Walkthrough Fallout: New Vegas – game guide

Detailed guide to all story and side missions of the game.In Fallout New Vegas, as you travel through the Mojave Wasteland, you will meet a wide variety of factions, you can side with one (or even several) of them, take part in the Second Battle of Hoover Dam and decide the fate of this region. In this guide, you will find a complete walkthrough of Fallout: New Vegas.

Act 1

Fallout: New Vegas Walkthrough – Game Guide |  PLAYER ONE

This section of our walkthrough will cover the starting quests that need to be completed after arriving in New Vegas.

 

Blow to the head

After the introductory video, you will wake up in an unknown place and immediately meet Doc Mitchell. Use a special mirror to tidy up the Courier (you can choose his appearance, gender, and so on). Next, go to the device called “Vit-o-Matic” to study the main characteristics of the character. After choosing them, go to the living room and sit on the sofa. This time, you can learn the skills of the Courier. After distributing the results, select the character traits or indicate that there are none.

 

Before you say goodbye to Mitchell, you can inspect the residential building and pick up absolutely any things. It will not be stealing, karma will not decrease. The mini-lab from the room where the Courier was originally located will create 5 stimulants. But it requires level 25 science! There is a submachine gun nearby that you can take with you. But repair requires level 25 of the skill of the same name. Reading glasses nearby will be helpful if you have selected the Four Eyes feature. Talk to Mitchell before leaving, take the Pip-Boy, Vault 21 gauntlet and jumpsuit. He will also return the delivery note, stimulants and caps (in-game currency) to the character. In addition, depending on how you marked the skills when creating a character, you can get an additional reward:

 

Hacking – 12 pins

Weapons – 9mm pistol and cartridges

Energy weapons – laser pistol and energy batteries (provided that the “Weapon” skill has not been selected)

Explosives – dynamite (provided that the previous two skills were not selected)

Cold steel – straight razor

Unarmed – boxing gloves (unless the skill “Melee weapon” is selected)

 

Finally, if you have not chosen any of these skills, then the character will receive 6 hairpins and a 9mm pistol with cartridges. Chat with Doc again. If you have enough eloquence (30) or medicine (31), you can ask Mitchell for additional stimulants. Following this mission, the Investigation quest will begin. In addition, the task “Back in the saddle” is activated, which is associated with training in combat skills.

 

Tips :

 

The options you set during this quest can be changed later when you leave Good Springs.

During the Rorschach test, you can choose the “Don’t know” options. In this case, no change in skills will occur.

Back in the saddle

Go to the saloon and talk to Sunny Smiles. She will talk about Sloane and Primm, and then offer to go to school and break into the safe. You will receive 3 hairpins and a lockmaker magazine. You can mention Mitchell, and then Sunny will call you to the backyard of the saloon. At the meeting point, you will receive a Varmint Rifle and Ammo from Sunny. Shoot at the three bottles that are on the fence. You can take extra bullets from Sunny. Destroy the first bottle in normal firing mode, the second – aimed, the third – aimed from a sitting position. You can complete the training by talking to Sunny or agree to help her with the geckos.

 

In the second case, follow the Sunny to the upper spring in the Good Springs Springs. Sit down as the girl says and get closer to the geckos to attack them. Crites can kill a gecko with one shot. Also, don’t forget about the VATS system. After killing the geckos, talk to Sunny, then you can complete the mission or continue helping the girl. You will receive 60 rounds, after which you will have to follow Sunny to the next springs. There will be 3 geckos near the central spring, and a woman at the bottom, attacked by three more. Deal with everyone, but hurry up, as the woman may die from the geckos’ paws.

 

Chat with Sunny after all these challenges. If you helped her in both cases, you will receive 50 caps and an offer to continue training. If you agree, you will receive 50 experience points. The quest will end, but the Campfire mission will begin. If you refuse to help Sunny, you will have to go back to the saloon and talk to Trudy. In this case, only experience points will be the reward. If you save the woman at the last spring, get (talk to her) 3 bottles of purified water and an increase in fame in Goodsprings. And if she dies, then you will not be able to pump the reputation of Goodsprings to the “Idol” indicator!

 

Campfire

Sunny Smiles’ next assignment involves finding ingredients. There are two recommended places – a school and a cemetery. However, brok and zander are also growing in other points of the region. The nearest location is a destroyed radio tower south of Goodsprings. After receiving the ingredients, show them to Sunny, after which the girl will offer to go to the fire and create a healing powder. Then she will tell you that the bonfire allows you to create other items. Sunny will send the hero to Trudy’s saloon. Go there, as a result of which you will see an argument between Trudy and Joe Cobb. Talk to Trudy to get 50 experience points. After finding out the details of the dispute, you activate the task “Shooting in the ghost town”.

 

Investigation

 

The main character of the game does not remember who he is and what happened to him. Dr. Mitchell is also unaware of the attackers. However, the man will tell you who to contact. The first in line is the robot Victor, who found the wounded hero. Chat with Victor, but you won’t learn much. Next, listen to Zabey-Pete, who will say that you should be careful with the leader of the people who attacked him. Talk to Chet, who will indicate that the leader of the bandits lives in New Vegas, and the gang itself is called the Great Khans. Further, he will tell for Mr. House, the leader of New Vegas, and also emphasize that the robot Victor is most likely his property. Talk to Trudy, the saloon owner, who will tell you about Route 95. Now read the shipping order to get a clue. Jones Nash of the Mojave Express in Primma. Go to your grave in Goodsprings Cemetery to find cigarette butts. This is the first piece of evidence in the investigation. Next, you will need to head to Primm. You will get the marker from Trudy or Sunny.

