Walkthrough Sifu;Game Guide

Walkthrough Sifu;game guide.Detailed walkthrough of all story levels, boss battles, search for all clues.Sifu is a story-driven kung fu fighting game in which the main character is trying to take revenge on the offenders for the death of his father. Before proceeding directly through the levels, let’s look at the basic mechanics.

Sifu Walkthrough

The game consists of 5 different locations (not counting the prologue), and at the end of each of them, the si-fu fights with the boss. On the way to him, the player will have to break through the army of his comrades-in-arms, find various clues, items, try to upgrade the character and, of course, not die.

Instead of simply respawning from a checkpoint or having to restart a level, the game uses a different mechanic. The protagonist survived thanks to a magical amulet that continues to resurrect him, but each such action has its price. When a hero dies, he grows old. How many years the character will age depends on the current value of the level of deaths. And it cannot be less than 1. That is, in the event of death, you are guaranteed to age by 1 year.

At the beginning of the game, the character is 20 years old. This means that in the event of the first death, he will age by a year and he will be 21. If you continue to die in the same battle, the death counter will increase by 1. Thus, each subsequent death will age the character by 2, 3, 4 , 5 and so on years. The counter resets when you kill some elite enemies. For example, opponents with a “green haze”, which are rare. There is almost always one such character among the crowd, which you will try to finish off by destroying its structure, but you will not be able to. He will dodge and continue the fight with his health bar fully restored. But for that opponent they will give not 25, 50 or 60 experience points, but as many as 250! Other elite enemies include big guys who constantly try to grab the main character with both hands, and other characters with unusual mechanics. For instance, two bald men from the room where you find the key. They are mobile, and they can also catch objects flying at them, that is, they should not be stunned by throwing a bottle. You can also reset the death counter by paying 1000 skill points when using a Jade Figurine. Such an option.

Got it sorted out. Go ahead. Every 10 years, one coin on the amulet will be destroyed. And every 10 years you will age significantly: change in appearance, and also receive an increase in the strength of blows (damage), but a debuff to health. This will continue after 30, 40, 50 and 60 years. But after 70 years, all the coins on the amulet will be destroyed. This means that your next death will be final.

In the event of final death, or if you give up or start the level again, the main character loses absolutely everything, except for the items and clues collected on the mission. These items can be useful in their own way. For example, the key from the slums will allow you to open the door on the first floor of a multi-story building and significantly shorten the path to the boss. On the other hand, I did not find the point in this, since in order to unlock all skill points, you need to gain as many experience points as possible.

And in the event of death, you cannot lose the skills bought on a permanent basis. For example, the cheapest skills cost 500 experience points. For these 500 points, you will unlock the skill for the current playthrough. If you want to fix it on a permanent basis, for all subsequent races, you will have to spend 5 more times for 500 experience points. You can buy skills either in case of death, before resurrection, or with the help of crypts. That’s what they are called in the game, but in reality we are talking about jade figurines scattered in different parts of the locations.

Walkthrough Sifu;Game Guide

Jade Figurines also grant you one temporary upgrade that will only help you on your current run. It can be:

  • Improvements for age: increase the structure, health and durability of weapons. You can choose these enhancements up to 60, 40 and 25 years respectively. If your character is 26 years old, then he will no longer be able to choose a weapon durability upgrade.
  • Next come the improvements for the rating. Rating points are the same points that you get for kills, successful combos, and so on. By choosing such upgrades, you do not spend rating points. It’s just that what improvements will be available depends on your current rating. If an improvement requires 4000 rating points, and you have 3999, then it cannot be selected. If you have 4001 rating points, then when you choose this upgrade, you will have … 4001 rating points. Did you get the point? As for the improvements for rating points themselves, these are an increase in the restored structure for successful dodges (1000), an increase in the concentration when parrying (2000) and an increase in the effect that the parry has on the structure of the opponent (4000).
  • Finally, there are upgrades for skill points. That is, when choosing them, you will spend precious XP. You can buy 1/2 Focus Bar (used for many active skills) for 250 xp, increase damage and weapon effect (500 xp), or reset the death counter (1000).

Sifu Walkthrough

 

As for the structure, this is an analogue of endurance. The structure collapses when you miss hits. Or when blocking unblockable hits. As soon as the entire yellow bar at the bottom of the screen has accumulated, the structure will be completely destroyed, and your character will be left defenseless for subsequent attacks. And sometimes deafened. A similar situation with your opponents.

