All Wrath of the Righteous Beta Story and Side Missions walkthrough
At the beginning of the passage of Pathfinder: Wrath of the Righteous, you will be asked to create a main character or choose from existing characters. Unlike Divinity Origin Sin, none of the pre-made characters are potential companions. Therefore, by choosing a hero from the list below, you will not lose a single storyline:
- Warrior Hedwirg
- Paladin Melaku
- Ranger weylin
- Sorcerer Guimard
- Priest Yadmila
However, if you are playing the beta version of the game, you will not be able to make your own unique hero (the option is not yet available). Watch the introductory video that introduces Harlan and Terendlev, Keeper of Kenabres.
Chapter 1. Captives in the dark
Walkthrough Pathfinder: Wrath of the Righteous – City Day
The weapon was taken from you, so it remains to walk around the city and meet different characters. The J key opens the task log, and there are three targets – drink, drop darts and hit the dummy. Go down the map (for convenience, you can rotate the screen with the Q and E keys) and press TAB. Objects and objects available for interaction will be highlighted by the “palm”. Drink, hit a dummy, or throw darts. All of this is marked with a “palm”. You need to perform two of three actions in order for the city to be attacked by demons led by Lord Decales. Watch a lengthy cut-scene.
Captives in the dark
Walk forward through the cave until you meet Anevia and Siila. You will receive 125 experience points. The first skill check will start here. Use Athletics or Level 12 Lore to get Anevia out. Either way, Anevia will be pulled out. If the check is successful, nothing will change. In the event of a failure, Siila will have to apply more strength, so she will receive a temporary penalty to characteristics. Siila is your first companion in the game!
Go a little further and search your first chest, which will contain a weapon. In addition, he has a cloak marked “Uncertainly” lying in it. In the future, you will have to use special skills that allow you to identify objects and find out their specific characteristics. Only then will you benefit. Further away, you will encounter the Camellia. Talk to the healer and take him to your squad. Select her, click on the first skill at the bottom of the screen and heal Camellia from her wounds. You will receive 125 experience points. A skillfully made dagger can be taken from the corpse.
Follow further, killing the first enemies – giant flies and centipedes. Take a left at the fork to find the Lann and Wenduag ruins. You can, of course, attack them, but it is much more effective to ask what they are doing here, and then offer help in finding the sword. As soon as you find him, the Mongrelians will show the way out. Go a little further through these ruins, search several heaps of debris in search of loot and find a sword at the very end. The memory will start. If, like us, you have chosen Hedwierg as the main character, then you can successfully pass the will test. Then talk to Lann and Wenduag, and then move through the blockage. Lann and Wenduag will join the squad, and thanks to Lann’s skills, you will be able to move between the rubble. Killing enemies, get to the exit point. On the way, you can use another blockage,
Soon you will reach the leader Sull, and you will receive 250 experience points. By the way, Venduag will ask you not to show Sulla the Heavenly Light, and promises to take you outside. Talk to the leader and decide what to say to him. If you hide the presence of Heavenly Light, Lann will not be happy, but will accept this option. Then you can search the village. On the way to the rest hut, you will meet Khorgus Gwerm, who will offer a deal – you need to find a way out and report it. Now you need to get to the rest hut. It is marked with a flag on the map (key M). After resting, chat with Weduag or Lann. Who exactly depends on whether you showed the Heavenly Light to Sulla. If shown, Lann will stay with you, otherwise – Wenduag. But you will meet the second character in the Guardian Labyrinth anyway!
Use the boat nearby to move to a new location. Walk a little forward and squeeze through the doors into the ruins of some building. Kill the first cultists and follow along, collecting various loot. In a large room with a round table, at the very end there should be distorted mongrelians. If they are not there, you can safely load the last save and repeat the actions. It may also happen that the door on the left will be inactive, and it is needed to move further. In this case, the way out is the same – reboot.
So, from the hall with the first distorted mongrel there are two ways – the door on the left and right. Go through the door on the left, into the bedroom, and so on, until you find yourself in a hall with a bloody pool. There will be a locked door on the left. If you go through the door on the right, then you will run into another door, locked with a magic key. Return to the main hall and this time head through the trap room on the right. You will find a flooded dungeon. Move deeper into it until you meet an enemy called the Hand of Hosilla. Defeat him and the warrior, and then search the bodies. On the corpse there will be a note from Hosilla, which says about the magic key and the fact that the door to the bloody pool is opened with a torch. Also in the dungeon you can find a distorted mongrel-brute. There will be an undefined ring on his corpse.
Return back to the hall with the bloody pool and open the door on the left using the lever located next to it. It will only be active if you find a note!
By the way, if your characters have low health or have no charges to use certain spells, rest is required. To do this, click on the “fire” icon in the lower left corner of the screen and place it anywhere. Then interact. Check the box that allows you to rest for the desired amount of time (long enough for complete healing).
When you go through the door behind the lever, you will find several rooms. One of them will contain another Hosilla’s Hand. Kill him and take the magic key from the door to the right of the well with blood. In addition, you can search other rooms. Behind one of the doors there is a descent into the dungeon, and on the left is a secret wall with colored stones. To open the secret room, you need to properly interact with the colored stones. It is useless to act by selection – stones in a four-digit combination can simply be repeated!
At the beginning of the Labyrinth, where the first distorted Mongrelians were (a large hall with a fork), there are colored paintings on the wall. This is the hint:
Прохождение Pathfinder: Wrath of the Righteous
Behind the wall will be a secret room with common loot and a relic – a sword that has yet to be identified.
Go back and open the door with the magic key. Go downstairs, finish off Hosilla and together with Weduag or Lann. Regardless of who you went to the Labyrinth with, a second character will come. Lann will help in battle, but Venduag will side with Hosilla (if you came with Lann). But even in the second option, Venduag will not die. But you will find out who she is, what goals she pursues and why she served the demons. And it will be necessary to decide whether to take Wenduag or Lann with you, or not to take anyone. This choice will only be if you did not show the Heavenly Light to Sulla and came here from the Venduag. If they came with Lann, Venduag could only be killed or released. After that, the leader of the Mongrels will appear. Talk about everything to get the cultist dispatch. The task will be completed as soon as you go upstairs.
Chapter 2. Legacy of the Guardian Stone
Scouts in our ranks
To show the dispatch of Irabeth, you need to help her fight off the Guardian Stone. After that, you will wake up in the house, a dialogue will start, in which an option with a dispatch will appear. Select it to continue the task. You need to gather enough strength to smoke the demons out of the Estrod tower. To do this, pay attention to the storyline task below – “Common cause”. But first, visit the tower itself. From the market square, go down to it, go inside and climb the ruins to the dwarf. He will say that attacking demons now is pure suicide. Instead, agree with him and return to the Heart of the Defender, where inform Irabeth of the impending assault. If you delay, the assault will begin without you. In this case, it will not be possible to warn about him, but the goal about this task will still hang in the journal. However, you can ignore it and after the assault just return to the Estrod tower. Surely the task will continue. But I decided to act consistently, as I wrote about above.
After the quest “Deferred Sentence” and the battle with the demons in the Heart of the Protector (wait for the Messenger to come to you and inform you that the demons are about to attack), return to Estrod Tower. Now there are a lot less demons here! Kill them all. If you succeed, you can even scare off half. Then go back to Irabet and talk about your successes. She might have to tell her twice that Estrod’s Tower has been cleared. In addition, in the tower you can go down to the basement and find the poor guy. If you help him, get a chewed letter. It is not of particular interest. There is a museum caretaker in the open room. You can convince him to hand over the key, and then search each room. Or you can break the doors yourself.
You can also clear the tower yourself. The gnome you meet inside will kill the demon leader. You go right or left and push the column to kill some of the demons. But demons will storm the “Defender’s Heart” anyway.
The task can be taken from Forn in the “Heart of the Defender” tavern. Chat with him and then head to the market square. There you will meet a wounded drow. Heal and decide fate. If, like us, you decide to spare her, then return to Forn and tell her everything. He will say that the cultist has twisted you around her finger. The task will not end, but you will be asked to wait for the intrigues from Kylessa.
After the liberation of the Gray Granison, you will notice a mysterious elf in the camp. Each time she will communicate with different characters – the merchant, the mercenary Haylor. Click on it each time to make it disappear. In the end, you can even talk to the elf Kylessa in the tent with Anevia (the main tent of the commander). You can attack or warn again for Forn. The task, again, will not be completed.
Continue playing the game. There will be a random meeting on the map, and you can tell Forn that you have released Kylessa again. Then another decisive meeting will take place. Kylessa will report that Forn is the killer. Believe it or not. In fact, Kylessa is telling the truth, but regardless of your decision, you will have to kill Forn and his followers. Also, you will not be able to convince Kylessa herself. Either kill her yourself, or refuse and commit suicide. It remains to return to the citadel, use the headquarters table and in the “Army” section choose what to do: write a letter about Kylesse, as requested by the late drow, or hide the truth about her, which Forn hinted at. Depending on the decision made, you will receive certain fighters for your army.
City on fire
The first part of the quest is related to Irabet. Help her fight off demons and distorted ones. When you get to the surface and see two groups, be sure to run along with Irabet to the enemies on the left. If you go with your group to the enemies on the right, you will surely die. In the end, you will meet Minago, and then you will lose consciousness and wake up in the “Protector’s Heart”. Exit to the common room of the tavern and talk to Staunton Wayne, standing on the left. He will say that the Storyteller should be found in the Black Wing.
