Kinich’s rating and basic information
| Rating: | information is being updated… ( rating of all characters ) |
| Element: | Dendro (Earth) |
| Weapon: | Two-handed sword (Claymore) |
| Rarity : | |
| Floor: | Male |
| Birthday: | November 11 |
| Constellation: | Chimera Alebrije |
| Region: | Natlan |
| Affiliation: | Huitztlan |
| Special dish: | Saurian Hunter’s Reward |
| How to get: | Prayer |
| Release date: | Version 5.0 (September 17, 2024) |
Kinich is a playable 5-starDendro-character in Genshin Impact .
A Saurian hunter from Huitztlan. Always knows the right price.
Show Contents
Character Announcement
” My servant is not stupid, he is agile, but his greatest flaw is that he is impossible to get rid of. He is too tenacious! Who falls headfirst off a cliff and doesn’t die? I am furious! ” — self-proclaimed dragon majesty Cúhul Ahab
“It’s understandable why there’s a fee for delivering letters, but why do you have to pay to be a fire bearer on the Night of the Flame of the Turning? Surely a fire bearer is considered our hero?”
“You’ve known him for a long time. Can’t he handle it? That’s enough.”
In Natlan, where humans and saurians live in peace and harmony, there have always been those who view saurian hunters with suspicion. In a land teeming with heroes, the way they price their services makes the profession even more controversial.
Cruel, merciless, a cold-blooded killer… Pragmatic, self-serving, without the slightest hint of chivalry… These are the heartless, negative terms people use to describe this young man. He doesn’t argue with them.
So what?
If the price is right, all tasks will be completed; all crawling, ferocious abominations of the fel will return to the Realm of Night whence they came.
Once the Flame of Turning fire bearer finds a target, there is no turning back.
Story about the character
About the character
Natlan is a land where humans and saurians live side by side, and this mutually beneficial alliance has endured for many years. In most cases, these relations are peaceful, and humans and saurians are the closest of friends. But this doesn’t mean all saurians approach humans with friendly intentions. Even today, many people die from saurian attacks. This is why there are saurian hunters who understand their weaknesses well, and Kinich is one of their leading representatives. He is not of advanced age and has not trained under a great master, but long years of living in the wild have taught him the techniques he uses to subdue both wild animals and vicious saurians. A natural hunter, he tracks his prey with confidence, speed, and precision, his gaze as sharp as a boning knife. But unlike other saurian hunters, Kinich is by no means limited to this profession. Rumor has it that he’s willing to do dirty work for the right price. This is why many in the tribe keep their distance from him, though some undoubtedly do so because of his practical, utilitarian lifestyle. Regardless of who he’s dealing with—a client, an ordinary person in need, or even a child yet to reach adulthood—he will always demand the reward he deems appropriate. Nothing can change his conviction—everything must be paid. Such actions are puzzling, but Kinich has no intention of making excuses. If you need an explanation, you’ll get it, but not until he extends an open palm and asks, “And what price are you willing to pay?”
