Reanimal. Walkthrough

General information

The release date of the game ” Reanimal ” is February 13, 2026.

Developer: Tarsier Studios . Publisher: THQ Nordic .

Story: 5 hours. 100% game completion time: 5 hours.

Reanimal system requirements
. When was it released?

Characteristic Minimum requirements Recommended requirements
CPU Ryzen 5 2400G
Core i5-9400F
Ryzen 5 3600X
Core i7-7700KTBD
RAM 8 GB RAM 16 GB RAM
Video card GeForce GTX 1060
Radeon RX 480
4 Gb, DirectX 12
GeForce RTX 2060
Radeon RX 6600XTTBD
8 GB, DirectX 12
Disk space 18 GB 18 GB
Operating system Windows 64-bit: 10/11 Windows 64-bit: 10/11

 

Text design
by Reanimal. All items

The key is a plot item and is absolutely necessary.

Masks (18 pieces) are collectible items that are put on the head.

Posters (20 pieces) – concept art, need to be torn off the walls.

Resting place (10 pieces) – other collectibles for achievements.

Achievement – conditions for obtaining side achievements.

In the frame are optional actions, a secret, easy to miss.

 

Walkthrough

1. Dead Calm
Reanimal. Where are all the hats?

From the bottom of the well, we’ll see several silhouettes above. Afterward, we’ll wake up in a boat in the middle of the sea. We play as a man with a bag over his head. We steer the boat toward a red beacon on a buoy. We sail toward the next buoys, and further and further.

Near one buoy, we’ll see seagulls flying around a drowning girl. We swim up and pull her onto the boat. The girl in the rabbit mask will turn out to be alive (player 2 or the AI ​​companion is playing as her). She’ll stand on the bow of the boat and begin shining a flashlight (use the mouse to rotate the flashlight).

We continue along the buoys. We’ll enter a gorge between the rocks. There are forks here, but they all lead forward. It’s best to always swim along the left rock. We’ll continue past the mines. We’ll swim down the river into the forest. Finally, we’ll reach the factory building; there’s a sandy beach beneath it, and we’ll disembark.

On the shore, there are two doors on the right, but they’re locked. Open all the suitcases on the left; you’ll find a key in the second suitcase on the top left . With the key, go right and unlock the illuminated door.

 

Factory

Inside the building, descend the stairs or jump down. On the right, enter the sewer tunnel. A fan is running in the large tunnel. Press the lever at the entrance and quickly run through the fan (hold “Shift” to run). If you’re playing with a computer-controlled companion, press the second lever behind the fan to let your partner through. Together, grab the hatch handles, open it, and descend.

We’ll fall into a dark tunnel. We take out our lighter, the girl will take out a flashlight (press “F”). We go up, crouch (Ctrl) under the low arch. We climb the stairs.

At the top, we’ll see closing shutters and a man behind them. Head right and up, toward the high wall. Ask your partner to come over and give you a lift (press “E”). Jump up, and your partner will lift you higher. Run left along the balconies and climb the ladder.

On the top floor, first go left along the balconies and open the doors at the left dead end. We’ll exit onto the balcony outside, which we saw from the sandy beach. Here, enter the breach in the wall on the left. Inside the balcony, take the “Bird’s Head” mask (1/18) from the crate . Return.

On the top floor, head right. Behind a round hatch with a grate, you’ll see another character. He’ll ask why we came back and advise us to run away. We head to the next door.

 

Generator room

We’ll find ourselves in a room with a large cylinder. First, go up and left along the catwalks, then through the door. In the left room, at the top, press the switch to turn on the lights. Go down and examine the computer screen; it shows a view from the bottom of the well. You can switch the screen, and a red triangle will appear. Sit down on the chair nearby— a resting place (1/10) for the “Rest!” achievement.

In the hall, we go back a bit and descend the ladder onto the pipe. Go up to the right, give your partner a boost, and climb higher. On the right side of the bridge, press the lever ; this will temporarily stop the cylinder from rotating. (To move away, press the right mouse button.)

Ask your partner to stand by the lever. You need to stop the cylinder so the breach isn’t visible. While your partner holds it, run up the cylinder. On the bridge above you, push the beam to create a bridge for your partner. Together, enter the doors at the top and enter the locker room.

In the locker room, examine the lockers on the right. The body of a human monster will fall out of the bottom locker. Dust will fly out of the unlocked central locker. Enter the central locker and find a secret room containing the “Worm’s Head” mask (2/18) .

In the locker room, enter the door from above. We cross the catwalks, jumping over the gaps along the way. We descend the ladder and climb down to the floor below. On the lower catwalk, go up, left, and through the hatch in the wall. We pass through the broken grate at the top. Here we’ll catch up with the third character; he’ll run on. We climb through the next grate.

