the center. Pick up some Lumina near the body on the left. Head to the cliff and pick up another Lumina near the vase . On the left is a “Death-Protection” pictos (allies gain armor after death). Descend, kill two chalices, and then find a sparkling Chroma Catalyst on the edge . Jump down into the room below with the statue.

From the statue, head to the dead end on the right. The boss is hiding there: Mime (hairy) . Reward: Siren hairstyle . On the other side is a rope leading back up. At the top, use the grappling hooks. On the island, go around the obstacle; behind it is the “Death Protector” pictos (allies gain armor upon death). On the right is the door to the Mansion. We’ll find ourselves in the bathroom; exit.

We fall into the pit again, ahead is a hall with a weaver, on the left in a dead end there is a flag.

11.2. Sewing workshop (67)

Boss: Weaver . (He doesn’t attack us, but if we don’t kill him, the story boss will be much harder.) At the very beginning, he’ll attack us with yarn, cast a curse, and give us nine turns to live. To survive, kill one character early to resurrect them without the curse. The boss attacks with huge hands summoned by flying monsters. He’s vulnerable to fire; you can shoot his red spool. Reward: Tkanum 13 sword, “Anti-enchantment” pictos (immunity to enchantments).

To the right of the boss is a Sparkling Chroma Catalyst . To the left, climb several ladders; there’s a cocoon at the top: 1) ahead on the right, 2) on the upper right under the ceiling, 3) behind the column. Inside the cocoon is a +1 Revival Tonic . To the side is a Sparkling Chroma Catalyst . To the right of the boss is a rope; climb it.

On the balcony, kill three monsters and collect 1763 chrome . On the other side, climb down the rope and activate the flag.

 

11.3. The Unreliable Path (67)

Boss: Glissando . This is a large cloth monster with a long tail. It’s vulnerable to cold. Dodge its cloth arms and stone head. When it performs a fouetté, jump over them. You can shoot the boss’s tail when it glows. After losing half its health, it will swallow one character and can enchant one character. Reward: Lune Siren outfit .

To the right of the boss, around the corner, there’s a +1 Energy Tonic . Climb down the rope and grab the hook. You’ll find the “Healing Fire” 13 pictos (attacking a target with burns grants +25% health, once per turn). Grab the hook and fly to the left side of the boss room.

To the left of the boss, behind an obstacle, there’s 1763 chrome . Left in the center, on the stone wall, there are handles; climb down them to the right across the chasm, then rope down. On the lower platform, grab the lumina flower and trap the boss: Petanque . Reward: Sparkling x5, Retouching, lumina flower x5 .

The merchant Clodiso is here; he sells the Double Mark pictos, Invigorating Attack II, and Super Power . If we defeat him, we can buy the Pevunum 13 sword .

We return upstairs, go straight from the flag to the elevator. In the new hall, collect the Sparkling Chroma Catalyst , Log 67. Turn on the flag.

11.4. Dance Arena (67)

Boss: Siren . We enter the central arena; here we must defeat the giant dancer. If you haven’t killed the Weaver, the boss will gain 4 shields each turn. She is resistant to nature magic. Her attacks:

1) Dances with Glissando – Dodge air monsters 2 times,

2) attacks with a dress – 3 hits,

3) fouette enchants – we wait for 2 flashes on the floor, we dodge the 3rd,

4) tempts – you need to defend yourself from the gradient attack,

5) dances wildly and uncontrollably – we dodge 3 green ribbons,

6) Big ballet – 5 dancers, we wait until they are to our right and dodge when they fly past.

If we’re enchanted by a fouetté, we can stop it by aiming upward and shooting at the girl as she flies past. The boss’s seduction isn’t canceled, but it lasts for one turn.

The final act begins—the final attack. You need to immediately dodge the fouettés to the right, and jump over the attacks to the left of the glissando. Finally, dodge the punches. Reward: Scythe Tkaron 13, Pictos “Invigorating Move” (+1 AP at the start of the turn).

 

Once we defeat him, Lune will take the cloth from the boss. We’ll return to camp and hand it over to the Curator. He’ll craft us a “Barrier Breaker” sword . A masked girl and Renoir will visit Mael.

After the 1st axon in the camp, you must select “Check how the others are doing” to get the music “Lettre A Maelle” (20/33) .

In the morning, sail north on the map. Southwest of the Monolith, there’s a small, dark island with a merchant on it, Journal 40. At the very north of the map, use your sword to destroy the protective barrier and land beneath the Artist’s Monolith.

 

12. Monolith
Clair Obscur: Expedition 33. How to defeat the Artist

12.1. Login (00)

Boss: Artist . On the northernmost shore, descend the path and engage in combat with the enormous stone Artist. She won’t attack and won’t react to our attacks. We spend a couple of rounds trying all our attack options. Even gradient attacks won’t damage her.

Later, a faceless woman will emerge from the portal and begin burning everyone around her, but then suddenly stop. She’ll leave through the portal. If we follow her, we’ll find ourselves “Inside the Monolith.”

 

12.2. Entrance (70)

“Inside the Monolith” is a dark copy of all the previously completed story locations. We’ll go through them all again, but this time there will be stronger monsters along the way. We’ll start in the city near the rickety Eiffel Tower. Next, we’ll find ourselves at the waterfall, killing the dark lanceliers. Under the waterfalls, pick up the lumina color . Go through the painting to the right, toward the flag.

12.3. Polluted Levada (70)

There’s a rope on the cliff to the left, a dark door just below, and another rope. Kill three monsters on the lower platform. Shoot around the cocoon: 1) behind the column on the left, 2) behind the column on the right, 3) behind the dark cliff. Inside the cocoon is a +1 Revive Tonic . Grab the hook ahead to return to the main path.

Cross the bridge before the flag and kill several groups of monsters on the circular path. Among the enemies is a Long Knight of Light, immune to light magic. A miniboss, the Bishop , roams the center . Reward: a “Purification Tonic” pictos . A Lumina Blossom lies near it . Explore the cliffs; at one point, you can jump down to grab a Lumina Blossom .

The main path leads to the right, up the hill. From the cliff, we’ll see the artist and her students. When the vision ends, a tunnel will open in the rock on the left; enter. Inside, defeat a squad of sea monsters. To the left, by the cliff, stands the merchant Mystra. He sells the following items: Aromaro Staff (15), Veremum (15 ). If we defeat him, we can buy the “Invigorating Cleansing” pictos . Ahead on the main path is a sparkling Chroma Catalyst and a flag.

 

12.4. Polluted Waters (70)

There are monsters with anchors along the way. Ahead, to the right, there’s a shipwreck; you can crawl underneath it on one side; the inside is luminous .

On the left side, use two hooks to fly to a dead end where the boss is: Chroma the Butonier . He’s vulnerable to electric shock. Reward: Butonier’s Scythe 16, Butonier’s Hide , and the “Indelible Mark” pictos (50% chance of marking when attacking a marked target) is nearby .