Remember Horgus Gwerm? So, if you agreed to help him, then you can talk to the man behind the innkeeper’s counter. He will pay the promised money. If tested, it will be 2,000 gold, if not, 1,000.
In the same tavern, next to the Irabeth table is Haylor. You can buy mercenaries from him – 500 gold for each. Also, in addition to the innkeeper, one more character inside the tavern has his own goods (scrolls). Visit the Black Wing Library. You will need to go past the market square below the Heart of the Protector. Inside, immediately save and talk to Caleb. Pass the athletics test, but if you fail, the Storyteller and the other hostages will burn to death. If you can’t pass the athletics test, you will have to act chaotically and pretend to be a servant of Baphomet. Deceive them. Say that there is one place left and they will start fighting with each other. Or offer to mine the Gray Garrison. In this case, they will leave the location. Talk to the Storyteller and agree to escort the blind elf to the Heart of the Protector. Do not forget to chat with other characters – these are the Knights of the Flame Lance, and they will agree to help the Heart of the Protector. You will advance on the quest “Common Cause”. Talk to the Storyteller again, say that you will take him, and confirm the action. You will automatically return to the tavern. Talk to the Storyteller on the spot. He will be sitting in a chair to the left of the innkeeper. Deiran usually sits in the other chair.
When you’re ready, head out to storm the Gray Garrison. To do this, talk to Irabet. Arriving at the place, start going upstairs. You will see Irabeth fighting in the main hall, and then a demon will appear and take Staunton Wayne. Go downstairs. Search the entire first floor! There are a couple of stairs leading to the second floor, but take your time. The first has many interesting rooms, and one of them is something like a prayer room with six statues. Kill all enemies (if you have knights from the Black Wing library, you can use dispel magic), then study the book on the pedestal. It describes prayer and is the key to solving the puzzle. You need to interact with the statues in the following order:
- Woman with sword and shield (personifies Queen Goldfrey, who uses a shield and a sword – this is indicated in a passage taken from the corpse of a Succubus)
- Angel with a shield and a sword (then three angels go in prayer)
- Angel with sword
- An angel with a hammer
- Man with a staff (by elimination)
- Woman with a sword (if you find a sword in a cache of colored stones in the Guard Labyrinth, you should know that it belonged to Yaniel from prayer)
If everything is correct, then a secret niche will open. There will be many weapons in the cache. However, you cannot call it somehow unique and particularly useful. In the next corridor there will be a huge floor with a trap. It will be noticed and neutralized by the plutifling if they help you (you had to help the plutiflings in the market square).
When you’re ready, head up to the second floor using the stairs on the left side of the map or the stairs in the upper right corner. I used the second one (there will be a wall at the top, but there is a lever on the right that must be pulled), and it was located behind a bookcase inside a small room where the demon taught people alchemy from the human body. After going up to the second floor (make sure to go up to where you have not already been), inspect the side rooms. There are two rooms on the left and right. A stranger will appear in one of the rooms on the right. In the other there will be a hole, and behind it is a chest with magical essence (you need a software to restore the split gold buckle from the Storyteller). One of the rooms on the left is closed. And you need to get into it, but you need a key. Go through the center door that leads to the library. If you convinced Caleb of the Black Wing Library to go to the Gray Garrison and mine the local library, now everyone in it will explode. A stranger (another one) will appear, who will promise to accept you into your “club” if you continue in the same spirit.
Continue until you find a staircase leading to the first floor. But you do not need to go down – this is the very second staircase that you could use. There will be many demons in the room to her right. Harlan’s inquisitors will help you. Defeat everyone and take the key from the leader. With this key, open one of the rooms on the second floor, which we talked about earlier. Kill all the distorted ones and open the door on the right. Behind her will be Minago, communicating with Staunton Wayne.
The quest will begin after you help Irabet fight off the attack on the city and wake up in the “Heart of the Defender”. To be joined by rogue flings, you need to visit the market square, go to the market square itself and go up to the building on top, where the rogue flings will be. One of them got stuck. Help him get out, and then tell the plutotiflings that you need their help. The task will be updated.
The next destination is the Black Wing Library, which you will visit on the City on Fire mission. It is important to save the bound people from the servants of Baphomet, pretending to be crusaders. Before the conversation, save and try out different options. It is best to choose the cheating option. You will pretend to be a servant of Baphomet, and you can even convince these poor fellows to go to the Gray Garrison and mine it. After that, talk to the Storyteller, and then – the other characters saved from being burned alive. Invite them to go to the Heart of the Protector. They will agree, the task will be updated. The quest will end as soon as you inform Irabeth that it is time to storm the Gray Garrison. This can be done after meeting with the Storyteller on the quest “City on Fire”.
The quest will begin after you help Irabet repulse the attack on the city and wake up in the “Heart of the Defender”. Exit to the tavern and chat with Anevia. The conversation will start automatically. Keep going about your business. Try to collect as many assistants as possible: in the market square you can help the plutiflings, sort out Harlan’s problem (even convince him to kill Ramien), and then ask for help. In addition, there are mongrelians in the market square. You can ask them to return underground and attack on command. If you do not return to the tavern yourself, then a Messenger will come while moving around the global map. He will report that the demons are about to attack. You can agree and return with him to the Heart of the Protector. Don’t worry, nothing will start without you.
Прохождение Pathfinder: Wrath of the Righteous
As soon as you return and talk to Irabet, agree to start the battle (or ask for a reprieve and rest in bed). During the battle, there will be many simple enemies – Neophyte warriors. Pay no attention to them. They will appear endlessly. Kill a few at the start and then wait for any other targets to appear. Here they need to be killed first. After that, a huge minotaur will appear. After killing him, pay attention to the arsonists who will be at the left and right gates, as well as on the roof opposite the entrance to the tavern. Once all of the Cultist Pyro are dead, the fight will end. And the neophyte warriors will appear indefinitely until this moment. Talk to Irabet to end the fight. When you go outside, do not forget to search the carriage with corpses. There will be at least 1200 coins and some equipment.
Gwerm family secrets
The quest will begin after you help Irabet fight off the attack on the city and wake up in the “Heart of the Defender”. Exit to the tavern and talk to Horgus Gwerm. Agree to carry out his instructions. He will pay 1,000 gold or 2,000 if you pass the diplomatic check. The Guerm Mansion is down from the market square. You need to go to it and get out through one of the western exits. Go down the map and look into the house. You will have a talk with Horgus, who asks to clear the estate. Everything is quite simple here: destroy all the enemies on the first floor by searching every room. Then go up to the second and kill each enemy. In the back room there will be a demon killer, which by default hides in the shadows and will strike on the sly. Having defeated everyone, go into the room and wave your hand to Horgus through the window. Talk to him, go to the secret room and talk again. If the attention test is passed, you will be able to find out the truth. Do not kill Horgus if you want to keep Camellia in the squad. The task will end.
The quest will begin after you help Irabet repulse the attack on the city and wake up in the “Heart of the Defender”. Exit to the tavern and chat with Yernug, standing to the right of the innkeeper. You can complete the task only after you find yourself on the global map, outside of Kenabres. This will happen after clearing the Gray garrison and completing the mission “The beginning of a long journey” (communication with Queen Goldfrey). Visit the Frosty Creek location, walk up with Yernug and defeat Hydra along with the villagers. Then you can talk to their leaders, and after the quest is over.
A heated debate about faith
As soon as you find yourself on the “Market Square” location, move to the middle and clear the blockage to create a bridge. Made? Go to the other side and turn left (do not pass the athletics test to be at the top of the location). To the west, you will see Inquisitor Harlan, his crusaders and Ramien. The latter is accused of treason. You shouldn’t attack the inquisitor, but instead let him tell you everything. Ramien will run away, and you can start this task. If Ramien is not attacked, just return to Harlan. If you showed him the Heavenly Light, then he will not attack you, and you will persuade him to chase Ramien. But he promises to do so after the demons are destroyed. Give Ramien the news. The task is completed.
Another option is to kill Ramien and / or Harlan. Both will drop unique weapons. But Harlan is a good assistant in the quest related to the assault on the Gray Garrison. So it’s not worth it. And if you attack Ramien, you will not be able to start the quest “Looking to the Stars”. However, you can not attack at first, but talk so that Ilkes will appear afterwards and give this task. Then attack Ramien. But keep in mind that Ilkes is also attacking you. We’ll have to kill those minions of Dezna, whom you will meet during the quest “Looking to the stars.”
Walkthrough Pathfinder: Wrath of the Righteous – Location Exploration: Market Square
You will be taken to this location in the story. In the first part of it, you can find the girl Ugolok, whom the crusaders are trying to kill. Convince them. You can punish the instigator, kill everyone, or send them to the “Heart of the Defender”. In addition, after entering the building, you can find a secret room with a ritual summoning circle. You can complete the call. In this case, a demon will appear, and you can later find him somewhere in the Market Square and kill him. Or destroy the circle. Then the demon will not appear.
Now look for a blockage from which you can build a bridge. Once done, cross the bridge. The mission “The Divided City” will end. Walk left to find Inquisitor Harlan and Ramien. The last one will run away, the first one should not be killed. Otherwise, you will not be able to take the quest “A heated debate about faith.”