Character History 1
Until the age of seven, Kinich lived with his family. His father was a courier who took three days off for every workday and, for fun, took his daily wages to bookmakers, aiming to earn much more than he bet. If he won, he’d bring Kinich a box of expensive sweets and personally pick beautiful flowers for his wife. If he lost, he’d borrow money from a colleague and get drunk to somehow compensate for the complete lack of earnings or winnings. But his mother remained sane and constantly argued with her husband, holding little Kinich in her arms. Occasionally, the man would admit his guilt, promising never to gamble again. But sometimes, a serious war would break out in the house, in which Kinich’s stronger father would invariably emerge victorious, leaving his defeated mother to retreat to the backyard to till the soil. This resilient woman wasn’t skilled in combat, but she was an excellent gardener. And not without reason, for there were three mouths to feed in the house. Soon, Kinich’s father lost the house, and they were forced to move to the foot of the mountain, away from their tribe. This arrangement was not without its advantages, as it came with a larger plot of land. Here, Kinich learned to plant grains and fruits., weaving ropes from castor beans, kneading tapioca flour to make thick noodles, and mastering the art of making traps for hunting wild boar. But the disadvantages were more obvious, as any violence here offered no hope of intercession from neighbors, and the injuries he and his mother sustained depended on the degree of his father’s intoxication. One night, his mother silently left, leaving her young son behind, perhaps fearing that otherwise her husband might haunt her until the end of time. Kinich doesn’t remember if she said goodbye to him, but he nevertheless successfully managed housework, farmwork, hunting, and beatings. However, as he grew older, Kinich gradually began to find ways to escape. His athletic abilities proved exceptional, and with each passing day he grew faster, making his father increasingly less able to catch him. Every time he literally flew out the door, the wind briefly concealed his father’s furious cries, giving him rare moments of freedom. And perhaps fate itself took pity on him, for soon he would experience true freedom. On his seventh birthday, he asked his father for the first time if he had heard from his mother. The answer followed naturally. His father pursued him, his eyes red from a hangover, intending to tell him everything he thought… But long years of drinking had left only a shadow of his former strength in his body. When the chase led them to a cliff, he stumbled and fell. By the time Kinich came to his senses, the man with whom he had lived for so many years lay at the bottom of the pass, like a wild boar exhausted from struggling in a snare. He would never rise again. The first thing Kinich felt was a numbness akin to snow blindness, and then an overwhelming bitterness knocked him out of this foggy haze. He squeezed his eyes shut, wrinkled his nose, and breathed deeply, his face contorted with tension, but he didn’t shed a tear. An unknown amount of time passed before he picked up his father’s grappling hook and dragged the man’s frozen body toward the house. His father had never taught him how to use the equipment, but Kinich had learned, secretly observing him several times. Now he darted past tree branches, one after another, the wind whistling in his ears. On his seventh birthday, the mountains had given him freedom, but when he opened the gift, he found only loneliness inside.
Character History 2
Left alone, Kinich continued to live at the foot of the mountain. He carried on with his usual way of life: planting, weaving, hunting, and visiting the tribe’s market to trade his catch for necessities. Over time, this silent boy began to make an ever-increasing impression on the older tribe members. Some worried that he was struggling and tried to help, but he merely shook his head. In the young Kinich’s mind, nothing in this world was free, and free help was far more suspicious than goods with a clearly stated price. It could be bait, like the one he placed in his hunting traps, whose true value would only be revealed later. Therefore, he carefully kept his distance, maintaining a distance from those who approached him. Each time he visited the tribe, he would trade the things he needed and then leave without lingering long. Elder Lake, who was responsible for the children’s education, oversaw all this. He had interacted with the boy’s parents while dealing with child rearing issues in the Crown Descendants and was one of the few people who knew Kinich’s family circumstances. One day, when the boy came to the market, he offered him an unusual deal. He wanted Kinich to attend the tribe’s schoolhouse, as children of the tribe were required to attend school at the age of seven or eight. In exchange for payment, he could run errands, as Lake needed a courier to deliver unscheduled notices to the students. However, Kinich declined the offer: he was too young to understand the lesson, and in the time it would take to run the errands, he could have caught seven or even eight wild boars—hardly a good deal. Lake was completely taken aback, as the lessons at the schoolhouse were free, and he had only offered the errands to lower Kinich’s guard. Nevertheless, the elder did not give up and spent a whole month explaining the nature of the schoolhouse to the boy, while simultaneously figuring out a suitable reward. Eventually, they came to an agreement. Every time Kinich came to the market, he would also visit the school in exchange for serving as the elder’s messenger in his spare time. This deal suited both parties, although neither expected his training to end before it had truly begun.