 

Courtyard

We’ll find ourselves in a canyon with a railroad. Go up the stairs on the left. At the top, we’ll see a man leaving with a suitcase.

First, don’t go into the tunnel, but up, along the cliff. At the dead end on the right, you can sit on a chair— a resting place (2/10) . Here, throw down the chair with the body, earning the “Deadly Excursion” achievement . Pick up the red poster on the wall above (1/20) , earning concept art for the “Rip Off the Veil” achievement. Return.

We go left along the railroad and enter a tunnel. There’s a handcar in the factory yard; it’s missing two wheels. We take the first wheel from the right and attach it to the handcar.

In the courtyard, go to the lower right corner and enter the secret door. Inside, cross the bridge. In the next room, there’s a shell storage area. Find the “Shell Head” mask (3/18) under the central shell . There’s also a 4-dot code on a crate here; you’ll need it later.

Enter the courtyard through the door on the right. In the bathroom hallway, you’ll see a man leaving. Tear down the poster (2/20) in the upper right corner . Enter the hole in the wall on the right. In the bathroom, a man will crawl over a body. Grab the plunger on the floor to the right and use it on the toilet in the center. Remove the body, and a key will drop from it. Return to the courtyard.

In the courtyard, go to the left door and open it with the key from the toilet. Inside, drop down from the balcony into the hall and jump over the gap to the left. On the left, sit down on the chair under the body – a resting place (3/10) . Continue up and grab the 2nd Wheel under the table in the dead end . When we run back, worm-men will chase us. In the hall, run along the right path to avoid being caught. Jump over two gaps and return to the courtyard.

We repair the handcar and mount it. Together with your partner, press up and down to move along the rails. We’ll ride the railway over the abyss and into the tunnel.

 

Railway

Stop in front of the tunnel. Go right, along the side railway. Climb into the train car at the cliff and exit through the right door. In a separate clearing, open the coffin (1/5) to earn the “Friends’ Meeting” achievement.

We enter the tunnel and reach a dead end. There’s a light visible in the left wall behind a bush. Enter the hole in the wall and light the candle (1/5) to earn the “For the Repose” achievement.

Having reached the dead-end on the handcar, we head back to the right and help our partner into the high train car. We emerge onto a platform with several trains. We climb the ladder on the far car. On the train’s roof, the two of us lift the hatch and jump into the car.

Inside the carriage, there are people reduced to nothing but skin. We enter the carriage ahead, through the half-open doors. We’ll see a man in a hat outside the window; we quickly crouch and hide under the seats. A gnome will jump out of a suitcase, drawing the enemy’s attention to himself.

We exit the train car to the left. On the platform between the trains, an enemy in a hat is searching suitcases. While he’s not looking, we crouch and sneak to the left. On the left, we climb up the slanted suitcases to the train window. There’s a drop-off behind the left door, so we head up the train car.

In the driver’s cabin, press two levers to move the train slightly. An enemy will appear outside the window ahead; run down to avoid him. There’s now ground behind the door to the left; jump out there. Climb the ladder on the left car. Run along the roofs of the cars above the chasm. The cars will collapse, and we’ll reach the left bank of the chasm.

 

Dark Forest

We jump from the train car onto a high rock and descend to the ground. We follow the rails up, then jump across the chasm on the right. Worms will crawl along the ground behind us, so we continue running along the lighted path. We climb the hill on the right and jump across the chasm.

Run right along the circular path. When all the enemies are on the right, jump over the gap to the left and run up between the rocks. Climb the light-colored hill and jump up to the left. Then climb onto the rock and jump over the fence.

In the clearing with stumps, go left. You’ll find a rooster near the far stump. Pick up a saw near it . Go up and right, insert the saw into the tree by the chasm, and work together to move the saw left and right. The tree will fall, and you run across it like a bridge.

We’ll enter the forest where bodies are hanging from the trees. Follow the path to the right, then to the left. Jump over the fence from the rock. Jump onto the road. There’s an ice cream van parked above; it’ll turn on and come at us. Run down the road. We need to reach it and jump into the depression. The man in the van will grab our third dwarf partner and drive away.

Run left and rip the poster off the van (3/20) . Continue up the road and find a car. Open the door, slide it open, and get behind the wheel. Drive the car forward; it will drive itself; run after it. The car will break through the gates, and we can enter the city.

 

2. Reanimation House
. What to do next?

In the city, we follow the road up. A chasm appears ahead of us. We close the car trunk on the left, and we can climb up it. We enter the building through the car, through which we reach the next part of the street. There’s still a chasm ahead. A light is visible under the shutters on the left. Together, we lift the shutters on the left, and behind them, we enter the store.

In the clothing store, go left and crawl through the hole in the wall behind the counter. In the photo developing room, you’ll see a pig’s head. Pick up the “Pig’s Head” mask (4/18) in the lower left corner .