We go along the right side, kill monsters, and follow the rope to the flag.

 

12.5. Polluted Sanctuary (60)

There are Gestral statues here, and Dark Bulbomechs attack. Pick up some Lumina Blossom near the crates on the side . Kill two monsters on the right and pick up some more Lumina Blossom . There’s a miniboss in the center: a Great Bulbomech . Behind the central pillar is 2130 Chroma . On the right side of the path is a Shining Chroma Catalyst .

There’s a cocoon on the left, on a hill. To reach it, go forward and turn left at the fork in the road under the arch. Shoot at three points: 1) on the tall column in the center of the clearing, 2) to the right of the cocoon, behind the Gestral statue, 3) to the left of the cocoon, behind the blue rock. (If you don’t have the Rock Destruction ability yet, you’ll have to come back later.) Inside the cocoon: “Arbitrary Defense” 15 pictos (damage taken from 50% to 200%).

The main path leads to the right forward towards the flag.

12.6. Polluted Cliffs (60)

We climb the spiral staircase. On the right, by the cliff, there’s a sparkling Chroma Catalyst . Grab the hook near the lantern. Along the cliff, there’s 4260 Chroma . Next, kill the cultists and grab 2130 Chroma around the corner to the right .

Go around the mill on the right, pick up the Lumina Blossom behind it . Grab the hook on the shore and move to the island with the lighthouse. Behind it is the Retouching . Return. Near the mill, you need to trap the mini-boss, Petanque , in a green trap . He’s green, so don’t hit him during the fight; instead, shoot the moving green blob. Reward: Glitter x5, Retouching, Lumina Blossom x5 .

Ahead is a bas-relief with a horse; take 4260 chromium in front of it . To the left is a rope descent into a pit where the boss is hiding: Mime, with Light and Shadow . Reward: Fluffy Hairstyle . To the right is the main path, past three monsters. Climb the cliffs near the left wall to the higher ground and take 2130 chromium . To the right, behind the rock, take the “Gift of Vulnerability” pictos (+1 AP when attacking enemies vulnerable to this element). Grab the hanging airship with the hook. Higher on the rock, take the Sparkling Chroma Catalyst and activate the flag.

 

12.7. Polluted Battlefield (70)

Climb the fortress in the black rocks. Pick up the Lumina Blossom in the lowland to the right . Attack the dark knights and troubadours. Climb the rope on the right, kill the knight, and pick up the Lumina Blossom in the dead end on the right . There’s 2130 Chromium on a body in the center of the field. Climb the elevated area and pick up the Lumina Blossom near the wall .

Near the gate, turn left, through a dark cave, and enter the Mansion. You’ll find yourself in a greenhouse on the top floor. There’s music here by “L’Amour” (21/33) and the “Alina” magazine . Exit. From the gate, turn right, into the yellow forest. Catch hold of the icy train cars through the painting, reaching the flag.

12.8. Polluted Hearts (70)

We pass the train station. To the right, behind us, on a train car overlooking the abyss, there’s a Lumina Blossom . Turn left, and here, in a snowy clearing, stands a stone boss: Gargant . He’s vulnerable to fire or cold, depending on his color. If he freezes someone, shoot the sparkling ball that appears. Reward: Sparkling Chroma Catalyst x3 .

To the left of the boss, grab the grappling hook from the cliff. There’s a cocoon on a separate island; shoot at three points: 1) to the right near the entrance, 2) above the cocoon, on the wall of the train above, 3) near the cliff to the right, behind the rock. Inside the cocoon is the “Empowered Parry” pictos (parrying grants +5% damage for the rest of the turn, removed upon taking damage). Return.

To the right of the boss, climb the rock along the handholds. At the top is the merchant Melosh, who sells 6 types of consumables and a +1 healing tonic . If we defeat him in battle, we can purchase the Garganon Scythe 15 and the “Ultra-Defenseless” pictos (+15% damage when inflicted with defenselessness). Near the merchant is the “Weakening Attack” pictos (basic attack inflicts weakness for 1 turn).

The main path leads upward into a golden tunnel. To the left is a narrow passage, beyond which are Coppersmith monsters. For them, you’ll receive the Lune Medelim 15 weapon . On the right path, go behind the column on the left and pick up the Lumina Blossom . Next, kill the dancers and pick up 4260 Chromium at the edge .

We head forward to the train station. To the left, behind the column, we’ll pick up the Shining Chroma Catalyst . A Faceless Boy is standing near the train; talk to him, and he’ll take us to the city.

 

12.9. Polluted Lumiere (00)

Golden Chevalier monsters roam around the starting fountain. To the right, near the pillar, is a “Dangerous Parry” pictos (+1 AP when parrying, but damage taken is doubled). In another dead end, there’s a retouch .

Head to the monument on the right, grab the hook behind it, and fly across the chasm. On the left, grab the hook at the edge, and from the island, fly further left. Kill the monsters in the streets, and grab 4260 chrome in the dead end on the right ahead . On the other side of the cliff, there’s a lumina .

In the square with the tree, go left and grab the Lumina Flower behind the narrow opening . Fly to a separate island and kill two Chevaliers and one Shadow. Around the corner of the building, you’ll find Magazine 70 , the Lumina Flower . Return to the streets.

Ahead, in the center, is a cave. To the left of it, in the hollow, is a Lumina Blossom . To the right are two monsters, behind them is a sparkling Chroma Catalyst . Behind you, on the side, is a grappling hook to jump to the other side of the street, with a horse statue. This dead end contains the boss: Chiaroscuro . His party includes both Light and Shadow, so kill them first. The boss uses attacks from both monster types. Reward: Gresiso 15 sword, “Breaking Attack” pictos (basic attack allows for breaking). Lune Litelim 15 weapon is on the table nearby . Go to the central cave; there’s a flag in front of it.

12.10. Tower Peak (00)

Boss: Renoir . Inside the cave, we’ll engage in battle with the White-Haired Man. His attacks: 1) He attacks at close range—he strikes with his cane about 5 times, the finishing blows can stun. 2) He attacks from a distance—he shoots streams of power. 3) He summons a lake of chroma—you need to jump.

Once the boss reaches half health, he’ll summon a huge ghostly lion. This beast will heal the boss once. After this, the beast will activate attacks: 4) The dark beast charges—you need to jump over it and then dodge. 5) It roars—dodge several shots. 6) It attacks with its tail—the beast’s gradient attack. 7) It collects a huge amount of chromium—the boss’s gradient attack. 8) It pulsates with chromium—dodge the boss’s pulse.

Reward: Renoir’s costume, “Second Chance” pictos (respawns with 100% health, once per battle). Once defeated, Renoir will revive again. The Curator will arrive and instruct Mael to touch Renoir with her hand. After this, Renoir will crumble into leaves forever. Ahead, we exit the area.