 

If you decide to ignore all the warnings (Victor’s words, signs on the way), you can head straight north from Goodsprings along Highway 160. Bypassing the casador and the death claws, you will find a passage to the Quarry on the north side. There will be a small Great Khans camp (to the west). Here you will meet Melissa, the leader of the khans. If you help her deliver the cargo, then Melissa will say that none of the khans passed by her camp.

 

Get to Primm and deal with the escaped criminals. Go downtown and look for the Mojave Express office. Daniel Wynd’s dead body lies near the doors. This is a former courier, like the main character. Examine his body and find delivery order # 4. The office is empty. All Primm residents, including Nash, are hiding in the Vicky and Vance Casino. Talk to Jones. It turns out that the robot Victor used the services of his company to arrange 6 different deliveries. Five orders were delivered successfully, but the main character of the game, Courier, could not complete his. Jones will also talk about the fact that one of the couriers gave up work immediately after he saw the name of the main character on the list. Most likely, they are somehow related in the past.

 

Ask for the bandits and the leader. Jones will tell you that you need to speak with Deputy Beagle. Demolition men were watched outside the Bison Steve Casino Hotel, and then a group appeared looking for a courier. The quest “The City I Like” will begin. This mission matches the current objective of the mission. It turns out that “Bison Steve” is captured by bandits, and the sheriff’s deputy is in their captivity. Get to the assistant who is being held in the technical room of the first floor. You can interrogate right here using 40 Eloquence, or untie and chat outside. However, outside the assistant will immediately escape. If you have enough eloquence (25), you can offer him to clear “Bison Steve” together. There is a journal with notes in the inventory. You can steal it, but you will lose karma. As Beagle said, the khans with a man in a suit went to Novak via Nipton. Markers of both cities will appear on the map. You can go south to California.

 

Away from Nipton, you will see smoke rising over the city. Go there from the west to meet the Demoman Oliver. He will talk about the lottery organized by the Caesar Legion. Next, talk to Vulpez Incult, who organized the lottery. After speaking with the Legion, head east on Highway 164, called Nipton Road. Leaving California and walking through a mountain gorge, you will see the junction at Wolfhorn Ranch. There will be an untitled road west of Highway 95. Head back north and see another Vulpes squad near the junction, attacking Rogue Traders heading north. You can help the Legion or merchants. Or you can walk by.

 

Once in Novak, talk to the locals. You need Jenny, Nelay and Cliff. You learn that sniper Manny Vargas is familiar with the members of the thugs squads. Talk to him (he is on duty during the day in the mouth of the dinosaur “Dinky”) to learn about the platinum chip. He was previously a member of the Great Khans. If you have the Convinced Bachelor trait, you’ll hear the story continues. Otherwise, you will have to fulfill Manny’s request. He asks to destroy the ghouls in the adjacent REPCONN building. You can stay and help the locals, or find the information you need yourself. Manny’s room has a terminal with a message from the Khans. There is a holodisk in his inventory. So, you will find out the name of the person in the suit – Benny. Also, you will be given a note from the Khans, and this will be the second evidence against him. Now you need to go to Boulder City.

 

On the spot, explore the ruins of the city until you meet Lieutenant Monroe. The great khans were here, entered into a skirmish with the NKR fighters on the road to Novak, and then captured two of them and sat down in the ruins. You can solve the problem in different ways. The path of diplomacy will allow you to get to the Khans’ hideout and meet Jesup – one of the people who dug a grave for the main character. Jesup will talk about Benny, who is the chairman and owner of the Tops Casino in New Vegas. He fled and took with him a platinum chip, and left the rest of the Khans to fend for themselves without paying any money. Jesup will leave the Freeside North Gate marker on the map. This is the next place the Courier should visit. Having solved the issue peacefully, you will receive Benny’s lighter from Jesup. This is the third and final piece of evidence against Benny. You can also steal a note from Jesup about a job that, however, it does not affect anything. At the back of the room is the corpse of McMurphy, the second Khan of Goodsprings. If the issue was not resolved peacefully, you can pick up the note and the lighter from Jesup’s corpse.

 

After all these actions, you will complete the task and receive 1000 experience points. Mission “Call” will begin – the last one in the first act.

 

It is noteworthy that you can ignore all these actions and then infiltrate New Vegas in any convenient way. As a result, as soon as you see Benny, the mission ends. Also be sure to talk to Trudy about the broken radio. You must take this unmarked quest before completing the Investigation mission.

 

Call

Again, you can go straight to Benny, ignoring the rest of the characters. But if you decide to complete the mission sequentially, then go to the Strip and immediately talk to the robot Victor. He will convey an invitation to meet from Mr. House. He is waiting for you at the casino “Lucky 38”. If you accept the offer, you will learn from House about Benny and the platinum chip. He will offer you a job. Agree or refuse to complete the first part of the quest “Look for the man on the Strip who shot you.” If you ignore Victor and go to Tops, you will lose one (not affecting anything) phrase in dialogues with Frant and Benny. Also, at the entrance to the casino, an NCR fighter will approach you and present you with a note foreshadowing the “Bombers” quest. This is the first quest in the NCR line.

 

House will direct you to Frant. Or you can find it yourself by sneaking into the casino and going to the reception. This will make the task of eliminating Benny easier. Depending on how much evidence was found on Benny, Frant can help the courier or refuse him. You can also use eloquence. The absence of some evidence must be replaced by eloquence! If you have only one proof, or you have passed only one level 15 eloquence check, Frant will refuse help, but Benny will not tell anything. If you have two clues or two level 15-30 eloquence checks (or one clue and one check), the Frant will again refuse to help the hero, but will ask the Chairs not to touch him, and then return the weapon to the Courier. He will also emphasize that Benny’s security must be removed by the Courier himself.