Further west you can spot plutiflings. One of them got stuck under the rubble. Help him out, don’t get angry, but be understanding instead. As a result, you will be able to advance in the tasks “Common cause” and “City on fire”. Also next to this building will be a mysterious stranger. Try to talk to him, but he will say the phrase “No answer is also an answer.” Then you can meet him during a random event (when moving around the map) with Nenio’s participation. He will utter the same phrase, appearing after the destruction of the cultists of Baphomet, and then disappear again. Next time you will meet the Unknown at the location “Silk Thread Atelier”. It is just above the Estrod Tower. He will say the same phrase, standing next to the entrance to the basement, and leave.
Go directly to the market square and find the servant of the Earl of Arenday standing a little higher (to the north). He asks for help. This is how the mission “Not the best time for a feast” will begin.
Just above this place, you can find Ramien, who escaped from Halran. Communicate with him normally, do not be hostile, tell him that it is time for you to go. This will release Ramien. Ilkes will appear, who will talk about Desna and her followers. You will need to find them in the quest “Looking to the stars.” In addition, the task “A heated debate about faith” will be updated: Ramien will ask you to convince Harlan to hunt him and his associates.
There is a temple in the upper left corner of the location. Go inside. All of Dezna’s ministers will gather here, including Ikles and Aranca, who you will find in Count Arendeus’s party house.
A gaze directed to the stars
This quest can be taken after talking with Ramien, who manages to escape from Halran. He confesses that he serves Desna and asks to find all the missing followers. The first in line is Adepta-singer Aranka. You need to look for it somewhere in the city. And you will be able to find Aranka in the Arenday estate, according to the quest “Not the best time for a feast.” By doing this, you will receive Aranka’s handkerchief. It will allow you to show that you are a friend of a guy named Tall, who is disguised in the market square. Return to the market square. I don’t know where the game will throw you, but you need to get to the exit in the east, on the right edge of the screen. This is where you find yourself when you first visit the location. Walk along the cliff and you will see several crusaders. Try to talk to each of them. One of them will respond and you will meet Tall. Harlan will appear. Show him the Heavenly Light to keep him behind the boy. Then go to the upper left corner of the map, to the temple where Dezna’s servants are hiding. Talk to Ilkes to complete the quest. Sing a song after Aranka, and you will see another vision. As a reward, you will receive 460 experience points and the “Remove disease” wand. If you killed Ramien on the assignment “A heated debate about faith”, then you will have to kill all the others – first Ilkes, and then, as stated above, find Aranka and Tall.
Location Exploration: Pitax Wine Cellar
This will be a basement with three deaths. Kill them and look for a blockage in the back room, under which an orc double-edged ax is hidden.
Location Exploration: Tyrabade Family House
Here you will find several enemies, including the Succubus, as well as a cache of Irabet’s letter and 800 coins.
Chapter 3. Blade of Valor
Banner over the citadel
This quest will begin with Chapter 4, after you free the Gray Garrison as part of the City on Fire mission. You need to move to the north of the map towards the city of Dresen. Along the way there will be several outposts of demons and camps in which certain events will take place. They will be associated with the tasks described below – “According to the precepts of the Underworld” (can be obtained by hiring the Knights of the Underworld), “Music of the Abyss” and “Strike from Heaven.”
As soon as you get to Dresen, a council will take place in the commander’s tent. It will be necessary to decide which path to follow to storm the city. I recommend the casemates that Nura talks about. In the case of the first option, the game may freeze. Move through the casemates, killing many opponents. Once you find yourself on the streets of the city, look for a place where you can climb the wall and get inside the watchtower. There will be a lever that unlocks the first gate. Continue to move along the wall, killing giants and archers and opening other gates. In the end, you will get rid of the guards as the game asks for and open the way to the central gate. Approach them, kill the corrupted crusader and the Trapper, and then interact. The crusaders will begin to break down the gates, and you need to protect them.
Inside the fortress, a battle with a demon awaits you, who will disappear as soon as your old acquaintance from the Estrod tower appears. Then go up the side stairs and enter the citadel. Make your way through it, killing opponents. Help Yaniel, and in the room to the right along the corridor, deal with the warlock. In the corner there is a wall, upon examining which you can find a passage to a room with a vampire in a coffin. You can kill him. Goran Staunton will stand in the way, and you will not be able to convince him, so fight.
On the left side of the map, you will find a dead end with a huge “Blade of Valor” banner. Take the item and go down the map, into a round room with a pit and ghouls. After killing everyone, approach the wall on the right. Yaniel will appear, who will open a secret passage. Apparently, you will find it on your own, if you suddenly did not help Yaniel earlier. There will be a puzzle behind the wall. Rotate the rings until you get a solid pattern. Take a look at the screenshot below. Be guided by it. Take another banner (I don’t understand why there are two of them in the citadel), and move on until you find yourself on the floor with Minago and Staunton. Deal with the enemies, be sure to collect the loot dropped from Staunton, and then go outside. Eventually the chapter will end. Dresen is ours! Nuru can be killed, released or imprisoned (she will be imprisoned in casemates).
The beginning of a long journey
This quest will begin with Chapter 4, after you free the Gray Garrison as part of the City on Fire mission. So, take a look around the camp. Everything that interests you is outside. Just go around in circles and the goals will gradually be deleted. And when you’re ready, return and go inside the Commander’s tent where Queen Goldfrey is waiting. Chat with her to complete the mission. A new companion will appear in your squad – Zosiel.
According to the precepts of the Underworld
As soon as you destroy Vilaret Ford’s outpost, a new point for the camp will appear. Move to her and Yaker will come to your tent. The man asks for help. Agree to start the task. Follow down the map when you pass through the second camp, and clear out the outpost of demons on the mission of the Crusade “Deadly Gorge”. Made? In this case, a point for the camp will appear here, but in fact the camp itself is not yet there. Go to the territory with a detachment and follow down the quest giver. Kill all the gargoyles. In the camp with corpses, one of the boxes will contain magic essence. Enter the cave at the bottom right, destroy the enemies and decide what to do with the army of the Knights of the Underworld. The best thing is to keep the army for yourself (you can hire the Knights of the Underworld), and then agree to accept Regill in the squad. This will be a new satellite!
Music of the Abyss
This quest will begin after you reach the Leper’s Smile Cave. This is on the way to Dresen. Here you will encounter a swarm of Veskavor. You will need to send ahead Irabet, Nuru, Lanna or Regilla, if he is already in your squad. Move to the north of the location. But remember: the longer you stay, the more people from the army will die (who are distracting the swarm along with your chosen character). Perhaps there is a possibility of the death of the character you sent there. In the north there will be a Veskavor queen. Destroy her to complete the mission. This is part of the “Banner over the Citadel” quest. Having done this, you can go down into the cave to find many additional enemies. In addition, behind one of the rubble is the Snooper – a huge beetle that you might have seen in the introductory video. It will drop a rare Hunter’s Claw dagger.
Location Exploration: Inconspicuous Camp
There will be a bonfire with a kobold named Krinukh. Talk to him about everything.
Location Exploration: Nightingale Grove
There will be marauders here. They will have to be killed. Lots of loot, including one magical essence.
The last gift of genius
After a while, the magician Velg will come to the citadel. He will have a gift for the commander, but then he will offer to visit the Black Water clan. When you can, head far west to the marked location with the Black Water clan. Defeat all enemies and then examine the panel. Start hacking it. If you pass the attention test, you will find that the first button is a diamond. And then you will need to pick it up. The combination looks like this: triangle, rhombus, circle with a dot. An alternative option is to explore the room on the right, kill the enemies and pick up the Numeric bomb. It will be possible to lay it on the very panel.
Once you open the gate, go through it. You will find yourself in a circular room above the lava. Now you need to unlock the door on the right. But first, go through the door ahead. Kill all enemies. You will see several locked gates along the way. In the end, you must reach a room with a huge flask and a purple crystal. Interact with him to open the door in the previous corridor. Go through it and kill all enemies, including the leader. The last will drop the key to the door you need in the round hall with lava. Open it. Follow the only route and inspect the side rooms. In the end, a magical emitter will block the way forward.
Easter egg… In one of the rooms of this place, you can find a helmet of a demon slayer. A reference to DOOM: “Legend has it that this helmet belonged to a brooding fighter who slaughtered demons with entire armies. There is no magic in it, but it looks impressive. ” You can turn off the magic emitters using the remote control on the other side. Therefore, choose the most tenacious fighter and run through the energy field. After that, you will need to fight the boss – Stolikim. There are one turret on the left and right, which can be disabled with agility. There are also lifts, from where improved demons are constantly appearing. Two flasks with purple crystals are installed next to each lift. You need to interact with them to turn off the car. And then kill the Buffet and choose what to do with the car. If you destroy it, you will receive the “Heart of the Machine” item.
Ejaculation of Sarkoris
After a while, Irabet will ask for an audience. Listen to her. We need to find out what happened to Ser Kiar. Go down from the citadel and go right in the direction of the inn and inn. Kiar will be on the square with the stage. Chat with him to find out about the missing student. Go to the Winter Sun location and look for the entrance to the cave at the right edge (behind the stone on which the skeleton lies). Talk to Morweg and go deep into the cave. Defeat the monster. Return to the city and talk to Kiar. Give him Morveg’s medallion and, if you wish, the hammer. The task will end.