November 12. Monolith Peak. Entrance (00)

Boss: The Artist . We’ll find ourselves outside, on top of a cliff. Follow the path to a clearing where the Artist, a faceless woman, lives. Her attacks: 1) Void Meteors – dodge 7 shots from above. 2) Gradient Attack – block with the W key. 3) Chroma Waves – hit several times. 4) Sprays Chroma. 5) Monolith Stone Control – dodge 3 falling stones.

When we defeat her for the first time, she will raise a huge stone statue. Verso will give the last stone to Esque, and he will learn to fly. The battle will continue in the air. New types of boss attacks will appear: 6) Giant Light Brush – Dodge 3 times. 7) Rip Reality – 5 projectiles falling quickly from above from different directions. 8) Strikes – Multiple strikes with the brush. 9) Emits streams of corrupted chroma – a curse, the characters will have 2 turns left before death. Shoot the white balls to increase the number of turns before death.

We’ll destroy the enormous statue. The battered Artist will return to the top of the monolith, where we’ll finish off her last health. At this point, she won’t attack, but will instead heal us.

Reward: “Colorful Power” pictos (damage can exceed 9999). Mael will touch the Artist, and she will crumble into yellow leaves. The glowing number will disappear from the monolith. Place flag 33 on top of the monolith. Ride Esquier back to Lumiere City.

 

We’ll be greeted as heroes in the city. Gustave’s death will devastate his sister and his young students. Verso will read the letter his sister Alicia delivered earlier. And finally, the text will reveal what’s going on:

All the people in the Mansion are painted copies of a family from the real world. And this world is artificial, a painted canvas. The Artist is a faceless woman, a real person from another world, the mother of the family. The Curator is a faceless man, her husband. The mother hid from her problems in the virtual world, creating a copy of her family, an entire city of inhabitants. The husband tried to bring her back to reality, destroying her creations to do so, convincing the inhabitants to constantly attack the Artist’s monolith. Every year, the Curator killed the inhabitants, absorbing their chroma, growing stronger, while the Artist protected some of the inhabitants, sparing the youngest. But the Artist’s powers began to fade, and the age of the preserved people grew lower and lower. And now we have destroyed the Artist—the mother’s avatar—and therefore the Curator has been able to destroy all the inhabitants of the city.

Epilogue. Alicia

A glimpse of the past. Monolith year 49. In reality, Verso no longer exists, having died in a fire. Alicia survived the fire, but her entire face was burned and she couldn’t speak.

We’ll start playing as Alicia in a real mansion. We leave our room, go down to the first floor, and go through the far central door. We’ll arrive at the painting studio. All the giant bosses are painted here. The mother and father are sitting in front of the main canvas, immersed in virtual reality. We speak with Sister Clea. She’ll explain what’s happening to the parents. Clea will send us to the canvas to bring back Renoir’s father.

Thus, Alicia found herself in a painted world. Alicia’s avatar appeared in the city of Lumière, in the form of a newborn girl. Her parents named her Mael. And 18 years later, Mael set off on an expedition.

 

Act III. Mael

 

Continent (South) :
“Dark Gesture Arena.” .
“Source” .
“Flying Casino” .
“Infinity Tower” .
“Crimson Forest” .

Continent (Center) :
“Sky Island” .
“White Sands” .
“Frozen Hearts” .
“Floating Cemetery” .
“The Chosen Path” .
“Sacred River” .

Continent (north) :
“Height” .
“Island of the Eyes” .
“Canvas” .
“The Siren’s Dress ” .
“Workshop” .
“Sanctuary of the Demon. Night” .
“Gentleman’s Shore” (lake) .
“Gloomy Cliffs” .
Lost Gestrals .
“Renoir’s Sketches” .
13. Lumiere :
13.1. The Harbor .
13.2. The Central Square .
13.3. Slum Alley .
13.4. The Opera .
13.5. The Lumiere Gardens .
13.6. The Tower Bridge .
Epilogue. Live to Paint .
Epilogue. Live to Love .

 

Only Mael, with his hair gone white, and the immortal Verso remained in the city. Now that we’ve remembered our mission in this world, we’ll go look for Renoir’s father, “The Curator.”

We walk through several streets in the city. We encounter the Curator with a brush, who will transform into Renoir. Father will thank us for getting Mother out of the Canvas, but he will refuse to leave himself. He wants to completely destroy the Canvas so that Mother cannot return. And we will want to preserve the Canvas as a memorial to our dead brother, Verso. We cannot reach an agreement. Father will create new monsters, and we will fly away on Eskier.

At camp, we’ll review how to draw characters. The accumulated Chroma is only enough to revive Lune and Ciel. Playing as Verso, we’ll walk around the camp, making sure to talk to all the characters. Monoko is standing alone, on the edge of a cliff. Only then can we approach the campfire.

At the campfire, select “Create the greatest expedition in history.” On the dark shore, we’ll revive the petrified villagers; they’ll become our army for the attack on Lumiere.

How to fly . The entire world is now available for exploration on the global map. Esquier now has the “fly” ability (spacebar, LMB to ascend, RMB to descend). We can revisit all the locations, defeat the remaining difficult bosses, and visit new locations in the air. But all this isn’t necessary; we can fly directly south to the city of Lumer, which is the game’s final location.

How to upgrade weapons . The Curator is no longer present, and weapon and Lumen upgrades can be made directly in the menu of any flag.

How to dive . To learn how to dive on the map, you need to raise your relationship with Eskier to level 6. To do this, constantly talk to him in the camp. The diving ability will only unlock in Act 3 of the game. Once your relationship has been raised, return to Eskier’s Nest, defeat the turtle again, and gain the “Scuba Diving” ability. All underwater points on the map usually contain lumina x5 .

How to deal over 9999 damage . After defeating the Artist, we received the “Colorful Power” pictos. We quickly equip it to any character and fight four battles. After that, a similar lumine will become available for only 5 lumines. Activate this lumine to all characters in the squad, and the damage dealt will increase significantly.

 

Continent (South)
Clair Obscur: Expedition 33. How to Dive

Camp. Speak with all characters privately several times; this will increase your relationship and grant rewards:

All: Relationship 4 – Gradient Attack 2.

All: Relationship 7 (maximum) – Gradient Attack 3.

 

Esquier relationship 5 – boss: Francois , skill “Scuba diving” .

 

Lune Relationships 5 – quest at the Siren’s Dress location.

Lune relationship 6 – music “Lune” (30/33) .

 

Mael Relationship 5 – quest in the “Height” location.

Ciel relationships 6 – 2 swimsuits , music “Ciel” (29/33) .

 

Monoco Relationships 3 – Verso Hairstyle , Boss: Monoco .

Monoko Relationships 5 is a quest at the “Sacred River” location.

Monoco Relationships 6 – Music “Monoco” (31/33) .

Underwater points on the map:

1) Western River. 2) Western River, near the islet. 3) Eastern River. 4) Eastern Locked Lake. 5) Southeastern Bay. 6) Northeastern Lake. 7) Northwest. 8) South of Many-Faced Island. 9) North of Siren Island. 10) Northeast.