Concentration is the blue bar on the left side of the screen. Allows you to use active skills. By default, you will have one refillable focus bar, but some skills require 2 or even three. Therefore, the strip will have to be unlocked for skill points.

Prologue

There is nothing special about the prologue of the game. You are introduced to the controls, you fight the first opponents, while your character – the main villain of the game Yan – is capable of much. Then the credits will go, during which you need to perform a few simple tricks. At any time during the game, you can press ESC to view the available combos.

Slum

Before going to the Slums, you can pick up a new clue from the table that is connected with this place. Two hooks are available by default. As a result, you will have 3/17 leads before starting the task. You will get some when you meet the first enemies, and in our walkthrough we will tell you how to find the rest.

Let’s start the level. To get started, look around by pressing “2” when the corresponding prompt appears on the screen. The direct path to the warehouse is blocked. Approach the fence on the right and jump over by pressing the Q key. Kill the first two enemies while trying to learn various simple combos. After killing the enemies, go through the door on the left side to enter a multi-story building. You can climb up the wall ahead or go inside through the main door on the left. The choice is yours. There is a door on the first floor. Read the note on the door to get the “Skull Note” clue. If you have the key, and we find it a little later in this chapter, then when you re-pass, you can open this door and significantly cut off the path to the boss. Behind the door will be a street with four enemies, and after – a warehouse located directly in front of the boss! We will indicate in our walkthrough where to find the key and where the warehouse is located.

There is a metal pipe in the next room on the first floor. Excluding the knife, which is not in the level, the metal pipe is one of the most powerful melee weapons in Sifu. Sticks and mops, frankly speaking, did not impress me.

Climbing up, kill several enemies. You can use the bottles placed on the floors, which allow you to stun enemies. And if you throw a bottle at an unsuspecting enemy, he will lose all his stamina, and you can get close and instantly finish off your opponent. You will receive the Gangsters lead when you first encounter enemies in the Slums. The drug addicts lead can be obtained by examining the sleeping guy on the couch in the second floor apartment. You can go there both from the landing and climb the wall in the courtyard where you came from.

Climb to the top floor, kill the enemies and run along the boards in the broken window. The main character will automatically jump and you will find yourself in a room with three opponents. Two of them will try to throw bottles at you. Dodge them to the side with Shift or attack first. Near the refrigerator in this room, you can find the “Purple Mist” clue.

Grab a weapon or a bottle and go to the next corridor. The camera will rotate so that you get a side view. Kill all opponents in the corridor. I recommend picking up a metal pipe that will drop from one of the enemies. I also recommend studying the bandwagon: W, S, RMB . A very effective thing. And don’t forget to hold down the E key to finish off fallen opponents.

Go through the door at the other end of the corridor and go upstairs. Before going outside, I recommend clearing two rooms – on the left and on the right. Both rooms have two opponents. In the room on the right, the enemy is standing with his back. Run up and hit him with RMB to immediately destroy the structure and finish him off. Then go outside and fight the opponents. The first elite enemy with a “green haze” may spawn here. These enemies awaken after you try to finish them off with X . If you do not do this, then the enemy will be eliminated. Otherwise, he will counterattack you, restore the health bar and fight more aggressively.

After destroying the enemy, move on, go through the door and find your first jade figurine on the right. Use it to unlock skills and get some bonuses. This was discussed in more detail at the beginning of the article.

Then climb the wall, kill three enemies and run jump into the building with a glass roof. You can first pick up a brick. Here you will encounter the first fat man. Hold Spacebar and press S to avoid his capture. Keep doing this by attacking the enemy until you destroy his structure. Finish off and pick up a clue from the table – “Banknotes”. You will also receive a clue about the enemy himself.

Go through the door and find the open doors to the elevator shaft in the corridor. Jump down and kill the enemy in the toilet on the right. In the next room there will be a huge number of opponents. I recommend that you immediately run into the room on the left, where there is a metal pipe on the table. You can find another pipe outside the window of the same room, in the corner near the door. There is also one green haze enemy here. There is also a flyer from the nightclub in the room where there is or was a metal pipe on the table. This is another clue.