Character History 3
Старейшина Лейк вёл занятия в тот день, когда Кинич явился в школу, как было условлено. Он стоял в центре круга, а вокруг сидели ученики. Старейшина жестом предложил Киничу сесть. Кинич расположился на внешнем краю круга, а остальные дети с любопытством разглядывали его. Потомки Крон жили по большей части скромно, но даже на их фоне Кинич был неряшливо одет. Босой, с грязной повязкой на голове, в грубой льняной рубахе ручной работы и штанах из звериной шкуры, он был похож на дикаря. «Почему ты не носишь обувь?» — воскликнула девочка. «Потому что он грязная лесная обезьяна», — засмеялся крепкий на вид паренёк и его друзья. Старейшина Лейк тут же кашлянул, чтобы прервать их и дать понять, что урок вот-вот начнётся. «Итак, дети, сегодня мы поговорим о наших героях и сагах о них. Кто-нибудь может назвать мне их имена?» — «Буркина Малипо!» — «Мастер Юпанки!» Ответы посыпались дождём из уст детей. «Именно так. Каждый из наших героев заслуживает того, чтобы его помнили не только за силу, но и за самопожертвование». В этот момент Кинич, который сидел в самой дальней части круга, поднял руку. «Откуда в них это?» — «Не существует определённых причин. Это добродетель, присущая героям», — ответил старейшина. «И на что же они обменяли эту добродетель?» — снова спросил Кинич. «Добродетель — это вещь, не имеющая цены и не подлежащая обмену, ибо она — награда небес». «Награда? — сомнения Кинича не рассеялись. — Что именно за награда? Слава? Мора?» — «Всё вышеперечисленное, разумеется, но это не главное. Главное — добродетель, ведь она — основа благородства характера, и именно она делает героя героем». Старый учитель закрыл книгу и окинул Кинича серьёзным взглядом, хотя мальчик всё равно не очень понял его слова. Вместо этого он вспоминал прошлое. Горы рассказали ему, что лесной кабан — самое благородное, ибо он наполняет желудок. Следующей по благородству была вода, потому что без неё человек умрёт от жажды. Но ни то, ни другое не было его по праву рождения, и это делало их особенно ценными. Поэтому, отдавая их, он искал что-то взамен. Но больше всего он ценил мору, потому что она была именно тем «чем-то», что можно было обменять на другие вещи. И тогда он сказал старейшине Лейку: «Если я стану героем, то хочу, чтобы меня наградили морой». Как же тогда смеялись остальные дети, и больше всех — мальчик, который издевался над Киничем. «Возвращайся и качайся на своих деревьях, грязная эгоистичная обезьяна!» Но маленькая банда не остановилась на этом. Они встали и вытолкали Кинича за дверь. И, несмотря на то что старейшина Лейк остановил их, Кинич решил воспользоваться возможностью и уйти. Он не чувствовал больше необходимости оставаться здесь, ибо его острый ум уловил одну истину. Эти шумные сопляки были самыми обычными сопляками. Когда они собирались, чтобы похвалить героев, им, должно быть, казалось, что они стали их товарищами, разделяя их благородство. Но эта ложная слава не научит их добывать еду. Когда уроки заканчиваются, все они неминуемо идут домой, где их кормят матери. Кинич мог бы преподать им урок прямо там. Отправить парочку в кровать на полмесяца, чтобы они поняли, как далеки от героизма. Но что толку давать бесплатные уроки жизни, подчёркиваю, «бесплатные»? Тем не менее это занятие не было бесплодным. Теперь у него были ответы на некоторые вопросы. Он знал, что хочет сделать в будущем. Стать героем, причём именно ради моры.
