The dealer you are playing against is fairly easy to beat based on probability theory and logical actions, since he is just an NPC, but there is randomness that can ruin everything. In this guide, we will give useful tips and show you how to win at Buckshot Roulette using an example.
Buckshot Roulette – How to Win
Update 1.1 was released recently, which added volume control, and also pills for schizophrenia. They also added an arcade mode to the game, which opens if you use pills.
Content :
- How to start the game
- Items and when to use them
- How to play correctly
- Game tactics by example
- First round
- Second round
- Third round
The difference in the arcade mode is that the first match starts with items. Now, each match we (the player and the dealer) are given the same random amount of health from 2 to 4 and a random amount of items from 1 to 4. Well, let’s move on to the guide.
How to start the game
By the way, players wrote that the Dealer loads the cartridges not randomly, but in a certain sequence , based on the player’s shots. Well, that’s true.
Indeed, if you only shoot the Dealer, the first bullet will always be empty . You can use this by remembering the sequence of your own shots. Now you know with 99% probability what the first bullet will be. However, regarding the cases when you used things before, you most likely will not be able to predict the first bullet. If you cannot predict, then use the theory of probability. That is, if the chance of a loaded bullet is higher than 50%, then it is always better to shoot the Dealer.
Items and when to use them
Now we will tell you about 5 items and how to use them correctly to get the most out of them and defeat the Dealer.
Cigarettes
Always smoke cigarettes when you are losing health.
In cases where you started with three units of health, then smoking a cigarette will not raise your maximum health.
Handcuffs
Use handcuffs on CD because they allow you to shoot one round with impunity .
Beer
Use beer when you are not sure about the next cartridge , that is, you can simply skip it without any risks.
Beer is a good choice when you only have 2 rounds loaded. If you skip the loaded ones, then a new round will simply start. And if you skip the blank, then you’ll get a guaranteed shot.
Magnifying glass
It is always better to use a magnifying glass when you are unsure of the cartridge. In the worst case, you will simply shoot yourself with a blank, and if it is a live round, then at the dealer.
Saw
Use it when you know for sure that the next cartridge is loaded . For example, when it is the last one left, or you checked the weapon with a magnifying glass. The combo of a magnifying glass and a saw is imba, the dealer himself recommends.
How to play correctly
- The first rule is, don’t let the dealer play. You start every match and round first. And the best outcome is to finish the match without the dealer making a single move .
- Second, play for the future or risk everything. Each match resets items, so there is no point in saving them. In addition, in the case when you restart from the third to the first, then the items are carried over, oddly enough. So if you see that the dealer is piling up an indecently large number of heals and handcuffs, then go All-in and finish the match. Also, each round, leave yourself four free slots for items.
- Rule number three, calculate the probabilities. If there are 3 loaded and 2 blanks left in the shotgun, it would be best to shoot the Dealer, as the probability of a shot is higher.
Game tactics by example
Now let’s look at an example of how to play and which multi-move moves are best to use and how many points you can get. By the way, at the end you will have a choice to play more or finish. If you choose to finish, you will have a normal ending. And if you win again, nothing will change and you will play forever.
First match
First round
We start the game with 3 loaded and 3 blanks. The game gave us a lot of handcuffs, so we spend them and shoot the dealer. The dealer is still handcuffed, we try to skip the blank, because its probability is 60%. However, we skipped the loaded one, which is not so bad. We shoot ourselves, skip the loaded one with beer, only blanks remain.
Second round
We start the game with 2 loaded and 2 blank cartridges. We tie up the Dealer and shoot. The first shot was unlucky, but the second was lucky, we hit, but now it’s the dealer’s turn. He shackles and drinks beer. Thus, the loaded one skips, despite the fact that he could shoot 2 times, since we were tied up.
Third round
Since we shot at the dealer last turn, the first bullet is most likely a blank. Use the magnifying glass to guarantee 2 damage.
Fourth round
We start the game with 3 loaded and 3 blanks. We tie up the Dealer. He only has 1 HP left, so we go all-in.
Second match
First round
We start with two cartridges: a loaded one and a blank. We shoot ourselves, as last time we shot the dealer, but we are unlucky, no big deal, because the last cartridge is a blank.
Second round
We start the game with 4 loaded and 4 blanks. We restore health, check with a magnifying glass, skip (if blank), check, strengthen and shoot. Dealer’s turn, drinks beer, looks, strengthens, takes away 2 HP. Since we are still chained, the Dealer has an extra turn, in which he looks and shoots.
Only blanks left, so just skip. Although, you can give the Dealer a turn so he can spend his items, since he is an AI that does not remember the number of loaded and unloaded ammo.
Third round
We start the game with 2 loaded and 2 blanks. We need to win without letting the Dealer make a move, so we drink beer twice to skip either two unloaded ones, or one loaded and one unloaded one. There is an option that we skip two loaded ones, but then a new round will begin, which is not so bad.
We got a loaded and unloaded skip. Now we can accurately find out what the next cartridge will be using a magnifying glass. Unloaded skip, we strengthen and easy win.
Third match
First round
The game gave us two loaded and three blanks. We don’t want to risk it, so we skip with beer. We shoot the dealer, and we’re out of luck. Dealer’s turn. He looks, skips, shoots himself. Despite the fact that only loaded cartridges remain. What we use and minus 2 HP for the dealer per round.
Second round
Now the game has given us 3 loaded and 4 blank cartridges. It’s hard to read, so math will help. We think that a blank will come up, we skip it. It’s better to look through a magnifying glass. We shoot, since the probability of being loaded is 50%. Lucky. It’s the dealer’s turn and he’s lucky.
We smoke so as not to fly away from the next shot with a saw. Only a loaded and a blank remain. A little brainstorming. If we shoot the Dealer, we will either hit and win, or miss and take 2 damage. And if we shoot ourselves, then either a loaded and minus 1 HP, or a blank and a guaranteed victory. Losing 1 HP is better than 2, so we shoot ourselves. And we are lucky.
This was an example of a game with a dealer. Then we just played and reached 800 thousand points. We wanted to reach a million, but the randomness punished us, and we lost. Most likely, there will be a table of who had the most points, or a speedrun to a certain number.
We hope that our guide will help you win. Suggest your own ways to win, or criticize us if we wrote something incorrectly.