Go to the next corridor. Take a whole pipe with you. There will be two elite enemies in the room on the left. They are not only mobile, but also catch objects flying at them. That is, throwing bottles in this case is useless. After defeating two opponents, you will receive a bunch of keys. This is a hook and at the same time an item that allows you to open the door found at the beginning of the game. And now these keys must be used to open the grate in the adjacent corridor. In the future, even if you move this way, it is no longer necessary to enter the room with the bald brothers. However, in their room (office) there is also a second jade figurine. After opening the grate in the corridor, you will receive a Steel Gate clue.

Go to the warehouse area ahead. Fight enemies. There will be a lot of them here. I recommend that you first jump over the boards on the left and kill the lone enemy standing on top. Also, among all this warehouse riffraff, you can encounter one enhanced enemy. After winning, search the tables. On one of them lies a purple flower (this is a clue). After that, grab any weapon, go through the door and attack the big man on the RMB with a run. Without any conversation. So you instantly destroy its structure and simplify the battle.

Then exit through the door, run down the street and use the third jade figurine. Having done this, go ahead and search the room. There are two clues here – keycard 206 and a locked door to someone’s private quarters. Follow on to get into the greenhouse with plants and face the first boss – Fahar.

How to beat Fahar

At the first stage, hold the Spacebar and dodge to the sides on A and D. This is usually enough, but a little later Fakhar will start tripping. To avoid them, press Space + W, and the hero will jump up. Overhead kicks follow right after the footpegs, so squat to Space+S. After successful dodges, time will slow down and Fakhar will be vulnerable. Attack four times on RMB. The main character will knock the enemy down, and you can finish him off by holding E. Repeat the steps until the second stage of the battle begins.

Run around the jungle, destroy the sticks and pick up one of them. It will be easier with a stick. You will be able to deal more damage. Dodge his attacks. You need to visit periodically. Don’t forget that Fakhar will continue to use the footboards.

Club.

There will be civilians in the alley. Go forward and deal with the guard at the entrance on the right. There will be a receptionist outside the door with another guy. If you talk to him and wait for an answer, the two guards on the left will immediately join. Therefore, I recommend immediately jumping over the counter and attacking the enemy. Exit through the door. There is a bat on the shelf. It is best to leave it on the main hall of the club, which is located behind the next door. Deal with two opponents and go there with the bat. Kill a huge number of enemies. You can throw away the bat and use multiple bottles. There is also a bar on the left. You can jump over it. You will be followed by a maximum of one opponent. This is a great place to take a break. After killing everyone, you will see the Flash Kick girl (hook). Common enemies are clubbers (hook). This is a dangerous fighter. You need to dodge hits in time and don’t forget to bounce, because the enemy often uses sweep. After the victory, you can use the jade figurine.

There are three doors here. Two of them are locked. One requires a key card (“service door” clue), the other requires a code combination (“door with a combination lock” clue). There is another one next to the door with a combination lock. You go there. As you approach the door, two opponents will pass through it. After defeating them, clear the next room. From below and from above (on steps).

After winning, go through the door and fight the enemies. At the end are two big guys that you have to deal with. Use Space and S to dodge most of their attacks. Walk forward through the two doors and defeat the two girls at the front desk. Without killing them, you will not be able to open the grate on the right. After the victory, go to the next room. Carefully kill two enemies so that they do not fall down, which will complicate the future battle. Jump down and finish off the opponents. Don’t forget to use concentration. Very useful reception “Powerful hooking”.

Go further, outside, and you will encounter a new enemy. It is important here to dodge and attack in time when time slows down slightly. There are no other options. Or use concentration mode. As a result, you will receive a “Student Pass” (hook). This pass allows you to open the very door with the terminal at the beginning of the game, in the far right corner. Behind the door is the path to the DJ’s control room. There are no clues or objects. This route is used more as a means to accumulate additional exp.

After killing the student, enter the building and see two doors. The door ahead leads again to the control room (additional experience), and the door on the left allows you to continue the passage. Clear the dark rooms behind the door on the left and use the jade figurine. Keep moving and kill the enemies in other rooms. The enemy standing on top does not need to be touched. He will say that next you need to pass tests of agility and endurance. Go through the door, pick up a long staff and fight the enemy. You can start with a powerful sweep (concentration) to knock the staff out of the warrior’s hands. In the next room there will be two opponents at once. On the way there, you will be able to inspect the box of fire (hook), which cannot be opened yet.

After defeating the enemies, go forward and use the jade figurine. Behind the next door, the boss of the location, Sean, is waiting for you, using a staff.