In the clothing store, drop two mannequins, and a part will fall off them . Pick up the part and throw it at the glass above (left-click). Climb out the window.

 

Cinema

There’s an ice cream truck on the street to the right. Get behind the wheel and it automatically moves slightly to the left. We’ll head to the movie theater. First, head right. There’s a boarded-up door at the bottom right. At the top right, near the chasm, enter the building on the right and go through it to get around the chasm. In the alley, climb onto the dumpster, jump over the grate, and grab the wire cutters . Cut the chain on the grate and you’ll be able to get out. Let’s go back.

Inside the movie theater, climb onto the cabinet in the lower right corner and tear down the poster (4/20) . In the upper right corner, pick up a brick under the window. Throw a brick into the popcorn machine on the left to earn the “Stock Up on Popcorn” achievement .

Inside the cinema, go to the left door, cut the chain with wire cutters, and you’ll be able to enter. In the auditorium, squeeze left between the rows and sleeping audience members. An enemy in a hat will pass in front of the stage. Later, if you approach the screen, you’ll see other parts of the video on the screen. Go through the doors on the left.

In the dark hallway, go up and through the doors. In the alley, turn left and enter a crack in the wall. Go through the room with the long table, and through the door on the left, you’ll come out onto a playground with a hole in the center. Sit down on the bench or the sofa— a place to rest (4/10) . To the right, by the fence, is a slide; nearby, on the right, tear down the poster (5/20) . Go to the upper wall; under the balconies, you and your partner cling to the trash can and push it to the right. Behind the trash can is the entrance to the laundry room.

 

Laundry

In the background, an enemy wearing a hat sits, ironing the leather he’s recovered. Washing machines are running all around, but sometimes they shut off. In the foreground, we run to the left. But if the machines shut off, we stop temporarily or sneak silently. If the enemy hears us, we can hide inside the empty machines. We crawl through the hatch on the left.

In the next room, hide behind the bathtubs while the enemy walks in the background. When the enemy moves further left, sneak behind him.

We’ll see the cage where the third partner is locked. Climb into the cage on the left below and get the crowbar from the body . When the enemy leaves, go through the corridor to the upper dead end and sit on the toilet— a resting place (5/10) . Use the crowbar on the right cage to save the gnome. The three of us can open the iron shutters on the right. Go right and open the next shutters.

 

The way back

Outside, an enemy is rummaging through a dumpster. We climb the stairs from the laundry room and hide behind the dumpster. The man will push the dumpster to the right, and we follow him. When the enemy turns away, we sneak to the right, then down, hiding behind the dumpster in the center. When he turns away again, we sneak toward the light-colored door on the left.

In the room, hide under the long table. The enemy will emerge from a seated body. Under the table, first go right, then left. The enemy will search for us in various places and then leave. After that, remove the boards from the door with a crowbar and exit.

We return to the cinema. In the dark corridor, we break open the door on the lower left to reach another cinema hall, where we remove the boards from the door on the left. In the new corridor, we go left and sit on the toilet— a resting place (6/10) . We exit through the door at the top into the cinema hall and leave.

In the square, first head down to the right. A small gnome will run there. Break down the door with planks to the bottom right and enter the building. Inside, hit the little animal with the crowbar (1/5) and take the “Cone” mask (5/18) .

From the square, head up and to the right, through the ruined building. An enemy on a tricycle will approach us in the alleyway; quickly run back. When he leaves, head back into the alleyway and break open the boarded door on the left.

 

Gas station

Jump over the cliff to the left. At the gas station, examine the body and take the gas canister . Automatically fill the canister with gasoline. Worm-like people will crawl towards us. Run away from them down, past the cars to the left, then to the right. Climb onto the car on the left below and jump over the fence.

Let’s return to the square. From the cinema, run left and down to the ice cream van. Use the gas can on the van’s gas tank and get behind the wheel. Let’s take control of the car. We’ll drive up the road, out of the city and into the forest.

The enemy in the hat will appear in front of us and cling to the van. Inside the van, we crouch to avoid the enemy’s swings, then stand up and hit his large hands with the crowbar. We repeat this a dozen times until the enemy falls. At the end of the road, the van will crash onto the sandy beach where we’ve already been.

 

3. After the Flood
: Reanimal. Walkthrough at gamesisart.ru

From the beach, go right and use the crowbar to open the barred door. Climb the stairs, even higher. At the top, enter the door on the left, take the valve , return to the right, and place the valve on the stand.

Together, we turn the valve to open the airlock doors. First, we move the airlock gate so we can jump across the debris to the right side. There, we press the lever to open the second airlock. Return to the left, turn the valve all the way, and open the first airlock.