Character History 4
Герой должен быть сильным, с этим не поспоришь. Вскоре после окончания учёбы он обратился к старейшине Лейку с просьбой подсказать, как ему обрести силу. Чтобы заручиться одобрением старейшины, он принёс всё, чем владел, надеясь, что это составит достойную цену: крюки и приспособления для изготовления ловушек, свежесобранные бобы, два больших горшка муки из тапиоки, мешок семян злакофрукта, свежедобытый лесной кабан и немного моры. Старейшина рассмеялся и отклонил предложение Кинича о вознаграждении, но при одном условии: Кинич должен узнать, что значит быть героем на своём жизненном пути. По правде говоря, старейшина всегда возлагал на мальчика большие надежды, ибо видел в нём отражение героев древности. В то же время он считал, что Кинич нуждается в правильном руководстве, ведь если он встанет на ложный путь, то сможет причинить куда больший вред, чем обычный злодей. Таким образом, была достигнута новая договорённость. Так Кинич много лет прожил вместе со старейшиной Лейком в горах и лесах. И хотя старейшина рассказывал Киничу об истории Натлана и героях различных племён, он также знакомил юношу со многими известными людьми. Кузнец, делающий особые наконечники для стрел, знахарь, специализирующийся на ядах заврианов, старый охотник, умеющий пользоваться верёвками и крюками для захвата, эксперт по побегам и выходу из тяжёлых ситуаций… Кинич никогда не отказывался от таких знаний и многому научился у них днём и ночью, но этого ему было мало, и в назначенные дни отдыха он возвращался в горы, чтобы отточить своё боевое мастерство. Не имея профессионального учителя, он подражал движениям диких животных, когда они охотились. Одни были ловкими, другие хитрыми, третьи свирепыми, и он перенял их сильные стороны и сделал их частью своего уникального боевого искусства. По мере того как росли его способности, старейшина Лейк направлял Кинича, чтобы тот брал на себя больше обязанностей в племени, начиная с работы курьером. Кинич оказался искуснее даже многих взрослых, делая всё в два раза быстрее. Неудивительно, что к нему постепенно стали приходить люди, предлагая плату в обмен на более опасные услуги, включая убийство сильных заврианов. Поначалу старейшина предполагал, что Кинич захочет спросить его мнение, но этого ни разу не произошло. В этом отношении молодой человек был похож на ветерана с десятилетним стажем, который всегда мог оценить достоинства любого поручения и договориться о подходящей оплате. А когда в таких поручениях присутствовала ложь или утаивание, Кинич тщательно взвешивал стоимость на своих внутренних весах и корректировал цену, невзирая на то, что другая сторона могла отказаться. Такое поведение, конечно, вызывало критику, и даже в племени нашлись важные люди, которые считали, что Кинич не уделяет должного внимания своей работе. Но молодой человек не стал ничего объяснять, продолжая устанавливать цены, которые он считал нужными для каждого порученного ему задания. Даже старейшина Тринидад, отвечавший за ритуальные вопросы, в какой-то момент засомневался в этом и попытался вызвать юношу на допрос. Однако старейшина Лейк остановил его. «Да ладно, не надо суетиться. Парень знает, что делает». — «Это возмутительно! Потомки Крон никогда не назовут такого человека героем!» -«Тут ты ошибаешься. Он никогда не был Потомком Крон. Он потомок гор, и он станет тем героем, которым сам захочет стать».
Character History 5
It might seem odd that the loner Kinich never goes anywhere without a self-proclaimed Cúhul Ahab, meaning Divine Lord, constantly circling around him. According to the Saurian Relics Association’s reliable research, Ahab is a genuine relic from the Age of Dragons, dating back several millennia. His true form was sealed within a mysterious engraved bracelet, while his current form is merely a projection of phlogiston. Given his immense age and intelligence, the Association’s researchers believe Ahab to be of immense scientific value and are attempting to acquire him at a steep price. However, Kinich is well aware that Ahab is overly intelligent, possesses a vile personality, and poses a grave threat, and so he rejects the offer without hesitation. He knows Ahab is undoubtedly dangerous—arrogant, cunning, inconsistent, and malicious. If he hands over the relic to the Association, the organization’s very existence will soon be in jeopardy. But there’s a more obvious reason for Kinich’s refusal to hand over Ahab—they had made an unbreakable pact. It all had to do with ancient dragon ruins, rumored to hold a “secret dragon treasure.” They were discovered by an earthquake and soon attracted attention. However, after the first few survey teams vanished without a trace [ sic ], all the remaining interested parties wised up. Kinich was already a renowned Saurian hunter at the time, and one of the teams invited him to join them. Upon entering, they found the place teeming with monsters and machines, and realized it was far more dangerous than rumor had claimed. Some died, others were wounded, still others retreated, and only Kinich reached the depths of the ruins. It was there that the ancient being Cúhúl Ahab was sealed, and that’s how they met. He immediately sensed the malice in his interlocutor’s voice, but also realized that even in this case, his power could be useful. As for Ahab, he had his own plans. Having sat here in this cursed hole for countless years, he longed to see the sun again. And so, after several days of mutual trials, sometimes peaceful, sometimes hostile, but always full of intrigue… They learned each other’s worth. Then a pact was made. The mysterious life form calling itself K’u’hul Ahab would henceforth carry out K’inich’s commands and lend him a portion of its power in accordance with their agreement, on a temporary, agreed-upon basis and in set quantities. In exchange, K’inich would take Ahab with him so he could see the outside world, and after his death, his body would be given to Ahab to use as he saw fit.