The secret will be revealed
When you get out of the Bone Lodge during the “Know Your Enemy” quest, you will be ambushed by demons and Zanedra. Angels will appear to protect you, including the Hand of Heaven. In the meantime, complete the quest “Know Your Enemy” by killing the main demon. After that, talk to Yerribez and she will tell you that Zanedra can be hiding in a temple near Dresen.
Travel west of Dresen to the Temple of the Good Hunt. Talk to Chiado, kill the cultists and go inside. This is where you will meet Zanedra. Go downstairs after the girl, but before Chiado will be eaten by rats. Slay Zenadra and her demons, loot the bodies and interact with the altar. From there, you can pick up the armor.
The threshold of the Abyss
Return to Dresen to speak with the Hand of Heaven. The task itself begins after you complete the “Know your enemy” quest. Sooner or later, the queen will arrive in Dresen. Talk to her. Complete other business and agree to go deep into the temple. Defeat the first enemies below and move deep into the catacombs to find the transition point into the abyss.
Break through the location and go to the midnight temple. Defeat enemies in the room. Do not rush to follow the marker to the lower level of the temple, but turn left to open the passage and help your allies along with the Hand of Heaven. And then boldly go down to the lower level of the temple. Defeat the enemies and talk to Yaniel. This is the real Yaniel, so direct her to the exit. Examine the power barrier and follow through the door further. Step into the abyss again. Here you will meet Gresilla. Convince her to hand over the key of Nocticula’s servants to you.
There are three paths from here: where you came from, next to it, and at a distant point, at the top of the mountain. The second path leads to a room behind a magical barrier, but this is a dead end. Therefore, go to the right of Grecilla and find a nearby rise in the mountain leading to the transition point to the midnight temple. There is a mobility check behind the door on the right, which will allow you to get to the skeleton with the loot. A little further you will see demons running to the right, and you will hear the horn signal. Run after and help your allies kill enemies. Then go left and kill the senior priestess Descari to get her key. Before moving into the abyss, examine other parts of the floor to find loot. There will even be a cache (you need to activate the button in the wall).
Kill the playful shadow and search all the corpses. There will be a rope on one of the bodies. Go to the right and apply the rope to the edge of the cliff, and then go down. When you have three keys, return to the room with the Heavenly Hand and again examine the table near the three statues. Place the three keys and go through the opened door behind the statue. Defeat Darrazand, although Minago can escape again. Travel to the Nexus to activate the new Midnight Islands chapter.
Captain Sailkind stands right in Siila’s training camp in the citadel. Talk to him about all topics, and then tell him that if you need help, he can turn to you. This will begin the mission.
Go to the Sacred Lands location in the upper left corner of the game world. Here you will meet the Primordial Ancient. Talk to him, after which the test will begin. You will go through it alone. Immediately run to the first chest without pressing any buttons. Inside there will be loot and a note in Elvish. Despite the apparent complexity, the test is as simple as possible. It is necessary to press the colored buttons so that all the blocks on the right are raised (not depressed). Any combination that brings up all of these buttons will also lead to the fact that you will be able to get a route to the buttons themselves. And since they will be raised, a bridge will appear, leading further. Talk to the demoness. Fight Lilitu and then chat with the Ancient One to complete the quest.
Blow from heaven
At the next outpost (camp), not far from Dresen, a night attack will take place. This will start this quest. Exit the tent and kill the gargoyles. Follow the left to help Nura. Walk around the perimeter of the camp clockwise to collect several allies. In my case, Lann was immediately in the tent, while Camellia and Siil were waiting outside. Perhaps you will have others. Some of the allies will be carried away by Nalkinet, who attacked the camp. When he disappears, return to the tent to call a council. Exit to the global map and follow the location “The Lost Sanctuary”.
Прохождение Pathfinder: Wrath of the Righteous
Along the way, you will meet the rest of the allies, and you will be able to edit the squad. At the very top, inside the first hall, there will be Queen Goldfrey. Kill all opponents by choosing any option in the dialogue. Then go to the next room, where there will be two linked crusaders. Choose the stealth option, otherwise they will be killed. It’s the same with the crusader outside, in the cemetery. There is a descent behind the cemetery. It leads to a long path around the perimeter of the map, and at the end of it there will be a cave. There are many enemies and loot here, but I haven’t found a way to get back. You also need to return to the building where there were two tied crusaders, and go through another door. Irabet will be behind her. After rescuing her, exit to the courtyard through another door and defeat Nalkinet. Go back to the very beginning to chat with Avenia.
Exploration of other locations
- Moon Dance Glade. There will be two enemies and a loot. Among them are onions and cold iron.
- The skeleton of an unprecedented creature. You can collect resources.
- Savage camp. Resources.
- Ruins of the Ruby settlement. At this location, you can kill several ghosts and collect loot.
- Podgorny cache. This location has a cave entrance. Kill the enemies inside and collect a lot of useful loot.
- Marked stone. Stand on this tile and collect resources.
- Hollow tree. Stand on this tile and collect resources.
- Topaz potions. This location is located on the territory of Kennabres. Return there at any convenient time after capturing Dresen. There will be enemies and loot here.
- A temple of desecrated faith. There will be enemies and loot outside. But inside the cave there will be a very important prey. Kill all the demons and at the very end find a chest with a set of stone slabs with green symbols. The same slabs that you saw in the cave with the puzzle on the mission “Secrets of the Universe”.
- Ash grotto. There will be a cave with ash giants and loot.
- Remnants of a hideous feast. Just gather resources.
- Crimson dust. In this location to the west of Dresen, you can find a dangerous enemy pretending to be a crusader. By defeating him, you will be able to collect some decent loot.
- Wolf pit. Collect resources from the world map.
- Shallow grave. Collect resources from the world map.
- Broken cart. Collect resources from the world map.
- Deserted thicket. You can go to this location on the left side of the map (above). Kill all demons, collect loot. There is a note hidden in the chicken statue.
- Place of execution. It is located next to the deserted thicket described above. Here you will find stone slabs with purple symbols!
- Camping laboratory. Just take the resources.
- Petrified traveler. Just take away the resources.
- Bones in a puddle. Just take the resources.
- Bone hills. There will be a cave with enemies and a chest containing stone slabs with red symbols. Travel with them to the Last Canopy to solve a new riddle.
- Laughing caves. Go to the caves, kill opponents and find a portal leading to another part. Apparently, these are the same caves with a destroyed bridge, which the demons crossed earlier. at the dead end, you will find some more loot and filled containers, the purpose of which is to solve the main puzzle in the Heart of the Riddle.
- Ruined long house. Here you will find a well and a house. Go down into the caves through a well or building and find a chest with slabs with blue symbols.
- Burnt out hut. Collect resources from the world map.
Chapter 4. The Fifth Crusade
This chapter begins after you save the Storyteller from the Black Wing Library and automatically return to the Heart of the Protector with him. Talk to him inside to complete the City on Fire mission and begin this chapter and the quest below.
The fate of the dragon
Show the Storyteller, back to the Heart of the Protector, the Terendel Scale. You will learn partly about her fate, but this is not enough. This quest will begin. The quest will end as soon as you capture Dresen.
Know your enemy
The quest will begin after the completion of the third chapter “Blade of Valor” and the capture of Dresen. You will advance on this quest as soon as you complete the Demon Heresy quest. You will learn about the location of the Bone Lodge. Next, you should complete the task “Sunset of the Winter Sun”. At the end of it, you will receive the Key to the Bone Lodge. It’s time to visit the Bone Lodge. Go left and down, where a new location has appeared. Find a pile of bones and interact with it to find yourself in a cave.
Defeat the first enemies and open the door by standing on two plates on the left and right. Speak with the Demoness who terrorized the Winter Sun. You can agree or attack. In any case, you will need to move deeper into the Bone Lodge to find its leader. There will be two doors in the upper room (at the top of the map). One is locked with a key and the other with a combination lock. A note with a code is lying in the corner. There are five buttons on the wall in another corner. Click on them in the following order:
- Star (from five points)
- Square (turned by a diamond)
The door to the loot bedroom will open. Go to the other side and look for a room with Zantir. Defeat his demons. With two characters, stand on the two buttons on the left and right sides of the room. The rest are looking for three buttons on the walls that you need to press. They are all round. Continue exploring the corridors. There is a room at the bottom left with buttons on the wall. They hide a secret niche. There are also three dead-end corridors with bowls that you can interact with. Do this and kill every guard. In the corridor with one of the bowls, at the other end there is a relic. There are chests nearby, and inside one there will be a note with a hint to the buttons inside the room. It will be a mystery. Here’s a solution for you:
- Six pointed star
A loot room will open and the last guard will appear. Now look for the door icon on the right and head outside. Kill all the enemies, go into the building ahead and finish off Zantir. After the victory, be sure to take the key from him, open the secret door in the corner and go down to the bedroom. Talk to the demoness if you made a deal with her. You can attack or leave alone. Use a small key to unlock the bedroom door. You’ve already seen her. This is the fast track to the global map.
There is also another room with a riddle in the form of buttons. Previously, you should have found a blood-stained note. On it you can make out the first two characters, and the other two will have to be selected. Here is the correct answer: a six-pointed star, a triangle, a five-pointed star, a square. A loot chest will appear – with a mask and a cloak.
The threshold of the Abyss
The task is activated at the end of the “Know your enemy” quest. Return to Dresen and speak with the Heavenly Hand. We need to find a way to break the demonic seal.