We descend back, push the boat into the water at the beach, and get in. We sail to the right through the open locks. Then we sail past the island and the mines. To the right, ahead, there’s a narrow opening between the mines. We swim up through it, then right, then left.

We’ll swim into a store with shelves. Several monsters are visible on the shore here. We’ll swim through the doors at the top. In the large hall, swim left, then right. The monsters will follow us, so we’ll swim right at full speed. At the end, we’ll pass between two mines and through the doors.

 

Flooded streets

The path ahead is blocked by a mine, so we swim left. Ahead is the hotel entrance, but there’s also a mine there, so we turn right. There are two more mines ahead, and to the right of them, we swim under an arch and climb out onto the shore.

On the shore, go left and rip the poster (6/20) off the wall. Climb onto the forecastle ahead and help your partner up onto the sloping roof. At the top, enter the left room and take the bundle of harpoons from the man’s body . Return to the boat.

Now we can throw harpoons at mines (press “C”). If we detonate 20 mines throughout the game, we’ll earn the “Mine Sweeper” achievement . Swim to the right and throw the harpoon at the mine. A monster will swim towards us; shoot it.

From the hotel, swim to the right, destroy two mines, and disembark behind them. Enter the glowing door, go down the stairs, and unlock the coffin (2/5) .

 

Hotel

We swim to the hotel and detonate the mine at the entrance. Inside, swim left. Monsters will attack in the narrow corridors. Turn and shoot at them. A boy will run past. Kill the enemy in front of the elevator and swim right.

More enemies will appear along the way; it’s best to swim more slowly to give yourself time to aim and fire. We swim through the restaurant. Beyond the doors, we’ll see the boy again from above; a huge pelican will grab him and fly away. Ahead, we swim out of the building. The pelican will fly off to the lighthouse.

Past the hotel, we’ll find ourselves in a lake between the rocks. In the center is an island with a cannon. You can enter the cannon; everything works, but there are no shells. Swim past the island with the cannon, continue to the right, and swim into a crevice between the rocks. Inside a broken mine, open the coffin (3/5) .

In the lake, we follow the cannon to the left, between the buoys, and land on the beach. The bunker in the rocks is out of reach by jumping, so we head right from there, hit the seagulls with a crowbar, and climb the wooden ladders.

 

Rock with a lighthouse

At the top of the cliff, you’ll see a flower field. There’s no way to the left or right, so head up through the field. At the left edge, hit the scarecrow, then hit the animated animal head (2/5) , and remove the “Deer Head” mask (6/18) .

There’s a pigsty ahead. You can peek inside through a crack. Go left and climb over the fence. The side door will be locked. Return to the yard, where the seagulls have dropped a barrel of bones. Kill the seagulls, pick up the key from the bones , and unlock the side door.

Inside the pigsty, go right, down, and light the candle (2/5) . Go up, push the pig on the right, and squeeze past the pigs in the center. Exit through the door on the left. Fight off seagulls along the path. Enter the barn on the left and tear down the poster behind the tractor (7/20) . Continue along the bridges to the lighthouse.

At the top of the lighthouse, you’ll see the fourth partner hanging in a cage. We’ll lift our partner up there, and she’ll cut the cage down. A huge pelican will spot us, so we run away from it to the right and down. We run through the barn back to the pigsty. The pelican will attack from above, so we run to the right and close the doors behind us. The pelican will burn inside.

Run up the field and see a road and a bus stop ahead. First, go right from the bus stop and tear off the poster (8/20) from the next pole . Inside the bus stop, sit down on the bench— a resting place (7/10) . Together, we’ll recall the part of the video about the well (a sheep fell into the well and turned into a monster at the bottom). When the bus arrives, get on, take any seat, and continue on.

 

4. No Cover
(Reanimal). Walkthrough, guide

We’ll be taken to the orphanage. We go right and approach the last pillar with a poster (9/20) hanging on it . The main entrance to the building is locked, but you can look through the window. Further on, on the right, we climb the stairs, give our partner a lift, and climb higher.

We go right along the side roof, across the plank, and up the stairs. Near the large clock, grab the left hand and move it to the right. This will move the large hand, opening a gap. We can lift our partner into it. Inside the clock tower, we jump down onto the bed.

 

Orphanage

There are many petrified children in the room; hit them with a crowbar to destroy them. You need to destroy all 13 statues to earn the “Fear Crushed Them to Dust” achievement . Sit on the sofa at the top right— a resting place (8/10) . Crouch down on the right and crawl under the shelf. In the secret room, tear the poster off the wall at the bottom right (10/20) . A creature will run out of this room; follow it to the left, hit the little animal (3/5) , and remove the “Bucket” mask (7/18) .

In the clock tower, behind the column above, unlock the cabinet with a crowbar and go inside. Behind the cabinet, push the central box aside, and together we lift the hatch underneath, then jump down.