Hill of Silent Crickets
Kinich read numerous books and woven scrolls collected by Elder Lake while studying in his home. He simply skimmed some, while rereading others over and over again. But nothing compared to “The Hill of Silent Crickets,” which he even recommended to the elder. After reading it, the old scholar declared the prose crude, the narrative simple, the imagination lacking, and, most importantly, the manuscript unfinished. Kinich was momentarily stunned, but this did not change his love for the text, since its author was his mother. The draft described a species of crickets that lived underground. They spent their entire lives there, then rose to the surface to mate and die. They lived this way for several generations, until one day a great upheaval shook the subterranean world, and the soil temperature rose sharply, destroying all the crickets. The survivors chose to hide, burrowing even deeper—all but the protagonist, the champion cricket, who chose to return to the surface. He wanted to discover what had happened above and whether there was a way to overcome this disaster. But when he surfaced, he discovered that the once-majestic mountains had been desolated by a war between humans and monsters. The plants had withered, the land was scorched, ash in the air blocked out the sun, and the air was thick with phlogiston, a deadly poison for crickets—this was the land that would later be called the Ash Sea. Filled with resentment, the hero cricket fell to the blackened earth, but before the spark of his life faded, he used his last strength to lay a single cracked crystal egg… The story ends abruptly, and it is unknown whether the little cricket will emerge from the egg, which is the main reason Elder Lake did not think highly of the story. But that’s precisely what Kinich liked. It meant he could eagerly await the day when he would see the continuation of this manuscript.
The Eye of God
Даже получив древнее имя, Кинич не обещал, что последует примеру героев прошлого и пожертвует собой ради остальных. Он без единого слова принял участие в Войнах ночных дозорных и без колебаний ринулся в объятия уготованной ему славной кончины. Это была поистине опасная битва: сила Бездны приняла новый мерзкий облик, теперь она носила форму тех, кто был близок и дорог воинам, и устраивала им засады. Увидев перед собой знакомые лица, воины один за другим начали колебаться, и хотя сомнение длилось всего мгновение, этого было достаточно, чтобы предрешить поражение и роковую погибель. Кинич тоже столкнулся с этой дилеммой, ведь перед ним стояла его мать, такая, какой он её помнил. Однажды он подумал, что если когда-нибудь снова встретит её, то первым делом спросит, чем закончился «Холм безмолвных сверчков». Но в тот момент инстинкты охотника оказались быстрее разума — не успела сущность Бездны, замаскированная под его мать, раскинуть руки, чтобы обнять Кинича, как его клинок пронзил её насквозь. Вслед за этим он проявил ещё большую безжалостность, разрубая каждое последующее «знакомое лицо» — но не столь хладнокровно, ведь каждый смертельный взмах меча был для него ещё одной тяжестью на сердце. Он осознавал, что только победа может вернуть всех павших, и каждый погибший товарищ ещё больше закалял его клинок. Но чудовища налетели, словно стая прожорливой саранчи, а воины понесли серьёзные потери в предыдущей внезапной атаке. И так они терпели поражение, пока наконец Кинич не остался последним. Его зрение было затуманено кровью, а тело изранено, но чудовища продолжали наседать. Он знал, что это конец, и тогда же впервые услышал в голосе Ахава величественную торжественность: «Боюсь, это вся сила, которую я могу продемонстрировать, Кинич… Но я, Кухул Ахав, клянусь своим именем, что после моего воцарения в твоём облике ты будешь отомщён, как и все остальные». Услышав это, Кинич громко рассмеялся, что было для него редкостью, и поднял свой огромный клинок, разрубив ещё несколько существ, как только они приблизились. И всё же он был полностью измотан, а его защита становилась всё более небрежной, и вот чудовищная клешня пробила ему грудную клетку сзади. Опустившись на землю, Кинич увидел, как из раны хлынула кровь, но всё равно поднялся на ноги, стремясь сразить ещё одно чудовище. Багровые капли стекали по земле позади него, складываясь в завершающий штрих. Наконец он опустился на колени. Он больше ничего не мог сделать. Финальная