Blow out of nowhere
The quest will begin after the completion of the third chapter “The Blade of Valor” and the capture of Dresen. Enter the citadel and chat with Avenia. If Nura is still with you, go to the casemates and interrogate her about the demons. So you will learn about the location of the Smoking Scar south of Dresen. If Nura is not there, just head south and look for a location there. After passing on it, kill the Vrokov in the cave. If you pass the bluff or intimidation check, the sorceress will flee, leaving you to kill two more villains. Next, decide the fate of the Aldori and the two knights. Return to Dresen and report your success to Irabet.
Sunset of the Winter Sun
The quest will begin after the completion of the third chapter “Blade of Valor” and the capture of Dresen. Travel down from Dresen and enter the Winter Sun Settlement. Follow through the location, killing demons, until you find yourself in the village. Strange things are happening here: the inhabitants of this settlement do not see that demons are walking among them. Go deep into the settlement to see Balor. When he disappears, the leader Markhevok will appear. Follow him up and you will meet a carver. Interrogate her to progress through the mission and start another one – “Silent Alarm”. Do not go to the chieftain’s house until you complete the task below! Having dealt with the runestones, enter the chieftain’s house. Stop the execution. If you can deal with the runestones below, then there will be fewer enemies. People will come to their senses, and only demons will remain. Go further, leave the house and follow the leader. Select, what to do with enchantments. We are following the path of Aeon, so we dispelled the spell. The peasants will get rid of the demons. You can also decide the fate of the leader. By freeing him from the spell, you will leave the man still the leader. Also here you will receive the Bone Key from the Bone Lodge. It is needed for the quest “Know your enemy.” Return to the Chieftain’s House and talk to the Carver. She will have new items.
Travel down from Dresen and enter the Winter Sun Settlement. Follow through the location, killing demons, until you find yourself in the village. Strange things are happening here: the inhabitants of this settlement do not see that demons are walking among them. Go deep into the settlement to see Balor. When he disappears, the leader Markhevok will appear. Follow him up and you will meet a carver. Interrogate her to progress through the mission and start another one – “Silent Alarm”. Do not go to the chieftain’s house until you complete the task below! Having dealt with the runestones, enter the chieftain’s house. Stop the execution. If you can deal with the runestones below, then there will be fewer enemies. People will come to their senses, and only demons will remain. Go further, leave the house and follow the leader. Choose how to handle the enchantment. We are following the path of Aeon, so we dispelled the spell. The peasants will get rid of the demons. You can also decide the fate of the leader. By freeing him from the spell, you will leave the man still the leader. Also here you will receive the Bone Key from the Bone Lodge. It is needed for the quest “Know your enemy.” Return to the Chieftain’s House and talk to the Carver. She will have new items.
Climb up to the chieftain’s house and examine the debris of the runestone in the grass on the right. If this is not enough, go to the left of the chief’s house, go down a little lower and examine the fake runestone under the tree by the house on the left. Go back to the carver and talk about everything. The leader is definitely involved here!
The quest will begin after the completion of the third chapter “Blade of Valor” and the capture of Dresen. Go to the tavern in the lower right corner of Dresen, go inside and find the dwarf Greybor. The same one you met in the Estrod tower and who tried to kill the demon in the Dresen citadel. Hire him to hunt the dragon. You will have to pay 2,500 gold. He will appear among your companions. Travel west with Greybor. On the way to the location Severe Forest you will be attacked by a dragon. Defeat him. Get to the bor, talk to Greybor and defeat the dragon again. He will flee, leaving a trail of blood behind him. Leave the location. On the right, under Dresen, a location will appear, which is called the Blood Trail.
Once you get to the right place, go through a few checks to understand that the dragon has gone south. If successful, the desired location will immediately appear – the Tower of the Master. In any case, go down from the Blood Trail and look for a tower on the edge of the hill. Checks will start as you approach the tower. I recommend going through the overgrown grass, on the right path. If successful, you can get close to the dragon. Choose a few sneak checks so that Greybor can injure the dragon. He will rise higher. Hurry after him and finish it off. If you kill, Greybor will be pleased. And you can forever stake it on your squad by paying 12,500 gold. If the dragon escapes, then Greybor will have to give 25,000 gold. It is noteworthy that a special amulet “Half of a couple” will drop out of the dragon. The same can be bought from one of the merchants (seemingly standing next to the temple on the left) Dresen. Equip both amulets for the main character and one more constant companion. You will receive bonuses when you are around.
The quest will begin after the completion of the third chapter “The Blade of Valor” and the capture of Dresen. Enter Dresen’s Citadel and talk to Irabeth. She wants to spend time surrounded by ordinary soldiers.
This Pathfinder Wrath of the Righteous story quest will begin after you capture Dresen by killing the demons and Staunton Wayne inside the citadel. Chat with Irabeth inside the citadel, at the headquarters table. Ask all questions. Next, you need to issue an order that will allow Irabet to spend time with ordinary soldiers. Look for it in the kingdom management menu by clicking on the headquarters table. Note that this requires an army. That is, if you have already given an order where the army is involved, you will have to cancel it or wait until it is completed. When the order is issued, it remains to wait until Irabet can establish himself as the leader of the crusaders. The task will end in a few days, when Irabet (at the headquarters) thanks you.
The quest will begin at some point during the travels in the fourth chapter. During the next sleep in the camp, a demon will appear to you, and you can take the quest from him. Most likely, this will happen next to the location “The smoking scar”, where you need to go on the quest “Strike from Nowhere”. A new location will appear nearby – the Green Gate. There you go! Here you will meet Arushalai. This will happen if you freed the demoness in Dresen from the casemates.
Listen to her. You need to catch Yarunitsa, and before that you have to look for the bell of mercy. Move through the location, destroying demons, and defeat Yarunitsa. In any case, she will hide. At the end, chat with Arushalai. You can invite her to your squad! The quest can be completed a little differently. In the ruins, climb the stairs to the right, kill the enemies and go down the stairs even to the right. This will take you to the chapel. Return to the ruins and use your mobility to get over the rubble. Immediately after it, an attention check is needed to detect a bunch of tongues from the bell of mercy. Take it, go to the chapel and ring the bell. This can be done afterwards.
The price of knowledge
This quest is activated after you return to Dresen during the course of this chapter. A guest will drop into the main hall of the citadel and tell about everything. Go to the Winter Sun location and in the upper left part look for a mountain on which a mad elf is standing. This is what you were looking for. Talk and ask to wait. Return to Dresen, follow the middle semicircle of the citadel to the left, towards the house and Deiran. Clame will be there (if he survived the Black Wing Library). Tell him about Miammir. However, if he did not survive, then this task will not be. Now return together to Miammir at the Winter Sun location. Decide what to do with the emerging creature. After all this, the task will be completed.
At the location with the Winter Sun camp, you will meet a mad elf. You will be able to find out the truth about her after a representative of the Order of the Flaming Spear comes to the citadel personally to the commander. After that, talk to him outside (look for a character named Clame), and then together return to the camp and talk to Miammir. The task will end.
Ejaculation of Sarkoris
This quest is activated after you return to Dresen during the course of this chapter. Irabet will come to the main hall and tell about everything. Go down from the citadel and go right in the direction of the inn and inn. Kiar will be on the square with the stage. Chat with him to find out about the missing student. Go to the Winter Sun location and look for the entrance to the cave at the right edge (behind the stone on which the skeleton lies). Talk to Morweg and go deep into the cave. Defeat the monster. Return to the city and talk to Kiar. Give him Morveg’s medallion and, if you wish, the hammer. The task will end.
Location Exploration: Crimson Dust
In this location to the west of Dresen, you can find a dangerous enemy pretending to be a crusader. By defeating him, you will be able to collect some decent loot.
Chapter 5. Midnight Islands
Stepping over corpses
Walk in the only direction, examine the arch, and then enter the caves. Take the Mobility Check on the right, head downstairs and talk to Seam. A little further than him, in one of the bags is the key to the Nexus portals. Return upstairs and go to the right along the mine. Heal the succubus and learn about the conflict. On the way, you may also have noticed a portal leading back to the night shrine. Go even further to find a second portal key and a note in Elvish. Go back and chat with the Hand of Heaven. If you find out all the information, you can go through the portal.
When you complete the tasks below, go to the Upper City and from the stone arch (portal) move forward along the long bridge, to the right edge of the map. Inside you will meet Arila Vorlesh. Talk to her and the daughter of Baphomet, and then agree to go after the demoness’s head.
Conquest of Alushinirra
In the water on the left there is a chest with the special item “Remains of the Colorless”. Climb the steps and see the city demons. On the side there is a staircase leading to the No Luck Inn. If a wall is blocking your path, rotate the camera and wait a bit for it to lower. Go inside the inn and talk to the owner of Burgaz. For 1000 coins, you can rent a room for an overnight stay. He also activates the Delight of Parting quest. There is an elevator at the left edge of the screen. Guards are standing near him. Talk to the elder and convince him to let you into the middle city. You can also climb there along the roofs just below and to the right (on the map) of the elevator, but you will have to pass a mobility test.
Examine this area. There are several portals up here and a path to the flesh market. Go to the market. You can take a task from Gristoph and select mercenaries. Talk to Virlong Black Mask and buy his gladiators for 35,000 gold. This will further increase the commander’s reputation. You can find a merchant of magic items and buy from him for 25,000 madmen.