“Dark Shores” . Bloody Beach (41). The noir monsters are still strong.

Nearby on the shore there is a closed clearing, there is also noiro in it.

“Abbast’s Cave . ” Boss: Chroma Abbast . There are 3 attack types, only one of which is difficult to dodge. Reward: “First Attack” Pictos 10 (first damage dealt and received +50%).

“Steaming Waters” . Boss: Chroma the Troubadour . If you haven’t killed him yet.

On the map near the Red Chalice is the boss: Chroma Bruler . Reward: “Powerful Rebirth” 8 pictos (after respawning for 3 rounds, Power). In the tent behind him, get 1775 Chroma .

“Yellow Harvest” . Boss: Orphan Chroma . In a cave to the right of the ship. Reward: Lune Coralim 7 weapon .

In the east, near the “Levada” location, kill the Big Button. Reward: 10 “Enhanced Counterattack I” pictos . Lumina color in the tent .

“Dark Arena of the Gestrals”

From the Gestral dwelling, fly northwest and find a floating arena. The “Entrance” flag (00) appears. Speak with the Gestral pots. In the arena, one character must defeat three fighters at once. Set all lumines for one character to solo combat, resurrection, and continuous healing.

1. Boss: Chroma Bulbomech Catapult and 2 fighters. Don’t destroy the catapult; its shots are easier to dodge than its attacks. Reward: Lune Trebyushim 25 weapon .

2. Boss: Chroma-bulbomech huntsman , 2 small zhestrals.

3. Boss: Strong Chroma-Bulbomech , 2 Gestrals. Bulbaram Sword 25 .

Reward: Pictos “Combo Attack III” 25 (Base Attack +1 Hit).

Boss: Golgra . Reward: Mael Gestral’s Hairstyle .

“Source”

From the Red Thicket, fly west and land in the center of the forest. The Entrance Flag (84) is located. Journal 84 is in the far dead end . Here is a white Neuron (8/10) named Blanche , with hands instead of a face. He’ll ask what we’re going to do with Holst. If you’ve previously killed three or more white peaceful monsters, Blanche will attack. Boss: Blanche . Kills instantly with streams of dark chroma.

Rock Wave Cliffs

The “Old Farm” flag. Once we collect 7 missing gestals, we’ll gain the ability to break through blue rocks. From the flag, move forward and break the blue rock in the gap between the rocks. You’ll emerge in a clearing where the boss, Chroma-holt, resides . Reward: “Pollution” 20-piece pictos (+15% damage for each status effect on the character). On the left, ahead, go behind the house and pick up the “Healing Revival” 12-piece pictos (regenerates for 3 rounds after respawning).

“Ancient Sanctuary”

From the 1st flag we go along the left walls, in one place we break through the blue rock, behind it we cling to the hook, on the lower stone platform we will find a new flag “Zhestralsky totem” (52).

Nearby, on the edge, is a sparkling Chroma Catalyst . There are several Bulbomechs in the clearing. In the center, behind a pillar in the water, lies a Lumina Blossom . We head to the dead end with water, inside is a “Piercing Shot” 12 pictos (shots deal +25% damage, penetrate shields). Climb higher between the rocks, jump to the elevated area nearby, and through two gaps, grab 6570 Chroma .

“The Village of the Gestrals”

On the left street, to the right of the “Arena” sign, we break through the blue rock; behind it, inside the house, lies the “Powerful Shots” 12 pictos (20% chance of gaining power when shooting).

On the right street, closer to the center, on the right around the corner we break through the blue rock, inside the building we will find the weapon Lune Bketelim 12 .

“Rockwave Cliffs Cave . ” Boss: Chroma Hexagon . Reward: “Invigorating Rebirth” Pictos (+3 AP to all allies after respawn).
To the east, behind the rocks, there’s a separate lake; let’s fly there. On the shore near the Ferris wheel, there are three monsters: Hexagon, Nightlight, and Skudel. Near them, in a tent, is a Lumina flower .

On the neighboring shore, there’s a door to the mansion. We find ourselves in the living room, open the closet, and inside the hidden room is the music “Despair” (22/33) .

In the forest to the north, inside a tent, there’s a Lumina flower . A miniboss, Chroma Petanque , resides here . You need to drive it south across the water, then northeast to a dead end with a trap. The merchant Lucaroparfait is also in this area; he has two outfits for sale .

Boss: Thunder Bishop . He’s in a separate clearing among the rocks.

Above the eastern locked lake, there’s a purple island floating in the air, with a boss on it: Chroma Door . Reward: Anti-Corruption Pictos 24 (immunity to corruption).

Just south of the locked lake, there’s a locked green clearing in the rocks. It contains 4515 chromium . Boss: Chroma-goblu . Reward: Gobluson Scythe x30 .

Flying Casino

Fly higher near the eastern corals. Inside the area, talk to the Gestral at the entrance. Continue on using the grappling hooks. Go around the building; the music “Reveries” (23/33) is hidden around the corner on the right . Speak through the closed door of the building: knock three times, say hello, and reply, “I understand you.” You’ll receive the Monoco Gentleman outfit .

Western island in the bay, near the “White Tree” location. Boss: Chroma-Zhban . Reward: Zhbanum 13 sword .

A little to the north there is a huge tower, we land under it, on the left path near the tent we take the color of lumina .

Just south of the huge tower, near the shore, we fly high into the air. At the tower’s upper level, we’ll see a small island where the missing Gestral (7/9) lives .

The Infinite Tower

The “Entrance” flag (53). Inside, you can complete challenges, which are presented in several scenes and unlock gradually. There are 11 stages in total, each with three challenges, for a total of 33 battles.

Stage 1, Challenge 1 – Three Sea Monsters: Luster.

Stage 1, test 2 – Chevalier, Cultist, Vazier.

Stage 1, Trial 3 – Boss: Dualist, Troubadour, Luster.

Reward: “Super Defenseless” 21 (+15% damage when defenseless).

2, 1 – winged scepter, mine, vase.

2, 2 – reaper, fouette, chapelier.

2, 3 – boss: Lampaster, potter, stilt.

Reward: “Invigorating Acceleration” 22 (gives 2 AP when accelerating).

3, 1 – hexagon, sea monsters.

3, 2 – shield, vase, light.

3, 3 – boss: Goblyu, boss: Chroma-abbast, troubadour.

Reward: Clea’s hairstyle .

4, 1 – boss: Orphan Chroma, sea monster, chevalier.

4, 2 – boss: Butonye, ​​jug, cliff.

4, 3 – boss: Chroma-stilt, reaper, catapult.

Reward: Mael’s White Double Braid, “Time Tonic” 24 .

5, 1 – boss: Chroma-night, orphan, bruller.

5, 2 – boss: Chroma the cultist with a sword, orphan, resin.

5, 3 – boss: Chroma the Aberration, Chroma the Troubadour, Orphan.

???

Reward for all challenges: music “Clea” (24/33) .