 

Finally, if you have all three proofs (or the lack of any has been successfully replaced with an eloquence check), Frant will agree to help the Courier. The chairs will not touch him, he will receive back the weapon, as well as the key to Benny’s apartment. He will offer to search his room on the 13th floor together. This will give you a lead on Yes-man. However, you will also have to deal with Benny’s security yourself. But if you have all three pieces of evidence, Frant will promise that Benny will be alone in his room on the 13th floor.

 

So, if you got a tip on Yes Man, you can visit Benny’s suite to find evidence for House and Benny’s arrest. Climb there to meet Yes-man. This is Benny’s securitron, who answers truthfully to all questions and is almost the main person in attempts to achieve independence in New Vegas. Having learned about the platinum chip and Benny’s plans, you can report everything to Frant and ask him to call Benny to his apartment, without security. You will make it easier if you want to kill Benny, or you can just talk to him. Detailed communication with Yes-man will start a whole chain of tasks:

 

Joker: Leadership Change

Joker: Place your bets (if you want to use the platinum chip yourself)

Joker: You and the army? (if you ask for the Securitron bunker in the Fort)

How little we know (if you’re interested in the factions you need to get to know)

If they could not enlist the help of Frant or simply did not want to, after the murder or escape of Benny, the task “Joker: Ace in the Sleeve” will begin. You will still be able to get to know Yes-man.

 

If you want to spin Benny into a conversation and recognize Yes-man for a chip, you will have to use level 60 eloquence. In this case, you and him will be able to go to the presidential suite together, and the bodyguards will remain on the first tier. It is easier to convince him of something in the presidential suite than in the room on the 13th floor, since there are two Chairmen in the hallway. By talking about everything, you can forgive Benny. He will flee in joy, but will send four of his bodyguards to the Courier. If you drive him away, the same will happen.

 

If you can’t convince Benny to go to the presidential suite, then he will tell the hero to follow there alone. You will receive a key. Benny himself will run away after saying goodbye on the intercom. You will be able to use your eloquence and pass two checks (35 and 50) to get Benny to release him. Unsuccessful intercom communication will lead to the appearance of guards. After killing the bodyguards, you can talk to Benny again via the intercom. If Benny escapes, he will go to the Fort. Whatever evidence Frant sees, he won’t stop Benny. You will not receive a karma penalty for killing bodyguards. But if Frant does not receive two or three pieces of evidence, the rest of the Chairmen will cease to be neutral. That is, all the people in the casino will immediately become aggressive if you attack Benny or his bodyguards.

 

You can kill Benny in several ways:

 

In room 13

In the presidential suite

During Night of Love, if playing a woman with the Black Widow trait

Kill everyone in the casino if you didn’t get Frant’s support

Secretly steal your weapon (again without the support of Frant) and kill Benny in the room, then take the chip and activate the quest “Joker: Ace in the Sleeve”

If Benny escaped, you need to talk to Yes-man and complete the mission. Benny went to Fort with the token. And you can meet him there later. At the exit from the casino, you will meet Vulpez, who will inform you about Caesar’s desire to meet him. He will also say that Benny escaped in the direction of Fort. After receiving the sign of Caesar, you activate the task “Caesar’s Caesar”. This is the starting quest in the Caesar Legion chain. Next, you will meet an NCR fighter who will deliver a message from Crocker. The quest “Bombers” will begin – the starting one in the NCR chain. In both cases, if your reputation with any faction was negative, it will change to zero. If the reputation was positive, it will remain unchanged. Benny’s fate will be decided during the mission “Caesar’s Caesar”. When he dies, Frant will become the leader of the Chairmen.

 

Mojave independence and Yes-man

Joker: Ace in the sleeve

If this task is activated, you will need to look for an elevator on the first floor of the Tops casino, which will allow you to go up to level 13. Go right along the corridor and you will see a double door on the left. This is Benny’s apartment. You have several ways to complete the “Call” mission. Therefore, the door can also be open, closed or locked with a middle lock. Yes-man is in a secret room behind the bedroom. If you say you want to run New Vegas instead of Benny, the mission ends. The missions “Joker: Place your bets” and “Joker: Change of leadership” will automatically begin. If you ask Yes-man for the Fort bunker, you will receive the quest “Joker: You and the army?” Questions about factions will activate the side mission How Little We Know. It is noteworthy that you can destroy Yes-man, but his mind will be copied into another securitron.

 

Joker: Leadership Change

Go to Lucky 38 Casino and take the elevator to the penthouse. Search the floor, there is a staircase to the left of House’s terminal, and underneath is a wall terminal guarded by a securitron. There is a wall to the right that blocks access to the secret area. You can open a wall door with the terminal, but hacking requires Level 75 Science or the Lucky 38 VIP Guest Keycard, which can be found at the H&H Tools Factory. Another card is on Commander Henlon’s desk inside the office at Camp Golf Resort Hotel. Instead of a key card, you can use a platinum chip, which you will receive during the “Call” mission (or a little later, when you meet Benny in Fort).

 

Please note – if you open the door, the storyline on the Mr. House branch will not be available! All of his quests will be failed, and the securitrons in the casino will become hostile. There are two other terminals in the lobby itself. The former can be used to reset the security system, while the latter will unlock the elevator leading to the control center. Use the first terminal if you want to disarm the securitrons in the casino. The second will have to be hacked (Science 75). An alternative is the VIP guest card. If you do this, you can take the elevator and get into the real apartment of the real Mr. House.

 

 

After leaving the elevator, walk across the bridge and you will see the last terminal. He controls the life support cell that contains Edwin House. You can open it to chat or kill House. Choose any reason for your visit and decide what to do with the former owner of the Strip. You can kill with the usual method or choose a method to sterilize the chamber. You can keep House alive, but disconnect your brain from Lucky 38’s local network. But he himself does not want this. If the cell was opened, then House will die anyway. You will lose a little karma.