строка его жизни была написана. Кинич, последний из ночных дозорных, был убит. Ахав закрыл глаза, чтобы отдать павшим дань уважения… и вдруг открыл их, чтобы увидеть потрясающее зрелище. Упавший Кинич поднялся, его бледные бескровные руки крепко сжимали двуручный меч. Этот «Кинич» вновь погрузился в пучину Бездны, и его неутомимый клинок замелькал по всему полю боя… Оправившись от шока, Ахав присмотрелся: на месте пробитой груди Кинича теперь висел изумрудного цвета самоцвет с узором в виде сердца — правда, Ахав не понял, когда он появился. Из него струилась жизнь, подталкивая бессознательную форму Кинича, превращая его в неутомимого зверя, разрывающего монстров до тех пор, пока они все до единого не перестанут существовать…
…
When Kinich opened his eyes again, he was back in the Stadium of the Sacred Flame, surrounded by the people singing the solemn Ode of Resurrection. Turning, he saw his comrades, washed by the torrents of song, awakening one by one. “We… have won? But who…” Kinich muttered, clutching his chest. He was certain he had been defeated by the forces of the Abyss. But someone had to intervene to grant them victory, for otherwise the Ode would not have revived them. “What nonsense are you talking about? You did it, you crazy, stubborn, lucky little grasshopper!” Ahab, sprawled on the floor and clearly frustrated, threw a stone at him. “Pfft! Wasn’t my help enough for you? Of course! And now you’ve acquired the Eye of God… Oh, I wish your body were mine…”
…
The night he found new life. Kinich leaned back in his bed and ran his fingers over his emerald Eye of God. Images flashed before his eyes. The crowd surrounding him, the thunder of applause, the sacred, blazing Ode of Resurrection… And then he suddenly realized he had strayed from his original purpose. He had become a hero for the pestilence, but now he fought for something far more precious. His comrades, his homeland, the laughter and joy of the people… He didn’t know when this process had begun. Perhaps the seeds of change had been sown long before. “We remember our heroes not only for their strength, but also for their spirit of self-sacrifice… It is a virtue inherent in heroes… For it is the foundation of a noble character, and it is this that makes a hero a hero.” Kinich vaguely recalled Elder Lake’s first lesson. He didn’t consider himself any more noble or selfless than he had been then. However, he was confident that he was willing to pay any price to get what he wanted now.
Characteristics
| HP | Attack | Protection | Ascension Bonus | |
| Level 20 | 2597 | 67 | 162 | Critical damage 50% |
| Level 90 | 12858 | 332 | 802 | Critical damage 88.40% |
Guide (build) for Kinich
Maine-DD (with Pyro)
Weapon
Fang of the Mountain King
Critical Hit Chance
Hitting an enemy with an elemental skill grants 1 stack of Cron’s Favor. This effect can occur once every 0.5 seconds. After a nearby squad member activates the Burning or Blooming reactions, the equipped character gains 3 stacks of Cron’s Favor. This effect can occur once every 2 seconds and is active even when the character is not on the battlefield. Cron’s Favor: Elemental skill and elemental burst damage is increased by 10% for 6 seconds, stacking up to 6 times. The duration of each stack is calculated separately.
OR
Dragonbone Sword
Critical Hit Chance
Every 4 seconds increases the character’s damage dealt by 6% and damage taken by 3% while it is active. Can
Set of artifacts
Obsidian Tome
ATK / Dendro Damage /Crit. damage or chance
(2) The damage of the equipped character on the field in the Night Spirit’s Blessing state is increased by 15%.
(4) After the equipped character spends 1 Night Spirit point while on the battlefield, the critical hit chance is increased by 40% for 6 seconds. This effect can occur once every 1 second.
OR
Unfinished dreams
ATK / Dendro Damage / Crit. damage or chance
(2) Increases attack power by 18%.
(4) The character’s damage increases by 50% after leaving the battlefield for 3 seconds. In combat, if there are no enemies with the Burning status nearby for more than 6 seconds, the character loses 10% of the mentioned damage increase per second until it drops to 0%. If there are enemies with the Burning status nearby, the damage increase increases by 10% per second until it reaches 50%. This effect occurs even if the equipped character is not on the battlefield.
