Star Trek: Infinite Cheat Codes

Looking for the best Star Trek: Infinite cheat codes to level up quickly and unlock new features? Explore our list of secret codes and dominate the game!

It’s every sci-fi fan’s dream come true to be part of the Federation and explore a vast universe full of life, mystery, and adventure. And Star Trek: Infinite offers that in abundance. But if you want to make space exploration a little easier, there are a few cheat codes you can use to make your time a little easier.

To use cheats in Start Trek Infinite, press the tilde key (~) in the upper left corner of your keyboard. This will open the console. Once the console is open, you just need to enter the codes below. 

Star Trek: Infinite Cheat Codes

Team Description
activate_all_traditions Activates all traditions
activate_ascension_perk Activates the specified Ascension perk.
activate_gateways Activates all gates in the galaxy
activate_relic Activates the specified relic’s victory effect.
activate_tradition Activates the specified tradition, pressing Tab displays all identifiers, including the tree’s acceptance
add_time Adds [amount] of time in the specified unit, valid units are days, months and years
add_trait_leader Adds [trait id] to [leader id], entering only the leader id displays all trait ids for that class, opposite traits cannot be added
add_trait_species Adds [trait id] to [species id]
advance_council_agenda Adds [amount] of progress to the board agenda, entering no amount prepares the agenda for launch
AI Enables or disables artificial intelligence
Alloys Adds the specified amount of alloys, default is 5000
build_pops Gathers [amount] of population on the selected celestial body, requires the current assembly type
Cash Adds the specified amount of energy credits, default is 5000
Colonize Begins the process of colonizing the selected celestial body
communications Establishes connections with all empires
contact Initiates first contact with all empires
create_megastructure Creates a megastructure in your current system
create_navy Creates a fleet using your most recent designs using the specified percentage of naval power, 1 means 100%
Damage All ships in the selected fleet take the specified amount of hull damage.
debug_nomen Enables or disables artificial empires from refusing to accept player offers.
debug_yesmen Enables or disables acceptance of player proposals by artificial empires
effect add_building Adds the specified building ID to the selected celestial body.
effect add_deposit Adds the specified resource deposit ID or planetary feature to the selected celestial body.
effect remove_deposit Removes the specified deposit or planetary feature identifier from the selected celestial body.
effect add_district Adds the specified region identifier to the selected celestial body.
effect add_planet_devastation Adds the specified amount of devastation to the selected celestial body, negative values ​​decrease it
effect country_add_ethics Adds the specified Ethics ID to the player’s empire, using more than 3 Ethics will remove the Ethics with the lowest pull
effect country_remove_ethics Removes the specified ethics id from the player’s empire.
effect create_archaeological_site Adds the specified archaeological site identifier to the selected celestial body.
effect force_add_civic Adds the specified kiwi ID to the player’s empire, incompatible kiwis will remain inactive
effect force_remove_civic Removes the specified kiwi ID from the player’s empire.
effect remove_modifier Removes the specified modifier ID from the selected celestial body or empire if none is selected.
effect set_origin Replaces the player’s empire origin with the specified origin ID.
effect shift_ethics Shifts the player’s empire’s Ethics to the specified Ethics ID.
effect destroy_colony Decolonizes the selected world
election Begins the election of the ruler
end_senate_session The current resolution being voted on will automatically be accepted or rejected.
Engineering Adds the specified amount of engineering tech points, default is 5000
Event Triggers the specified event ID.
federation_add_experience Adds the specified amount of federation experience, default is 1000
planet_ascension_tier Changes the ascension level of the selected celestial body by [amount], may exceed normal values
planet_class Changes the selected celestial body to [celestial body ID]
planet_happiness Adds a modifier with the specified amount of happiness to the selected planet, default is 100
Play Switches control to the specified empire
random_ruler Replaces the ruler of the empire with a random one
remove_trait_leader Removes the specified trait ID from the specified leader ID.
remove_trait_species Removes the specified trait ID from the specified view ID.
research_all_technologies Instantly explores all non-repeating technologies
research_technology Instantly researches the specified technology
Resource Adds the specified amount of the specified resource, default is 5000
Skills Adds the specified number of skill levels to each leader under the player’s control, defaults to 1
skip_agreement_cooldowns Enables and disables changes to the terms of the agreement without delay
skip_federation_cooldowns Enables and disables the Federation Laws switching timer
skip_galactic_community_cooldowns Enables and disables resolution proposals from the same group without delay
Society Adds the specified amount of society technology points, default is 5000
survey Inspects all celestial bodies, there must be at least one research ship
techupdate Updates available technology options
Unity Adds the specified amount of unity, default is 500
unlock_edicts Unlocks all decrees
update_leader_pool Updates the leaderboard