Go through the portal upstairs to get to Ten Thousand Wishes. From there, exit through another door to the Upper City. Follow the left and ask the senior guard to go to the elevator. Now you can move on it from the upper city to the middle one and vice versa.
You can get to Nocticula as soon as you complete all the quests listed below (almost all). Chief among them – “The Delight of Parting” and “The Art of Winning Friends.”
The art of winning friends
The mission begins with the “Conquest of Alushinirra” quest. You will learn from the owner of the “Unlucky” tavern behind a harem of fervent dreams. As soon as you get to the Harem, located on the right side of the Middle City (read the task “Delight of Parting”), talk to Shamira, who sits on a throne behind a stream of fiery lava. She will ask to collect rumors from the beggars. On the side of the Harem of Fervent Dreams, there is a puzzle with spiked rotating platforms. Use two buttons to rotate the platforms. When the platform is correctly positioned, place any character on it. Do this with all the remaining platforms, setting the character so that they no longer rotate. This will take you to the loot chest.
Travel to Lower City. There are several levels with Beggars. Interrogate all these characters. One of them will have information for the leader of the beggars. Look for the crowd near the portal to Echo Descari’s lair, just below. There will be a leader among them. Talk to him and find out where to find Zofrian. Go to the “Bliss of Battle” arena and look to the left of the entrance for a demon with wings, signed as the Beggar. This is Zofirian. Chat with him and find out about the Tower of Mages.
Go to the Upper City, where you need to find the Tower of the Mages. In the upper part of the Upper City, where the palace of incest is located, to the right of it, look for the steps to the hill. Interact with the diamonds located there to create a platform leading to the Tower of Mages. By the way, there is a puzzle with rotating plates nearby. Turn them with the bars up and place your characters so that they no longer move. Repeat with all the plates and at the end you will receive a chest with loot.
Climb to the second floor of the tower and kill the golems. Go outside. Rotate the camera so that you get on all the round plates with crystals on the outside and activate them. Two crystals will allow you to call the elevator inside the tower. If you activate everything, you will get access to the loot in two chests. You need to stand on the moving bridge with two levels when it is on the left. Rotate the camera and only the lower part will move to the right, towards the fourth round platform with the crystal. Activate it and get access to two chests. Take the elevator up, look around all the rooms and open the door by ringing the bell. The Storyteller appears. He asks for a sample of the Nahindrian Crystal. Return to the Nexus, enter the caves and find the crystal. Head down next to Greybor, then interact with the wall opposite the stairs to reveal a hidden passage. Go deeper and interact with purple crystals. You will receive a sample. Go back after killing enemies, visit the Mages Tower and give the crystal to the Storyteller. Show the crystal, and then return to the Harem and talk to Shamira. The task will end.
The delight of parting
Chat with the sorceress sitting next to you. Outside, Ember will heal the demon. You will recognize behind Vellexia’s mansion. As soon as you turn around to the Upper City (read in the “Conquest of Alushinirra” quest), look for the side door leading to the Vellexia estate. Talk to the woman, after which you will need to go on a date in the arena of the Bliss of battle. By the way, the bridge leading to the door of Vellexia’s mansion is connected only at a certain angle. Talk to the demoness while the battle is underway. Then she will offer to visit the Harem of Fervent Dreams.
Go to the Middle City, go down to the market and turn the camera so that you go to the desired part of the location (to the right on the map) to the Harem of Fervent Dreams. Go inside. Listen to Vellexia, then return with her to Parting Delight in Upper City. Talk about all topics and defeat Vellexia and her companions. Then demand to remove the enchantment (the path of good), and then kill or spare the demoness.
Tasting the bliss
When Ember finds a demon in the city and heals him, a new task “Tasting Bliss” is activated. Go down to the Lower City and look for the arena in the upper left corner of the map. When during the quest “Tasting the Bliss” you get into the arena and talk to Vellexia, do not rush to leave here. Chat with Zeklex and agree to take part in the battle. Defeat all enemies and talk to Zeklex again. Defeat a more serious opponent, talk to Zeklex again and fight a third time. Please note that after this you will be taken prisoner. Talk to everyone and tell Zeklex that you are ready to enter the arena. Win four battles, including Arena Champion Gelderfang. After the victory, decide the fate of Zeklex and exit the arena. Irmangalet will take his place. The task will end.
Traces that leave shadows
Can be obtained from Curator-Captain Gristoph at the Flesh Market. From the middle city, find the portal leading upward, and there you will find the Ten Thousand Wishes establishment. Hit the door and go inside. Chat with Civarro, who is standing in the middle of the hall in a red dress.
Grievances for which revenge
You will receive this task from Civarro – the owner of “Ten Thousand Wishes”. We need to go down to the Lower City and deal with the demons in the Rotten Gut. They kidnapped the Civarro girls. Go to the Lower City and follow to the upper right corner. There is a ladder that goes up and down depending on the location of the camera. You need to climb up it and find the Rotten Gut. This is next to the portal that Targon will lead to on the Desolation mission. You can also go here from the “Unlucky” tavern. It is nearby, around the corner (you need to leave through the door on the left along the corridor, if you go from the tavern hall). Kill all the mercenaries inside. Decide the fate of the latter and then return to Civarro. Talk to her. She will be gone. Exit and enter immediately so that Geraxa becomes the successor. Chat with her. Civarro is hiding somewhere in the Lower City. Look for it in the lower right corner of the Lower City map, just above the very corner. Kill Civarro, and then return to Gerax for a reward.
At the Ten Thousand Wishes establishment, talk to Morevet, who asks to kill the demon Zeriex and bring his ring. When you are ready, go to the right of the elevator leading from the Upper City to the Middle (if you face it). Walk between the buildings and find a descent down. Go downstairs twice to the Middle City and find yourself on the balcony with Zerieks. You can make a deal with him, take the ring and show Morevet, or kill, as the girl asked. Do not forget to search the corpse and take the ring. Show him Morevet in Ten Thousand Wishes. The task will end. As a reward, you will receive 30,000 coins and experience.
When you find yourself in the Middle City near the Harem of Fervent Dreams, go left and Latwerk will call you. To get there, you need to turn the camera, which will move the building. Talk to him and then kill all demons. This is how you learn about the Red Mask. This character can be found in the Unlucky Tavern in the Lower City. Go there and deal with the customer. It turns out that the culprit is Latwerk. Talk to Red Mask and return to Latwerk in the building near the Harem of Fervent Dreams. Kill or spare Latwerk, then explain how to get to your camp before the Nexus.
The mission will begin after meeting with Baphomet’s daughter at the end of some of the quests above. You need to decide the fate of the Lexicon Paradox. Don’t leave the Nexus until you’ve done so! However, if you are already on the Nexus, then you will not be able to return to Nocticle.
Get out of captivity and kill enemies. Take all things from the chest and do not forget to equip them for each companion and the main character !!! Take the key from the corpse. Clear the entire floor by killing every demon and find the elevator. Ride it up, look for a magic barrier guarded by demons. Kill them. need a key. Follow to the other side of the barrier, go down and kill the demons who did not have time to pass through the stone bridge. You will receive the key you need. Them and remove the barrier. Fight Hepzamira. The Heavenly Hand cannot help. When you kill the boss, the rest of the demons will run away. You will meet Baphomet, who will kill Hepzamira and kidnap the Hand of Heaven. Fight him until he disappears.
The quest above will be completed, and you can leave this place and return to the Nexus. The more allies you find (and buy from the market), the easier the battle in the Nexus will be. Then enter the caves and use the gap to return to the temple.
Chapter 6. The Fallen City
Fire deep in the waterfall
The quest will start at the second level of the mines, where you will go after the demon world. The moment you meet Mutasaphen. Head left on the map to the waterfalls of Palara. Kill the demons outside and head inside. In the library you will meet Mutasaphen. Then you will need to decide – to chase the enemy or save people. If you save, Mutasaphen will disappear. At the end, talk to Cathayr.
A refuge from the days of the reigning
After returning from the Nexus, chat with Anevia at the Citadel’s headquarters. We need to find Captain Salekind.
The quest will begin after a petitioner from the Cold Creek comes to your citadel. Arriving at the location, you will find a wounded Yernug. Chat with him, make your way deep into the location and get on any boat. Pass the check to avoid taking damage. Avoid the traps. Move slowly. In the end, you will need to kill three creepy witches. After that, leave the cave by boat. The task will end.
Chasing Spinning Nightmares
Use the headquarters table and study the events and orders. One of them will lead to the beginning of this quest. Go to the inn and chat with Haylor on the second floor. Go to the left side of the map to the city of Iz, next to which is the Spinning Nightmare Stash. You don’t need to kill Spinning. The best thing to do is talk to her and urge her to make peace with her father, Haylor. You will receive a pendant. Take it to Hilor in Dresen. It is located inside the inn, on the second floor, as a result, Haylor and Laurry will kill each other. You will be able to pick up the loot from them. So it’s up to you to decide. You can kill Spinning, and in that case, Haylor will live.
Let your bones join the myriad of others
On the left side of the game world, you can find the Prison of Inevitability. Go to the dungeon to start this quest. Go to the gate, kill the enemies and open the way inside. In any case, even if you fail the checks, you can get inside using the power of the chosen deity.