Main-DD (without Piro)
Weapon
Fang of the Mountain King
Critical Hit Chance
Hitting an enemy with an elemental skill grants 1 stack of Cron’s Favor. This effect can occur once every 0.5 seconds. After a nearby squad member activates the Burning or Blooming reactions, the equipped character gains 3 stacks of Cron’s Favor. This effect can occur once every 2 seconds and is active even when the character is not on the battlefield. Cron’s Favor: Elemental skill and elemental burst damage is increased by 10% for 6 seconds, stacking up to 6 times. The duration of each stack is calculated separately.
OR
Dragonbone Sword
Critical Hit Chance
Every 4 seconds increases the character’s damage dealt by 6% and damage taken by 3% while it is active. Can
Set of artifacts
Obsidian Tome
ATK or MS / Dendro damage /Crit. damage or chance
(2) The damage of the equipped character on the field in the Night Spirit’s Blessing state is increased by 15%.
(4) After the equipped character spends 1 Night Spirit point while on the battlefield, the critical hit chance is increased by 40% for 6 seconds. This effect can occur once every 1 second.
OR
Gilded Dreams
ATK or MS / Dendro damage / Crit. damage or chance
(2) Increases Elemental Mastery by 80.
(4) For 8 seconds, after triggering an elemental reaction based on the elements of other characters in the party, the character equipped with these artifacts receives the following buffs: Attack Power increases by 14% for each character with the same element as the equipped character; Elemental Mastery increases by 50 for each character with a different element. Each of these buffs applies to up to 3 characters. This effect can occur once every 8 seconds. This effect occurs even if the character equipped with these artifacts is not on the battlefield.
The best artifacts and weapons
Best Artifacts Ranking
| Rating | Set of artifacts | Bonus |
| Best | Obsidian Tome | • The damage of the equipped character on the field under the Blessing of the Night Spirit is increased by 15% • After the equipped character spends 1 point of Night Spirit while on the battlefield, the critical hit chance is increased by 40% for 6 sec. This effect can occur once every 1 sec. |
| Second place | Unfinished dreams | • Increases attack power by 18%. • The character’s damage after leaving the battlefield for 3 seconds increases by 50%. In combat, if there are no enemies with the Burning status nearby for more than 6 seconds, the character loses 10% of the mentioned damage increase per second until it drops to 0%. If there are enemies with the Burning status nearby, the damage increase increases by 10% per second until it reaches 50%. This effect occurs even if the equipped character is not on the battlefield. |
| Third place |
Gilded Dreams | • Increases Elemental Mastery by 80. • For 8 sec., after triggering an Elemental Reaction based on the Elements of other characters in the party, the character equipped with these artifacts gains the following buffs: Attack Power increases by 14% for each character with the same element as the equipped character; Elemental Mastery increases by 50 for each character with a different element. Each of these buffs applies to up to 3 characters. The effect can occur once every 8 sec. This effect occurs even if the character equipped with these artifacts is not on the battlefield. |
Best Weapons Ranking
| Rating | Weapon | Characteristics (Lvl.1) |
| The best | Fang of the Mountain King | Basic Stats Basic Attack: 49 Bonus Effect: Critical Hit Chance 2.4% Effect: Increases Max HP by 20%. Once every 15 seconds after using an elemental skill, the following effect occurs for 14 seconds: Grants 4 levels of Scorching Summer. Each level increases normal attack damage by 12%. While active, once every 1.5 seconds: hitting an enemy with a normal attack removes 1 level; once every 1.5 seconds: activating the Steam reaction on an enemy adds 1 level. The Scorching Summer effect stacks up to 4 times. |
| Second place |
Reed Sea Lighthouse |
Basic Stats : Base Attack: 46 Bonus Effect: Critical Damage 7.2% Effect: After hitting an enemy with an elemental skill, attack power will increase by 20% for 8 seconds. Upon receiving damage, attack power will increase by 20% for 8 seconds. These effects occur even if the character is not on the battlefield. Additionally, if the equipped character is not protected by a shield, their max HP will increase by 32% . |
| Third place | Dragonbone Sword |
Basic Stats : Base Attack: 42 Bonus Effect: Critical Hit Chance: 6% Effect: Every 4 seconds, increases the character’s damage dealt by 6% and damage taken by 3% while active. Can stack up to 5 times, does not reset when switching characters, and is reduced by 1 stack level upon receiving damage. |
Recommended commands for Kinich
Dendro-Pyro
| Kinich | Emilia | Bennett |
Xiang Ling |
| Kinich | Emilia | Dehya | Xiang Ling |
| Kinich | Nahida |
Xing Qiu |
Xiang Ling |
Teams without Piro
| Kinich | Nahida |
Fischl |
Zhong Li |
| Kinich | Nahida |
Raiden |
Xing Qiu |
| Kinich | Nahida |
Cookies |
Ye Lan |
Materials for the elevation of Kinich
As Kinich levels up, he gains a bonus to Critical Damage.