Crimson Forest

Fly north near the sea boss Spron. Enter the area on a floating island with a red forest. Jump across the islands, drop down a bit further down the side, and grab 5435 chrome on the platform . There’s a flag ahead.

Crimson Roost (79)

We’re descending along the rope. There’s a low opening in the rock behind us; we crawl through it, and there’s 5435 chrome inside. We descend further along the rope; there’s lumina at the bottom of the gorge . Ahead, we jump across islands and handholds to the next rope up.

There’s a fork at the top. First, go right, jump across the wooden platforms, and pick up the Lumina Flower at the dead end . Take the left path and pick up the Lumina Flower . Go left and activate the statue with the sword (1) . Grab the hook and defeat three Chevaliers on the island. Jump across the narrow wooden planks to the side and pick up the Lumina Flower on a separate island . Activate the rope and descend to the flag.

From the flag, walk along the narrow stone bridge and kill one monster behind it. Jump down a little further and hop across the round islands. This path will take us back to the first flag.

We go to the place where you need to jump on narrow planks, fall off them, and find ourselves in a ravine with a sparkling Chroma catalyst and a statue with a sword (2) . After this, the location will turn black and white. There’s a cave to the side, inside are two warriors and one shadow. From this cave, we go down another corridor and find ourselves in a lowland with three ropes. There are many monsters along the way. We climb up the islands ahead and one rope.

Three Blades (79)

At the end of the path, we’ll find a chalice that needs to be activated after turning on three statues. From the bottom flag, head back to the right, climb two ladders, and kill enemies. Along the way, we’ll find a statue with a sword (3) . The area will turn colorful again, but even more enemies will appear. Return to the flag ahead.

Boss: Golden Chroma Chevalier . Activate the bowl ahead, and the boss will appear, along with the Shadow and Light monsters.

Boss: Spron . To fight him, we need to reach around level 70. After that, we’ll be able to survive his attacks. Reward: 24 “Sharper” Pictos (always two actions in a row).

 

Continent (center)

Yellow Forest, inside there’s a clearing with no entrance. It contains three monsters, and in the ruins of a building lies a “Shielding Tonic” pictos (healing tonics also grant two shields).
Coastal Cave. Located east of the Ice Island. A boss, Bashka , stands before the entrance . You must block his ground attacks repeatedly. The boss takes very little damage, losing 1/10th of his health over the course of the fight. However, if he hits the ground more than a hundred times, he will die. Reward: “Heat Up” Pictos 15 (+5% damage per turn, stacks up to 5 times).
Sky Island

East of the Coastal Cave, above the cliffs, there’s a floating island with a location. Inside is the “Entrance” flag (78). Grab the hook and enter the battle in the clearing. Boss: Chroma the Scullion . High health, high damage, but hits the ground with a single attack, so keep hitting it. Reward: Urnaro’s Staff 20. Jump down a bit from the side, climb the handles, and pick up the “Super Slow” Pictos 20 (+15% speed reduction when slowing).

Boss: Serpenfara . A huge serpent with a beacon on its tail flies in the eastern bay. It absorbs all your movement points during combat, and you can only hit it with basic attacks.
White Sands

In the eastern bay, we land on a white island. Inside is the “Entrance” flag (43). A Mansion has appeared on this island, but it’s impossible to enter. Under the Mansion, in a boat, is the “Alina” music track (25/33) .

South of the white forest, west of the Quarry, in a green clearing near the southern cliff on a hill, there are three monsters. Near them, in a tent, is the “Julie” Journal . If we defeat the monsters, we can get the “Verso” Journal behind them near the ruins .
East of the white ice island, there’s a yellow forest in the high cliffs. Land in it. There are three common monsters here, reward: Extended Armor Pictos 19 (armor is extended for 2 turns). The tent contains 3885 chromium .
A clearing between the “Battlefield” and the White Forest. On the rise stands a large boss with a mine. There’s 3995 chromium around him . Boss: Chroma Deminer . Shoot his mine. Reward: Lune Gnevim 24 weapon .
Frozen Hearts

If you haven’t visited this location yet, search all the paths, collecting level 21 pictos. Now, with heroes around level 50, we’ll be able to defeat the local fouette monsters.

Ice Waterfall (51)

From the flag, go left and back, climbing the stairs. In the clearing stands a white Neuron (9/10) called “Dancer .” You need to parry all of her attacks with 3 hits 15 times. Reward: Dancer costume .

Kill three fouettés near the flag. Reward: “Scorching Death” 21 pictos (all enemies receive three burns when the hero dies).

Ahead, about 2 ropes, kill the monster in front of the large doors on the right, near which we take Magazine 51. Before the magazine, on the left, enter the cave, we will find the door to the Mansion, inside the music “Clea” (26/33) .

Next, climb up the handles on the wall and go up to the left. On the railroad, in the dead end on the right, grab the chrome . There’s a cocoon to the left, surrounded by three points: 1) on the roof of the building behind the cliff, 2) on a train car near the station gates, 3) on a stone statue above the train car. Inside the cocoon is a +1 Revival Tonic .

At the top of the cliff, before the entrance to the train station, there’s a red trap to the left. On the right, shave the Grand Chroma Catalyst and force the boss: Petanque into the trap on the left. He escapes in two turns. There’s a flag behind the gate.

Icy Heart (51)

In the large cave, on the lower platform, in the corner with a stone statue, there are 3483 Chromium . Near the dead dancer lies a Lumina Blossom . In the center, climb the inclined train cars. On the upper platform is the merchant Verogo, who sells the Verso Pilgrim outfit and the Ciel Dancer . Near the crates is a Lumina Blossom and a Grand Chromium Catalyst . In the far corner is the boss: Mime . Reward: Ciel’s Hairstyle . Activate the rope at the edge and descend.

Floating Cemetery

Above the western river, look for a floating island with a cemetery. Inside is an “Entrance” flag (00). There’s a white neuron (10/10) called Shawl here . Choose one of three weapons for it: spear, sword, or hammer.

To the left of the temple, grab the hook and fly from the island to the temple’s attic, where you’ll find the Lumina color . Inside the temple, grab the Retouching . Outside, near the left wall, there’s also the Lumina color .

We enter the temple and engage in battle with Shalier. He asks us to kill him; this doesn’t affect the achievement. If we don’t kill him, we won’t receive the reward: the “Auto-Boost” 19 pictos (which grants Might for 3 turns at the start of the battle). Instead, we’ll receive 11,680 Chroma for it later .

Once we’ve helped all 10 White Neurons, return to Blanche at the Source. He’ll reward you with 100x Lumina Color and the “Helping the Enemy” achievement . If you killed any of the White Neurons, you’ll have to kill them all. Blanche will be the hardest to kill. Reward for victory: 10x Lumina Color and the “Helping the Enemy” achievement .
The Chosen Path

Fly over the eastern river to an island in the sky. Inside is the “Entrance” flag (00). There are five golden paintings, each containing a boss. You can only send one character to fight it. This character can’t be used in another painting of the same type. Choose who will defeat whom. The bosses are hidden inside the paintings, from left to right:

1) Skudel is a stone warrior with resin. Sword Skudelium 20 .