 

Walk back to the elevator. Securitrons are friendly again. You will receive a note for the Pip Boy, and the casino will need a new manager. Talk to Yes-man at the casino entrance or Benny’s room. It all depends on where you saw him earlier. Report House and ask him to go with you to Lucky 38. Go to the casino penthouse, to the House terminal. Yes-man will complete the procedure. He will tell you what tasks on the independence branch have been completed. If you did not manage to complete the task “The casino always wins, I”, then instead of House, the update will be performed by Yes-man. It’s the same with the second part of this quest. Once you complete the conversation and mission, warnings from the other two factions (NCR and Legion) will come. Their missions will begin “Don’t wake the bear!” and “Beware of Caesar’s wrath!”

 

Joker: You and the army?

Chat with Caesar for a Platinum Chip. It could also be obtained from Benny at the end of the “Call” mission or already in Fort. Go to the weather station behind Caesar’s tent and pick up the equipment that was taken at the entrance. Use the platinum token to open the entrance to the semi-basement of the bunker. Use the console to the right of the entrance. Inside the bunker, chat with House through a small copy of his terminal. Complete the quest by blowing up the bunker or by upgrading the securitrons. To inspect the bunker in this case, you need to approach the windows and see the securitrons located behind them. It is not necessary to do this along the chain of House or Legion. Caesar will realize that the bunker has exploded or the securitron army has come to life. He will thank the hero, after which you can leave the Fort.

 

Joker: Place your bets

To complete this task, you need to talk with representatives of each faction, and then tell Yes-man that you will not cooperate with them. But if you complete the main quest of this faction, you can enlist the help of allies in the second battle for the dam. To meet the bombers, go to Nellis Air Force Base and talk to Pearl. For a closer acquaintance, you need to become the “Favorite” of the Bombers. Help them with small tasks, and then assist them in their main dream – to take a pre-war bomber into the sky. Do it and get full support! During the second Battle of Hoover Dam, you will see this bomber flying. The missions “Bombists” and “Caesar’s Caesar” will also be updated.

 

If you don’t like bombers, you will have to get rid of their leaders. There are two of them – Pearl and Adept. Look for the first in her own house, and the second will be in some hangar or, again, in her own house. After finishing off Pearl and Adept, you put an end to the Bombers. If you don’t care about their fate, just chat with Pearl and return to Yes-man.

 

Next in line are the Great Khans. There are three options:

 

You can convince them to leave the Mojave. Tell the Legion are not the best allies. Try to convince Papa Khan to leave the desert.

But you can also enlist the help of allies. You cannot convince the Pope to come to terms with the NCR. On the other hand, you can offset it.

Finally, you can simply ignore the Khans by immediately returning to Yes-man and saying that you are not interested in them.

Now you need to visit Omerta. Yes-man’s side quest “How little we know is just connected with Omerta. You will find out that the administrator owed Benny something, so the hero may come in handy. You can thwart the Racket plan. Use blackmail to get the administrator and Kachino to cooperate with you. You will find out what Nero and Big Sal want – to do as Vulpez wanted – to destroy everyone in the Strip and blow up the NCR embassy. If you prevent them, then secure the Strip during the Second Battle of the Dam. You will also receive Omerta’s loyalty, but you will have to destroy the leaders.

 

You can also help with the implementation of the Racket plan. That is, you will have to kill the residents of the Strip and blow up the embassy. To get acquainted with Omerta it is enough to visit the casino “Gomorrah”, and then you can return to Yes-man.

 

The White Glove is the last grouping of the Strip. Less well known in comparison to the rest. With high karma and without the “Cannibal” ability, you cannot get the main quest of the “Food for gourmets” faction. Namely, he will allow you to understand the affairs of the group. You can learn more about the faction through the “Thirst for Vengeance” quest or by communicating with Heck Gunderson (this is the Ultra-Lux VIP guest). You can save Ted. If you decide that it is better for him to be with his father, and society does not return to its past, go back to Yes-man. You can also decide that society needs to get back to basics, which is what Mortimer wants, and Ted or Carlisle can help. Yes-man will listen to you. If you decide to ignore the White Glove, just visit the casino and talk to Marjorie and Mortimer.

 

The next target is related to the Brotherhood of Steel. We need to look for a bunker in the Hilden Valley. Go inside, after which you will be locked up. Five paladins of the Brotherhood will advance to you. Agree to meet Ramos. We’ll have to give up our equipment. If at one of the moments you refuse to follow the orders of the Brotherhood, the battle will begin. All inhabitants of the bunker will become hostile. McNamara asks to help the Brotherhood by killing the NCR ranger from the valley. You will be put on an exploding collar. You will earn Brotherhood loyalty during the Unknown Mission phase. The latter will begin immediately after the conversation with the elder. If you find yourself in the bunker with Veronica, a check is not required, the Brotherhood will trust you a little more. After a warning from Ramos, you can leave the bunker without any problems.

 

Upon completion of the mission “In the dark” you will enlist the support of the Brotherhood of Steel. You can say that Yes-man can ignore them, despite the words of House. Or you can follow the NCR chain and complete the quest “For the Republic, Part 2”. When in this mission, Captain Moore asks to destroy the Brotherhood, you can talk about the alliance of the NCR and the Brotherhood with the elder. You can convince McNamara, who will support the NCR, but if the paladin Hardin became the elder, then there will be no alliance. If you have reached this point and did not interrupt the NKR chain, then you can switch to independence. You will still enlist the support of the Brotherhood of Steel. Paladin Todd will appear on the dam.

 

If you decide to destroy the Brotherhood, you will have to shoot everyone or use a self-destruction system. If you refuse to cooperate and fight with the paladins or agree and start the quest “In the dark”, you can simply return to Yes-man and say that the Brotherhood should be ignored.