| Exalted. | Max lvl | Price (Mora) | Electronic material #1 | Electronic material #2 | Local curiosities | Additional materials |
| 1 | 20 | 20,000 | Nagadus Emerald Shard x1 | — | Saurian Paw x3 | Young Fang x3 |
| 2 | 40 | 40,000 | Nagadus Emerald Fragment x3 | Overripe Flame Grenade x2 | Saurian Paw x10 | Young Fang x15 |
| 3 | 50 | 60,000 | Nagadus Emerald Fragment x6 | Overripe Flame Grenade x4 | Saurian Paw x20 | Adult Fang x12 |
| 4 | 60 | 80,000 | Nagadus Emerald Piece x3 | Overripe Flame Grenade x8 | Saurian Paw x30 | Adult Fang x18 |
| 5 | 70 | 100,000 | Nagadus Emerald Piece x6 | Overripe Flame Grenade x12 | Saurian Paw x45 | Tyrant’s Fang x12 |
| 6 | 80 | 120,000 | Varunada Precious Lapis Lazuli ×6 | Overripe Flame Grenade x20 | Saurian Paw x60 | Tyrant’s Fang x24 |
Gallery
ALL CHARACTERS
Mondstadt
Albedo |
Diona |
Kli |
Venti |
Mona |
Diluc |
Genie |
Sucrose |
Noelle |
Bennett |
Fischl |
Razor |
Barbara |
Lisa |
Keya |
Amber |
Traveler (Anemo) |
Rosary |
Eola |
Eloy |
Mika |
Li Yue
Hu Tao |
Xiao |
Gan Yu |
Zhong Li |
Xin Yan |
Ke Qing |
Qi Qi |
Chun Yun |
Ning Guang |
Xing Qiu |
Bei Dou |
Xiang Ling |
Yan Fei |
Shen He |
Yun Jin |
Ye Lan |
Yao Yao |
Traveler (Geo) |
Bai Zhu |
Xian Yun |
Fireplace |
Lan Yan |
Snowy
Tartaglia |
Inazuma
Kazuha |
Kamisato Ayaka |
Sayu |
Yoimiya |
| Shogun Raiden | Sarah Kujo | Kokomi | Tom |
Arataki Itto |
Goro |
Yae Miko |
Kamisato Ayato |
Kuki Shinobu |
Shikanoin Heizo |
Kirara |
Tiori |
Sumeru
Tignari |
Tracks |
Dory |
Candace |
Saino |
Nile |
Nahida |
Laila |
Wanderer |
Faruzan |
Al-Haytham |
Dehya |
Traveler (Dendro) |
Kaveh |
Setos |
Fontaine
Line |
Lynette |
Freminet |
Neuvillette |
Risley |
Traveler (Hydro) |
Furina |
Charlotte |
Navia |
Chevreuse |
Harlequin |
Clorinda |
Sidgwin |
Emilia | Escoffier |
Natlan
Kachina |
Mualani |
Kinich |
Shilonen |
Chaska |
Ororon |
Mavuika |
Sitlali |
Mizuki |
Varesa |
Iansan |
Ifa |
Ineffa |
Nod-Kray
Lauma |
Aino | Fleance |
Nefer |
Durin |
Berry | Illugi | Zi Bai |