2) Blessed – cup, bubbles.

3) Stalact – a large ice beast with many shields. Sword Stalum 20 .

4) Zhban – a warrior with a club and a lantern.

5) Acrobat – shoot the eye, 2 attacks, gradient. Acrobat Sword 20 .

Doors will open ahead, inside is a pictos “Basic Shield” 20 (+1 shield if there are no other shields at the start of the turn).

Sacred River

On the icy island, north of the white forest, there’s a separate green clearing; we land there. At the entrance, there’s a merchant named Sitrelo, who sells the music “Lumière’s Children” (27/33) .

Inside the location is a place where the Gestrals come to life. A lumina flower is found in a dead end to the right. The Gestral merchant Delcitra is here ; you must defeat him in battle for him to begin trading. He is assisted in battle by two ghostly Gestrals. Once defeated, 12 level 20 Pictos will appear for sale ; almost all of them can be found elsewhere.

There’s a glowing purple gestal in the center; it can be used to revive a killed gestal. Once we raise our relationship with Monoko to level 6, we’ll receive the quest to revive Noko here. When we attempt this, the Tassel Chieftain will interfere.

Boss: Golgra . Our squad consists of only Monoko and Verso. The boss deals a few kicks. When we hit her at half health, Golgra will turn into a fiery version, making her combos faster and longer. It’s best to build up gradient charges while she’s at normal health, then stun her at half health and use all your strong attacks. Reward: Grand Chroma Catalyst x3 . Revive Noko. Get the “Monoko” music at camp .

On the northern edge of the central land there is a separate yellow clearing, on it there are 3 strong monsters: Chevalier, Orphan, Skudel.

A little further on is a separate green clearing with a red bud. Reward in the tent: “Breaking Burn” 15-piece pictos (+25% damage to break if the enemy has a burn).

On the red island on the western shore there’s a boss: the Limping Reaper . Reward: Scythe of Stubble 17 .

 

Continent (north)
Clair Obscur: Expedition 33. All secrets

“Crows . ” Boss: Chroma the Chapelier . Reward: Minasong Scythe, 22g, “Death Guarding” Pictos, 22g (upon death, allies gain 3 shields).

Just north of the “Crows” location, we land in a green clearing. Here, the merchant Sodasso sells three hairstyles . Also here, in the nearby dead end, is the missing Gestral (8/9) .

“Height”

In the northwest of the map, fly to a huge wooden tower and land on the island in front of it. But you won’t be able to enter. Verso will say, “We shouldn’t go there.” (To unlock the location, speak privately with Mael in the camp until your relationship reaches level 6.) After receiving Mael’s personal quest, enter the location.

Entrance (61)

We climb up the rope. To the right, in a dead end, there’s a blue rock, behind it another rope, and at the top of the dead end is a Lumina flower . To the left, on the main path, are orphan monsters. At the corner ahead is a Lumina flower . To the left, near the cliff, we grab the hook.

On the platform with hanging tools, along the way, grab 3128 chromium . A little further, near the crates, there’s 6255 chromium . Behind the orphans in the dead end is the “Ravage Purge” pictos (20 AP) (1 AP is absorbed to prevent the effect). Continue past the monsters to the hot air balloon.

Mountain (61)

To the right, near the tools, there’s a lumina flower . Ahead, grab onto the ball and fly across the platforms. Near the cliff, kill the stilt monsters. Reward: “Sniper” Pictos 20 (1st shot on each turn +200% damage and chance to break).

We’re going along the right side. We’ll get 3128 chrome at the cliff . Further to the right, we’ll jump across the hanging planks above the low ground to get the Extended Armor 20 pictos on the high cliff . We’ll move forward; there’s a flag higher up.

Staircase area (61)

There are tall orphans in the way here. Ahead, go to the dead end on the right and grab the Lumina Flower . To the left, there’s a drop down to a platform where you’ll find the Lumina Flower . A boss attack : Mime . Reward: Mael’s hairstyle and outfit .

There’s a large platform ahead below with three orphans. Jump down there. There’s a Lumina Blossom to the side . In one corner stands a yellow boss: Petanque , and in the other corner is a trap for it. In the center of the platform is a door to the Mansion. Inside the room with the statues is the “Unknown” Journal .

From the lower platform, we climb back up the inclined saw. At the top, we walk along the beams over the chasm, grabbing 6255 chrome . Ahead, we pass between the planks and find a working orphan with green hair. There are 3128 chrome near him . Fly on the balloon.

Foggy Zone (61)

We move forward and back to the right, picking up the “Protective Tonic” 20 pictos (healing tonics grant armor). Strong Night monsters roam ahead. The main path is ahead.

First, head left down the slope. Climb down the rope and grab the Lumina Blossom . Here, by the cliff, there’s a merchant named Eragol, who sells four types of consumables and five pictos . If we defeat him in battle, we can buy Ustaso’s Staff (20 ). There’s a hot air balloon nearby that will take us back to the tower, but from the other side. On the tower’s higher ground, grab 3128 chromium . Use a couple of grappling hooks, and on another rise, grab the “Healing Gift” pictos (20) (+15% health when buffed). Return to the top of the cliffs.

Continue forward past the Nightcrawlers. On the main path, before the orb, there’s Journal 61. Fly the orb up to the cliffs above. The dead ends contain 3128 chromium , lumina , and 6255 chromium . At the fork, first go left, grab the 3128 chromium , and grab the hooks on the platform islands. The final island is the boss: Chroma the Coppersmith . Reward: Lune Medelim weapon 21. Take the right path; there’s a flag there.

Alicia (61)

Boss: Alicia . At the top of a wooden tower, you’ll meet Alicia, a painted copy of Mael. Near her is a huge axon; enter it and fight inside. During the fight, you’ll need to fend off Mael’s long combos. Once you’ve reduced her health to about half, the boss will become stronger. Reward: Litum 21 sword, “I-in-Colors” hairstyle .

Eye Island

A red island in the north of the map. The merchant Rubiju is here, selling the Verso outfit and the “Linen and Cotton” music (28/33) .

Inside the “Entrance” location (40). Follow the stone path up. There’s a lumina before the stairs. The boss, Petanque , is hiding under a rock below. Drive him into the green trap near the next acrobat statue. During the fight, the boss escapes in two turns and has a lot of health. You need to constantly counterattack, break, and slow him down.

We pass under the acrobat statue and shoot the eye (1) on the statue . On the cliff above, shoot the eye (2) . Below, under the cliff, look at the ceiling and shoot the eye (3) . Once we’ve shot all the eyes, the bridge ahead will be restored.

Boss: Chroma the Shieldhorn . There’s a shield-wielding monster behind the bridge. Likum Sword 22 .

