In STALKER 2: Heart of Chernobyl, the fast travel system is an important element of survival in the dangerous environment of Chernobyl. This guide will help you understand all the nuances of this system so that you can effectively travel around the game world. Understanding the available fast travel points will help you save resources and time at critical moments.
STALKER 2 – All Conductors (quick transitions)
The fast travel system in STALKER 2 is limited to specific locations called hubs. These are places where players can repair their equipment, sell artifacts with found loot, and receive tasks from NPCs. Each of these locations has its own unique guide who provides fast travel services.
The fast travel system in STALKER 2 may seem limited, but with a proper understanding of all available locations, you will be able to manage your time and resources more efficiently. If we discover new fast travel points in the future, this guide will be updated.
How to use quick transitions – Explorers
In order to use the Guide’s services, you need to visit at least one location and open it for fast travel. After that, by talking to the Guide, you will be able to travel between all already opened locations.
Why use explorers (quick transitions)
Knowing the location of all the fast travel points is very important, as it can have a decisive impact on your survival. These locations are mentioned in the order they are found, which corresponds to the main storyline.
All conductors and fast travel
At the moment, in STALKER 2 we have counted 10 locations available for visiting in the game. Of these 10 areas, we have found guides in only 7 locations. If you find other guides that are not in our guide, please let us know! We will definitely update the information. Feel free to leave your comments and share information. Your contribution will help make our guide even more complete and useful!
Small zone – Zalesye
Zalesye is the starting camp and the first point you will visit. Here you will not be able to use the services of a Guide yet, as you will need to find another Guide to do so.
Chemical plant
The Chemical Plant is a bit of a limited location. You can rest and sell items here, but there is no way to repair them.
Sprout
The Rostock location only becomes available at the end of the story. If you find yourself near it, be sure to check if it is available, as there is a secret battle arena in this area.
Dump
The Junkyard is a central hub that you will return to several times during the game. This location plays an important role in the main storyline.
Wild Island – Camp Noon (Hideout)
The Vault is a key fast travel point in certain parts of the story. You will find reasons to return here later, as various resources can be found there.
Zaton – Skadovsk
Zaton is the only fast travel point on the far eastern side of the map, making Skadovsk an ideal hub for exploring the eastern regions.
Malachite – X-17 Lab
Malachite is mostly related to story events. There are not many areas to explore, but this location is still important for the passage.
Newbie Village
You’ll likely be able to explore this region long before the game’s completion, but it serves as a fast travel point towards the end of the story. In the early stages, you won’t have much reason to visit this area. However, the Rookie Village has plenty of hidden locations and useful resources, making it important to explore in the future.