In the hallway, we hit the stone statues. Afterwards, three schoolchildren will run up to us. The first time, don’t attack the enemies, let them kill your partner, and you’ll earn the “Self-Preservation Instinct” achievement . The second time, fight off the enemies with a crowbar.

First, run up to the end, crawl through the gap in the wall, and light a candle at the dead end (3/5) . Return and crawl through the hatch on the left.

In the dining room, quickly run up to the left from the throne and fight back. The King will try to escape, descending from the throne and crawling to the upper wall. Kill him quickly to earn the “Crown” mask (8/18) and the “Long Live the King” achievement .

In the dining room, the stone children have built a throne, with the king sitting on it. You need to kill all the enemies here. After defeating them, head up to the left, climb the stairs, and enter the door.

 

Rope

In the hall, we’ll see enemies lower a pig on a rope, and a large monster will take it from below. Run along the balcony to the left and jump across the gap with the rope. The door on the top left is locked; go through the lower left door.

In the new hallway, opposite the door, sit on the sofa— a resting place (9/10) . Go up and left. Press the lever on the right wall to turn on the light. Enter the room on the left, defeat two enemies inside, then go to the dead end on the left, tearing down the poster (11/20) . A new passage will open between the beds on the left, go through it.

We’ll find a partner with a bucket, but it turns out to be a disguised enemy. In this room, enemies will surround us; we’ll hit them with a crowbar. We’ll stand in the bright spot under the window; the enemies will be afraid to come into the light. After defeating them, we’ll crawl through the hole in the bed from above.

 

Ground floor

We’ll exit into a corridor with gaps. Here, we go down towards the screen, and at the dead end, we’ll pick up the “Plant” mask (9/18) .

In the corridor, jump up over the chasm and enter the left door. In the darkness, the enemies will kill us immediately; we need to move stealthily here. Carefully move up, past the sleeping enemies. Break the boards on the door above and run out.

Jump onto the cabinet. Ask your partner to stand on the right side of the plank, and we go to the left. Jump along the plank to the left over the chasm. Push the cabinet up, creating a bridge for your partner.

We’ll find ourselves in the main hall. Here, enemies will lower a gnome down on a rope. First, go through the door on the bottom left and unlock the coffin (4/5) .

In the hall, we kill three enemies, stand at the valve, and together we turn it back up. We raise the gnome to the level of the boards below. Only then, in the hall, we approach the gnome on the rope. We try to save the man, but they attack us and tie us all up.

 

5. In the Pit
of Reanimation. A horror game from 2026.

We’ll be lowered to the bottom of the pit by rope. My partner and I will swing to break free and fall. We’ll remain connected, only able to walk and jump. We’ll climb through the car tunnel, jumping over debris over the abyss.

We hit the lamppost, brightening the light. While everything is still visible, we jump across the chasm. We hit the lamppost again and run along the plank. A huge spider will crawl ahead.

Near the third lantern are several thin paths over a chasm. If we stand on the same path together, it will collapse. We take different paths, standing on the left edge, jumping with the right player and standing on the left edge, then walking around with the left player, climbing up together, and jumping over the small chasm.

In the tunnel, we’ll see a gnome with a bucket. He’ll drop a plank for us to climb. A pig will run ahead. We’ll crawl under the rubble, go left, and examine the pig huddled in the corner. Pet it to earn the “Simple Pleasures” achievement .

We crawl through the hole in the wall. A spider will chase us, so we run along the wooden bridge to the right. We climb the spiral staircase and, at the top of the room, we crawl through a narrow opening. Outside, we’ll emerge into the light and free ourselves from the rope.

 

Orphanage

In the ruined hall, walk along the upper wall and sit on the bench— a resting place (10/10) —to earn the “Rest!” achievement . Head right and break open the cabinet to the right of the stairs, crawl through it, and inside you’ll find a poster (12/20) .

In the ruined hall, climb over the fallen beams ahead. Together, push the doors open. In the hallway, on the top left, there’s a piano. Click on it three times to earn the “Lullaby for Brother” achievement .

Climb the stairs, enter the door on the left on the second floor, and you’ll find yourself on the balcony outside. There, you can grab the poster (13/20) . Further down the stairs, open the cabinet on the right; a stone child will attack from within. Help your partner onto the cabinet and climb up.

On the upper balcony, sit down on the chair— a resting place (11/10) . Jump over the gap on the left, follow the corner pipe, and then hack the window. In the attic, walk along the right wall, pick up the key in front of the sofa, and a stone enemy will attack. Use the key to unlock the hatch and descend.

 

A huge spider

We’ll fall into a warehouse with a mountain of potatoes. Help your partner get out. A huge spider, Mother, will also descend here; quickly hide from her behind the crate. While the spider is looking left, sneak towards the central crate. When the spider looks right, sneak further left.