 

Having dealt with all organizations (ignoring or completing their main quests), you can complete the mission. If the quest “Joker: Change of Leadership” has been completed before this moment, the warning of the NCR and the Legion in the form of the missions “Don’t Wake the Bear!” and “Beware of Caesar’s wrath!”

 

Joker: Finishing Touch (No Gods, No Masters)

As a result of the decryption of the military radiogram, Yes-man finds out that President Kimball must visit the Hoover Dam, but at the same time, Caesar’s Legion is about to make an attempt on him. You can agree to help Kimball, or you can not give a damn about him, as a result of which you will lose karma. At the same time, it is not necessary to save the president. If you decide to save Kimball, Yes-man will direct you to Ranger Grant, who leads the NCR guard squad on the dam. They are responsible for the safety of the president. How Grant treats you depends on your reputation with the NCR. With a good reputation, you will be able to explore the dam without hindrance.

 

 

After you decide the fate of the head of the NKR, you will have to deal with the supply of electricity to the casino “Lucky 38”. This requires rebooting the reactor. Yes-man will send you to the Eldorado station, where you need to install the chip. This place is occupied by the NKR. And in this case, it doesn’t matter what your reputation with this faction is. And even if you saved the president, no one will let him in. Be secretive, or better yet, disguise yourself with an NCR suit.

 

When you return, Yes-man will say that the Legion is already moving to the dam. This is how the Second Battle of Hoover Dam begins!

 

Mister house

Trailer of the future mod for Fallout 4, which will transfer to its engine New Vegas

Trailer of the future mod for Fallout 4, which will transfer to its engine New Vegas

 

The casino always wins, I

The first quest of the Mr. House branch. Follow to his Lucky 38 casino and show the platinum chip you earned earlier. Go down to the basement to examine the data from the chip. It turns out that the robots “Mark I” must be updated to the second version, as a result of which they will be able to use a wide variety of weapons.

 

The Casino Always Wins II

Next, you need to get inside the Fort, where Caesar’s Legion is located. Use the platinum token to get inside the secret bunker. Complete the task “To Caesar Caesar.”

 

The Casino Always Wins III

Go to the Bombers and have them support you. You do not want? In that case, get rid of Pearl and the Adept.

 

The Casino Always Wins IV

Follow to “Gomorrah”, where another faction is located – Omerta. Having earned their loyalty, you can destroy Omerta with the help of robots or do nothing with her.

 

 

The casino always wins, V

Next in line are the Brotherhood of Steel. Their base is in Hidden Valley. Destroy the faction in any way.

 

The casino always wins, VI

On the assignment “You will feel the approach” we save President Kimball.

 

The Casino Always Wins VII

Follow the Eldorado Power Station, where the reactor that powers the Lucky 38 casino is located. The way inside is guarded by two people from NCR. After making your way inside, activate the panel and leave the object. Follow back to Lucky 38, after which you can start the final battle for the Hoover Dam.

 

The Casino Always Wins, VIII (All or Nothing)

This is the final task from Mr. House and the main quest of the game in general. You will be taken to the dam where the NCR and the Legion are at war. Your task is to infiltrate the control center to activate the reboot chip. Go inside the second tower and head down to the office space. In the eastern part there is a closed door with two heavily armored NCR fighters. In the rooms nearby, find the key to the door, but if you can, then hack the terminal. Reboot the control system and head towards the eastern power plant. Examine the balcony to find a lever. Interact with him and move to the exit located to the north.

 

Once outside, run east. Don’t worry, you won’t have to fight alone: ​​Mr. House has sent improved robots. Enter the Legate camp and head upstairs to meet Lania. With 100 Speech, you can demand surrender. Otherwise, Legate will have to be killed. The NCR fighters and General Lee Oliver will appear at the exit from here. He will thank you for your help. If you apply the same 100 level of eloquence, then he will give up. If not, then you will have to kill him too.

 

The bottom line . As a result of this ending, the House Securitrons will be at Hoover Dam. It’s the same with Streep. New Vegas remains an independent city, and the Courier no longer needs anything.

 

NKR (New California Republic)

Bombers

In the case of the NCR, you need to wander through their camps and complete a few quests to earn faction loyalty. Get to the Strip and look for the faction embassy in the corner. Chat with Dennis to learn about the bombers. Help them to gain trust, or eliminate all leaders (Pearl and Adept).

 

King’s Gambit

The next mission from the ambassador is related to the gang of Kings. This is how the side (story) mission “Soldier Blues” begins. You must kill Peyse with a certain weapon, or talk to him and convince him not to meddle in the affairs of the NCR.

 

For the republic, part 2

Next, you need to visit Colonel Moore at the dam. The woman wants us to get rid of the Great Khans. The mission “Daddy” will begin. Instead of destroying the khans, you can convince them that an alliance with the Legion is a bad idea. Moore will then direct you to Omerta. Kill everyone or complete their mission to make them loyal. But the latter will require a high level of eloquence (~ 60). Next, you need to deal with Mr. House. The quest “Casino is a cover!” (read below). Anyway, in this mission, House is hostile to the Courier. Finally, the Brotherhood of Steel will have to be liquidated.

 

You will feel the approach

We need to protect Kimball, who went to the dam. Move in her direction, from the south, go inside and talk to Grant. The next day the president himself will appear. But first, Grant will share the plan. Chat with everyone. The girl from the information center will report that she will not wait for her boyfriend. He works as an engineer. Consequently, the killer disguised himself as an engineer. Examine the computer on the table to understand that it has already been hacked. Go upstairs and examine the sniper positions. No changes! Chat with Grant and agree to the landing. During the performance, go to the top of the tower. You will be admitted either if you are loyal to the NCR or for level 50 eloquence. Examine the rotorcraft the President flew in to find the bomb. You can defuse it with repairs or level 50 explosives. Otherwise, you have to find the killer disguised as an engineer, and take away the detonator. Report the bomb to Grant, after which the evacuation will take place. The task is completed.

