MultiVersus Glossary of Terms

Don’t understand any of the many terms that appear in MultiVersus related to the game’s combat modifiers and effects? Here’s what each one means!MultiVersus , the fighting game featuringWarner Bros. characters , is packed with a wide variety of terms that can confuse or generate certain questions in novice players approaching this free title for the first time.

In this entry of our guide we have prepared an explanation for all the modifier terms in the game. Take a look below if any of them give you any questions and you don’t know exactly what they mean.

All modifiers in MultiVersus and their meanings

This is the complete glossary of terms related to game modifiers in MultiVersus and their explanations:

  • Shield: Prevents being knocked back when hit. Completely drains the Dodge Meter when used.
  • Bubbling: You become stunned and invulnerable in a bubble. Allies can break the bubble.
  • Dazzlement: You are briefly stunned by love.
  • Purification: Removes all debuffs.
  • Confetti: When applied, additional charges are added when the wearer is knocked back. Applies in flames upon reaching maximum charge.
  • Cooked: Transforms into a cooked chicken that can run away, but cannot attack.
  • Polite: Decreases reload time.
  • Electrified: The next melee attack applies electric shock to its target.
  • Enraged: The next attack will apply debilitating charge to this target.
  • Freeze: Your character is temporarily stunned in a block of ice and must either resist or get an ally to free him.
  • Acceleration: Increases movement speed. The effect can be stacked.
  • Frost: Reduces attack and movement speed. The effect can stack and become freezing when the maximum number of charges is reached.
  • Ice Gloves: The next melee attack applies ice.
  • On Fire: Accumulates damage over time
  • The effect can be stacked to extend the duration.
  • Invisible: You hide from the enemy team.
  • Projectile Dodge: Projectiles pass through the wielder instead of hitting them.
  • Refresh: Resets the number of air dodges, air specials, and jumps you can perform.
  • Reset: Removes all active recharges.
  • Rhythm: Applies a speed boost on the first charge and armor piercing to melee attacks on the second charge.
  • Rose Gaze: When applied, adds additional charges when the spokesperson is pushed. Applies bubbling when reaching maximum charge.
  • Shield: Prevents both knockback and damage when hit.
  • Electric Shock: Gradually builds up damage, dealing damage to allies who come into contact with it. The effect can be stacked to extend its duration.
  • Muted: Prevents recharges from being refreshed while active.
  • Slowed: Slows movement. The effect can stack.
  • Stopped: Stops the trajectory of a projectile in mid-air.
  • Strengthened: Increases damage dealt.
  • Stunned: State in which no actions can be performed.
  • Aim: Projectiles seek the carrier’s location.
  • Delicious: When applied, additional charges are added when the wearer is pushed. Applies Cooked when reaching maximum charge.
  • Thorns: When the bearer takes damage, the attacker takes some as well.
  • Deflective Attack: The next melee attack can pierce armor and turns the victim to face the opposite direction.
  • Weakening: You take increased knockback and damage when hit. The effect can stack.

Remember that you can consult this same glossary internally from the game itself whenever you want. To do so, while in the main menu of the game, simply press the pause button and enter the “Glossary” option .

From this section of the game you can also consult the glossary related to other various terms of the game and the economy of MultiVersus, such as coins , Gleamium , etc.

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