Defeat opponents and chat with Aponavicus. Walk left and break the obelisk. Continue left until you reach a room with a bloody pool and a huge dragon-like monster. There are buttons on the wall with familiar symbols, but you don’t have a clue yet. There will be a magic circle behind the door next to it. Activate to collect loot. Move on and activate another magic circle. after communicating with Baphomet, repeat the steps and go down the stairs that appear.
If you go right, you can collect a lot of loot and meet Alderpash. She will have the Wrath Release quest. The same path leads to another magic circle. Activate it and go down the stairs to the demons. After killing them, take the Angel’s heart from the altar. He must be returned to the Hand of Heaven. Return to the lowered first steps and turn left of them. This path leads through kamikaze and bombardier demons. There will also be a circle lowering new steps. Defeat Baphomet’s Chosen One. There are more buttons on the wall that are part of the puzzle. There are two doors on the left and right. Go through the door on the left. Move through the long corridor with cameras, keeping to the left. This path will lead you to a dead end room with buttons in the wall. There is a secret wall in the far corner. If you see her, open the cache. Further, if you pass the mobility and athletics tests, you can fight the Father of Worms. Valuable loot drops out of it.
On the other side, you can find a camera with a ghost of a woman named Kessil. She will have a “Kiss of the Dawn Blossom” quest for you. Return to the room with two doors and go through the right one. This path leads to a corridor with rolling stone balls. Before him there is a door to the Aponavicus room. She will have to be killed. From the enemy, by the way, the Flower of Dawn will fall out, needed by Kessil.
Go further along the corridor with the stone and activate the magic circle. Stand on the approaching platform. Follow the right, defeat the statues of Baphomet and the Hand of Heaven, after which the task will be completed. Unfortunately, the Hand cannot be saved. An exit point will appear next to it. Somewhere after these events, I met Jubilosta on the way – the very character from the first part of the game. if you help him, he will give a golden toad.
When you lower the first steps in the prison of inevitability during the quest “Let your bones join the myriad of others!”, Turn right. This path leads through corridors with rolling stone balls. There will be someone’s chambers behind the far door. Go through them and find Alderpash, who will ask for help from the commander. Agree to release her.
Heart of a lost land
The quest will start in the city of Iz. Walk a little forward and Arilu Vorlesh will appear to you. Move on and help Halran and the Crusaders defeat the demons. You will find the Blade of Valor. Then examine the steps to find the main demon and go inside the temple. Clear the first floor and head up the steps. Exit outside and follow to the upper left of the map. Straight along the top of the card. This will take you to the Temple of Stone Manuscripts. Inside you will meet Anemora, who stunned Queen Godfrey and Irabeth. Defeat her to save your allies. Then return to the crusader camp. Go to the temple on the second floor and get out. You will find yourself in the lower right part of the location. There is a small rift there. Jump over and find yourself on the platform with Descari. Defeat the monster. Talk to the Storyteller and return to Dresen.
The last steps
Return to Dresen. Visit the citadel and then head outside to see the army. Head to the lower left corner to find the Rim there. Enter the location. Here you have to fight the final boss. First, move through the corridors and kill enemies. On the way, pick up the Elvish page for the Storyteller. Kill Imezlen to get to Arila Vorlesh.
After defeating the demons, go through the portal. Kill the enemies outside and fight Descari inside. Agree to follow him to the Abyss to begin another mythical quest. Until then, keep chasing Arila Vorlesh. Go through the door below, defeat Arila. Make a decision that will affect the ending of the game. We will tell you more about them in a separate guide.
This category lists missions related to the Fifth Crusade and your army. You need to eliminate different armies and outposts on the map.
Gift of Hair
This quest will begin with Chapter 4, after you free the Gray Garrison as part of the City on Fire mission. One of the demonic armies will be highlighted on the map with an exclamation mark. Defeat her.
Further, I will not consider each task, since they can be associated either with the destruction of demonic armies, or with the destruction of the outpost. In both cases, you will have to manage your army. Do not forget to use the “Recruit” button in the lower right corner of the map to recruit new troops. Then you can combine the two armies by placing them in the same place. Be sure to establish a leader for the army and do not forget to use the abilities of both the leader and individual units.
There are two types of icons on the map. One points to a demonic army. Some need to be dealt with in the story, while others are secondary, but when you destroy them, you will either find resources or find armor for your characters. Demonic armies do not impede the movement of your squad. The same cannot be said about the outposts – blue towers on the map. Here you also need to fight in turn-based combat, controlling the army, but it is also important to do this for the reason that your squad simply cannot move on if such an outpost stands in the way.
Friends are known in trouble, and not only
The quest will begin after you help Irabet repulse the attack on the city and wake up in the “Heart of the Defender”. Inside the tavern, next to the Irabeth table, stands Silla. Talk to her and ask where you can find her friend Yanna Aldori. She will say that before the attack, they were together in the Market Place of Kenabres. As soon as you get to the market square, which is needed according to the plot, find the blockage and build a bridge from it. Cross to the other side, cross the ruins with the Athletics test and find a halfling on the bridge. Talk to him, after which Aldori will appear – Siila’s friend, who needed to be found. Now that the time is ripe, return to the Heart of the Protector to mark the meeting. This will end this task, but if you agree to help, the quest “League of Inspirational Cart” starts.
To start this quest, you need to free the tiefling Wolf in the basement of the “Defender’s Heart” tavern. Read the description of the quest “Bail”. Go outside, leave the location and move across the global map to the Ploutifling hideout, located north of the Defender’s Heart. Go inside and talk to the leader of the Plutiflings, Sister Kerismei. Tell him you will know the name of the traitor. Return to the Heart of the Protector and speak with Irabeth regarding her informant.
Having done this, get out on the global map and follow to the left and up from the Heart of the Defender, to a new location – to the “Miracles and Antiquities” shop. Inside it, in the upper right corner, there will be a pile of rubbish and a golem head. Chat with her, tell her the password “Irori’s Hand” and interrogate. Ask questions about all tieflings, and then ask where his owner and the basement in the house are. Move the head of the golem, go down to the basement and interrogate the owner. Pass some kind of check (it turned out intimidation) or let Wolzhif interrogate him. Ask for all three tieflings. Return to the Ploutiflings’ hideout, start a conversation with Kerismey and select “Inspect suspects”. Read the description carefully. You are interested in a tiefling man with long, straight horns, red hair, and a green cloak. Melnur fits this description. Give his name. Finish the conversation with Kerismey, return to the Heart of the Protector and talk to Volzhif, who will be in the kitchen. The quest will end! From this point on, it will be possible to buy various items from plutiflings from Wolzhif. He will be like a merchant.
Walkthrough Pathfinder: Wrath of the Righteous – More Than Nothing
After visiting the market square, there will be a chance encounter with Nanio. Talk to the girl, follow the trail and see the cultists. Let her ask a few questions to the cultists. One of them will even lose faith in Baphomet. Then kill everyone and talk to the girl again. Invite her to join your squad. Return to the Protector’s Heart tavern and speak with Nanio. So you will learn about the Nameless Ruins, which you need to study.
As soon as you can get to the Nameless Ruins, go to the location with Nenio and go downstairs, destroying monsters along the way. On the way, there will be a cave on the right. Inside it there is a column with a picture, in which a large circle is highlighted in blue. Below you can find a passage with the same pattern and a blue small circle. And even lower – the same pattern and two of the four sides of the square in blue. This is the answer to the riddle that you discover on the way down. A large symbol is depicted on the ground, consisting of two circles and a square. You need to activate both circles in blue, as well as the left and bottom sides of the square, if you look at it so that the image is rotated in the correct way.
At the very bottom, you will find four statues and a mysterious voice from the void. To meet a stranger, you need to solve the riddles of the four statues and place certain objects at their feet. On the first visit, you will not be able to solve the riddles, so feel free to leave the location.
League of Inspirational Cart
This quest will begin if at the end of the quest “Friends are known in trouble, and not only” you agree to help Siila’s friends by talking with them in the tavern of the Defender’s Heart. As soon as you deal with the demons in the Gray Garrison and complete the quest “The beginning of a long journey”, go to the global map and move to the nearest location – the parking lot of the Houndheart knights. After arriving at the place, get to the former camp of the knights, talk to Elan and Aldori, and then search the various boxes. When you search one of the chests (approximately in the center), the demon Quazir will appear. Chase him along the same location (just run in the direction he flew away) until a Curl appears, which will steal the ring and hide. Talk to Elan, return to the camp and chat with Siila. The task will be completed, and you will receive 600 experience points.
While the world is ablaze
This quest starts after you inspect the Crusade camp and speak with Queen Goldfrey. Exit outside to the crusader camp, go left and find Inquisitor Letra. Talk to him about Deiran. He will talk about his ancestral home, the Threshold of Heaven, where demons committed mass murder ten years ago. Letra wants to investigate what really happened that dark night. We need to get an invitation from Deiran. It’s simple – find him in the camp, just below Letra, and talk. Ask for the Threshold of Heaven and Deiran himself will invite you to visit. Eventually, you will be able to reach the Threshold of Heaven. Talk to Letr, and then distract Deiran by any means. It’s easy to do – everything is in the dialogues. At the end, ask the inquisitor to continue to find out the terrible secret of Deiran.
This is Zosiel’s personal quest, who will join you after the mission “The beginning of a long journey.” After getting out on the global map, move to the right to the graveyard. Talk to Zosiel and then destroy the undead. Exit through the door on the right and go downstairs. There will be an unfinished temple on the left. Go inside and deal with the necromancer. You can decide his fate. It is best not to force Zosiel to kill the necromancer, and then send him to prison and under further trial.
