Seven is a dangerous serial killer who escaped from death row. Previously, he was in the harshest occult prison, where he dealt with his jailers. Before he was caught, it is unknown what kind of activity he was engaged in. Now he is free, many people are afraid of his actions.
Seven;Deadlock Character Guide
Seven has a signature attribute – a classic 20th century long-barreled machine gun that fires in short bursts. The cartridges in the magazine are energy clots, since the entire gameplay of this hero is connected with electricity.
Content
- Pros and cons
- Capabilities
- Items
- Early game
- Mid game
- Late game
- Additional items
- How to counter
- Heroes
- Items
- Gameplay
Pros | Cons |
· Universal skills;
· Mass ult; · An opportunity to turn the game around. |
· Vulnerability while using superpower;
· Low mobility; · It’s easy for enemies to avoid his damage. |
Capabilities
Seven is a specialist in electricity and weapons. All of his abilities are based on using them together, which can be a deadly force. Additionally, depending on the build, he can deal high damage from a distance or be an aggressive fighter who is not afraid to face his enemies face to face.
The first and third skill are the main farming abilities. The second skill and the ultimate are aimed at enemy characters. Playing as Seven, you get the advantage of flexibility, as you have a versatile build and can become a valuable fighter for your team.
Name | Effect | Indicators | Pumping |
Ball lightning / Lightning Ball | You fire a ball of lightning that travels in a straight line, dealing damage in a radius. It slows down as it deals damage. | Damage : 80 (increases with Spiritism) Effect : Sleep Sleep duration : 5 seconds Cooldown : 23 seconds Radius : 4 meters |
1 AP: Adds 1 skill charge.
2 AP: Slows the victim by 40%. 5 AP: Increases damage per second by 70. |
Static charge / Static Charge | Casts a charge on a target enemy. After a delay, it explodes, dealing damage and stunning them and nearby enemies. | Damage : 40 (increases with Spiritism) Effect : Stun Cast Range : 6 meters Explosion Radius : 16 meters (increases with Spiritism) Stun Delay : 3.5 seconds Cooldown : 42 seconds. |
1 AP: Reduces cooldown by 19 seconds.
2 AP: +8 to radius. 5 AP: Adds 1.1 seconds to stun. |
Power Surge | Enhances attacks by applying the Electricity effect. This damage is distributed to multiple nearby targets. | Damage : 10 (increases with Spiritism) Number of bounces : 3 Bounce radius : 10 meters Duration : 10 seconds (increases with Spiritism) . |
1 AP: Electricity damage reduces Spiritualism resistance by 15% for 8 seconds.
2 AP: Reduces cooldown by 15 seconds. 5 AP: Adds 12 to Electricity damage, increases bounce count by 3. |
Storm Cloud | You begin to emit lightning around you, forming a thundercloud. The radius of the effect increases over 3 seconds. | Damage per second : 110 (increases with spiritualism). Minimum radius : 12 meters. Maximum radius : 25 meters. Duration : 7 seconds . Resistance : Adds 20% of bullets. Cooldown : 148 seconds. |
1 AP: Adds 35% resistance to bullets.
2 AP: Adds 7 seconds to duration and 10 meters to radius. 5 AP: Adds 75 damage per second. |
Items
Seven’s build focuses on increasing his fire rate, reload speed, and Spirituality. Additionally, certain items can enhance his abilities and make enemies more vulnerable to electrical attacks.
Early game
- Ammo Scavenger
- Mystic Reach
- Basic Magazine
- Extra Stamina
- Infuser
The main items for the laning stage will be Ammo Scavenger and Mystic Reach. The first item will help you stay in the fight longer, replenishing your ammo supply after each successful hit on creeps and ejected souls. The second simply increases the range of your abilities, which is especially useful given the hero’s spiritual abilities.
As an additional item, you can consider the inexpensive active item Infuser if the opponents in the lane are weaker than you and you are ready to fight them. Basic Magazine will increase the damage and the number of bullets, and Extra Stamina will make you more durable and mobile.
Mid game
- Soul Shredder Bullets
- Boundless Spirit
- Improved Spirit
- Tesla Bullets
- Mystic Vulnerability
To successfully complete the early stages of the game, it is worth purchasing Tesla Bullets and Soul Shredder Bullets. These items will make you the most formidable opponent on the map at the moment.
In the mid-game, when more mass battles begin, it’s worth focusing on powerful items for your main stats: Boundless Spirit and Improved Spirit. The first one boosts one of your abilities, preferably the ultimate. The second one simply increases the effects of Mystic Reach.
Late game
- Bloodsucker/Leech
- Escalating Exposure
- Diviner’s Kevlar
- Siphon Bullets
- Veil Walker
In the late game, Escalating Exposure and Leech will help you. The first item increases Spiritualism damage and reduces the resistance of this attribute in enemies. The second is used by many duelist heroes with high damage. Towards the end of the game, this item will double the benefit of each hit on the enemy.
Additional items
- Spiritual Overflow
- Warp Stone
- Unstoppable
- Updater/Refresher
If you’ve been dragging it out for a long time and farming well, consider buying Unstoppable and Refresher. The first one will add to your survivability and give you more options in the game. The second one will allow you to use your ult twice, thus causing more damage.
Spiritual Overflow will reduce the cooldown of skills and add lifesteal with spiritualism. Warp Stone will give a chance to avoid damage and survive in a teamfight.
How to counter
Heroes
Shroud/Haze – due to its mobility, it can often be exchanged and deal a lot of damage. It is able to interrupt the cast of the ult for a while with its first skill, after awakening its duration will continue.
Warden – applies numbness with skill 3, and due to Seven’s poor mobility, this can lead to death. When going into exchange, he can start restoring health with his ultimate.
Kelvin/Kelvin – Slows down movement and shooting with his third ability, making 1v1 difficult. Can also save his team from your ultimate by closing you in his dome.
Lady Geist/Lady Geist – constantly takes away your health indicator with the help of the second and third skills. At the last moment of a favorable fight for you, she can swap your HP with hers.
Items
- Knockdown– will cancel the ult after 3 seconds of use, you will be stunned and helpless.
- Curse– will interrupt the use of the ult and prohibit the use of items. While under the effects of silence and disarm, you will not be able to do much.
- Unstoppable– when applied to yourself, the enemy will be able to calmly deal damage to you when you are in the Thundercloud state.
Gameplay
Regardless of what gameplay you choose for Seven, the first skill will help you keep the enemy at a distance from both creeps and you. Farm creeps and attack the enemy with projectiles under skill 3 or by throwing skill 1.
Once you get your ult, try to use it right away. For example, go to the next lane and help your allies. The ult deals a lot of damage even without items, so killing someone won’t be difficult. While the ult is on cooldown, go back to your lane and farm. Visit neutral monsters along the way.
In the early game, provide yourself with survivability, mobility, and ammo with the help of items. Then, in the midgame, try to get the Warp Stone as your first item. It will allow you to use your ult perfectly. Increase your Spiritism and then your ult will deal more and more damage.
If you have too many stuns against you, you can skip a few items and immediately buy Unstoppable. To painlessly break into teamfights and help your allies.
It’s always worth keeping in mind that Seven can turn or comeback any game in solo thanks to his ult. But this highly depends on the directness of your hands, because if you do it poorly, the hero will be useless.
As a reminder, Seven can become a key marksman if you level up his basic Spiritualism stats. He’s an easy-to-learn character that’s great for beginners. If you’re familiar with shooters like VALORANT and Overwatch 2, a couple of games on the character should be enough to get a feel for how he works.