StarCraft: Remastered Newbie Guide – Race Tips

General guide to StarCraft: Remastered: learn how to play as a particular race, what are the advantages and disadvantages of each

Finally, the long-awaited release of StarCraft: Remastered took place , allowing PC gamers to once again plunge into the fantasy world of the strategy incredibly popular in the old years.

As with the original StarCraft , a total of eight players can take part in a single match. It can be customized in different ways. For example, a duel can take place in the “4 by 4” format, every man for himself, etc. Since custom maps are supported, you can activate such meetings in the once loved locations, or create a completely new one that will provide a unique gameplay. Some of the major changes to StarCraft: Remastered certainly include improved graphics, revised sound, and friend support through Blizzard.

But against the backdrop of all this, there is something more … Suddenly, StarCraft: Remastered supports the original map editor. This is an important feature from the original release as it allowed players to create their own creations and share them online.

Races in the game

In StarCraft: Remastered , players have the opportunity to choose one of three races. Each of them has a completely different style, as they offer access to completely different units and buildings.


Terran units mainly attack from a distance, so they need not constant, but at least periodic control over them. There are both cheaper and more expensive units. Stealth and ranged combat are what terran units focus on.

Terrans are the only race that can freely build around the map without restrictions. They are also the only creatures that can repair buildings, although they require minerals to do so.


Zerg units are characterized by an excellent combination of ranged and melee units. The main difference is that Zerg units are generally much weaker than others, but also significantly cheaper and easier to train.

Although Zerg buildings can only be built on slime, they are the only buildings in the game that can automatically and independently regenerate health. They are also unique in that a unit must be sacrificed to complete the construction of any building (it must die for the construction to be completed).


Advanced Protoss have the most expensive and powerful units in the game. But this is balanced by the relatively long training time and high resource costs.

Protoss buildings are a mixture of the previous two races. Although you cannot restore their durability, each building has a shield that will automatically regenerate. They can also be built anywhere as long as there is a pylon nearby.

Now let’s take a closer look at each of the three races and briefly talk about the strategy of the game.


If you are a newbie or a gamer who has long forgotten the basics of the game, it can be extremely difficult to control Terrans in StarCraft: Remastered at first due to the starting units – the Marines. Yes, they are easier to acquire than Zealots from Protoss, but Marines are more expensive and more time consuming to train than Zerglings (the starting units of the Zerg). This means that if you are not careful and attentive, you can be destroyed by an experienced player in the first ten minutes (if you do not have time to build the correct base defense).

Foot soldiers

Terran Tips for Beginners

The best starting strategy will be one that involves maximizing the CMP so that each mineral deposit has a dedicated worker. Then build a vault near the base entrance to start forming the wall. After that, build the barracks, complete the wall in front of the base with another storage, and then build an engineering complex between them.

This wall will hold back your opponents, protecting the infantry, who will gradually shoot off enemy units. When you want to send your own army into battle, you can simply remove the engineering complex and place it back after the units leave the territory of the base. Just make sure to keep the KSM close to the buildings, allowing them to repair them.

Medics and Infantry Combo

One of the best terran strategies and one of the earliest implemented is the one mentioned above. After that, you need to build an academy and one more barracks. Research stimulants at the academy and start training for Marines and Medics.

Try to make sure that you have one medic for every three infantrymen (or so), and as soon as they are in range, then activate the stimulants. Your infantrymen will lose 10 HP every time you use stimulants, but the medics will quickly restore their health, as if balancing this damage.

As you continue to play StarCraft: Remastered , this strategy can be improved to include more advanced terran units such as the siege tank and goliath.


In StarCraft: Remastered, zerglings are early game best friends for gamers who decide to take on the zerg. You need to immediately research Nora’s ability in your incubator. This skill allows units to bury themselves in the ground until a block of detectors appears around them, making them invisible to the enemy.


Beginner Zerg Tips

Start the game, create as many drones as possible and train your first overseer. Then incubate some zerglings and start exploring the map. As soon as you find your enemy, then return the zerglings closer to the base and order them to bury themselves in the ground. Or you can order the zerglings to bury themselves in the ground near the enemy base if they can’t see you. So you can spy on him, and at the same time prepare your own army.

A great combo for a starting army is hydralisks and zerglings. Build a gas production building and get started so that you have enough of it to upgrade hydralisks, create muscle augmentations, etc.

Using a mixed army of hydralisks and zerglings

Then you can start training as many Zerglings and Hydralisks as possible. Consider building additional incubators so that you can increase the number of units that you can keep in your army at the same time.

As soon as your army is large enough, you can safely go to attack the enemy. Another good tactic used in combat against an AI (computer) or less experienced opponent is to position most of your army in front of the enemy base and stop.

Further, you can send several less significant units of your own choice to the enemy base, to the enemy army, in order to lure that out of the territory of the base and send it directly into the clutches of your own troops. When they are in range, then get out of the ground (if buried) and destroy all opponents who have been lured into the trap.

Zerg players must rely on their early game advantage! From the middle stages to the later stages, the position of the zerg becomes much more complicated. Mutalisks and Ultralisks are units that are popular among gamers in the middle stages of the game, but it is still much more difficult to get an army of these warriors. And you can simply not have time to do this before the enemy joins your territory.

The above unit mix is ​​perfect for those new to StarCraft: Remastered . By the way, this is a good option for advanced gamers as well.


Protoss in StarCraft: Remastered have incredibly powerful units that are often limited by speed and specialization. However, if used correctly, they can cause serious damage to the enemy army. Just look at the tough and powerful Zealots!


Newbie Protoss Tips

The first thing you should do is build three pylons equidistantly in front of the base, and then create a gate in the same number in front of them. As these structures grow, you will get more probes. Build a gas processing plant (factory) as soon as possible.

When your gate is built, you need to create about 15 zealots needed to defend the base. Try not to be tempted to rebuild photonic weapons in the early stages of the game. They are more expensive than zealots by 50 minerals, but they cannot attack so hard, and even remain motionless. Their only advantage over zealots is that they can hit flying targets that you won’t encounter in the early stages of the game.

How to rush with zealots

The simplest protoss strategy is the famous saying: the best defense is offense. As soon as your army consists of 12 zealots, you can send them on the attack, which will cause significant damage to the enemy or even completely destroy him. You can also act early and crush the enemy with three or four zealots. This is a more risky move, but the likelihood of catching the enemy in relaxation is higher. Those. you can have time before he rebuilds defensive structures or creates his own units.

How to rush with dark templars

You can also hold back your ardor for a while, create an army of several zealots for defense, and go on the attack with a group of dark templars. In this case, you risk more, but in case of a successful sortie, you can destroy the enemy’s economy and create real chaos in his redoubts.

If you choose this path, then after creating the defensive units, build the citadel of Adun, and then the archive of the Templars. Then you need to create the first squad of 6-12 dark templars and the second – of 15-20 zealots. If you come across an enemy, then use a defensive army, because if you can repel the attack and send your assault troops, you will succeed.

Send one or two probes to the enemy base. Look for anything hidden units can see, such as overseers, missile turrets, and observers. If the path is clear, then it is even better. Maintain micro-control over the Dark Templars and destroy enemy workers. They will not be able to strike back.

Ideally, you can move your zealots and destroy what the enemy army has managed to rebuild between the dark templars and zealots, and destroy the units. After that, destroy the enemy’s buildings.

If your opponent has hidden unit detectors, then you may have to go for a trick. First, attack the base with a small group to activate the detectors, and then use the dark templar.

by Abdullah Sam
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