The spider will chase us, we run along the corridor, along the sloping roof. We jump over the chasm. We push the pipe, run along it to the left. Further on there’s another chasm. We run down the destroyed floor, along the corridor, and into the gap.

We’ll find ourselves in a hall between multi-story beds. A spider will pop up from above or to the left, so we must dodge it in time. While the spider is gone, stone children will emerge and throw spears at us. First, pick up the spears, save them for later, and throw them at the next children. Killing 10 stone enemies will earn you the “Shot to the Heart” achievement . After that, throw the spears at the spider.

The spider will retreat, and we follow it through the gap on the left. We enter the dying spider’s mouth and retrieve a gnome with a bucket. The three of us will exit the orphanage. In the courtyard, we’ll see military trucks. Two gnomes are sitting in the right van; we’ll climb in with them, and they’ll take us further.

 

6. Don’t abandon your own
Reanimal. How to get there

The military trucks will be trapped in a cave-in, getting stuck in the tunnel. Five of us exit the vehicle, head right into the tunnel, and go through the pipe. We’ll enter the bunker, where there’s a device with light bulbs, a window, and binoculars. Go through the door on the right, start the generator on the balcony, and the lights will come on. On the balcony to the left, push the crate over ; you need this to get the mask.

In the bunker, enter the code found in the factory on the left panel: 2-1-1-2 . Press the lever on the right. A printout will appear on the left panel; it’s a poster (14/20) . This will earn you the “Secret Bunker” achievement .

In the bunker, look through the binoculars. You’ll see the required code on the boxes near the cannon. Enter it on the panel: 1-3-2-1 . Press the lever on the right. After doing so, a parachute carrying a load of shells will land near the cannon. A door will open in the upper left; exit through it.

Outside, lower the ladder and climb down to the beach. On the beach, go left. A small animal (4/5) will appear near a fallen crate . Kill it and collect the “Fish Head” mask (10/18) .

 

Gun

We walk along the beach to the right, shooing seagulls away from our boat, and board it. We sail around the small rocks; mines are hidden behind them; we detonate them.

In the center, we land on the island with the cannon. We take a shell from the dropped crate and carry it inside the cannon. We bring the shell to the cannon, ask our partner to open the cannon’s barrel, and insert the shell. On the right, we work together to turn the valve to rotate the cannon. We press the two levers to fire.

First, we turn the cannon toward the bunker we came from. This shot will earn you the “They’re Loading the Cannon!” achievement . After that, we bring another shell, turn the cannon toward the large monster in the water, and fire. Once the monster is dead, we can swim between the buildings.

 

Battleship

We take the boat to the slain horse monster; it will drown. We continue up between the buildings, destroying the mines along the way. Ahead, we’ll see a huge battleship, with a huge whale blocking our passage to the right.

From the battleship, sail back to the right and detonate three mines between the rocks. Beyond the mines is a dead-end beach with containers. The “Postman’s Head” mask (11/18) is located here .

We land on the beach in front of the ship. We go left, fight off seagulls, and help our partner up onto a high cliff. Then, on the left, we climb the anchor chain and enter the ship’s breach.

Inside the ship, we go down and jump down. We approach the left wall; there’s a poster (15/20) hanging on a red buoy . We go up, along the beam above the abyss. On the left, we give our partner a lift, and at the top, we both turn the winch to open the gate.

Beyond the gate, we’ll see a whale missing an eye. We’ll pick up our partner to its left and head back left along the bridge. At the end of the bridge, we’ll find diving suits and change into them. Press the lever to call the elevator, and we’ll descend to the bottom.

 

Diving to the bottom

Underwater, go right and pass under the arch. Use the crowbar to break open the door. Jump across a couple of holes. Approach the horse monster’s body, climb on it, and take its eye .

The horse will come to life and chase us. We quickly run back down, jumping over the chasms. The horse will crash into underwater mines and explode. We enter the elevator and go up. The monster will try to drag the elevator down, so we quickly exit it at the top.

Inside the ship, we go back to the whale and insert the eye. The whale will come to life and swim away. The heroes will take off their diving suits. Don’t leave, but pick up two “Diving Helmet” masks (12-13/18) . We go up to the right, exit through the crevice, and return to the boat. We all get on together and continue swimming through the strait to the right of the ship.

 

On a boat

We swim away from the ship, shooting at the approaching monsters and mines. We swim under the highway bridge. There’s a road tunnel ahead, but first we turn right toward the rocks, swim into a cave, disembark on the beach, and place a candle in front of the statues (4/5) .

Navigate carefully through the car tunnel; enemies will jump out of the water and from the side vehicles, so be sure to shoot them in time. We’ll emerge into the open and destroy the last of the mines. If you’ve managed to detonate 20 mines by this point, you’ll earn the “Mine Sweeper” achievement . The boat will soon become unavailable, so use it until you reach 10,000 meters, which will earn you the “Running on the Waves” achievement .