“Canvas”

To the left of the Artist’s Monolith, we land on a floating island with a painting. Inside is an “Entrance” flag (00). In the center of the area is a family portrait of the Dessandres . We can take this portrait from its frame.

After taking the portrait, return to the Mansion through any door. Inside, in the hall, climb the inclined staircase on the right. Place the painting in the empty frame above it. This will open the door at the end of the dining room below. Continue to the workshop, inside you’ll find Mael’s outfit and the “Unknown” magazine .

“Siren”

From the first flag, head forward, then into the room on the left. At the fork on the right, there’s a blue rock, and behind it, a sparkling Chroma Catalyst .

In the corridor with Petanque, behind the blue rock lies the lumina flower .

Siren Dress

On Siren Island, there’s a clearing among the folds of fabric to the side of the building. Land there. The merchant Pearo is standing there, selling the Ciel Siren outfit .

Entrance (46)

Inside the location is a huge locked gate. We can only get through once we’ve accepted Lune’s personal quest (requires a relationship level of 5 with Lune). Approach the door and select “Play a Melody.”

Glissando (46)

Boss: Chroma Glissando . You’ll encounter a snake boss beyond the gate. Shoot the tip of its tail. After defeating it, kill three dancers. Reward: Lune Horalim weapon x20, Baletaro staff x20 . Journal 46 is at the end of the area .

“Monolith”

If you return to the top of the Monolith, instead of the Artist there will be a boss: Chroma-light-shadow .

“Workshop”

To the right of the Artist’s Monolith, we land on a floating island. Inside the area, we jump across the paintings. We take the Beast Form from the Faceless Boy. Now, after destroying the Artist, we can use the form on the large statue below. This will open a force field ahead, revealing a harder version of the story boss.

Boss: Lampmaster . Instead of lamps, he has heads in his hands. You also need to remember the order in which they light up and shoot them in the same order. The boss kills with one hit.

“Sanctuary of the Endless Night”

From the Artist’s Monolith, there’s a separate lake to the lower right, with a red forest to the right. There are three monsters here, and near the tent, there’s a pictos with “Evasion Boost” 15 (+5% damage for each evasion, stacks up to 10 times).

In the center of the red forest, near the vases, there is a missing zhestral (9/9) .

Entrance (46)

Here, Gestrals grow like trees, awaiting their rebirth. There are several paths here, where reinforced bulbomechs with flashlights roam. Up ahead, on the right, at the corner, we pick up 4223 Chrome .

At the fork stands Grandis the Engineer. On the right path is a Lumina Blossom . Further on is another fork; we go around all the paths and pick up the Grand Chroma Catalyst ( 4223 Chroma ). Crawl through the low opening, behind which is the Lumina Blossom . The left path leads back to Grandis. On the right path, we’ll find a flag.

The Way of the Warrior (46)

Boss: Great Bulbomech . A robot with a shield and three cannons will attack in a large clearing, assisted by a robot with a club and shield, and a robot with a cannon.

Zhestralsky Bereg (lake)

We land on an island in the eastern, enclosed lake. Inside the area, on the right near the crates, is Journal 37. Here, you need to climb a wall with multiple handles arranged in three rows. Large drops of ice constantly fall from above. Climb along the right side, only occasionally moving to the center or left. At the top, there’s only one handle in the center; you need to climb it. Reward: Mael’s Golden Swimsuit .

“Gloomy Cliffs”

Inside is the “Chroma Portal” flag (42). Inside the cave is a red gate, behind which lies the most difficult mime. Boss: Mime (Shadow) . Kills in one hit.

Lost Gestrals:

1. In front of the location “Eskier’s Nest”.

2. From the location “Eske’s Nest” to the north, behind the big red monster.

3. Western island, from the “White Tree” location to the southwest, on the shore.

4. In the green clearing before the white forest. In the center, south of the merchant.

5. On the eastern river, near the fork of the river, on the sandy bank.

6. Western Red Island, in the center of the island, in a dead end to the west.

7. West, “Endless Tower”, to the south of it, on a high island.

8. Northwest, “Crows”, a little to the north there is a green clearing.

9. Eastern Red Forest, near the hidden lake, in the center of the red forest.

Collected gestrals are collected inside the camp, in a cave. Once you’ve collected about 7 gestrals, you’ll receive the Verso hairstyle and the “Colorful Hack” ability , which allows you to destroy rocks with blue veins by pressing the F key. Consumables are usually hidden under them. Collecting all the gestrals will reward you with the “Pro Escape” 19 pictos (which makes escape instant).

 

Bonuses in blue rocks on the map:

– Near “Spring Levada”, west, pictos “Breaking Slowdown” .

– Near “Eskier’s Nest”, luminous color .

– Near “Eye Island” to the northwest, pictos “Critical Break” 14 .

– Near the Siren, near the red forest, 2285 chrome .

Sketches by Renoir

Just south of the “Island of Many Faces” location, there’s an entrance to an underwater location in the water. (Requires the “Scuba Diving” skill, which is awarded for reaching level 6 with Esquier.) This is the most difficult location in the game, so we’ll visit it last.

Login (00)

We’ll find ourselves in a dungeon beneath the Monolith. Along the way, there are dark, more difficult versions of Aberrations and other monsters. Grab the hook on the left and climb the building with the masks. Further on, on the right, inside a mask is the “Infinite Light” music (32/33) . We pass three acrobats, followed by the “Quick Break” 31 (+1 action after breaking). We return.

On the right is the main path, past the buildings. Further to the right is a dead end with a Lumina Blossom . Ahead is a climb up to some wooden buildings. Here you can break through the blue rock; behind it is the boss in the arena: Chroma’s Creation . In the wooden buildings, look for the exit on the other side, on the right, and go under the round arch. On the right, at the dead end, grab the Lumina Blossom . Activate the flag in the center.

Golden Tree (00)

In the center of the location, grab the hook and climb onto the roof. There’s a Grand Chroma Catalyst , the merchant Graur . The merchant is assisted in battle by an Acrobat and an Aberration. After defeating him, you’ll be able to purchase 19 items . Jump along the islands off the roof. On the last island, you need to jump to the very front edge to roll along the ground without falling. Behind the islands, grab the “Critical Strike Charging” pictos (+20% to gradient charge on critical hits, 1 per turn).

Climb the rope ahead. Pick up the Grand Chroma Catalyst near the giant ball . Jump down into the depression to the right and grab the Lumina Blossom . Return to the flag. From the flag, follow the path up to the next location.

 

“The Abyss”

Simon (00)

Boss: Simon . At the bottom of the dungeon, we’ll encounter the warrior Simon—Renoir’s finest creation. His enormous glowing swords are planted throughout the world. During combat, he thrusts his sword in front of the hero, “collecting chroma,” and this will reduce the hero to just 1 health. Therefore, you must perfectly parry all his sword strikes. If one of the heroes dies, they will immediately be “erased from the canvas” and cannot be revived in this battle.

We’ll be stacking all our heroes’ lumens to increase damage at low health. Victory will only be possible once the hero reaches level 90. Reward: Simon Magazine .

