Looking for the best Star Trek: Infinite cheat codes to level up quickly and unlock new features? Explore our list of secret codes and dominate the game!
It’s every sci-fi fan’s dream come true to be part of the Federation and explore a vast universe full of life, mystery, and adventure. And Star Trek: Infinite offers that in abundance. But if you want to make space exploration a little easier, there are a few cheat codes you can use to make your time a little easier.
To use cheats in Start Trek Infinite, press the tilde key (~) in the upper left corner of your keyboard. This will open the console. Once the console is open, you just need to enter the codes below.
Star Trek: Infinite Cheat Codes
Team | Description |
---|---|
activate_all_traditions | Activates all traditions |
activate_ascension_perk | Activates the specified Ascension perk. |
activate_gateways | Activates all gates in the galaxy |
activate_relic | Activates the specified relic’s victory effect. |
activate_tradition | Activates the specified tradition, pressing Tab displays all identifiers, including the tree’s acceptance |
add_time | Adds [amount] of time in the specified unit, valid units are days, months and years |
add_trait_leader | Adds [trait id] to [leader id], entering only the leader id displays all trait ids for that class, opposite traits cannot be added |
add_trait_species | Adds [trait id] to [species id] |
advance_council_agenda | Adds [amount] of progress to the board agenda, entering no amount prepares the agenda for launch |
AI | Enables or disables artificial intelligence |
Alloys | Adds the specified amount of alloys, default is 5000 |
build_pops | Gathers [amount] of population on the selected celestial body, requires the current assembly type |
Cash | Adds the specified amount of energy credits, default is 5000 |
Colonize | Begins the process of colonizing the selected celestial body |
communications | Establishes connections with all empires |
contact | Initiates first contact with all empires |
create_megastructure | Creates a megastructure in your current system |
create_navy | Creates a fleet using your most recent designs using the specified percentage of naval power, 1 means 100% |
Damage | All ships in the selected fleet take the specified amount of hull damage. |
debug_nomen | Enables or disables artificial empires from refusing to accept player offers. |
debug_yesmen | Enables or disables acceptance of player proposals by artificial empires |
effect add_building | Adds the specified building ID to the selected celestial body. |
effect add_deposit | Adds the specified resource deposit ID or planetary feature to the selected celestial body. |
effect remove_deposit | Removes the specified deposit or planetary feature identifier from the selected celestial body. |
effect add_district | Adds the specified region identifier to the selected celestial body. |
effect add_planet_devastation | Adds the specified amount of devastation to the selected celestial body, negative values decrease it |
effect country_add_ethics | Adds the specified Ethics ID to the player’s empire, using more than 3 Ethics will remove the Ethics with the lowest pull |
effect country_remove_ethics | Removes the specified ethics id from the player’s empire. |
effect create_archaeological_site | Adds the specified archaeological site identifier to the selected celestial body. |
effect force_add_civic | Adds the specified kiwi ID to the player’s empire, incompatible kiwis will remain inactive |
effect force_remove_civic | Removes the specified kiwi ID from the player’s empire. |
effect remove_modifier | Removes the specified modifier ID from the selected celestial body or empire if none is selected. |
effect set_origin | Replaces the player’s empire origin with the specified origin ID. |
effect shift_ethics | Shifts the player’s empire’s Ethics to the specified Ethics ID. |
effect destroy_colony | Decolonizes the selected world |
election | Begins the election of the ruler |
end_senate_session | The current resolution being voted on will automatically be accepted or rejected. |
Engineering | Adds the specified amount of engineering tech points, default is 5000 |
Event | Triggers the specified event ID. |
federation_add_experience | Adds the specified amount of federation experience, default is 1000 |
planet_ascension_tier | Changes the ascension level of the selected celestial body by [amount], may exceed normal values |
planet_class | Changes the selected celestial body to [celestial body ID] |
planet_happiness | Adds a modifier with the specified amount of happiness to the selected planet, default is 100 |
Play | Switches control to the specified empire |
random_ruler | Replaces the ruler of the empire with a random one |
remove_trait_leader | Removes the specified trait ID from the specified leader ID. |
remove_trait_species | Removes the specified trait ID from the specified view ID. |
research_all_technologies | Instantly explores all non-repeating technologies |
research_technology | Instantly researches the specified technology |
Resource | Adds the specified amount of the specified resource, default is 5000 |
Skills | Adds the specified number of skill levels to each leader under the player’s control, defaults to 1 |
skip_agreement_cooldowns | Enables and disables changes to the terms of the agreement without delay |
skip_federation_cooldowns | Enables and disables the Federation Laws switching timer |
skip_galactic_community_cooldowns | Enables and disables resolution proposals from the same group without delay |
Society | Adds the specified amount of society technology points, default is 5000 |
survey | Inspects all celestial bodies, there must be at least one research ship |
techupdate | Updates available technology options |
Unity | Adds the specified amount of unity, default is 500 |
unlock_edicts | Unlocks all decrees |
update_leader_pool | Updates the leaderboard |