From dead hands
This quest from Regill can be taken after the story quest “Strike from Heaven” has been completed. Climbing to the top of the Lost Sanctuary, you will meet Regill. Then the task will appear. Talk to him at the camp about the Knight with Trever’s Shield.
Crescent Moon of the Abyss
After the events during the quest “Strike from Heaven”, Volzhif will escape. You will need to wait for the development of events. The quest itself will begin at the end of “Strike from Heaven”, as soon as you talk to Irabet. During the fourth chapter, “The Fifth Crusade”, a random event will occur, and you will see Wolzhif, whom the cultists mistake for an oracle. Play along with him. He will say that he is ready to kill Voethil, who is chasing him, in order to take away the Moon of the Abyss. Take him back to the squad, and then together go to the north of the map. Look for the location “Wasteland at the bend of the river” at the top. Make your way to the center of the location and defeat the demon, which will disappear later. Decide if you will keep Woljif in the squad. If so, you will have to return to Dresen and talk to him in private.
Nanio needs alcohol
This quest will begin during Chapter 4, in Dresen. Go to the inn in the lower right corner, go up to the second floor and find a room with Nanio. Agree to bring alcohol. The inn sells only wine, but it doesn’t fit. Wait to find a glass bottle of ale.
Another task from Coal. Once upon your return to Dresen, you will see that she preaches to people. Support the girl to start this quest.
This quest is activated after you return to Dresen during the course of this chapter. Zosiel will drop into the main hall of the citadel and tell about everything.
Back to the roots
This quest is activated after you return to Dresen during the course of this chapter. Lann will drop into the main hall of the citadel and tell about everything.
Dreams on loan
At some point, Arushalai will come to the main hall of the Dresen citadel. This will begin her personal quest. Go to Dresen’s inn and talk to Arushalai. Visit your dream, after which you will need to find out about the dreams of other people. Look for Hilor on the second floor of the inn. The Storyteller, One-Eyed Devil and Arsinoe are located in the city itself and are marked on the map with purple markers. And Anevia and Irabet are located inside the citadel. Then return to Arushalai, walk through her sleep and find the insatiable Supreme Shadow below. Listen, talk to Arushalai and the task will be completed.
At some point, Anevia will stop you on Dresen Street and tell you about the missing crusader. Agree to help. Move along the lower part of the citadel to the right, into an abandoned house. Go inside, go down to the basement and find Camellia. Talk to her and decide what to do. You can spare, let you drink blood or kill. You decide. And then you will have a talk at the exit with Anevia and convince that everything is in order. Or set it on Camellia.
The quest will begin after you help Irabet repulse the attack on the city and wake up in the “Heart of the Defender”. Exit to the tavern and chat with Anevia. The conversation will start automatically.
Follow down from the Heart of the Protector to find yourself in the market square. Move left, killing enemies, until you find an entrance inside the house, crusaders and a girl named Ugolyok. Come closer, convince the crusaders, and then decide their fate. After that, talk to Coal, find out for tricks and offer to join the team. This is a new companion. Move deeper into the location until you find a blockage that can be cleared by athletics. Do this (in case of failure, you will simply lose time, but you can repeat it again), and then go to the other side. The order has been completed.
The quest will begin after you help Irabet repulse the attack on the city and wake up in the “Heart of the Defender”. Go down to the basement of the tavern and talk to the tiefling Wolf, sitting in the dungeon. He was locked up for theft. He promises to help if you can get him out of his cell. To do this, you need to talk to Irabet. Just chat, then go down to the basement and tell Wolzhif that you are taking him to your squad. The quest ends, he joins the group, and his story quest is also activated.
Not the best time for a feast
Travel down from the market square to find the Earl of Arenda’s party house. Inside it, in the great hall, there will be people, but they are being attacked by demons. Destroy everyone and then talk to Deiran Arenday. He will agree to join your squad. Accept Deiran. The order will be completed. Here, look for Aranka in the quest “Looking to the Stars”.
Notes for the Storyteller
The task is taken from the Storyteller after you save him in the quest “City on fire”. It is important to save and bring the character to the Heart of the Defender tavern! He could not find the necessary notes in the library, but the elder is sure that he will be able to find them in the Gray garrison. Search all premises during the assault on the Gray Garrison. One of them will contain a page. If my memory serves me, this is on the second floor, in the library (in this room the same cultists can set off an explosion, whom you can deceive in the Black Wing library and send here). The page is on the table. It will be possible to show it after a successful assault, when examining the camp for the task “The beginning of a long journey.”
Chasing the past
This quest from the Storyteller begins immediately after you find a page for him that is hidden in the Gray Garrison, in the library on the second floor. You will meet again with the Storyteller in Dresen after you deal with the quest “Hunt the Dragon”. The storyteller will be inside the master’s tower where the dragon is hiding. And then he will return to Dresen (look for the purple marker on the map). Inside the artisan’s tower, on one of the bookshelves, is a page. Be sure to pick it up and hand it over to the Storyteller, having met him in Dresen. But that’s not all of the Aelf pages hidden in the game.
Rebuilding a Shattered Gold Buckle
The task is taken from the Storyteller after you save him in the quest “City on fire”. It is important to save and bring the character to the Heart of the Defender tavern! In addition, you must have a fragment of the sacred symbol with you. I had it, and I found it somewhere in the market square … To restore the artifact, the Storyteller asks to get 5 bottles of magic essence for him. One essence can be found in Estrod Tower, another in the Guerm Mansion. The next one can be found in the Gray Garrison, on the second floor, during the assault on the “City on Fire” quest (possibly later). You are interested in one of the rooms on the second floor, with a hole in the floor. You will meet again with the Storyteller in Dresen after you deal with the quest “Dragon Hunt”. The storyteller will be inside the master’s tower where the dragon is hiding. And then he will return to Dresen (look for the purple marker on the map). Give him the items to restore the buckle. It can be hung on a belt to receive various bonuses.
Прохождение Pathfinder: Wrath of the Righteous
When heading to assault the Gray Garrison, visit the Market Square Basement. This will happen automatically. If you saved the Storyteller and convinced the knights (who were not burned) to help you, then they will enchant you and give you an hour and a half acceleration. Do not rush to leave the basement, but go to the left along the corridor, into the back room with a hatch in the floor. You can interact with this stash and inside you will find Irabet’s scabbard. This is how this order is activated. As soon as the task “The beginning of a long journey” is completed, after talking with Queen Goldfrey, go to the camp and find Commander Irabeth next to the tent. Talk to the warrior to give her the scabbard and complete the quest. You will receive 230 experience points.
Queen of incognito
After the quest “The beginning of a long journey”, return to the camp. A Messenger will run up to you, who will inform you that the queen disguised as an ordinary soldier has arrived at the camp and is ready to participate in the Fifth Crusade. Walk to the left of the commander’s tent, if you are facing it, and find Queen Goldfrey. Chat with her on various topics. The assignment will end, and you will receive 600 experience points.
In the shadow of a maddened forest
Go to the upper left quarter of the “Winter Sun” location. Here you will find the entrance to an insane forest covered in fog. A huge distorted bear will appear at the entrance. This will begin the mission. Make your way through the forest, killing enemies, and find the entrance to the cave. In the depths of the cave will be the old dwarf woman Soana. Talk to her. Don’t kill yet. Go outside and fight Orso the bear. Spare the beast, return to Soana and choose what to do with her. We killed Soana and the quest ended immediately.
Restoration of an antique ring
Need 4 Vials of Magic Essence and 2 Cold Iron Ingots. Just search different locations.
Rebuild Broken Plate Gauntlets
You need 4 cold iron ingots and 2 vials of demon blood. Just search different locations.
At the entrance to the cave of the Winter Sun location, where you will find Kiara’s apprentice named Morweg (quest “Retribution of Sarkoris), there is a plate with a skeleton. Take the whip from the skeleton, as a result a ghost will appear. All you have to do is talk to him.
Burden of the aeon
Travel to Dresen’s Citadel after liberating it in Chapter 3. Go to your private apartment and examine the mirror. Swear to serve the eon to take this quest. Perhaps, in the previous times, during the memories, it is imperative to leave the powers of the aeon in oneself. Deal with the quest “Private Averis vs. Private Ramley” by choosing the correct culprit (see below). Then, on the middle half-ring of the citadel, go left to the house marker. On the way to the market, you will see two soldiers blackmailing the merchant Yale Eritelle (he is marked on the map with a purple marker). Condemn them and make a decision. After that, the task will be updated. Return to the room and look in the mirror.
Private Averis vs.Private Ramley
This quest is activated after you return to Dresen during the course of this chapter. A guest will drop into the main hall of the citadel and tell about everything. Go to the casemates (prison) of Dresen and look for actors around the corner. Averis and Ramley will stand next to them. Interrogate both, but don’t blame anyone. The target will be updated soon. Exit the city and head towards the village on the left. Search the ruins, go downstairs and open the door behind the roots. You will find loot. You can pick up some things or leave everything in place. Go back and talk to Ramley. Say you have proof. Select the third phrase (Ramley does not know about paladins), and then send him to court. Decide the fate of Ramley, but Averis will kill him anyway. We’ll have to leave her, execute or send her to prison. The task will end.