 

13. Lumiere
Clair Obscur: Expedition 33. Finale

13.1. Harbor (33)

On the continent, we fly south to the Elfel Tower. We land at the port. We’ll move an army of animated villagers here; they’ll engage Father’s monsters. We’ll activate the flag ahead.

To the right of the flag, behind the stairs, is a Lumina Blossom . Climb the stairs to the coastal square with a fountain. Go clockwise, collecting a Sparkling Chroma Catalyst and a Lumina Blossom in the dead ends . In the center, near the fountain, engage in battle with an Aberration monster. Reward: “Full Speed” Pictos 16 (instant action when 30% health remains, once per battle).

Go to the dead end on the right ahead, grab the Lumina Color . Climb the dead-end ladder, grab 2450 Chrome . Go along the rows of tents, grab 2450 Chrome behind them on the left . Climb the rope to the roof.

We’ll find ourselves on the rooftop from the prologue. First, head right, ending up in the gazebo from the beginning of the game. Here, pick up the “Invigorating Power” 16 pictos (give 2 AP when casting Power). Head back to the fork, grab the grappling hook on the left, and proceed through the greenhouse with flowers to the flag.

 

13.2. Central square (33)

From the flag, we descend down the rope to the square with the large column. Here, we’ll be attacked by the Fire Dwellers of Lumiere. Reward: Liteso Sword x16 . Collect Lumina Blossom x2 and Sparkling Chroma Catalyst around the area .

Continue down the street ahead, picking up a Sparkling Chroma Catalyst at the dead end on the right . We’ll emerge into a square with flowers on tables. There’s a Sparkling Chroma Catalyst around the crates. In the center of the clearing is the “Infectious Stun” 16 pictos (+5% to gradient charge when hitting a stunned enemy). There’s also a flag ahead.

13.3. Slum Alley (33)

Get 2450 Chrome at the corner ahead , and a little further on , Lumina Blossom . We’ll reach the square and grab 2x Lumina Blossom at the dead end on the left . The main path is blocked by a huge monster.

Boss: Chroma the Stilt . Shoot the glowing dot above his head several times to extinguish it, otherwise the boss will be able to heal. He’s vulnerable to gradient damage. If the dot lights up, shoot it again. Reward: “Enhanced Counterattack III” Pictos 17 (counterattack deals +75% damage).

Ahead, grab the hooks and jump across the islets. To the left, behind a piece of debris, is a Lumina Powder . To the left, in front of the building, is 2450 Chromium . To the right, go to the cliff of the bridge and look into the water. In the dialogue, ask Esquier to pick up the find in the water; it turns out to be Journal 60. Enter the building and grab the Lumina Powder from the stairs on the right .

 

13.4. Opera (33)

A faceless boy is playing the piano in the hall. Search the side paths; there’s a Lumiere record (1/33) lying in front of a locked door. (The record will appear here if you didn’t kill Mime in the prologue.) Outside, ahead, use the grappling hooks and jump across the rooftops. There’s an acrobat with some villagers on the way. There’s a sparkling Chroma Catalyst to the side .

To the right is a secondary path with several groups of monsters, 1520 Chromiums , Lumina Blossom, and Retouched . Take the left path and pick up the “Healing Stun” 16 pictos near the monsters (hitting a stunned enemy grants +5% health). A Lumina Blossom is in a dead end between the rooftops .

Let’s return to the main path. Go left and talk to the boy. Next, grab the hook and pick up the Shining Chroma Catalyst in the darkness under the building . Further on, we’ll meet the merchant Kribappa, who sells six types of consumables and five types of weapons . If we defeat him in battle, we can buy the “Full Power” Pictos 16 (+25% damage at full health). Let’s head to the park.

13.5. Lumiere Gardens (33)

There’s a straight road ahead, with gardens to the left and right. There’s a retouch on the paths to the left, and at the top of the stairs is a “Gradient Fighter” pictos (gradient attacks +25% damage). On the stairs behind three monsters is a Lumina Blossom .

On the right side, inside the fallen monument, there’s a retouched item . Near the rock and green fence lies 2450 Chroma . On the stairs with the monsters is another 2450 Chroma . Let’s move forward.

Boss: Creation . The central path is blocked by a large horse with a black orb. He is assisted by two aberrations. The boss uses distortion, a light combo, an earthquake, and attacks from the air. Reward: “Speed ​​Without Strength” 16 pictos (two actions in a row, but damage is reduced by 50%). In the boss’s area, on the right, get 2450 chromium . Activate the flag.

13.6. Bridges of the Crooked Tower (33)

Boss: Renoir . We’ll fight Father Artist under the Eiffel Tower. His attacks are: 1) Combo – multiple brush strikes, 2) Black Hole – gradient damage to everyone. 3) Void Cross – strong gradient damage to one hero, dodge quickly. 4) Axon Summon – Siren and Multi-Faced will appear in the background; they will buff the boss each turn, granting him shields and healing.

When we defeat him for the first time, Siren will fully restore Renoir. His wife, Alina, will return to this world, summoning her stone Artist and neutralizing her husband’s Ascons. Now we can defeat him for good. He will summon the Canvas of Dessandres, granting him three types of buffs.

We’re fighting for the second time. Renoir will attack with longer combos and fire damage. When he reaches 1/3 of his health, he’ll fly across the entire arena and start using his strongest attacks: 5) Void Meteors, 6) Dark Chroma Pulse. Heal often and attack with gradient attacks.

At the end, Mael will shoot down his flying father and finish him off on the ground. Renoir will open the exit from this world and leave the Canvas. The painted Verso will pass through the portal and end up in the location where the real, faceless boy Verso is painting the Canvas. He will try to stop the boy, but Mael won’t let him. The fate of the Canvas must be decided:

  1. Choosing Mael for the fightis the way to save the Canvas.
  2. Choose Verso for the fight– the path to destroying Holst.

Let’s begin the final one-on-one battle. If the characters are roughly equally skilled, the battle can be won in 2-3 turns. Reward: “Our Sketches Collide” music (33/33) .

 

Epilogue: Live to Draw

If Mael is chosen, she will preserve the canvas and completely recreate the city of Lumière. We’ll see the locals and all the familiar characters gathered at the city opera. Mael and her younger brother, Verso, will sit with Ciel and Lune. A recreated Gustave and Sophie will also join them. An adult Verso will perform on stage. But because Mael has remained in the virtual world for so long, her face has begun to fade, and she’s begun to transform into the Artist.

Epilogue: Live to Love

If Verso was chosen, upon victory he will destroy the Canvas, and the entire painted world will be destroyed. Alicia “Mael” will say goodbye to her vanishing friends and return to the real world.

Once you’ve completed the game, you can load up near the last flag and play through the final boss again to see the second ending. Each flag will have a “New Game +” option available, allowing you to replay the game on a higher difficulty, but with all your accumulated levels and items.

 

Leave a Comment

Scroll to Top