 

Eureka!

The last mission for the NCR is related to the Battle of Hoover Dam. The Legion will attack her and you will need to defend this place. Talk to Mike Lawson and then head to the turbines. Get to the office space at the power plant and open the door. Behind it there will be a balcony and a lever that needs to be switched. Having done this, go along the dam and deal with several legionnaires. There will be a ranger commander inside the checkpoint. Choose what to do with the rangers. They can take sniper positions or fight in close combat. At 85 level of eloquence, it will be possible to create an enhanced offensive (to make your task easier). Travel to the Legate’s camp and head upstairs to find Lania. Level 100 Speech will force him to retreat, otherwise he will have to be killed. At the exit from the camp, you will meet General Lee Oliver.

 

The bottom line . New California will become the sole leader of the Mojave Wasteland. The process of annexing the Strip, Freeside and other cities will start. The courier receives the Golden Bough, which is the highest recognition of the NCR for civilians. The Gang of Kings collaborates with the NCR. The bombers began trading with the last faction. Trade is flourishing in Goodsprings. But the followers of the Apocalypse left the fort.

 

Caesar’s Legion

Caesar’s Caesar

Go to Cotton Wood, after which you will be transferred to the fort. All items will be seized. You will be able to talk to Caesar, who will give back the platinum chip. Then he will ask you to deal with the robots of Mr. House, located inside the bunker under the radio station. Inside the bunker, opposite the entrance, there will be a control room. Go inside and try to hack computers to disable the turrets and robots.

 

Then you will have a choice:

 

If you chose the Mister House branch or you simply don’t want to help the legion, go to the back room and use the platinum counter. All securitrons will receive a new update to the Mark II version.

If you are playing as NCR or Legion, then you need to visit the side rooms and shoot three power regulators. If security robots have been hacked, they attack the Courier. In the end, you will need to leave the object, which is about to fly into the air.

No matter what you did with the bunker, Caesar will assume that you did as he said. Legionnaires outside will not attack the Courier. If Benny escaped the casino in the first half of the game, you will see that he was held captive by the Legion. And Caesar will allow you to deal with him in his own way. You can fight Benny, tie him to a post, or finish him off on the spot.

 

Next, you will need to kill Mr. House on the mission “Casino is a cover!”, After that enlist Bombista’s support or kill their leaders. Next, you need to make an alliance with the White Glove and get rid of the Brotherhood of Steel.

 

Execution cannot be pardoned

After completing all the tasks above, meet with Caesar, who will complain of headaches. At level 40 medicine, you can immediately continue the conversation. If there is no such skill, rewind the time and repeat the conversation. Caesar wants the Courier to find a cure. There are two options:

 

With level 75 medicine, you need to find tools for the operation. Go to the medical center east of Freeside and find a doctor from whom you can buy a bag and tools. It will take 1000 caps.

There is an autodok inside Caesar’s tent, but it does not function as there is no scanning module. Go to Vault 11, go down one floor and look for the Mark III # Autodock. Take out the module from there.

Whichever way you solve the problem, on his return Caesar will be dying. Lucius will be the commander. Perform an operation or use an autodoc. During these actions, you can heal Caesar (he will again become the leader and give 10 legion auras) or kill him. In the second case, level 50 of eloquence or medicine is required so that no one thinks that you deliberately killed him. Lucius will become the leader of the Legion.

 

Arizona assassin

From Caesar or Lucius, you will learn that the President of the NKR is flying to the dam. This is a chance to kill him! Follow the marker and look in the hills by the Hostilia Dam. Talk to him. He will give out NCR equipment for you to disguise. In addition, you will receive a bomb, but only if the explosive level is 50. Go to the dam. The common NCR soldiers do not recognize you, but the hated rangers are best to be wary of. Go around them. There are two options:

 

Go upstairs, hide above the entrance to the information center. As soon as the president leaves the helicopter, run to him and kill. And then hide from enemies.

Wait for the President to leave the helicopter along with two bodyguards. Go inside the info center and look for the engineer’s clothes. Get to the spiral staircase to be allowed upstairs and put the explosives in the helicopter. Of course, if you have it. Leave this place and wait for the meeting to end. The President will return to the helicopter, after which it will explode.

 

I came, I saw, I conquered

Lanius organizes an attack on Hoover Dam. Take part in the battle. Move along the dam, killing NCR soldiers. Halfway there will be a checkpoint with a centurion. You can kill the snipers on the towers from here, or climb up and fight in close combat. Another way to help the Legion is to enter the water dump building and disable the device. An opening will open through which new legionnaires will arrive. Talk to the centurion and tell me where he should send the soldiers – to the top of the dam or inside the power plant. At the power plant, go through four halls and find General Oliver Lee. He will hide. Pursue him. Go around the power barriers, moving to the left. Follow the first floor corridor. On the second tier there will be many traps and stretch marks. The third floor is empty and here you are fighting Oliver. His fighters will help him. After the victory, talk to Lanius.

 

The bottom line . Caesar has taken over the wasteland, the Legion rules all the cities. Caesar will create a minted coin that will display the Courier. The followers of the Apocalypse were forced to leave the fort, and the khans were forced to join the Legion. Although the Gang Kings tried to resist, they soon left Freeside.

 

Near-plot side quests

Into the sky!

Talk to Pearl at the Bombers’ base. She asks to help several Bombers in order to earn a reputation. Complete 3 missions and get 20 reputation points to gain full confidence from the Bombers.

