Where to Find All Gifts in A Plague Tale: Innocence

In A Plague Tale: Innocence, collectibles are divided into three main types. Along with Hugo’s herbarium and curiosities, gifts are of great value in the narrative of the game. Each item you find will have a meaning for one of the heroes of the game, and Amicia often voices her decision, indicating who she is collecting a gift for. Later in the game, you will even have the opportunity to admire all the collected items, which are neatly arranged on a cabinet in the Château d’Ambrage. Almost all gifts are well hidden, so finding them will not be easy.

There are a total of 11 gifts in the game, with 17 chapters. There can be no more than one gift per chapter. Below you will find out where to find each of them. We have indicated the name of the gift and the chapter in which it can be found.

There will be spoilers below, so be careful. Also, for collecting all the gifts you will unlock the “Big Sister” achievement.

Chapter 1: the whistle

When you first arrive at the de Runes estate, turn to the right and go to a barn with several corrals, where there is a man laying out hay. He will talk to Amicia, but you are interested in the upper levels. Use the stairs from the third corral, go upstairs and take the item from the shelf.

Chapter 2: amulets and talismans

At the beginning of the chapter, you will approach the market stalls and buildings outside the city walls. Hugo will even try to take one of the apples, but Amicia will notice that they are all rotten. Before reaching these apples, there is a passage on the right that leads to the house. There is a wooden pier on the side of it. Go to it and take the lying gift.

Chapter 3: the rosary

The third gift can be received at the very beginning of the third chapter. You will find yourself in a church. Go to the very end to the altar. We’ll have to wait for Hugo to light a candle, and then continue forward. Then turn right and see a candlelit counter (by the left wall). There is a rosary on it.

Chapter 4: the alchemist’s diary

Alchemist’s diary

You will find this gift in the second part of the chapter, as soon as you reach a field with low trees, among which Hugo will hide from Amicia. Instead of following him, turn right and go to the river bank, where you will find a broken boat with the corpse of a young alchemist. Pick up resources and his diary.

Chapter 5: the cross rod (Jacob’s staff)

One of the easiest gifts to miss. You can find him shortly after Luke teaches you how to make Somnum to put enemies to sleep. Have Luka rotate the handle on the catapult and then release it. Amicia and Hugo must run across with the swinging bowl of fire to the other side. Light the torch on the other side of the gate, behind the grate, and then ask Hugo to crawl through the hole and fetch a stick.

When he does this, stand with your back to the grate behind which the boy was, and you will see a passage with many rats. Behind a small wall in front and on the right, there is a section with a brazier that you can light up. Nearby lies a transverse rod. You need to go there along with a burning stick, while it is advisable to leave Hugo in place. You can go back with the help of another stick, which is at the brazier.

Chapter 6: grandma

After Amicia and Hugo are captured, Melie and Arthur’s brother and sister will free the heroine. Follow the young girl through the camp and tents until you find yourself in a tent with sleeping guards. Pay attention to the bottles placed on the floor, which can be touched, thereby attracting the attention of enemies. Instead of following Meli forward and to the right, turn left, leaving the tent. There are grandmas on the right side of the large dining table.

Be careful as the guard on the left is patrolling the area. Wait for the moment when he turns away before sneaking up to the table and grabbing the gift. There are also some crafting materials and a tool on a log here. It may take two rounds to collect all this without raising the alarm.

Chapter 7: vinegar of the four outlaws

After you solve the first rat puzzle, in which you push the braziers, open the door and you will see a lock in front of you. Follow the slope along the edge of the cliff, then turn left and walk in the opposite direction. You will find the ruins of a house, but the door is closed inside. Have Meli open the lock so you can get inside and pick up the item.

Chapter 8: the alchemical crucible

After Hugo leads you to Luke, and you help the latter in his experiments, return to the bedroom. Use the door in the opposite corner (where Hugo leads) and look left after going behind it. The gift lies on the grass. Be sure to find a curiosity as well.

Chapter 9: the chessboard

Chess board

When you approach the University building at the end of the chapter, two enemies will move to the right of Amicia. They will stop at the table with a gift. You may be able to distract enemies by throwing the pot, but the easiest way is to finish off the guards of the Inquisition. Use Devorantis to get one of them to take off the helmet. While he is doing this, shoot at the second enemy, without a helmet. Then finish off the first and take the item.

Chapter 10: glasses

When you re-enter the University with Rodrik and get the opportunity to kill enemies in heavy armor with his help, then go to the room with one soldier (the second in a row). Distract the enemy and then order Rodric to kill him. There is a table with this present in the back right corner of the room.

Chapter 12: kalam

On the way back to the Manor de Runes, you will move past a small building that has locked doors. The area has a torch with an adjustable beam of light and a lot of rats in a small stone house with a thatched roof. If you have already lit a fire in front of the house, then extinguish it, standing under a lit place. Use Odoris to lure the rats out, and once that happens, throw Luminosa at them to burn them out once and for all. After that, you can climb inside the house (bending down) and pick up the last gift along with the craft materials.

 

by Abdullah Sam
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