List of all capes, their names, descriptions, effects and location
In Forspoken, you can customize the gear of Frey, the protagonist who finds herself in the fantasy world of Atia. There are two slots in total. We talked about necklaces in a separate guide , but in this guide we will focus on getting each cloak. In the third chapter, Ouden will give Frey her first cloak (although in the Deluxe edition, the first cloak and necklace appear immediately, but they will not be worn until the third chapter). It has almost no effect, so you should look for other cloaks as soon as possible. Don’t worry, once you start exploring the world of Atia, your collection of cloaks will grow quickly.
There are a total of 25 capes in the game (and one bonus one). Each is unique in appearance and provides access to different abilities. With enough time and resources, you can upgrade your cloaks to improve their performance and even add new skills.
Below you can see a list of all capes, their names, descriptions, effects and locations. Most cloaks can be obtained by visiting certain landmarks and completing a set objective (like killing all enemies). Many cloaks are inside forbidden labyrinths – dungeons with dangerous enemies.
Hooded cloak
- Effects:Finishers require less stamina.
- How to get:Your first cape (not counting the Deluxe Edition gift) given by Ouden in Chapter 3.
Cape
- Effects:Critical hits have a certain chance to restore health points.
- How to get: Youcan buy it from the doll merchant, who appears for the first time in the seventh chapter in Zipala, in the Upper City, and later is located in the Lower City Square, in front of the inn.
Weird
- Effects:Debuffs placed on you wear off faster.
- How to get: Youcan buy it from the doll merchant, who appears for the first time in the seventh chapter in Zipala, in the Upper City, and later is located in the Lower City Square, in front of the inn.
Valor
- Effects:A custom-made cloak for Sayla’s tanta herself. Gives blocks the power to charge breakthrough magic.
- How to get:Preinost, Path of the Guardians, Ligar.
Fearlessness
- Effects:A cloak once worn by the tanta Sayla herself. Turns damage taken on block into stamina.
- How to get:Preinost, Copper Hollow, Copper Hollow.
Indomitable
- Effects:An unusually luxurious cloak that once belonged to the tanta Sayla. Increases spell damage while parkour and also reduces fall damage.
- How to get:Praenost, Rally Point, Militis Academy.
prudence
- Effects:in the past – the favorite cloak of tanta of Rights. Protects the hostess from torpor.
- How to get:Avoalet, Water Land, Guzel.
Infallibility
- Effects:A cloak that Prave’s tanta once wore on ceremonial occasions. Increases your chance to deal a critical hit while your health is high.
- How to get:Avoalet, Wildwood, Molybdos Guild. To get inside the guild, climb onto the floating rocks above using Sayla’s Anchor.
Perfection
- A richly ornamented cloak that once belonged to the tant Prav. Endowed with a number of magical properties.
- Effects:exiting a defenseless state speeds up the recovery of breakthrough magic; “Fusion of movements” works longer.
- How to get:Avoalet, Golden Hills, Caboshar.
audacity
- Effects: Thecloak that Olas the Tanta once wore on an expedition. If stamina is at maximum, some of the damage taken from a block takes stamina instead of health.
- How to get:Vizoria, Vizor Plateau, Mercador Ruins.
immensity
- Effects:A cloak worn by Tanta Olas on special occasions. Attacking spells while parkour charge break magic faster.
- How to get:Visoria, Academy Hills, Red Claw Cave.
Omnipotence
- A cloak once worn by Tanta Olas to feasts and other festivities. Endowed with a number of magical properties.
- Effects:last chance restores stamina; stamina regenerates faster.
- How to get:Visoria, Southern Plateau, Niccolin Guild. I recommend jumping from above, from a cliff. You will find yourself just above the balcony. Look down to find a balcony on one side. Jump to the balcony, go inside and quickly destroy the lantern that summons enemies.
Mercy
- Effects:A cloak that was once the daily wear of Tante Cinte. Using a healing item increases defense.
- How to get:Juno, Medicinal Garden, Villa Bhulna.
Fearlessness
- Effects:Restore health after defeating an enemy.
- How to get:Juno, Coastal Plateau, Oxys Guild.
Uniqueness
- An exceptionally practical cloak that once belonged to Tante Cinta. Endowed with a number of magical properties.
- Effects:Dodging piercing attacks restores health; Movement Fusion speed has been increased.
- How to get:Juno, Harvestlands, Treasured Meadow. To get inside this building, go to the nearest Aasaan altar, destroy all enemies and approach the chest on the platform. A teleporter will appear, which will take you inside the building with a cloak.
Amata
- Effects:An ancient vestment found in the very depths of the dungeon. Halve poison damage when health is low.
- How to get:Praenost, Guardian Road, Forbidden Labyrinth: Barrier.
Potency
- Effects:an ancient vestment found in the very depths of the dungeon. With it, the breakthrough magic charges faster if there are a lot of enemies nearby.
- How to get:Praenost, Citadel, Forbidden Labyrinth: Cliff.
Diversa
- Effects:An ancient vestment found in the very depths of the dungeon. Increases damage while at maximum health.
- How to get:Cipal, Blessed Meadows, Forbidden Labyrinth: Hill.
Volenta
- Effects:an ancient vestment found in the very depths of the dungeon. With it, the breakthrough magic charges faster and the chance of a critical hit becomes higher. But all this provided that the enemy is far away.
- How to get:Avoaleth, Spring Fields, Forbidden Labyrinth: Foot of the Mountain.
Beata
- Effects:An ancient vestment found in the very depths of the dungeon. With it, if the breakthrough magic is fully charged, the chance of critical damage is higher, and critical hits can poison the opponent.
- How to get:Visoria, Unknown Plain, Forbidden Labyrinth: Field.
A scientist
- Effects:An ancient vestment found in the very depths of the dungeon. Increases support critical strike chance and reduces support cooldown when at full health.
- How to get:Visoria, Vizor Plateau, Forbidden Labyrinth: West
Eczemia
- Effects:An ancient vestment found in the very depths of the dungeon. With it, counterattacks can increase the power of attacks and impose other useful effects.
- How to get:Juno, Wolf Forest, Forbidden Labyrinth: Forest
Incido
- An ancient vestment found in the very depths of the dungeon.
- Effects:rare use of spells increases damage; rare use of spells speeds up the recovery of breakthrough magic; casting spells infrequently increases the chance of a critical hit.
- How to get:Juno, Cipalsky tract, Forbidden Labyrinth: castle.
Faith
- An ancient vestment found in the very depths of the dungeon. Increases various stats when health is low.
- Effects:at very low health, damage is increased; a very low health pool speeds up the recovery of the breakthrough bar; very low health increases the chance of a critical hit; very low health increases stamina regeneration.
- How to get:Visoria, Isthmus of Vizor, Forbidden Labyrinth: North
Continuity
- No ability.
- How to get:Can be crafted using the Sewing Kit sold by the Curiosity Merchant for 64 Old Coins.
Elitism
- Effects:healing item increases attack, critical hits can increase damage, health +5%.
- How to get:a bonus for having the Deluxe edition of the game.