 

In the dark

There is a fenced valley east of Goodsprings. Go there and climb inside the underground bunker. There you will find people in powerful armor who are asking for their weapons. Agree to do this and chat with McNamara. The Brotherhood of Steel is hiding under the ground, no one knows about its existence, therefore they cannot let you go just like that. You need to complete the task. You are asked to expel a ranger who is located in a bunker nearby. A collar will be put on the Courier to prevent him from escaping. If you try to get out of the valley, it will explode. Go to the indicated bunker and wait for the nightfall. Dobson will arrive here after 10pm. With the 50 level of eloquence (the first check requires 30), you can convince him that this place is dangerous, and from here you should leave. You can also read the diary that Dobson will leave on the box.

 

Return to McNamara, who will rid the Courier of the collar and return all equipment to him. Together with him visit the control center and get the next task. Three Brotherhood patrols went to the surface for reconnaissance, but never returned. You must find them and return the holodisks. Paladin Hardin is unhappy that the elder forbids them to leave the bunker. Therefore, his goal is to become an elder. To help the paladin, you must give these discs not to McNamara, but to him.

 

Patrols are to be found in the following locations:

 

Repconn headquarters, two corpses on the third tier

There is Black Mountain south of the radio station, look for corpses at the bottom of the crater

In the bombarded area of ​​Nellis airbase, the corpses will be at the bottom of the crater left by the bombing

Return to McNamara and give him holodisks (unless, of course, you decide to help Hardin) from the bodies of the Brotherhood of Steel people. The elder confesses that in addition to the patrols, he sent three more scouts to the surface. Look for them in the following locations:

 

Forlorn Hope, climb to the top of the mountain

On the top of the mountain in Nipton

Near the mountain bars in the correctional facility

In this case, each of the scouts will be alive. You will receive information about the NCR, a large faction that cannot take control of the wasteland. The brotherhood is not in danger. Give the information to the elder.

 

Next, you will need to repair the air filtration system for the bunker. To do this, you will have to inspect other bunkers. Lorenzo will tell you where to look for them. Once in each shelter, you will need to search certain lockers:

 

The third hideout with the Hells will have a Pulse Purifier

Look for a differential pressure regulator in vault 11

Find filters in vault 22

When you return all the parts, Lorenzo will be able to repair the system, and the elder will give you the key to the shelter in the northeast. Mission completed!

 

How little we know

Talk to the administrator to find out about Omerta’s plans. You will need 28 level of eloquence to find out the names of the leaders of the faction – Nero and Big Sal. During your conversation with Kachino, try to find out how loyal he is to the Family. He won’t say anything. You must sneak into his premises and search him. Another option is pickpocketing, as a result of which Kachino’s diary with personal files will be found.

 

Next, you will have a choice:

 

Help Kachino. With compromising evidence, you can sell it to Cachino for 100 caps, or at 60 barter level, get all the money that is in his pockets. But in addition to this, he will say that he is ready to help the Courier in removing the bosses of Omerta. To begin with, you will need to find out for the plans of the two helpers of the Family. Clanden will not speak until the Courier finishes Kachino. Gunsmith Troik will ask you to have Big Sal release him by breaking the contract. At 80 eloquence, 35 medicine, or 80 barter, you can conclude a contract with Sal. Another option is to tell Troika to melt the weapon. If he does this, he will confess everything, and the Courier will be summoned for questioning. After all this, together with Kachino, go to Nero and Sal. If the Courier is interrogated, you can lie or incite Sal against his assistant. And he will kill the latter. Defeat Omerta’s bosses with Kachino. He will become the leader of the Family, and you will gain reputation in the Strip.

Instead, you can finish off Kachino. Show the diary to the bodyguard at the locked door. It takes 50 level of eloquence to be allowed inside to Nero and Sal. Talk to Sal, pass dirt for 100 caps, or apply 55 barter for 5% proceeds. Sal will summon Kachino and kill him. You will be able to complete two tasks of Omerta. Thus, you need to help Clanden and Troika.

The gunsmith requests the return of a supply of weapons that was intercepted by the Devils. Go southwest to the ruins of Vegas, kill the enemies in the squad and take the weapon crate. Return it to the Three. In the case of Clanden, you need to find explosives. At level 60 science, you can say that poison gas is suitable instead of explosives. Go to the Ultra-Luxe Casino with a pool and bleach. In the far corner there will be a door to the pantry. Open it and take the can of bleach on the shelf. Chlorine is also available at Mick & Ralph. After completing both missions, you will receive covers and experience. On the other hand, for helping Omerta, you will lose a little reputation in the Strip. With the 50 level of eloquence, you can convince Sal to buy weapons at the Mick and Ralph shop.

 

Daddy

If the NCR faction was chosen, it would be necessary to prevent the conclusion of an alliance between the Great Khans and Caesar’s Legion. Daddy Khan will refuse. If you want to act peacefully, you will have to complete his task. Inside the Khans’ settlement in the chieftain’s hut there is Karl, the Legion’s envoy. Exit there and meet the son of Regis. He has an idea of ​​how to convince his father. You must enlist the support of four khans:

 

In Regis’s case, head to Legion Hold and search Caesar’s tent. On the table to the left is a slave book. Show it to Regis, who will support you.

Jake and Diane require Speech Level 60. Or you need to complete their tasks.

In the case of Melissa, you need to complete her Don’t Make Me Ask.

Discrediting Karl requires Speech Level 75 (25 and 50 for the first two checks). Karl will humiliate the khans, they will immediately kill him. To convince Papa Khan, you need 75 level of eloquence. Another option is to go to the fort, talk to the head doctor, and follow trading post 188 to find Ezekiel. Take from there a book about the history of the Mongol Empire, after which Khan will break the alliance and leave the wasteland.