We swim along a narrow street between buildings. In a dark tunnel at the end, we emerge onto the shore. We climb higher through a subway tunnel. Here, our partner will vomit, a sheep monster will crawl out of her, and she will run ahead. The monster will kill one of the five gnomes. Afterwards, we approach our partner and place her on our back. Together, we exit the station and exit into the street.

 

7.
Reanimal’s War Spoils. Russian Guide

Between the ruined buildings, we go up to the trenches. On the left wall, we pick up a poster (16/20) . We go to the right wall, crawl through the gap, and inside we pick up the “Bush” mask (14/18) .

We descend into the trenches and head left. Along the way, two soldiers will shoot themselves with a pistol. A third soldier will shoot himself with a rifle, and his helmet will fall . We can put it on (it doesn’t count as a mask, but provides protection from one shot).

We move on, there’s a gap in the right wall under the bridge. We climb through it and find a “Mina” mask (15/18) on a rock with shells . Further on, there’s another soldier in the trench. When we approach him, he’ll pull out a grenade and explode, so we run away from him just in time.

We’ll emerge into the wide part of the trench. There’s a gap in the wall ahead on the left; crawl through it and you’ll see some hare statues. If you collected 4 candles earlier, a candle (5/5) and a “Rabbit” mask (16/18) will appear here .

To the right is the end of the trench; we climb the ladder. A machine gunner fires at us from afar. While he reloads, we run to the next cover, top right, then up left, then right again. Then, to the right, we jump down into the next trench.

We crawl through the breach in the wall, where a huge sheep will spot us. We run down the trench. We hide behind the hatch, but the sheep will break through and eat one of our partners. It’ll be just the three of us left.

 

Hospital

Go through the door on the right, there’s a large hatch in the floor, and go down the stairs. In the tunnel, go to the lower left corner and tear down the poster (17/20) . Go up and jump over the gap. Press the button on the left before the elevator doors . Inside the elevator, give your partner a lift and press the top button on the left .

In the hospital corridor, we go up. There’s a chained door on the left. You’ll see an ally through the gap. We enter the door on the top right, into the operating room. There’s a tool on the cabinet to the right; we propel our partner up there. The cabinet will explode from the mine inside. We pick up the fallen wire cutters .

In the operating room, the mouse will run to the right under the table. Crouch and crawl there. In the secret room, you’ll find the “Amphibian” mask (17/18) . Behind the cone, you’ll see a horse monster in an MRI machine.

 

Beds with soldiers

Taking the wire cutters, we return to the corridor and cut the chain on the door on the lower left. We’ll find ourselves in a large hall with many beds filled with sick people. All the soldiers on the beds will crawl toward us, activate their grenades, and explode. Run away from them as far as possible. Go up to the right, wait out the explosion, and climb out the window. In the corridor with the beds, quickly run past the prone soldiers; they will also explode.

In the hallway, when we reach the door on the top left, we’ll hear an explosion behind us. We go back and enter the breached wall on the right. Inside, we turn the valve on the bunker door, go down the stairs, and open the coffin (5/5) . All the coffins will unlock an additional scene in the finale, where you’ll earn the “Friends’ Meeting” achievement .

In the hallway with the beds, enter the door on the top left. Go up between the beds. From a distance, we’ll see the sheep monster eat another partner, leaving us alone. The sheep will break through the wall on the right and run away, so follow suit.

 

8. Observer
Reanimal. All secrets, masks, posters

In the city, we go right along the street. The sheep has climbed up the building to the right, but we can’t get there. We go up and through the building’s doors. Inside, a soldier will play the piano, but then a sniper will kill him. We hide behind the piano and run through the doors on the left.

We go up the stairs to the floor above. Enter the door on the left in the dead-end room and tear down the poster (18/20) from above . A monitor and a joystick are visible on the bench to the left.

We go right, quickly running across the lighted openings; a sniper will be shooting through them. You can’t climb the inclined stairs; they’re under fire. Under the stairs, we go around the box along the wall and tear down the poster (19/20) . Climb onto the cabinet and boost your partner. At the top, we enter the door on the right. We go through the hallway and through the doors on the right, go through the bathroom, and climb through the window on the right. The sniper won’t be able to reach us here.

 

Without a sniper

In a dark alley, walk along the plank between the buildings and climb into the window of the building on the right. On the right, sit on the sofa— a resting place (12/10) . At the top of the far wall, descend the stairs to the floor below and go right through the laundry room.

There’s a downed plane in the yard, surrounded by fences topped with barbed wire. We take the lower path, jumping over a soldier’s body, then over a crate. A soldier with a grenade will crawl out of the plane, so run back. We enter the door on the right.

We’ll find ourselves in a shooting range. There are two rifles and one pistol in a crate on the right . We can fire them, but we can’t take them out through the door. We take the weapons, stand on the stand in the center, and shoot the third hanging man . A key will drop from him . Use the key to unlock the door on the right.

Achievement “No Enemies Needed .” Shoot your partner.

After leaving the shooting range, use a crowbar to pry open the stove on the right. A creature will jump out and run into the pipe on the left. Return to the shooting range, pick up the weapon, shoot the little beast (5/5) , and take the “Gas Mask” mask (18/18) from it . For killing all the little beasts, you’ll get the “Beastmaster” achievement . Collecting all the masks will earn you the “Mask, Do I Know You?” achievement .

 

Monster Sheep

On the street to the right, we climb over the car and crawl through the breach in the wall. We’ll see a sheep monster here, devouring a pile of bodies. While the monster is looking away, we sneak to the next hiding spot on the right. Together, we roll the cart to the right. But when a body falls, we pause. The monster will turn away again, and we climb onto the cart and boost our partner. A body will fall from the wall, and we quickly hide behind the cart. The monster will crawl up the building. We boost our partner again and climb higher.

Enter the building marked “5.” Open the elevator doors in the upper wall and tear down the poster inside (20/20) . Obtaining all the posters will earn you the “Tearing Down the Veils” achievement . Go through the door on the right.

 

Sniper

A soldier will try to kill us up close, but a sniper will shoot him. We run across the illuminated area to cover on the right, then down to the left, down to the right. In the multi-story parking lot, we hide from the sniper behind the cars and head right.

Beyond the door, we jump onto the car and use it to jump across the gap. We approach the right car and push it up together. There’s another car in the way; we run over to it and push it down to the left so it doesn’t get in the way. We return to the right car and roll it up to the end.

From the car, head left and pass inside the bus. Run left, stand near the grenade launcher , point it up and to the right, and fire at the sniper’s hiding spot in the clock tower. The sniper’s body will fall to the ground. Walk up to him and hit him, earning the “Killing Kick” achievement for this .

We’re heading up through the battlefield. There are soldiers wandering around, but they’re not dangerous. A tank ahead starts firing at us, so we take cover. Immediately after the tank fires, we run to the next cover. We run right up to the car, then left along the cover, and crawl through the breach in the wall. Further to the left, we’ll find a box of grenades. Throw a couple of grenades into the tank and kill the soldier inside.

 

9.
Reanimation: The Power of the Past. All Endings

We approach the tank, reach the grate ahead, help our partner up, and climb inside together. Driving the tank upward, we shoot the machine gunner on the left, then the weak wall above. There’s a chasm ahead; we breach the building on the left and drive through it.

There are cars along the way; we drive over them. If we manage to crush 24 cars with the tank throughout the chapter, we’ll earn the “For Those in the Tank” achievement .

A large building will collapse in front of us. Shoot upward to break through two fallen walls. We’ll arrive at the opera house and crush all the cars in front of it. We’ll enter the building’s doors, drive inside, up the stairs, through the auditorium, and onto the stage. A sheep monster will jump out from behind the scenes; shoot it, and it will run away. We’ll exit the building ahead.

 

Monster Sheep

When we get outside, the monster will chase us down. We drive down, constantly firing the cannon upward to slow the enemy down. Try to drive over cars along the way. When the screen turns red, drive right along the cliff, firing left. We’ll arrive at a junkyard, where the monster will temporarily flee. Run over all the cars.

Just beyond the junkyard, as we drive down, the monster will grab us and begin dismantling the tank. Raise the cannon and shoot the monster in the head three times. We’ll fall to the underground floor with the monster.

We climb out of the tank. The monster will eat the protagonist. Controlling the girl, we run down the light-filled path of debris. From there, the path goes left, down, right, down, left. We reach the roof of the car. The monster will grow even larger and swallow us. We see a memory: four people gathered around the girl’s robe, making a sacrifice, cutting their hands and spilling blood.

Inside the Monster

You can’t see anything inside, even with a flashlight. Press “C” to call your friends; it will brighten things up a bit. Continue up, constantly shouting to your friends. From a distance, you’ll see all four of your eaten friends. They’ll enter the door of the wooden hut, but they won’t notice you. Inside the hut, there’s a dead rabbit, and a circle of rabbits drawn on the floor nearby. You’ll be locked inside, attacked, and stunned.

We move forward as the main character. We drag our bound and stunned partner along with us. Three more allies walk alongside us. We approach the well. Numerous sheep monsters will appear around us. The girl’s body will be thrown into the well. We see the view from the bottom of the well, where the game began. The credits roll.

After the credits, we see that the water level in the well has risen.

 

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