 

Gourmet food

Heck Gunderson wants to find Ted’s missing son. Talk to Chauncey (no mask) and Mortimer behind the counter as well. Interrogate the pool manager named Marjorie. You will learn that their gang was previously cannibals. Another girl went missing recently. Visit a local casino restaurant and sit behind the vendors. Hack the door leading to the kitchen. You will see two flamethrowers roasting brahmins. Go downstairs and hide from the waiter using the side rooms. In the far right room there will be a cook Philip. You can finish him off or stealthily steal recipes that will act as evidence. There is a locked storage room on the right side. Hack the computer and see Ted, Heck’s son. Attack him or help him get out of this place. If the Courier is seen, you will have to use repair level 35 or eloquence level 55. Or run past the enemies straight to Heck Gunderson. Tell him about Mortimer’s cannibalism. He will stop supplying meat. Discourage this using Level 35 Speech.

 

Soldier Blues

The King wants the Courier to complete the challenge. Go to the north gate and look for Orris’s bodyguard. He charges double the defense rate, but the number of his clients increases. You are asked to find out what the secret is. They will give out 200 caps. Go there and hire Orris as your bodyguard. Follow him to the south gate. On the way, turn into an alley where you will be attacked by bandits. Orris will deal with them. With an intelligence of 6 levels, you will understand that these were dummy robbers. The secret has been revealed. At level 50 barter, you can take money from Orris so that the Courier will hide his secret. Report everything to the King (if you find out a secret). He will say he will deal with Orris. If you didn’t notice anything or took money from Orris, the King will tell you that you must return and kill Orris.

 

The next mission from the King is to find out who is attacking the locals at night. Go to the fort and interrogate the victims in the tent on the right. Wayne will say that when communicating, one of the attackers called the other a lieutenant. Report to the King. It turns out that people from NKR were attacked. You will need to figure out their plans. Return to the fort and speak with Chief Doctor Julie Farkas. You will find out the name of the boss. Go northwest and interrogate the missionary. Answer three questions correctly – Tandy, Shady Sands and Two-Headed Bear. You will receive a password – hope. Head west without visiting Freeside, look for NCR fighters near the building. Apply 30 level of eloquence and say the name Elizabeth Cyrene. Or if there is a password, name it. You will be allowed on. Inside, you will find the NCR humanitarian squad, distributing food and water. Elizabeth will say that she sent a messenger to the King, but he was beaten. Go back.

 

Assistant Peyser will meet you. He doesn’t want you to tell the King anything. If you agree, get 200 caps. But in any case, you can tell the truth or keep silent. If you play along with Peyser, follow the path to the railway station and fight the NCR fighters who will retreat. If you tell the King about everything, he will agree to cooperate. You will learn that Peyser himself attacked the NCR. Go there and find Elizabeth Cyrene. Tell that the King agrees, after which the shootout will end.

 

After all this, the King will offer you a reward. You can choose money (1000 caps), join the Kings (you will be given a suit and the opportunity to visit Sergio’s hairdresser) or help in the attack on the Strip (you will be directed to the Mick and Ralph store, they will make a passport; all this can be done without the King, so choose something else better).

 

Skirmish in Boulder City

You need to decide the fate of the Khans. You can kill them, but then all the hostages will die. You can take a note and a lighter from Jesup’s corpse. You can invite Jesup to fight his way through. In this case, you will have to fight for the khans and kill the NKR fighters. Or you can advise Jesup to conclude an agreement and release the hostages. You will need 45 level of eloquence or 500 caps as a bribe to the lieutenant (45 level of barter reduces this amount). You will save the hostages, but a little later the lieutenant will be ordered not to release the khans. And again there will be a choice. Tell the lieutenant not to break the deal (the khans will be released, their reputation will increase). Or tell the lieutenant to command himself. In this case, the reputation of the NKR will grow. Or tell them to kill everyone. If Jesup is saved, he will give you Benny’s lighter. Otherwise, you will be able to pick up the item from his corpse.

 

Ghost Town Shooting

Inside the gas station, the merchant Ringo is hiding. It is located in the northwest. After the first meeting, you will learn the Caravan mini-game. Then talk to the Demolition gang. He will offer to deal with her as they terrorize the city. If you agree, you will have to look for people who will help in battle:

 

Go to the saloon and look inside for Sunny. Or it could be outside. Offer to attack the Demoman, and the woman will immediately agree. You will recognize other people, and you will also receive three hairpins that you can use to break into the safe inside the school.

Zabey Pete should be asked for explosives. Requires level 25 explosives.

With 25 level of eloquence, you can beg for medicines from Dock Mitchell.

With 25 level of eloquence, Chet can be persuaded. Or buy armor from him for 1000 caps.

Persuading Trudy requires Level 25 Stealth or Speech. She will take other people with her.

 

It is best to complete this mission later, after visiting the Demolition Headquarters and completing their assignments. They are in the NKR Penal Colony. After this mission, no one else will miss you. After talking with the villagers, return to Ringo and tell them that you are ready to start. Sunny will appear, and she will say that bandits have appeared in the city. Go to the saloon and kill them. After that, you will become the “Favorite” in Goodsprings and the “Despicable” for Demolitions. Search the bodies, but under no circumstances equip Demolition armor, otherwise you will be immediately attacked by the inhabitants of the city. Ringo will give 100 caps and go to the Red Caravan camp. An extra 50 caps can be obtained from the barmaid.

 

Streams flowed …

Here, the opposite is true: you must help Joe capture the city for the Demolitions. Reputation in Goodsprings will decrease, but it will increase with Demolitions. They will also give experience points.

 

The casino is the cover!

Follow the inside of the casino “Lucky 38” and destroy the robots located in the corridor. Get to the penthouse, where there will be four more robots. Hack the panel and take out the robots in the cache. Take the elevator to the floor with what is left of the House. Get the old man out of there, and then decide his fate – kill or disconnect from the systems that allow you to control the robots. Now, instead of House, there will be Yes-man, who will be in your complete subordination.

by Abdullah Sam
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